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#openttd 11:00:05 <andythenorth> @seen pikka 11:00:05 <DorpsGek> andythenorth: pikka was last seen in #openttd 4 days, 13 hours, 52 minutes, and 33 seconds ago: <Pikka> also goodnight, then 11:00:10 <andythenorth> still no pikkas 11:02:00 *** shirish_ [~quassel@117.195.102.224] has quit [Quit: No Ping reply in 180 seconds.] 11:03:26 *** shirish [~quassel@117.195.102.224] has joined #openttd 11:12:04 *** tokai|mdlx [~tokai@port-92-195-65-205.dynamic.qsc.de] has joined #openttd 11:18:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:31:54 *** Supercheese is now known as Guest4871 11:31:56 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:37:51 *** Guest4871 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:40:28 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 11:40:31 *** mode/#openttd [+v tokai|noir] by ChanServ 11:45:06 *** tokai|mdlx [~tokai@port-92-195-65-205.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:54:59 *** sla_ro|master [~sla.ro@89.137.74.191] has quit [] 11:58:37 <andythenorth> ship progression is ~pointless 11:59:00 <andythenorth> the only valid progression is slow ships -> fast ships 11:59:20 <andythenorth> i.e. standard hull -> hydrofoil / hovercraft 11:59:29 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 11:59:59 *** Klanticus [~quassel@177.35.40.156] has joined #openttd 12:13:40 <V453000> andythenorth: congratulations on the research progress :P 12:13:58 <andythenorth> fanks 12:14:11 <andythenorth> did you reach the same conclusion? 12:14:15 <andythenorth> can we publish a paper? 12:14:22 * andythenorth hates ships 12:14:27 <andythenorth> trains are much easier, much more fun 12:14:56 <peter1138> Don't buy stupid, pipelines are where it's at. 12:15:01 <peter1138> s/buy/be/ 12:16:10 <andythenorth> pipelines are awesome 12:16:13 <andythenorth> but not for cows 12:16:22 <andythenorth> or steel coil 12:16:26 <andythenorth> hmm 12:16:29 <andythenorth> actually 12:16:36 <andythenorth> V453000: ^ want to make a set? 12:16:39 <andythenorth> transparent tubes 12:16:49 <andythenorth> roll coils, slide cows etc 12:17:56 <V453000> I already said I might draw something like that 12:17:59 <V453000> when is not sure :) 12:18:17 <V453000> also for cows 12:20:07 <andythenorth> wtf shall I do about ships? 12:20:16 <andythenorth> they all suck 12:23:18 <Rubidium> too bad ships don't block eachother, otherwise you could sink ships and then those "sunk" ships could become reefs over time without the ships passing along 12:23:48 <peter1138> Too bad... 12:23:56 <peter1138> I don't even have a patch for that. 12:24:18 <Rubidium> that it... the end of the universe as we knew it 12:24:53 <Rubidium> +'s 12:25:51 <peter1138> # It's the end of the univerve as we know it, and I'm alriiiiiight. 12:26:11 <andythenorth> inwisible ships? 12:26:17 <andythenorth> everything moves by submarine? 12:26:53 <peter1138> Teleportation. 12:26:59 <andythenorth> http://en.wikipedia.org/wiki/Merchant_submarine 12:39:38 *** LSky [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 12:43:04 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 12:47:00 *** blathijs [~matthijs@tika.stderr.nl] has quit [Quit: Switching to Weechat] 12:49:02 *** blathijs [matthijs@tika.stderr.nl] has joined #openttd 12:49:46 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 13:03:37 *** Pereba_ [~UserNick@179.181.228.38] has joined #openttd 13:10:06 *** Pereba [~UserNick@187.59.98.39] has quit [Ping timeout: 480 seconds] 13:10:08 *** Pereba_ is now known as Pereba 13:12:43 <andythenorth> teleportation 13:12:47 <andythenorth> but only along fixed paths 13:12:52 <andythenorth> V453000: ^ ? 13:15:02 <V453000> wat 13:15:06 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 13:15:26 <andythenorth> you build âlinesâ 13:15:28 <V453000> PS high speeds are retarded, see vactrains 13:15:28 *** sla_ro|master [~sla.ro@89.137.74.191] has joined #openttd 13:15:30 <andythenorth> for âteleporters' 13:15:46 <V453000> I think some pipey thingz would be nice 13:15:50 <V453000> might try to render somez 13:16:06 <V453000> would not be brutal amount of work either 13:16:31 <andythenorth> should be transparent 13:16:38 <andythenorth> with trains marked with little circles for cargo 13:16:39 *** Pereba_ [~UserNick@177.17.82.74] has joined #openttd 13:16:39 <V453000> yeah, half-transparent 13:16:40 <andythenorth> or something 13:16:48 <andythenorth> I am rethinking 13:16:49 <V453000> no, just fluid 13:17:03 <V453000> you just have a pipe and see some liquid travel through it as a train 13:17:06 <andythenorth> I am bored of not-quite-good-enough realistic graphics 13:17:08 <V453000> relatively easy and would look nice 13:17:16 <andythenorth> +1 13:17:24 <V453000> alternatively it could be an U pipe 13:17:32 <V453000> so you could see into it from the top without transparency 13:18:17 <V453000> could do :P 13:18:31 <andythenorth> :) 13:18:35 <andythenorth> also log flumes 13:18:42 <V453000> exactly what I thought about 13:18:45 <V453000> [wetrail] 13:18:54 <andythenorth> http://en.wikipedia.org/wiki/Log_flume 13:19:05 <V453000> might try something tonight, I actually have everything I need to make rails, except slopes 13:19:14 <andythenorth> bored of realism, but I am not imaginative enough to come up with alternatives 13:19:36 <V453000> your teddy bear will tell you alternatives 13:19:48 <andythenorth> actually, my current favourite thing is things that were real, but never made it past prototype stage 13:19:59 <andythenorth> alternate histories 13:20:17 <V453000> mhm 13:20:27 <V453000> sooo 13:20:45 <V453000> what use should the pipeline have? :P 13:21:17 <andythenorth> oil and crap 13:21:25 <andythenorth> also James Bond 13:21:26 *** Pereba [~UserNick@179.181.228.38] has quit [Ping timeout: 480 seconds] 13:21:29 *** Pereba_ is now known as Pereba 13:21:51 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:23:05 <V453000> why just oil :P 13:23:09 <V453000> everything can be liquified 13:23:26 <V453000> livestock can just be red 13:23:27 <V453000> eazy 13:23:44 <andythenorth> milk 13:24:12 <andythenorth> maglev pipeline 13:24:14 <andythenorth> for steel coils 13:24:21 <andythenorth> would probably work pretty well 13:25:18 <V453000> I wouldnt discriminate any cargo type :) 13:25:20 <V453000> if one, then all 13:25:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:25:37 <andythenorth> I was thinking in RL 13:25:40 <andythenorth> I might patent it 13:26:00 <V453000> LOL 13:26:34 <V453000> ok you know what 13:26:41 <V453000> I will try to remake PURR into 32bpp tonight 13:26:49 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 13:26:56 <V453000> creating some pipeline is just re-rendering with different model 13:27:03 <V453000> the trains would probably be eazy 13:27:19 <V453000> go think of a creative grf name :P 13:28:04 <andythenorth> MUSH 13:28:55 <V453000> wtf 13:30:20 <V453000> wat does it stand for? 13:31:36 <andythenorth> nothing 13:32:35 <peter1138> multi-user shared hallucination 13:32:44 <andythenorth> also you shout it at dogs 13:32:51 <andythenorth> or you mush things in a blender 13:33:12 *** chrswk [~chrswk@213.188.55.91] has joined #openttd 13:33:20 *** HerzogDeXtEr [~flex@i59F6A537.versanet.de] has joined #openttd 13:33:42 <V453000> hmmm 13:34:50 <V453000> FLOOD Liquid O.O. Displacement ? .d 13:35:16 <andythenorth> FLOOD is GOOD 13:35:26 *** sla_ro|master [~sla.ro@89.137.74.191] has quit [] 13:37:48 <V453000> FLOOD THE DUTCH 13:38:26 <V453000> can you imagine how awesome would it be if the station sprites would turn into pipe ends and pools? XD 13:38:44 <andythenorth> try it? 13:38:45 <V453000> well more like sewers 13:38:54 <V453000> well yeah but how would the train look :P 13:39:00 <andythenorth> 'meh' 13:39:01 <V453000> also how should empty tranez look 13:39:07 <andythenorth> trans 13:39:13 <andythenorth> have you tried PIPE? 13:39:13 <V453000> + need signolz 13:39:17 <V453000> yeah was shit 13:39:21 <andythenorth> signals in PIPE are a PITA 13:39:22 <V453000> couldnt see things 13:39:28 <andythenorth> signals should just be markers on the ground 13:39:28 <V453000> have you seen wetrail signals? 13:39:40 <V453000> bad azz 13:39:46 * andythenorth looks 13:39:49 <V453000> not very beautiful but very readable 13:40:38 <andythenorth> diagonal rivers 13:40:43 <andythenorth> oh the humanity :| 13:42:19 <V453000> :) 13:42:57 <andythenorth> pipes should be over-buildable by roads and stuff 13:43:01 <andythenorth> i.e. level crossings 13:43:09 <V453000> hmf 13:43:10 <andythenorth> they are underground 13:43:14 <andythenorth> PIPE forbids it :) 13:43:32 <V453000> forbidding level crossings is one of the top retarded features 13:43:53 * andythenorth forbids V453000 13:43:59 <V453000> :> 13:44:20 <andythenorth> yeah anyway, just signals on the ground? 13:44:22 <V453000> btw AsphaltRails could be amazing 13:44:27 <andythenorth> :( 13:44:29 <V453000> yeah, just short signals 13:44:37 <andythenorth> TarRail 13:44:58 <V453000> single trucks, choice of trailers, creating your own consists, ... :P 13:45:25 <V453000> xcept towns dont grow over that but meh 13:45:36 <V453000> is realistic; civil X cargo roads :P 13:56:54 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 14:02:38 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 14:08:10 <Eddi|zuHause> <V453000> forbidding level crossings is one of the top retarded features <-- well, if you think train "crashing" with a blob of oil a better feature... 14:08:27 <andythenorth> oil is underground 14:08:28 <andythenorth> :D 14:08:30 <Eddi|zuHause> or a truck being overrun by oil 14:08:53 <Eddi|zuHause> not all pipelines are underground 14:09:06 <Eddi|zuHause> if it's underground it's not a "level" crossing 14:09:18 <andythenorth> Eddi|zuHause: did you try to dm me, or is your client being odd? 14:09:43 <Eddi|zuHause> i clicked some wrong button somewhen 14:09:46 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 14:11:09 <V453000> oh yeah crashes with oil blobs will be the best 14:11:16 <V453000> wait for when oil crashes with alcohol 14:12:03 *** urdh [urdh@00013d7a.user.oftc.net] has quit [Remote host closed the connection] 14:53:34 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:53:37 *** mode/#openttd [+o Alberth] by ChanServ 15:09:58 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 15:28:56 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 15:35:15 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 15:36:39 *** shirish [~quassel@117.195.102.224] has joined #openttd 15:42:17 *** trendynick [~trendynic@188.26.170.6] has joined #openttd 15:45:15 *** Progman [~progman@p57A180D6.dip0.t-ipconnect.de] has joined #openttd 15:53:38 *** sla_ro|master [~sla.ro@89.137.74.191] has joined #openttd 15:58:07 *** luaduck_zzz is now known as luaduck 16:21:53 <LordAro> http://map.ipviking.com/ 16:24:07 <Alberth> hmm, don't they know china -> us should go the other way around ? :) 16:25:48 <LordAro> wouldn't look as good graphically, i suspect 16:25:57 <LordAro> alternatively, it was more difficult to implement :p 16:26:17 <Alberth> probably :) 16:47:58 *** Brumi_ is now known as Brumi 16:50:02 *** Progman [~progman@p57A180D6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 16:50:22 *** frosch123 [~frosch@frnk-4d01e828.pool.mediaWays.net] has joined #openttd 16:51:00 *** Pereba [~UserNick@177.17.82.74] has quit [Quit: AdiIRC is updating to v1.9.4 Beta Build (2014/08/05) 64 Bit] 16:51:38 *** Pereba [~UserNick@177.17.82.74] has joined #openttd 16:55:38 *** gelignite [~gelignite@i528C31F0.versanet.de] has joined #openttd 16:55:43 <Eddi|zuHause> what exactly is that? 16:56:50 <Alberth> a nice looking graphics display 16:59:30 <frosch123> something russia does not participate in 17:06:34 <Eddi|zuHause> i don't get it 17:06:57 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 17:11:56 <frosch123> Eddi|zuHause: it's basically SCHUFA, but for the internet 17:19:26 *** luaduck is now known as luaduck_zzz 17:24:51 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 17:25:08 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 17:39:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:40:59 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 17:42:10 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:45:49 <DorpsGek> Commit by translators :: r26721 trunk/src/lang/korean.txt (2014-08-05 17:45:43 UTC) 17:45:50 <DorpsGek> -Update from WebTranslator v3.0: 17:45:51 <DorpsGek> korean - 3 changes by telk5093 17:45:52 <DorpsGek> norwegian_bokmal - 1 changes by 17:48:41 <blathijs> 1/quit brb 17:48:44 *** blathijs [matthijs@tika.stderr.nl] has quit [Quit: brb] 17:49:34 *** blathijs [~matthijs@tika.stderr.nl] has joined #openttd 18:00:50 *** Progman [~progman@p57A180D6.dip0.t-ipconnect.de] has joined #openttd 18:07:52 <andythenorth> ok 18:08:18 <andythenorth> so if there is a 400 pax 70mph hovercraft, what is the point of a 1000 pax 25mph ferry? 18:09:19 <andythenorth> the hovercraft will transport more pax per hour 18:09:25 <andythenorth> game over ferry 18:09:37 <andythenorth> power is moot 18:09:42 <andythenorth> infrastructure impact is moot 18:09:47 <andythenorth> running costs are irrelevant 18:11:06 *** Yexo [~Yexo@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:11:23 *** ^Spike^ [~Spike@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:11:26 <Supercheese> Ferry has better cargo_age_period ? 18:11:53 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:12:03 *** V453000 [~V453000@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:12:04 <Supercheese> hovercraft be noisy and obnoxious 18:12:06 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:12:06 *** avdg [~avdg@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:13:33 *** Ammler [~ammler@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:13:48 *** Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:14:13 *** tneo [~tneo@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:14:28 *** |Terkhen| [~Terkhen@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:14:28 *** Osai [~Osai@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:14:33 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 18:14:38 *** XeryusTC [~XeryusTC@000128e4.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:14:42 <frosch123> andythenorth: in case of aircraft the bigger capacity would be way better 18:14:58 <frosch123> ships have the issue that station capacity is unlimited 18:17:25 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 18:25:47 <Eddi|zuHause> that's why that is the main thing i woul change about ships 18:26:44 <Eddi|zuHause> not collision in open water or ocean speed 18:28:21 <Eddi|zuHause> aircraft need holding pattern control (priorities, timetables, interleaving take of and landing) 18:29:44 <Eddi|zuHause> *off 18:30:56 <Eddi|zuHause> and trains need routes... 18:31:29 <andythenorth> it does make ship set design surprisingly hard 18:31:46 <andythenorth> no infrastructure issues 18:31:53 <andythenorth> no concern about power on hills 18:32:16 <andythenorth> I could use cargo-aging to make hovercraft unpleasant, but that kind of balancing rarely works 18:32:18 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:32:21 *** urdh [urdh@00013d7a.user.oftc.net] has joined #openttd 18:32:30 <andythenorth> just cripples one vehicle, or makes two equal, therefore pointless 18:33:46 <Eddi|zuHause> i would just make 3 generations: sail, steam and diesel. a bunch of capacities for each generation that make good multiples. 18:34:13 * Pinkbeast murmurs something about prevailing wind 18:34:32 <andythenorth> Iâm down to 5 pax ships for 1870-2000 18:34:33 <Eddi|zuHause> and multiply all cargo age periods by 4 18:34:49 <andythenorth> Iâve removed 5 18:35:26 <Eddi|zuHause> main use case for capacities is to match the capacity of the train for transfer services 18:35:55 <andythenorth> Iâve only got 100 pax, or [large] 18:35:55 <Eddi|zuHause> transfers would work better if there was a "wait for non-zero load" option 18:36:00 <andythenorth> yes 18:36:06 <andythenorth> would be good for cdist 18:36:26 <andythenorth> Iâm sure you can create one with conditional orders 18:36:29 <andythenorth> have fun with that :P 18:36:40 <Eddi|zuHause> the ships would toot every few seconds 18:36:58 <andythenorth> what is the objection to % loaded? 18:36:58 <Eddi|zuHause> and potentially go round in circles 18:37:09 <Eddi|zuHause> too overloaded gui 18:37:38 <andythenorth> valid concern 18:41:56 *** chrswk [~chrswk@213.188.55.91] has quit [Remote host closed the connection] 18:46:58 <Alberth> hi andy 18:47:19 <andythenorth> lo Alberth 18:48:14 <Alberth> I really like your double and quadruple production in firs, it causes major havoc in my networks :p 18:49:41 <andythenorth> itâs good for goal games 18:49:51 <andythenorth> otherwise it should be 1.5x and 2x 18:49:54 <andythenorth> or 1.5x and 3x 18:50:14 <Eddi|zuHause> or add more steps? 18:50:41 <Eddi|zuHause> 1.33, 1.5, 2, 3, 4? 18:51:15 <Eddi|zuHause> i haven't actually played with this version of FIRS 18:52:11 <Alberth> http://devs.openttd.org/~alberth/Wronfingford_Transport_1958-08-17.png and I started making these weird coop-like constructs (at the left :p ) 18:52:13 <Eddi|zuHause> make it so that 4 needs so many supplies that you can't possibly fulfill it for all industries 18:53:12 *** Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has joined #openttd 18:53:12 *** Ammler [~ammler@188.cimarosa.openttdcoop.org] has joined #openttd 18:53:38 *** ^Spike^ [~Spike@188.cimarosa.openttdcoop.org] has joined #openttd 18:53:42 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has joined #openttd 18:54:16 *** Terkhen [~Terkhen@0001612d.user.oftc.net] has joined #openttd 18:54:19 *** mode/#openttd [+o Terkhen] by ChanServ 18:54:43 *** V453000 [~V453000@188.cimarosa.openttdcoop.org] has joined #openttd 18:54:46 *** XeryusTC [~XeryusTC@000128e4.user.oftc.net] has joined #openttd 18:55:13 *** Yexo [~Yexo@188.cimarosa.openttdcoop.org] has joined #openttd 18:55:13 *** avdg [~avdg@188.cimarosa.openttdcoop.org] has joined #openttd 18:55:43 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has joined #openttd 18:55:48 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has joined #openttd 18:55:51 *** mode/#openttd [+o planetmaker] by ChanServ 18:56:14 *** tneo [~tneo@188.cimarosa.openttdcoop.org] has joined #openttd 18:56:42 *** Osai [~Osai@188.cimarosa.openttdcoop.org] has joined #openttd 18:57:54 <andythenorth> you can always fulfill 18:57:58 <andythenorth> just build more sources 18:58:22 <andythenorth> Alberth: is that to get supplies out or in? 18:59:18 <Eddi|zuHause> andythenorth: but if you increase the number of primary industries, you need to deliver more supplies to them 19:00:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:00:39 <Eddi|zuHause> if you need the same number of supplies to go from 1 to 3 as you need from 3 to 4, you might consider building another industry and getting it to 3 instead of increasing the one you have 19:00:45 <Eddi|zuHause> depending on space 19:01:52 <Alberth> clay in, chemicals + supplies out (supplies at the higher station) 19:02:19 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:02:30 * andythenorth mostly plays basic economies 19:02:40 <andythenorth> basic economies have short cuts for supplies 19:02:42 <andythenorth> build more ports 19:02:53 <andythenorth> itâs more fun imo 19:03:12 <Eddi|zuHause> possibly 19:03:40 <Eddi|zuHause> but if you need to double the number of ports to get from 3 to 4... 19:04:00 <andythenorth> maybe :D 19:04:02 <andythenorth> dunno 19:04:13 <andythenorth> anyway, ships⊠19:04:24 <Alberth> I haven't played firs enough to know the industries, there are just too many in full firs 19:05:01 <Eddi|zuHause> maybe even use 4 as base: 1.33: 4, 1.5: 16, 2: 64, 3: 256, 4: 1024 19:08:37 <andythenorth> hmm 19:08:39 <andythenorth> rosters 19:08:53 * andythenorth is pleased when copy-paste works for maintaining a set 19:08:54 <Eddi|zuHause> i only know roosters 19:09:02 <andythenorth> better than building some big external framework 19:20:07 <andythenorth> so basically paddle steamers -> hovercraft 19:20:10 <andythenorth> seems reasonable to me 19:23:36 <Prof_Frink> Paddle steamers -> hovercraft -> hover steamers. 19:24:45 <andythenorth> nice 19:24:53 <andythenorth> hover paddles 19:25:29 <Taede> sounds like something you can use to play tabletennis from the couch 19:30:44 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:31:39 <andythenorth> V453000: is train curve speed a thing? 19:33:26 <Eddi|zuHause> andythenorth: yes, but it's hardcoded and hacked 19:35:09 <Eddi|zuHause> andythenorth: i would possibly remove hovercraft completely, and have hydrofoils as the futuristic ship generation 19:35:50 <peter1138> hovercraft aren't futuristic at all 19:36:06 <Eddi|zuHause> peter1138: no, but they are niche 19:36:17 <Eddi|zuHause> and ship mechanics have no space for niches 19:36:31 <andythenorth> you get to choose rosters 19:36:36 <andythenorth> this roster has hovercraft 19:36:42 <andythenorth> some other rosters will have hydrofoils 19:37:06 <Eddi|zuHause> so you have sails: 1500-1850, steam: 1850-1950, diesel: 1950-2030, and hydrofoil 2030-... 19:37:07 <Prof_Frink> Ekranoplans in others? 19:37:08 * andythenorth stops trying to make *the* definitive vehicle set 19:37:09 <peter1138> Include all the things 19:37:33 <andythenorth> action 14 params that offer a select, but subscribing to a list 19:37:51 <andythenorth> when a selection is made by one param, the item is popped from the list 19:37:56 <andythenorth> can we do that? 19:38:15 <Eddi|zuHause> i have no clue what you mean 19:38:25 <andythenorth> you donât speak GUI :P 19:39:00 * andythenorth use case 19:39:28 <andythenorth> action 14 params: roster 1 [options], roster 2 [options], roster 3 [options] 19:39:34 <andythenorth> (3 rosters is enough) 19:39:50 <andythenorth> if the options are âBritâ, âEuroâ, âUSAâ etc 19:40:09 <andythenorth> and I select âBritâ for roster 1, it should no longer be a valid option for roster 2 or 3 19:40:21 <andythenorth> some UI systems handle this by subscribing to a data provider 19:40:26 <Eddi|zuHause> no, that cannot be done 19:40:36 <andythenorth> ok 19:40:50 <Eddi|zuHause> all action14 info is static 19:41:03 <andythenorth> so either I do something different 19:41:12 <andythenorth> or I let player choose the same roster multiple times 19:41:33 <andythenorth> hang on 19:41:40 <andythenorth> static for newgrf 19:41:46 <andythenorth> static for openttd also? 19:42:00 <Eddi|zuHause> both 19:42:02 <andythenorth> ok 19:42:19 <andythenorth> thatâs why action 14 changes arenât picked up until I quit and restart openttd? 19:42:29 <Eddi|zuHause> yes 19:42:32 <andythenorth> ok 19:42:46 <Eddi|zuHause> the info is constructed on game start 19:42:52 <andythenorth> itâs always nice to avoid writing more code 19:43:07 <Eddi|zuHause> when scannig for newgrf, action 14 and action8 are read 19:43:27 <Eddi|zuHause> and the md5 is calculated 19:44:28 <andythenorth> thanks 19:45:07 <Eddi|zuHause> possibly "rescan_newgrfs" does this as well, but i'm not sure 19:48:04 <Eddi|zuHause> also, it's possible that people pass parameters that are not selectable by action14 19:52:07 <peter1138> https://i.chzbgr.com/maxW500/8274035200/h4321CE0F/ 19:53:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 19:54:11 <Eddi|zuHause> very unfortunate cut :p 19:54:56 *** luaduck_zzz is now known as luaduck 19:55:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:55:30 <Eddi|zuHause> https://www.youtube.com/watch?v=qs_-emj1qR4 19:55:46 *** luaduck is now known as luaduck_zzz 19:59:11 <keoz> You guys where definetely right advising to use Mercurial for patching ... I love that. 19:59:19 <andythenorth> ooh 19:59:22 <andythenorth> steam hovercraft 19:59:25 <andythenorth> how quaint 19:59:35 <Eddi|zuHause> sail hovercraft! 20:00:31 <Eddi|zuHause> maybe you should make a steampunk ship set 20:00:34 <andythenorth> maybe 20:00:39 <andythenorth> donât really like steampunk enough 20:00:50 <andythenorth> I went looking for *punk that I liked 20:00:52 <andythenorth> didnât find any 20:01:26 <andythenorth> this set gets closer and closer to NewShips every time I work on it :P 20:01:35 <andythenorth> likely MB got it right years ago 20:05:04 <frosch123> maybe try to make stuff not right 20:05:16 <frosch123> may make it more interesting 20:06:07 <andythenorth> I leave that to V :) 20:09:46 <NGC3982> peter1138: The tragic thing is that i have managed that accident like five times. 20:09:55 <NGC3982> I despice packaging like that. 20:10:25 <peter1138> yeah it's a pain in the arse 20:10:33 <peter1138> especially if you ever have to take the product back... 20:15:36 *** Klanticus [~quassel@177.35.40.156] has quit [Remote host closed the connection] 20:18:57 <Eddi|zuHause> life was so much easier before 1989. no plastic stuff that was glued to impossibly open 20:19:41 <Eddi|zuHause> "Scheià Westverpackungen" was a phrase my mother used very very often 20:29:33 <andythenorth> so 20:29:38 <andythenorth> a roster has 20-30 ships 20:29:49 <andythenorth> maybe a fixed amount of 24, but rules get broken 20:29:58 <andythenorth> how many rosters active at once 20:29:59 <andythenorth> 3? 20:30:02 <andythenorth> max 20:30:11 <andythenorth> Iâd only use 1 20:30:13 <andythenorth> but Iâm special 20:30:27 *** Progman [~progman@p57A180D6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:41:24 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 20:56:25 <Eddi|zuHause> what exactly is a "roster" and why do you need several at the same time? 20:58:06 <andythenorth> I donât 20:58:10 <andythenorth> I need 1 20:58:22 <andythenorth> players who insist on spamming their buy menu might want more 20:58:33 <andythenorth> roster = sub-set of vehicles 21:12:09 <andythenorth> bye 21:12:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:19:15 <frosch123> night 21:19:19 *** frosch123 [~frosch@frnk-4d01e828.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:43:12 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 21:48:47 *** gelignite [~gelignite@i528C31F0.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:50:59 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:04:27 *** sla_ro|master [~sla.ro@89.137.74.191] has quit [] 22:05:40 *** LSky [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 22:22:27 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 22:58:10 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 22:59:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:03:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:25:08 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 23:31:26 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:34:10 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 23:36:34 *** trendynick [~trendynic@188.26.170.6] has quit [Ping timeout: 480 seconds] 23:49:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving]