Log for #openttd on 22nd September 2014:
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06:00:45  <andythenorth> SBB set o_O
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06:13:31  <liq3> andythenorth: SBB?
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06:30:26  <peter1138> Uh... blind users?
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06:31:17  <planetmaker> moin
06:35:01  <Supercheese> Seems like peter1138 found:
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06:42:48  <Supercheese> Hmmm
06:43:11  <Supercheese> some odd stuff going on here in the Content Download window: "This is a replacement for an existing Base graphics"
06:43:27  <Supercheese> it works fine for most things ("This is a replacement for an existing NewGRF/AI")
06:43:33  <Supercheese> but base sets have odd wording
06:44:00  <Supercheese> perhaps it should be reworded to "Base graphics set"?
06:44:42  <planetmaker> sounds like, yes
06:44:43  <Supercheese> oh wait that string is used elsewhere, hmmm
06:44:53  <Supercheese> same string as in the actual content type column
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06:45:11  <Supercheese> better check source...
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06:50:13  <Supercheese> Yeah hmm wouldn't work well to just change the offending strings
06:50:49  <Supercheese> at least aesthetically, it would further widen the Type column in the content download window
06:51:57  <peter1138> Where do you see the text "this is a replacement"?
06:52:22  <Supercheese> ok, steps to reproduce: 1) Have an old version of something (AI/grf/etc) downloaded
06:52:33  <Supercheese> preferably previously via Bananas
06:52:36  <peter1138> Ah, okay
06:52:41  <Supercheese> 2) Check content downloading
06:52:42  <peter1138> Understood :)
06:52:48  <Supercheese> and yeah you get the rest
06:53:05  <Supercheese> STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}This is a replacement for an existing {STRING}
06:53:22  <Supercheese> it pulls the {STRING} from STR_CONTENT_TYPE_BASE_GRAPHICS et al.
06:54:22  <Supercheese> so perhaps the detail update string should be reworded, lemme think
06:56:14  <Supercheese> "This is a replacement for an existing {STRING} file" might work, or can things be more than one file?
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06:57:21  <planetmaker> well, yes. You can unpack the archives you download from bananas
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06:57:42  <planetmaker> then it contains grf(s) and documentations. Or an AI usually has several nut files
06:57:53  <V453000> nutnut
06:57:57  <Supercheese> Hmm
06:58:48  <Supercheese> "This is a replacement for an existing {STRING} package"  has the inverse problem, what if the thing is only a single file
06:59:05  <Supercheese> although it is automatically .tar'd is it not?
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06:59:47  * peter1138 ponders these button sizes
07:00:01  <Supercheese> they are a bit vertically challenged
07:00:02  <andythenorth> screenshot?
07:00:06  <planetmaker> Supercheese, not automatically. But if you use bananas, then yes
07:00:08  * Supercheese wouldn't mind a taller set of buttons
07:00:19  <Supercheese> andythenorth: Content download window
07:00:21  <planetmaker> and even a single file can be considered a package. That way it works better (I think)
07:00:36  <Supercheese> "This is a replacement for an existing {STRING} package" would alleviate the awkward grammar methinks
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07:00:37  <peter1138> andythenorth, same as yesterday :)
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07:00:53  <peter1138> But, pixel-perfect-wise... Hmm...
07:01:05  <Supercheese> although it still has some odd capitalization
07:01:38  <peter1138> They're 66 pixels, which is 64 + 2 for the lines. But the sprites sometimes overlap, so they overlap even more at 2x.
07:02:15  <Supercheese> "This is a replacement for an existing Game script" odd to have the capital floating there
07:02:28  <andythenorth> wrong
07:02:33  <Supercheese> minor issues
07:29:29  <andythenorth> herp
07:29:39  <andythenorth> maybe this set needs *more* vehicles not fewer
07:29:41  <andythenorth> how odd
07:31:59  <peter1138> Yes.
07:35:23  <Supercheese> Maybe it needs Moor vehicles, i.e. camels
07:35:31  <Supercheese> cameltrains
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07:37:43  <andythenorth> anyone tried SBB set yet?
07:38:16  * Supercheese has not
07:40:45  <Supercheese> Apparently the author recommends Squid/FISH, CHIPS, FIRS and HEQS
07:40:49  <Supercheese> :)
07:41:29  <Supercheese> along with many other grfs, of course
07:41:39  <peter1138> 315KB
07:41:44  <peter1138> Not exactly exhaustive.
07:42:46  <andythenorth> I should finish the Blue Danube roster for Squid :P
07:42:49  <andythenorth> moar river boats
07:42:58  <andythenorth> 'should'
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08:01:32  <DorpsGek> Commit by peter1138 :: r26906 /trunk/src (5 files) (2014-09-22 08:01:25 UTC)
08:01:33  <DorpsGek> -Codechange: Scale depot and station picker buttons by GUI zoom level.
08:01:45  <Supercheese> ooh
08:02:29  <peter1138> don't go getting ideas
08:02:56  <peter1138> like this
08:18:17  <V453000> ugly++
08:18:41  <V453000> fitting to the setting though
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08:20:13  <peter1138> if you had a high-dpi screen, it'd be handy
08:20:29  <peter1138> (and if your graphics set includes zoomed in sprites, they get used)
08:22:11  <V453000> :D
08:22:34  <V453000> well I am a bit sceptical to why even have a high dpi screen
08:24:21  <peter1138> Also... why the fuck does zBase use alpha for tile edges?
08:25:05  <V453000> because it requires serious lot of work to get them away from there
08:25:16  <V453000> they got that way from the render
08:25:19  <peter1138> Just a mask.
08:25:23  <V453000> but what mask
08:25:37  <Supercheese> Majora's Mask
08:25:39  <V453000> creating the precise pixel mask isnt easy, I tried
08:25:53  <V453000> tiles dont seem to want to come together well
08:26:11  <V453000> (I have everything working "fine", but getting all combinations to fit together perfectly seems impossible)
08:26:39  <V453000> other than that Zephyris probably simply wanted quantity and to get the thing done somehow
08:26:55  <V453000> it proved the concept. :)
08:26:58  <peter1138> And that's why it glitches all over the place
08:27:09  <peter1138> And then things are the wrong size
08:27:39  <peter1138> I know, I know, I haven't done any better :p
08:28:40  <V453000> yayz :P
08:28:51  <V453000> me neither yet
08:35:28  <peter1138> i seem to remember starting something with sketchup, haha
08:36:35  <Supercheese> Sketchup is nice, much easier to use than blender or 3ds max :P
08:36:57  <Supercheese> it can render stuffs well enough for some purposes
08:36:58  <peter1138> rendering options limited though
08:37:14  * Supercheese uses it on occasion for rendering Newgrf sprites
08:37:38  <Supercheese> wouldn't do anything remotely close to Yetis though
08:37:43  <peter1138> also it only runs on toy OSes
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08:38:19  <Supercheese> It's like Sketchup is to blender/3ds max as GRFmaker is to raw NFO
08:38:45  <Supercheese> although I've never actually used GRFmaker to validate that analogy
08:38:45  <V453000> you can actually get nice stuff from sketchup with Vray :P
08:40:45  <peter1138> If only there was a linux port :(
08:40:52  <peter1138> I tried it under wine once, no go.
08:40:57  <V453000> sketchup?
08:41:01  <peter1138> Yeah
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08:41:14  <V453000> go blender go :P
08:41:23  <peter1138> Blender is too hard for my brane
08:42:15  <Supercheese> The mind blends
08:42:23  <Supercheese> forget boggling
08:42:46  <peter1138> I have tried. Every time I need to look up the keystrokes...
08:43:18  <Supercheese> Sketchup UI vs. Blender UI is like Windows 7 vs. DOS
08:43:34  <Supercheese> ok maybe not quite but that's the idea
08:45:15  <V453000> blender UI LOOKS nice
08:45:20  <V453000> but using it felt like hell to me too
08:45:27  <V453000> didnt get very far either
08:45:47  <Supercheese> they are both GUIs, so my analogy was poor
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08:46:42  <Supercheese> but if anything needs a dose of Saint Exupery, methinks it's Blender
08:48:11  * Supercheese still has no idea how to translate "block signal"
08:48:14  <V453000> dafuk with SE
08:48:57  <Supercheese> it's referring to his quote, "perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away"
08:49:12  <Supercheese> made famous by Civilization 4, among other references
08:49:32  <Supercheese> andy
08:49:39  <Supercheese> andy's been on an SE kick
08:49:50  <Supercheese> (stupid apostrophe and enter keys' proximity)
08:49:59  <Eddi|zuHause> i don't think i've ever heard that quote before civ4
08:50:15  <Supercheese> well, someone had to have translated it from French first :P
08:50:42  <Eddi|zuHause> and every kid knows saint-exupéry
08:50:48  <Eddi|zuHause> (well, almost)
08:51:13  <Supercheese> insofar as they know of any French aviator, I suppose
08:51:43  <Eddi|zuHause> i don't think even many adults know that...
08:52:16  <Supercheese> I ended up looking up any quotee from Civ4 that I did not know about
08:53:08  <Supercheese> except the ones voiced by Sid, ugh he was horrible compared to Nimoy
08:53:42  <Eddi|zuHause> that obviously doesn't apply to the german translation
08:54:02  <Supercheese> and accompanying voiceover I presume
08:54:48  <Eddi|zuHause> yes, the voiceover is translated as well
08:56:44  <V453000> lol
08:56:48  <V453000> now I get it Supercheese
08:56:52  <V453000> andy removed all of this vehicles?
08:56:56  <V453000> perfect grf?
08:56:59  <V453000> or something like that? :P
08:57:09  <Supercheese> pretty much aye
08:57:25  <Supercheese> also Av8/UKRS had the same treatment
08:58:12  <V453000> well on the bright side, realizing trains with bad stats are useless, is valid
08:58:24  <V453000> but I would have instead attempted to give them a use to use the sprites
08:58:34  <V453000> up to them :)
08:59:02  <Supercheese> Yeah, the argument "inclusion for inclusion's sake"/"it existed IRL so it should be in the grf" isn't the strongest
08:59:39  <Supercheese> although I am all for more content for more content's sake, the line does need to be drawn somewhere
08:59:59  <V453000> well yeah
09:00:46  * Supercheese should sleep
09:00:51  <V453000> I would just say that necessarily removing vehicles is not making a newGRF better even if they are useless .. easier to read, perhaps. But making new use for new vehicles or the current ones, is improvement
09:00:55  <V453000> kay :P
09:05:33  <Eddi|zuHause> wtf.... even V is more agreeing on the open-ended V-scale of opposing opinions than andy :p
09:07:33  <V453000> idontgetwhatyoujustsaid
09:17:01  <andythenorth> Supercheese: yeah, that quote
09:17:23  <andythenorth> I don’t know when I heard it, but probably 20 years ago or so
09:17:24  <andythenorth> at least
09:17:31  <andythenorth> maybe in connection with editing books or films
09:17:45  <peter1138> I don't think that quote applies to newgrfs :p
09:17:56  <andythenorth> newgrfs aren’t perfectible
09:18:15  <peter1138> 10cc is rather boring compared to UKRS
09:18:17  <andythenorth> they don’t stand alone like a book or a film
09:18:18  <V453000> it does in a way peter1138, but that doesnt mean to take away things, but to make things un-takeaway-able :D
09:18:24  <andythenorth> newgrfs fit into a bigger thing
09:18:31  <peter1138> V453000, right
09:19:37  <andythenorth> V453000: eddi said he thinks you are more sane than me
09:19:51  <V453000> that is what I thought and why I dont get it
09:20:21  <andythenorth> it is intriguing
09:20:49  <peter1138> hmm, 10cc has 20 engines in total
09:21:13  <peter1138> ukrs2 has 24 steam engines
09:21:47  <peter1138> 54 engines in total
09:22:28  <andythenorth> turn on the extras
09:22:31  <andythenorth> and the extended set
09:22:46  <andythenorth> that’s what got pikka started on minimals
09:22:50  <andythenorth> or AV8 maybe
09:24:54  <andythenorth> Iron Horse has 28 engines, and it will get some optional horse-maglevs
09:25:40  <V453000> horse maglevs sounds good
09:25:55  <V453000> you are one step to enlightenment with iron slugs
09:26:42  <peter1138> well yes, if you enable extras and addons, you'd expect to get more...
09:27:38  <b_jonas> hehe, horse maglevs
09:27:42  <andythenorth> how many trains in NUTSes?
09:28:18  <V453000> fuckload
09:28:21  <V453000> 100 something I think
09:28:53  <andythenorth> how many years covered?
09:29:52  <V453000> 125 trains looks like
09:29:57  <V453000> 1900-2099
09:30:09  <V453000> but 2070 is last
09:30:13  <V453000> 2099 is just a bonus last slug
09:30:48  <V453000> also good compatibility with expiring vehicles means you can reduce the purchase list length a lot
09:30:58  <peter1138> 106, not including logic trains
09:31:02  <peter1138> oh
09:31:08  <peter1138> i only did up to 2050, heh
09:31:13  <V453000> LOL
09:31:15  <V453000> THE GAME ENDS! :D
09:31:17  <V453000> :P
09:31:17  <peter1138> so yeah, this cut down experience...
09:31:25  <peter1138> i'm sure it's easier to make a coherent set
09:31:32  <peter1138> but lack of choice makes it way less fun
09:31:32  <V453000>
09:32:00  <V453000> what do you mean by coherent
09:32:12  <peter1138> dunno :p
09:32:19  <V453000> oh. :)
09:32:23  <peter1138> understandable? i dunno
09:32:31  <V453000> ah
09:33:04  <peter1138> but i think you started it
09:33:17  <V453000> wat
09:33:19  <peter1138> BAD FEATURES
09:33:23  <V453000> ooh
09:33:23  <V453000> :>
09:33:28  <V453000> andythenorth is guilty
09:33:31  <peter1138> and then all these sets come out with no features at all :p
09:33:55  <V453000> LOL
09:33:58  <V453000> :DDD
09:34:03  <peter1138> Also, GetSpriteSize() is a pain in the arse for vehicle sprites :(
09:34:14  <andythenorth> I blame V453000 for BAD FEATURES
09:34:58  <V453000> well if people are even CONSIDERING that the newgrf is actually PLAYED and adjust functionality to make it played better, that alone is progress :P
09:35:12  <V453000> I blame andythenorth because I feel like blaming him is a good idea
09:35:45  <peter1138> i played ukrs2 with brake vans and all...
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09:37:00  <andythenorth> I think this is not so hard really
09:37:14  <andythenorth> - include SOME BAD FEATURES
09:37:19  <andythenorth> - but NOT TOO MANY
09:37:29  <andythenorth> - there is no right number of vehicles, but BORING CHOICES ARE BORING
09:37:32  <andythenorth> end of file
09:37:52  <V453000> e.g. nuts has 2 main bad features I am aware of
09:37:57  <peter1138> no choices is more boring
09:38:06  <V453000> 1. some trains are slightly overpowered
09:38:10  <V453000> 2. USERS
09:38:28  <V453000> users dont get how to use some trains, bad feature above all
09:38:34  <peter1138> Hmm, wonder how long the grf scan will take over NFS...
09:38:37  <Eddi|zuHause> the choices in train fever are definitely too low
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09:39:24  <Eddi|zuHause> and i think the freight wagon speed limits are too high...
09:39:52  <Eddi|zuHause> as in, double...
09:39:58  <andythenorth> Choose steam.  Choose diesels. Choose electrics. Choose metro. Choose narrow gauge.  Choose box cars, open cars and hoppers.  Choose your friends.  Choose a fucking big television.
09:40:06  <peter1138> Hmm, doesn't take very long at all actually.
09:45:32  <peter1138> Also, dbsetxl (the ancient one) doesn't have all that many engines.
09:46:52  <V453000> yeah one which breaks every other pax train to be rendered useless is enough XD
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10:08:52  <Jiinxs> I've downloaded the BigUI but It wont  change the UI in the savegame I have. Which is a savegame I started without the BigUI. Is there a way around that?
10:16:35  <planetmaker> Jiinxs, you can try to enable biggui as a static newgrf in your openttd.cfg
10:17:22  <planetmaker> easiest way: configure it for use in your next game. Then exit OpenTTD
10:17:47  <planetmaker> open openttd.cfg in editor, move the line with ogfx+biggui from the [newgrf] section to the [newgrf-static] section
10:18:02  <planetmaker> save openttd.cfg and start openttd and you should be ready to go
10:19:36  <Jiinxs> Thanks, I will give that a try.
10:23:36  <Jiinxs> It worked doing the first thing you said =)
10:23:42  <peter1138> cool, hopefully i will make that newgrf obsolete soon
10:23:55  <peter1138> planetmaker, zbase ui is massive btw ;p
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10:28:08  <peter1138>
10:28:13  <peter1138> those icons :S
10:28:35  <andythenorth> hurgh
10:37:33  <planetmaker> peter1138, yes, they are double-size. They should (and must) be reduced to normal
10:37:54  <planetmaker> it's something I'm plan to do eventually...
10:39:07  <peter1138> please :D
10:39:24  <planetmaker> yeah, it's something which has been bugging me for long, too :)
10:39:26  <peter1138> at least the double-size can be kept for 2x
10:39:36  <planetmaker> yup
10:48:00  <__ln__> good news everyone,
10:50:03  <peter1138> Oh god...
10:50:15  <LordAro> burn it, burn it with fire
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10:51:21  <peter1138> Their example is wrong too, it has newlines in it. All the JSON stuff I've used specifically can't have newlines.
10:57:23  <LordAro> depends on the thing really
10:57:35  <LordAro> the point is that whitespace can (largely) be ignored
10:58:53  <V453000> all of the JSON stuff I used could do anything I want it to do
10:59:06  <V453000> unfortuntately I didnt use any :P
11:00:04  <andythenorth> json.dumps
11:01:12  <peter1138> Must've been a dodgy converter, then.
11:01:45  <V453000> dumps :D
11:02:38  <andythenorth> moar trucks
11:02:42  <andythenorth> beer tankers
11:03:04  <V453000> hammer time
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11:18:22  <__ln__> @seen Bjarni
11:18:22  <DorpsGek> __ln__: Bjarni was last seen in #openttd 2 years, 50 weeks, 1 day, 10 hours, 59 minutes, and 15 seconds ago: <Bjarni> heh
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11:19:39  <andythenorth> herp
11:19:40  <andythenorth> it’s Pikkaphone
11:19:57  <Pikkaphone> where?
11:20:00  <peter1138> Ring ring ring ring ring ring ring ring pikkakaphone
11:21:17  <Pikkaphone> what's the do chaps?
11:22:13  <peter1138> 10cc purchase list is... large with double size ui
11:22:34  <planetmaker> you should see it in 4x size then!
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11:23:05  <Pikkaphone> hmm
11:23:36  <Pikkaphone> parameter to smallersize?
11:24:55  <Pikkaphone> 10cc basically has double size ui built in, so I suppose I could just change it if double size ui is going to become optional in ottd
11:25:07  <Pikkaphone> no parameter required, even
11:29:10  <planetmaker> yeah, no parameter :)
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11:38:56  <peter1138> < biiiiig
11:39:16  <andythenorth> nice
11:40:39  <V453000> blid users? :D
11:40:41  <V453000> blind
11:40:48  <peter1138> <
11:40:54  <andythenorth> Pikkaphone: also the do is
moar trucks
11:40:56  <andythenorth> not less
11:41:00  <peter1138> but yeah, 10cc uses bigger purchase sprites already, so...
11:41:05  <V453000> :)
11:41:07  <andythenorth> I tried deleting some, now I conclude I need more
11:42:27  <planetmaker> nice
11:42:34  <Pikkaphone> 10ccs purchase list sprites are 4ez sprites coded as 2ez. so it would be simple for me to change it.  When's big ui going in trunk? ;)
11:42:41  <Pikkaphone> mmmm trucks
11:43:59  <peter1138> dunno, depends if i finish it, or leave it lying around so i can say i had a patch for that at some time in the future...
11:45:04  <andythenorth> leave it around, without backups
11:45:06  <Pikkaphone> more generations, andythenorth?
11:45:09  <peter1138> andythenorth, not again!
11:45:25  <andythenorth> Pikkaphone: might add more specialist trams
11:45:34  <andythenorth> I dunno, I was thinking
11:45:58  <andythenorth> 1900-1950 was kind of a history lesson about poor road vehicles
11:46:02  <andythenorth> but that’s boring
11:46:09  <andythenorth> I just want to move cargo, not teach history
11:46:15  <Pikkaphone> yeah
11:46:36  <peter1138> Hmm, actually, putting my Documents folder onto the NAS was awkard. That's no longer backed up every day :S
11:46:37  <andythenorth> so I’m going to put in more trams, and they’ll be good
11:46:44  <andythenorth> then there will be some tram-truck overlap
11:46:47  <andythenorth> then trucks will be good
11:46:53  <andythenorth> end of sermon
11:46:53  <Pikkaphone> huzzah
11:47:29  <Pikkaphone> road trains?
11:48:18  <Pikkaphone> if you're going to have articulated road vehicles, might as well go the whole HOG :D
11:49:12  <Pikkaphone> maybe road trains as an addon called "the whole hog" D:
11:49:43  <andythenorth> road trains not in brit roster
11:49:46  <andythenorth> roster? roaster?
11:49:51  <V453000> roadRails
11:50:01  <andythenorth> road trains in NA, kiwi/kangaroo rosters
11:50:03  <V453000> DryCanals
11:50:09  <Pikkaphone> Oh right, rosters
11:50:13  <andythenorth> innit
11:50:27  <andythenorth> rosters are how I avoid design choices :P
11:50:46  <Pikkaphone>  transafrican aeroplane canals?
11:52:48  <andythenorth> well
11:52:56  <andythenorth> only if they are horsedrawn
11:53:56  <Pikkaphone> nope
11:54:13  <V453000> lol
11:54:23  <Pikkaphone> the aeroplane canal means the end of the horsedrawn Zeppelin
11:54:40  <andythenorth> how about underground?
11:55:08  <Pikkaphone> underground zeppelins?
11:56:00  <andythenorth> yes
11:56:07  <andythenorth> is that silly?
11:56:24  <Pikkaphone> is it silly enough, that's the question
11:56:42  <andythenorth> I think it’s way too sensible
11:57:12  <V453000> what do you take andy?
11:57:17  <V453000> crystal meth?
11:57:19  <V453000> math?
11:59:34  <Pikkaphone> math meth?
11:59:47  <Pikkaphone> mith moth?
12:00:10  <V453000> and it looks like Pikka is your dealer
12:03:11  <andythenorth> I mostly take sleep deprivation
12:03:21  <andythenorth> and a sense that life is short
12:06:52  * Pikkaphone berb
12:07:02  *** Pikkaphone [] has quit [Quit: Yaaic - Yet another Android IRC client -]
12:17:33  <V453000> :D
12:24:01  *** Pikka [] has joined #openttd
12:36:21  <andythenorth> oh it’s Pikka
12:36:34  <Pikka> it is that
12:37:56  <V453000> it is not
12:38:29  <Pikka> is it not?
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12:43:42  <andythenorth> should I put out the Horse with bug fixes?
12:44:03  <andythenorth> or should I fix 404 pages?
12:44:18  <andythenorth> 404 pages
12:44:26  <Pikka> yes, those
12:44:53  <andythenorth> hmm
12:44:55  <andythenorth> can’t find them
12:49:56  <peter1138> :S
12:52:12  <peter1138> Changes its power based on current mood
12:52:43  <V453000> .
12:52:52  <V453000> good feature. :D
12:53:28  <andythenorth> if I made a cut down NUTS
12:53:37  <andythenorth> would it be Less NUTS?
12:53:41  <andythenorth> or something else?
12:53:46  <V453000> what would you cut down? :)
12:53:56  <andythenorth> I have no idea, it’s a theoretical question
12:53:58  <andythenorth> no intention of doing it
12:54:09  <planetmaker> it would be cracked nuts :)
12:54:10  <andythenorth> “Castrati”?
12:54:12  <V453000> well sure but I am asking which parts come to the theory :D
12:54:37  <andythenorth> V453000: I’d remove 1 train, just so I can give it a silly name
12:54:48  <V453000> ...
13:04:12  *** argoneus [~argoneus@] has joined #openttd
13:04:53  <argoneus> hello
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13:13:08  <DorpsGek> Commit by peter1138 :: r26907 trunk/src/train_cmd.cpp (2014-09-22 13:13:02 UTC)
13:13:09  <DorpsGek> -Codechange: Scale engine purchase list to GUI zoom level for multihead engines.
13:14:35  <LordAro> woo, commits
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13:17:38  * andythenorth found the 404s
13:17:40  <andythenorth> and is fixing them
13:18:04  <argoneus> andythenorth: what are you fixing?
13:18:10  <andythenorth> work
13:20:08  <peter1138> imaginary commits
13:25:59  <argoneus> wait
13:26:02  <argoneus> there is way to set GUI size?
13:27:00  <peter1138> only if you compile it
13:27:46  <V453000> only for blind people
13:28:58  <peter1138> hmm, i should test out_8x :p
13:36:29  <peter1138> Works reasonably well, actually. There's a few places where the hardcoded minimum size is too big
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13:51:02  <peter1138> Version for V453000:
13:51:20  <V453000> fucking marvelous!
13:51:21  <V453000> :)
13:51:41  <andythenorth> nice
14:09:29  <argoneus> what am I looking at
14:09:35  <argoneus> why is the UI so small
14:09:44  <Pikka> you're looking at a small UI
14:10:23  <argoneus> b-but why
14:10:31  <argoneus> wait
14:10:35  <argoneus> Pikka: do you go to /r/openttd?
14:10:42  <Pikka> not if I can help it
14:10:43  <argoneus> I remember someone called PikkaChoo giving insight on something
14:10:48  <argoneus> oh
14:10:58  <Pikka> but yes, that's me
14:11:19  <argoneus> oh
14:11:28  <argoneus> I hate you guys :<
14:11:37  <argoneus> I was thinking about improving my network while falling asleep
14:11:40  <argoneus> and couldn't fall asleep
14:11:42  <argoneus> and now I'm tired
14:17:50  *** killertester [] has quit [Ping timeout: 480 seconds]
14:23:37  <V453000> try this to fix your sleeping problems
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14:29:03  <Rubidium> peter1138: I see you implemented a way to make the fonts larger ;)
14:29:15  <peter1138> haha
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14:31:54  <V453000> XD
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14:40:46  <Jiinxs> Is there a way to change alot of trains all in the same time, without sending each and every train to the depot and buy a new one?
14:41:05  <peter1138> Well depending on what change you want, there's autoreplace
14:41:09  <planetmaker> yes. It's called autoreplace. Or autorenew. Whatever you need :)
14:41:15  <andythenorth> consists
14:41:18  <andythenorth> la la la
14:41:37  <planetmaker> our wiki knows and explains those two concepts, I'm lazy now :)
14:42:09  <Jiinxs> will check the wiki then =)
14:50:16  <Jiinxs> That autoreplace/renew. Is that and extra thing you need to download. Because the wiki shows a button I dont have. I only have Send to servicing and depot.
14:54:16  <LordAro> greyed out, or just not there?
14:54:17  <planetmaker> no, it's in OpenTTD itself. Open the train overview list and you can find those options (not in stations)
14:55:39  *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
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14:57:19  <Jiinxs> Hmmm. I swear to god I was in the window.... Now I see it..
14:57:34  <Jiinxs> It wasnt there before... or something ;p
14:57:37  <planetmaker> maybe he heard you :P
14:57:43  <Alberth> o/
14:57:50  <planetmaker> hi hi
14:58:28  <Alberth> jinks: hiding stuff in plain sight works surprisingly well :p
14:58:52  <Jiinxs> Pure evul if you ask me ^^
15:00:46  <planetmaker> hm, my thunderbird crashed to desktop... long time no seen :S
15:01:12  <Alberth> thunderbirds are ...... go!
15:02:20  <Alberth> Jiinxs: there is also a subtle difference between the global vehicle list and the vehicle list of a station, the latter has no link to autoreplace
15:03:34  <LordAro> ohai Alberth
15:04:09  <Alberth> hi hi LordAro
15:04:25  <DorpsGek> Commit by rubidium :: r26908 trunk/src/viewport.cpp (2014-09-22 15:04:18 UTC)
15:04:26  <DorpsGek> -Codechange: replace a magic number by a more logical calculation
15:04:28  <Alberth> spamming me with random PMs :)
15:04:33  <LordAro> :p
15:04:41  <LordAro> not my fault zeph can't hit the replay-all button :p
15:04:49  <Alberth> :D
15:05:05  <Alberth> tbh it's well hidden at the forum :)
15:05:10  <Jiinxs> I had alot of old busses I wanted to replace, but there wasnt an option in replacing them with the same type as they where. But I dont care that much if they are old.
15:05:29  <Alberth> Jiinxs: that's renewing
15:06:05  <LordAro> Jiinxs: there's a setting somewhere
15:06:20  <Alberth> turn on breakdowns, and you will care :)
15:07:09  <Jiinxs> found that you had to go into the config file and set it to true. will try it again now.
15:07:44  <LordAro> didn't have to
15:08:38  <Alberth> if you loaded your game, it won't work :)
15:09:07  <Alberth> games have their own configuration, copied when first started
15:09:28  <Alberth> you can open the advanced settings, and setup autorenew there
15:11:07  <Jiinxs> I've already changed it in the config file and it seemed to worked. Found it also in the advanced settings. Now I can relax a bit more :)
15:14:57  *** Pikka [] has quit [Quit: Leaving]
15:16:17  <Alberth> watch your trains flowing through the network :)
15:21:43  *** killertester [] has quit [Ping timeout: 480 seconds]
15:27:51  <keoz> plop folks
15:30:09  <peter1138> utf8::upgrade($subject);
15:30:11  <peter1138> I hate perl...
15:30:18  <peter1138> that statement alert $subject
15:30:20  <peter1138> err.
15:30:25  <peter1138> that statement alters $subject
15:31:10  <Pinkbeast> Isn't that just call-by-reference at work?
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15:56:23  <Jiinxs> It's just amazing how fast time flys when you are playing this game ^^ So glad I started playing it again!
16:00:44  *** Myhorta [] has joined #openttd
16:01:16  <peter1138> Glad that you can waste so much time so easily?
16:01:30  <Jiinxs> yes ;p
16:01:35  *** mist [] has joined #openttd
16:02:18  <mist> Hey guys, is there a standalone server i download and play on with a friend?
16:02:42  <LordAro> you can use the same executable
16:02:46  <LordAro> just host the server
16:02:52  <LordAro> (there's a button somewhere)
16:03:01  <LordAro> oh, and forwarding ports:
16:03:03  <LordAro> @ports
16:03:03  <DorpsGek> LordAro: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
16:03:03  <mist> oh cool, thanks, i didn't know
16:03:18  <mist> this will be internally so hopefully nothing but the windows firewall to take care of
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16:23:16  <peter1138> make -j1
16:23:16  <peter1138> does not really do much
16:25:03  <andythenorth> wears the ink off your j key
16:25:48  <Sylf> j is part of my name.  I can't have it worn out
16:25:57  <Sylf> D:
16:28:11  <peter1138> No it's not.
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16:28:22  <peter1138> Coo, 4X gui... how pointless :D
16:28:50  <peter1138> although after the zbase toolbar, it doesn't look much different, heh
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16:32:58  *** Eddi|zuHause2 is now known as Eddi|zuHause
16:33:20  <Eddi|zuHause> there is certainly no "j" in "Sylf"
16:33:37  <Alberth> it's silent :p
16:33:45  <Sylf> :D
16:40:34  <peter1138> urgh
16:40:44  <peter1138> i can't even draw the X with DrawSprite :(
16:41:31  <planetmaker> yep, that needs becoming a sprite, too
16:41:43  <planetmaker> * a GUI sprite
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16:50:23  <andythenorth> ta
16:50:42  <andythenorth> wrong channel eh?
16:50:52  <peter1138> ah, as long as i ensure it's not loaded as ST_FONT, i can load it as ST_NORMAL
16:54:46  <planetmaker> introducing a separate sprite would be nicer though. Close window and x need not necessarily look exactly alike :)
16:55:24  <peter1138> Eh... the X is specifically for the close box
16:55:42  <peter1138> it's not ascii X
16:56:43  <Eddi|zuHause> +
16:56:47  <Eddi|zuHause> err
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17:35:09  *** Wolf01 [] has joined #openttd
17:35:34  <Wolf01> hello o/
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17:40:24  <andythenorth> woof
17:40:27  <andythenorth> and quak
17:40:31  * andythenorth biab
17:40:45  <frosch123> moin
17:40:55  <frosch123> who is dog?
17:41:01  <planetmaker> o/
17:41:06  <Wolf01> me
17:41:32  <frosch123> ah, no dog, something more proper :)
17:41:45  *** andythenorth [~Andy@] has quit [Quit: andythenorth]
17:42:13  <planetmaker> haha :)
17:46:49  <DorpsGek> Commit by translators :: r26909 /trunk/src/lang (8 files) (2014-09-22 17:46:35 UTC)
17:46:50  <DorpsGek> -Update from WebTranslator v3.0:
17:46:51  <DorpsGek> belarusian - 13 changes by KorneySan
17:46:52  <DorpsGek> catalan - 1 changes by juanjo
17:46:53  <DorpsGek> english_US - 15 changes by Supercheese
17:46:54  <DorpsGek> german - 13 changes by planetmaker
17:46:55  <DorpsGek> italian - 14 changes by lorenzodv
17:46:56  <DorpsGek> korean - 17 changes by telk5093
17:46:57  <DorpsGek> polish - 13 changes by wojteks86
17:46:58  <DorpsGek> russian - 13 changes by Lone_Wolf
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17:54:36  <argoneus> all these commits
17:54:41  <argoneus> I am now tempted to improve this game myself
17:54:51  <argoneus> but my coding skills a shit :<
17:55:19  <Alberth> there is a simple way to get better
17:55:24  <Alberth> just start coding
17:55:31  <argoneus> I code almost all day
17:55:33  <argoneus> or rather
17:55:37  <argoneus> I code at school and at work
17:55:45  <argoneus> and when I come home I just want to play games
17:56:00  <argoneus> but even so
17:56:04  <Alberth> fair enough :)
17:56:06  <Wolf01> my coding skills are really bad, but I did something :P
17:56:08  <argoneus> the ottd source seems like old school c++
17:56:09  <planetmaker> argoneus, coding skills get better the more you practice
17:56:56  <planetmaker> mine aren't great either. Yet one can make a difference with some effort :)
17:57:10  <argoneus> if it atleast was on github
17:57:10  <Alberth> in particular when you get feedback about what you're doing wrong :)
17:57:13  <argoneus> I'm not familiar with svn :<
17:57:27  <Alberth> there is a git mirror
17:57:38  <planetmaker> quite right, Alberth :) I got (and get) that a lot. It's good and helpful
17:58:00  *** oskari892 [] has joined #openttd
17:59:50  <peter1138> problem with git is we still use svn to commit ;(
18:00:20  <Alberth> that's not a problem, that's good :)
18:01:07  <planetmaker> ^ +1
18:01:48  <peter1138> meh, you weird mercurial lovers
18:03:22  <argoneus> I can actually use both hg and git
18:03:23  <argoneus> but not svn ;_;
18:04:03  <planetmaker> argoneus, as long as you don't commit to svn, just use whatever you like. We have a repo for each VCS
18:04:15  <planetmaker> each = svn,hg,git
18:04:23  *** jrambo [] has quit [Ping timeout: 480 seconds]
18:04:32  <planetmaker> and they're always in sync (except the rare cases when they aren't)
18:04:35  *** oskari89 [] has quit [Ping timeout: 480 seconds]
18:04:57  <planetmaker> there's hardly any developer who still uses SVN as his primary VCS. We only use it in order to commit
18:05:29  <frosch123> the biggest portion of svn commits are by translator :p
18:05:53  <planetmaker> that, too :)
18:06:46  *** jrambo [] has joined #openttd
18:07:33  <peter1138> hmm, right i need the latest version of grfcodec, i suppose?
18:07:35  <argoneus> thing is
18:07:42  <argoneus> I don't even know what the workflow is with svn
18:07:44  <peter1138> GRFCodec 6.0.0 r924 - Copyright (C) 2000-2005 by Josef Drexler
18:07:51  <argoneus> in git I just fork, do changes, then commit changes, then submit pull request
18:07:53  <planetmaker> will be helpful, yes
18:07:55  <argoneus> in svn I ? then ? then ???? then ??????
18:08:19  *** andythenorth [] has joined #openttd
18:08:22  <peter1138> argoneus, you just work in the repo, and match a diff when ready
18:08:24  <Rubidium> checkout, commit
18:08:29  <peter1138> argoneus, feel free to use git :P
18:08:34  <Rubidium> there's no need to send a pull request ;)
18:08:55  <argoneus> wait
18:09:08  <argoneus> but how does anyone see my awesome (shitty) changes
18:09:20  <planetmaker> publish them as you see fit?
18:09:21  <peter1138> you show them your diffs
18:09:27  <argoneus> wait
18:09:30  <argoneus> anyone can push into your repo?
18:09:35  <planetmaker> of course not
18:09:47  <argoneus> oh
18:09:54  <planetmaker> but what stops you to use bitbucket, github or whatever? Or to just post patches?
18:09:58  <argoneus> so there's no simple way to contribute, I need to do paperwork with the responsible people :<
18:10:06  <planetmaker> eh?
18:10:09  <peter1138> use git :p
18:10:11  <andythenorth> where is cat?
18:10:15  <argoneus> well
18:10:19  <argoneus> pull requests are easier
18:10:25  <argoneus> everyone can see proposed code changes
18:10:31  <argoneus> like this I'd need to post in the forum / here / w/e no?
18:10:35  <andythenorth> yes
18:10:49  <andythenorth> ottd pre-dates the rise of git or bitbucket somewhat
18:11:02  <Alberth> quite some whats :)
18:11:05  <planetmaker> quite a bit, yeah
18:11:27  <andythenorth> and historically patches are via forums, with back and forth here
18:11:40  <andythenorth> afaik
18:11:45  <argoneus> wow
18:11:50  <planetmaker> yeah. Or our issue tracker. Forums is more public, though
18:11:51  <argoneus> I've been playing this game since I was 6
18:11:54  <argoneus> but I am not registered at tt forums
18:11:57  <peter1138> checking grfcodec... needs at least version 6.0.5 (r985), disabled
18:11:58  <peter1138> :S
18:12:09  <planetmaker> hg pull :D
18:12:11  <Alberth> :)
18:12:30  <peter1138> Latest release in grfcodec is 6.0.4, released on 2013-07-15 19:04 UTC.
18:12:31  <peter1138> :S
18:12:46  <argoneus> is it more common to submit source code patches or binary?
18:12:47  <Alberth> make a git-hg copy, git clone
18:12:49  <argoneus> wait, that's a stupid question
18:12:50  <planetmaker> no need to make a grfcodec release till openttd release needs it, peter1138
18:12:50  <argoneus> ignore
18:13:00  <Rubidium> planetmaker: 6.0.5 is like opentd (an alpha)
18:13:23  * andythenorth considers moving to git
18:13:28  <Alberth> argoneus: there are a few images in the repo too :)
18:13:29  <andythenorth> for newgrfs
18:13:43  <peter1138> i'm not sure where to find newer grfcodecs
18:14:00  <andythenorth>
18:14:01  <planetmaker>
18:14:03  <peter1138> i found that version on the website, but there's no link to a dev version
18:14:42  <Alberth>  ?
18:14:51  <DorpsGek> Commit by rubidium :: r26910 trunk/src/viewport.cpp (2014-09-22 18:14:44 UTC)
18:14:52  <DorpsGek> -Fix: account for the height of the landscape at the edge of the map to determine the scroll boundaries (based on patch by ic111)
18:14:52  <planetmaker> probably, too :)
18:15:09  <peter1138> Alberth, thanks, saves having to sully my system with mercurial
18:15:22  <argoneus> >sully
18:15:23  <argoneus> pfffff
18:15:49  <Alberth> peter1138: no git-hg bridge?
18:16:12  <peter1138> checking nforenum/grfcodec... grfcodec needs nforenum enabled, disabling grfcodec
18:16:15  <peter1138> HSRGIOhsioghsdioghaidhg
18:16:29  <Alberth> not that it would work probable, the hg-git bridge isn't that useful at least
18:16:58  <peter1138> Ah, it comes with grfcodec anyway
18:17:41  <Alberth> yeah, I expected that
18:18:08  <planetmaker> I think with the 5.x releases of both
18:18:32  <argoneus> there seem to be 40 untranslated strings in my language, would it be possible for me to do that or is there a more difficult process?
18:19:28  <Wolf01> bbl
18:19:30  <peter1138> urgh, i can't put a truncated palette into the grf :(
18:19:32  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:19:53  <Alberth> argoneus:    first blob of text
18:19:58  <argoneus> yes
18:20:14  <argoneus> but I am not sure if this "translation manager" person is active, or maybe if he's even in this very channel
18:20:15  <andythenorth> also
18:20:18  <andythenorth> for newgrfs
18:21:21  <planetmaker> what makes you believe so, argoneus ?
18:22:35  <mist> Where do i change name of my company? =D
18:22:41  <mist> doh found it
18:22:44  <peter1138> and... grfcodec complains because there's too many palettes anyway :S
18:22:45  <argoneus> click on the moustache dude
18:22:46  <mist> "It should be here..."
18:22:51  <mist> It was right there...
18:23:25  <Alberth> center bottom bar :)
18:23:31  <argoneus> ugh
18:23:38  <argoneus> compiling openttd on windows seems like a pain
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18:23:48  <Alberth> oh, setting it, company window indeed
18:23:55  <peter1138> so i need to compile grfcodec/nforenum anyway to do thsi
18:24:01  <peter1138> fuck this bullshit, the X can stay small
18:24:01  <Alberth> argoneus: yep, compiling and windows is always pain
18:24:12  <argoneus> if all games worked on linux
18:24:14  <argoneus> I would be full linux
18:24:15  <argoneus> :(
18:24:38  <Alberth> I accepted I cannot play the non-interesting ones :)
18:25:06  <argoneus> counter strike global offensive :<
18:25:29  <Jiinxs> Is it just me, or will there be a big problem in changing from electric to monorail? Thinking about the change of trains. What do you guys do when you are at that point of the game?
18:25:30  <Alberth> like that one :p
18:25:35  <planetmaker> hihi, yeah. There's anyway only so much time I can spend time on playing. Then I can play those games which don't annoy me by requiring an OS I feel sullied when I need to use it
18:25:42  <argoneus> Jiinxs: in vanilla yes
18:25:48  <argoneus> in some train newgrfs such as NUTS it's painless
18:25:56  <planetmaker> Jiinxs, I simply don't use monorail+maglev ;)
18:26:04  <Alberth> Jiinxs: don't replace, build new lines instead
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18:26:32  <Alberth> or use a newgrf that gives a choice what to do :)
18:29:21  <Jiinxs> There would be so time consuming to change out all my trains for mono and when Im done I can maybe buy the mag insted ;p So I think Im gonna not change my trains and just wait for mong and do it all then.
18:29:21  <mist> is it possible to toggle buildings on and off so that you can only see stuff like roads?
18:29:43  <planetmaker> mist, press 'x'
18:29:56  <planetmaker> (or ctrl+x)
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18:32:28  <peter1138> yeah don't bother with monorail
18:32:46  <Wolf01> stupid weather
18:34:28  <Jiinxs> Just found out there is a "advanced mode" inside the advanced settings. It was on basic so that's why I didnt see like the autorenew button.
18:35:35  <frosch123> the advanced settings gui is the only gui we change with about every release :p
18:35:58  <Sylf> mmhmm
18:36:10  <Sylf> and the gui in trunk is majorly different already from 1.4
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18:36:31  <frosch123> and i hope it becomes even more diffferent
18:40:04  <planetmaker> :)
18:40:19  <peter1138> fun "feature" of svn: svn diff doesn't output the changes in a deterministic way
18:40:33  <planetmaker> it's one of our biggest construction sites. For ages. But then... most things we change in the game end up (also) there
18:42:29  <peter1138> ahh, remember the old tabbed version...
18:42:58  <argoneus> has anyone tried compiling ottd with VS 2013? I'm not sure which one to get
18:43:12  <frosch123> i recently encountered a screenshot of the ottd 0.2 patch settings on the wiki
18:43:27  <planetmaker> 0.2? wow
18:43:30  <Alberth> peter1138: that's a know issue with some svn versions, they fixed it again in some newer version
18:43:32  <frosch123> half of the settings shown there do no longer exist in the gui, dropped for being pointless :)
18:43:42  <planetmaker> haha :)
18:43:55  <peter1138> evidently not the version in debian
18:44:00  <frosch123>" target="_blank">
18:44:03  <Alberth> indeed :)
18:44:05  <Wolf01> is the date of the compile farm wrong?
18:44:45  <Wolf01> Latest release in trunk is r26909, released on 2014-09-21 18:00 UTC. <- today is the 22nd
18:46:19  <frosch123> <- that one is correct
18:46:29  <frosch123> no idea, where the website messes up
18:46:32  <Sylf>  looks okay to me
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18:58:22  <andythenorth> accessible thread is interesting
18:58:27  <andythenorth> accessible games are interesting
18:58:29  <andythenorth> I’ve made some
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19:01:02  <Alberth> is that even remotely feasible for a game like openttd?
19:01:20  *** tokai|noir [] has quit [Ping timeout: 480 seconds]
19:01:28  <Alberth> so many tiny details, and so much stuff that's moving
19:04:50  *** oskari892 [] has quit [Ping timeout: 480 seconds]
19:10:23  <andythenorth> I do wonder
19:10:32  <andythenorth> the games I made were pretty much turn based
19:10:38  <andythenorth> like illustrated text adventures
19:10:58  <Alberth> that would be much more feasible I think
19:13:36  <Wolf01> isn't yet possible to change the map height limit?
19:13:37  <andythenorth> nothing represented visually that can’t be represented audibly
19:13:41  <Sylf> 1 turn = 1 tick?
19:13:47  <andythenorth> also everything must have both keyboard and mouse controls
19:13:55  <andythenorth> and not require key combos, or multi-press
19:14:40  <Sylf> sounds like a nightmare for openttd
19:15:31  <peter1138> Are there any plans to release OpenTTD as Windows 8 (Store) app?
19:15:32  <peter1138> hahah
19:16:41  <Wolf01> about accessibility: I ended up using quick gestures with the pen to use the ctrl and del keys, it's a pita
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19:21:43  <DorpsGek> Commit by rubidium :: r26911 trunk/src/genworld_gui.cpp (2014-09-22 19:21:37 UTC)
19:21:44  <DorpsGek> -Change: increase maximum possible flat land height in scenario editor to be entered directly (ic111)
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19:53:29  <andythenorth> interestingÃŒll–Oland–Langeneß
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19:57:40  <argoneus> did anyone here manage to download openttd without "network connection closed unexpectedly" seven times?
19:57:47  <argoneus> (svn source)
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19:58:28  <frosch123> argoneus: what url did you use?
19:58:40  <frosch123> and didn't you want to use git or hg?
19:58:46  <argoneus> svn://
19:58:52  <argoneus> well it doesn't matter if I'm just getting the source
19:59:02  <frosch123> use svn://
19:59:09  <argoneus> o fuk
19:59:11  <frosch123> or :)
19:59:13  <argoneus> I'm getting all the old branches
19:59:17  <frosch123> or
19:59:18  <argoneus> wait
19:59:22  <argoneus> is the hg version pre-branched?
19:59:28  <argoneus> or is it just the default branch
19:59:35  <frosch123> hg and git are only default branch, yes
20:02:13  <argoneus> I suppose I want to get trunk, right
20:02:23  <frosch123> most likely
20:02:43  <argoneus> I've never really used svn
20:02:47  <argoneus> "trunk" is the "master"?
20:03:24  <frosch123> "trunk" is "default" in hg, i am not 100% sure about the git terms, but i think it is "master"
20:03:41  <argoneus> roger that, thanks!
20:03:47  <frosch123> just that svn does not have real branches :)
20:03:58  <argoneus> this makes things easier
20:04:10  <argoneus> I can just make a branch "dev"
20:04:15  <argoneus> and once in a while merge it with the current default
20:04:23  <frosch123> really, use hg or git
20:04:29  <frosch123> ignore svn branches
20:04:35  <argoneus> yup
20:04:36  <argoneus> using hg now
20:04:48  <frosch123> noone should use svn branches these days :)
20:04:55  *** oskari89 [] has quit [Ping timeout: 480 seconds]
20:05:02  <argoneus> s/branches//
20:05:03  <argoneus> :P
20:06:35  <frosch123> well, i guess it is better than cvs after all :)
20:06:44  <frosch123> which was the goal, wasn't it? :p
20:06:52  <argoneus> isn't cvs ancient?
20:07:02  <frosch123> only twice as old as svn
20:07:14  <frosch123> only 3 times as old as git (random guess)
20:07:24  <argoneus> oh
20:07:25  <argoneus> 1990
20:07:40  <argoneus> >developed as a series of shell scripts in 1986
20:07:42  <argoneus> brrrrrrr
20:07:59  <frosch123> sounds like git :p
20:08:45  <argoneus> b-bu...
20:08:46  <argoneus> fff
20:08:47  <argoneus> err
20:08:48  <argoneus> ok
20:25:54  <Jiinxs> Hmmm, I thought I could buy shares in other company's after a while. But I still cant buy. Is there somewhere in the settings that I need to enable?
20:26:16  <frosch123> yes
20:27:38  <Jiinxs> never mind, somehow every time I ask here. I find the answer after, by my self.
20:29:03  <frosch123> it has a text search field
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20:41:41  <argoneus> er
20:41:48  <argoneus> I'm trying to compile this glorious game with VS
20:42:04  <argoneus> but I am getting "cannot open include file 'unicode/coll.h': no such file or dir
20:42:07  <argoneus> "
20:42:19  <argoneus> has that happened to anyone?
20:42:22  <frosch123> did you get openttd-useful ?
20:42:50  <argoneus> yes
20:43:24  <argoneus> wow
20:43:27  <argoneus> it didn't save them
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20:48:57  <andythenorth> @seen pikka
20:48:57  <DorpsGek> andythenorth: pikka was last seen in #openttd 6 hours, 37 minutes, and 58 seconds ago: <Pikka> but yes, that's me
20:51:11  <peter1138> oh him!
20:52:21  <andythenorth> him
20:52:34  <andythenorth> he thinks fast coaches for RV service between towns
20:52:40  <andythenorth> and I want to quiz him about it
20:53:12  <argoneus> huh what the fuck
20:53:13  <argoneus> LINK: fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
20:57:51  <andythenorth> somehow I talked myself into adding 13 RVs
20:58:00  <andythenorth> this is not how deleting things works :(
20:58:00  <peter1138> make it 31
20:58:11  <andythenorth> if I went up to 2050 it would be 32
20:58:13  <andythenorth> 31
20:58:17  <andythenorth> obiwan :P
20:58:17  <peter1138> you were doing it wrong
20:58:28  <peter1138> you're only supposed to delete things you don't need
20:58:33  <peter1138> clearly you need at least that many
20:58:34  <glx> argoneus: try a full rebuild
20:58:47  <peter1138> if you have less vehicles than the default set, you're doing it wrong :D
20:59:10  <argoneus> just tried
20:59:11  <argoneus> this is odd
21:00:15  <andythenorth> I get 56 trams, buses and trucks, for 1870-2000
21:00:31  <peter1138> not enough
21:00:44  <andythenorth> that’s auto-replacing crap every 2 years, enough surely?
21:00:53  <andythenorth> I hate auto-replace
21:01:06  <andythenorth> hate / dislike /s
21:01:08  <andythenorth> to be fair
21:02:10  <andythenorth> it’s annoying that auto-replace leaves broken “can’t stop replacing this type” vehicles in the lists
21:02:23  <andythenorth> I never filed a report :P
21:02:24  <peter1138> huh?
21:02:40  * andythenorth tries to replicate, brb
21:03:29  <andythenorth> ok so
21:03:33  <andythenorth> make a group, 1 is enough
21:03:41  <andythenorth> now set a replace rule on ‘all trains'
21:03:49  <andythenorth> replace them
21:03:59  <andythenorth> go to your group and open replace vehicles
21:04:16  <andythenorth> you will have a greyed-out rule which you can’t clear
21:04:18  <andythenorth> broken
21:04:31  <andythenorth> I know the group is a subset of the superset ‘all’ etc :P
21:04:37  <andythenorth> but the UI is broken there
21:04:50  <peter1138> huh
21:05:21  <peter1138> sounds like you expect to be able to remove rules from parents in children?
21:05:32  <andythenorth> I expect buttons to do something when I click them
21:05:35  <andythenorth> first world problem
21:05:38  <andythenorth> but it pisses me off :)
21:08:58  <peter1138> it doesn't even behave that way for me
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21:09:15  <peter1138> can't repalce vehicles on an empty group
21:10:24  <planetmaker> argoneus, go ahead and start translating. You might need to re-login, though, before changes take effect
21:10:42  <peter1138> otoh, global autoreplace isn't working right
21:10:49  <andythenorth> put a vehicle in the group :)
21:10:53  <andythenorth> forgot that step
21:11:05  <andythenorth> it’s kind of weird
21:11:11  <andythenorth> groups over-ride global
21:11:24  <andythenorth> fine
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21:12:16  <argoneus> planetmaker: oh, thanks
21:13:56  <frosch123> andythenorth: peter1138: maybe fs#5978 or something?
21:14:33  <argoneus> oh, wow, translating isn't as easy as I thought
21:14:37  <argoneus> since there's no context to the strings
21:15:25  <peter1138> frosch123, nbo
21:15:25  <peter1138> -b
21:16:07  <peter1138> oh wanker
21:16:25  <peter1138> i was autoreplacing on ungrouped, no wonder :p
21:16:59  <andythenorth> I think I’ve seen #5978 in action
21:17:10  <andythenorth> the current behaviour in groups is ‘correct’
21:17:12  <andythenorth> it’s just confusing
21:18:36  <peter1138> just needs to disable the button, and maybe indicate why
21:19:00  <peter1138> nn
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21:25:13  <andythenorth> hurh
21:25:14  <andythenorth> bedtime
21:25:56  <argoneus> er
21:26:00  <argoneus> is it possible the english strings are wrong too?
21:26:10  <argoneus> "Afterwards the bridge above it would be too high."
21:26:20  <argoneus> no, wait
21:26:23  <argoneus> nevermind
21:26:29  <argoneus> I'm too sleepy
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21:40:12  <argoneus> planetmaker: can I fix already existing strings too?
21:40:13  <argoneus> like, verified ones
21:40:22  <argoneus> there are some very wrong plurals
21:40:44  <planetmaker> sure
21:43:40  <Wolf01> 'night
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22:04:42  <argoneus> good night and thanks for all the help
22:08:22  <frosch> night
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