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[~oftc-webi@88.95.96.58.static.exetel.com.au] has joined #openttd 07:41:46 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has quit [Remote host closed the connection] 07:42:40 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has joined #openttd 08:17:48 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has quit [Remote host closed the connection] 09:09:17 *** bdavenport [~davenport@aeolus.mindlesstux.com] has quit [Ping timeout: 480 seconds] 09:31:17 *** bugzee [~bugzee@208.114.86.155] has joined #openttd 09:39:37 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 11:12:29 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:26:53 *** MJP [~mjp@hq.z77.fr] has joined #openttd 11:29:33 *** kero [~keikoz@78.250.77.20] has joined #openttd 11:40:39 <V453000> behold the pigcow https://dl.dropboxusercontent.com/u/20419525/pigcow01.png 11:40:43 *** luaduck_zzz is now known as luaduck 11:41:12 <__ln__> looks rendered 11:42:19 <planetmaker> lol, V453000 :) 11:44:06 <peter1138> Seems quite in here today, is someone missing? :p 11:47:10 <__ln__> Bjarni's not here. 11:48:20 <V453000> :) 11:48:58 <planetmaker> @calc 123456 / 24*3600 11:48:58 <DorpsGek> planetmaker: 18518400 11:49:03 <planetmaker> @calc 123456 / (24*3600) 11:49:03 <DorpsGek> planetmaker: 1.42888888889 11:49:16 <planetmaker> 1.428 days quiet, starting yesterday evening ;) 11:49:51 <V453000> :d wa 11:50:07 <peter1138> Huh? 11:50:22 <planetmaker> [22:38] <frosch123> @kban Diablo-D3 123456 don't disrupt my patch reviews 11:50:22 <peter1138> Oh, it was 123456 seconds long? 11:50:25 <planetmaker> yeah :P 11:50:46 <planetmaker> @help kban 11:50:46 <DorpsGek> planetmaker: (kban [<channel>] [--{exact,nick,user,host}] <nick> [<seconds>] [<reason>]) -- If you have the #channel,op capability, this will kickban <nick> for as many seconds as you specify, or else (if you specify 0 seconds or don't specify a number of seconds) it will ban the person indefinitely. --exact bans only the exact hostmask; --nick bans just the nick; --user bans just the user, and --host bans (1 more message) 11:51:07 <V453000> LOL 12:06:08 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 12:06:14 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:06:43 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 12:29:21 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Quit: Fear is temporary, regret is forever] 12:29:46 <planetmaker> V453000, the most difficult part with the pigcow is probably giving the cow a more plastic look so that the hair doesn't look quite so printed :) 12:30:16 <planetmaker> maybe adding some surface roughness already would do the trick. Not sure though. Nor how easy that is 12:30:20 <V453000> I had it set up but the render would take a bit too long :P 12:30:39 <V453000> I made "real" fur, but rendering it takes like 2 hours per frame with the setup I had :D 12:30:51 <V453000> and since the animals are going to be zoomed out, it will be ok this way 12:30:59 <planetmaker> the path around the iglu looks much better now. Though I'm not 100% happy with the colour of the path... making it more bleached-out than the surrounding looks a bit weired 12:31:11 <V453000> mhm :) 12:31:27 <V453000> ALSO, proper mapping would help the fur majorly 12:31:35 <planetmaker> maybe I'd make it rather darker or another colour than the same just lighter 12:31:49 <V453000> it looks so printed because there is a lot of stretching, but unwrapping the UV mapping is work for 1-2 hours alone 12:32:07 <planetmaker> oi, I see. I feared that :) 12:32:14 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 12:32:18 <V453000> I will do it anyway :P 12:32:28 <V453000> and yeah might adjust the path too 12:32:55 <planetmaker> it could also do with more grass at the front edge. Grass tends to grow among stuff which people just pile up :) 12:33:14 <planetmaker> mind, this is criticising on extremely high level ;) 12:33:41 <V453000> :DD 12:33:56 <V453000> it is BUSY junk 12:34:03 <V453000> they add and remove it often :P 12:34:07 <V453000> no grass :> 12:34:23 <planetmaker> no grass towards their path side. But towards our view side :) 12:35:04 <V453000> will see :D 12:59:30 <V453000> cute, whole yeti scene has 875k polygons 13:26:12 <peter1138> Render it every frame! 13:28:19 <planetmaker> don't ask for that peter1138 13:34:09 *** MTsPony_zzz is now known as MTsPony 13:35:40 <V453000> what :D 13:38:00 <Eddi|zuHause> we clearly need a proper 3D engine :p 13:38:15 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 13:38:22 <Eddi|zuHause> all the problems will be solved! 13:38:38 <Eddi|zuHause> and add cubicles while at it! 13:40:29 <V453000> gg 13:45:02 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 13:46:19 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 13:48:28 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 13:51:23 <planetmaker> one problem will remain: the missing undo-knob 14:00:28 <V453000> :D 14:04:46 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has joined #openttd 14:05:19 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2A_f0000.png 14:05:21 <V453000> . 14:05:52 <planetmaker> loool 14:05:55 <planetmaker> awesome 14:06:22 <planetmaker> may I nitpick? 14:06:33 <ATS63> heh... higher res images would be cool :) 14:06:49 <planetmaker> ATS63, that is for real in OpenTTD. Just like shown there... 14:06:49 <Eddi|zuHause> why is the thing lieing on its back? 14:07:30 <planetmaker> V453000, the house, it should not 'float'. thus add some irregularity to its foundation. Where dirt is against the wall or a small hole where it sticks out slightly more 14:08:16 <V453000> yarr, agree 100% 14:08:17 <planetmaker> or generally make the courtjard slightly less plane surface. Similarily have the dirt heap have somewhat more irregular edge / transition to ground 14:08:44 <planetmaker> the sun-lit small side of the building is too white 14:09:27 <planetmaker> the animals are thirsty. They need some water in each pen. And maybe a place to feed, too 14:09:34 <V453000> XD 14:09:36 <V453000> y 14:09:41 <V453000> good iea 14:09:53 <V453000> idea 14:09:57 <planetmaker> why does the big fat one not leave? Use a chain to keep it in place 14:10:16 <ATS63> wtf. I just discovered zBase 14:10:29 <V453000> XD 14:10:40 <V453000> it is too fat to walk? :P 14:10:45 <planetmaker> :P 14:10:50 <V453000> but yeah some chains would be awesome there :D 14:11:18 <ATS63> Fat is the better part of pork loin & belly :/ 14:11:36 <V453000> XD 14:11:51 <planetmaker> V453000, and I expect the pens to have a gate / entry. Thus a place where the farmer can open it to take on out to the butchers 14:12:24 <V453000> there actually are gates, but they are like completely undistinguishable to the actual fence :D 14:12:32 <planetmaker> :D 14:12:36 <planetmaker> fair enough :P 14:12:50 <planetmaker> make a chain on one end of the segment, then it's a distinguishable gate 14:12:52 <V453000> but yeah, good details to add 14:13:28 <planetmaker> and maybe some small scrubs / bushes growing through fences 14:13:36 <planetmaker> one of them could even chew on it 14:14:24 <Eddi|zuHause> man, this british set was just (re)started, and they are on the brink of collapsing again over the discussion whether to reuse old sprites or start from scratch? 14:14:27 <V453000> yeah, modelling plants is a bit of an issue though :P 14:15:07 <Eddi|zuHause> yeti plants? 14:15:13 <V453000> any plants :) 14:15:38 <Eddi|zuHause> if there's "elephant grass", why shouldn't there be "yeti grass"? 14:15:49 <V453000> valid point 14:20:06 *** kero [~keikoz@78.250.77.20] has quit [Ping timeout: 480 seconds] 14:21:36 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 14:21:47 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 14:55:50 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 15:02:31 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 15:08:02 <V453000> planetmaker: some people are actually USING the 3AA, 3X, etc industry names :P 15:09:05 <planetmaker> V453000, yes, they will. But still, the with those in the name, the beauty of the graphics is not matched by the names 15:09:15 <V453000> :) 15:09:24 <planetmaker> you don't name your trains like "01D slug" either 15:09:28 <V453000> -> I add the numbers into graphics? :P 15:09:31 <V453000> well I could! :D 15:09:46 <planetmaker> the graphics are distinct enough that you don't need them 15:10:09 <planetmaker> really, how difficult is it to distinguish default industries? And you don't have more 15:10:27 <V453000> super tough! 15:10:30 <V453000> k iznt :P 15:11:25 <V453000> I just care about the sorting thingy 15:17:13 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:17:17 *** mode/#openttd [+o Alberth] by ChanServ 15:18:35 <planetmaker> o/ 15:18:51 <planetmaker> added my irc suggestions also to forum to give it more replies, V453000 ;) 15:19:16 <V453000> well it is mainly useful to make me remember it :P thanks 15:21:17 *** kero [~keikoz@78.250.73.92] has joined #openttd 15:28:08 <Alberth> being a farmer must be a dangerous profession in yeti land :) 15:29:00 <Alberth> spikey horns, upside-down pigcows 15:38:22 <V453000> :) 15:39:56 <V453000> Alberth: pm also mentioned the gate, yeah :P 15:40:55 <Alberth> I had the idea that you could make a few more yellow boards with the yeti home, with other words, like "sleep", "eat", "kill", and stack them vertically against the igloo 15:41:56 <Alberth> hmm, the "food" board could have different words too I guess 15:42:18 <Alberth> .-1,. s/board/sign/g 15:45:09 <Alberth> but like Sealbhach says, who cares about transport, with such graphics to drool at :D 15:50:14 <V453000> :) 15:54:01 <V453000> still, details are important even in "omg so small amount of pixels". Even if you do not know what the detail is, it creates a lot more natural atmosphere 15:54:11 <V453000> big part of why zbase is so "dead" 15:54:22 <V453000> and not in development, but in the way it looks :P 15:55:03 <V453000> anyway, I got to go :) njoy 15:55:10 <Alberth> I fully agree 15:55:18 <V453000> PS dont drool into your keyboard too much :P 15:55:19 <Alberth> bye, and have fun :) 15:55:51 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:57:08 <juzza1> also zBase has almost no gloss anywhere 15:58:44 <juzza1> makes everything look dead 15:59:41 <Alberth> I fear lukasz1985 will do the same :( 16:01:27 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:14:00 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Read error: Connection reset by peer] 16:14:08 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 16:23:51 *** kero [~keikoz@78.250.73.92] has quit [Quit: kero] 16:26:28 *** kero [~keikoz@78.250.73.92] has joined #openttd 16:31:29 *** Klanticus [~quassel@177.35.40.43] has joined #openttd 16:36:00 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 16:37:12 *** shirish [~quassel@0001358e.user.oftc.net] has joined #openttd 16:37:51 <shirish> hi all, I was trying to register and am unable to register. The registration link says it caught my email in a spam filter. Can somebody help ? 16:39:24 <shirish> also at http://newgrf-specs.tt-wiki.net/wiki/NML:Graphic_files the hyperlink given for 'Default (DOS) palette for GIMP' http://hg.openttdcoop.org/nml/raw-file/tip/docs/ttd-newgrf-dos.gpl results in a 404: not found. 16:39:30 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 16:39:37 <shirish> could somebody fix the above ? 16:42:34 <Alberth> hmm, file disappeared? 16:44:30 <shirish> Alberth: seems to be OR the file location is somewhere else, could be either case, only somebody who knows can share what the fix is and fix the wiki link. 16:44:51 <shirish> Alberth: any idea whom should I talk to about getting registered for the fora ? 16:45:24 <Eddi|zuHause> registered on which site? 16:46:32 <Alberth> file is not in the current version, maybe the history knows 16:46:39 <shirish> Eddi|zuHause: the openttd forums registeration 16:47:42 <shirish> Eddi|zuHause: I meant this page http://www.tt-forums.net/ucp.php?mode=register 16:48:00 <Eddi|zuHause> "Cleanup #3187: Remove deprecated documentation and only leave the pointer to the official wiki" 16:48:21 <Eddi|zuHause> a2a6e0bb4d20 16:48:23 <shirish> Eddi|zuHause: seems the fora never made the change from transport tycoon to openttd (in naming). 16:48:47 <Eddi|zuHause> shirish: the forum is shared with other games like ttdpatch and locomotion 16:49:10 <Eddi|zuHause> so the accounts are separate from the bugtracker/bananas/etc. accounts 16:49:21 <Eddi|zuHause> orudge is responsible for the forum 16:49:51 <shirish> Eddi|zuHause: thank you :) , calling orudge 16:50:17 <Eddi|zuHause> anyway, planetmaker removed this file from the nml repo 16:50:28 <Eddi|zuHause> the link should be changed to point to the wiki 16:50:34 <shirish> orudge: whenever you are online, could you pm me, I could give my mail details and you could remove my mail id from the spam filter so I can register. 16:51:01 <Eddi|zuHause> i don't know where else the file could be 16:51:15 <Alberth> shirish: http://paste.openttdcoop.org/show/3509/ 16:52:16 <Alberth> ^^ the file 16:52:27 <Alberth> no idea where that file moved to :( 16:53:37 <Rubidium> https://dev.openttdcoop.org/projects/nml/repository/revisions/1712 16:53:38 <Eddi|zuHause> well, a dirty workaround would be changing above link from "tip" to the old revision before this removal 16:53:54 <Rubidium> ^ there it went... 16:55:00 <Alberth> yeah, I noticed the hex number as being a revision after a few minutes :) 16:56:08 <Alberth> It seems like useful information to distribute with the compiler, imo 16:58:12 <Eddi|zuHause> well, i could have also written the "short revision", but i'm not sure anymore when my local sequence diverged from the official one 17:00:16 <shirish> Eddi|zuHause: what does the above discussion, does it mean that the gimp pallette shared is no longer correct or not being maintained or what ? 17:00:33 <shirish> Eddi|zuHause: I am 'newbie' hence asking. 17:01:30 <Eddi|zuHause> shirish: the file is still correct. nothing has changed in the palette in 20 years. it has been removed from that particular repo because someone decided it doesn't belong there 17:02:16 <shirish> Eddi|zuHause: ohk. thanx for clearing that up. 17:03:14 <shirish> this NEWGRF is a recent phenomenon or an old thing ? Can anybody share when this came up ? 17:03:30 <Eddi|zuHause> about 10 years ago 17:04:47 <Eddi|zuHause> people had been changing the original graphics by modifying the files directly, and at some point someone decided there should be a mod format. then it has been extended over time to cover more features 17:05:16 <Eddi|zuHause> like changing stats of vehicles, adding new industry types, ... 17:10:40 <shirish> Eddi|zuHause: ohk, thanx. 17:22:18 <Eddi|zuHause> # Und der GabelstaplerfÃŒhrer mit der Stapelgabel prahlt 17:25:17 <Rubidium> what's the second noun? 17:25:22 <Rubidium> +mean 17:25:52 <Rubidium> it reminds me of Klaus' first work day though 17:26:09 <Eddi|zuHause> it's more of a pun than a proper word 17:26:28 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 17:29:57 <Eddi|zuHause> the "Gabel|stapler" has a Gabel in front of it, and it is used to "stapeln" (hence the name). and they branded it "Stapel|gabel", which nobody would actually call it in every day language 17:30:38 <Eddi|zuHause> "Gabel"->fork, "Stapel"->stack 17:31:16 <Rubidium> so it's just a brand name 17:31:23 *** kero [~keikoz@78.250.73.92] has quit [Ping timeout: 480 seconds] 17:31:39 <Eddi|zuHause> no, not an actual brand 17:31:56 <Eddi|zuHause> "the fork-lift-driver shows off with his lift-fork" 17:32:02 <shirish> Eddi|zuHause: would it be correct to label the graphics in openttd as '8-bit graphics' or no ? 17:32:17 <Eddi|zuHause> shirish: yes. mostly. 17:32:54 <shirish> Eddi|zuHause: I am planning to do small blog post about openttd in the nearish future (for some reason people don't know about it.) 17:33:03 <shirish> or many people don't know about it. 17:33:04 <Eddi|zuHause> shirish: there has been a movement towards 32-bit, but it's not caught on very far yet 17:33:15 <shirish> Eddi|zuHause: link please. 17:33:41 <Eddi|zuHause> i don't have links 17:33:54 <Eddi|zuHause> there is a subsection in the forum 17:34:08 <Rubidium> in the in game content download thing, search for zbase, download it. Then go to the game options and select zbase as base graphics set 17:35:20 <Rubidium> bear in mind that 32 bits zbase is about 100 times larger than 8 bits opengfx (resp. 273 vs 3 MiB) 17:36:19 <shirish> ohk, thanx all. 17:39:09 <shirish> umm... does anybody know if has anybody made any youtube videos or anything with the new 32-bit graphics ? 17:39:27 <Eddi|zuHause> no idea 17:39:49 <Rubidium> no doubt searching youtube will give you an answer 17:39:57 <Rubidium> try things like openttd 32bpp or so 17:40:30 <Rubidium> or openttd zbase 17:41:24 <shirish> Rubidium: wow, thanx the first link itself gave lot of hits, going to watch some :) 17:41:39 *** gelignite [~gelignite@i528C37A7.versanet.de] has joined #openttd 17:44:32 *** kero [~keikoz@78.250.73.92] has joined #openttd 17:45:05 *** frosch123 [~frosch@frnk-4d010e60.pool.mediaWays.net] has joined #openttd 17:49:44 <Alberth> o/ 17:53:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:07:28 *** kero_ [~keikoz@78.250.73.92] has joined #openttd 18:08:55 *** kero [~keikoz@78.250.73.92] has quit [Ping timeout: 480 seconds] 18:10:40 *** Klanticus_ [~quassel@177.35.40.43] has joined #openttd 18:14:53 *** Klanticus [~quassel@177.35.40.43] has quit [Ping timeout: 480 seconds] 18:15:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:15:26 <Wolf01> hi hi 18:16:20 *** Klanticus [~quassel@177.35.40.43] has joined #openttd 18:16:58 *** kero_ [~keikoz@78.250.73.92] has quit [Ping timeout: 480 seconds] 18:20:30 *** Klanticus__ [~quassel@177.35.40.43] has joined #openttd 18:20:32 *** Klanticus_ [~quassel@177.35.40.43] has quit [Ping timeout: 480 seconds] 18:22:24 <Wolf01> enough accidents for today? 18:24:42 *** Klanticus [~quassel@177.35.40.43] has quit [Ping timeout: 480 seconds] 18:27:21 <peter1138> "accident" 18:27:54 <Wolf01> ok, that was a coincidence with a missile 18:29:14 <Wolf01> but there are also a TGV in France and some workers killed by a train here in Italy 18:31:33 <Wolf01> and I don't want to count how many accidents on the highways 18:32:49 <Eddi|zuHause> wasn't there something in moscow like 2 days ago? 18:34:41 *** Klanticus [~quassel@177.35.40.43] has joined #openttd 18:37:20 <Wolf01> and in Rome too 18:37:30 <Wolf01> but without casualties 18:38:25 *** Klanticus__ [~quassel@177.35.40.43] has quit [Read error: Operation timed out] 18:38:31 <frosch123> some pigcows fell over 18:38:49 <frosch123> couldn't get back up again 18:52:53 *** Klanticus_ [~quassel@177.35.40.43] has joined #openttd 18:57:02 *** Klanticus [~quassel@177.35.40.43] has quit [Ping timeout: 480 seconds] 18:59:22 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 19:01:06 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 19:01:24 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:04:38 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 19:06:39 <DorpsGek> Commit by frosch :: r26695 trunk/src/lang/slovak.txt (2014-07-17 19:06:33 UTC) 19:06:40 <DorpsGek> -Fix [FS#6064]: Slovakian uses space as group separator in numbers. 19:07:29 <frosch123> yay, another language using proper group separators 19:07:59 <__ln__> i didn't look at the diff yet, but i suspect something... 19:09:20 <__ln__> nevermind, it's correct despite the message. 19:12:44 <Supercheese> Commas are superior! :P 19:15:39 *** yorick [~yorick@i247160.upc-i.chello.nl] has joined #openttd 19:31:43 *** ATS63 [~oftc-webi@88.95.96.58.static.exetel.com.au] has quit [Remote host closed the connection] 19:34:08 <Jinassi> IS there a list where I can see what kind of fonts Openttd supports, like I can't use MS sans serif regular and so fort? 19:34:37 <frosch123> it supports all fonts which your os supports 19:37:16 <Jinassi> Unable to use 'MS Sans Serif Regular' for medium font, FreeType reported error 0x1, using sprite font instead 19:39:14 <Jinassi> I see there were issues with Arial font before in 2009 wtih this 19:39:33 <frosch123> are you sure the font is called like that? 19:39:55 <frosch123> not maybe just "MS Sans serif" ? 19:40:05 <frosch123> "MS Sans Serif" even 19:40:08 <Jinassi> http://clip2net.com/s/ixMnNY 19:45:02 *** Klanticus [~quassel@189.35.189.60] has joined #openttd 19:49:13 *** Klanticus_ [~quassel@177.35.40.43] has quit [Ping timeout: 480 seconds] 19:52:57 <peter1138> Is that a bitmap font? Not sure they work, but I suppose they might. 19:55:03 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 19:55:16 *** Phreeze [~p@vodsl-8421.vo.lu] has joined #openttd 19:57:16 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 19:57:51 <frosch123> "MS Sans Serif is a proportional raster font introduced in Windows 1.x as "Helv". It changed to its current name starting with Windows 3.1. It is the default system font on Windows 3.1, Windows 95, Windows NT 4.0, Windows 98, and Windows ME. It shares spots with typefaces like Terminal, Fixedsys, and System." 20:00:10 *** smb_ [~smb_@174.84.239.58] has joined #openttd 20:00:22 *** Klanticus [~quassel@189.35.189.60] has quit [Remote host closed the connection] 20:01:05 <frosch123> maybe it only works with certain font sizes 20:01:20 <frosch123> anyway, i guess it is easier to just use a scalable font instead 20:01:24 <Jinassi> Trying that now, no succes so far. 20:10:05 <Phreeze> zup 20:12:58 <frosch123> night 20:13:00 *** frosch123 [~frosch@frnk-4d010e60.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:15:19 *** tycoondemon2 [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 20:15:19 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Read error: Connection reset by peer] 20:16:29 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:26:21 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 20:33:07 *** smb_ [~smb_@174.84.239.58] has quit [Ping timeout: 480 seconds] 20:33:18 *** smb_ [~smb_@174.84.239.58] has joined #openttd 20:39:44 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:52:41 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 21:17:38 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 21:17:41 *** mode/#openttd [+v glx] by ChanServ 21:28:53 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 21:39:26 <Wolf01> 'night 21:39:31 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:44:52 *** Phreeze [~p@vodsl-8421.vo.lu] has quit [] 21:49:58 *** yorick [~yorick@i247160.upc-i.chello.nl] has quit [Remote host closed the connection] 22:04:19 *** Yotson [~Yotson@2001:980:6ac8:1:ccda:6c38:6190:99be] has quit [Quit: .] 22:06:55 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:17:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 22:18:34 <MTsPony> so emh, ive been wondering about this a week ago, i still havent found it why its behaving the way it does, but i still cannot make openttd save map on another thread and thus lagging out the game for 10 seconds (on linux server) 22:19:23 <MTsPony> it seems to work just fine on windows, same client. 22:19:26 <MTsPony> same revision 22:19:28 <MTsPony> beats me. 22:27:34 *** gelignite [~gelignite@i528C37A7.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:34:49 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 22:38:12 <Eddi|zuHause> was it compiled with threads enabled? 22:38:44 <Eddi|zuHause> do you get a progress report on game start? 22:41:18 <MTsPony> well 22:41:26 <MTsPony> --enable-threads yeah? 22:41:27 <MTsPony> yeah. 22:42:20 <MTsPony> it was a bit vague tho, ./configure showed only the option --without-threads, but i figured i tried --enable-threads and it didnt say it was an invalid command, so yeah, still same story though. 22:44:09 <glx> it's --with-threads 22:44:42 <MTsPony> sorry, with-threads. 22:44:54 <MTsPony> its kinda late here, i know configure would say invalid command i did it wrong :p 22:45:42 <MTsPony> in either case, it would be weird if on windows compile it would be on, and on linux it would be off by default? i never had to configure anything for that in Visual studio 2010 22:46:02 <MTsPony> anyway its on. and i configured with --with-threads 22:46:06 <MTsPony> so im beat :/ 22:46:35 <MTsPony> i do use the intel compiler though, i dont assume that it screws with the configure parameters as --enable-dedicated works fine too lol 22:46:55 <Eddi|zuHause> you didn't answer the second question 22:47:12 <MTsPony> what do you mean with a progress report? 22:47:20 <Eddi|zuHause> a progress bar 22:47:28 <Eddi|zuHause> "x of y done" 22:47:39 <MTsPony> you mean in the linux terminal? 22:47:44 <Eddi|zuHause> no in the window 22:47:55 <Eddi|zuHause> like "scanning newgrfs" or "generating map" 22:48:00 <MTsPony> oh yeah, client wise i do. 22:48:08 <MTsPony> but this is about server side autosaves. 22:48:11 <MTsPony> on linux 22:48:24 <Eddi|zuHause> can you start the client on linux? 22:48:36 <MTsPony> yeah? just no video cuz i did --enable-dedicated 22:48:56 <Eddi|zuHause> that does probably not help 22:49:31 <MTsPony> well i can just recompile it with SDL or something, how would that solve the save/threading issue tho? 22:50:41 <glx> try -d sl1 22:52:10 <MTsPony> i see some output 22:52:32 <glx> if (_network_server || !_settings_client.gui.threaded_saves) threaded = false; 22:52:51 <glx> seems server doesn't save in threads 22:53:03 <MTsPony> it doesnt show me that 22:53:06 <Eddi|zuHause> that seems like a weird exception 22:53:19 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 22:53:28 <MTsPony> i have threaded_saves on true in my openttd.cfg file. 22:54:03 <MTsPony> is there anything in the compiling stage which could prevent this from workin? 22:54:33 <glx> _network_server is responsible 22:55:14 <MTsPony> ok... 22:55:51 <MTsPony> so what do i do to fix this? 22:56:01 <glx> you can't 22:56:07 <MTsPony> lol why not 22:56:17 <MTsPony> why would it work in windows but not under linux? 22:56:42 <glx> even if windows is hosting ? 22:56:54 <MTsPony> no idea. 22:57:11 <MTsPony> are you saying it only works with client side saving? 22:57:14 <glx> because the code says the server doesn't thread saving 22:57:34 <MTsPony> whats the reason for that? 23:01:32 <MTsPony> glx? 23:01:41 <glx> checking 23:02:29 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 23:11:38 <glx> @commit 2391 23:11:38 <DorpsGek> glx: Commit by Darkvater :: r2391 /trunk (7 files in 2 dirs) (2005-06-01 23:08:33 UTC) 23:11:39 <DorpsGek> glx: - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game (1 more message) 23:11:40 <DorpsGek> glx: - Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter 23:11:41 <DorpsGek> glx: - Open issues: 23:11:42 <DorpsGek> glx: 1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at. 23:11:43 <DorpsGek> glx: (...) 23:11:52 <glx> 2. The server is disabled from threaded-saving, but might be enabled in the future. 23:11:52 <glx> 3. Current implementation only allows 1 additional running thread. 23:11:52 <glx> 4. Stupid global variables.....grrr 23:11:52 <glx> Big thanks for TrueLight and the amazing memorypool :D 23:12:29 <glx> the reason is it probably was too dangerous at that time :) 23:12:50 <glx> and nobody looked at it since then 23:13:24 <MTsPony> oh.. lol 23:13:32 <MTsPony> any dirty fix to enable it? 23:16:07 <glx> the dirty fix is remove "_network_server || " on src/saveload.cpp:2827 23:16:27 <glx> but I can't guarantee it will not cause problems 23:16:35 <MTsPony> what were the problems it was causing anyway? 23:16:59 <glx> we had many global variables at that time 23:17:45 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:17:50 <glx> and threading with globals is rarely a good idea 23:23:42 <MTsPony> kkthx 23:23:52 <MTsPony> so what happens if it goes wrong tho, does the save game screw up? 23:25:48 <glx> save game should be ok, but maybe desync can happen 23:26:03 <MTsPony> ah ok 23:26:07 <MTsPony> in that case ill try it anyway :D 23:31:17 *** Eddi|zuHause [~johekr@p57BD4D35.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:49:52 *** HerzogDeXtEr [~flex@88.130.184.43] has quit [Quit: Leaving.] 23:50:59 *** Eddi|zuHause [~johekr@p57BD5B24.dip0.t-ipconnect.de] has joined #openttd 23:55:47 *** smb_ [~smb_@174.84.239.58] has quit [Ping timeout: 480 seconds]