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ZZZzzzâŠ] 05:41:04 *** KouDy_ is now known as KouDy 05:53:22 *** shansen [~shansen@212.17.41.140] has joined #openttd 06:02:09 *** shansen [~shansen@212.17.41.140] has quit [Quit: Textual IRC Client: www.textualapp.com] 06:08:07 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 06:12:22 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has joined #openttd 06:14:43 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 06:28:23 *** George [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 06:29:29 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 06:31:19 *** Jomann [~abchirk@p57A084D4.dip0.t-ipconnect.de] has joined #openttd 06:37:30 *** Yotson [~Yotson@2001:980:6ac8:1:6c95:8445:f3ba:52dc] has joined #openttd 06:46:27 *** George [~George@185.43.94.91] has joined #openttd 06:50:28 *** Celestar [~Celestar@mnch-4d04e026.pool.mediaWays.net] has joined #openttd 06:57:42 *** George|2 [~George@185.43.94.91] has joined #openttd 06:57:42 *** George is now known as Guest1343 06:57:42 *** George|2 is now known as George 07:01:41 *** Guest1343 [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 07:08:21 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 07:44:03 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 07:44:50 <V453000> where were written the IDs of tiles? like 12048-20134 temperate, 2103-25566 arctic grass, temperate rough, rocks, ... 07:44:50 <V453000> ? 07:45:39 <peter1138> src/table/sprites.h irc you're lucky 07:45:43 *** tokai|mdlx [~tokai@port-92-195-26-161.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:46:59 <V453000> in ogfx+ ? 07:47:44 *** tokai|mdlx [~tokai@port-92-195-4-36.dynamic.qsc.de] has joined #openttd 07:54:57 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 07:55:28 <planetmaker> in OpenTTD. But OpenGFX' source is also pretty clear about that 07:55:43 <planetmaker> or also opengfx+landscape 07:56:17 <planetmaker> also, grass is grass. arctic grass has the same ID as temperate grass as tropical grass as toyland grass 07:56:40 <planetmaker> temperate rocks the same ID as arctic rocks as tropical rocks 07:56:44 <planetmaker> desert is the same as snow 07:57:46 <V453000> ._. 07:57:52 <planetmaker> no kidding 07:58:07 <planetmaker> if you're into landscape NewGRF, just look at OpenGFX+landscape 07:58:11 <V453000> okay :) 07:58:29 <planetmaker> basically I can recommend: take the code, replace the sprites 07:58:48 <planetmaker> there's no magic at all, just simple sprite replacement and climate / parameter check 07:59:25 <planetmaker> maybe rather use pota-ghat. It's slightly smaller in terms of code 07:59:34 <planetmaker> but ignores arctic in turn :) 08:00:30 <V453000> wasnt there a huge spreadsheet somewhere like http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/gfx/temperate_grid_8bpp.png but a lot bigger and with sprite numbers? 08:00:43 <planetmaker> not that I know 08:00:47 <planetmaker> please create one :P 08:00:55 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/arctic.pnml has one, though 08:00:59 <planetmaker> but just a list 08:01:41 <V453000> I guess I will just ravage the pnml files then :D 08:01:45 <planetmaker> on the other hand I don't quite see how a huge spreadsheet would help more than this kind of list 08:01:55 <V453000> yes 08:01:59 <V453000> this is good :) 08:02:10 <planetmaker> the order of all landscape sprite sets of 19 slopes is always the same. You can look at any such png file in the projects 08:02:19 <planetmaker> or just the template definition 08:02:25 <V453000> yarr 08:02:29 <planetmaker> which you can also rip 1:1 as there's no freedom in it 08:03:05 <V453000> how would I go about making x4 zoom with opengfx+ code? just alternative sprites and x4-sizing the templates? 08:03:25 <planetmaker> basically yes. pota-ghat has a 4x template 08:04:45 <planetmaker> https://hg.openttdcoop.org/pota-ghat/files/aa93ec091de6eac136c82747b8676e2cd84e1b0f/src/tropical.pnml and template https://hg.openttdcoop.org/pota-ghat/files/aa93ec091de6eac136c82747b8676e2cd84e1b0f/src/templates_sprites.pnml 08:05:10 <V453000> found that (: where can I find the x4 png? 08:05:16 <planetmaker> well, obviously you'll need to adjust the x/y positions in the spritesheet to yours, but you get the idea :) 08:05:42 <V453000> well I can easily create the same spritesheet 08:05:52 <planetmaker> especially line 91ff in the template file 08:05:55 <planetmaker> yeah, or that 08:06:26 <V453000> but there is just so many images that I cant orientate in it at all yet :D 08:06:43 <planetmaker> well, that's where you first look at the code 08:06:54 <planetmaker> it tells you which spriteset shows which 08:07:38 <planetmaker> if (climate == CLIMATE_TEMPERATE) { definitions for temperate sprites } 08:07:59 <planetmaker> and the definition for temperate/arctic/tropical/toyland sprites all look the same in that if clause 08:08:14 <V453000> I dont see src/gfx/grass_nogrid_tropical.gimp.png in the repository :d 08:08:22 <V453000> yarr 08:08:24 <planetmaker> like I just linked in the arctic http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/arctic.pnml - one of those sections for grid or without grid 08:08:28 <planetmaker> it's a repetition, too 08:08:43 <planetmaker> V453000, yes, they all are generated from the gimp file in opengfx+landscape 08:08:54 <planetmaker> thus no png files there. Or only very few 08:09:41 <planetmaker> there are like 3 main graphics source files for the landscape which allow me to compose the tiles from different overlays. Especially handy for coastal sprites and rivers. And also snow transitions 08:09:42 <V453000> but where is the actual sprite that pota ghat uses then? 08:09:55 <planetmaker> also in a gimp source file. Just 10x bigger :P 08:10:08 <planetmaker> same principle 08:10:22 <V453000> o_o 08:10:40 <planetmaker> can you open gimp files? I could otherwise upload some of them somewhere for your convenience 08:11:06 <V453000> after I install gimp yeah 08:11:31 <planetmaker> https://jenkins.openttdcoop.org/job/pota-ghat/ws/ actually has the working dir of the last build, thus all files 08:11:49 <planetmaker> in src/gfx 08:12:21 <planetmaker> similar link for opengfx+landscape 08:12:30 <planetmaker> gotta go. see you laters 08:29:09 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:29:54 *** Polleke [~quassel@h220149.upc-h.chello.nl] has joined #openttd 08:35:46 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 08:42:00 <planetmaker> V453000, especially for roads and the default rail/monorail/maglev tiles an overlay approach is also very useful 08:42:25 <V453000> that I understand very well, 3D gets that done easily ;) 08:44:14 <blathijs> 1/win 21 08:44:16 <blathijs> w00ps 08:47:01 <V453000> your method is interesting I have to say :D 08:47:10 <V453000> the holes are funny 08:47:46 <V453000> pm is your tile shape same as 1x zoom but just x4? 08:48:06 <V453000> I was trying to make smooth edges and resigned so far so just upsized x1 :D 09:03:51 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 09:04:35 <planetmaker> V453000, yes, I just scaled the 1x thing 4x and used it as mask 09:04:55 <planetmaker> I'm not convinced anymore it's the best approach, but it was then the easiest for me to do, too 09:06:42 <planetmaker> smoother edges and aliasing has other issues, though. E.g. at connection of bridges to roads / rail. Or with foundations or immediately adjacent buildings. But that will need looking at 09:06:58 <planetmaker> zbase does it that straight aliasing way, too, I think 09:07:25 <planetmaker> one thing I'd like to try is a not exactly straight tile border, but a slightly more wiggle-waggle with aliasing 09:07:37 <planetmaker> but that might also be a big fail :) 09:08:25 *** Eddi|zuHause2 is now known as Eddi|zuHause 09:08:49 <Eddi|zuHause> afair straight borders leaves some gaps in combination with upscaled sprites from other grfs 09:09:22 <planetmaker> they do 09:09:23 <peter1138> Until everything is 4x, yes. 09:09:23 <Eddi|zuHause> which was complained lengthily about in the forum 09:09:40 <planetmaker> or can do. Depends on how you play it, actually 09:10:05 <Eddi|zuHause> peter1138: but you can't guarantee that all newgrfs provide 4x 09:10:32 <planetmaker> no, one can't. But that's on the other hand, the usual risk for combining NewGRFs: they simply might not fit together well 09:10:33 <peter1138> I don't care. 09:10:51 <planetmaker> that's even the case for 8bpp only. It might simply clash. So it's not something entirely new 09:11:00 <peter1138> Straight edges is definitely the way. 09:11:43 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 09:11:44 <planetmaker> I wonder whether the aliasing should only be in the direction of the forward edges and not on the backward one 09:13:01 <peter1138> You can have antialiasing if your tile edges overlap a little. The glitches with AA happen because it's right on the edge. 09:13:22 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 09:13:54 <planetmaker> yeah, the problem occurs if the adjacent tile is not a landscape one but something else where the antialiasing does not fit too well. 09:14:04 <planetmaker> but that's minor, too, I recon 09:14:21 <peter1138> planetmaker, if it's in front, it will overwrite. 09:14:42 <peter1138> By little I mean 1 pixel or so, at 4x. 09:15:24 <planetmaker> yeah. And true... sprites are drawn back to front... hmpf 09:26:11 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 09:41:53 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 09:56:26 *** MJP [~mjp@hq.z77.fr] has joined #openttd 10:02:18 <V453000> hm. 10:02:32 <V453000> well I will try upscaled x1 -> x4 for now 10:03:37 <peter1138> ew 10:03:44 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 10:04:01 <V453000> creating clean x4 seemed like impossible to me so far 10:04:04 <V453000> it always collides somehow 10:04:06 <V453000> or idk 10:04:21 <peter1138> Probably zBase uses wrong offsets or something :p 10:04:24 <V453000> will try to at least slower approach, x1 -> upscale -> perhaps edit that 10:04:26 <V453000> myeah 10:04:45 <V453000> I was testing with ttd-win not zbase 10:05:19 <peter1138> 4x straight edges will always glitch with 1x-upscaled sprites. 10:05:31 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 10:05:48 <V453000> mhm 10:06:53 <juzza1> can you show me your 4x tile mask? 10:07:02 <V453000> well then I will just work from somewhat glitchy to actually working 10:07:43 <peter1138> And zBase itself is glitchy, so you can't really use that as a reference. 10:08:07 <peter1138> Hmm, I had a scaler that tried to make straight edges once. 10:09:41 *** Polleke [~quassel@h220149.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 10:09:45 <V453000> I had https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_0X.png 10:10:09 <V453000> but 1. problem is to get them right in the image because you can Only move them by offsets by units of 4px 10:10:17 <V453000> 2. they do not fit together perfectly, just almost 10:10:39 <V453000> but then, not even ttd-win or ogfx fits together perfectly in all variants 10:10:47 <V453000> there always seem to be some combinations which are broken 10:10:57 <V453000> well they dont look broken in the game but in the template it is 10:12:07 <V453000> problem 1 is critical, which is why I am trying to start from upscaled x1 10:12:19 <V453000> am hoping to get at least the positioning right there 10:15:08 <peter1138> How do you get the sprite aligner up? 10:15:11 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 10:15:33 <V453000> what do you mean? 10:15:40 <peter1138> How do you get to it. 10:15:48 <peter1138> Ok, menu. 10:15:54 <V453000> menu -> sprite aligner, done? 10:16:09 <V453000> is there some ultrawtfx4 mode? 10:16:19 <peter1138> Ok, it's easy to fix that to do 1 pixel at a time. 10:16:34 <V453000> ._o 10:16:40 <juzza1> some of those slopes were tricky when i did some testing recently 10:16:57 <V453000> juzza1: did you do x4? 10:16:59 <juzza1> http://dev.openttdcoop.org/projects/finnishtrainset/files might help, tiles created from those masks seemed correct 10:17:02 <juzza1> yes 10:18:31 <peter1138> Well, the lines should be same at 1x and 4x, just longer :) 10:18:35 <V453000> wtf is that :D 10:18:35 <juzza1> all tiles can be created from combinations of those masks 10:18:39 <V453000> hm 10:18:47 <V453000> :d 10:18:59 <V453000> do you have any sprites created from this? 10:19:08 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 10:19:42 <juzza1> trying to find where i put my test sprites 10:19:50 <peter1138> Heh, of course, those "x/2-1" offsets suck with * 4 10:20:01 <peter1138> 31 -> 124 instead of 127. 10:20:51 <peter1138> wouldn't be a problem if it was just x/2 :S 10:21:50 <juzza1> V453000: i uploaded the full masks now 10:23:11 <V453000> interesting, I will test it and let you know 10:23:20 <V453000> could you zip it please? or should I just download x19 :D 10:27:24 <juzza1> http://dev.openttdcoop.org/attachments/download/6633/tile_masks.zip 10:27:38 <peter1138> Hmm, I broke it. The sprite doesn't move within the sprite aligner window... 10:28:09 <peter1138> Oh, maybe it's not meant to? 10:28:33 <Eddi|zuHause> no, you're meant to check the alignment with nearby sprites on the actual map 10:28:52 <peter1138> Ok, that means I just fixed the window to work with 2X GUI then :p 10:29:27 <V453000> (. thanks 10:29:29 <Eddi|zuHause> (at least that is how i used it) 10:29:48 <Eddi|zuHause> you're missing an eye 10:29:58 <V453000> yz 10:30:28 <fjb> Moin 10:31:08 <peter1138> Yeah I tested with 1.4.3 and it doesn't move then either, heh. 10:31:47 <Eddi|zuHause> there wouldn't be a lot of point to moving a sprite on an empty background... 10:32:22 <peter1138> It does need a reference point, yes. 10:32:48 <peter1138> There is code to fiddle with offsets, which I see now is to cancel them out so that the image is always centred. 10:32:52 <Eddi|zuHause> furthermore, it would break the window if the sprite had crazy offsets 10:34:23 <juzza1> peter1138: iirc the height is 127 for non-scaled 4x tiles, if you use straight lines, because the adjancent pixels also only take 1px space vertically (instead of the 4 pixels that would be required if simply scaling up) 10:34:36 <juzza1> cant explain it properly, it seems 10:35:54 <juzza1> by non-scaled i mean true 4x tiles without upscaling 10:36:17 <peter1138> Yes, it's all awkward, I know. 10:36:30 <peter1138> http://fuzzle.org/~petern/ottd/debuggui.diff < V453000 10:36:36 <peter1138> Oops 10:36:37 <peter1138> ignore that 10:36:54 <juzza1> and by adjancent pixels i meant adjancent tiles ofc... 10:36:57 <V453000> /me duz not .diff :P 10:37:03 <peter1138> Ok, fixed it :P 10:37:04 <planetmaker> sizes are 64*zoom and 32*zoom-1 10:37:33 <peter1138> Probably also meant adjacent :) 10:37:50 <juzza1> true :D 10:38:06 <peter1138> planetmaker, yes. 10:38:29 <peter1138> Should we skip future problems and go with 8x? :P 10:39:20 <b_jonas> peter1138: sure, but add 64 bit color support as well (16 bit depth for each color component) 10:39:34 <peter1138> Ok. 10:39:46 <V453000> would be nice grf size 10:39:51 <peter1138> Hmm, we should allow using videos as sprites, for animation... 10:40:28 <peter1138> So a 512x255 resolution 20 second video clip with encoding that supports 64bpp. 10:40:52 <peter1138> 512x255 sounds tiny when you bring the word video into it :-) 10:41:03 <b_jonas> peter1138: that will be difficult, such video encodings aren't too spread yet. 10:41:13 <peter1138> So we'll make one. 10:41:41 <peter1138> That'll avoid needing more dependencies too ;) 10:43:01 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 10:43:24 <V453000> juzza1: mask005 is invalid I think 10:44:37 <V453000> that tile does not exist 10:45:02 <peter1138> 11:36 < V453000> /me duz not .diff :P 10:45:09 <peter1138> Wait, you mean you won't test it? :( 10:46:02 <V453000> I have no idea how to compile openttd peter 10:46:41 <peter1138> Ok fine, then I will commit at lunch time (I'm ... working now) and then it'll be in the nightly. 10:47:02 <peter1138> And so the UI will be useful for 4x sprite alignment. 10:47:09 <V453000> =D 10:47:12 <V453000> awsome 10:48:33 <Pikkaphone> 16x ez! 10:49:00 <b_jonas> great 10:49:02 <Pikkaphone> 32bpp newgrfs aren't big enough yet 10:49:07 <peter1138> :S 10:49:18 <peter1138> It is 16x! (in area) 10:49:26 <Pikkaphone> true 10:49:50 <V453000> juzza1: found it :D I think 10:50:05 <juzza1> V453000: it does, it just looks weird because of the colors. its a tile where west and east corners are up 10:50:08 <juzza1> ok :) 10:50:20 <Pikkaphone> so it's the ui scaling you're committing? 10:50:22 <V453000> yeah 10:50:30 <peter1138> No, not yet. 10:50:35 <Pikkaphone> Oh 10:50:38 <peter1138> Still working on that. 10:50:50 <Pikkaphone> Wokay 10:51:07 <juzza1> V453000: the numbers (should) correspond to "sprite offset" here http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_slopes 10:53:53 *** Yotson [~Yotson@2001:980:6ac8:1:6c95:8445:f3ba:52dc] has quit [Ping timeout: 480 seconds] 10:54:21 <V453000> mhm :)) 10:54:58 <V453000> but isnt x4 offset x4? 10:55:40 <peter1138> that's sprite index offset, not sprite position offset 10:56:01 <V453000> wat 10:56:27 <V453000> ah 10:56:48 <V453000> I see, yeah 10:56:51 <V453000> hate that numbering XD 10:57:09 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 10:57:16 <peter1138> You know who to blame :-) 10:58:41 * Pikkaphone blames peter, as usual 10:59:32 <planetmaker> we should push blame once around in circles. That effectively diffuses it ;) 10:59:53 <planetmaker> common practise shown in politics. Very efficient 11:00:49 <V453000> XD 11:01:57 <Pikkaphone> http://www.thegoonshow.net/scripts_show.asp?title=s09e08_queen_annes_rain ? 11:11:01 <Pikkaphone> hmmm 11:11:31 <Pikkaphone> company colored German train set 11:11:41 <Pikkaphone> that's an idea... 11:11:51 *** Yotson [~Yotson@2001:980:6ac8:1:6c95:8445:f3ba:52dc] has joined #openttd 11:25:36 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 11:29:29 <DorpsGek> Commit by peter1138 :: r26941 trunk/src/newgrf_debug_gui.cpp (2014-09-30 11:29:23 UTC) 11:29:30 <DorpsGek> -Codechange: Make NewGRF sprite aligner work with GUI size. 11:35:06 <Pikkaphone> Oh 11:35:27 <DorpsGek> Commit by peter1138 :: r26942 trunk/src/newgrf_debug_gui.cpp (2014-09-30 11:35:21 UTC) 11:35:28 <peter1138> OH 11:35:29 <DorpsGek> -Codechange: Make sprite aligner useful for people making full-zoom graphics. 11:35:45 <Pikkaphone> I never worked out how to use the sprouts aligner 11:35:58 <Pikkaphone> as my phone keyboard calls it 11:36:10 <peter1138> Sprouts definitely need aligning. 11:37:03 * Pikkaphone bbs 11:37:08 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 11:40:08 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 11:40:49 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:46:45 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 11:48:06 *** shirish [~quassel@59.88.98.191] has joined #openttd 11:56:49 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has joined #openttd 11:57:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:57:42 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 11:57:54 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 12:15:11 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 12:20:11 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 12:28:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:44:32 *** HerzogDeXtEr [~flex@88.130.174.203] has joined #openttd 12:44:47 <peter1138> juzza1, nice masks... of course the trick is to apply them to the ground tile but not anything that intentionally overlaps... :) 12:52:46 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 12:59:19 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 13:09:06 *** Stimrol [~Stimrol@vpnx139.nemendur.hi.is] has quit [Ping timeout: 480 seconds] 13:10:36 *** Stimrol [~Stimrol@vpnx199.nemendur.hi.is] has joined #openttd 13:27:26 *** mode/#openttd [+v Belugas] by ChanServ 13:29:44 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 13:41:36 *** Jomann [~abchirk@p57A084D4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:49:41 <planetmaker> juzza1, what about the different hue in the masks? 13:52:43 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 14:00:28 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 14:02:56 <V453000> planetmaker: that is remains from creating them from the angle shapes 14:03:04 <V453000> just using it as alpha mask is fine 14:03:59 <peter1138> :) 14:07:13 <V453000> I havent yet tried if they actually work in the grf 14:08:44 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 14:13:55 <juzza1> the colors were just an indicator for myself to separate the different "angles" of each corner 14:14:14 <juzza1> its just an alpha mask really 14:14:38 <peter1138> inb4 someone uses them as ground tiles... 14:14:54 <juzza1> not intended to be used as an actual 32bpp mask in a spriteset 14:14:58 <juzza1> heh :P 15:04:08 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 15:04:35 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 15:07:39 <planetmaker> juzza1, but as alpha mask it looks weired to me, looking at 06 for instance 15:09:33 <planetmaker> juzza1, and from other tiles I had the impression that sun was directly at 3 o'clock instead of later in the after noon 15:09:54 <planetmaker> assuming that brightness means alpha 15:10:41 <juzza1> the color doesnt mean anything 15:10:53 <juzza1> stuff around the tile is transparent 15:11:21 <planetmaker> ok, I thought (and actually hoped) that the colour would mean something :) 15:12:19 <planetmaker> but then, the illumination for ground tiles anyway probably needs some individual adjustment 15:12:59 <planetmaker> I found that a rather tricky thing to create for pota-ghat, the brightness of the surface for the different slopes once I wanted to go beyond just straight lines 15:15:24 *** Celestar [~Celestar@mnch-4d04e026.pool.mediaWays.net] has quit [Quit: Leaving.] 15:17:14 <peter1138> well your lighting set up should handle that :p 15:36:15 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:36:18 *** mode/#openttd [+o Alberth] by ChanServ 15:45:03 *** liq3 [~liq3@120.147.178.81] has quit [] 15:47:55 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:25:34 *** Celestar [~Celestar@ip-109-43-2-58.web.vodafone.de] has joined #openttd 16:35:47 * peter1138 ponders trying that magical feature again... CBH. 16:36:39 *** Celestar [~Celestar@ip-109-43-2-58.web.vodafone.de] has quit [Quit: Leaving.] 16:36:53 <Rubidium> you scared Celestar away! 16:37:44 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 16:38:01 <Rubidium> want to revive Celestar's patch (r9109)? Or start from scratch? 16:50:55 <peter1138> I think that might be a little old :-) 16:59:17 <V453000> juzza1: I am not sure if your tiles are flawless, but they certainly do look operational in game :) 16:59:36 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 17:00:03 <peter1138> V453000, exhibit 17:00:28 <V453000> wat 17:00:40 <peter1138> EXHIBIT! 17:00:48 <V453000> what does that mean 17:00:53 <peter1138> Show us. 17:00:57 <V453000> O 17:01:02 <V453000> UNCLEAR ORDERS 17:01:37 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR_landscape.grf 17:01:41 <V453000> replacing arctic landscape 17:01:47 <V453000> only standard grass tiles atm 17:02:00 <V453000> best way to see it is get scenario editor, new map, hilly, with high snow line 17:02:01 <peter1138> Oh ah, well, I meant a pic, but okay :p 17:02:40 <V453000> pic isnt as good :) 17:05:23 <V453000> guess making offset one px to the right would help too 17:05:25 <V453000> in X 17:05:25 *** Godde [~quassel@72.79-160-59.customer.lyse.net] has quit [Remote host closed the connection] 17:06:34 <V453000> yeah it does 17:07:41 <peter1138> yes 17:08:08 <V453000> well, looks worky :) now just to replace the rest of the things (: 17:08:25 <peter1138> -124 to match default sprites, but that technically incorrect. Hmm. 17:08:39 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:08:42 *** mode/#openttd [+v glx] by ChanServ 17:09:05 <V453000> did :) 17:09:38 <peter1138> I mean, the default sprites are still not gonna match, so might as well be correct. 17:09:45 <V453000> -31 and -124 I have 17:09:50 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 17:09:51 <V453000> yeah 17:09:53 <peter1138> -31? 17:09:58 <V453000> hmh :D 17:10:11 <V453000> idk why -31 fits 17:10:19 <V453000> the sprite is 64 wide 17:10:19 <peter1138> depends on the slope 17:10:27 <V453000> I use one template for all 17:10:28 <peter1138> no it's not 17:10:38 <peter1138> it's 256 wide 17:10:51 <V453000> 256 wide is the one with -124 17:10:56 <V453000> 64 the one with -31 17:11:00 <peter1138> yes 17:11:07 <peter1138> -31 is the default 17:11:10 <V453000> right :) 17:11:11 <peter1138> because... reasons? dunno 17:11:15 <peter1138> -32 would've made it simpler 17:11:25 <V453000> that is what I kind of implied would be default XD 17:11:26 <V453000> but ok 17:11:31 <V453000> it works = me happy 17:11:44 <V453000> now I just need to create the models :) 17:11:57 <peter1138> Now make it look like less of a texture applied to a flat surface :p 17:12:00 <V453000> roadz, ... 17:12:12 <V453000> well that is another thing, there will be more to do 17:12:38 <V453000> just needed to have it operational before some fiddling :) 17:13:41 <peter1138> Hmm, the bounding box is on -32 (-128) 17:15:14 <peter1138> Is that with aliased edges? 17:15:23 <V453000> I dont have any aliasing 17:15:27 <V453000> everything 100% precise edge 17:15:30 <peter1138> >>. 17:15:34 <peter1138> So... 17:15:39 <peter1138> It is aliased then. 17:15:41 <peter1138> Not anti-aliased. 17:15:48 <V453000> XD 17:15:49 <V453000> oh 17:15:50 <V453000> yeah 17:17:38 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 17:18:04 *** Pikka [~Octomom@d58-106-46-133.rdl801.qld.optusnet.com.au] has joined #openttd 17:24:11 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 17:30:39 *** gelignite [~gelignite@i528C36A4.versanet.de] has joined #openttd 17:34:08 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 17:35:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:41:05 *** xQR [xor@the.x-base.org] has joined #openttd 17:44:11 <xQR> hey, is there any way to display colored text without using a predefined text from a language file via GSText? 18:00:56 <Rubidium> I fear not 18:02:36 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 18:03:19 <peter1138> can you inject the codes? heh 18:03:37 <peter1138> or is it only ttd(p?) codes that are allowed 18:07:02 <Rubidium> peter1138: I fear string validation filters them out 18:11:48 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 18:13:55 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:15:55 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 18:17:11 *** Wolf01 [~wolf01@host116-238-dynamic.248-95-r.retail.telecomitalia.it] has joined #openttd 18:17:48 <Wolf01> hi hi 18:18:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:24:44 <Alberth> hi hi 18:26:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:34:27 *** Celestar [~Celestar@p4FC54BD8.dip0.t-ipconnect.de] has joined #openttd 18:48:26 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 18:50:11 <xQR> i was afraid you would say that :/ 18:52:11 <peter1138> V453000, oh yeah, the sprite aligner should be nicer now :p 19:07:35 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 19:08:50 <Supercheese> Awesome, USS Macon is Wikipedia's featured picture 19:12:37 <Taede> evenink 19:14:08 <NGC3982_> !g uss macon 19:14:10 <NGC3982_> Oh. 19:14:14 <NGC3982_> We don't have that. 19:14:36 *** Progman [~progman@p57A1B4C9.dip0.t-ipconnect.de] has joined #openttd 19:15:20 <Supercheese> zellepin 19:15:47 <Supercheese> of the sort that clearly inspired the creators of the movie "Up!" 19:22:53 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 19:26:21 *** Celestar [~Celestar@p4FC54BD8.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 19:27:39 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:34:50 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:45:06 *** Yotson [~Yotson@2001:980:6ac8:1:6c95:8445:f3ba:52dc] has quit [Quit: .] 19:53:32 <FLHerne> Wasn't that one of their flying-aircraft-carrier things? With skyhooks> 19:55:32 <NGC3982_> How come my servers suddenly have a lot of players when i name them "ERMAGERD DICKBUTT" 19:55:34 <NGC3982_> .. 19:56:15 *** NGC3982_ is now known as NGC3982 20:05:28 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:11:53 *** Jomann [~abchirk@p57A084D4.dip0.t-ipconnect.de] has joined #openttd 20:24:01 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 20:45:23 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 20:47:32 <Eddi|zuHause> "Windows 10"... weren't they already one marketing version ahead of the actual version? 20:48:26 <FLHerne> Eddi|zuHause: They're still on '6' for the actual version aren't they? 20:48:45 <Eddi|zuHause> no idea 20:48:48 <FLHerne> Unless Win8 bumped it. Vista and 7 were definitely both 6.x 20:49:07 <Eddi|zuHause> yes 20:49:08 <__ln__> Vista is 6.0 and 7 is 6.1, or something like that. 20:49:41 <Eddi|zuHause> i don't have a 7 or 8 to actually look it up 20:50:31 <Prof_Frink> And they're still behind Macos and Umbongo. 20:51:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 20:53:33 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 20:53:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:54:36 <Sylf> http://en.wikipedia.org/wiki/List_of_Microsoft_Windows_versions 20:56:41 <Eddi|zuHause> 3.1 was the first one i used 20:58:18 * planetmaker started with 2.7. And stopped with XP 20:58:57 <Eddi|zuHause> i have a work laptop with vista on it. but i rarely actually work on it 20:59:09 <Rubidium> I reckon that they decided that Windows 9 would've been a too negative campaign in Germany 20:59:34 <FLHerne> I used Mac OS (classic), Win2k, OSX 10.4, WinXP and now Linux 20:59:47 <Eddi|zuHause> Rubidium: ? 21:00:08 <FLHerne> People moan about XP now, but compared to real MacOS everything is wonderful! ;P 21:00:08 <Rubidium> Windows Nein 21:00:19 <Sylf> I still can't make myself wean off of windows 21:00:30 <Eddi|zuHause> Rubidium: but everybody would say "Windows Neun", so that doesn't make sense at all... 21:01:01 *** gelignite [~gelignite@i528C36A4.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:01:36 * Rubidium wouldn't 21:01:44 <FLHerne> Sylf: Just install Linux over it, and never look back :P 21:01:52 <Sylf> XD 21:02:03 <Sylf> But I already have a linux box too 21:02:10 <Sylf> 2, actually 21:02:24 <Sylf> wait, make it 3 >_< 21:02:40 <FLHerne> Ah, but if you have to go through Windows' horrible install process first you'll be less likely to go back to it ;-) 21:03:41 <Rubidium> install isn't so horrible, it's the fact that you've got a gaping security leak after the install ;) 21:03:52 <Sylf> :P 21:04:28 <Rubidium> plus several cycles of installing updates 21:04:45 <Rubidium> *how* hard can it be to do that all during installation? 21:04:56 <__ln__> indeed, installation is quick and painless, ~15 minutes. but installing all the updates takes ~8h. 21:06:16 *** Progman_ [~progman@p57A18832.dip0.t-ipconnect.de] has joined #openttd 21:06:23 *** Progman [~progman@p57A1B4C9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:06:24 <Rubidium> but alas... those companies advertise on install time and the ease of it; having to wait to download stuff is just a nuisance during install 21:06:39 *** Progman_ is now known as Progman 21:06:42 <Eddi|zuHause> i seem to remember that XP later came with SP2 or SP3 included 21:07:13 <__ln__> FLHerne: btw, you'll look back to windows as soon as you attempt to play audio on linux. 21:07:15 <Rubidium> Eddi|zuHause: and you still need to install something like 100+ patches on top of that 21:07:58 <Eddi|zuHause> Rubidium: but that's fairly normal for physical disk based installs... you can't release a new CD every week 21:08:44 <FLHerne> __ln__: I do play audio on Linux, not looking back yet :P 21:09:23 <FLHerne> __ln__: OTOH, I don't have any setup requiring PulseAudio, so that might help 21:09:34 <Rubidium> Eddi|zuHause: but you *can* make it so that it downloads the latest version of the file/package/... during installation 21:10:39 <DorpsGek> Commit by planetmaker :: r26943 trunk/src/video/win32_v.cpp (2014-09-30 21:10:32 UTC) 21:10:40 <DorpsGek> -Fix: [Win32] Silence a warning about comparison of signed and unsigned variables when using gcc 21:11:58 <peter1138> Audio on Linux is easy. 21:13:56 <planetmaker> yes. And no. I've one PC where it's not that easy. Actually I stopped bothering 21:14:37 <planetmaker> and it needed a bit browsing the webs to get it going on wheezy on this machine, too 21:14:57 <planetmaker> auto-detection didn't quite work. Did on fedora, though 21:16:44 <FLHerne> I haven't had any driver/hw-detection issues on here at all, except the ethernet port which just plain doesn't work 21:16:57 <FLHerne> I think that might just be hardware clobberedness though 21:26:57 <Wolf01> 'night 21:27:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:33:35 <Eddi|zuHause> the only driver problems i ever had were graphics and the TV card which i had to adjust manually once... 22:00:41 *** Progman [~progman@p57A18832.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:08:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:20:31 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 22:26:08 *** luaduck is now known as luaduck_zzz 22:55:20 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 22:56:26 *** Jomann [~abchirk@p57A084D4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:02:02 *** HerzogDeXtEr1 [~flex@88.130.174.203] has joined #openttd 23:06:51 *** HerzogDeXtEr [~flex@88.130.174.203] has quit [Ping timeout: 480 seconds] 23:08:22 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 23:10:45 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 23:14:23 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:14:49 *** fjb is now known as Guest57 23:14:51 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 23:16:27 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:21:43 *** Guest57 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:43:23 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:58:32 *** George|2 [~George@185.43.94.91] has joined #openttd 23:58:32 *** George is now known as Guest62 23:58:33 *** George|2 is now known as George