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00:00:34 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 00:23:20 *** fjb is now known as Guest879 00:23:21 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 00:30:16 *** Guest879 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:36:26 *** luaduck is now known as luaduck_zzz 01:12:50 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 01:13:12 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 01:27:03 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 01:40:48 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:29:05 <efess> hey, any way to do a console command to see what gamescript is loaded? 02:35:23 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:18:38 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 03:25:31 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 03:26:41 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 03:45:20 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 03:49:56 *** Hazzard_ is now known as Hazzard 04:14:56 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p5DC67DD7.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD42BF.dip0.t-ipconnect.de] has joined #openttd 05:05:09 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:15:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:24:37 <argoneus> stronk mornink 05:24:48 <argoneus> >school at 7:30 05:24:50 <argoneus> ffff 05:28:44 <V453000> gg 05:37:13 <argoneus> I am wondering 05:37:25 <argoneus> I want to make a script, that takes a giant screenshot once in a while and uploads it to my website 05:37:36 <argoneus> I suppose I have to use a script with Expect or such? 05:37:48 <argoneus> or is it possible somehow even normally 05:37:57 <argoneus> like with a parameter or a rcon command 05:39:20 <V453000> idk but how about launching the game as network, and your second client simply stays in one position and takes screenshot every $time 05:39:32 <V453000> I think gettile moves your viewport 05:42:03 <argoneus> doesn't network game start the GUI too? 05:42:43 <V453000> well does but idk if you can make that automatic 05:43:45 <argoneus> hmm 05:45:22 <argoneus> I'll just use my irc bot with the admin port 05:45:38 <argoneus> and through that run screenshot 05:45:42 <argoneus> I guess 05:46:45 <andythenorth> o/ 05:48:13 <argoneus> the question is 05:48:14 <argoneus> if I can somehow get the openttd folder 05:48:14 <argoneus> because on windows and linux they are different 05:48:14 <argoneus> oh wait I can just specify that in config, right 05:48:14 <argoneus> should be fine 05:57:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:18:39 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has quit [Remote host closed the connection] 06:18:41 *** SpComb^ [terom@zerg.fixme.fi] has quit [Remote host closed the connection] 06:18:43 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 06:18:51 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has joined #openttd 06:22:38 <argoneus> oh 06:22:42 <argoneus> you can't take screenshots without GUI 06:22:45 <argoneus> well, that makes sense I guess 06:27:48 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 06:27:48 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 06:29:20 *** Yotson [~Yotson@2001:980:6ac8:1:58c5:d52e:5807:46ac] has joined #openttd 06:29:24 *** SpComb^ [terom@zerg.fixme.fi] has quit [Remote host closed the connection] 06:29:48 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 06:55:44 *** SylvieLorxu [~sylvie@145.15.244.30] has joined #openttd 06:57:56 *** SylvieLorxu [~sylvie@145.15.244.30] has quit [] 07:00:27 *** Jomann [~abchirk@p57A0BF93.dip0.t-ipconnect.de] has joined #openttd 07:37:54 <argoneus> are there any commands to get current date / start date? 07:38:06 <argoneus> because there don't seem to be any on the wiki 07:42:02 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:45:34 <Supercheese> setting game_creation.starting_year will print that 07:45:37 <andythenorth> @seen pikka 07:45:37 <DorpsGek> andythenorth: pikka was last seen in #openttd 18 hours, 16 minutes, and 21 seconds ago: <Pikka> probably 07:45:50 <Supercheese> "setting game_creation.starting_year" 07:45:52 <argoneus> ah, I see 07:46:01 <argoneus> thanks 07:47:28 <Supercheese> "getdate" for current date 07:47:43 <andythenorth> hmm 07:47:47 <andythenorth> my forum sig 07:47:53 <andythenorth> does not have all sets 07:47:58 <andythenorth> but then it would be big 07:47:58 <Supercheese> I just hopped in a game, typed "list_cmds", found those :P 07:48:02 <andythenorth> big sig is BAD FEATURE 07:48:08 <andythenorth> maybe time for HEQS to die 07:48:18 <Supercheese> Nuuuuu mah trams 07:48:33 <Supercheese> HEQS trams are epic 07:52:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 07:53:08 <argoneus> Supercheese: someone should update the wiki :< 07:53:10 <argoneus> the commands taht is 07:53:24 <argoneus> (I do realize that someone could be me) 07:56:57 <Supercheese> Yes, https://wiki.openttd.org/Console_Commands could use an update or two 07:57:06 <Supercheese> it doesn't have "getdate" for one 07:57:20 <planetmaker> andythenorth, just use smaller font ;) 07:58:52 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 08:03:56 <Supercheese> Columns? 08:08:40 <peter1138> Someone⢠should do it... 08:09:11 <planetmaker> @seen someone 08:09:11 <DorpsGek> planetmaker: someone was last seen in #openttd 3 years, 49 weeks, 2 days, 14 hours, 28 minutes, and 47 seconds ago: <Someone> indeed 08:09:20 <planetmaker> lazy person it seems 08:10:29 <peter1138> @seen somebody 08:10:29 <DorpsGek> peter1138: I have not seen somebody. 08:13:47 <V453000> OR PICTURZ 08:16:20 *** HerzogDeXtEr [~flex@88.130.176.190] has joined #openttd 08:25:54 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 08:25:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 08:29:27 <andythenorth> roadtypes! 08:30:22 <andythenorth> mostly so steam trams donât have wires 08:30:43 <andythenorth> no gameplay reason 08:31:06 <andythenorth> canât we just forget roadtypes, and set a tile-has-power bit instead? 08:31:14 <andythenorth> then we can have steam / diesel trams with no wires 08:31:19 <andythenorth> and we can have electric trucks and crap 08:36:17 <andythenorth> bbl 08:36:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:42:10 <argoneus> we could also have railroad-has-power 08:42:28 <argoneus> and then you need to haul coal to power stations with cars, and wire electricity to your railroads 08:42:35 <argoneus> else you can't use electrified railroads 08:42:57 <argoneus> we could have 'electricity hopper' 08:43:05 <argoneus> which carries 500 watt-tons 08:45:04 <V453000> ... 08:45:13 <V453000> just have batteries :) 08:51:00 <Rubidium> argoneus: doesn't help screenshot show which options there are? For example 'screenshot giant <filename>' 08:57:38 <argoneus> Rubidium: it said no video driver available 08:57:48 <argoneus> I think the server needs to be able to run the actual game to take a screenshot? 08:58:36 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 08:58:37 <Xaroth|Work> dedicated server can't produce screenshots 08:58:47 <Xaroth|Work> unless you run it with a video driver 08:59:03 <argoneus> aw, there goes my idea of having automatic screenshots of current progress 09:03:47 <planetmaker> maybe I should un-earth my keep-blitter-for-dedicated-server-patch :P 09:05:02 <argoneus> keep-blitter? 09:07:11 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 09:12:21 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 09:13:15 *** sla_ro|master [slamaster@95.76.26.55] has joined #openttd 09:15:19 <Xaroth|Work> argoneus: a 'trick' to be able to make screenshots with the dedicated server 09:16:06 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:16:07 *** Celestar [~Celestar@firebeta9.tngtech.com] has left #openttd [] 09:16:40 <argoneus> how does that work? 09:20:05 <planetmaker> the cheap way is to remove some #ifdef 09:22:49 <argoneus> but without a video driver and starting the game 09:22:54 <argoneus> you cannot draw pictures 09:22:55 <argoneus> no? 09:23:34 <argoneus> I mean, you probably can in theory 09:23:41 <argoneus> but is that how ottd works? 09:25:12 <peter1138> well it used to be possible but then someone⢠removed it, because in general servers rendering is not wanted 09:25:34 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Operation timed out] 09:25:43 <peter1138> the change to reenable it is probably quite simple. if you know the code. 09:25:52 <peter1138> which planetmaker clearly does :) 09:28:49 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 09:33:47 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 09:35:02 <argoneus> how does the giant screenshot work anyway? 09:35:10 <argoneus> does it just take the map array and render tile by tile into a picture? 09:35:20 <argoneus> or is it something different 09:35:47 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 09:35:58 <Xaroth|Work> close enough 09:37:20 <peter1138> something like that 09:39:12 <argoneus> so it's just some sdl routine to render the tiles and save it into an image? 09:39:20 <argoneus> e.g. it doesn't necessarily need a GPU or the game running? 09:39:23 <argoneus> ie* 09:39:51 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 09:40:32 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:47:06 <argoneus> how do you guys log the server and have access to console at the same time? 09:55:04 *** Tykling-9167 [tykling@gibfest.dk] has joined #openttd 09:57:11 <Tykling-9167> I am on a windows laptop without a mouse and I've tried configuring "function of scrollwheel" to "scroll map" but I am still unable to scroll the map 09:58:21 <Tykling-9167> if it is set to "zoom map" it zooms in and out alright, isn't it weird that it won't scroll the map then ? 09:59:25 <peter1138> nothing to do with SDL 10:00:02 <Tykling-9167> was that for me ? 10:00:05 <peter1138> no 10:00:09 <Tykling-9167> :) ok thanks 10:01:48 <Tykling-9167> hm looks like I can scroll using the "pan at window edge" function 10:02:18 *** KouDy [~koudy@188.75.190.58] has joined #openttd 10:05:25 *** wousser [~textual@222.130.220.115] has joined #openttd 10:06:52 <wousser> Hi, congrats on the 1.4.3 release. I'm looking for the roadmap for future versions. Seems the one on the wiki is not accurate. 10:09:22 <LordAro> "accurate" 10:09:29 <LordAro> it's nonexistent :p 10:09:51 <wousser> It was with the 0.7 releases ;) 10:10:34 <wousser> So where are the bugs, new features, enhancements now taken from? The bugtracker? 10:11:27 <LordAro> largely 10:11:52 <wousser> However, none of the issues are tagged to releases 10:14:21 <planetmaker> argoneus, some months (or years) ago https://paste.openttdcoop.org/pjtmhyhgs was sufficient 10:15:34 <peter1138> and if it's not a dedicated server build... 10:15:37 <planetmaker> wousser, there is no road map. Fixing bugs is surely a priority. Features and other changes happen as they do 10:15:57 <peter1138> just specifying a resolution and a blitter might let you do it 10:16:51 <planetmaker> I think that's how it worked, peter1138. The cfg had a blitter and a resolution. And then the screenshot command would write images using those two 10:17:29 <planetmaker> it's a bit ago when coop used that patch on servers 10:17:31 <peter1138> yeah, well the someone⢠who disabled it by default was... er... well... 10:18:06 <planetmaker> it's disabled for long. Dunno when or why actually. I recon it could be changed to be allowed by a separate compiler flag 10:18:19 <planetmaker> like KEEP_BLITTER or whatever 10:18:30 <peter1138> just compile a non-dedicated build and it'll be fine 10:18:39 <peter1138> it's only a couple of extra libs ;p 10:19:08 <peter1138> who even compiles dedicated builds? 10:19:22 <peter1138> our premade binaries are always full, aren't they? 10:19:51 <planetmaker> yes, they are. coop and reddit compile, for what I know. I don't know any other servers 10:20:08 <peter1138> i used to but i'm lazy now 10:20:15 <peter1138> only compile for trunk heh 10:20:35 <planetmaker> the need for the full xlibs is big. Just enabling blitter keeps deps low 10:20:53 <planetmaker> yeah... so do I. Server updates are easy... just call !update on irc for me :) 10:21:08 <peter1138> hmm 10:21:10 <peter1138> ah of course 10:21:17 <peter1138> i have mono on my server, so that lot is already there :S 10:21:19 <planetmaker> admin port client for the win :) 10:21:22 <peter1138> forgot about that 10:21:36 <peter1138> so when do we start making dedicated server builds? :p 10:22:28 <planetmaker> ask TrueBrain. We got not the server to do since June :P 10:22:39 <planetmaker> yay for unwarranted highlight also :P 10:22:46 <peter1138> not the server? 10:23:10 <planetmaker> our server where the CF runs on. It's got more ram, more cpu than before. So CF should easily handle that 10:23:40 <planetmaker> would still probably not be worth it. Dunno 10:25:08 <peter1138> not the server means you don't have it... but... ok 10:25:31 <peter1138> is it still ovh? 10:26:22 <peter1138> i have a 16GB 3GHz quad core with ovh, heh 10:26:32 <planetmaker> yeah. So does OpenTTD :P 10:26:39 <peter1138> no raid though 10:26:47 <peter1138> so only a single 2TB disk 10:26:54 <peter1138> == backups are vital :p 10:27:03 <peter1138> i mean, they are anyway, but still 10:28:14 <planetmaker> 2*2TB raid1 for OpenTTD 10:29:06 <planetmaker> hm, though I think we have 32GB ram... I forgot :P 10:29:22 <peter1138> it's the best box i have access to :( 10:29:40 <planetmaker> http://www.soyoustart.com/de/angebote/game-3.xml <-- bit modified system from that 10:29:56 <planetmaker> no ssd as they were too small for our banannananananas stuff 10:29:59 <peter1138> mine is a kimsufi one 10:30:05 <peter1138> they're a bit cheaper 10:30:19 <peter1138> also only 100mbit, not 1gbit 10:30:44 <peter1138> i looked at soyoustart until i realised the price quote was for a *half* month... o_O 10:31:17 <planetmaker> yeah, they must have changed that. I find that... mis-leading trickery 10:31:41 <peter1138> it was to do with a half price offer, but it was for 2 weeks only 10:31:43 <planetmaker> soyoustart is ovh, btw 10:31:55 <peter1138> so the only price shown was the 2 week price 10:31:56 <peter1138> yes i know 10:32:01 <peter1138> as is kimsufi 10:32:05 <planetmaker> ah 10:32:26 *** MJP [~mjp@hq.z77.fr] has joined #openttd 10:32:31 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 10:33:41 <peter1138> i wouldn't do serious hosting on it, but it's good enough for game servers and the like 10:34:17 <peter1138> now i just need to get the other people involved to cough up their part of the cost, hah 10:38:38 <planetmaker> @ports 10:38:38 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 10:41:22 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 10:44:11 <argoneus> oh so just remove the guards 10:44:14 <argoneus> I'll try it thanks planetmaker 10:50:47 <planetmaker> argoneus, it won't help you, unless you compile all clients from the same modified source, though 10:52:51 <argoneus> planetmaker: wait 10:52:56 <argoneus> the clients need the exact same source? 10:53:12 <argoneus> I thought it was enough if they both reported the same version 10:53:18 <argoneus> and checksu--- oh 10:56:37 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 10:56:47 <efess> no they don't need the exact same source, you can compile client side changes and not change the version just fine 10:58:45 *** luaduck_zzz is now known as luaduck 10:59:59 <planetmaker> -.- 11:00:33 <planetmaker> and be happy about all your desyncs and stuff. And wasting our time with pointless bug reports when things go wrong with openttd which claims to be what it isn't :( 11:00:48 <planetmaker> please do not ever recommend that 11:01:09 <efess> I don't recommend it, I'm just saying you can 11:01:13 <planetmaker> if you modify the source, be so honest to actually state that you modified it 11:01:24 <efess> and we don't do that 11:01:34 <planetmaker> I know 11:01:47 <planetmaker> and I'm quite happy about that 11:06:58 <efess> is there any console command that can tell you what gamescript is loaded? 11:07:04 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 11:07:25 <planetmaker> try gamelog 11:10:04 <efess> Just shows grf and savegame data, good to know about that though 11:13:59 <planetmaker> efess, it *should* show GS data, too... hm... maybe it doesn't, then it's a valid feature request 11:17:06 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 11:23:21 <Eddi|zuHause> > env x='() { :;}; echo vulnerable' bash -c "echo test" 11:23:23 <Eddi|zuHause> bash: Warnung: x: ignoring function definition attempt 11:23:24 <Eddi|zuHause> bash: Fehler beim Importieren der Funktionsdefinition fÃŒr `x'. 11:23:26 <Eddi|zuHause> test 11:24:56 <LordAro> grats :) 11:25:34 <planetmaker> efess, please feel invited to remedy the situation and submit a patch :) 11:25:43 <planetmaker> maybe also as extra command 11:26:52 <efess> I can look into it 11:27:18 <planetmaker> maybe two or three new commands: 11:27:30 <planetmaker> listactivenewgrf, listactiveai, listactivegame 11:28:02 <planetmaker> in similarity to listai, listgame. There's no listnewgrf yet, though 11:28:57 <efess> we had an issue with CB, came down to the wrong cb script in the content_download folder 11:29:06 <efess> ah 11:29:31 <efess> it would also be useful for stats/gamestatus 11:30:07 <planetmaker> listing the active game script in gamelog would also be useful, yes. It's part of crashlog already 11:30:44 <planetmaker> but it might make sense to indicate in gamelog when / if the active GS changes or on reload is not found 11:30:56 <planetmaker> and which is used on start, similar to listed NewGRFs 11:31:50 <planetmaker> maybe you can formulate an idea on what would be nice and first have that up for discussion. There surely are some more people who might have valuable input 11:32:07 <planetmaker> but having some working solution first often is a good idea, too :P 11:32:23 *** Supercheese is now known as Guest923 11:32:24 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:38:19 *** Guest923 [~Superchee@76.178.136.186] has quit [Read error: Operation timed out] 11:38:26 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 11:38:39 <argoneus> someone on the internet just called me autistic for playing this game :( 11:40:13 <planetmaker> it's on the internet. Thus must be true 11:47:47 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 12:01:14 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:04:54 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has joined #openttd 12:07:56 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 12:07:57 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 12:13:49 *** dfox [~dfox@94.142.237.120] has quit [Ping timeout: 480 seconds] 12:16:01 *** dfox [~dfox@94.142.237.120] has joined #openttd 12:16:16 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 12:24:13 *** Polleke [~quassel@h220149.upc-h.chello.nl] has joined #openttd 12:25:35 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 12:31:12 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 12:32:12 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 12:36:56 *** Polleke [~quassel@h220149.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 12:39:29 *** Polleke [~quassel@h220149.upc-h.chello.nl] has joined #openttd 12:44:16 *** Polleke_ [~quassel@h220149.upc-h.chello.nl] has joined #openttd 12:45:05 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Read error: Operation timed out] 12:47:04 <fjb> Moin. 12:51:22 *** Polleke [~quassel@h220149.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 12:53:01 <Eddi|zuHause> i think i just screwed up my system. wish me luck :p 12:53:07 *** Eddi|zuHause [~johekr@p57BD42BF.dip0.t-ipconnect.de] has quit [] 12:54:09 <peter1138> \o/ 12:55:28 *** Eddi|zuHause [~johekr@p57BD42BF.dip0.t-ipconnect.de] has joined #openttd 12:57:47 <argoneus> I just crashed a server at work 12:57:48 <argoneus> :( 12:58:04 <peter1138> ... 12:58:09 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 12:59:29 <Eddi|zuHause> i moved my / to another disk ages ago, but i can't get the bootloader to install on this disk ./ 12:59:57 <argoneus> Eddi|zuHause: what does it say? 13:00:13 <Eddi|zuHause> "grub loading stage 1.5" and then reboot... 13:06:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:11:34 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 13:11:48 <peter1138> hmm, need to patch my nas, i guess 13:34:11 *** Jomann [~abchirk@p57A0BF93.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:40:01 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 13:58:02 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 13:58:16 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:10:12 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.vic.bigpond.net.au] has quit [] 14:22:36 *** Jiinxs [~Jiinxs@ti0038a400-0515.bb.online.no] has joined #openttd 14:29:21 *** Celestar [~Celestar@firebeta9.tngtech.com] has joined #openttd 14:48:44 *** tycoondemon2 [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 14:48:52 *** Cybert1nus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 14:50:30 *** dih [~dih@znc.dihedral-server.de] has joined #openttd 14:50:49 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 14:50:49 *** dihedral [~dih@znc.dihedral-server.de] has quit [Ping timeout: 480 seconds] 14:51:36 *** Netsplit magnet.oftc.net <-> reticulum.oftc.net quits: SpComb^, ToBeFree, tyteen4a03, Pinkbeast, blathijs, HerzogDeXtEr, fjb, @planetmaker, yorick, Prof_Frink, (+32 more, use /NETSPLIT to show all of them) 14:51:39 *** APTX_ [~APTX@aptx.org] has joined #openttd 14:53:12 *** APTX [~APTX@aptx.org] has quit [Remote host closed the connection] 14:54:39 *** Netsplit over, joins: MJP, Tykling-9167, zeknurn, HerzogDeXtEr, SpComb^, fjb, kalenz_, Pulec, JGR_, guru3 (+32 more) 14:55:09 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:55:43 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 14:55:55 *** mode/#openttd [+v planetmaker] by ChanServ 14:56:29 *** mode/#openttd [+o Alberth] by ChanServ 15:18:13 <Jiinxs> Is it possible to change the default folder the game goes to for saving/loading games? 15:22:10 <Eddi|zuHause> yes 15:22:41 <Eddi|zuHause> move everything, especially the openttd.cfg to a different directory, and use that as "working directory" when starting openttd 15:24:31 <Eddi|zuHause> all default paths are relative to the location of openttd.cfg 15:27:42 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 15:30:15 *** Celestar [~Celestar@firebeta9.tngtech.com] has quit [Quit: Leaving.] 15:34:26 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 15:36:46 <Jiinxs> okey, will test that out. Thanks. 15:37:19 <Jiinxs> Started a new game. GOnna try to only use cars ;p 15:37:55 <Alberth> 64x64 map, with firs full economy :p 15:38:53 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 15:44:10 <Jiinxs> I picked a huge map, I think it 2048x2048 ^^ 15:45:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 15:46:34 *** wousser [~textual@222.130.220.115] has quit [Ping timeout: 480 seconds] 15:50:34 <Alberth> I never play bigger than 512x512 15:50:59 <Alberth> although with a weird size can be fun (256x1024) 15:52:23 *** Jiinxs [~Jiinxs@ti0038a400-0515.bb.online.no] has quit [] 15:55:10 <Alberth> how much of such a large map do you actually use? Maps of that size that I have looked at are often just mainly empty 15:55:39 <peter1138> sparse towns :D 15:59:40 <Eddi|zuHause> the most i got was 50% of a 1024x2048 map 16:03:03 <Alberth> I recently started building while paused, it makes a large difference in your speed of growth 16:03:12 <peter1138> cheat! 16:03:35 <peter1138> but okay, time does fly 16:03:39 <Alberth> although in the early years you lack money to do large extensions 16:04:39 <Alberth> the downside is that you see less trains moving around 16:05:48 <DorpsGek> Commit by peter1138 :: r26923 trunk/src/network/network_gui.cpp (2014-09-26 16:05:42 UTC) 16:05:49 <DorpsGek> -Codechange: Make multiplayer lobby fit to icon size. 16:06:24 <peter1138> heh, 4X ui is dumb :p 16:06:52 <Alberth> at least you never miss the button :p 16:06:58 <peter1138> true, true 16:07:16 <peter1138> or not 16:07:21 <peter1138> maybe it's useful on a phone screen? 16:07:23 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 16:09:08 <Alberth> for as far as openttd + phone is a useful combination ? :) 16:09:14 <peter1138> hmm, error windows are a bit narrow 16:10:16 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:10:37 *** Jiinxs [~Jiinxs@ti0038a400-0515.bb.online.no] has joined #openttd 16:12:32 *** gelignite [~gelignite@i528C3E90.versanet.de] has joined #openttd 16:15:55 <DorpsGek> Commit by peter1138 :: r26924 trunk/src/misc_gui.cpp (2014-09-26 16:15:50 UTC) 16:15:56 <DorpsGek> -Codechange: Fit YES/NO query window buttons to window, instead of unaligned. 16:16:19 <peter1138> oh, it's only caps in the code, never mind ;p 16:16:29 <peter1138> hmm, newgrf window too high ;( 16:17:22 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has quit [Quit: pÀivitys] 16:17:37 *** frosch123 [~frosch@frnk-5f747161.pool.mediaWays.net] has joined #openttd 16:19:15 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 16:20:15 <peter1138> hmm 16:20:24 <peter1138> can we put void tiles in the middle of the map? 16:21:24 <argoneus> V453000: is there a particular reason for superstrong trains? 16:21:35 <argoneus> my MEDIUM trains seem to be good enough for oil, even uphill 16:22:10 <frosch123> peter1138: most likely you can, they will be unbridgeable and untunnelable 16:22:13 <peter1138> why does there need to be a reason? 16:22:28 <argoneus> because I assume they were made with something in mind? 16:22:44 <peter1138> needing a reason leads to the peril of andythenorth 16:22:51 <frosch123> argoneus: how long do they need to accelerator from 0 to max speed on a slope? 16:23:02 <argoneus> why would they accelerate on a slope 16:23:24 <frosch123> yuo can easily adjust the "good enough" to "not good enough" :p 16:23:38 <frosch123> stopping at a signal? 16:23:51 <argoneus> I try not to put signals before slopes 16:23:56 <Sylf> super strong classes can take super short corners without slowing down 16:25:16 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:25:26 <argoneus> ah 16:25:31 <argoneus> so if my trains go mostly on long plains 16:25:34 <argoneus> then it makes sense medium is enough? 16:25:49 <Sylf> NUTS isn't built for flat maps 16:25:59 <Sylf> but for that, fast class is good enough 16:25:59 <argoneus> the map isn't flat 16:26:01 <argoneus> I made it flat :D 16:26:10 <Sylf> that's even worse >_< 16:26:20 <Eddi|zuHause> <peter1138> needing a reason leads to the peril of andythenorth <-- but the whole point of NUTS was all gameplay and no "realism"? 16:26:40 <argoneus> I just can't really calculate in my head 16:26:48 <argoneus> how much horsepower/tractive effort I need for my cargo 16:26:54 <Pinkbeast> signals before slopes really caught me out in UKRS2 where the Crampton has essentially no tractive effort 16:27:12 <Sylf> We don't really think about just enough 16:27:32 <Sylf> for that, most NUTS engines are overpowered 16:27:44 <Pinkbeast> argoneus: I generally start with the locomotive and fiddle the train length post-facto 16:28:01 <Sylf> especially the later generation ones 16:28:47 <peter1138> hmm, status bar is a bit wierd with giant fonts 16:28:53 <peter1138> could do with stretch 16:28:55 <peter1138> ing 16:29:07 <Sylf> compare any NUTS engines with any engines from other sets from similar years - all NUTS engines have huge TE 16:29:18 <Alberth> (18:20:24) peter1138: can we put void tiles in the middle of the map? <-- didn't y3xo did that one time? 16:29:26 <Alberth> *do 16:29:54 <Alberth> with his head to head version 16:31:35 <frosch123> peter1138: make it span the whole width, and make tickers scroll vertically 16:36:51 <Rubidium> make its width proportional to the font size? 16:37:25 <Eddi|zuHause> would that not be helpful for almost all windows? 16:38:47 *** kalenz__ [~kalenz@ks3282865.kimsufi.com] has joined #openttd 16:38:47 *** kalenz_ [~kalenz@ks3282865.kimsufi.com] has quit [Read error: Connection reset by peer] 16:38:54 <Eddi|zuHause> frosch123: isn't the essential definition of a ticker that it spits out letter by letter? 16:39:52 <Rubidium> Eddi|zuHause: but they already scale mostly by font size in some manner. The status bar center section just gets smaller and smaller 16:40:05 <peter1138> yeah, most windows scale 16:40:12 <peter1138> just, only to text 16:47:44 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 16:51:19 <frosch123> if we make the ticker scroll vertically, we could also allow resizing it vertically, so the last n messages are visible 16:51:26 <frosch123> which would maybe make it even useful 16:52:04 <frosch123> Eddi|zuHause: your ticker focuses on realism :p i prefer gameplay 16:53:12 <Alberth> :) 16:53:17 <Eddi|zuHause> i'd start by making the ticker not block real news, and clicking on the ticker pop up the news history instead of the last message 16:54:17 <peter1138> go on then 16:54:23 <peter1138> i'm not making functional changes 16:54:32 <peter1138> just merely fixing up things to scale 16:54:33 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 16:54:49 <Alberth> I don't think that helps enough, you want some sort of higher level summary instead 16:55:52 <Alberth> if "real news" gets delayed, the ticker news is old too, probably 16:56:30 <Alberth> which would suggest "too much" news 16:58:32 <Alberth> which is of course to be expected if you make the world larger by a factor 16 or more 17:02:52 <argoneus> are there any disadvantages to RoRo? 17:03:16 <Sylf> takes more space 17:03:24 <Sylf> it can take more space* 17:03:30 <argoneus> ah 17:03:34 <argoneus> so if space is not an issue, I am good? 17:03:47 <Eddi|zuHause> Alberth: yes. but what makes the ticker worse than "real news" is that you can't speed it up with space bar. 17:04:12 <Sylf> and it can give a false impression that roro is the answer to all congestions 17:04:30 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:04:33 *** mode/#openttd [+v glx] by ChanServ 17:04:50 <Alberth> but people like simple answers to problems :p 17:05:09 <Sylf> yes, the absolute yes/no answers with no pain 17:05:17 * Sylf starts handing out pain pills 17:05:37 <Eddi|zuHause> those people have point-to-point lines without signals 17:05:54 <argoneus> Sylf: well, I usually go for terminus stations with multiple separated entrances and exits 17:05:58 <argoneus> but RoRo seems nice too 17:06:11 <Alberth> roro is a bit boring to build :) 17:07:11 <argoneus> it is? 17:08:17 <Alberth> no traffic that encounters each other 17:08:59 * argoneus shrugs 17:09:30 <Alberth> but just build what you like :) 17:10:06 <Pinkbeast> Where something like a pax line runs both ways, a ro-ro with shared platforms in the middle is a bit more interesting. 17:13:32 <LordAro> http://www.tt-forums.net/viewtopic.php?f=65&t=71315 <-- some database shenanigans? the "corrupted" libraries are pretty important for AI, so probably should be looked into.. 17:23:03 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 17:24:52 <Rubidium> LordAro: there are a lot of duplicate file names, I attempted to remove some duplicates (changing names). Seems it didn't work as expected 17:25:06 <argoneus> well 17:25:14 <argoneus> I just tried experimenting with a station design 17:25:28 <argoneus> would you mind giving me your opinion on this? http://puu.sh/bOM74/d867338e26.png 17:25:34 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 17:26:18 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 17:26:27 <argoneus> though I should probably drop the block signals on the outgoing path 17:27:32 <argoneus> or at least drop that one path signal there 17:28:59 <Pinkbeast> It's not totally clear to me how trains get out of some of the platforms, or into others 17:29:25 <argoneus> hmm 17:29:26 <frosch123> argoneus: do you want trains from the very left platform to exit via the line on the very right? 17:29:30 <Pinkbeast> ... oh, wait, by dragging lengthways across the front of the station? Bleh. 17:29:31 <argoneus> I should've probably alternated the exits 17:29:34 <frosch123> and blocking all platforms by doing that? 17:29:40 <argoneus> would alternating exits help? 17:29:44 <argoneus> entry/exit/entry/exit 17:29:45 <argoneus> etc 17:30:00 <frosch123> for a start, remove some tracks :) 17:30:05 <frosch123> give the trains less options 17:30:09 <argoneus> I'm completely new to 2 line tracks 17:30:13 <argoneus> with one line it's easier 17:30:25 <frosch123> don't allow them to cross the junction in a way that blocks all lines 17:31:29 <Pinkbeast> Also both incoming/exit lines don't have to serve all platforms 17:31:34 <LordAro> Rubidium: woops :p 17:31:43 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 17:35:52 <Pinkbeast> I might - numbering the platforms 1-8 - line the incoming lines up with platforms 1 and 8, but able to access any platform (but they'll prefer to go to their own edges); align the outgoing lines with 0 and 9, so to speak, with 1-4 feeding into 0 and 5-8 feeding into 9; then use tunnels or bridges to join up the outgoing lines later. 17:36:34 <argoneus> how about this? http://puu.sh/bOMQq/306d640ff8.png 17:37:36 <Pinkbeast> That's more plausible. I dislike trains turning more than 45 degrees overall at station entrances; I'd build slightly bigger knitting to accomodate that. 17:38:13 <Pinkbeast> Also the signals on the exits seem to reflect different maximum train lengths 17:38:25 <argoneus> they are just at the junctions 17:39:02 <Pinkbeast> But if they can be pushed back towards the station a bit without allowing a train to foul the exit pointwork, so much the better... 17:40:22 <Pinkbeast> For example, http://www.chiark.greenend.org.uk/~damerell/games/rennford/station-1840.png - a train never turns more than 45 degrees from the station/track axis 17:40:36 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 17:41:08 *** moffi [~moffi@dsdf-4d0a5c67.pool.mediaWays.net] has joined #openttd 17:41:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:44:38 <Eddi|zuHause> Pinkbeast: should probably update your newstations 17:46:40 <DorpsGek> Commit by translators :: r26925 /trunk/src/lang (4 files) (2014-09-26 17:46:30 UTC) 17:46:41 <DorpsGek> -Update from WebTranslator v3.0: 17:46:42 <DorpsGek> croatian - 14 changes by VoyagerOne 17:46:43 <DorpsGek> german - 49 changes by planetmaker 17:46:44 <DorpsGek> spanish - 2 changes by SilverSurferZzZ 17:46:45 <DorpsGek> welsh - 3 changes by kazzie 17:46:46 <argoneus> okay 17:46:49 <argoneus> I came up with this Pinkbeast 17:46:59 <argoneus> http://puu.sh/bONx8/bd3065337d.png 17:47:09 <argoneus> is this what you meant 17:48:48 <Eddi|zuHause> seems decent, except i would scratch the first X at the entrance and the last X at the exit 17:48:56 <argoneus> really? why? 17:49:04 <argoneus> I need to re-balance the lines somehow, no? 17:49:24 <Eddi|zuHause> that is a neat idea, but crossovers at a main line never work out 17:49:27 <Pinkbeast> Eddi|zuHause: That's an ollld screenshot 17:49:45 <argoneus> where do I re-balance them, then? 17:49:55 <Eddi|zuHause> you don't 17:50:03 <Pinkbeast> argoneus: Well, I find that more aesthetically satisfying, anyway. 17:50:03 <argoneus> huh 17:50:13 <Eddi|zuHause> just put exactly the same number of trains on either network 17:50:56 <Pinkbeast> If you were going to, I'd let trains from platforms 4 and 5 choose which exit line to use. 17:51:09 <argoneus> oh 17:51:11 <argoneus> that's a good idea 17:52:55 <Eddi|zuHause> also, the signal gap on the exit seems too large (between the first signal and the second signal) 17:53:55 <Eddi|zuHause> in general, the signal gap should be smaller in areas where trains accelerate 17:54:15 <argoneus> http://puu.sh/bOO0R/b75487461a.png ? 17:54:36 <Eddi|zuHause> yes, pretty much 17:54:45 <Eddi|zuHause> now let the trains roam! 17:54:47 <Rubidium> LordAro: I think it should be solved now 17:55:01 <argoneus> now to make the other station 17:55:01 <argoneus> :D 17:55:08 <Pinkbeast> Well, I'd still lose the "skate right across the entrance" line at a right angle to the axis. 17:55:18 <Pinkbeast> ... oh, which has come back. 17:55:27 <argoneus> it's so they can choose a line from the other end 17:55:31 <argoneus> but they won't prioritize that, no? 17:55:34 <argoneus> only as last resort 17:55:42 <Eddi|zuHause> they should NEVER go to the other end 17:55:52 <Eddi|zuHause> that will ALWAYS cause more harm than good 17:56:00 <argoneus> okay 17:56:05 <argoneus> I'll just lose the perpendicular 17:56:12 <argoneus> and then it should be ok? 17:56:26 <Pinkbeast> Quite. Letting 4 and 5 swap over provides a bit of rebalancing, but letting 1 steam across to 8 is bleh. 17:56:42 <argoneus> true 17:56:48 <argoneus> that could block traffic for a long while 17:57:54 <Pinkbeast> It depends a bit on train length, speed, and power/TE. A 9F can get a lot of coal moving, but it's not exactly a quick process. (And if trains are arriving full, or leaving) 17:58:39 <Pinkbeast> Particularly when flattening out land, I'll flatten up for a loading station, so empties go uphill into it, but full trains run downhill when accelerating. 17:59:09 <Pinkbeast> And even for a pax station there's something to be said for that. (The technique is used for-real on the Tube) 18:11:46 *** George|2 [~George@185.43.94.91] has joined #openttd 18:11:46 *** George is now known as Guest977 18:11:46 *** George|2 is now known as George 18:14:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:14:31 <andythenorth> o/ 18:16:41 *** Guest977 [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 18:17:17 <fjb> Moin andythenorth 18:17:49 <LordAro> /o 18:19:02 <peter1138> morning 18:23:38 *** moffi2 [~moffi@dsdf-4d0a5c67.pool.mediaWays.net] has joined #openttd 18:25:58 *** moffi [~moffi@dsdf-4d0a5c67.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:31:26 <andythenorth> powered bit for road tiles? 18:32:53 *** kalenz__ [~kalenz@ks3282865.kimsufi.com] has quit [Ping timeout: 480 seconds] 18:36:34 <peter1138> damn, why are FISH sprites so BIG? 18:37:51 <andythenorth> you mean the ones that stick out of the canals? 18:38:00 <andythenorth> and the depots? 18:38:03 <andythenorth> and overlap the docks? 18:38:12 <andythenorth> and the locks? 18:38:21 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 18:38:27 <andythenorth> and flicker 18:38:30 <peter1138> i mean the sprites which are padding out with transparent pixels 18:38:47 <andythenorth> probably didnât set nocrop? 18:39:00 <andythenorth> this is FISH 1? 18:39:10 <andythenorth> or 0.9.2 or whatever 18:39:16 <peter1138> yeagh 18:39:49 <peter1138> hmm, apparently i have fish 2 18:39:52 <peter1138> but it doesn't appear in my list 18:40:36 <andythenorth> needs a recent nightly ottd 18:40:42 <andythenorth> keeps the riff-raff out 18:41:27 <andythenorth> big bounding boxes on FISH and squids https://dev.openttdcoop.org/projects/fish/repository/entry/src/graphics/maspalomas_freighter_0.png 18:41:58 <Alberth> o/ 18:42:31 <peter1138> yeah, fish 2 is better 18:42:37 <peter1138> fish 1 appears to have loads of blank space 18:42:44 <peter1138> makes the highlight weird 18:43:10 <andythenorth> there was one version where I accidentally filled everything blue 18:43:15 <andythenorth> and then committed :P 18:43:26 <andythenorth> but I didnât think that would be significant 18:56:48 *** tokai|mdlx [~tokai@port-92-195-114-16.dynamic.qsc.de] has joined #openttd 19:00:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:02:33 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:03:52 *** qwebirc18103 [~oftc-webi@183.185.89.57] has joined #openttd 19:04:59 *** qwebirc18103 [~oftc-webi@183.185.89.57] has quit [] 19:05:53 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 19:07:40 *** Goddesen [~quassel@72.79-160-59.customer.lyse.net] has quit [Quit: No Ping reply in 180 seconds.] 19:07:43 *** Godde [~quassel@72.79-160-59.customer.lyse.net] has joined #openttd 19:14:08 *** kalenz_ [~kalenz@APuteaux-655-1-121-149.w92-132.abo.wanadoo.fr] has joined #openttd 19:15:33 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 19:34:20 *** kalenz_ [~kalenz@APuteaux-655-1-121-149.w92-132.abo.wanadoo.fr] has quit [Quit: leaving] 19:35:38 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:36:25 <andythenorth> trucks trucks trucks trucks 19:36:27 <andythenorth> and trams 19:37:05 <Eddi|zuHause> "apple does not let its iOS testing team access the actual hardware before public release" 19:37:19 *** sla_ro|master [slamaster@95.76.26.55] has quit [] 19:37:28 <Eddi|zuHause> wtf do they test then? whether it compiles? 19:37:41 <Alberth> usability compliance? 19:38:01 <andythenorth> reference platform 19:38:05 <andythenorth> in software probably 19:38:41 <andythenorth> or they are alleged to have reference systems in sealed boxes, with a shell over telnet or whatever 19:41:52 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 19:44:03 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 19:48:50 *** moffi2 [~moffi@dsdf-4d0a5c67.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 19:53:56 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 19:58:02 <andythenorth> quiet eh? 19:58:31 <peter1138> i'm hmming at ships still 19:58:38 <andythenorth> what have they done to you? 19:58:48 <peter1138> well the code is there to make it scale 19:58:51 <peter1138> but it doesnt' :p 19:59:14 <peter1138> is the sprite shown the depot not the same as the depot sprite? somehow? 20:00:00 <andythenorth> not intentionally at newgrf level 20:00:48 <andythenorth> I donât check where the sprite is being shown 20:00:55 <andythenorth> Iron Horse does that for trains :P 20:01:04 <andythenorth> bloody faff 20:01:19 <peter1138> do you have separate sprites for depot? 20:01:46 <peter1138> and/or purchase list sprites 20:02:06 * andythenorth checks in Squid 20:02:21 <peter1138> yeah 20:02:29 <peter1138> different purchase list sprites 20:03:03 <andythenorth> uses a purchase spriteset 20:03:12 <andythenorth> which probably resolves to different realsprites or something 20:03:14 <andythenorth> nml is magical 20:03:20 <peter1138> only for purchase? 20:03:24 <peter1138> or for purchase & depot? 20:03:36 <andythenorth> only purchase afaict 20:03:42 <andythenorth> no reason to muck about with depot 20:03:49 <peter1138> not sure why depot exists 20:04:07 <andythenorth> for ships, no idea 20:04:11 <andythenorth> trains itâs needed 20:04:17 <peter1138> why? 20:04:40 <andythenorth> canât remember the original reason, but me and Eddi|zuHause use it for magical 3-part train bollocks 20:04:53 <andythenorth> because articulated trains donât work properly in depot 20:04:54 *** Polleke_ [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 20:04:58 <andythenorth> itâs a right faff 20:05:17 <Eddi|zuHause> peter1138: invisible front parts are difficult to drag around 20:07:07 <peter1138> well i'm pretty sure ships 2 is using purchase list sprites for depot sprites 20:07:24 <peter1138> which means the depot cell size isn't big enough 20:07:28 <andythenorth> might be what nml does 20:07:32 <andythenorth> or I screwed up 20:07:43 <peter1138> yeah it might be that if you have purchase list sprites it automatically does that 20:07:55 <andythenorth> blearch :) 20:08:06 <peter1138> bad feature! 20:08:45 <peter1138> well, i might just clip it, like that done for trains & RVs 20:09:10 *** Yotson [~Yotson@2001:980:6ac8:1:58c5:d52e:5807:46ac] has quit [Quit: .] 20:12:00 <andythenorth> this RV buy menu is getting big 20:12:19 <andythenorth> 51 vehicles now 20:12:25 <andythenorth> BAD FEATURE 20:13:48 *** Jomann [~abchirk@p57A0BF93.dip0.t-ipconnect.de] has joined #openttd 20:16:04 <peter1138> now play with vehicles that expire 20:19:44 <andythenorth> shocking idea 20:24:06 <andythenorth> 4x zoom is so bracing 20:24:12 <andythenorth> also useful for checking sprites 20:24:39 <peter1138> 2x UI is rather spiffing! 20:24:47 <peter1138> I deny just being old... 20:24:52 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 20:25:22 <andythenorth> I am old 20:26:29 <peter1138> Sure 20:37:13 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:43:40 <peter1138> woo, it crashed 20:45:41 <andythenorth> hmm 20:45:44 <andythenorth> expiring vehicles 20:53:40 *** smith1232 [~a@93-138-4-203.adsl.net.t-com.hr] has joined #openttd 20:55:00 <smith1232> hi, all. i am trying to setup a dedicated server behind a router. for some reason, nmap says tcp 3979 is open (service smwan), but udp 3979 is open|filtered (service unknown). does anyone have a clue as to what might be the case here? 20:56:02 <planetmaker> @ports 20:56:02 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 20:57:41 <smith1232> yeah, i have all of those open in my port forwarding router settings. 20:57:55 <smith1232> but something is obviously incorrect, have no idea what. 20:58:04 <smith1232> granted, my router is a piece of junk. 20:58:05 <Rubidium> doesn't filtered imply that it's firewalled? 20:58:16 <smith1232> open|filtered means nmap doesnt know. 20:58:23 <smith1232> but yes, filtered would be firewalled. 20:58:26 <smith1232> and it is not. 20:58:36 <Rubidium> also, many routers' forwarding only works from outside to the inside, not from inside to inside 20:58:55 <Rubidium> or at least the cheap broadband ones ISPs give 20:58:57 <smith1232> let me try to explain: iptables is letting everything through, the firewall on the router is off. 20:59:20 <smith1232> of course, i am trying to access the game "from the outside" 20:59:29 <smith1232> not really, but i am using the outside ip of the router 20:59:40 <smith1232> which should mean that the packets go out and back, right? 20:59:51 <peter1138> no 20:59:51 <Rubidium> yeah, so if you're on the "inside"... then it's likely not going to work 20:59:56 <smith1232> hm 21:00:09 <smith1232> could someone help me test then? 21:00:19 <Rubidium> is it advertising? 21:00:29 <smith1232> no 21:00:56 <smith1232> i would give you the ip 21:00:59 <Rubidium> enable that, if it shows up at servers.openttd.org then it works (or at least the UDP) 21:01:10 <smith1232> ok, lemme go ahead and do that 21:01:45 *** tokai|mdlx [~tokai@port-92-195-114-16.dynamic.qsc.de] has quit [Quit: c('~' )o] 21:02:04 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:02:07 *** mode/#openttd [+v tokai] by ChanServ 21:03:17 <smith1232> hm, there seems to be no advertise flag for the server. 21:03:25 <smith1232> do i need an openttd.cfg for that? 21:03:28 <smith1232> because there is none 21:03:58 <smith1232> (i mean in cli, there is no switch) 21:05:09 <Rubidium> it's a setting in the config file (shutdown the server before editing it) 21:06:21 <smith1232> there is no file 21:06:46 <andythenorth> fancy 21:06:47 <smith1232> when you unpack the 1.4.3 archive 21:06:57 <smith1232> i need to create it i suppose? 21:06:58 * andythenorth uses _private attributes 21:07:09 <Rubidium> like the readme says, it'll likely be in ~/.openttd/ 21:07:14 <smith1232> no 21:07:27 <smith1232> i unpacked the file i downloaded from the site 21:07:38 <smith1232> lemme see which... 21:08:03 <smith1232> http://binaries.openttd.org/releases/1.4.3/openttd-1.4.3-linux-generic-amd64.tar.gz 21:08:05 <smith1232> hm 21:08:15 <smith1232> yeah, i did that since i had gentoo earlier on that puter 21:08:22 <smith1232> maybe i should just install the ubuntu thing now 21:08:28 <smith1232> i am running ubuntu server on there 21:08:35 <Rubidium> still... ~/.openttd/openttd.cfg 21:09:15 <smith1232> i do have that. but i think that's only because i have the old version installed 21:09:24 <smith1232> i did that to get all the dependencies 21:09:27 <smith1232> without having to worry 21:09:34 *** tritoch [tritoch@173-21-122-52.client.mchsi.com] has joined #openttd 21:09:44 <smith1232> still, i suppose the new version that is only unpacked reads that anyway. 21:09:57 <smith1232> do you think its a problem that the .cfg is from an older version? 21:09:59 <Rubidium> smith1232: what does the readme say about it? 21:10:01 <smith1232> i think 1.3.smth? 21:10:11 * Rubidium is off to bed 21:10:42 <andythenorth> also bedtime 21:11:07 <andythenorth> bye 21:11:08 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:11:11 <smith1232> thanks for your help Rubidium 21:11:17 <smith1232> night guys 21:12:02 <smith1232> if anyone else can help me, that would be awesome 21:13:08 <argoneus> >want to look up how to make a simple sideline hub 21:13:11 <argoneus> >go to wiki 21:13:13 <argoneus> >it's complex 21:14:52 <smith1232> yep, udp works 21:15:05 <smith1232> i.e. my server is now advertised 21:15:13 <smith1232> however, i see it as within my household 21:15:21 <smith1232> which is probably not that strange 21:21:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:29:07 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 21:34:01 *** frosch123 [~frosch@frnk-5f747161.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:34:34 *** HerzogDeXtEr [~flex@88.130.176.190] has quit [Quit: Leaving.] 21:41:36 *** smith1232 [~a@93-138-4-203.adsl.net.t-com.hr] has quit [Quit: Leaving] 21:44:12 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 21:45:28 *** Jomann [~abchirk@p57A0BF93.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:12:43 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 22:21:56 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 22:50:23 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 22:58:04 <argoneus> how do wetrails work? 22:58:09 <argoneus> I thought you could place them on water :( 23:00:27 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 23:07:13 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 23:10:11 <Eddi|zuHause> no. they just look like water. for the game they work like rails, so they must be placed on land 23:12:12 <argoneus> oh 23:14:28 <argoneus> also 23:14:45 <argoneus> the bottom part of this 23:14:52 <argoneus> http://puu.sh/bPb3u/688ef328dd.png 23:15:02 <argoneus> why is there the unreachable part with the combo signals? 23:15:07 <argoneus> wouldn't doublesided combo signals work? 23:15:12 <argoneus> without special shenanigans 23:15:32 <Eddi|zuHause> no, because they would effectively increase the signal distance 23:15:55 <argoneus> don't they behave as block signals in the direction where no entry signal is specified? 23:16:19 <Eddi|zuHause> the combo signal is both an entry and an exit signal 23:16:24 <Eddi|zuHause> so when one is red, all are red 23:16:29 <Eddi|zuHause> in both directions 23:16:51 <argoneus> oh 23:16:59 <argoneus> so if I have onesided entry signal, and twosided combo signal 23:17:06 <argoneus> then if entry is red, both combo are red? 23:17:24 <argoneus> I thought it only worked in the one way 23:17:26 <argoneus> ohhhh 23:17:31 <argoneus> it behaves as an entry signal in the one direction 23:22:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 23:39:48 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 23:41:27 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has quit [Remote host closed the connection] 23:46:32 <argoneus> is there a reason why there cannot be signal type A in one direction and signal type B in another direction? 23:46:36 <argoneus> is it difficult to implement? 23:47:13 <Eddi|zuHause> that would mean in a tile with || or = rails, there are 4 different signals on it 23:47:16 <Eddi|zuHause> needs too many bits 23:47:23 <Eddi|zuHause> also, it's fiddly 23:47:34 <Eddi|zuHause> and nobody uses block signals anyway 23:48:13 <argoneus> I d o :( 23:48:28 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 23:48:51 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has joined #openttd 23:50:26 <argoneus> Eddi|zuHause: so you would need 12*4 bits for each tile? 23:50:30 <argoneus> just for signals 23:50:35 <argoneus> er 23:50:36 <argoneus> 12*2*4 23:51:09 <argoneus> ^ nevermind 23:51:59 <Eddi|zuHause> 3 bits for signal type, 1 bit for signal state, 1 bit for style 23:52:26 <Eddi|zuHause> 1 bit for whether the signal is present 23:52:33 <Eddi|zuHause> so 6*4 23:53:01 <argoneus> so if you wanted to do it separately 23:53:14 <argoneus> you would need 3! * 2 for signal type? 23:53:29 <Eddi|zuHause> that makes no sense 23:53:30 <argoneus> I mean, 12 values 23:53:33 <argoneus> which is, 4 bits 23:53:41 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.90.1 [SeaMonkey 2.29/20140909085502]] 23:53:54 <Eddi|zuHause> there are 8 signal types (2 unused) 23:54:02 <argoneus> ah 23:54:11 <argoneus> and if you were to cover all combinations 23:54:29 <argoneus> it'd be many more 23:54:35 <Eddi|zuHause> the combinations are with repetition, so 8^4 23:54:56 <Eddi|zuHause> plus style, etc. 23:56:30 <argoneus> oh, right 23:56:36 <argoneus> I need to remove the dust on my combinatorics 23:57:00 *** eLbot [~eLbot@ec2-54-193-108-235.us-west-1.compute.amazonaws.com] has quit [Quit: ZNC - http://znc.in]