Config
Log for #openttd on 4th July 2014:
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09:27:42  <V453000> Train nerds, I call upon thee! Prove yourself usefu by answering following question: How many carriages does ICE3 have? 8in total including front and back?
09:40:39  *** Flygon_ is now known as Flygon
09:41:04  <Flygon> The real question is, how many carriages are there in a standard VLocity consist? :B
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10:03:09  <peter1138> The real question is, who cares?
10:04:29  <V453000> k
10:07:49  <V453000> well DB set has stupid BAD FEATURE which makes ICE3 break when long different than TL4 and multiples of 4 tiles
10:08:04  <V453000> and DB set is REALISTIC
10:08:20  <V453000> also this page sketches 8 wagons total http://www.railfaneurope.net/ice/ice3.html
10:08:29  <peter1138> Because it hasn't been updated to properly prevent the "invalid" cases.
10:09:11  <V453000> ?
10:10:32  <peter1138> There are lots of features now available where it could be implemented in a way that worked, even if you consider it a pointless restriction. They didn't exist when DBSetXL was made.
10:11:40  <V453000> just ignore openttd, I just want to know how the real trains look :D
10:11:55  <V453000> I have an ICE3 model, front, back, and one middle carriage
10:12:01  <V453000> am wondering how many middles to clone
10:12:43  <peter1138> Well, you brought up the DB set :p
10:13:20  <V453000> myeah :D cause that is the only example of ICE3 I know
10:14:00  <peter1138> Formation: 8 passenger cars per halftrain, optional double traction giving 16 passenger cars
10:14:40  <V453000> yes that is what DB set did, too :D
10:14:43  <V453000> :P
10:15:45  <peter1138> not sure what "half train" means
10:15:57  <V453000> half train! :D
10:16:11  <V453000> thanks anyway :P I will go with 8 parts total
10:16:26  <peter1138> gotta be articulated with 8 parts :p
10:16:41  <peter1138> €40000000 cost
10:16:52  <peter1138> oh, DM, not €
10:17:05  <V453000> how does that translate into euro?
10:17:16  <peter1138> it doesn't
10:17:26  <V453000> k
10:17:28  <planetmaker> divide by 2
10:17:35  <V453000> right, shitload of money :)
10:17:38  <V453000> precisely
10:17:47  <peter1138> €20000000 then :D
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10:18:19  <planetmaker> half train probably is one head + 4 weagons without the fancy look as usual... /--------\ and half-train /----
10:18:37  <planetmaker> though tbh I haven't seen a half-train
10:18:51  <planetmaker> what I saw are /--------\/--------\
10:18:59  <peter1138> "8 passenger cars per halftrain" it said
10:19:02  <V453000> I think half train is /------\
10:19:05  <planetmaker> which get split at some station to two
10:19:12  <V453000> full one /------\/------\
10:19:15  <planetmaker> to travel to different final destinations
10:19:22  <planetmaker> k, then /--------\ is a half-train :)
10:19:23  <V453000> hm :)
10:19:31  <peter1138> i don't think they get split into 4 units
10:19:38  <planetmaker> nor do I.
10:19:50  <planetmaker> but dunno. I'm no maniac in that matter
10:19:53  <V453000> do you think the 8 passenger cars are the middle, or/\ included?
10:20:05  <V453000> planetmaker: I expected to find some maniacs here :P but hm
10:20:14  <peter1138> \/ included
10:20:20  <planetmaker> hm, possibly, yes
10:20:22  <peter1138> the ends are passengers cars
10:20:30  <planetmaker> not for ICE1 :P
10:20:43  <planetmaker> but for 2 and 3, I guess, yes
10:21:18  <V453000> okayz :D
10:21:31  <V453000> thanks for the elaborate non-maniac discussion
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10:28:21  <planetmaker> right... wiki knows: 8 wagons plus two heads per unit: head unit (1st class), 1st class coach, 4 2nd class coaches, bistro coach, 3 2nd class coaches, rear unit.
10:28:42  <planetmaker> every 2nd wagon is powered
10:29:24  <planetmaker> the usual consist is two of those units coupled together. One unit counts as half-train
10:30:24  <planetmaker> but section of wiki seem to contradict... whatever
10:30:38  <planetmaker> make it 8 including heads
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10:36:00  <V453000> :D yeah
10:36:30  <V453000> 8 is already 200m long and our model is something around that too, so at some point there will already be train over whole shot :D
10:38:18  <peter1138> me o'clock
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12:30:56  <Eddi|zuHause> V453000: ICE1 comes with 2 heads plus up to 12 middle wagons, ICE2 with 1 head, one steering wagon and up to 6 middle wagons, combinable to double units, ICE3 comes with fixed 8 wagon consist (no dedicated head units), ICE-T comes in two fixed variants with 5 wagons and 7 wagons, and the next generation (working title: IC-X) comes in 7-unit and 12-unit configurations.
12:32:49  <Eddi|zuHause> there are a lot more configurations available if you were to order one, but DB only ordered these
12:36:21  <V453000> (: thanks train nerd
12:42:25  <TrueBrain> that is just rude!
12:42:56  <V453000> iznt!
12:43:32  <TrueBrain> is too!
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13:29:00  <Eddi|zuHause> i'm a lot nerdier about things other than trains :p
13:29:57  <V453000> : D
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14:07:28  <LSky`> Here's a suggestion that someone offered; town placement during gameplay. I know players can buy and place towns, but is there anything like a gamescript or a mod that may have this functionality?  It could open up new possibilities for gameplay, having to expand your pax network, etc. Anything like this thats been suggested before?
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14:09:29  <planetmaker> LSky`, I don't see why GS wouldn't be allowed to place towns. Not sure whether they can, but if not, it's surely a valid addition
14:10:01  <V453000> "if player is not transporting quickly enough, spam map with towns" ? :D
14:10:13  <LSky`> Im notsure how it would work out with industry placements, since it'd be difficult to organically grow industries around new towns
14:10:24  <planetmaker> you transported 10000t of wood. You win one free town. Player with most population wins
14:10:57  <planetmaker> LSky`, industry placement is independent of towns being founded ingame. Or at least it's a solved problem as they can already be founded
14:11:29  <planetmaker> what is not possible without some trouble is *removing* a town
14:11:45  <V453000> well, industry newGRF can make industries spawn around towns cant it
14:11:46  <planetmaker> i.e. merging of towns is much harder problem than just adding another
14:11:49  <LSky`> spawn yes
14:11:55  <LSky`> but generate whilst the game is ongoing?
14:12:05  <LSky`> i mean, eventually yeah
14:12:21  <planetmaker> just because there's a new town doesn#t mean there should be new industries
14:12:24  <LSky`> but there would be little incentive to connect a new town if theres nothing there
14:12:34  <Eddi|zuHause> the gamescript which places the town can easily also place industries around that town
14:12:34  <V453000> over time there would
14:12:45  <LSky`> maybe if theres a real shortage of towns in the beginning, that could work
14:13:02  <planetmaker> one town to start with on a 512^2 map
14:13:11  <LSky`> well, essentially yeah
14:13:18  <Eddi|zuHause> i think someone suggested a "settlement of the USA" style game script before
14:13:25  <LSky`> that would certainly make for an interesting gameplay
14:14:01  <LSky`> whatever happened to that constructor script? didnt that place towns as well?
14:14:12  <LSky`> or did that adept to the generated maps?
14:14:33  <Eddi|zuHause> how should we know?
14:14:40  <Eddi|zuHause> just read the gamescript forum
14:14:52  <LSky`> i am, but tt-forums is being a bit slow at times
14:15:19  <planetmaker> it's terrible today, yes
14:15:24  <Eddi|zuHause> we can't help with that either
14:15:29  <planetmaker> maybe orudge knows why tt-f is so terribly slow today?
14:15:34  <LSky`> well im not asking you for help with the tt forums, lol
14:15:35  <Eddi|zuHause> maybe if you ask orudge nicely
14:18:00  <Eddi|zuHause> "Steve Jobs has stolen our jobs" [finnish head of government]
14:18:43  <LSky`> he took their jerbs!
14:19:34  <Eddi|zuHause> "the iPhone destroyed Nokia, and the iPad destroyed the paper industry"
14:20:32  <Eddi|zuHause> i think i need to go shopping, otherwise there's going to be a cat uprising soon
14:24:27  <planetmaker> wait 90 minutes and you'll be done shopping in no time, Eddi|zuHause ;)
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15:37:54  <Eddi|zuHause> i guess i was too fast then :p
15:39:19  <Eddi|zuHause> "rebel leader in syria uses 'hello kitty' notebook"
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15:41:54  <Eddi|zuHause> anyway, it's not that crowded :p
15:42:09  <Eddi|zuHause> it's not like in 'the big city'
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16:17:57  <michi_cc> The big city has fireworks now :)
16:18:26  <Alberth> then my city isn't big enough :p
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16:22:24  <planetmaker> o/
16:22:40  <Pikka> such game of feet
16:23:19  <planetmaker> going well so far :P
16:24:16  <V453000> feet faad food?
16:24:19  <V453000> fuud?
16:24:20  <V453000> fiid?
16:24:31  <Pikka> oui
16:25:07  <V453000> (y)
16:40:23  <Eddi|zuHause> less game of feet, more game of throne?
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17:42:00  <Wolf01> hi hi
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17:42:48  <Alberth> hello
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17:54:55  <michi_cc> Ah, here we go again...
17:56:38  <Wolf01> I forgot that windows xp install time was about 30 minutes :|
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18:24:08  <andythenorth> o/
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19:15:53  <andythenorth> bloody airport limits
19:15:57  <andythenorth> they’re really boring
19:16:04  <Pikka> yes they are
19:16:09  <andythenorth> might as well limit sprawling train stations
19:16:15  <andythenorth> and heavy truck routes
19:17:20  <andythenorth> lo pikka
19:20:04  <Pikka> is there really not an option to disable airport limits yet? outrageous
19:22:33  <andythenorth> I couldn’t find one
19:22:37  <andythenorth> I searched advanced settings
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19:23:41  <Wolf01> it isn't there a cheat?
19:23:51  <Eddi|zuHause> there actually is an option. the newgrf can set noise level to 0
19:24:10  <Eddi|zuHause> also, you can set the allowed noise level really high in the .cfg
19:24:21  <Eddi|zuHause> i think the console does not support that
19:24:55  <andythenorth> it’s a silly restriction :D
19:25:24  <Eddi|zuHause> same kind of silly as "two trains cannot occupy the same space
19:25:33  <Eddi|zuHause> "
19:26:28  <Wolf01> indeed, there's a lot of space between atoms you can easily fit a bunch of trains in the same space
19:27:21  <Eddi|zuHause> one person's "silly" is the other person's "realistic"
19:27:48  <andythenorth> me
19:28:05  <andythenorth> meh *
19:30:00  <andythenorth> I need lots of heli-chop-chops for FIRS supply delivery :(
19:30:14  <andythenorth> but “towns say no"
19:32:09  <Eddi|zuHause> "negotiating with town authorities" is an official feature that's mentioned on my TTO box
19:33:55  <andythenorth> maybe I fix it in newgrf
19:34:24  <Eddi|zuHause> i would be surprised if that newgrf didn't already exist
19:34:58  *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds]
19:35:01  * andythenorth looks
19:35:26  <planetmaker> andythenorth, play with noise for airports instead of 2/town?
19:36:06  <andythenorth> :o
19:36:13  <andythenorth> that shows up in search now
19:36:23  <andythenorth> earlier a search for ‘airport’ found nothing in advanced settings
19:36:26  <andythenorth> maybe I fat-fingered it
19:36:40  <planetmaker> Àhrpoart
19:36:51  <planetmaker> easily mixed-up as they sound the same ;)
19:36:57  <Eddi|zuHause> Àhrbord
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19:37:21  <Eddi|zuHause> mid hardm b
19:37:29  <Taede[L]> ello
19:37:42  <planetmaker> for your place yes. Here we actually speak a 'p', Eddi|zuHause ;)
19:37:47  <planetmaker> o/
19:41:00  <Eddi|zuHause> planetmaker: if you feel adventurous, search for "elsterglanz" on youtube :p
19:41:18  <planetmaker> that sounds dangerous
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20:10:54  <planetmaker> Taede, what does the [L] indicate in your nick?
20:11:03  <Taede[L]> laptop
20:11:57  <planetmaker> i see :)
20:12:21  <Taede[L]> i keep forgetting to set up irssi to be accessible from outside my lan
20:12:32  <Taede[L]> not sure that thats a bad thing tbh
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21:46:52  <Wolf01> 'night
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