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00:03:11 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 00:07:33 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 00:15:54 *** nander [~nander@hyutake.student.utwente.nl] has joined #openttd 00:15:56 <nander> Hi 00:16:13 <nander> Is there a mod / newgrf which makes towns a lot bigger in area? 00:16:24 <nander> It could be really interesting in terms of gameplay 00:24:59 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 00:31:53 *** nander [~nander@hyutake.student.utwente.nl] has quit [Quit: Lost terminal] 01:35:12 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 01:54:18 *** luaduck is now known as luaduck_zzz 02:34:44 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 02:37:05 *** Pereba [~UserNick@177.17.85.253] has quit [Quit: Hey folks, AdiIRC 2.0 is out! Good time to try it again. - www.adiirc.com] 02:38:03 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has joined #openttd 02:50:45 *** Supercheese is now known as Guest927 02:50:47 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 02:56:18 *** Guest927 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 02:58:41 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 03:01:06 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 03:44:23 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 03:50:58 *** HerzogDeXtEr [~flex@i59F6CC96.versanet.de] has quit [Quit: Leaving.] 03:52:12 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 04:24:44 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 04:46:52 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 04:53:27 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD506D.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD4D1C.dip0.t-ipconnect.de] has joined #openttd 05:01:52 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:02:30 <andythenorth> o/ 05:09:36 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 05:09:44 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 05:14:53 *** Djohaal [~Djohaal@189.114.239.220.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 05:26:13 <Sylf> openttd.org seems to be down to me 05:36:52 <andythenorth> http://www.downforeveryoneorjustme.com 05:40:34 <Sylf> I used isitup.org to check :P basically the same thing 05:40:44 <Sylf> But it must have been some kind of short hiccup 05:40:49 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 05:40:52 *** mode/#openttd [+o DorpsGek] by ChanServ 06:00:44 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 06:03:00 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has quit [Read error: Connection reset by peer] 06:16:43 * andythenorth tries to guard against overflowing ship speed 06:16:48 <andythenorth> not as easy as I thought :P 06:19:51 <andythenorth> eddi will know 06:37:29 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 06:37:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 06:44:43 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 06:46:58 *** Progman [~progman@p57A1AD67.dip0.t-ipconnect.de] has joined #openttd 06:59:57 *** Yotson [~Yotson@2001:980:6ac8:1:99f2:74c9:3d6a:4a6b] has joined #openttd 07:02:19 <LSky`> morning 07:04:01 <andythenorth> LSky`: I might have made your life harder for RedFISH 07:04:04 <andythenorth> :P 07:06:15 <LSky`> I saw 07:06:22 <LSky`> I going to dive into the rosters soon 07:06:46 <LSky`> what i have yet to figure out is where you assign sound/animations to the different ship classes 07:07:15 <LSky`> itd be a bit weird if I add some sailing ships, onyl to find out they have steam animations 07:17:34 <andythenorth> sound is just sound effect 07:17:37 <andythenorth> itâs a property 07:17:43 * andythenorth looks 07:18:14 <andythenorth> oh 07:18:21 <andythenorth> itâs a âspecialâ piece of python :) 07:18:37 <andythenorth> in ship_properties.pynml 07:18:41 <andythenorth> sound_effect: ${('SOUND_SHIP_HORN','SOUND_FERRY_HORN')[ship.default_cargo=='PASS']}; 07:18:45 <andythenorth> itâs a hack 07:18:59 <andythenorth> and will have odd effects with sailing ships 07:19:44 <andythenorth> it could be done properly in future, I didnât pay much attention to sounds yet 07:19:49 <andythenorth> much / any /s 07:24:05 <andythenorth> animation stuff is in the âsmoke2â branch 07:44:36 *** abculatter_2 [~abculatte@232.sub-166-167-95.myvzw.com] has joined #openttd 07:45:06 <abculatter_2> Is there a way to set a station to no longer accept/demand a specific cargo? 07:49:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 07:52:43 <andythenorth> no 07:53:22 <abculatter_2> wtb that feature 08:01:58 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:04:27 <Supercheese> As do I... 08:04:38 <Supercheese> think there was A Patch for That⢠08:05:24 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=33&t=59590 08:05:35 <andythenorth> whatâs it needed for? 08:05:44 <andythenorth> it doesnât help you win a cargo goal 08:05:47 * andythenorth has become singular 08:06:06 <Supercheese> It's basically an anti-derp feature 08:06:24 * andythenorth doesnât like it 08:06:30 <Supercheese> Sometimes you accidentally have a train load at a drop-off station 08:06:35 <andythenorth> your playful sandbox tinkering games are all now banned 08:06:36 <Supercheese> causing cargo to pile up there 08:06:49 <andythenorth> you must only play objective-orientated, target driven games with a single outcome 08:06:56 <andythenorth> no more playtime 08:07:21 <Supercheese> But the game is in C++, isn't that already object-oriented...? :P 08:07:46 <andythenorth> you must do useful work 08:07:52 <andythenorth> sandbox games have no purpose 08:08:01 <andythenorth> outcomes must be achieved 08:08:06 <andythenorth> targets met 08:08:12 <andythenorth> winning 08:08:46 <andythenorth> efficiency to the fore! 08:08:51 <andythenorth> beat the clock! 08:09:11 * andythenorth considers deleting CHIPS 08:09:18 <andythenorth> station grfs have no purpose 08:11:32 <andythenorth> bah 08:11:38 <andythenorth> I am being a one-person channel again 08:11:40 <andythenorth> silly andythenorth 08:11:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 08:17:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:21:37 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 08:32:20 *** gelignite [~gelignite@i5387A0A1.versanet.de] has joined #openttd 08:34:31 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 08:40:12 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:41:04 <Wolf01> hello 08:41:18 <LSky`> hi 08:48:49 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 08:48:52 *** mode/#openttd [+v tokai|noir] by ChanServ 08:52:52 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:52:55 *** mode/#openttd [+o Alberth] by ChanServ 08:54:06 *** tokai|mdlx [~tokai@port-92-195-189-87.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:54:48 <Alberth> o/ 08:56:49 <andythenorth> lo Alberth 09:00:26 <Wolf01> o/ 09:02:32 <andythenorth> costs costs costs 09:04:24 <andythenorth> also 09:04:28 <andythenorth> need a bear 09:04:45 <andythenorth> ship speed must be =< 79 mph 09:05:03 <andythenorth> and actual speed is calculated in multiple places 09:05:16 <andythenorth> which makes it quite easy to accidentally include a bug 09:05:25 <andythenorth> so I was going to cap it to max(speed, 79) 09:06:06 <andythenorth> should I warn of that during compile? Sometimes itâs valid to hit the cap, and the warnings will just become noise 09:08:45 <Alberth> can't you check how often you hit the boundary, or what each speed calculation result is? 09:09:57 <Alberth> if so you can verify all results are the same, or that you hit the boundary some expected number of times 09:10:47 <andythenorth> I could put a flag on ships that are expected to hit the boundary 09:11:02 <andythenorth> but itâs more âstuffâ and will probably get copied-pasted to unwanted places :) 09:11:13 <andythenorth> silent cap seems best 09:11:33 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 09:11:39 <andythenorth> we _could_ patch openttd :P 09:12:07 <Alberth> yeah, ships should fly too! 09:13:08 <andythenorth> the original limit looks related to RL max speed of hovercraft 09:13:36 <andythenorth> Squid contains a âcheating speedsâ parameter :P 09:13:44 <andythenorth> which exceeds the limit for hovercraft 09:14:09 <Alberth> the real world is buggy 09:14:31 <Alberth> people trust those numbers waay too much 09:15:04 * andythenorth wonders if the simulations have fewer bugs than RL 09:15:59 <andythenorth> Alberth: still playing your game? o_O 09:16:28 <Alberth> not today yet, but yesterday, yes 09:16:50 <Alberth> getting to the point where I can just spend as much money as I want :) 09:17:08 <andythenorth> got any ships? 09:17:47 <Alberth> not yet, but some idiots put forests at an island that needs to be transported :p 09:18:16 <Alberth> don't have RV either, but perhaps it's too early :) 09:18:57 <Alberth> although it's weird having trains at 128km/h, and no RVs :) 09:19:46 <andythenorth> what year? 09:20:53 <Alberth> 1908, have no ships either 09:21:17 <andythenorth> sounds odd 09:21:21 <andythenorth> trams from 1870 09:21:24 <andythenorth> ships from 1870 09:22:06 <__ln__> ships are built of wood and the wood is still in the forest on the island. chicken and egg. 09:22:14 <Alberth> oh, you're completely correct, I am too sleepy 09:23:18 * andythenorth small panic over 09:24:50 <Alberth> http://devs.openttd.org/~alberth/WrudstoneBayTransport,1908-01-12.sav 09:29:01 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 09:30:44 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 09:31:45 <andythenorth> Pikkaphone bob 09:32:19 <Pikkaphone> si madam 09:32:35 <Pikkaphone> what does? 09:32:58 <andythenorth> yes 09:33:00 <andythenorth> it does 09:34:09 <Pikkaphone> splendid 09:34:46 <andythenorth> and yours? 09:35:03 <Pikkaphone> such is life 09:35:21 <Pikkaphone> as a man with a tin pot on his head once said 09:35:53 <andythenorth> anything new on the blag? 09:36:04 <andythenorth> I could look, but I donât want to wear down the shoe leather 09:36:18 <Pikkaphone> nothing new, no 09:36:53 <Pikkaphone> should try and get a ship done tonight, I suppose 09:37:26 <andythenorth> Pikkaphone: has got a squid game nearby? 09:37:35 <andythenorth> I want someone to tell me which costs is wrong 09:37:39 <andythenorth> some must be 09:37:45 <andythenorth> stands to reason 09:37:47 <Pikkaphone> I am a phone 09:38:20 <Pikkaphone> so I have nothing nearby, unfortunately 09:38:40 <andythenorth> sad times 09:38:44 <Pikkaphone> I can have a look when I get home though 09:38:50 <andythenorth> I suspect copy-paste amongst other naughties 09:39:08 <Pikkaphone> are variable running costs not a thing? 09:39:54 <andythenorth> not 09:39:59 <andythenorth> could be, but cba 09:40:08 <andythenorth> you think theyâre worth it? 09:40:08 <Pikkaphone> hmm 09:40:19 <Pikkaphone> for trains I think so 09:40:33 <Pikkaphone> for ships, I don't know 09:40:43 <andythenorth> ships go faster unloaded 09:40:47 <andythenorth> little silly thing 09:40:55 <andythenorth> not realisms much 09:41:11 *** frosch123 [~frosch@frnk-4d012e59.pool.mediaWays.net] has joined #openttd 09:41:13 <Pikkaphone> hmmmm 09:41:37 <andythenorth> is quak 09:41:53 <Pikkaphone> I don't know how realism variable running costs are for ships, either 09:42:08 <frosch123> hola 09:42:17 <Pikkaphone> planes yes, trains and rvs maybe 09:42:32 <Pikkaphone> bonjour monsieur 09:43:12 <Alberth> hihi 09:43:44 <LordAro> o/ 09:44:03 <andythenorth> ships is costing more when loading 09:44:08 <andythenorth> due to steve and dore 09:44:17 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 09:44:26 <Pikkaphone> yes, both of them 09:44:26 *** kalenz_ [~kalenz@ks3282865.kimsufi.com] has joined #openttd 09:44:46 <Pikkaphone> although if it's waiting for cargo 09:44:59 <andythenorth> riding at anchor? 09:45:01 <Pikkaphone> Steve might as well stay in the pub 09:45:33 <andythenorth> is variables a thing I should add? 09:45:38 <andythenorth> I could be talked into it 09:45:46 <andythenorth> but I donât miss it in my games 09:45:57 <Pikkaphone> I don't know 09:46:39 <Pikkaphone> they're more useful if you have higher running costs 09:47:14 <Pikkaphone> so it's probably a complete rebalance rather than just adding a variablity 09:52:33 * andythenorth should play a game 09:52:35 <andythenorth> for testings 09:53:19 <Alberth> build me a few boats? 09:54:28 * andythenorth has to go shopping :P 09:54:31 <andythenorth> for ice lollies 09:54:32 <andythenorth> apparently 09:54:55 <kalenz_> Hi, I have a source code related question: Is there a rationale for disabling the builtins functions of the script language? 09:57:28 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 09:58:57 <frosch123> that depends on the functions. scripts shall not lock-up, break or crash ottd, they shall not cause security issues, they shall work on all platforms 10:02:35 <andythenorth> itâs been a while since last MP game 10:02:40 <andythenorth> maybe we should play one 10:02:56 <frosch123> true, sounds like an idea :) 10:03:05 <Alberth> +1 10:03:18 <Pikkaphone> I will crash, but I'll still play 10:03:21 <frosch123> not sure whether we manage to setup a server without pm though 10:04:12 <kalenz_> frosch123: ok, I was wondering for functions such as compilestring and {get,set}{root,const}table which do not seem like breaking ottd or security issues 10:04:15 <kalenz_> :) 10:05:16 <andythenorth> I am not free until tonight 10:05:26 <andythenorth> it usually takes that long to set up a game⊠:P 10:06:11 <andythenorth> can haz new GS? o_O 10:06:34 <Pikkaphone> better write one 10:06:40 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 10:09:48 <andythenorth> :( 10:09:58 <andythenorth> squirrely 10:10:07 <andythenorth> also idea 10:10:12 <andythenorth> donât have one 10:10:18 * andythenorth -> shops 10:10:20 <andythenorth> not ships 10:10:22 <andythenorth> biab 10:10:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:10:24 <Pikkaphone> what's a good goal? 10:10:54 <Pikkaphone> that's where I get stuck 10:12:36 <frosch123> challening to play a different play style 10:12:39 <frosch123> +g 10:13:12 <frosch123> transporting stuff in unusual ways 10:13:18 <Alberth> deliver stuff by ship? 10:13:27 <Alberth> not sure you can actually check that :( 10:13:57 <frosch123> i forgot whether the cdist functions have already been committed 10:14:27 <frosch123> but there is a certain chance to check vehicles, whether they carry cargo, where they are from, where they are going to, and what cdist thinks about that 10:18:18 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 10:31:50 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Remote host closed the connection] 11:10:24 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 11:12:04 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 11:20:21 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 11:21:23 *** Pikka [~Octomom@d58-106-56-239.rdl801.qld.optusnet.com.au] has joined #openttd 11:30:45 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Remote host closed the connection] 11:32:24 *** Supercheese is now known as Guest952 11:32:26 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:34:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:34:30 <andythenorth> what ho GS 11:36:15 <Pikka> ho ho, GS 11:37:18 <Pikka> someone's having fun with fireworks out there 11:37:18 *** Guest952 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:40:17 <planetmaker> hi hi 11:40:48 <andythenorth> ho ho GS <- it tells jokes on random intervals? 11:42:10 <Pikka> yes 11:42:17 <Pikka> also look, here's planetmaker to set up the server 11:42:47 <andythenorth> I should release some squid 11:43:19 <planetmaker> no guarantee how stable the connection is from the train, Pikka ;) 11:43:43 <Pikka> andythenorth, I'm looking at your costs ;) 11:43:59 <Pikka> a couple of anomnomnomalies spotted... 11:44:54 <andythenorth> oh indeed 11:45:04 <andythenorth> can I fix? 11:49:04 <Pikka> http://www.tt-forums.net/viewtopic.php?f=67&t=71080&p=1130212#p1130212 11:49:10 <Pikka> here's an airing cupboard, have fun 11:50:41 <andythenorth> ta 11:50:44 <andythenorth> I shall fix 11:50:51 <andythenorth> some were fixed already, but I got board 11:59:22 <andythenorth> ships can only do 79mph 11:59:23 <andythenorth> shamefule 12:04:32 <Alberth> @calc 79*1.6 12:04:32 <DorpsGek> Alberth: 126.4 12:05:30 <Alberth> I don't think you'd want to fly faster than 126km/h over the water, it's not safe :) 12:06:18 <andythenorth> hrm 12:06:34 <andythenorth> I could make the big paddle steamer more expensive 12:06:41 <andythenorth> but then you canât afford it in early game 12:09:09 <LordAro> Alberth, but what if you want to make some of these boats? http://en.wikipedia.org/wiki/Water_speed_record :p 12:09:37 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 12:10:16 <andythenorth> you donât 12:10:16 <Alberth> we'll talk again when there is a real pax service with those boats :p 12:11:17 <Alberth> game doesn't care about weird money-spending hobbies of wealthy tycoons :p 12:11:49 <LordAro> :p 12:21:43 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 12:36:17 *** HerzogDeXtEr [~flex@i59F6DDB8.versanet.de] has joined #openttd 12:37:29 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 12:46:54 <andythenorth> ships fixed 12:46:56 <andythenorth> RC 7 time 12:53:48 <Pikka> splendid 12:54:00 <Pikka> so where's the server? openttdcoop? 12:54:17 <andythenorth> whereâs the GS? o-O 12:54:20 * andythenorth should invent one 12:54:24 <Pikka> what's the goal 12:54:27 <Pikka> ? 13:02:38 <LordAro> "Have fun" 13:02:55 <Pikka> wrong 13:03:13 <LordAro> dang 13:04:26 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 13:07:52 * Pikka will do a new version of av9.8, we can test that too inna multiplayer 13:08:11 <andythenorth> Pikka: I have no imagination for goals :( I can only think of cargo 13:08:15 <andythenorth> or connection goals 13:08:44 <andythenorth> or build an xyz thing in every town 13:08:48 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 13:10:35 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 13:20:39 <frosch123> andythenorth: "no trains"? :p 13:20:55 <frosch123> only rv, tram, ship 13:21:00 <andythenorth> my four year old knows it as âthe train gameâ 13:21:03 <andythenorth> btw 13:21:03 <frosch123> (no aircraft as well) 13:21:27 <andythenorth> frosch123: and a goal? 13:21:45 <andythenorth> you all hate RVs :P 13:22:02 <frosch123> i do not know the town gs good enough 13:22:05 <frosch123> there are too many 13:22:27 <frosch123> so, i guess ncg again :p 13:22:52 <LordAro> eGRVTS + TTRS = easy (and surprisingly fun) RV game 13:23:10 <andythenorth> frosch123: SV = best 13:23:15 <frosch123> i don't like eithe egrvts nor ttrs :p 13:23:21 <frosch123> ogfx+rv is way better 13:23:30 <frosch123> and about any town set is prettier than ttrs 13:23:37 <andythenorth> you can be appalled by how âalphaâ road hog is 13:23:45 <andythenorth> it needs a test 13:32:46 * andythenorth invents first past the post GS 13:32:49 <andythenorth> for multiplayer 13:32:58 <andythenorth> first company to achieve goals wins 13:33:10 <andythenorth> unfair if you have more players [shrug] 13:33:39 <andythenorth> goals are 3 random cargo challenges in a row, you get told the first one, then the second is revealed after completing first, etc 13:33:46 <andythenorth> messes with your ability to plan your network 13:34:15 <andythenorth> cargo challenges themselves are straightforward, just deliver x amount / year (or in total) 13:34:48 <Pikka> same cargo for all players? 13:34:52 <Pikka> head-to-head? 13:35:15 <andythenorth> maybe 13:35:38 <andythenorth> maybe has to be to a specific destination 13:36:00 <andythenorth> dunno 13:36:08 <andythenorth> donât think GS is better for over-thinking it :) 13:36:29 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 13:46:34 <andythenorth> Pikka: are you going render hover zellepins? 13:46:39 <andythenorth> the srn 4 is too small 13:46:44 <andythenorth> and the other thing I have is all wrong 13:47:06 <andythenorth> 70 pax, but no cabins :P 13:47:28 <Pikka> eventually 13:48:06 <andythenorth> the other thing is approximately this http://www.jameshovercraft.co.uk/hover/images/craft/vt2/vt2_headline.jpg 14:01:02 *** luaduck_zzz is now known as luaduck 14:02:55 * Pikka things squiddyships are too cheap, overall :D 14:03:52 <Pikka> although not by much 14:11:59 <Pikka> there 14:12:15 <Pikka> new av9.8, now with rounder capacities 14:12:28 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 14:12:30 <Pikka> 33% fewer helicopters and 100% fewer supersonics 14:13:22 <Pikka> but 33% more small aircraft, including 66% more turboprops. 14:15:26 <Pikka> ugh 14:15:32 <Pikka> I should put in the reduce-costs parameter too 14:16:15 <ccfreak2k> pikkachu 14:16:19 <ccfreak2k> I think I already made this joke. 14:18:36 <Pikka> choo choo 14:32:57 <Pikka> town has noise concerns about airport 14:33:18 <Pikka> build airport further out from town, build bus and mail road connections to town centre, job done 14:33:24 <Pikka> cargodist is alright 14:40:24 <Alberth> town seems a little too concerned at times :) 14:41:15 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 14:57:15 <Pikka> andythenorth, so the sprites for the Pegwell SuperZeppelin aren't final? 14:57:25 <Pikka> lots of pixels and funnywake :) 15:23:12 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 15:28:32 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 15:29:26 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 15:29:42 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 15:30:24 *** gelignite [~gelignite@i5387A0A1.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 15:33:59 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 15:42:38 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 15:43:59 <andythenorth> Pikka: more expensive ships? 15:48:46 <andythenorth> Alberth: town airport controls are boring :( 15:48:52 <andythenorth> imo 15:49:26 <Alberth> I have that problem with air thingies in general 15:53:30 <andythenorth> thereâs probably a config I could edit somewhere :P 15:53:50 <andythenorth> trying to âfixâ air routes in core game is boring 15:55:18 <Pikka> smaller aircraft are nice 15:55:24 <Pikka> smaller towns are nice 15:55:32 <Pikka> av9.8 is nice 15:56:11 <andythenorth> itâs a serious mistake 15:56:14 <andythenorth> AV9 15:56:19 <andythenorth> allegedly 15:56:23 <andythenorth> I like it 15:56:35 <andythenorth> easy choices 15:56:37 <andythenorth> âplane" 15:56:39 <andythenorth> âbig plane" 15:56:46 <andythenorth> âhelichop chop" 15:57:48 <andythenorth> Pikka: penguin hoverzellepin is just ogfx sprites 15:57:57 <andythenorth> not really right 15:59:53 <Pikka> hmm 16:00:40 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 16:01:19 <andythenorth> also I should expensiver the ships? 16:01:34 <Pikka> dunno 16:01:39 <Pikka> cop out and make it a parameter 16:06:34 <andythenorth> nah 16:06:38 <andythenorth> game has that already isnât it 16:06:54 <andythenorth> when I looked today, I thought they are bit cheap 16:07:01 <andythenorth> maybe run cost should go up 16:07:13 <andythenorth> I didnât test in a game though 16:07:25 <andythenorth> if buy cost is too high, itâs too boring in early game 16:14:31 <Pikka> who builds ships first thing though? 16:22:18 <andythenorth> andythenorth does 16:22:26 <Wolf01> me too 16:31:09 <andythenorth> variable buy costs? o_O 16:31:13 <andythenorth> first one is cheap⊠16:31:15 <andythenorth> like drugs 16:35:56 <Alberth> wouldn't the current year be much easier than? 16:36:00 <Alberth> *then 16:36:55 <andythenorth> or length of game 16:36:57 <andythenorth> dunno 16:37:03 <andythenorth> Iâm going to leave them alone for now 16:37:05 <andythenorth> test game? o_O 16:37:10 <andythenorth> where is server? 16:37:12 <Alberth> sounds like a good idea 16:37:35 <Alberth> make them relatively correct against each other 16:37:57 <Alberth> perhaps also against some other newgrfs, that's bonus 16:38:09 <Alberth> and otherwise people will use a basecost grf 16:38:42 <frosch123> yeah, triple running cost when attaching wagons of different grf 16:39:13 <andythenorth> ho chuggles 16:41:08 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:41:50 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:44:08 <keoz> any way for a gamescript to know what GRF's are used ? 16:46:25 <frosch123> nope 16:46:57 <keoz> k :) 16:47:07 <andythenorth> âcapture the castleâ GS? 16:47:16 <andythenorth> try and win as many towns as possible 16:47:22 <andythenorth> each town has a win criteria 16:48:05 <Pikka> splendid 16:48:20 <andythenorth> play against other people, or against the clock 16:48:29 <planetmaker> that actually is a great idea indeed 16:48:34 <andythenorth> do a scenario version, run a league table 16:48:41 <andythenorth> wish we could change vehicle sets on scenarios :P 16:48:50 <Pikka> nope 16:48:53 <Pikka> "can't" be done D; 16:49:05 <Pikka> so where's the server? openttdcoop? 16:49:24 <andythenorth> anyone made a save? 16:49:32 <andythenorth> 1.4.2 game? 16:49:35 <planetmaker> could try setting up one after I filled my fridge. That's something which needs doing about now :) 16:49:37 <andythenorth> whereâs the channel? 16:49:41 <Pikka> eh, 1.4.2 16:49:46 <andythenorth> I have to bath two children and make them sleep 16:49:49 <Pikka> why not "latest" 16:49:49 <andythenorth> takes ~hours 16:49:50 <Pikka> ? 16:50:01 <frosch123> we want nightly for steam 16:50:04 <planetmaker> 'lastest' after nightly is run soonish 16:50:09 <Pikka> yes 16:50:38 <planetmaker> we would join #openttdcoop.nightly for that. But need to go for 30 minutes now... be back then and will see what I can get running 16:51:11 <frosch123> so, what gs? 16:51:59 <andythenorth> SV of course 16:52:10 <andythenorth> which FIRS? 16:52:13 <andythenorth> or not FIRS 16:52:22 <Pikka> heart of darkness of course 16:52:29 <andythenorth> where is Bob Industries Renewal 16:52:31 <andythenorth> ? 16:52:32 <frosch123> i am thinking about: train limit=0, sea-level=70%, yeti, av9, squid, ogfx+rv, heqs 16:52:38 <Pikka> or yeti 16:52:50 <andythenorth> if yeti, weâd all better download now... 16:53:04 * andythenorth does that 16:53:05 <frosch123> using yeti has the advantage that andy can contentrate on squid, instead of firs :p 16:53:16 <Pikka> we should trains though 16:53:29 <frosch123> ok, but still sea level 70 16:53:38 <frosch123> with short bridges, so trains are useless :p 16:53:38 <andythenorth> horsey 16:53:45 <andythenorth> slow expensive bridges grf 16:53:50 <Pikka> it's boring without any trains 16:53:55 <Pikka> horsey indeed 16:54:00 <andythenorth> termite 16:54:06 <Pikka> horse + 10cc? more to download :D 16:54:06 <frosch123> what's horsey? 16:54:18 <frosch123> ah, irony? 16:54:23 <frosch123> irony horsey? 16:54:24 <andythenorth> I should make one with only narrow gauge + metro 16:54:28 <andythenorth> that would screw with things 16:54:55 <Pikka> termite is what irish people use to weld rails together 16:54:58 <frosch123> lets' try to de-mess my settings 16:55:11 <frosch123> they always end up with silly test scenarios 16:56:56 <Pikka> did V453000 update yeti, or can still nothing transport uranium? 16:56:59 <Pikka> except NUTS 16:57:43 <andythenorth> can Horsey not? 16:57:53 <Pikka> does it have a "hazardous" wagon? 16:58:23 <andythenorth> yeti is so pretty 16:58:29 <andythenorth> just needs the rest of the game redrawing to suit 16:59:10 <andythenorth> hmm 16:59:17 <andythenorth> horsey not transporting hazardous 16:59:22 <andythenorth> I can fix that and do another RC 16:59:30 <Pikka> you shouldn't have to 16:59:32 <andythenorth> also why steel twice in yeti? 16:59:37 <frosch123> is it an issue if one cargo type is missing? 17:00:13 <andythenorth> also squid and such not transporting yeti 17:00:13 <Pikka> yeti should define one of the standard cargo classes for uranium, so that vehicle sets without special hazardous wagons can still transport it 17:00:18 <andythenorth> well 17:00:19 <andythenorth> yes 17:00:31 <andythenorth> I do have a list of refits that is supposed to be all classes 17:00:40 <andythenorth> but I left out hazardous because itâs stupid on its own 17:00:45 <frosch123> no transports for yeti would be an issue :) 17:00:53 <frosch123> so, no yeti? 17:01:01 <frosch123> just ogfx+industries? 17:01:14 <Pikka> tai! no, not tai. 17:01:21 <andythenorth> tai has industries? 17:02:16 <Pikka> old tai 17:02:31 <andythenorth> sounds like a cologne 17:03:15 <Pikka> maybe 17:04:11 <Pikka> hmm 17:04:25 <Pikka> av9.8 would be able to transport yeti uranium 17:04:27 <frosch123> hmm, sv won't work with islands 17:04:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:04:27 *** kais58_ is now known as kais58|AFK 17:04:37 <frosch123> you need a proper target area 17:04:57 <andythenorth> Iâve done it with islands 17:05:03 <Pikka> big islands 17:05:05 <andythenorth> gets a bit intense on ships 17:05:13 <andythenorth> itâs actually easier with ships, less contention 17:05:24 <andythenorth> My last game was 8 industries or so 17:05:45 <andythenorth> also I am bored of seeing FIRS so ANother industry grf is good 17:05:52 <Pikka> make sure you set the cost reduction parameter in av9 :D 17:07:35 <andythenorth> also 90â curves on or ships are borked 17:08:17 <kalenz_> frosch123: btw, my question earlier was because of this : http://forum.squirrel-lang.org/default.aspx?g=posts&m=8393 17:08:24 <kalenz_> So good thing builtins are deactivated 17:13:52 <frosch123> kalenz_: official squirrel development is about version 3 17:14:07 <frosch123> we use version 2 with quite a number of custom fixes meanwhile 17:15:04 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:15:31 *** Markk_ [mark@h30n15-nt-a11.ias.bredband.telia.com] has joined #openttd 17:15:43 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 17:16:57 *** TrueBrain_ [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 17:17:38 *** Markk [mark@h30n15-nt-a11.ias.bredband.telia.com] has quit [Ping timeout: 480 seconds] 17:17:38 *** Markk_ is now known as Markk 17:21:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 17:21:23 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 17:22:49 <andythenorth> V453000: so are you fixing YETI uranium class? o_O Or I should fix my grfs? 17:24:21 *** Djohaal [~Djohaal@189.114.239.220.dynamic.adsl.gvt.net.br] has joined #openttd 17:25:05 *** gelignite [~gelignite@i5387A0A1.versanet.de] has joined #openttd 17:25:25 <frosch123> termite disabled due to fatal error using invalid id 17:25:37 <frosch123> what's that about? 17:25:41 <frosch123> should i read the readme? 17:30:35 <Alberth> maybe it only works together with iron horse? 17:30:43 <frosch123> i am using iron horse 17:30:49 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 17:34:48 <frosch123> http://devs.openttd.org/~frosch/sv20140830.sav <- that's the type of map and settings i have in mind 17:35:07 <frosch123> but it needs sorting out why termite is broken, or we need to remove it 17:35:10 <andythenorth> frosch123: dunno what the termite error is :O 17:35:54 <andythenorth> working for me in 1.4.2 17:35:58 <andythenorth> using termite 0.3 17:37:45 <frosch123> well, check the save :) 17:40:09 <andythenorth> frosch123: works for me 17:40:20 * andythenorth wonders if base set issue 17:40:50 <frosch123> base set issue? :p that would be a bug as well :) 17:41:29 * andythenorth adds missing grfs 17:41:33 <andythenorth> itâs a conflict with something 17:42:20 <andythenorth> frosch123: itâs a conflict with FRISS 17:42:31 <andythenorth> moving termite up disables FRISS 17:42:47 <andythenorth> VAST objects not on bananas btw 17:43:00 <frosch123> really, how did i get them then? 17:44:04 <andythenorth> coop pack? 17:45:23 <DorpsGek> Commit by translators :: r26763 trunk/src/lang/korean.txt (2014-08-30 17:45:19 UTC) 17:45:24 <DorpsGek> -Update from WebTranslator v3.0: 17:45:25 <DorpsGek> korean - 41 changes by telk5093 17:46:17 <frosch123> http://devs.openttd.org/~frosch/sv20140830_2.sav <- that's my suggestion then 17:47:38 <andythenorth> no hog :) 17:47:50 <andythenorth> oh well, itâs bad to look at right now anyway 17:48:10 <frosch123> ah, forgot that :) 17:48:14 <frosch123> does it need adding? 17:49:55 <andythenorth> up to you 17:49:59 <andythenorth> itâs playable, but ugly 17:50:26 <frosch123> ok, then i choose to not regenerate more maps :) 17:50:32 <frosch123> needed several tries to get some islands 17:54:40 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:54:43 *** mode/#openttd [+v glx] by ChanServ 17:57:43 <Alberth> quite a few islands even :) 18:00:01 <keoz> V453000: is it intended that all the houses' cargo production/acceptance appears as completely disabled when running YETI ? 18:01:25 <Sylf> I'm thinking using yeti in city growth game isn't the best idea 18:01:48 <keoz> Yeah that's what I was thinking :) 18:01:53 <Sylf> all yeti cargoes are not stuff accepted by houses etc 18:04:04 <keoz> Well it is possible if considering Workers Yards as the equivalent of houses, in regard to growth triggering. 18:04:33 *** kais58|AFK is now known as kais58_ 18:04:59 <Alberth> or cargo to industries of the town in general? 18:05:42 <keoz> That's already technically integrated. Category 4. 18:06:16 <Alberth> ok, just making a suggestion 18:06:23 <keoz> No problem :) 18:07:06 <keoz> I were more thinking in merging workers/food/goods in only one cat. 18:07:27 <keoz> s/goods/building/materials/ 18:08:02 <keoz> Anyway. Time for a beer. 18:08:09 <Sylf> yeti doesn't have "goods", so you know 18:08:49 <Alberth> yeti doesn't have beer, does it? 18:09:01 <Sylf> it should! 18:09:12 <Sylf> beer makes better workers 18:09:15 <keoz> V453000: there's an important feature request here. 18:12:08 <keoz> Alberth: actually i'm thinking that you're right about cargo to industries in general, since in any case, it doesn't matter whether cargos are delivered to houses or industries. 18:12:31 <keoz> Hence, workers arriving to a town industry are the same as pax arriving to towns. 18:12:57 <Alberth> yeti does have grain and fruit :) 18:14:00 <keoz> I count all cargos in any case in my script. Raw materials are requested by cities only when becoming really big. 18:14:24 <keoz> The idea is that you have a full growth only if you have some local industry 18:14:57 <Alberth> k 18:15:21 <Alberth> I only played a growth script a looong time ago 18:15:27 * andythenorth never has 18:15:33 <Alberth> nowadays there are sooo many :) 18:15:33 <keoz> There are a lot now 18:15:42 <andythenorth> itâs a growth industry 18:15:48 <keoz> :) 18:15:52 <keoz> indeed 18:15:57 <andythenorth> what challenges for capture the castle GS? 18:16:04 <andythenorth> - deliver x amount of cargo 18:16:11 <andythenorth> - pick up x amount of cargo? 18:16:13 <keoz> deliver fish in mountains 18:16:17 <andythenorth> - build industries? 18:16:22 <andythenorth> - build other stuff? 18:16:23 <Alberth> transport pax 18:16:25 <andythenorth> - average rating? 18:16:34 <planetmaker> - grow to size X 18:16:45 <planetmaker> - have at least X industries of type Y 18:16:54 <planetmaker> (serviced with > 50% or so) 18:17:05 <Sylf> yeah, usually they're for those kind of challenges set by the scripts, useful for the young players of today who can't set their own goals 18:17:07 <Alberth> move x pax / month 18:17:29 <planetmaker> - pickup pax / mail by each transport mode (rail/air/road/trains) 18:17:39 <keoz> Sylf: you're speaking about growth scripts ? 18:18:01 <Sylf> actually, any goal scripts 18:18:27 <keoz> 'cause a script doesn't necessarily has goals :) 18:18:28 <Alberth> Sylf: one of the fun parts is that you don't know what you have to do 18:18:47 <andythenorth> Sylf: expand the argumentâŠ? 18:18:49 <Alberth> it forces you to so things you normally never do 18:19:05 <Alberth> *do 18:19:10 <andythenorth> this is the argument that people are losing the ability to be exploratory and playful and originally creative? 18:19:10 <Pikka> andy: I'm working on it. :P 18:19:10 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Remote host closed the connection] 18:19:26 <Pikka> @ what challenges for capture the castle GS? 18:20:42 <Alberth> fund an industry 18:21:03 <Sylf> andythenorth, pretty much. people losing their own creativity to set their own unique goals 18:22:04 <andythenorth> you see, I want to agree, because itâs fashionable to do so 18:22:08 <andythenorth> but I kind of don't 18:22:42 <andythenorth> even though I see plenty of evidence in the twenty-somethingâs I employ that they are a bit lost with simple win conditions 18:22:59 <Pikka> better than wimple sin conditions 18:23:02 <andythenorth> but I have played 10 years of ottd, and frankly the sandbox thing gets fricking old 18:23:09 <andythenorth> wimple sin is a different GS 18:23:14 <andythenorth> weâd need new sprites 18:23:17 <Pikka> we would 18:23:31 <andythenorth> * a bit lost without simple win conditions 18:23:44 <Pikka> and I dunno, kids these days and their minecraft 18:23:50 <Pikka> they're doing alright in a sandbox 18:24:15 <andythenorth> kids these days and their Tiny Tower, Pocket Rocket Trains, How to Train Your Dragon, Disco Zoo, Dragons, more Dragons 18:24:18 <Alberth> generalizing is always useful to prove either side :) 18:24:26 <andythenorth> theyâre all goal objected and âlevel upâ and crap 18:24:35 <andythenorth> but my four year old just ignores all that and sandboxes 18:24:42 <andythenorth> he doesnât even make rational economic decisions :( 18:24:48 <Pikka> shameful 18:24:51 <andythenorth> I know 18:24:59 <Sylf> :) That's the power of 4 year old 18:25:00 <andythenorth> heâll buy the least optimised thing 18:25:03 <andythenorth> inside Iâm screaming 18:25:08 <andythenorth> and outside Iâm screaming 18:25:09 <Sylf> somehow, they lose that creativity between that and 14 18:25:42 <Alberth> you have to work on keeping it 18:25:43 <Pikka> the youf of today 18:26:51 <Pikka> I think most people have always responded better to wimple sin conditions 18:27:18 <andythenorth> apparently thereâs less of that about 18:27:18 <Alberth> instant positive feedback is always good 18:27:21 <andythenorth> due to social media 18:27:22 <Pikka> you see it in games more nowadays because you have more games being made by slick marketing types 18:27:33 <Pikka> rather than spotty herberts in their attic 18:27:34 <andythenorth> most iOS games are bollocks from what I can see 18:27:36 <Pikka> like chris sawyer 18:27:37 <andythenorth> shockingly poor 18:28:02 <Alberth> it sells, and everybody plays it for a week, and then moves on to the next game 18:28:04 <andythenorth> also, sometimes working all this crap out is fun: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3087400 18:28:21 <andythenorth> but mostly Iâd rather have instructions and build something from a Lego box 18:28:39 <andythenorth> due to ermâŠrelaxing 18:28:53 <andythenorth> I have enough creative personal goal setting all day long 18:28:57 <Pikka> ehh 18:28:58 <andythenorth> plus my wife has goals for me 18:29:03 <andythenorth> so GS for me 18:29:16 <Sylf> :D 18:29:21 <Pikka> not to mention lego is a really, really crap material for building complex mechanical machines 18:29:25 <Pikka> far too much give and flex 18:29:29 <andythenorth> part of the challenge... 18:29:30 <Pikka> :) 18:29:41 <Pikka> my brother has a good model of the story bridge 18:29:43 <andythenorth> try build a crawler that doesnât tear itself apart 18:29:49 <Pikka> but it doesn't do anything except look like the story bridge 18:30:10 <andythenorth> oh yes, this https://www.flickr.com/photos/andythenorth/14071162377/ 18:32:19 <Pikka> you broke it 18:32:29 <planetmaker> so... did we have a savegame? 18:32:39 <planetmaker> r26762 18:32:51 <Pikka> frosch123 had one 18:33:11 <Alberth> (19:46:17) frosch123: http://devs.openttd.org/~frosch/sv20140830_2.sav <- that's my suggestion then 18:34:41 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 18:42:20 <andythenorth> chief playtester https://www.flickr.com/photos/andythenorth/14264456221/ 18:42:45 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 18:42:54 <andythenorth> I should finish this one, it has been around for about 6 years :P https://www.flickr.com/photos/andythenorth/14085396420/ 18:43:48 <Pikka> nice trucks, too 18:44:50 <andythenorth> have to compress scale isnât it 18:44:53 <andythenorth> not too much realisms 18:45:02 <Pikka> lego is fun 18:45:03 <Pikka> but 18:45:13 <Pikka> cg is less dusty 18:45:23 <Pikka> not to mention less expensive 18:45:33 <andythenorth> also 18:45:34 <andythenorth> yes 18:47:39 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 18:51:20 *** Djohaal [~Djohaal@189.114.239.220.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 18:55:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 18:56:14 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:01:57 *** Pereba [~UserNick@177.17.85.253] has joined #openttd 19:57:38 *** FUZxxl [~fuz@d00m.org] has joined #openttd 19:57:39 <FUZxxl> Hello! 19:58:21 <FUZxxl> I'd like to know if there is an efficient design for a change between right-hand traffic and left-hand traffic. 19:58:44 <FUZxxl> I need this because I made a construction mistake before and now a rather large line comes out in the wrong orientation. 19:59:33 <planetmaker> FUZxxl, just build a bridge for one direction over the other direction? 19:59:43 <planetmaker> and if you want it efficient, double that bridge 20:00:05 <FUZxxl> Yeah, that's a bit like what I did. 20:00:18 <FUZxxl> I made a diagonal rail for one side and a tunnel below it for the other side. 20:00:32 <FUZxxl> I suck at junctions. 20:00:50 <Alberth> just practice more :) 20:01:04 <FUZxxl> thank you 20:05:25 <Alberth> don't worry too much about it, I have been playing openttd for 7 years, and still build junctions mostly at random until it works :) 20:06:12 <Alberth> of course it doesn't help I don't terraform, so every junction is unique just due to landscape :) 20:10:00 <planetmaker> on the contrary. That helps a lot, I think 20:10:13 <planetmaker> As only that way it teaches you to make the best of what's possible :) 20:10:31 <planetmaker> building identical on flat surfaces is boring after doing 3 times the same thing :) 20:10:41 <planetmaker> (but you agree there, for sure :) ) 20:21:23 <FUZxxl> true. 20:21:50 <FUZxxl> And here I am, stuck with OpenTTD 1.3.3 because of Debian. 20:22:46 <planetmaker> no, you aren't 20:22:53 <planetmaker> http://www.openttd.org/download-stable 20:23:25 <planetmaker> either get that debian package and install it. Or simply get the generic archive and unzip it into a dir of your choice 20:23:57 <FUZxxl> I have a slight dislike for introducing foreign packages into my system. They tend to cause trouble. 20:24:22 <planetmaker> well. The debian maintainer of that package is OpenTTD developer ;) 20:24:31 <FUZxxl> hehe 20:24:41 <planetmaker> or just use the generic download, unzip and enjoy. OpenTTD needs no install 20:25:09 <FUZxxl> true. 20:35:06 <FUZxxl> btw, the map in the game menu 20:35:10 <FUZxxl> is it auto-generated? 20:37:17 <Alberth> no, it's hand made, we have a competition to make a new map 20:37:28 <FUZxxl> ah, I see. 20:37:35 <FUZxxl> How many maps are there? 20:37:59 <planetmaker> only one. But millions of random ones 20:38:11 <FUZxxl> ah, I see. 20:38:23 <planetmaker> http://devs.openttd.org/~planetmaker/titlegame/ <-- that was the competition, though, if you're interested 20:38:33 <FUZxxl> And I guess the game selects a different part of the map every time it launches? 20:38:41 <planetmaker> no, always the same 20:39:00 <planetmaker> the upper left corner is fixed to the upper left corner of your window 20:39:02 <FUZxxl> huch? 20:39:04 <FUZxxl> okay... 20:39:22 <planetmaker> you're talking about the title screen, yes? 20:39:38 <planetmaker> and 1.3.x has different than 1.4.x 20:39:43 <planetmaker> we change every year 20:39:46 <FUZxxl> ah, I see. 20:39:50 <FUZxxl> That makes sense. 20:40:09 <planetmaker> or round about. Depends whether I remember in a timely manner :P 20:40:55 <FUZxxl> Your game rocks. 20:42:31 <FUZxxl> But I suck at playing it. 20:42:45 <FUZxxl> 30 years in, I try to expand to new towns. 20:42:54 <FUZxxl> But some of them won't let me build stations. 20:43:01 <planetmaker> depends on how you define 'success'. A game is successful, if you enjoy your time playing it :) 20:43:16 <planetmaker> and yeah, towns remember when you cut down trees 20:43:22 <planetmaker> even when it's for tracks or stations 20:45:09 <FUZxxl> :-) 20:45:30 <FUZxxl> I usually go there and plant a bunch of new trees but that's often quite cumbersome. 20:45:49 <FUZxxl> BTW, does plating trees where trees already exist raise your approval raitings? 20:46:47 <planetmaker> it doesn't. 20:47:03 <planetmaker> tactics which works: first delete all trees in a towns vicinity. Then plant them all anew :P 20:47:31 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 20:47:45 * Alberth usually moves to a different town that wants my services :) 20:48:09 <Alberth> but I concentrate on industries mostly 20:48:39 <glx> planetmaker: yeah your rating can't drop under the lower level anyway :) 20:51:10 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Read error: Operation timed out] 20:52:26 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 20:53:42 <FUZxxl> planetmaker: yepp, that works. 20:56:28 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 21:06:44 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 21:06:57 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 21:11:50 <planetmaker> Supercheese, is https://bugs.openttd.org/task/6098 thus considered resolved? 21:13:21 <Supercheese> has the string been changed? It's a really minor thing, but it should be "beginning" rather than "begin" 21:13:55 <Supercheese> My initial suggestion was made late at night, frosch rightly corrected my first suggestion 21:14:31 <frosch123> noone committed :) 21:14:43 <Supercheese> Yeah I see no changes as of yet 21:15:05 <Supercheese> it is, of course, hardly a game-breaking issue :P 21:15:16 <planetmaker> I read your comment as 'oh, frosch is right' 21:15:44 <Supercheese> Yes, "frosch is right, it should be changed to "front" or "beginning", but a change is still required" 21:16:02 <Supercheese> "...wrapping around at the begin" 21:16:06 <Supercheese> is clearly a typo 21:17:35 <frosch123> it's programmer's english :) 21:17:52 <frosch123> containers always have a begni() and a end() method :) 21:21:42 <Rubidium> why would it be "beginning" and "end", and thus not "ending"? 21:23:03 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 21:23:25 <Rubidium> otherwise... we could change begin with rend to be even more "right" 21:23:45 <__ln__> hmm, so "begin" is not a noun at all..? container function naming is evil then. blame bjarne? 21:24:59 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 21:29:48 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 21:31:14 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has joined #openttd 21:31:19 *** luaduck is now known as luaduck_zzz 21:41:12 <Eddi|zuHause> __ln__: functions are (usually) actions, so they should be a verb? 21:42:02 <Eddi|zuHause> loads of functions have the name "do_x" 21:42:29 <Eddi|zuHause> also it's "sort" and not "sorting" 21:44:15 <Eddi|zuHause> what to do with GreyFurryThingThatMakesMiauEvenThoughItJustGotFood? 21:49:42 <glx> open the door ? 21:52:11 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 21:52:31 *** Progman [~progman@p57A1AD67.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:57:53 <andythenorth> good night 21:58:02 <frosch123> night 21:58:03 <Alberth> night andy 21:58:06 *** frosch123 [~frosch@frnk-4d012e59.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:58:06 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:02:00 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:05:58 *** Pikka [~Octomom@d58-106-56-239.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 22:24:44 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 22:39:51 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 22:56:44 *** luaduck_zzz is now known as luaduck 23:08:21 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 23:31:52 *** glx is now known as Guest1010 23:31:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 23:31:55 *** mode/#openttd [+v glx] by ChanServ 23:34:14 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 23:37:59 *** Guest1010 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:54:34 *** Djohaal [~Djohaal@189.114.239.220.dynamic.adsl.gvt.net.br] has joined #openttd 23:56:47 *** Djohaal_ [~Djohaal@189.58.3.34.dynamic.adsl.gvt.net.br] has joined #openttd