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00:01:15 *** DabuYu [DabuYu@128.250.79.245] has joined #openttd 00:01:38 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 00:04:35 *** Aristide [~quassel@2a01:e35:2eb9:64b0:5d69:2a2a:d379:d55d] has quit [Remote host closed the connection] 00:22:51 *** MJP_ [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 00:23:35 *** Tvel [~Thunderbi@84.40.120.230] has joined #openttd 00:24:37 *** Tvel [~Thunderbi@84.40.120.230] has quit [] 00:25:34 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 00:26:01 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 00:53:19 <mist> NGC982: if i want to leave someone at a station and pick up another, what do i need to set the orders to on that station? 00:55:10 <Eddi|zuHause> you can't do that 00:55:18 <Eddi|zuHause> you'll load the same person again 00:55:37 <Eddi|zuHause> enable cargo distribution if you want the person to have an opinion on where to go 00:55:45 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 00:57:46 <mist> perhaps i was a bit unclear 00:57:55 <mist> i want to leave grain at a station and pick up coal 00:58:15 <mist> but when i try to do this and there is still grain on the station, i will start picking it up again 00:58:37 <Eddi|zuHause> yes. you cannot leave the grain 00:58:43 <Eddi|zuHause> or you cannot pick up coal 00:58:50 <Eddi|zuHause> you cannot do both 00:59:01 <Eddi|zuHause> unless you use cargodist 00:59:26 <mist> what is cargodist? =X 01:00:39 <mist> okay i googled it 01:00:40 <mist> holy shit 01:00:41 <mist> =( 01:01:41 *** luaduck is now known as luaduck_zzz 01:13:06 <mist> ok so i'm using 2 trains instead 01:18:18 *** Snail [~jacopocol@cpe-74-73-132-105.nyc.res.rr.com] has joined #openttd 02:00:39 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:16:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 02:27:11 *** MTsPony is now known as Guest12713 02:27:11 *** MTPony [~marctraid@076-010-128-083.dynamic.caiway.nl] has joined #openttd 02:27:11 *** MTPony is now known as MTsPony 02:30:05 *** Guest12713 [~marctraid@076-010-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 02:48:38 *** retro [~ryba@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 02:52:26 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:09:51 *** HerzogDeXtEr1 [~flex@i59F6D5EF.versanet.de] has quit [Quit: Leaving.] 03:34:13 *** bolemeus [~oftc-webi@LCaen-151-91-5-34.w193-251.abo.wanadoo.fr] has quit [Remote host closed the connection] 03:56:07 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 04:19:35 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:20:00 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 04:27:58 *** Pereba [~UserNick@177.98.146.88] has quit [Quit: The ministry of health warns: using AdiIRC is very addictive! [www.adiirc.com]] 04:55:30 *** montalvo [~montalvo@host-2-98-151-67.as13285.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p5DC6709C.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD4FBE.dip0.t-ipconnect.de] has joined #openttd 04:57:16 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:04:04 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 05:04:53 *** bdavenport [~davenport@aeolus.mindlesstux.com] has quit [Ping timeout: 480 seconds] 05:04:59 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 05:07:16 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 05:08:59 *** davidstrauss [~quassel@2001:4800:7813:516:62f:ce48:ff05:1b82] has joined #openttd 05:12:50 *** davidstrauss_ [~quassel@2001:4800:7813:516:62f:ce48:ff05:1b82] has quit [Ping timeout: 480 seconds] 06:06:22 *** tokai|mdlx [~tokai@port-92-195-55-254.dynamic.qsc.de] has joined #openttd 06:07:42 *** jinks [~jinks@172.245.35.67] has quit [Read error: Operation timed out] 06:08:09 *** jinks [~jinks@172.245.35.67] has joined #openttd 06:10:22 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 06:12:40 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 06:38:40 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/3-AA-x4.png ball of steel roller coaster tycoon anybody? :D 06:40:09 <Pikka> splendid 06:42:56 <V453000> thanks :) 06:44:44 <V453000> the static water is a bit odd, but having water without borders is not very normal either :) 06:44:58 <V453000> might animate it someday(tm) 06:45:27 <Pikka> static water? 06:45:45 <Supercheese> presumably it's not animated 06:45:50 <Supercheese> from the .png we can't tell 06:45:55 <V453000> exactly 06:46:09 <Pikka> I don't see any water though :) 06:46:11 <planetmaker> V453000, water has always been without borders :) 06:46:13 *** Snail [~jacopocol@cpe-74-73-132-105.nyc.res.rr.com] has quit [Quit: Snail] 06:46:17 <planetmaker> moin also :) 06:46:23 <V453000> hy 06:46:31 <V453000> Pikka: the glass-like box at the end of the belt/start of the slide 06:46:36 <V453000> it has the glowing ball in it 06:46:50 <Pikka> o 06:46:55 <planetmaker> I like how the balls are then piped around to the storage box :) 06:47:11 <V453000> :) 06:47:11 <planetmaker> though it actually might be funny to do the whole thing reverse 06:47:22 <planetmaker> sucking-in the spheres and spitting out cubes 06:47:25 <V453000> myeah :D perhaps on some april fools edition pm :P 06:47:28 <planetmaker> and the powa things is for cooling 06:48:57 <V453000> what is great is that I can now make an iron ore mine made of mainly boxes :D 06:49:15 <V453000> -> easy, nice, special 06:51:37 *** retro [~ryba@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 06:51:57 <Pikka> you should make an irony ore mine 06:52:14 <V453000> :D 06:52:26 <V453000> how does it look? 06:52:48 <Pikka> like the opposite of what it is, obviously 06:54:31 <V453000> soooo 06:54:39 <V453000> pond with a frog in the middle? 06:54:43 <V453000> with a slug riding a boat? 06:55:24 <Pikka> well 06:55:55 <Pikka> that's more of a non-sequitur mine, I would have thought 06:57:39 <V453000> hm :) 07:02:06 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 07:03:10 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 07:14:15 *** montalvo [~montalvo@host-2-98-151-67.as13285.net] has quit [Ping timeout: 480 seconds] 07:17:43 <Supercheese> https://www.tt-forums.net/viewtopic.php?f=36&t=70689 07:18:01 <Supercheese> Hmm 07:18:20 <Supercheese> Not sure about that first question 07:18:26 <planetmaker> sounds like a nice theme, V453000 :) 07:18:31 *** montalvo [~montalvo@host-2-98-151-67.as13285.net] has joined #openttd 07:18:33 <Supercheese> I don't think the NML vars are quite there 07:18:53 <V453000> what do you mean pm? :) 07:19:13 <planetmaker> a pont with a frog and a slug in a boat :) 07:19:16 <Supercheese> I don't think vehicles have a current-slope variable 07:19:20 <V453000> mhm :) 07:19:24 <planetmaker> just wonder what industry it is, but it sounds good :) 07:19:33 <planetmaker> maybe an alternative farm :P 07:19:35 <V453000> Pikka suggested irony mine 07:19:50 <V453000> hm yeah I could make fish pond :D 07:19:59 <V453000> fruit/vegetables is boaring 07:20:07 <V453000> hm 07:20:20 <Supercheese> Orchard & Piggery is boaring 07:20:25 <V453000> . 07:20:43 <planetmaker> wild life refuge might provide boaring ;) 07:21:28 *** montalvo_ [~montalvo@88-108-230-149.dynamic.dsl.as9105.com] has joined #openttd 07:22:44 <Supercheese> Pun farm 07:22:46 <Supercheese> http://xkcd.com/1378/ 07:22:59 <Supercheese> Would go well with Irony Mine 07:23:13 <planetmaker> hehe, yeah :) 07:24:24 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Read error: Operation timed out] 07:26:25 <V453000> :) 07:26:35 *** montalvo [~montalvo@host-2-98-151-67.as13285.net] has quit [Ping timeout: 480 seconds] 07:28:35 <planetmaker> Alternatively the Irony mine is an easter egg... produces flies which can be delivered to towns. Or food factories. The meads add extra proteins, thus increase production ;) 07:29:13 <planetmaker> or it produces midgets. Which make yeti work harder. As only when they stay in motion they won#t be stung 07:33:07 <V453000> I will just say I will think about easter eggs like that later :P 07:40:26 <Supercheese> Easter Egg farm? 07:40:33 <Supercheese> Requires: Bunnies 07:41:16 <planetmaker> delivers: eggs and bunny meat? :D 07:41:44 <planetmaker> but does it really require bunnies? Not rather grass. Or weed? :P 07:42:52 <Supercheese> eh, am tired 07:43:18 <Supercheese> dunno, maybe it requires puns? Punnies? 07:43:27 <Supercheese> Punny Rabbits 07:43:29 <planetmaker> certainly 07:43:30 <Supercheese> perfect 07:43:36 <planetmaker> fits the irony mine 07:43:44 <planetmaker> punny rabbits can be dug up there 07:43:57 <V453000> planetmaker: so the RVs -could- be sloped when going up/downhill? 07:44:07 <planetmaker> in principle yes 07:44:15 <Supercheese> hmm 07:44:26 <Supercheese> Wonder how that code would go 07:44:28 <planetmaker> hm... though... that only works for articulated 07:44:34 <Supercheese> not for single vehicles? 07:44:40 <planetmaker> maybe there's another way. 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www.textualapp.com] 13:33:33 <NGC982> When using the -G flag on a dedicated Linux server, does the flag (random seed) replace the defined value in the config, if a certain config is used with -c? 13:36:06 <NGC982> I run my public servers with a defined restart_year and reload_cfg. Since the config is defined by -c, the server restarts the map with the exact seed in the config file. 13:36:34 <NGC982> It would be nice if it changed it itself, or used a random seed when the server automaticly restarts. 13:38:42 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 13:39:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:45:20 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 13:57:29 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Read error: No route to host] 14:12:04 *** tokai|mdlx [~tokai@port-92-195-55-254.dynamic.qsc.de] has quit [Quit: c('~' )o] 14:12:38 *** Dan9550 [~dan9550@5.155.dsl.mel.iprimus.net.au] has quit [Remote host closed the connection] 14:16:58 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 14:27:00 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 14:28:17 *** tycoondemon2 [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 14:28:17 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Read error: Connection reset by peer] 14:46:45 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 14:46:48 *** mode/#openttd [+v tokai] by ChanServ 15:09:58 *** Pikka [~Octomom@d110-32-18-190.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 15:13:16 *** George [~George@185.43.94.91] has joined #openttd 15:25:10 *** Progman [~progman@p57A1A77D.dip0.t-ipconnect.de] has joined #openttd 15:41:39 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:41:42 *** mode/#openttd [+o Alberth] by ChanServ 15:46:53 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 15:53:34 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:59:01 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 16:06:58 *** retro [~ryba@212.24.145.221] has quit [Ping timeout: 480 seconds] 16:08:34 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Quit: Lost terminal] 16:09:14 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 16:12:24 *** frosch123 [~frosch@frnk-5f743e38.pool.mediaWays.net] has joined #openttd 16:17:26 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 16:17:48 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 16:18:01 <frosch123> V453000: can you fit in a guano mine or something? 16:18:18 <frosch123> and a factory which processes guano into luxury goods or so 16:18:18 <V453000> wat iz guano 16:18:22 <frosch123> shit 16:18:48 <V453000> .... 16:18:49 <V453000> :D 16:19:24 <Alberth> lots of polishing :) 16:23:06 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Ping timeout: 480 seconds] 16:24:43 <Alberth> playing with nuts 0.7.1 in sub-tropical is really a joy, such beautiful loading stages of the rails wagons 16:42:01 <Eddi|zuHause> isn't guano like bat shit? 16:43:27 <planetmaker> birds or bats 16:43:29 <frosch123> TrueBrain: blathijs: heffer: what's your experience with projects using cmake to generate makefiles? in the purely hypothetical case that ottd would replace its configure script with cmake: would you party, scream, shake heads? or just moan on having to invest work into changing something just for the sake of changing it? 16:44:58 <TrueBrain> I wouldnt care one way or the other; as long as ./configure && make works, I am fine 16:45:32 <planetmaker> it wouldn't 16:45:45 <TrueBrain> I would only be terribly sad that after 5+ years my custom written configure would die a silent death ... 16:45:45 <planetmaker> cmake && make would be the replacement or similar 16:45:52 <TrueBrain> it has been so awesome ..... 16:46:14 <TrueBrain> at least allow me to say a few words before you commit such thing! 16:46:16 <frosch123> planetmaker: well, there could still be a configure script which just calls cmake :p 16:46:26 <planetmaker> he :P 16:46:36 <frosch123> TrueBrain: answer to fs#6036, if you have a proper answer :) 16:46:51 <frosch123> only contact with cmake i have is widelands 16:46:56 <frosch123> but they also use bazaar :p 16:46:57 * LordAro hears cmake, becomes intrigued 16:47:13 <TrueBrain> owh, you arent writing the cmake patch 16:47:15 <TrueBrain> that changes things a bit 16:47:30 <TrueBrain> you have to examine every target we support (or silently support) for proper funcitonality 16:47:33 <TrueBrain> that might be rather tricky 16:47:46 <frosch123> that's as much as i figured :) lots of work 16:47:50 <planetmaker> I'm not too intruiged by such change. But in all honesty, most of that comes from the fact I'd have to learn cmake while I understand the current one 16:47:55 <TrueBrain> not only patch wise .. 16:48:05 <TrueBrain> and in the end, you then have to wonder if the effort is worth the gain 16:48:12 <frosch123> yup, all farms, all distros, ... 16:48:26 <TrueBrain> mostly platforms like DOS and win9x 16:48:32 <TrueBrain> would they still work? 16:48:32 <Eddi|zuHause> that sounds like something that would have a hard time being worth anything 16:48:51 <TrueBrain> but, in all honestly .. the current system is fucked up retarded (and yes, I wrote it, so I can say that) 16:48:55 <TrueBrain> fully custom written 16:49:00 <Eddi|zuHause> but nobody ever propeerly introduced cmake to me 16:49:02 <TrueBrain> it is not really ... friendly 16:49:31 <TrueBrain> some of his points are invalid btw 16:49:42 <TrueBrain> like the "make mrproper" point 16:49:46 <planetmaker> if he wants cmake, he should make a patch. But I also understand, we should give an indication whether we would lean more towards or against such change, if he wrote it 16:50:20 <TrueBrain> it will take him a lot of time to proof it works on all our current targets; I wonder if he is willing to invest that time 16:50:27 <Eddi|zuHause> like, when i get a source package of some kde stuff, which generally has more stuff in it than i actually want to change/compile i can't really figure out how to compile only the part that i want changed 16:50:39 <frosch123> planetmaker: i value the opinion of package maintainers and people maintaining the compile farm higher than anything :) 16:51:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 16:51:07 <planetmaker> :) 16:51:19 <planetmaker> fair enough reasoning 16:51:38 <TrueBrain> it will be a long road to walk 16:51:54 <Eddi|zuHause> TrueBrain: it's perfectly normal to think "wtf was that idiot thinking?!?" when you read 5 year old code from you :p 16:52:10 <TrueBrain> even 1 week old code triggers that 16:52:12 <frosch123> Eddi|zuHause: it's not perl at least 16:52:15 <TrueBrain> (yes Xaroth, I am beating you to that punchline) 16:52:52 <TrueBrain> I think the most important question to ask: if a target doesnt support CMake, than what? 16:52:55 <TrueBrain> drop the target? 16:53:12 <Eddi|zuHause> drop osx! 16:54:02 <planetmaker> keep that in ./configure? :) 16:54:11 <TrueBrain> double-configure system? 16:54:12 <planetmaker> s/that/those/ 16:54:17 <TrueBrain> sounds like a horrible idea :P 16:54:20 <planetmaker> yup :P 16:54:32 <TrueBrain> it is the reason this is written in bash btw 16:54:39 <TrueBrain> to ensure even strange targets can be supported 16:55:26 <V453000> Alberth: (: 17:06:07 <Alberth> in my experience cmake mostly targets package builders rather than developers, you don't have "make clean", config variables are a mess, simple things like toggling a debug build are very hard to do unless you know the magic word exactly 17:06:33 <LordAro> you can relatively easily add your own make targets though 17:07:32 <Alberth> but you hardly ever need to do that 17:08:09 <LordAro> oh, i'm not defending cmake :p 17:08:10 <Alberth> ie it targets package builders rather than its regular users 17:09:12 <LordAro> it's relatively horrid to write anything other than simple stuff with it 17:09:19 <Alberth> and so far its easy cross platform support didn't bring a windows executable of freerct 17:09:34 <LordAro> but it's the "best" cross-platform stuff out there 17:09:44 <LordAro> Alberth: that's not due to the cmake ;) 17:09:57 <LordAro> the cmake is fine, windows is the issue :p 17:10:20 <Alberth> isn't cmake supposed to handle that differences? 17:10:49 <LordAro> it can't handle the fact that windows doesn't support posix properly 17:10:50 <planetmaker> it can't solve the missing package manager for you, I guess 17:10:52 <Alberth> ie it claims to be cross platform 17:10:54 <LordAro> or that 17:11:34 <planetmaker> But then, everything else also supports standard make rather unmodified 17:11:56 <Alberth> didn't people have trouble with sdl libraries? clearly a compiler configure problem, it seems to me 17:11:57 <planetmaker> the same configure script works on linux, bsd and osx really 17:13:11 <LordAro> i did come across bsdbuild a couple of months ago: http://hypertriton.com/bsdbuild/ - a sort of configure script, but premake (lua build system) can use it to create VS files 17:13:14 <LordAro> so i'm told 17:13:19 <LordAro> i've not tried it myself 17:25:23 <mist> Is there an easy way to replace old railroad with new? 17:25:28 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:25:31 *** mode/#openttd [+v glx] by ChanServ 17:25:45 <mist> as in railroad->mono->maglev 17:26:39 <frosch123> using an universal railtype 17:26:59 <mist> is there such a thing? =O 17:27:13 <frosch123> in newgrf there is every nonsense 17:39:33 *** glx is now known as Guest12794 17:39:33 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:39:36 *** mode/#openttd [+v glx] by ChanServ 17:45:56 <DorpsGek> Commit by translators :: r26631 /trunk/src/lang (6 files) (2014-06-06 17:45:44 UTC) 17:45:57 <DorpsGek> -Update from WebTranslator v3.0: 17:45:58 <DorpsGek> catalan - 57 changes by juanjo 17:45:59 <DorpsGek> english_AU - 1 changes by mrtux 17:46:00 <DorpsGek> german - 1 changes by planetmaker 17:46:01 <DorpsGek> hebrew - 24 changes by oofnik 17:46:02 <DorpsGek> italian - 1 changes by lorenzodv 17:46:03 <DorpsGek> russian - 1 changes by Lone_Wolf 17:46:08 *** Guest12794 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:49:40 *** gelignite [~gelignite@i528C3181.versanet.de] has joined #openttd 17:51:59 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 18:02:35 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:06:27 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:17:38 *** Progman [~progman@p57A1A77D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:18:14 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:18:24 <Alberth> hi hi wolf and andy 18:18:55 <Wolf01> hello 18:19:29 *** Progman [~progman@p57A1A77D.dip0.t-ipconnect.de] has joined #openttd 18:19:51 <andythenorth> helllo 18:19:54 * Wolf01 checks his spare 320GB HDD and says: "tomorrow is the day" 18:38:36 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Read error: Operation timed out] 18:44:31 *** Progman_ [~progman@p57A18BE0.dip0.t-ipconnect.de] has joined #openttd 18:47:18 <andythenorth> what is? 18:47:23 * andythenorth looks on svn 18:47:32 <andythenorth> oh a release :) 18:47:36 <andythenorth> and some translations 18:47:45 <andythenorth> hmm 18:47:54 <andythenorth> nothing saying âships with multiple cargosâ :O 18:47:59 * andythenorth is shocked 18:50:03 *** Progman [~progman@p57A1A77D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:50:04 *** Progman_ is now known as Progman 18:51:43 <Wolf01> I want submarines with threads 18:52:15 <Eddi|zuHause> sounds like something V453000 would make 18:56:54 <blathijs> frosch123: I usually frown at cmake - on one hand because I simply do not know much about it, but also because it's not very easy to work with if you don't know much about it 18:57:37 *** sla_ro|master [~sla.ro@89.137.74.191] has joined #openttd 18:59:10 *** yorick [~yorick@i247160.upc-i.chello.nl] has joined #openttd 19:01:50 <andythenorth> is there an objection to ships with multiple holds? And if not, should there be? o_O 19:03:50 <Supercheese> "it requires lots of coding work" 19:06:20 <Eddi|zuHause> andythenorth: the question is wrongly asked. 19:06:41 <andythenorth> ask it better then... 19:06:47 <Eddi|zuHause> like "is there an objection to world peace" 19:07:04 <andythenorth> hmm 19:07:05 <Wolf01> yes 19:07:10 <andythenorth> but there are people working on world peace 19:07:33 <andythenorth> also, what are the gameplay benefits of world peace? 19:07:45 <Eddi|zuHause> you need to have an idea, a concept, and an implementation 19:07:47 <Wolf01> less employment 19:08:17 <Eddi|zuHause> each of these can and will have objections against them 19:08:53 <Eddi|zuHause> the work on overcoming these objections is equally important as the work on the idea/concept/implementation itself 19:10:27 <andythenorth> whatâs the difference between idea and concept? o_O 19:10:46 <Alberth> the suggestions forum versus the development forum? 19:10:52 <andythenorth> ha 19:11:16 <andythenorth> ok so I have no real concept for multi-cargo ships 19:11:27 <andythenorth> but the idea has come up from multiple people 19:11:34 <Alberth> the problem is where to put the extra holds 19:11:44 <Eddi|zuHause> andythenorth: idea: "i should go to new york", concept: "i should reserve a hotel and buy a plane ticket" 19:11:50 <Alberth> aircraft only work due to the shadow sprite, afaik 19:12:27 <andythenorth> well I wonder, 2 holds, or n holds? 19:13:13 <Alberth> 32 should be sufficient :p 19:13:42 <Eddi|zuHause> 640k ought to be enough for anybody 19:13:54 <Alberth> yup 19:14:09 <andythenorth> it is enough 19:14:16 <andythenorth> as long as you have it over and over again 19:14:48 <andythenorth> 2 is enough for aircraft 19:14:50 <Alberth> having a flat 32 bit address space is very useful at times :p 19:15:05 <Alberth> aircraft are not that long in the air 19:15:08 <andythenorth> 2 output cargos is enough for industries 19:15:12 <andythenorth> 3 input cargos 19:15:20 <Eddi|zuHause> aircraft are horrible 19:15:23 <andythenorth> well 19:15:29 <andythenorth> no argument 19:15:29 <Eddi|zuHause> i don't know why people like them so much 19:15:39 * andythenorth hates having no argument 19:15:43 <andythenorth> especially when itâs Eddi|zuHause :( 19:15:50 <Alberth> it's quite likely that if you can do 2, you can do n 19:16:11 <andythenorth> likely != desirable :P 19:16:38 <Alberth> sure, it was "can" in the technical sense :) 19:16:49 <Alberth> just like you can have 4096x4096 maps 19:17:58 <Eddi|zuHause> weren't there like patches for 16kx16k out there? 19:18:34 * Alberth has no doubt there are 19:19:55 <andythenorth> my concept is 2 cargos per ship 19:19:58 <andythenorth> others may vary 19:19:59 <Eddi|zuHause> andythenorth: it'd be pretty easy to use the articulated parts callback for cargo holds. but then you have a problem with refitting, because in the current system, articulated parts can only be refitted as a whole 19:20:07 <andythenorth> yes 19:20:28 <Eddi|zuHause> if you use articulated parts, then there is no reason to limit it to 2 19:20:42 <andythenorth> are they real parts, or just virtual? 19:20:53 <andythenorth> i.e. do they have a sprite chain 19:22:11 <andythenorth> (realsprites) 19:22:23 <Eddi|zuHause> they would naturally have a sprite chain, but the program could suppress it if it wanted to 19:22:50 <Eddi|zuHause> but you could use them for cargo graphics 19:23:08 <frosch123> maybe do not load the cargo, but just just the cdist link graph for an estimate what to unload :p 19:23:27 <frosch123> a ship is big 19:23:38 <frosch123> sometime you lose stuff, sometimes you find stuff 19:23:51 <frosch123> noone knows what's loaded 19:24:41 <Eddi|zuHause> frosch123: i'm pretty sure there is huge amount of logistics data on which container is currently on which ship in the world 19:24:46 <andythenorth> I wondered about storing the cargo in the map 19:25:07 <Eddi|zuHause> andythenorth: then you have no idea what "the map" is and how it works 19:25:15 <andythenorth> he :) 19:25:33 <frosch123> andythenorth: colonization does that 19:25:41 <frosch123> at least with units 19:25:57 <frosch123> if you overtake another ship with an empty one, you take over the units loaded on the other one 19:26:11 <Eddi|zuHause> andythenorth: cargo is stored in the cargo pool. the vehicle has pointers into this cargo pool 19:26:11 <frosch123> really annoying :p 19:26:12 <andythenorth> keep the cargo on a tile, mark it as owned by a vehicle 19:26:16 <andythenorth> oic :P 19:26:20 * andythenorth gets schooled 19:26:28 <Eddi|zuHause> frosch123: only pirate ships take over cargo 19:26:51 <frosch123> i mean the case when both ships are yours 19:27:25 <Eddi|zuHause> erm, yes. old civilization-type games had that behaviour 19:27:36 <frosch123> the first ship that leaves the tile just takes the first units 19:27:50 <Eddi|zuHause> because the command of the other units is "go along with the next ship that passes by 19:28:15 <Eddi|zuHause> i think they changed that in civ3 19:28:38 <Eddi|zuHause> at least civ4 has "board this ship" commands 19:28:47 <frosch123> yes, civ3 has those 19:31:59 <Eddi|zuHause> and civ5 doesn't have transport ships anymore 19:32:24 <frosch123> really? 19:32:30 <frosch123> how do you play islands? 19:32:34 <frosch123> or are then no? 19:32:35 <Eddi|zuHause> each unit turns into a ship when it enters a water tile 19:32:46 <frosch123> unlimited ships? 19:32:50 <Eddi|zuHause> (spending all its remaining movement points) 19:33:16 <frosch123> you can just scout with a worker or something? 19:33:25 <Eddi|zuHause> you have to research shipbuilding first 19:33:47 <Eddi|zuHause> and astronomy if you want to go on ocean 19:34:32 <frosch123> yeah, that hasn't changed since civ 1 :) 19:34:40 <Eddi|zuHause> a worker on water can actually defend itself 19:34:41 <frosch123> except in civ1 it was attached to unit types 19:35:34 <Eddi|zuHause> it still is. warships come in "coast-only" and "ocean-going" varieties 19:39:44 <andythenorth> we should research astronomy in openttd 19:39:56 *** Zuu [~chatzilla@h-114-162.a98.priv.bahnhof.se] has joined #openttd 19:39:58 <andythenorth> also we should put some kind of pay-to-play crap in 19:40:26 *** Zuu is now known as Guest12805 19:40:32 <Eddi|zuHause> weren't you like "ocean speed for ships is a BAD FEATURE" a few weeks ago? 19:40:34 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:42:35 *** Guest12805 is now known as Zuu 19:42:35 <andythenorth> I canât remember 19:42:39 * andythenorth is changeable 19:42:42 <andythenorth> like the weather 19:43:55 <Zuu> Hello LordAro 19:43:59 *** Chrill [Chrill@c83-253-85-93.bredband.comhem.se] has joined #openttd 19:44:21 <LordAro> different channel, but o/ :) 19:44:37 <Zuu> I didn't got voice over there. ;-) 19:44:57 <LordAro> huh 19:45:02 <LordAro> you should :p 19:45:07 <Zuu> Yep. 19:45:23 <LordAro> you auth'd properly? 19:45:39 <Zuu> I did but too late. Maybe that's why. 19:46:06 <Zuu> Anyway TTF has arrived to a bahnhof :-p 19:46:21 <LordAro> probably 19:46:25 <LordAro> :) 19:47:09 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:47:41 *** Chrill [Chrill@c83-253-85-93.bredband.comhem.se] has quit [] 19:56:20 <Eddi|zuHause> why would you bring a car to a train station? 19:56:22 *** Klanticus [~quassel@179.234.177.225] has quit [Remote host closed the connection] 20:02:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:04:51 <Zuu> No bahnhof is my network name. 20:06:39 <Zuu> planetmaker has been missing it. 20:08:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:35:20 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:38:45 * andythenorth plays ottd 20:38:47 <andythenorth> is fun 20:38:48 <andythenorth> also bye 20:38:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:48:41 *** luaduck is now known as luaduck_zzz 20:57:01 <Zuu> Night 20:57:03 *** Zuu [~chatzilla@h-114-162.a98.priv.bahnhof.se] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 21:03:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:05:02 *** yorick [~yorick@i247160.upc-i.chello.nl] has quit [Remote host closed the connection] 21:06:51 *** sla_ro|master [~sla.ro@89.137.74.191] has quit [] 21:11:30 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 21:29:32 *** Progman [~progman@p57A18BE0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:40:33 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 21:47:25 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 21:55:48 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 22:13:37 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:14:08 *** Aristide [~quassel@2a01:e35:2eb9:64b0:98cc:b2e9:d401:d9ea] has quit [Ping timeout: 480 seconds] 22:15:29 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 22:19:15 *** Aristide [~quassel@2a01:e35:2eb9:64b0:10d6:e9cd:75d1:6074] has joined #openttd 22:27:15 *** stroh [~smoofi@80.84.212.31] has quit [Ping timeout: 480 seconds] 22:28:27 *** strohalm [~smoofi@80.84.212.31] has joined #openttd 22:49:35 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 22:58:22 *** Aristide [~quassel@2a01:e35:2eb9:64b0:10d6:e9cd:75d1:6074] has quit [Remote host closed the connection] 23:00:07 *** Aristide [~quassel@2a01:e35:2eb9:64b0:10d6:e9cd:75d1:6074] has joined #openttd 23:04:37 *** glx_ [~glx@2a01:e35:2f59:c7c0:5ca1:2bab:d588:54e2] has joined #openttd 23:04:37 *** glx is now known as Guest12825 23:04:37 *** glx_ is now known as glx 23:10:58 *** Guest12825 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:12:30 *** frosch123 [~frosch@frnk-5f743e38.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:28:11 *** Aristide [~quassel@2a01:e35:2eb9:64b0:10d6:e9cd:75d1:6074] has quit [Remote host closed the connection] 23:31:18 *** Pereba_ [~UserNick@179.177.165.215.dynamic.adsl.gvt.net.br] has joined #openttd 23:31:19 *** Pereba [~UserNick@177.98.146.88] has quit [Read error: Connection reset by peer] 23:31:19 *** Pereba_ is now known as Pereba 23:39:40 <Wolf01> 'night 23:39:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:44:03 *** Pereba_ [~UserNick@187.59.174.151] has joined #openttd 23:48:51 *** Pereba [~UserNick@179.177.165.215.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 23:48:53 *** Pereba_ is now known as Pereba 23:52:49 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 23:53:23 *** gelignite [~gelignite@i528C3181.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:53:40 *** Dan9550 [~dan9550@5.155.dsl.mel.iprimus.net.au] has joined #openttd