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Log for #openttd on 27th May 2014:
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00:01:49  <Rubidium> come on, if it's a Windows phone... it should just run the Windows version of OpenTTD
00:10:16  <steili> Just wait for MSVC for Windows Phone.. :p
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00:25:45  <Superuser> no, it will not
00:25:52  <Superuser> windows phones are ARM
00:25:59  <Superuser> so they have to be compiled for that architecture specifically
00:56:07  <steili> I meant MSVC that _runs_ on W8 (and it was a joke.. :)
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08:06:22  <planetmaker> http://www.informationisbeautiful.net/visualizations/million-lines-of-code/
08:06:31  <planetmaker> good morning :)
08:11:11  <V453000> NUTS in 10 years
08:11:13  <V453000> hi :D
08:12:03  <planetmaker> :)
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08:31:13  <Supercheese> Still working on FS#4974 ;)
08:31:28  <Supercheese> devs need to stop changing the strings :P
08:34:07  <NGC982> Morning.
08:34:10  <NGC982> :-)
08:56:25  <LSky`> so uh
08:56:26  <LSky`> whats this?
08:56:27  <LSky`> *** Player #1 has left the game (wrong company in DoCommand)
08:58:56  <LSky`> "STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH"
09:06:41  <planetmaker> LSky`, the client sent a command to the server to do *something*. But he is in the wrong company to be allowed the action the command was sent for
09:07:23  <planetmaker> like, if I send a command to build a train in your depot
09:08:50  <planetmaker> this can also happen, if one command package (e.g. company change) does not reach the server
09:09:02  <planetmaker> so a subsequent command must fail
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09:44:23  <__ln__> https://github.com/django/django/pull/2692
09:47:08  <peter1139> Racially charged... right.
09:47:50  <Xaroth|Work> lolz
09:48:04  <Xaroth|Work> Alex is being an idiot as usual :|
09:49:04  <Xaroth|Work> __ln__: https://github.com/django/django/pull/2718
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13:47:21  <Eddi|zuHause> https://www.youtube.com/watch?v=7H0ctnAL3jo
13:59:36  <V453000> http://dev.openttdcoop.org/attachments/download/6162/1-C_01.png (:
13:59:55  <V453000> how often do you exercice with him Eddi? :D
14:01:50  <planetmaker> nice forest, V453000 :)
14:02:23  <V453000> it actually is 4x4 so the trees also are slightly wtfsized (:
14:02:32  <Eddi|zuHause> V453000: fun fact: his wife is called "the yeti" :p
14:02:49  <V453000> nice enough :D
14:03:14  <Eddi|zuHause> (not entirely sure why. but maybe because she never is seen in any of his videos)
14:03:45  <V453000> :D
14:03:48  <V453000> good
14:03:53  <V453000> YETI will also never be seen
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14:29:39  <Aristide> Sport is bad
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15:15:51  <slaca> could anyone check that the infra_foundation newgrf works on linux?
15:16:00  <slaca> its good on win but not on linux
15:22:12  <Alberth> why does it fail?, or perhaps how?
15:22:59  <Alberth> copied the openttd.cfg from windows to unix, and using backslashes in paths to the newgrf ?
15:23:19  <slaca> no, i use totally new config
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15:23:24  <slaca> default
15:24:55  <Alberth> the OS doesn't do anything with interpreting the newgrf content, openttd does that in both cases, so the same grf should work exactly the same at both platforms
15:25:12  <Alberth> and I don't know any example where that is not the case
15:25:14  <slaca> i only load the foundation grf, and it looks like the isr foundations and not like the default, but definitly not like the infra
15:26:01  <slaca> its a bit weird
15:27:34  <slaca> i keep trying to figure it out
15:28:09  <Alberth> there is no "foundation" grf on bananas
15:28:44  <Alberth> checked the contents of openttd.cfg?
15:29:04  <Alberth> you start a new game, instead of loading one?
15:29:38  <Alberth> you did you "load" it into the default configuration?
15:29:53  <slaca> the grf is from simuscape
15:30:01  <slaca> started a new game
15:31:21  <Alberth> it shows up in the newgrf settings window?
15:31:34  <slaca> yes, of course
15:31:50  <slaca> and i apply it
15:31:51  <Alberth> after starting the game, did you check whether it loaded correctly?
15:32:05  <slaca> yes, its "green"
15:32:15  <Alberth> oke
15:32:58  <planetmaker> and you have no newgrf in your list after it which replaces foundations (again)?
15:33:13  <Alberth> make a screenshot with the opened newgrf window, and a foundation that is wrong, and post it at simuscape
15:33:21  <planetmaker> anyhow, like Alberth said: same newgrf config gives same result. Independent of OS
15:33:21  <Alberth> ie ask the author
15:33:34  <slaca> no i said i didnt load any other newgrf
15:33:54  <planetmaker> different parameters or climate?
15:34:30  <Alberth> the only differences between windows and linux are upper vs lower case filenames, and / versus \ directory paths
15:34:31  <slaca> tried 2 climates, I don't know about its parameters, probably there is no parameters for it
15:34:45  <Alberth> but that causes failure to load, which is not happening
15:34:50  <planetmaker> we can't know. It's not a publicly available NewGRF
15:34:55  <slaca> have you tried this grf too planetmaker?
15:35:05  <slaca> i can send u to try
15:35:25  <slaca> or can be downloaded from simuscape
15:35:45  <planetmaker> I see there no download
15:35:50  <planetmaker> it's a gated community
15:36:01  <slaca> you have to register
15:36:09  <planetmaker> just ask the author of the grf
15:36:22  <slaca> and you can download
15:36:22  <planetmaker> s/he should know what it shall provide
15:37:09  <slaca> SAC is the author, but would be nice to know that the problem is here or it happens with others too
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15:39:22  <slaca> possible that only works on windows?
15:39:29  <planetmaker> not possible
15:39:32  <slaca> ok
15:39:33  <slaca> thx
15:39:51  <planetmaker> it may work only with a specific version of OpenTTD. But that's independent then of the OS
15:40:11  <slaca> i use 1.4.0 both on win and linux
15:40:13  <planetmaker> it then should work with that version on all OS
15:40:36  <planetmaker> a NewGRF has no means to detect the OS OpenTTD runs on
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15:44:29  <slaca> which one is the correct folder to copy my newgrf which arent on bananas?
15:45:08  <slaca> .openttd/content_download/data?
15:45:34  <planetmaker> section4 in the readme ;)
15:45:42  <slaca> or should i copy them next to the downloaded .tar files
15:45:47  <planetmaker> content_download is for OpenTTD only. .openttd/newgrf
15:47:12  <slaca> thx
15:47:37  <slaca> but then what files should be in .openttd/content_download/data?
15:47:48  <planetmaker> none
15:48:07  <planetmaker> everything in content_download should be exclusively placed there by OpenTTD itself
15:48:31  <planetmaker> those things which you obtained via ingame *content download*
15:49:01  <planetmaker> and the data folder is deprecated for years
15:49:15  <planetmaker> so it's not used (anymore). Though still read for legacy reasons
15:49:24  <slaca> maybe i made that folder there?
15:49:35  <planetmaker> likely
15:49:45  <slaca> or just empty folder?
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16:08:37  <slaca> ok, it works good
16:08:43  <slaca> i was the fool
16:09:34  <slaca> i thought its that grf, but not my favourite foundations is from another grf, but dont know from which one :)
16:10:21  <slaca> planetmaker: can I use somehow the windmill from the opengfx landscape with the original graphics?
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16:14:07  <planetmaker> I don't recall whether I added such parameter
16:14:34  <planetmaker> but likely not
16:16:25  <planetmaker> hm... possibly I actually did
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16:19:56  <planetmaker> I must have been in a good mood when I added that parameter ;)
16:20:08  <slaca> :)
16:20:26  <slaca> provide field and ground sprites off?
16:20:40  <planetmaker> whatever you want :)
16:20:45  <slaca> :)
16:20:46  <slaca> thx
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16:38:22  <steili> Hi guys! Any advise on how I can increase n.o. items in the TownSize (town_type.h) enum from 4 to 5? After just inserting an extra item between TSZ_RANDOM and TSZ_END, I get an assertion error in cmd_help.h (assert_tcompile(N == EnumPropsT<T>::num_bits)). I suspect I need to delegate more storage to the enum, so I've been looking at this line: template <> struct EnumPropsT<TownSize> : MakeEnumPropsT<TownSize, byte, TSZ_SMALL, TSZ_END, TSZ_END,
16:38:29  <steili> It's a while since I coded in c++ (let alone using templates!), so I'm not sure how to fix it though. Any ideas?
16:43:45  <Alberth> the "2" is related to @param Tnum_bits Number of bits for storing the enum in command parameters, where 2^2 is 4, so that seems like the limit :)
16:43:53  <planetmaker> steili, just look at the next line, town_type.h:29
16:45:03  <steili> Yes, I've know it's there, but I don't know what to do with it :) I tried increasing the last paramter to 3, with no effect
16:45:16  <planetmaker> no idea in which commands it is used. But just increasing the size of a variable which is bit-stuffed into commands needs very careful inspection
16:45:28  <planetmaker> it might not be possible without major rewrite of some commands
16:45:42  <steili> hmm
16:45:54  <steili>  ok, I'll look into it
16:46:31  <Alberth> such asserts usually mean some code is very much dependent on the current setup
16:46:46  <planetmaker> yup :)
16:47:27  <steili> allright.. I've been coding in Python for the last few years, so I have to read up on all this memory handling in c++ :)
16:48:05  <Alberth> that could be anything from some well-defined bitpatterns, to no more room in some value, to having it fixed in newgrf specs
16:48:24  <Alberth> or in save games
16:50:21  <planetmaker> I think I can exclude newgrf in this case. afaik it's a setting for town generation
16:50:38  <planetmaker> but as you can found towns ingame, it needs to be a command and MP safe
16:52:27  <planetmaker> steili, what do you actually try to achieve?
16:55:02  <steili> planetmaker: I'm trying to implement a lower and upper population limit for random generation of towns, but I would also like to keep the default random town creation algorithm, so I added a new value to the enum, TSZ_RANDOM_FIXED
16:56:01  <planetmaker> steili, why not simply add two new variables / settings which define upper and lower bound for random?
16:58:09  <steili> planetmaker, It's a lot of ways of doing this, but I'm mainly doing it to learn and get to know the code, and understanding the errors is a vital part of that process :)
16:58:24  <planetmaker> sure is :)
16:59:09  <planetmaker> and our code has many bear traps hidden ;)
16:59:44  <steili> hehe, seems like it!
17:02:58  <planetmaker> but then, there's 300k+ LOC to hide them. So there's a little space between them ;)
17:05:37  <V453000> 300k is a lot of locomotive space
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17:06:40  <planetmaker> https://www.ohloh.net/p/openttd
17:08:18  <steili> @planetmaker: Didn't see your comment about ingame placing of towns. That seems to be the problem - the founding of towns at map generation time works flawless, but the assertion error arises when I try to found games in-game.
17:08:29  <steili> *found towns
17:09:22  <planetmaker> "that assertion"? You only quoted a compile-time assertion so far :)
17:11:37  <steili> No, sorry, compiling is no problem, I probably stated my problem the wrong way
17:12:41  <planetmaker>  I get an assertion error in cmd_help.h (assert_tcompile(N == EnumPropsT<T>::num_bits)) <-- hm?
17:15:02  <steili> When I run it in debug mode and try to found a town ingame, I get a popup with this error: "Assertion failed! Program: <path to cmd_helper.h> line 29
17:15:43  <steili> Sorry, 2 seconds, I managed to to X the error message
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17:18:51  <steili> Okey, this is what the error says: Expression: N == EnumPropsT<T>::num_bits
17:21:03  <planetmaker> well, yes, seems that exactly that is the case: the bits are stuffed in a command parameter. And less are extracted than expected :)
17:23:19  <steili> planetmaker: Yea, I think I understand it. I found exactly such a reference in town_cmd.cpp - just now :)
17:28:59  <V453000> 100% legit clay pit
17:28:59  <V453000> http://dev.openttdcoop.org/attachments/download/6165/1-B_01.png
17:28:59  <steili> planetmaker, Alberth: Thanks for the help - changing that parameter fixed the problem :) It was indeed hardcoded in a command parameter.
17:29:01  <V453000> ez
17:29:52  <planetmaker> scary shit. That's the bottom of a spiked pit from prince of persia or so? :P
17:30:35  <V453000> yeah could be
17:30:35  <V453000> :D
17:31:16  <V453000> not to mention that it took 15 minutes to render :|
17:31:22  <planetmaker> honestly it looks that much like a maze of stalagmites that it doesn't resemble a pit in my eyes. Or any mine
17:31:32  <steili> looks like it! :) that was my favourite game back in the days
17:31:37  <steili> https://www.youtube.com/watch?v=_zyQ_OVyhNE
17:31:58  <V453000> well yeah, I just went over the top with displacement :P
17:35:48  <V453000> k :( http://dev.openttdcoop.org/attachments/download/6166/1-B_02.png REALISM REASONS
17:36:41  <V453000> crystalized clay?
17:36:54  <Xaroth|Work> V453000: quarry?
17:37:03  <V453000> clay pit whatever
17:37:23  <planetmaker> haha. crystalized clay :). You get that at the same temperature as crystalized water ;)
17:37:50  <V453000> guess that is cold, perfect for yetis
17:38:14  <planetmaker> then have them cut the stone with a saw? :)
17:38:41  <planetmaker> and then shredder it to make it clay-like :D
17:38:56  <planetmaker> or heat / melt
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17:39:22  <V453000> INEFFICIENT
17:39:25  <V453000> ask frog
17:39:31  <planetmaker> does it matter? :)
17:39:41  <V453000> NO (:
17:39:56  <planetmaker> they're yetis. They're somewhat dump.
17:40:01  <planetmaker> More so when they take a dump
17:40:05  <planetmaker> or work in a dump
17:40:35  <V453000> yeah, also the heap of shit on livestock farm with a sign REALISM is completely coincidental
17:40:55  <V453000> random dump expressing itself
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17:42:57  <planetmaker> laters
17:43:14  <V453000> baiz
17:45:44  <DorpsGek> Commit by translators :: r26619 /trunk/src/lang (4 files) (2014-05-27 17:45:34 UTC)
17:45:45  <DorpsGek> -Update from WebTranslator v3.0:
17:45:46  <DorpsGek> catalan - 3 changes by juanjo
17:45:47  <DorpsGek> english_AU - 2 changes by mrtux
17:45:48  <DorpsGek> english_US - 29 changes by Supercheese
17:45:49  <DorpsGek> korean - 2 changes by telk5093
17:46:14  <Alberth> definitely worth 15 minutes cpu time :)
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17:50:04  <Eddi|zuHause> "this nuclear waste accident happened because we switched the kitty litter to organic"
17:51:03  <V453000> the "normal" one takes just a couple minutes Alberth :)
17:51:26  <Alberth> :)
17:51:47  <Alberth> those are not hairy enough perhaps ;)
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17:55:42  <Wolf01> hi hiù
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18:06:08  <Alberth> o/
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18:33:44  <andythenorth> o/
18:35:34  <Alberth> o/
18:35:44  <Wolf01> o/
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18:36:43  <andythenorth> º/
18:36:49  <andythenorth> •/
18:36:52  <andythenorth> o/
18:36:56  <andythenorth> (animation)
18:37:10  <Supercheese> \o
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18:37:12  * Supercheese is a rebel
18:37:25  <andythenorth> without a cause
18:38:15  <Wolf01> mmmh boring slow internet
18:38:55  <Supercheese> I had a job drilling holes once, that was really boring ;)
18:39:18  <Wolf01> :)
18:39:30  <Wolf01> with a mole, I hope, not by hand
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18:48:14  <andythenorth> moles live in holes
18:48:15  <andythenorth> in the ground
18:48:19  <andythenorth> they can never be found
18:51:06  <Alberth> send in the yetis
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18:51:57  <Supercheese> Release the Kraken
18:53:44  <Supercheese> that's in NUTS, innit?
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18:58:08  <V453000> nuts aint got no kraken
18:58:18  <Supercheese> D:
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19:11:33  * andythenorth reads a diff with145 separate changes :(
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21:04:18  <Eddi|zuHause> http://www.ustream.tv/recorded/47947981
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21:55:18  <Wolf01> 'night
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