Log for #openttd on 23rd July 2014:
Times are UTC Toggle Colours
00:03:45  *** Hazzard [] has joined #openttd
00:05:25  *** Flygon_ [] has quit [Read error: Operation timed out]
00:19:47  *** Brumi [] has quit []
00:20:29  *** Flygon_ [] has joined #openttd
00:28:07  *** Flygon [] has quit [Ping timeout: 480 seconds]
00:38:34  *** Pereba_ [~UserNick@] has joined #openttd
00:42:57  *** Pereba [~UserNick@] has quit [Ping timeout: 480 seconds]
00:43:05  *** Pereba_ is now known as Pereba
00:50:33  *** HerzogDeXtEr [~flex@] has quit [Quit: Leaving.]
00:58:37  *** luaduck is now known as luaduck_zzz
01:46:02  *** kero [] has quit [Quit: kero]
01:47:09  *** kero [] has joined #openttd
01:47:47  *** Tuhin [] has quit [Ping timeout: 480 seconds]
02:09:00  *** George is now known as Guest3552
02:09:02  *** George [~George@] has joined #openttd
02:14:22  *** Guest3552 [~George@] has quit [Ping timeout: 480 seconds]
02:25:19  *** George is now known as Guest3554
02:25:21  *** George [~George@] has joined #openttd
02:30:38  *** Guest3554 [~George@] has quit [Ping timeout: 480 seconds]
02:37:05  *** George is now known as Guest3555
02:37:07  *** George [~George@] has joined #openttd
02:38:22  *** tokai|mdlx [] has joined #openttd
02:42:09  *** George|2 [~George@] has joined #openttd
02:42:09  *** George is now known as Guest3556
02:42:09  *** George|2 is now known as George
02:42:23  *** Guest3555 [~George@] has quit [Ping timeout: 480 seconds]
02:44:42  *** tokai|noir [] has quit [Ping timeout: 480 seconds]
02:46:18  *** Guest3556 [~George@] has quit [Ping timeout: 480 seconds]
03:03:53  *** KWKdesign [] has quit [Read error: Operation timed out]
03:04:07  *** KWKdesign [] has joined #openttd
03:10:27  *** Flygon_ [] has quit [Read error: Connection reset by peer]
03:11:29  *** Flygon [] has joined #openttd
03:27:39  *** shirish_ [~quassel@] has quit [Remote host closed the connection]
03:28:56  *** George|2 [~George@] has joined #openttd
03:28:56  *** George is now known as Guest3558
03:28:56  *** George|2 is now known as George
03:33:12  *** Guest3558 [~George@] has quit [Ping timeout: 480 seconds]
03:45:00  *** George is now known as Guest3564
03:45:02  *** George [~George@] has joined #openttd
03:47:52  *** KWKdesign [] has quit [Read error: Connection reset by peer]
03:48:03  *** KWKdesign [] has joined #openttd
03:50:33  *** Guest3564 [~George@] has quit [Ping timeout: 480 seconds]
03:57:46  *** LSky` [] has joined #openttd
04:07:01  *** kero [] has quit [Quit: kero]
04:08:41  *** shirish [~quassel@] has joined #openttd
04:32:11  *** Supercheese [~Superchee@] has joined #openttd
04:36:57  *** George [~George@] has quit [Ping timeout: 480 seconds]
04:38:25  *** George [~George@] has joined #openttd
04:56:01  *** Eddi|zuHause [] has quit []
04:56:17  *** Eddi|zuHause [] has joined #openttd
05:24:10  *** HerzogDeXtEr [~flex@] has joined #openttd
05:25:02  *** HerzogDeXtEr [~flex@] has quit [Read error: Connection reset by peer]
05:25:17  *** HerzogDeXtEr [~flex@] has joined #openttd
05:55:00  *** George|2 [~George@] has joined #openttd
05:55:00  *** George is now known as Guest3580
05:55:00  *** George|2 is now known as George
06:00:33  *** Guest3580 [~George@] has quit [Ping timeout: 480 seconds]
06:16:55  *** Hazzard [] has quit [Ping timeout: 480 seconds]
06:22:40  *** HerzogDeXtEr1 [] has joined #openttd
06:28:03  *** HerzogDeXtEr [~flex@] has quit [Ping timeout: 480 seconds]
07:05:14  *** sla_ro|master [slamaster@] has joined #openttd
07:05:24  *** Wing_ [] has joined #openttd
07:05:49  *** Supercheese_ [~Superchee@] has joined #openttd
07:06:01  *** Eddi|zuHause2 [] has joined #openttd
07:06:03  *** Eddi|zuHause [] has quit [Remote host closed the connection]
07:06:04  *** Supercheese is now known as Guest3591
07:06:05  *** Supercheese_ is now known as Supercheese
07:08:50  *** EyeMWing [] has quit [Ping timeout: 480 seconds]
07:11:00  *** Guest3591 [~Superchee@] has quit [Ping timeout: 480 seconds]
07:14:12  *** Tuhin [] has joined #openttd
07:56:30  *** George is now known as Guest3602
07:56:32  *** George [~George@] has joined #openttd
07:59:55  *** MJP [] has joined #openttd
08:02:07  *** Guest3602 [~George@] has quit [Ping timeout: 480 seconds]
08:10:35  *** FLHerne [] has joined #openttd
08:24:08  *** pthagnar [] has joined #openttd
08:31:43  *** Brumi [] has joined #openttd
08:38:49  *** LadyHawk [] has joined #openttd
08:38:49  *** LadyHawk [] has quit []
08:45:01  *** George is now known as Guest3606
08:45:03  *** George [~George@] has joined #openttd
08:50:13  *** Guest3606 [~George@] has quit [Ping timeout: 480 seconds]
09:04:35  *** HobGoblin [] has quit [Read error: Connection reset by peer]
09:04:38  *** UukGoblin [] has joined #openttd
09:26:36  <peter1138> However, this is a problem with OpenTTD, the game, and not CanRail, the GRF. The game issues a call to CB11 and complains about it (see image) when the GRF confirms the vehicle length; but even worse, if the GRF lets the callback fail, the game will then use property 21 to (re)set the vehicle length followed by the error message.
09:26:41  <peter1138> Hmm is that so?
09:27:22  <V453000> does it mean he is changing vehicle length on the go?
09:28:46  <peter1138> That's what the error message says, but... why would you do that?
09:29:31  <peter1138> I thought by definition, if a callback fails it would use the fixed value. What else would it do? heh
09:31:06  <planetmaker> just don't feed the trolls...
09:32:38  *** George|2 [~George@] has joined #openttd
09:32:38  *** George is now known as Guest3610
09:32:39  *** George|2 is now known as George
09:32:55  <V453000> this isnt feeding trolls, just correcting obvious half-truths and lies
09:33:34  *** Guest3610 [~George@] has quit [Read error: Operation timed out]
09:34:07  <peter1138> That callback isn't tested very often is it?
09:34:28  <peter1138> Like, in the depot and of course loading the game.
09:36:16  <V453000> from the image I am thinking that he does it when the vehicle reverses?
09:37:16  <peter1138> No, it's moving 88km/h
09:37:34  <V453000> hm
09:37:47  <peter1138> Or at least, the original reporter's train was.
09:37:48  <V453000> how can you tell from that? :D
09:37:55  <peter1138>
09:38:40  <peter1138> If it's reversing the it can probably be allowed
09:38:46  <peter1138> Dunno if it is
09:38:50  <V453000> right :D
09:38:56  <peter1138> *then
09:39:36  <V453000> what I imagined it is doing is that he has engine in front, wagon in end, engine being 7/8, wagon 8/8 or so, and when the vehicle reverses, he swaps those lengths
09:39:39  <V453000> but I have no clue tbh
09:40:05  <V453000> regardless, keeping a feature which throws errors is just dumb :)
09:41:09  <peter1138> Haha
09:41:32  <peter1138> Well, see, we could always just save all these callback responses in the savegame.
09:41:55  <peter1138> Then, in theory, it would never desync and you could change things whenever...
09:42:09  *** George|2 [~George@] has joined #openttd
09:42:09  *** George is now known as Guest3611
09:42:10  *** George|2 is now known as George
09:45:41  *** Guest3611 [~George@] has quit [Read error: Operation timed out]
09:48:28  *** Yotson [~Yotson@2001:980:6ac8:1:1cd9:c046:b480:1b8c] has joined #openttd
09:49:31  *** Flygon_ [] has joined #openttd
09:54:02  *** Pereba_ [~UserNick@] has joined #openttd
09:56:02  *** Flygon [] has quit [Ping timeout: 480 seconds]
09:58:08  *** Pereba [~UserNick@] has quit [Ping timeout: 480 seconds]
09:58:13  *** Pereba_ is now known as Pereba
09:58:57  *** [1]Tuhin [] has joined #openttd
10:04:11  *** shirish_ [~quassel@] has joined #openttd
10:05:17  *** Tuhin [] has quit [Ping timeout: 480 seconds]
10:05:17  *** [1]Tuhin is now known as Tuhin
10:11:42  *** shirish [] has quit [Ping timeout: 480 seconds]
10:25:25  *** sla_ro|master [slamaster@] has quit []
10:26:08  *** kero [] has joined #openttd
10:48:57  *** Supercheese [~Superchee@] has quit [Ping timeout: 480 seconds]
10:59:08  *** Flygon [] has joined #openttd
11:05:30  *** Flygon_ [] has quit [Ping timeout: 480 seconds]
11:09:22  *** FLHerne [] has quit [Ping timeout: 480 seconds]
11:13:25  *** FLHerne [] has joined #openttd
11:17:38  *** FLHerne [] has quit []
11:18:35  <V453000> I dont think the forum people give a single shit about yeti btw :D
11:21:40  <peter1138> Of course not, they only care about default vehicles or so called realism sets.
11:23:16  <V453000> (:
11:27:02  <LSky`> try reddit then V453000
11:27:12  <V453000> LOL
11:27:17  <LSky`>
11:27:49  <V453000> nice :)
11:30:42  <LSky`> im
11:30:46  <LSky`>
11:30:49  <LSky`> moar
11:32:21  <peter1138> Yeah, reddit, cos the proper forums are too hard.
11:32:25  <peter1138> reddittards
11:33:21  <V453000> too hard?
11:33:28  <V453000> rather too retarded
11:33:52  <LSky`> redditards? thanks.
11:34:32  <V453000> at least it looks like people on reddit write sensible threads and people reply to them sensibly
11:35:07  <LSky`> just have to find the right areas
11:38:38  <planetmaker> seems yeti has another fanclub over there :)
11:39:15  <V453000> quite
11:39:26  <V453000> "he cannot do a better job than he did with nuts" :D
11:39:29  <V453000> is nice to read
11:39:38  <V453000> fuckers dont know whats coming
11:40:19  <peter1138> they seem to use their own patched version of ottd
11:40:36  <LSky`> correct.
11:40:54  <V453000> cant care less what they use :D
11:41:01  <peter1138> quite
11:41:40  <peter1138> 144MB update for yeti, nice :p
11:41:51  <V453000> the next version should be smaller :)
11:42:06  <peter1138> someone(tm) should write that stuff to do the automatic x4/x2 stripping...
11:42:32  <V453000> YOU want to strip my beautiful sprites? :D boo
11:42:47  <peter1138> download the x1
11:42:52  <peter1138> then start the game up
11:42:56  <peter1138> and download the x4 in the background :p
11:43:05  <V453000> well that would be quite amazing
11:43:25  <peter1138> possible i reckon
11:43:47  <peter1138> Damn this download is slow... I wonder which mirror I got. Probably mine :p
11:44:00  <planetmaker> tehehe :)
11:44:10  <peter1138> I think I rate limited it :p
11:44:34  <peter1138> Finally the horrible noise of the 1.4 intro game has stopped -- joined the server.
11:44:56  <V453000> thanks for letting people know about YETI LSky`  :) I appreciate it
11:45:51  <LSky`> np
11:46:13  <LSky`> i figured people might not know about it otherwise
11:46:18  <planetmaker> only sad thing about the reddit servers is that they're so modified :)
11:46:26  <LSky`> not all are modified
11:46:33  <LSky`> most popular 1 isnt
11:46:47  <planetmaker> good :)
11:46:57  <peter1138> V453000, will you render 1x sprites eventually? 4x scaled down looks messy :(
11:47:10  <peter1138> (nearest neighbour is not the best)
11:47:21  <V453000> "most popular" usually means servers without newGRFs with Player people :P
11:47:29  <V453000> peter1138: yeah, or downsize them in postproduction
11:47:36  <V453000> but definitely, they even jump up and down sometimes
11:47:44  <peter1138> Yikes
11:47:46  <V453000> the downsizing done by openttd definitely isnt most fortunate
11:48:12  <peter1138> If you ensure you pad your sprites to a multiple of 4 that shouldn't happen
11:48:23  <V453000> mhm :)
11:48:28  <peter1138> It happens to standard sprites when really zoomed out, anyway.
11:48:37  <V453000> right
11:48:52  <V453000> I will see, I can either render x1, or get x1 from postproduction
11:49:00  <V453000> if postproduction does the job well enough, I will use that
11:49:22  <V453000> I think it should
11:49:28  <V453000> and it is just a few clicks to make them
11:49:39  <peter1138> Yeah, you can scale it with bilinear or cubic methods.
11:49:59  <V453000> I will try to code my masked sprites today, downsizing can come sometime afterwards :)
11:50:13  <peter1138> The trick though is to get it to keep some features sharp, else it all looks a blurry mess.
11:50:48  <LSky`> and yeah, most popular means no newgrfs, but not people called Player
11:50:54  <LSky`> theyre forced to change their name :D
11:51:11  <LSky`> theres an unmodified server with newgrfs as well, so its not like we dont offer choices =)
11:51:38  <V453000> :D
11:51:50  *** yorick [] has joined #openttd
11:52:16  <LSky`> its just that the one without newgrfs always has the most appeal, for reasons I dont really understand
11:52:28  <LSky`> I guess its just the fact that you can join without having to download content
11:52:41  <peter1138> Oh gosh that's so hard.
11:52:44  <V453000> I do, most people are simply idiots who dont use newgrfs or cant press "download content" button :P
11:52:48  <LSky`> yep
11:52:50  <planetmaker> yeah, but that seems to be the case
11:52:50  <peter1138> When I were a lad, we had to manually download it...
11:52:53  <LSky`> thats the only explanation I can go of
11:53:10  <V453000> is is sad LSky` , but vast majority of mankind is idiots :)
11:53:20  <LSky`> eh, thats how its always been
11:53:29  <LSky`> i just try to draw some of the lesser idiots to the modified servers
11:53:33  <V453000> see, dont be surprised then :D
11:53:34  <LSky`> and that works out reasonably well
11:53:45  <V453000> what are the modified servers better at?
11:54:07  <peter1138> Excluding people.
11:54:09  <planetmaker> bugs
11:54:26  <peter1138> They include infrastructure sharing, I think?
11:54:27  <LSky`> people apparently enjoy playing in certain periods
11:54:30  <LSky`> and no
11:54:32  <planetmaker> instead of modified a nightly server would be interesting
11:54:33  <LSky`> infra sharing was removed
11:54:36  <peter1138> Ah k
11:54:41  <LSky`> couldnt be updated properly
11:54:51  <LSky`> the main draw is the daylength thing
11:55:20  <LSky`> and along the way, new patches are added
11:55:33  <V453000> yeah daylength because 200 years isnt enough :D
11:55:34  <LSky`> apparently were now trying a patch where you can control the speed of trains, distance between trains, etc
11:55:36  <V453000> but mh :)
11:55:59  <LSky`> 200 is long, but its just shitty if the map has reset when you log on the next day
11:56:09  <LSky`> or if all your vehicles are severly outdated
11:56:59  <LSky`> but we manage
11:57:20  <peter1138> do you play coop or competitive?
11:57:32  <LSky`> most servers are a bit of a mix between the two
11:57:38  <LSky`> its not -really- competitive
11:57:52  <LSky`> and some people do work together, but obviously others are free to start on their own
11:57:59  <peter1138> hmm, and then there's those stupid rules about industry "ownership"
11:58:17  <LSky`> theyre not stupid if you dont play on the server
11:59:22  *** KWKdesign [] has quit [Read error: Connection reset by peer]
11:59:42  *** KWKdesign [] has joined #openttd
12:02:56  <V453000> 2048*4096 excellent
12:03:13  <V453000> :D
12:05:03  <peter1138> sprite or map size?
12:05:13  <V453000> map lol
12:05:47  <V453000> my sprites are 1024 x 1280 render, industry sprites are 16*256 x 704
12:07:44  <peter1138> Nice.
12:16:01  *** Klanticus [~quassel@] has joined #openttd
12:34:36  <V453000> omg humans on reddit are often familiar with nuts and are interested in yeti
12:34:37  <V453000> :D
12:36:36  <Eddi|zuHause2> yes, they are totally strange people...
12:37:22  <V453000> fien with me
12:37:33  *** Eddi|zuHause2 is now known as Eddi|zuHause
12:37:46  <LSky`> its because one of our servers runs NUTS, i think
12:38:25  <V453000> yes I know I saw :)
12:38:31  <__ln__> V453000:
12:38:38  <LSky`> i personally think its a bit silly, but yeah
12:39:02  <V453000> it is silly if you want to use silly engines, but you can use the sane engines too
12:39:42  <Eddi|zuHause> "Police in Schwyz (switzerland) looks for new recruits with the slogan 'does your life lack spices? we have the solution' and the picture of a pepper spray"
12:40:26  <Eddi|zuHause>
13:38:24  *** frosch123 [] has joined #openttd
13:48:58  *** LadyHawk [] has joined #openttd
13:49:34  *** luaduck_zzz is now known as luaduck
13:49:35  *** LadyHawk is now known as Guest3621
13:52:01  *** [1]Tuhin [] has joined #openttd
13:56:00  *** Tuhin [] has quit [Ping timeout: 480 seconds]
13:56:01  *** [1]Tuhin is now known as Tuhin
13:56:12  *** Guest3621 [] has quit [Quit: To find your heart, follow your mind when it wanders]
14:00:36  *** Klanticus_ [~quassel@] has joined #openttd
14:04:11  *** Klanticus [~quassel@] has quit [Read error: Operation timed out]
14:04:17  *** Klanticus [~quassel@] has joined #openttd
14:08:42  *** Klanticus_ [~quassel@] has quit [Ping timeout: 480 seconds]
14:23:43  *** Hazzard [] has joined #openttd
14:25:03  <peter1138> O_o
14:28:23  <V453000> iz perfect
14:32:06  <planetmaker> I was about to reply. But got bored :P
14:33:21  <peter1138> :)
14:34:22  <V453000> I was not about to reply without getting bored
14:34:23  <V453000> :P
14:35:09  <Eddi|zuHause> conspiracy theory of the day: malaysia airlines has so much trouble because a malaysian court tried and convicted tony blair and george w. bush for war crimes in iraq
14:35:59  <Xaroth|Work> :|
14:36:05  <Xaroth|Work> @ Eddi|zuHause
14:39:15  <V453000> btw prepare ultimate push mayhem tonight pm :D
14:39:31  <V453000> going to push like 1280+ files :D
14:40:40  <planetmaker> oO
14:41:22  <V453000> 5 animations, 128 renders each, 128 masked sprites each
14:47:56  *** trendynick [~trendynic@] has joined #openttd
14:57:10  *** sla_ro|master [slamaster@] has joined #openttd
15:19:15  *** Tuhin [] has quit [Ping timeout: 480 seconds]
15:20:42  *** ZirconiumX [] has joined #openttd
15:20:54  <ZirconiumX> Hi all
15:33:42  * ZirconiumX is annoyed that people cannot do maths.
15:38:08  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
15:42:40  *** TheMask96 [] has joined #openttd
15:50:29  * Eddi|zuHause is annoyed that people say maths when they mean calculating
15:52:38  <ZirconiumX> Depends on the context. In the context of a calculation, you are correct. In the context of the general subject, you are not.
15:53:24  <ZirconiumX> 2^2014 - 2^2013 anyone?
15:53:41  <ZirconiumX> (In symbolic form)
16:00:26  <Eddi|zuHause> what are you trying to prove?
16:01:02  <V453000> that math is gay
16:01:46  <planetmaker> nah. Math is. And it's a nice hybrid between science and art
16:02:48  <Eddi|zuHause> maths is the highest form of philosophy
16:05:22  <planetmaker> in parts it's a subset of philosophy ;)
16:06:20  <ZirconiumX> Physics, a branch of mathematics, which is a branch of philosophy.
16:07:54  <planetmaker> not quite :)
16:07:54  <ZirconiumX> Although Randall Munroe considers it to be the other way round.
16:08:32  <Eddi|zuHause> physics is not a branch of mathematics. you get physics if you take the philosophy out of methematics, and replace it with "realism"
16:09:00  <ZirconiumX> "Methematics" <-- I'm not taking drugs, thanks.
16:09:25  <ZirconiumX> Well, be honest. Have you found the value of X yet?
16:09:30  <planetmaker> math does not experiments and needs no reality, thus it's no science.
16:10:05  <planetmaker> ZirconiumX, we know the answer but don't do your homework ;)
16:10:18  <planetmaker> and that's not math, but applied calculus :P
16:10:34  <Eddi|zuHause> i've yet to figure out what Zirconium is. i haven't bothered yet about the X
16:10:59  <ZirconiumX> Mad.
16:11:27  <ZirconiumX> Bordering on crazy.
16:11:32  <Eddi|zuHause> that i probably am, but nobody has proven it in a court of law yet.
16:11:59  <ZirconiumX> Yet. I'll see you in court :p
16:12:19  <planetmaker> you can be crazy as you like. Unless you're also dangerous, a court won't mind :)
16:12:23  <planetmaker> hopefully
16:12:47  <ZirconiumX> planetmaker: "Calculus is the *mathematical* study of change" - Wikipedia
16:12:58  <Eddi|zuHause> a "dangerous" can easily be constructed without your influence
16:13:00  <LordAro> @calc 2**2014 - 2**2013
16:13:00  <DorpsGek> LordAro: Error: The answer exceeded 1.79769313486e+308 or so.
16:13:02  <LordAro> aw
16:13:21  <ZirconiumX> LordAro - bc?
16:13:36  <LordAro> no *nix atm :(
16:13:48  * LordAro loads up the pythons
16:14:02  <Eddi|zuHause> good luck with that :p
16:14:22  <LordAro> works fine
16:14:28  * ZirconiumX makes a note never to visit LordAro's house for all the snakes.
16:14:35  <LordAro> would you like me to post the result? :p
16:14:44  <ZirconiumX> I get a 600 digit answer
16:14:51  <ZirconiumX> So that's probably IRC spam.
16:14:56  <Eddi|zuHause> remember that IRC lines can only take 255 characters
16:14:59  <LordAro> probably
16:15:06  <LordAro> :p
16:15:34  <planetmaker> 2 * 2**2013 - 2**2013 ;)
16:15:44  <ZirconiumX> LordAro: It is actually possible to work it out without a calculator, and in a much simpler for,
16:15:44  <Eddi|zuHause> psst!!
16:15:48  <LordAro>
16:15:48  <Eddi|zuHause> don't spoil it! :p
16:15:53  * planetmaker hides
16:15:56  <LordAro> ZirconiumX, of course it is :p
16:16:11  <ZirconiumX> I was amazed how many people answered 2.
16:16:16  <LordAro> but i'm on holiday, so i've switched off that part of my brain :p
16:16:22  <Eddi|zuHause> i learned very early in my school life that if i know the answer i should hold it back and watch the other kids play :p
16:17:16  <ZirconiumX> Wolfram Alpha queries related to 2**2014-2**2013 include werthers original chewy caramels. #logic
16:17:33  <Eddi|zuHause> that's why i lean back and wait a few minutes before i say: "'Quizz' is spelled with two 'z'!"
16:18:14  <Eddi|zuHause> i never understood why "Werthers Echte" are so popular
16:18:45  <ZirconiumX> Eddi|zuHause: I've spent about an hour of my life arguing about the English pronunciation of scone.
16:19:00  <Eddi|zuHause> what's that?
16:19:15  <ZirconiumX>
16:19:19  *** Pensacola [] has joined #openttd
16:19:32  <Eddi|zuHause> lmgtfy doesn't work without javascript
16:19:35  <LordAro> heh
16:19:44  <planetmaker> :)
16:20:04  <ZirconiumX> "A scone is a single-serving cake or quick bread." - Wikipedia
16:20:34  <ZirconiumX> Someone needs to add a function to DorpsGek to return the first sentence of a wikipedia article. Closed source :(
16:20:50  <LordAro> supybot isn't closed source, is it?
16:20:55  <planetmaker> dorpsgek is open source
16:21:07  <Eddi|zuHause> anyway, without actually knowing what it is, and that sentence not really helping either, i'd pronounce it "[sko:n]"
16:21:29  <LordAro> Eddi|zuHause, the correct way to pronounce it :p
16:22:01  <LordAro>
16:22:06  <ZirconiumX> sCON (rhymes with gone) vs sCONE (rhymes with cone)
16:22:30  <Eddi|zuHause> the : means to make the o longer
16:23:17  <Eddi|zuHause> your explanation makes a lot of assumptions about english phonetics, which i probably misinterpret. but i'd go with the second one
16:23:21  <ZirconiumX> I have never seen that kind of stuff before. I'm only a teenager :)
16:24:09  <planetmaker> school should have taught you by teenage age
16:24:32  <ZirconiumX> Eddi|zuHause: Don't worry, there's a girl in my year with the name Elyss?" (e with accent, if your terminal is broke)
16:24:52  <planetmaker> there's like 4 accents at least
16:25:15  <ZirconiumX> e acute
16:25:21  <LordAro> ZirconiumX, nah, your unicode is broken
16:25:26  <planetmaker> É È Ê and others my keyboard doesn't have easily
16:25:37  <LordAro> é
16:25:49  <Eddi|zuHause> ZirconiumX: that looks horribly misspelled
16:26:02  <ZirconiumX> The power of an ASCII terminal
16:26:12  <planetmaker> it's surprising as to what passes as name, Eddi|zuHause :)
16:26:38  <Eddi|zuHause> ZirconiumX: the french word is spelled Elysée
16:26:40  <ZirconiumX> Eddi|zuHause: something stupid like French pronunciation, Italian spelling. Elise would be the English version
16:27:01  <planetmaker> Eddi|zuHause, that's the name of a building. Not a girl's name
16:27:02  <LordAro>
16:27:06  <Eddi|zuHause> (as in Champs Elysées)
16:27:40  <planetmaker> (or that road :) )
16:28:03  <ZirconiumX> I've had lots of fun asking people who are non native English speakers to pronounce her name, but I spoilt it in this occasion.
16:29:53  <Eddi|zuHause> planetmaker: no, it's an actual word, means something like "happiness"
16:30:12  <ZirconiumX> Just seen a facebook post of Windows 8.1 on floppy disks. Only 3,711 of them.
16:30:31  <Eddi|zuHause> so the "champs elysees" would mean something like "the fields of happiness"
16:31:13  <ZirconiumX> Elyse? Krystyna Lee. She hates her parents for giving her that name.
16:31:50  <Eddi|zuHause> as always happens when parents try to be too creative with names
16:32:08  <Eddi|zuHause> i've met a girl named "Schakeline"
16:32:15  <planetmaker> urgs
16:33:16  <Eddi|zuHause> (awful mispronunciation and misspelling of "Jaqueline")
16:33:29  <planetmaker> but Élysée is in my book only a name but not a word. Elisia or something as equivalent
16:34:02  <ZirconiumX> planetmaker: Elise?
16:34:15  <planetmaker> that's another version
16:34:20  <ZirconiumX> Or possibly Elisha.
16:34:47  <planetmaker> Geisha :P
16:35:02  <Eddi|zuHause> planetmaker:
16:35:44  <planetmaker> yes, but  there's no such word in french as derived from that
16:36:21  <Eddi|zuHause> it might not be in common use, but that's definitely what the building and the road name is derived from
16:36:39  <planetmaker> yes, that most likely
16:36:51  *** shirish [~quassel@] has joined #openttd
16:37:02  <ZirconiumX>
16:37:04  <planetmaker> freude schöner Götterfunken, Tocher aus Elisium,...
16:37:17  <Eddi|zuHause> yes, that one
16:37:23  <Eddi|zuHause> same origin, same meaning
16:37:46  <ZirconiumX> Ah, ok. Can't speak German.
16:38:05  <planetmaker> It's the first two lines of the European anthem
16:38:20  <Eddi|zuHause> also, it's "Freude, schöner Götterfunken"
16:38:28  <Eddi|zuHause> comma is important :)
16:38:32  <planetmaker> :)
16:39:10  <planetmaker> "Ode to Joy" by Schiller
16:41:00  <Eddi|zuHause> famously put to song by Beethoven
16:41:16  <planetmaker> yeah
16:41:30  <Eddi|zuHause> in the 9th symphony, to be exact
16:42:41  <ZirconiumX> Final movement
16:43:47  *** shirish_ [~quassel@] has quit [Ping timeout: 480 seconds]
16:44:09  <Eddi|zuHause> anyway, even in your young years you must have heard of that :po
16:46:05  <ZirconiumX> Yup. Even played it.
16:46:22  <ZirconiumX> Though never actually read the poem.
16:54:44  <Eddi|zuHause> i'm fairly sure we had to sing the song in school
16:55:25  <planetmaker> seems to be common, yes
16:57:17  <Eddi|zuHause> i don't get politics. they say "besides some questionable twitter posts, we found no evidence of russian involvement", and in the next breath they say "we need to increase sanctions because putin shows no interest in solving this"
16:58:03  <Eddi|zuHause> it's like "we don't care about evidence. we set up our agenda ages ago, and we want to follow through at all costs"
16:58:16  <planetmaker> It's a different 'this'
16:59:35  <Eddi|zuHause> no, it's not. "this" in both cases refers to the MH17 crash
17:00:47  <pthagnar> is it a different "they"
17:01:19  <Eddi|zuHause> possibly, but it's not far off
17:02:32  <Eddi|zuHause> Obama: "we need more sanctions", EU: "hold on there for a minute", Merkel: "we need more sanctions"...
17:02:45  <Eddi|zuHause> it's like they're playing a game completely removed from reality
17:04:07  <Rubidium> it's all the most appealing reaction for the respective entities
17:05:14  <Eddi|zuHause> it's like they made up their minds about putin being the ultimate evil in the world, then they provoke him, but he doesn't respond in the way they expected, so they must speak louder in order to make their belief more convincing
17:05:52  <Rubidium> if it's the American republicans they'd probably bomb Moscow (except that if they would be in power they wouldn't actually do it, but Obama not doing it makes him look like a wimp)
17:06:43  <Rubidium> although the question is also: is this what they actually said, or is it what the "journalists" said they said
17:07:02  <planetmaker> good question :)
17:07:06  <Rubidium> because journalists and the so-called "experts" are spewing out loads and loads of non-sense
17:07:14  <ZirconiumX> Even the Russian ones
17:07:49  <Rubidium> (instead of saying they don't know)
17:07:54  <Eddi|zuHause> it's like when Kerry said from halfway around the world: "they are disrespecting the dead", and when the austrian news phone to their correspondent at the site he replies "wtf is kerry talking about? disrespectful would have been leaving the bodies out there in 30°C heat"
17:08:47  <ZirconiumX>
17:10:31  <Eddi|zuHause> ZirconiumX: that may very well be a "we fly here and take these civilians as cover" maneuver, and the rebels wanted to actually hit the wrong plane
17:11:27  <Eddi|zuHause> but neither side can be regarded as a reliable source of information
17:11:43  <Eddi|zuHause> the news is so full of propaganda...
17:13:00  <Eddi|zuHause> add to that the weird case of sanctions actually being bad for german economical interests
17:13:14  <ZirconiumX> There may be plenty of free presses, but very few neutral ones.
17:13:37  <ZirconiumX> The Russian sanctions will hit the City of London badly, but Cameron insists they must be done.
17:14:44  <planetmaker> UK and Germany will be fine off... other EU member states have their energy supply depend on Russia
17:14:54  <planetmaker> for certain definitions of 'fine'
17:15:45  <ZirconiumX>
17:16:15  <ZirconiumX> If they consider Putin to be being soft, then what are things going to be like when he's being hard
17:16:30  <Eddi|zuHause> ZirconiumX: but again with the hypocracy, england approved shipping of military equipment to russia
17:17:01  <Eddi|zuHause> like i said, i don't get politics
17:17:10  <Rubidium> IMHO the biggest bit of evidence against the Russian news report of trying to hit that supposedly near Ukranian fighter jet is the retracted social media message by the "rebels" claiming they shot down a military transport
17:17:22  <ZirconiumX> Unfortunately, the UK is an indirect democracy.
17:17:35  <ZirconiumX> Wonder what the results would be for a direct democracy.
17:17:45  <Eddi|zuHause> as if that ever stopped anybody
17:18:03  <Eddi|zuHause> like i said yesterday: "nobody of power ever listened to votes"
17:18:45  <Eddi|zuHause> either they're ignoring the vote completely, or they're shaping the vote so the outcome is what they wanted it to be in the first place
17:19:03  <Rubidium> but as almost all tragedies, it's a combination of greed and incompetence
17:19:55  <ZirconiumX> I think both sides have gotten to the point of tit for tat, personally.
17:20:16  <ZirconiumX> And there could well be another cold war if nothing is done about it.
17:20:53  <planetmaker> so... what do you do about it? :)
17:21:15  <ZirconiumX> Don't believe me? sounds awfully familiar
17:21:16  <Eddi|zuHause> discuss it in a completely unrelated IRC channel, obviously
17:21:24  <Rubidium> planetmaker: *nothing*
17:21:37  <ZirconiumX> Rubidium: unfortunately so
17:21:46  *** Tuhin [] has joined #openttd
17:21:53  <Eddi|zuHause> also, i think we're already beyond the "point of no return" for a cold war.
17:22:01  <planetmaker> nothing might be wrong. But very little or you need to invest very much engagement and time
17:22:16  <planetmaker> and possibly be willing to dirty your hands in politics yourself
17:22:48  <ZirconiumX> Eddi|zuHause: I think the beginning was the whole Crimea issue in the first place
17:22:55  <Eddi|zuHause> i think the problem with entering politics is that it'll shape you more than you shape it
17:23:09  <Eddi|zuHause> ZirconiumX: no, the beginning was long before that
17:23:11  <ZirconiumX> planetmaker: if nobody else can stop war, then do we have much of a choice?
17:23:18  <Rubidium> planetmaker: co-operations (companies, countries, ...) almost always take the cheap way, and barely anybody wants to pay more for slightly more safety
17:23:55  <Eddi|zuHause> ZirconiumX: the "cold war" started the moment the EU and the USA picked sides in the revolution
17:23:59  *** Klanticus [~quassel@] has quit [Read error: Connection reset by peer]
17:24:17  <ZirconiumX> All we can hope is that this second cold war remains cold.
17:24:57  <planetmaker> Eddi|zuHause, we might not yet be beyond that turning point, but surely at least the tipping point. Not sure
17:25:33  <Eddi|zuHause> ZirconiumX: in the wake of this political coup, the russians had no choice in the crimea situation, because they couldn't let their primary fleet base fall into western zone of influence
17:26:02  <planetmaker> that's a rather simplistic view, too, Eddi|zuHause
17:26:27  <planetmaker> "having no choice" has become a way too popular statement. It never is true
17:26:56  <Eddi|zuHause> i'm sure there were plans for that in russian government circles for 20 years already
17:27:04  <Eddi|zuHause> they just waited for a situation to do it
17:27:27  *** Klanticus [~quassel@] has joined #openttd
17:27:35  <planetmaker> That does not justify war
17:27:37  <planetmaker> and war it was
17:27:44  <planetmaker> and is. Just not a declared one
17:27:46  <Rubidium> after all, there is a large chance of surviving an airplane crash when the seats are mounted in reverse (but it costs way more because the hull can't be used as wing area anymore, or the seats need to recline a lot more)
17:28:11  <Rubidium> furthermore... it's going to be expensive to fly around all locations where people are having significant disputes
17:28:40  <Rubidium> how would you go from central Europe to Kuala Lumpur?
17:28:45  <Rubidium> - Ukraine... nope
17:28:46  <ZirconiumX> The last article I linked to condemns what Kozyrev and Gorbachev (to a lesser extent) did
17:28:53  <Rubidium> - Turkey... nope (PKK)
17:28:57  <Rubidium> - Syria... nope
17:28:57  <Eddi|zuHause> Rubidium: obviously the answer to that is via syria :p
17:29:07  <planetmaker> Rubidium, I don't understand your argument "(but it costs way more because the hull can't be used as wing area anymore"
17:29:16  <Rubidium> - Israel... nope (Gaza)
17:29:17  <planetmaker> how would reversion seats cost anywhere any space?
17:29:42  <Rubidium> planetmaker: ever noticed the plane having a 3 degree upward angle during flight?
17:29:50  *** Wolf01 [] has joined #openttd
17:30:07  <planetmaker> well, yes. Though it's more noticable with 10° in test flights :P
17:30:08  <Rubidium> now imagine sitting on a seat with a 3 degree downward angle; you would slowly slide off the seat
17:30:12  <Wolf01> hi hi
17:30:26  <ZirconiumX> Hi Wolf01
17:30:49  <planetmaker> Rubidium, yes... but how does that impact seat spacing?
17:31:04  <Eddi|zuHause> if you change the angle of the seat, you need more distance between seets
17:31:22  <Eddi|zuHause> s/ee/ea/
17:31:39  <ZirconiumX> Rubidium: Google picks a good route, if by accident
17:32:09  <peter1138> I need more distance between seats anyway...
17:32:16  <peter1138> They're clearly designed for children.
17:32:22  <planetmaker> maybe... not sure it actually needs that. The tilt is at knee level and doesn't impact free area really
17:32:36  <Rubidium> planetmaker: take a number of boxes, place them next to eachother. Then change the angle of the boxes and see they need more space
17:32:44  <Eddi|zuHause> peter1138: everybody with a larger-than-average size has that problem, so 50% of the population
17:32:48  <planetmaker> peter1138, I've once seen a nicer overview of seat spacing vs. airline... there's like at least 10cm difference among carriers
17:33:07  *** KWKdesign [] has quit [Read error: Operation timed out]
17:33:45  <Eddi|zuHause> planetmaker: knee level is the exact spot where you need the most space
17:33:46  *** KWKdesign [] has joined #openttd
17:34:15  <Rubidium> planetmaker: the length of the trip even makes the pitch differ within a carrier
17:34:28  <Rubidium> long haul are usually more spacious than short haul
17:34:48  *** Klanticus_ [~quassel@] has joined #openttd
17:35:21  <Eddi|zuHause> i don't really have a clue about flying, my last flight was in 2000
17:35:25  <planetmaker> sure. You can suffer more, if it doesn't take so long :)
17:35:46  <planetmaker> he... that was around the first flight I remember, Eddi|zuHause ;)
17:35:46  <Eddi|zuHause> but on trains i always take a 4-seat compartment
17:35:56  <ZirconiumX> planetmaker: I believe Ryanair had plans of making passengers stand on short-haul flights.
17:36:14  <planetmaker> ZirconiumX, I doubt
17:36:15  <Eddi|zuHause> planetmaker: i've only flown twice. once to portugal and once to USA (via iceland)
17:36:26  <planetmaker> ZirconiumX, that would be illegal right from the start
17:36:27  <Rubidium> planetmaker: short haul has more competition (esp. easyjet and friends)
17:36:49  <ZirconiumX> planetmaker:
17:37:17  *** Klanticus [~quassel@] has quit [Ping timeout: 480 seconds]
17:37:29  <Rubidium> Eddi|zuHause: 4 seat compartment? I've never seen those, or do you mean the 4 seats around a table?
17:37:37  <planetmaker> ZirconiumX, I happen to know something about air safety regulations... ;) I'm quite sure that makes a good yellow press article. But not serious consideration through engineering ;)
17:38:24  <ZirconiumX>
17:39:14  <planetmaker> "The configuration and all designs have not yet been approved by regulatory agencies"
17:40:00  <planetmaker> "It has already been rejected by Boeing"
17:40:33  <planetmaker> "According to UK aviation law, passengers require a seatbelt on landing and takeoff, so the lack of a seat may preclude the design from being legal in the UK"
17:40:39  <planetmaker> etc etc. Thus a dead birth
17:41:28  <ZirconiumX> Ryanair - sacrificing dignity for extra money
17:43:45  <ZirconiumX> Could be worse.
17:43:56  <ZirconiumX> That looks seriously uncomfortable.
17:44:52  *** Pol [] has joined #openttd
17:49:22  *** Pensacola [] has quit [Ping timeout: 480 seconds]
17:50:44  *** Pol [] has quit [Read error: Connection reset by peer]
17:50:55  *** Pensacola [] has joined #openttd
17:51:27  <Eddi|zuHause> all i can say to that is "... and capitalism wins again."
17:52:41  *** DanMacK [~androirc@] has joined #openttd
17:52:56  <DanMacK> @seen andythenorth
17:52:56  <DorpsGek> DanMacK: andythenorth was last seen in #openttd 1 day, 20 hours, 40 minutes, and 4 seconds ago: <andythenorth> bye
17:54:29  *** DanMacK [~androirc@] has quit []
18:00:32  *** Haube [] has joined #openttd
18:12:38  *** montalvo [] has joined #openttd
18:13:10  *** andythenorth [] has joined #openttd
18:13:25  <LordAro> such impatience
18:15:01  <Eddi|zuHause> that is a perfect example of how these two people interact :p
18:16:55  <LordAro> indeed :)
18:20:59  <andythenorth> they seek him here, they seek him there
18:24:49  *** [1]Tuhin [] has joined #openttd
18:25:18  *** zeknurn [] has quit [Read error: Connection reset by peer]
18:26:50  *** zeknurn [] has joined #openttd
18:29:47  *** Tuhin [] has quit [Ping timeout: 480 seconds]
18:29:47  *** [1]Tuhin is now known as Tuhin
18:33:02  <V453000> hm, what would be a good idea to make industry with underland and animated overlay? IShould I replace ground { sprite: GROUNDSPRITE_NORMAL;} with my underlay sprite? And where would you put the animated part? to building{} or to childsprite{} ?
18:33:59  <planetmaker> V453000, I would not *replace* the ground sprite, but I would draw one on top - which maybe also leaves out some parts where e.g. grass can shine through
18:34:10  <V453000> right
18:34:18  <V453000> so building for underlay and childsprite for animation
18:34:20  <planetmaker> that makes the industry also blend in nicer - no matter what landscape one uses
18:34:24  <V453000> yeah
18:34:29  <V453000> that is what I though
18:34:30  <V453000> t
18:34:30  <planetmaker> you can use several groundsprites :)
18:34:38  <planetmaker> on top of eachother
18:34:48  <V453000> oh
18:34:55  <V453000> :D
18:35:05  <planetmaker> thus you can use grass and draw just the dirt patches
18:35:21  <planetmaker> and draw grass. And then dirt patches on top. Both ground
18:35:25  <V453000> igetit ... currently I had the whole industry in building{}
18:35:42  <planetmaker> well, not wrong :)
18:35:56  <V453000> is there any downside/downside to either approach?
18:35:57  <planetmaker> no need to change those sprites. But nevertheless a good idea to think of nice ground sprites
18:35:59  <V453000> or does it simply not matteR?
18:36:13  <planetmaker> it matters for when people make industries invisible. Then only ground is drawn
18:36:22  <V453000> ahaa
18:36:22  <planetmaker> thus it's good to show something else than only grass
18:36:28  <V453000> right
18:36:47  *** Pensacola [] has quit [Remote host closed the connection]
18:36:49  <V453000> well my ground underlay also has some height
18:36:58  <planetmaker> ground never must have height
18:37:03  *** ZirconiumX [] has quit [Ping timeout: 480 seconds]
18:37:14  <planetmaker> or at least extend beyond the plain ground tiles
18:37:17  <V453000> I mean the sprites have buildings which are tall in it
18:37:19  <planetmaker> i.e. fences cannot be ground
18:37:32  <V453000> which would make the buildings impossible to make invisible
18:37:41  <planetmaker> but default iron ore mine is all ground sprites only
18:37:44  <planetmaker> for instance :)
18:37:47  <V453000> aye
18:38:16  *** [1]Tuhin [] has joined #openttd
18:38:16  <V453000> okay, so how about I make a custom ground sprite which like says what kind of industry it is, being flat, then building{} is the underlay, and animation is the childsprite
18:39:55  <planetmaker> like ECS houses / TTRS houses. Yes.
18:40:05  <planetmaker> You shouldn't call buildings 'underlay' though :)
18:40:15  <planetmaker> that only adds confusion :P
18:40:24  <V453000> mhm :P
18:40:30  <V453000> what to call it then :D
18:40:35  <planetmaker> just 'buildings'
18:40:47  <planetmaker> as they are 'buildings' :)
18:40:52  *** Tuhin [] has quit [Ping timeout: 480 seconds]
18:40:52  *** [1]Tuhin is now known as Tuhin
18:40:55  <planetmaker> animation then drawn on top as their childsprites
18:41:13  <planetmaker> underlay has something which can imply ground sprite IMHO
18:42:06  <V453000> kay
18:42:08  <V453000> thanks :)
18:54:39  <Eddi|zuHause> Rubidium: i guess i use "compartment" wrong. maybe "pseudocompartment"... what i mean is that arrangement with two seats in one direction and 2 seats in opposite direction. there may or may not be a table inbetween.
18:54:59  <Eddi|zuHause> Rubidium: table is more common in long distance trains
18:56:12  <Eddi|zuHause> anyway, besides the luggage compartment it's the only place in a train where there is a reasonable amount of leg space, especially if nobody sits opposite of you
18:56:55  <planetmaker> only if noone is opposite of you
18:57:13  <Eddi|zuHause> "real" compartments (usually with 6 seats) are not very common anymore
18:57:22  <planetmaker> indeed
18:57:57  <Eddi|zuHause> well if somebody sits opposite you can still "interleave" the legs
18:58:13  <planetmaker> that's awkward with strangers
19:01:36  <Rubidium> Eddi|zuHause: first class on the IC Berlin (6 seat compartment) has plenty of space too, though that 4 seat thing in the Thalys (in second class) is really small
19:02:08  <Eddi|zuHause> i've never travelled in first class
19:08:00  *** Brumi [] has quit []
19:09:55  <Rubidium> that's the benefit of a train that's often full booked in second class on earliest run on monday (due to high schoolers on school trip to Berlin), a boss that requires you to be in Berlin at a specific time and a boss that gladly pays to get you on that particular train
19:10:18  <Rubidium> not that there's much benefit to first class on that train, except slightly more space
19:10:52  <Rubidium> though I need to walk basically the whole length of the train along the platform because the first class coaches are on the "wrong" side of the train both in Berlin and where I get onto it
19:18:34  <Eddi|zuHause> i'm not in a job that requires me to travel such long distances
19:19:12  <Eddi|zuHause> although i do occasionally travel 100km
19:19:29  <Eddi|zuHause> but my boss pays me a car for that :)
19:19:55  <Eddi|zuHause> it's not a very good or new one, though :p
19:21:16  <Eddi|zuHause>
19:23:55  <Rubidium> nice to see they used UK English ;)
19:24:09  *** jjavaholic [] has quit [Remote host closed the connection]
19:24:35  *** jjavaholic [] has joined #openttd
19:29:06  <V453000> this throws out "Using spritesets with different sizes in a single sprite group / layout is not possible"
19:29:17  <V453000> does that mean the sprite of building needs to be animated too
19:29:18  <V453000> ?
19:29:32  <V453000> the pixel sizes should be the same, they even use the same template
19:29:51  *** andythenorth [] has quit [Quit: andythenorth]
19:31:36  <Eddi|zuHause> "size of the spriteset" is probably something different than "size of the sprite"
19:31:41  <planetmaker> V453000, no, it means your spritesets must have the same amount of sprites. Or you only must use one spriteset
19:32:04  <V453000> hm
19:32:24  <planetmaker> it's a bit strange limitation and I'm not entirely sure where it comes from
19:32:30  <V453000> so the animation must be only in building and childsprite, and everything else must be in gronud
19:32:32  <V453000> ground
19:32:50  <planetmaker> but it must be observed even when you reference the sprites individually and care not about how the actual spriteset looks like
19:32:53  <V453000> because loading 128 frames of static ground isnt best :P
19:33:11  <planetmaker> you can also always fill the small spritesets with empty real sprites
19:33:14  <planetmaker> [] is valid
19:33:32  <V453000> I still need to display the "underlay" somewhere so I could just as well move it
19:34:25  <V453000> ... how do I give the ground{} multiple sprites?
19:34:41  <Eddi|zuHause> i've no clue about sprtesets and childsprites, but all that sounds horribly wrong
19:35:24  <V453000> yeah I would assume the building sprite and child sprite should be independent enough to have varying sprite counts
19:35:45  <planetmaker> <-- hm, might be that you need to define the subsequent ground sprites also as childsprite, V453000
19:36:21  <planetmaker> but as children to the groundsprite
19:36:29  <V453000> ._.
19:37:20  <V453000> well previously, not adding/replacing any ground, and having animated building did work just fine
19:37:21  *** Progman [] has joined #openttd
19:37:35  <V453000> I would try that again, I just need to know how to add a ground
19:37:39  <V453000> dont want to replace it I guess
19:38:12  <planetmaker> use the normal ground. And define your custom ground (if any) as childsprite
19:38:28  <planetmaker> between the ground sprite definiton and the building sprite definition
19:38:35  <planetmaker> in the spritelayout
19:38:46  <V453000> right
19:39:39  <V453000>
19:39:42  <V453000> same error as before
19:40:06  *** kero [] has quit [Quit: kero]
19:40:15  <frosch123> just add empty sprites to fill them up to the same amount
19:40:28  <planetmaker> yes. sprite_industry_3X_tile00_under must have animation_frame sprites
19:40:38  <V453000> aha
19:40:43  <V453000> :d
19:41:02  *** HerzogDeXtEr1 [] has quit [Quit: Leaving.]
19:41:15  <planetmaker> thus amend 127 empty ones in the spriteset and then referencing sprite_industry_3X_tile00_under(0) would suffice
19:41:39  <V453000> aye
19:41:41  <planetmaker> or add your other groundsprites there and reference them by the appropriate numbers, thus adding only 119 empty sprites :P
19:41:57  <V453000> XD
19:41:59  <planetmaker> or buildings there, too
19:41:59  <V453000> mhm
19:42:09  <planetmaker> thus everything which is NOT animation can go there
19:42:16  <V453000> yarr
19:42:28  <planetmaker> just remember their ordering then ;)
19:42:40  <V453000> that is easy :P
19:43:01  *** KritiK [] has joined #openttd
19:43:29  <frosch123> [21:32] <planetmaker> it's a bit strange limitation and I'm not entirely sure where it comes from <- it comes from noone having implemented #3739 :)
19:44:19  <frosch123> apparently there is a diff, which is waiting for ottd 1.3 to be released or so
19:44:34  <planetmaker> :P
19:45:47  <planetmaker> damn, most of the diff is regressions
20:03:08  <Wolf01> 'night
20:03:16  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
20:04:37  *** andythenorth [] has joined #openttd
20:04:53  *** Klanticus_ [~quassel@] has quit [Read error: Connection reset by peer]
20:33:05  *** Brumi [] has joined #openttd
20:46:19  *** Yotson [~Yotson@2001:980:6ac8:1:1cd9:c046:b480:1b8c] has quit [Quit: .]
20:46:29  <frosch123> night
20:46:31  *** frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
20:53:52  *** Progman [] has quit [Remote host closed the connection]
21:07:29  *** andythenorth [] has left #openttd []
21:12:19  *** sla_ro|master [slamaster@] has quit []
21:24:48  *** Haube [] has quit [Read error: Connection reset by peer]
21:26:11  <LSky`> pretty impressive picture:
21:38:31  *** kero [] has joined #openttd
21:40:37  <peter1138> Not very efficient...
21:46:21  <Taede> i don't think the passengers are bothered by efficiency
21:49:16  *** montalvo [] has quit [Quit: Textual IRC Client:]
21:53:48  *** montalvo [] has joined #openttd
21:59:33  *** LSky` [] has quit []
22:04:00  <LordAro> US president convoy, isn't it?
22:04:22  *** Tuhin [] has quit [Ping timeout: 480 seconds]
22:33:37  *** bdavenport [] has quit [Ping timeout: 480 seconds]
22:49:10  <Eddi|zuHause> no
22:49:48  <Eddi|zuHause> it's from the MH17 crash
22:52:47  <LordAro> ah
22:53:36  <LordAro> bbc is currently full of commonwealth games, so obviously everything else is not important anymore
22:56:04  <Eddi|zuHause> sports events do that.
22:56:20  <Eddi|zuHause> just think about all the things you missed because you watched the world cup
22:57:46  <LordAro> well, i didn't watch the world cup, so not much
22:57:59  *** Brumi [] has quit []
22:57:59  <LordAro> but then, i didn't look at the news either, so...
22:59:45  <Eddi|zuHause> well it's a general "you"
23:00:04  <Eddi|zuHause> just read up on the concept of "burying"
23:01:36  <Eddi|zuHause> if you're sitting on a pile of bad news that you know has to get out at some point, you wait for something that absolutely dominates the news, no matter what. then you release your news, and are fairly sure it won't make the headlines
23:02:07  <Eddi|zuHause> so maybe it appears on page 2 or 3 in some tiny corner
23:02:46  <Eddi|zuHause> and after 2 weeks, when the attention goes back to normal, the outrage level will be too low to throw any concerns
23:06:53  * LordAro nods
23:08:59  *** bdavenport [] has joined #openttd
23:36:59  *** yorick [] has quit [Remote host closed the connection]

Powered by YARRSTE version: svn-trunk