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00:13:18 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 00:19:30 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 00:20:32 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 00:23:23 <Eddi|zuHause> <andythenorth> how out of date can sausages be? <-- i tried cooking sausages with like a "best before 1996" date, and they basically dissolved in the cooking water. 00:26:01 <Eddi|zuHause> nobody died from eating them, but it's definitely not the best food you could offer to people :p 00:34:20 *** Biolunar [Biolunar@blfd-4db034a6.pool.mediaWays.net] has joined #openttd 00:34:28 *** Haube1 [~michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Read error: Connection reset by peer] 00:56:32 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 01:15:21 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.vic.bigpond.net.au] has joined #openttd 01:21:26 *** luaduck is now known as luaduck_zzz 01:37:06 *** Mso150 [~Mso150@80.83.238.49] has quit [Ping timeout: 480 seconds] 01:37:32 *** Mso150 [~Mso150@80.83.238.49] has joined #openttd 01:40:32 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:42:22 *** Pikka [~Octomom@d58-106-19-186.rdl801.qld.optusnet.com.au] has joined #openttd 01:57:34 *** trendynick [~trendynic@188.25.248.83] has quit [Remote host closed the connection] 02:14:05 <argoneus> good night train friends 02:14:11 *** Biolunar_ [Biolunar@blfd-4db0f27e.pool.mediaWays.net] has joined #openttd 02:21:12 *** Biolunar [Biolunar@blfd-4db034a6.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:59:24 *** HerzogDeXtEr [~flex@88.130.173.7] has quit [Quit: Leaving.] 03:12:51 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 03:19:41 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 03:49:30 *** Jomann [~abchirk@p57A082B3.dip0.t-ipconnect.de] has joined #openttd 04:26:15 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 04:26:28 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 04:40:03 *** Jomann [~abchirk@p57A082B3.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 04:56:01 *** Eddi|zuHause [~johekr@p5DC67647.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC665E1.dip0.t-ipconnect.de] has joined #openttd 05:57:55 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 06:01:27 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:12:17 <andythenorth> Pikka moin 06:12:22 <andythenorth> also others 06:12:26 <Pikka> moin bob 06:29:03 <andythenorth> turned out to be 3 in Brisbane 06:29:09 <Pikka> how rare 06:29:19 <andythenorth> itâs bizarre that I know so many unrelated people in a place 14,000 miles aways 06:29:47 <andythenorth> which has the same first 4 letters as the place I live in 06:29:55 <Pikka> well, there are a couple of million people in the greater brisbane area... it's not that bizarre. :P 06:30:04 <andythenorth> itâs also bizarre that monkeys learned to talk 06:30:08 <andythenorth> but anyway 06:31:54 <andythenorth> also what hap? 06:32:03 <Pikka> as predicted 06:32:08 <Pikka> yeti posing 06:32:15 <andythenorth> yetis in domes? 06:33:03 <Pikka> I don't think they'd fit 06:33:53 <peter1138> what's that coming over the the hill 06:34:07 <andythenorth> is it a yeti? 06:34:51 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 06:35:09 <Pikka> no, it's a domes 07:03:18 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 07:14:10 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 07:18:19 *** fjb [~frank@000158aa.user.oftc.net] has quit [Remote host closed the connection] 07:18:44 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 07:25:00 <George> Frocsh wrote: switch (FEAT_SHIPS, SELF, provence_edibles_tanker_create_visual_effect, [STORE_TEMP(create_effect(EFFECT_SPRITE_DIESEL, 8, 0, 18), 0x100)]) {return 1;} 07:25:21 <George> where can I read about parameters for create_effect? 07:26:05 <George> 8 is offset? means half tile to the end? 07:26:21 <George> and what are 0 and 18? 07:26:42 <George> what is the return 1 means? 07:34:23 *** InvokeStatic_ [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has joined #openttd 07:34:24 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 07:36:53 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 07:38:05 <andythenorth> George: I canât remember (am looking now), but do you know how to read nml source? 07:38:16 <andythenorth> create_effect has some documentation there 07:38:30 <andythenorth> you could also check for the openttd commit 07:39:20 <andythenorth> the return appears to be the number of effects to create 07:39:48 <George> Could you please just copy&paste the part that describes the meaning of the parameters? 07:40:33 <andythenorth> 1 min 07:40:53 <peter1138> A wild coffee appears. 07:41:03 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Operation timed out] 07:41:16 <George> you mean return allows, for example, provide smoke from 2 pipes? 07:41:18 <peter1138> >attack coffee 07:41:24 <andythenorth> https://dev.openttdcoop.org/projects/nml/repository/entry/nml/expression/functioncall.py#L341 07:41:31 <peter1138> You drink the coffee, depleting it somewhat. 07:41:39 <andythenorth> donât tease me with coffee 07:41:53 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 07:42:16 <andythenorth> George: yes. iirc, return specifies how many registers have effect positions stored 07:42:27 <andythenorth> so for two effects, store in two registers, then return 2 07:43:35 * andythenorth checks a ship with two effects 07:43:38 <George> and what should happen, if CB10 disables effect, and CB160 enables? 07:44:15 <andythenorth> this one has two https://paste.openttdcoop.org/ppznxljmw 07:44:23 <andythenorth> I donât know what happens between the CBs 07:45:07 <andythenorth> I believe theyâre handled separately, for legacy support, but not sure 07:45:14 <andythenorth> ottd src would know 07:46:24 *** vincent_ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has joined #openttd 07:48:47 <andythenorth> bbl 07:48:48 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:48:58 *** frosch123 [~frosch@frnk-4d01fa34.pool.mediaWays.net] has joined #openttd 07:51:19 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 07:51:22 *** mode/#openttd [+v tokai|noir] by ChanServ 07:57:36 *** tokai|mdlx [~tokai@port-92-195-67-136.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 08:08:31 *** Yotson [~Yotson@2001:980:6ac8:1:6cf2:a8e7:4098:9ec5] has joined #openttd 08:12:20 *** vincent_ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has quit [Ping timeout: 480 seconds] 08:16:00 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has joined #openttd 08:19:33 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 08:23:16 *** Progman [~progman@p57A18960.dip0.t-ipconnect.de] has joined #openttd 08:35:38 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has quit [Ping timeout: 480 seconds] 08:42:48 <peter1138> ALL ABOARD 08:42:55 <Pikka> choo choo 08:43:49 <peter1138> I hope that train never goes through a tunnel. 08:44:20 <Pikka> it's okay 08:44:23 <Pikka> he's got a hard hat on 08:48:47 <__ln__> why wasn't i informed of this: https://www.youtube.com/watch?v=mkQBGJeh12U 08:49:28 <George> nmlc ERROR: "xussr.nml", line 32135: Unknown property name: effect_spawn_model 08:49:47 <George> v5377-369 08:50:59 <George> Why? 08:54:36 <liq3> oh wow that clock. pretty crazy. 09:02:03 <planetmaker> George, the property name is 'effect_spawn_model_and_powered' 09:03:27 <George> Someone should really update the docs :( 09:03:52 <frosch123> hey, i managed to document create_effect :) 09:06:28 <peter1138> __ln__, it's unrealistic! 09:10:56 <planetmaker> Pikka, pretty jolly party on that train it seems! 09:11:10 <Pikka> :D 09:13:43 *** Mso150 [~Mso150@80.83.238.49] has quit [Ping timeout: 480 seconds] 09:14:07 <George> frosch123: could you add the description for CB too? 09:14:39 <frosch123> i am working on it 09:16:37 <Pikka> wow 09:16:47 <Pikka> that industry animation, and what it does to my fast-forward speed :D 09:18:24 *** FLHerne [~flh@85.255.235.167] has joined #openttd 09:26:51 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 09:27:18 <peter1138> Silly reddit servers, calling 512x512 small. 09:28:01 <Pikka> but 09:29:33 <Pikka> I want to run a 4096* map and only build on about 5% of it. and then complain that my game runs slowly and I can't take giant screenshots of the whole map. 09:30:28 <frosch123> 5% is a lot 09:31:16 <frosch123> that's still an 1kx800 area or something 09:31:37 <Pikka> well 09:31:51 <Pikka> 1% then :P 09:32:00 <Pikka> 5% of a 2048 * 1024. 09:32:03 <Pikka> or so 09:32:28 <Pikka> either way, there's a lot of pointless map calculating going on, growing towns and doing industry production in parts of the map they've probably never even seen. 09:33:57 <Pikka> 4096* with high towns and high industries. because everyone knows "max everything" is the only correct way to set up games. 09:34:14 * Pikka blames peter1138 09:34:22 <peter1138> :S 09:34:37 <Pikka> :D 09:34:54 <Pikka> who says 512* is small? 09:35:44 <peter1138> reddit #4 Small Map (YETI) 09:35:47 <peter1138> is 512x512 09:36:21 <argoneus> good morning, train friends 09:37:44 <NGC3982> I remember when i got 512MB RAM for the first time. 09:42:38 <peter1138> That's nice. 09:43:13 *** FLHerne [~flh@85.255.235.167] has quit [Ping timeout: 480 seconds] 09:43:21 <V453000> yooooooooooooooo 09:44:11 <V453000> some news, Pikka? :D 09:44:23 <frosch123> see forums? 09:44:39 <Pikka> not a new 09:44:56 <argoneus> hello 09:44:59 <argoneus> I've got a question 09:45:09 <V453000> FUCK :D 09:45:10 <V453000> awesome 09:45:12 <argoneus> in the source code, you use uint16, uint32, uint8 etc 09:45:31 <argoneus> but you don't include stdint or inttypes anywhere 09:45:35 <argoneus> how come it compiles? 09:45:46 <V453000> Pikka: perfect XD I would just turn the turbosmooth on, at least on the hat 09:45:46 <argoneus> last I checked uint16 was not there by default? 09:45:57 <peter1138> stdafxh 09:46:08 <planetmaker> stdafx.h... slow ;) 09:46:09 <frosch123> argoneus: check stdafx.h, it defines all the mess you need to compile on 40 years of weird operating systems 09:46:10 <peter1138> also the standard versions are suffixed with _t 09:46:13 <Pikka> yeah, the hat went a bit funny :) 09:46:15 <argoneus> but 09:46:28 <argoneus> for example in config.h, you don't include them anywhere 09:46:38 <argoneus> I don't see anything included in any files that use it 09:46:50 <frosch123> we have a config.h? 09:47:02 <argoneus> https://docs.openttd.org/config_8h_source.html 09:47:31 <frosch123> headerfiles are not necessarily self-contained 09:47:36 <peter1138> it's included by the stuff that includes config.h 09:47:49 <frosch123> stdafx.h is included by every .cpp files at the beginning by convention 09:48:10 <argoneus> oh 09:48:15 <argoneus> I thought headers were supposed to include 09:51:06 <V453000> soooooooooooooo Pikka how soon can we expect new pineapple trains? XD 09:51:16 <Pikka> lol 09:51:30 <Pikka> I have another locomotive to finish, then soon (tm) 09:51:45 <V453000> tm 09:51:52 <Pikka> I want to do it at the same time as new NARS, but I'm still waiting to hear from Dan. 09:52:47 <V453000> :o 09:52:55 <V453000> why that? :D they have something in common? 09:53:24 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 09:53:32 <Pikka> I'm adding the dome cars and another american-ish loco, so it's kind of linked... 09:53:34 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 09:53:40 <V453000> hm :) 09:57:08 <liq3> This reddit hard server. Takes so long to get money. 09:57:18 <Pikka> hmm 09:57:36 <Pikka> I've fixed up the smoothing groups on the helmet, still don't know if they'll match yours though :) 09:57:44 <Pikka> right now -> dinner, bbl 09:57:58 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 09:57:58 *** LadyHawk- is now known as LadyHawk 09:58:20 <planetmaker> liq3, one could even assume that it's intentional ;) 09:58:30 <liq3> What a crazy idea. 09:59:12 <V453000> it doesnt need to be 1:1 Pikka :) 10:00:23 <frosch123> George: done 10:00:52 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Special:RecentChanges <- planetmaker: wanna give it a review? :) 10:00:56 <George> frosch123: thank you, trying to code 10:01:40 <George> does effect_spawn_model mean the time when effect happens, not the effect itself? 10:01:46 <frosch123> yes 10:07:11 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has joined #openttd 10:07:25 <George> effect_spawn_model_and_powered: EFFECT_SPAWN_MODEL_NONE should cause no effects regarles CB10? 10:07:46 <planetmaker> frosch123, what does value range ' ENABLE_WAGON_POWER ' for trains indicate? 10:09:30 <frosch123> it's not explained for visual_effect_and_powered either :) 10:09:45 <frosch123> i think it is a good thing that it is not explained 10:09:50 <frosch123> then people won't use it 10:10:02 <frosch123> and it would take 10 pages to explain unexpected side effects 10:10:15 <planetmaker> ah, that... ok :) 10:10:30 <frosch123> we could add a comment, about it not being explained 10:12:38 <George> frosch123: effect_spawn_model_and_powered: EFFECT_SPAWN_MODEL_NONE should cause no effects regarles CB10? 10:16:43 *** fjb is now known as Guest1252 10:16:45 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:17:23 <frosch123> George: effect_spawn_model_and_powered is essentially the same as callback 10 10:17:28 <frosch123> it just has new values 10:17:52 <frosch123> values which enable callback 'spawn_effect' instead of implying a fixed sprite and position 10:18:46 <George> so I can remove every visual_effect_and_powered part from my GRF and replace it with effect_spawn_model_and_powered and create_effect? 10:23:17 <George> does a newly created vehicle has no visual effect and powered by default, or it has to be specified directly? 10:23:38 *** Guest1252 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:29:45 <NGC3982> Tropico 5. <34 10:32:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 10:33:02 <andythenorth> will I draw Hog? 10:41:00 <andythenorth> also consist management 10:44:36 <peter1138> 0wehgfiohweioghg 10:46:54 <andythenorth> I just type that in? 10:47:06 <peter1138> Yup, it's a secret code. 10:47:15 <andythenorth> engine, wood car... 10:50:11 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 10:51:41 <andythenorth> imposter 10:52:14 <Pikkaphone> engine, car, car, engine 10:52:29 <Pikkaphone> just like that 10:59:13 <andythenorth> just 11:00:01 *** Biolunar_ [Biolunar@blfd-4db0f27e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:18:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:22:42 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has quit [Ping timeout: 480 seconds] 11:31:38 *** Supercheese is now known as Guest1258 11:31:40 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:37:23 *** Guest1258 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:39:54 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has joined #openttd 11:41:33 *** Biolunar [Biolunar@blfd-4db0f27e.pool.mediaWays.net] has joined #openttd 11:57:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:00:05 <andythenorth> bored is andythenorth 12:00:37 <Pikkaphone> in that case 12:01:28 <andythenorth> canât we just talk bollocks, instead of making things? 12:01:48 <Pikkaphone> evidence points to yes 12:03:47 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has quit [Ping timeout: 480 seconds] 12:04:37 <Pikkaphone> I wonder if the washing machine has finished 12:04:47 <andythenorth> if itâs still going around and around 12:04:48 <andythenorth> then no 12:04:57 <andythenorth> but if you see a cat in there 12:04:59 <andythenorth> thatâs not good 12:05:02 <Pikkaphone> I can't see it from here, innit 12:06:01 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has joined #openttd 12:06:41 * andythenorth needs daylength 0.5x 12:06:47 <andythenorth> this game is a bit boring 12:07:04 <Pikkaphone> well 12:07:21 <Pikkaphone> someone should make a more interesting gs 12:08:16 <Pikkaphone> after they do all the millions of university werks I'm supposed to be doing this week 12:09:29 <andythenorth> werks 12:09:39 <andythenorth> biab 12:09:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:10:26 *** SHOTbyGUN [~shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 12:18:20 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:28:15 *** vincent___ [~chatzilla@2a01:e35:8b95:9530:805a:fa3f:3ad0:c92f] has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140924083558]] 12:32:38 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 12:33:16 <peter1138> andythenorth, yeah, those palette animations are hardwork these days... 12:35:29 <andythenorth> apparently 12:35:40 <andythenorth> youâd think 12:35:54 <andythenorth> @calc 1680*1050 12:35:54 <DorpsGek> andythenorth: 1764000 12:35:59 <andythenorth> itâs really not that many pixels 12:37:30 <Pikka> full animation is a bad feature 12:38:16 <V453000> NO :D 12:38:28 <Pikka> "full animation" is a bad feature 12:38:35 <Pikka> but so is full animation tbh 12:38:41 <V453000> what do you mean by that? :D 12:38:49 <andythenorth> Squid wakes look stupid without full animation 12:38:50 <andythenorth> but eh 12:39:00 <Pikka> when one of your industries starts up, I may as well have turned FF off :P 12:39:12 <V453000> cpu death? 12:39:40 <andythenorth> I havenât bothered with many FIRS animations 12:40:01 <Pikka> oui 12:40:09 <andythenorth> itâs a nice touch but tmwftlb 12:40:18 <peter1138> full animation used to be free :( 12:40:29 <V453000> yeah I guess it could do wtf with FF :D 12:40:40 <V453000> but then, why FF :) 12:40:44 <andythenorth> peter1138: I blam Apple 12:40:48 <V453000> use lower cost settings if you need to FF 12:40:48 <andythenorth> blame * 12:41:07 <Pikka> because testing and not actually playing 12:41:13 <V453000> :) 12:41:33 <V453000> ok, so animations are a bad feature for testing :P 12:43:09 <andythenorth> animations are just FEATURE 12:43:12 <andythenorth> not good or bad 12:43:20 <V453000> :d 12:43:55 <andythenorth> hmm 12:43:58 <andythenorth> fruit trucks 12:44:00 <V453000> well luckily YETI now supports 8bpp mode without animations, so if someone is having serious issues, just switches the blitter to 8bpp and done 12:44:06 <Pikka> fruity 12:44:17 <Pikka> yes V 12:44:27 <Pikka> but then they won't be able to use pineapple trains with yetis on flatcars 12:44:39 <V453000> issue of Pineapples? :P 12:44:55 <Pikka> yes 12:45:04 <Pikka> but I don't care enough to do anything about it :D 12:45:07 <V453000> :) 12:45:14 <V453000> that is why I like the idea of extending NUTS to 32bpp 12:45:17 <V453000> 8bpp is done 12:45:19 <andythenorth> oddly, âbanana electric tramâ isnât turning up much on google 12:45:34 <Pikka> probably got safe search on 12:45:40 <V453000> XD 12:46:31 <Pikka> I should time how long it takes to compile pineapple trains 12:46:34 <Pikka> it's a while... 12:46:45 <andythenorth> Iâll have to invent these trams 12:46:47 <andythenorth> shocking 12:46:51 <V453000> Pikka yeti takes 3 hours 12:46:52 <V453000> :) 12:47:06 <Pikka> yebbut 12:47:10 <Pikka> that's not just grfcodec :P 12:47:23 <Pikka> at least I hope not :) 12:47:39 <V453000> well I did use to go compile it through NFO earlier 12:47:52 <V453000> devzone just goes straight through nml :) 12:48:20 <Pikka> it's the loading 35 thousand separate pngs that takes it so long :) 12:48:47 <V453000> they arent that separate :) 12:48:55 <V453000> 1 png for 16 tiles 12:49:02 <V453000> ... per frame :) 12:49:23 <Pikka> 35 thousand is pineapple trains :P 12:49:49 <Pikka> I imagine there's quite a few for yeti, though :D 12:51:03 <andythenorth> 35k :o 12:52:01 <andythenorth> how did you get so many? o_O 12:52:37 <Pikka> well, the grofe gronk is by far the "heaviest", it has 2320 sprites. 12:53:23 <Pikka> 8 directions * 9 animation frames * 16 liveries * 2 directions, + 16 for the buy menu. :) 12:53:38 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 12:54:36 <Pikka> a normal, un-animated, no-load-states 8/8 vehicle is still 128 sprites, 8 directions * 16 liveries. it's doing different liveries for each CC that blows it out. :P 12:55:05 * andythenorth looks 12:55:40 <andythenorth> ha 12:55:44 <andythenorth> thatâs just showing off :) 12:57:35 <V453000> yeti creates spritesheets in postproduction 12:57:46 <V453000> so there are 128*5 + 16 pngs 12:57:49 <V453000> not more, not less :) 12:58:00 <V453000> which contains *16 sprites :) 12:58:07 <Pikka> how rare 12:58:07 <V453000> sooo 12:58:11 <V453000> @calc 656*16 12:58:11 <DorpsGek> V453000: 10496 12:58:16 <V453000> :) 12:58:25 <V453000> 30% of pineapples :P 12:59:13 <V453000> btw Pikka, directions can be solved by reversing the sprite order in the template :P 12:59:26 <V453000> not exactly reversing but you get the point 12:59:27 <Pikka> http://i.imgur.com/l3kppEg.png better helmets? didn't alter the geometry, just the smoothing groups 13:00:02 <V453000> do you have any turbosmooth on it? 13:00:04 <Pikka> yes, but they're still additional sprites in the grf :) 13:00:26 <V453000> true 13:01:03 <V453000> I think NUTS has around 60k+, but for majorly bigger number of trains :P 13:01:08 <Pikka> that's how I do it with the olde 8bpp sprites, but for rendering it's easier just to chuck out additional renders with the correct positioning rather than mucking about with different offsets :D 13:01:20 <V453000> :) 13:01:43 <Pikka> and no, it's not turbosmoothed. like I said I didn't alter the geometry at all... 13:01:57 <V453000> the geometry is prepared for turbosmoothing 13:02:05 <Pikka> hm 13:02:07 <V453000> I just turned it off to lower the poly count for exporting 13:02:22 <V453000> at least 1 turbosmooth iteration is good 13:02:34 <V453000> the hardhat gets smooth top with about 3 13:02:47 * peter1138 ponders ignoring station feature icons for the time being. 13:03:12 <liq3> V453000: is it just me, or is rather hard to service every industry in YETI on small maps? 13:03:30 <V453000> why would it be hard? 13:03:54 <andythenorth> peter1138: just delete them 13:03:56 <liq3> because there's 15 secondary industries? 13:04:02 <V453000> seems reasonably easy to me 13:04:04 <argoneus> is it me or is FIRS more annoying than fun 13:04:11 <argoneus> with all the engineering supplies and shit 13:04:25 <andythenorth> well 13:04:34 <andythenorth> my views on that are known by some 13:04:37 <liq3> FIRS is annoying when the trainset is awfully balanced. 13:05:39 <Pikka> maybe I shouldn't have dicked around with the smoothing groups then, turbosmooth is doing funny things :) 13:05:51 <V453000> XD 13:06:01 <Pikka> I'll see how it renders, if worst comes to worst I'll just have to reimport it 13:06:03 <V453000> I am not sure what exactly do smoothing groups do with turbosmooth 13:06:21 <Pikka> maybe 13:06:22 <V453000> I thought only geometry influences it 13:06:33 <argoneus> is NUTS best used with YETI? 13:06:42 <andythenorth> I find FIRS quite boring to play 13:06:46 <V453000> is that a question argoneus ? :) 13:06:56 <andythenorth> especially Full FIRS economy 13:07:04 <V453000> FIRS is fun until you discover how it works :P 13:07:11 <argoneus> V453000: y-yes 13:07:12 <andythenorth> thereâs method? 13:07:16 <argoneus> was YETI made with NUTS in mind 13:07:17 <argoneus> or independently 13:07:18 <argoneus> ? 13:07:39 <V453000> NUTS simply has wagons for all cargoes, with various graphics 13:07:46 <V453000> which no other set has so far 13:07:51 <V453000> so yes you could say it is most fitting 13:07:58 <argoneus> "fitting", hehe 13:09:09 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 13:09:34 <andythenorth> argoneus: whatâs boring? Finding the supplies, or their effect? 13:10:09 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 13:11:09 <argoneus> andythenorth: well 13:11:20 <argoneus> there's just so much cargo you have to transfer 13:11:34 <argoneus> and if you transport the supplies 13:11:39 <argoneus> you suddenly produce 4x more 13:11:42 <argoneus> and your line might not b enough 13:11:47 <argoneus> so you make more trains 13:11:49 <Pikka> there, turbosmoothed the helmets. turbosmoothing the yetis does funny things where I bent them to make them sit down, though :) 13:11:51 <argoneus> and suddenly it's too much, etc 13:12:18 <andythenorth> and then your network deadlocks 13:12:19 <V453000> :) 13:12:30 <andythenorth> because you feed the coal and stuff into supplies 13:12:31 <V453000> the yetis dont need smoothing as much 13:12:49 <andythenorth> if the supplies drop off for any reason (train jam / whatever) 13:12:56 <andythenorth> then your whole map can block 13:13:00 <andythenorth> stupid FIRS 13:13:12 <Pikka> just one more thing to plan for :P 13:13:12 <V453000> that effect is much more significant in YETI :) 13:13:14 <V453000> overflows win 13:13:39 <Pikka> aw man 13:13:48 <Pikka> takes so much longer to render with smoothed helmets :P 13:13:55 <V453000> likely :) 13:14:10 <V453000> my animations render for whoel night :P 13:14:14 <Pikka> I'm impatient and 3 seconds per frame is too long to wait! 13:14:15 <andythenorth> faster computerisers needed 13:14:29 <liq3> the main problem I have with supplies in FIRS/YETI is you have trains for extra production, but then it messes up, then your Supplies trains can't get the station. 13:14:40 <liq3> by messing up, I mean you end up with lots of trains waiting. 13:14:50 <V453000> that is the issue you as a player have to solve liq3 13:15:04 <V453000> sending wood to sawmill and having a deadlock because your goods trains blocked it occurs with original industries too 13:15:05 <liq3> my solution is waiting bays and splitting the entrances sooner. :P 13:15:11 <V453000> overflow depots solve it ultimately 13:15:16 <liq3> oh I mean like 13:15:18 <V453000> but yes that solution is valid 13:15:57 <V453000> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ 13:15:58 <liq3> you have a worker yard, and it's got trains for 300 YETIs a month, but then your food trains get delayed, the YETIs drop to 150 a month, and you end up with 3-4 YETI empty YETI trains blocking the station so the food train can't deliver food and fix the problem. :P 13:16:09 <V453000> refit is also very good because that gets rid of the problem entirely 13:16:14 <liq3> yeh true 13:16:18 <liq3> hrm 13:16:24 <liq3> never thought to do refits. 13:16:31 <Pikka> also, that's why you have seperate drop and pickup platforms. or one more platform than pickups. :) 13:16:41 <liq3> I do have seperate drop/pickup. :P 13:16:50 <V453000> http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/ 13:16:50 <liq3> I just have way more YETI trains than platforms. 13:16:57 <V453000> Pikka: even that can fill up :P 13:17:09 <V453000> if you have a lot of trains going to one station, slight differences can be devastating 13:17:29 <V453000> these 4 articles I just linked will solve all of your problems liq3 :P 13:17:42 <liq3> pretty tempted to use overflows. gonna end up with a bunch of trains I don't need tho :D 13:17:49 <liq3> don't 'need'. 13:18:05 <andythenorth> FIRS was pretty much designed to require not-trains for delivering supplies 13:18:08 <andythenorth> BAD FEATURE 13:18:27 <andythenorth> you really are supposed to use road vehicles or planes 13:18:39 <andythenorth> if I was starting today, Iâd make a different mistake instead 13:18:41 <liq3> I've been playing FIRS on the Reddit Hard Server that has the American train sets and stuff. they're so badly balanced. Trucks are way underpowered. 13:18:43 <George> what is correct name for effect_spawn_model? 13:18:52 <V453000> having trains which you dont need doesnt hurt anything 13:19:01 <V453000> AND you dont have to use the overflow, it can just be safety mechanism 13:19:03 <George> http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles says effect_spawn_model 13:19:07 <V453000> so you can have all trains needed :P 13:19:26 <George> nmlc says it effect_spawn_model_and_powered 13:19:35 <George> Who is wrong? 13:19:41 <andythenorth> docs 13:19:59 <George> andythenorth: ? 13:20:26 <liq3> V453000: that's really tempting. I'll try it on a few stations. 13:20:27 <George> nmlc ERROR: "xussr.nml", line 4157: Unknown property name: effect_spawn_model 13:20:41 <V453000> it isnt just tempting, it is a good solution. :) 13:20:42 <andythenorth> yes thatâs wrong 13:20:57 * andythenorth checks nml src 13:21:13 <andythenorth> yup effect_spawn_model_and_powered 13:21:35 <andythenorth> George: https://dev.openttdcoop.org/projects/nml/repository/entry/nml/actions/action0properties.py#L331 13:21:52 <andythenorth> L329 is worth noting 13:22:43 <DorpsGek> Commit by peter1138 :: r26990 /trunk/src (11 files in 4 dirs) (2014-10-11 13:22:37 UTC) 13:22:44 <DorpsGek> -Feature: Add option to choose normal, double or quad-size interface. 13:22:48 * peter1138 runs away 13:22:51 <Pikka> huzzah! 13:23:01 <andythenorth> huzzah 13:23:06 <andythenorth> although itâs old news 13:23:06 <George> and the main problem is that when I specify only effect_spawn_model_and_powered and create_effect I do not get any visual effect at all. 13:23:08 <andythenorth> Iâve had it for days 13:23:21 <Pikka> yes but now it's officially official 13:23:30 <andythenorth> George: youâve seen sample code from Squid? 13:23:31 *** kiwibun [~smuxi@p5B37F173.dip0.t-ipconnect.de] has joined #openttd 13:23:34 <andythenorth> or you want some? 13:23:45 <George> I looked at it 13:23:54 <George> And tryed to reproduce 13:24:08 <George> And I can't make it wokk 13:24:14 <andythenorth> so you set effect_spawn_model to a constant? 13:24:21 <andythenorth> EFFECT_SPAWN_MODEL_STEAM or whatever 13:24:24 <andythenorth> as property 13:24:34 <liq3> V453000: Also, servicing 15 secondaries on a small map is somewhat challenging. Trying to figure out how to connect them all to the mainline... 13:24:37 <andythenorth> and then create_effect cb 13:24:54 <andythenorth> pushing to register 0x100 for first effect 13:24:56 <V453000> define small map 13:25:00 <andythenorth> and returning 1 13:25:04 <liq3> 256x512, water on all edges. 13:25:06 <George> effect_spawn_model_and_powered: EFFECT_SPAWN_MODEL_ELECTRIC; 13:25:08 <V453000> also, everything depends on amount of worker yards liq3 13:25:15 <V453000> 256x512 is reasonably large 13:25:21 <liq3> feels small to me :< 13:25:29 <Pikka> in my day we had 256x256 and we were grateful 13:25:45 <andythenorth> hmm 13:25:53 <V453000> for one company 256x512 is great 13:25:59 <Pikka> 64x128 is a small map :) 13:26:17 <andythenorth> George: youâre doing trains? 13:26:25 <George> andythenorth: yes 13:26:31 <peter1138> 512x512 is small apparently :S 13:26:36 <andythenorth> trains != ships 13:26:40 <andythenorth> brb, looking at code 13:26:56 <Pikka> yes but reddit is the home of people who are wrong about everything, peter1138 13:26:56 <liq3> got Food, Stone, Clay, Wood all right next to each, and need to connect YETIs to it too. 13:27:11 <peter1138> True. 13:28:07 <liq3> V453000: Also, you're like the expert at OpenTTD! :< 13:28:14 <liq3> Of course you'd find it easy. 13:28:21 <andythenorth> OpenTTD is easy 13:28:30 <V453000> just try harder :) 13:28:35 <andythenorth> start with pax, make $$$£££â¬â¬â¬â¬ 13:28:37 <liq3> Oh, I intend to figure it out. :P 13:28:42 <liq3> Just gonna take me another 10 hours :D 13:28:42 <V453000> if you use too many towns on your map and connect all worker yards, sure it will be harder 13:28:45 <andythenorth> the hard bit is not getting bored 13:28:58 <liq3> Yes. Must connect everything. :D 13:29:06 <liq3> And must drop Food/BDMT to every worker yard. 13:29:29 <George> https://paste.openttdcoop.org/ppnzc89ln 13:29:49 * andythenorth looks 13:29:52 <liq3> and also must drop machinery to every secondary :D 13:30:07 <peter1138> Wow, that scroll-on-click is fscking annoying. 13:30:30 <V453000> nobody said you must do that to every industry :) 13:30:37 <liq3> I did. :] 13:30:37 <V453000> yeti allows for a lot of various "strategies" 13:30:39 <liq3> It's what I find fun. 13:30:47 <V453000> nothing wrong with that :) 13:31:11 <liq3> I had 250 trains on my last game. Original OpenTTD 256x256 map, services farms, iron, steel, goods. 13:31:17 <liq3> TL3 lev3s. 13:31:31 <andythenorth> George: so that should result in disabled effects? 13:32:17 <George> there should be effects in the front|end of wagon depending on position 13:32:38 <andythenorth> that code is returning disable_create_effect() 13:32:41 <andythenorth> afaict 13:32:57 <George> 0 (value) 13:33:08 <andythenorth> or is there some CPP macro expansion Iâm missing? 13:33:15 * andythenorth hates reading CPP magic code 13:33:44 <George> no CPP 13:34:50 <andythenorth> something must expand er1_m_create_effect_direction_template ? 13:35:00 <andythenorth> because thatâs only referenced once 13:36:31 <George> I'll try to make a small GRF to illustrate 13:37:22 <andythenorth> the test case was ships, so possible that there is an nmlc bug 13:37:32 <andythenorth> but I canât see it when I look 13:37:59 <peter1138> yeti-offsets are weird :S 13:38:53 <andythenorth> wonder if I should do FIRS 2 13:39:13 <andythenorth> ânow less rubbish" 13:39:40 <andythenorth> the thing is 13:39:48 <andythenorth> that for NoCarGoal you only need three cargos 13:39:56 <andythenorth> so an industry set could be really simple 13:40:09 <Pikka> assuming you're playing nocargoal 13:40:16 <Pikka> someone should make a better gs :/ 13:40:30 <peter1138> never played it 13:40:33 <andythenorth> âmineâ -> âraw stuffâ -> âprocessorâ -> âprocessed stuffâ -> âfactoryâ -> âfinished stuffâ 13:40:36 <andythenorth> simple 13:40:41 <andythenorth> no crap 13:41:06 <andythenorth> would work for Silicon Valley too 13:42:07 <George> https://paste.openttdcoop.org/po9bbf81h 13:42:20 <Pikka> speaking of offsets 13:42:44 <V453000> yeti offsets should be changed in 0.1.0 peter1138 13:42:50 <Pikka> just showing a single head for MUs, and having them with the same offsets in the buy menu as other vehicles, no longer seems to be trivial. at least not in normal zoom... :/ 13:43:16 <peter1138> V453000, you should crop the sprites better... 13:43:17 <Pikka> 'cause OpenTTD got too smart and autosizes/positions the sprites. changing the x offset has no effect whatsoever. 13:43:28 <peter1138> V453000, all the blank alpha :( 13:43:28 <George> er1 itself starts at line 1267 13:43:40 <V453000> the bottom edge alpha has been gotten rid of 13:43:45 <V453000> the top of the industry is harder 13:44:06 <peter1138> V453000, I meant the sprites which are like 700 pixels high but only the button couple hundred are used. 13:44:29 <V453000> what is wrong with that 13:44:46 <peter1138> It's pretty wasteful. 13:44:58 <V453000> does it waste anything? 13:45:04 <peter1138> Sprites get fully decoded when loading 13:45:19 <V453000> hmf 13:45:29 <V453000> well animated sprites are like 80% alpha 13:45:36 <V453000> and there isnt really any better way to do it either 13:45:38 <liq3> V453000: would those overflows even work properly with trains dropping off supplies? 13:45:45 <andythenorth> George: canât see any obvious reason that doesnât work 13:45:49 <andythenorth> sorry :| 13:45:53 <V453000> you dont need overflow for drop trains? 13:46:07 <peter1138> V453000, doesn't nml auto crop? :( 13:46:12 <liq3> right, I guess you just split the drop before the overflow. 13:46:18 <V453000> I dont know what nml does 13:46:19 <peter1138> pretty sure nfo could do that 13:46:25 <peter1138> grfcodec i mean 13:46:31 <V453000> yes liq3 13:46:35 <Pikka> grfcodec autocrops unless you tell it not to, yes 13:46:44 <V453000> feel free to join openttdcoop welcome server, a lot of overflow usage there 13:47:33 <peter1138> V453000, all that alpha can waste ram as well 13:47:41 <peter1138> and cpu as it gets drawn (but not drawn) 13:47:43 <V453000> I have no way to change it 13:47:58 <peter1138> No way? You didn't make it? 13:48:17 <V453000> without utter difficulties 13:49:33 <peter1138> Hmm, there's -c 13:49:41 * andythenorth lost in music 13:49:43 <liq3> V453000: btw, you aware of the Oil Refinarey YETI sprite bug? 13:49:44 <peter1138> I wonder if that works with real alpha instead of just transparent blue. 13:49:53 <V453000> liq3: ? 13:50:06 <liq3> top of the oil refinary disappears and reappears. 13:50:27 <V453000> might be too tall sprites, but I havent seen that happen yet 13:51:13 <liq3> i'm using r26978 btw. 13:51:20 <liq3> erm, r26968 13:51:40 <peter1138> That happens with some of the default buildings. 13:51:48 <liq3> so maybe nightly bug? 13:51:55 <peter1138> No, it's always been like that. 13:51:59 <liq3> :/ 13:52:12 <liq3> looks like this http://i.imgur.com/Ce0ouuR.jpg 13:53:06 <V453000> h 13:53:07 <V453000> m 14:03:52 <peter1138> V453000, looks like nmlc can automatically crop 14:04:15 <peter1138> V453000, so just add -c to the nmlc line 14:04:27 <V453000> I dont even know where to do that, devzone compiles it 14:05:25 *** arroyoc [~Thunderbi@142.pool85-57-220.dynamic.orange.es] has joined #openttd 14:06:20 *** arroyoc [~Thunderbi@142.pool85-57-220.dynamic.orange.es] has quit [] 14:09:50 <peter1138> o_O 14:12:20 <Eddi|zuHause> anyone got a command line for converting a 32bpp image to 8bpp? 14:14:26 <andythenorth> imagemagick? 14:15:04 <Eddi|zuHause> whatever... 14:15:17 <Eddi|zuHause> needs to handle special palette colours correctly 14:18:30 <andythenorth> Iâd probably do it in PIL 14:18:35 <andythenorth> as thatâs all I know ;) 14:21:51 <Eddi|zuHause> that still doesn't answer the question 14:24:11 <andythenorth> sorry 14:24:14 <V453000> I solve that by making all sprites into one png 14:24:20 <V453000> and converting in photoshop as one file 14:24:43 <andythenorth> if itâs a straight application of a palette then itâs trivial in PIL 14:24:50 <andythenorth> but youâll need to downsample no? 14:25:01 <andythenorth> and you might need special transforms for specific colours 14:27:55 <Eddi|zuHause> V453000: must be a command line, no manual interaction 14:28:37 <Eddi|zuHause> V453000: also, i have no photoshop 14:28:48 <V453000> you have fucking gimp :) 14:28:55 <Eddi|zuHause> yes 14:29:17 <V453000> gimp cant convert palette or what 14:29:21 <Eddi|zuHause> still doesn't mean i know the command line interface to that 14:29:38 <Eddi|zuHause> it almost certainly can't 14:29:45 <Eddi|zuHause> err, can 14:30:14 <Eddi|zuHause> but i don't know how. and i was hoping someone already has this implemented somewhere 14:30:15 <V453000> one edit in gimp isnt that much work is it 14:30:35 <Eddi|zuHause> V453000: must be ZERO manual interaction. 14:30:42 <V453000> why? 14:30:46 <Eddi|zuHause> because 14:30:51 <V453000> ,,, 14:30:53 <V453000> ... 14:31:19 <V453000> creating the sprites is already so much work that one edit is minimal 14:31:29 <Eddi|zuHause> but i don't create the sprites 14:32:01 <V453000> that isnt really related 14:32:04 <Eddi|zuHause> also, there are like 100000 sprites 14:32:14 <V453000> (: 14:32:19 <V453000> and they dont exist? 14:32:26 <Eddi|zuHause> they potentially exist 14:32:43 <Eddi|zuHause> but they won't exist if i can't convert them 14:47:58 *** shirish [~quassel@117.222.3.194] has joined #openttd 14:50:44 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 14:51:05 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 14:55:53 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has joined #openttd 15:01:59 <George> frosch123, andythenorth: I've a strongfeeling that var 61 does not work in CB 160 15:02:08 <George> Could someone check it? 15:06:06 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 15:06:10 <George> FS#6138 15:06:19 *** ProfFrink [~proffrink@173.52.189.80.dyn.plus.net] has joined #openttd 15:06:20 <George> here GRF and NML attached 15:08:08 *** Prof_Frink [~proffrink@173.52.189.80.dyn.plus.net] has quit [Ping timeout: 480 seconds] 15:08:08 *** ProfFrink is now known as Prof_Frink 15:11:01 <Eddi|zuHause> George: did you update your nightly recently? 15:11:18 <George> r26976 15:12:16 <Eddi|zuHause> yeah, was committed in 26988 15:12:21 <argoneus> choo choo 15:12:34 <Eddi|zuHause> George: next nightly is in 2 hours 15:12:59 <George> I'll try now 15:13:12 *** Pikka [~Octomom@d58-106-19-186.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 15:18:20 <frosch123> George: i've just added that yesterday 15:18:54 *** FLHerne [~flh@212.183.128.213] has joined #openttd 15:21:29 <George> I've downloaded 26987 and it does not wok there 15:22:01 <George> there can I get the more recent one? 15:25:08 *** Prof_Frink [~proffrink@173.52.189.80.dyn.plus.net] has quit [Ping timeout: 480 seconds] 15:31:42 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 15:37:25 <frosch123> they become available at 20:30 cest 15:38:47 <George> 3 hours later 15:57:29 *** HerzogDeXtEr [~flex@88.130.176.246] has joined #openttd 16:04:06 *** shirish [~quassel@117.222.5.33] has joined #openttd 16:04:30 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:04:32 *** FLHerne [~flh@212.183.128.213] has quit [Ping timeout: 480 seconds] 16:05:11 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.vic.bigpond.net.au] has quit [] 16:09:36 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 16:09:51 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:16:59 <DorpsGek> Commit by rubidium :: r26991 trunk/src/lang/english.txt (2014-10-11 16:16:52 UTC) 16:17:00 <DorpsGek> -Fix [FS#6132]: typo in help text (Supercheese) 16:17:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:31:18 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:32:10 <peter1138> V453000, 16:32:11 <peter1138> -rw-r--r-- 1 petern petern 142446311 Oct 11 15:30 YETI.grf 16:32:11 <peter1138> -rw-r--r-- 1 petern petern 162294898 Oct 8 18:32 YETI.grf-old 16:32:21 <peter1138> cropped is 20MB smaller, apparently o_O 16:32:41 <peter1138> I would not have thought the size would change much :S 16:34:45 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:34:48 *** mode/#openttd [+v glx] by ChanServ 16:35:48 <peter1138> Of course, it is subtly broken. 16:36:45 <peter1138> Child-sprites do weird things :S 16:40:18 <peter1138> How do child-sprite offsets even work? :S 16:42:42 *** Jiinxs [~Jiinxs@ti0038a400-1924.bb.online.no] has joined #openttd 16:47:30 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 16:47:58 <Wolf01> hi hi 16:51:33 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:52:03 <NGC3982> When does the steel cart get available in OpenGFX+? 16:52:07 <NGC3982> ..And does it? :> 16:59:03 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 17:02:10 <Eddi|zuHause> base sets do not change availability 17:11:21 <Wolf01> http://englishrussia.com/2014/10/10/moscow-railroad-depots-as-seen-from-the-drone/ I can't understan why they need such big depots, they look like 8x4 tiles 17:12:54 <Wolf01> and look at all that eyecandy tracks for every entrance 17:14:02 *** kiwibun_ [~smuxi@p5B37E603.dip0.t-ipconnect.de] has joined #openttd 17:17:11 *** kiwibun [~smuxi@p5B37F173.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:18:24 *** Mso150 [~Mso150@80.83.239.14] has joined #openttd 17:31:58 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 17:43:52 <peter1138> OpenGFX+ is not a base set. 17:44:46 <peter1138> Wolf01, unrealistic, tracks shouldn't curve like that. 17:44:57 <Wolf01> indeed 17:48:20 <DorpsGek> Commit by translators :: r26992 /trunk/src/lang (5 files) (2014-10-11 17:48:09 UTC) 17:48:21 <DorpsGek> -Update from WebTranslator v3.0: 17:48:22 <DorpsGek> basque - 60 changes by Thadah 17:48:23 <DorpsGek> french - 10 changes by glx 17:48:24 <DorpsGek> italian - 8 changes by lorenzodv 17:48:25 <DorpsGek> norwegian_bokmal - 4 changes by cuthbert 17:48:26 <DorpsGek> swedish - 3 changes by Zuu 17:59:13 <planetmaker> good evening 18:02:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:12:40 *** Phreeze [~p@vodsl-8421.vo.lu] has joined #openttd 18:13:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:15:39 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.29.1/20140927174756]] 18:23:07 <Taede> evening 18:24:03 <Wolf01> o/ 18:26:03 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:27:18 <planetmaker> NGC3982, I'd think it gets available as flatbed car... usual time 1925 for rail, 180 for monorail and 2010 for maglev 18:37:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:48:13 <NGC3982> I see. 18:48:24 <NGC3982> No, it doesn't. 18:48:37 <NGC3982> Oh, wait. 18:48:41 <NGC3982> No, my bad. 18:53:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:02:19 <Supercheese> Aah, more strings 19:02:44 <planetmaker> Supercheese, so... you finished Latin? 19:02:53 <Supercheese> Indeed, proofreading phase 19:03:01 <Supercheese> although a couple new strings were juuust added 19:04:13 <planetmaker> well, I think I can trust you to fix that with web translator even when I commit that as-is ;) 19:05:05 <Supercheese> oh I am translating them right now, shouldn't take long 19:06:16 <planetmaker> can you give me the draft version so that I can prepare stuff? 19:06:34 <NGC3982> Guys, i like the OpenTTD graphics. 19:06:37 <NGC3982> It's a cool thing. 19:06:50 <NGC3982> Although, i just bought a new computer and i'm trying out Alien Isolation. 19:07:00 <Supercheese> I was planning on posting it for review on the forums shortly 19:07:17 <NGC3982> Sweet jesus, graphics has come a long way. 19:07:17 <Supercheese> see if maybe I can find someone else who can help catch typos/grammatical errors 19:07:55 <planetmaker> aye 19:08:41 *** Mso150 [~Mso150@80.83.239.14] has quit [Ping timeout: 480 seconds] 19:08:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:09:09 *** Mso150 [~Mso150@80.83.238.32] has joined #openttd 19:10:15 <Supercheese> Should I post the thread under General? Development...? 19:10:39 <planetmaker> good question. Probably general might catch more attention. And it's more a translation than development thing 19:11:15 <Supercheese> roger dodger 19:11:44 *** kiwibun_ [~smuxi@p5B37E603.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:16:47 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:17:18 *** Mso150 [~Mso150@80.83.238.32] has quit [Ping timeout: 480 seconds] 19:17:58 *** Mso150 [~Mso150@217.118.64.35] has joined #openttd 19:24:39 <__ln__> surely it'll be included in 1.4.4? 19:25:24 <peter1138> What will? 19:26:16 <__ln__> it 19:29:00 <Supercheese> this could take a while; I am attempting to list the sources I consulted 19:32:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:32:47 <argoneus> :^) 19:50:07 <peter1138> George, r26992 is a translator commit, how could that have fixed CB160? 19:58:30 <MNIM> magic~ 19:58:57 <Supercheese> https://www.tt-forums.net/viewtopic.php?f=29&t=71407 19:59:52 <planetmaker> :) 20:00:05 <Supercheese> as an administrative note, I randomly chose 0x66 for the langid as it seemed free 20:00:16 <Supercheese> reassign as required 20:00:17 <planetmaker> Rubidium, I faintly recall that there was some rule for picking a grflangID for language? 20:01:04 <Supercheese> oh, and I suppose the nominative case is technically not required to be enumerated there 20:01:32 <frosch123> planetmaker: yes, international phone number :p 20:01:47 <Supercheese> and since station/town names cannot be inflected I guess locative isn't needed either 20:01:47 <planetmaker> hm, indeed 20:01:48 <frosch123> does the vatikan have one? 20:01:53 <planetmaker> yes 20:02:04 <planetmaker> though de-facto it's the one of rome 20:02:10 <planetmaker> but they have another one 20:02:29 <MNIM> also, some countries have multiple languages 20:02:50 <MNIM> or are you just going to do it canadian-style? 20:03:04 <planetmaker> MNIM, so how is that remark relevant? 20:03:10 <MNIM> "pour assimilation en francais poussez deux" 20:03:26 <MNIM> international phone number for langID 20:03:38 <planetmaker> the *grf*langID is anyway somewhat arbitrary 20:03:45 <frosch123> i am going to dispute the decimal separator choice :p 20:04:04 <planetmaker> lol :) 20:04:07 <Supercheese> Pfff 20:04:29 <planetmaker> anyhow, the 'real' phone country code does not fit in below 0x80, afaik 20:04:39 <frosch123> make the thousand separator NBSP at least, as any sane language should do 20:04:44 <Supercheese> I never understand why commas and periods are inverted 20:04:50 <Supercheese> or ugh spaces 20:05:03 <Supercheese> One million = 1,000,000 20:05:12 <planetmaker> +379 20:05:43 <frosch123> @base 10 16 37 20:05:43 <DorpsGek> frosch123: 25 20:05:53 <frosch123> available 20:06:06 <planetmaker> :D 20:07:18 <Supercheese> I never did find out if all those extra cases were needed for the STR_CARGO_SINGULAR strings 20:07:19 <frosch123> Supercheese: once commited the comments will be dropped by wt3 20:07:26 <frosch123> there are no language-specific comments in the lang files 20:07:31 <Supercheese> ah 20:07:51 <frosch123> so, if you want to keep them, you would have to put them on the wiki or something 20:07:52 <Supercheese> Hmm, how to give a note to translators 20:07:56 <Supercheese> I see 20:09:23 <planetmaker> making a wiki page is not a bad idea, I think 20:09:45 <planetmaker> but how to give note... that's a good question and imho a lack of feature in wt3 20:09:46 <Supercheese> Indeed, I am planning on an entry on Vicipaedia for the overall game 20:10:03 <Supercheese> might as well go in the OTTD wiki too 20:10:17 <planetmaker> yes 20:11:35 <Supercheese> I cannot honestly tell if the Singular cargo strings are actually used anywhere in the game 20:11:49 <Supercheese> source search turns up header/table files only 20:12:11 <Supercheese> :/ 20:12:36 <George> peter1138: between 26987 and 26992 to be exact. Unfortunatly these are the only win32 executables I can download 20:13:17 <Supercheese> Perhaps I'm searching poorly 20:13:34 <frosch123> Supercheese: looks like the singular form is only used in subsidy news 20:14:40 <Supercheese> Oh hmm 20:14:40 <frosch123> STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority! 20:14:51 <Supercheese> Due to an oddity in the English, yes I see 20:14:59 <frosch123> that one, and the award/withdrawal 20:15:13 <Supercheese> thanks, I'll have to double check that 20:15:40 <frosch123> well, look weird to me. could be wrong in a lot of languages :p 20:15:43 <frosch123> *looks 20:15:44 <Supercheese> Indeed 20:15:47 <Supercheese> it is very weird 20:16:08 <Supercheese> d'oh, should be plural how I've worded it in Latin 20:17:52 <frosch123> anyway, i still suggest to change the thousand separator to NBSP 20:18:20 <frosch123> that's the most international standard, recommdened by iso, and generally makes sense for typed text 20:18:43 <Supercheese> Not configurable in game, I take it 20:18:43 <planetmaker> yes, I tend to agree there 20:18:52 <Supercheese> perhaps that setting should be removed from the langfile 20:18:59 <Supercheese> and put in Localization Settings 20:19:33 <Supercheese> aren't currency separators configurable in-game? 20:19:46 <frosch123> only prefix/postfix 20:19:51 <frosch123> (i think) 20:20:27 <Supercheese> Custom Currency -> Separator 20:20:59 <frosch123> hmm, then i wonder why it is part of the language at all :p 20:21:10 <planetmaker> defaults 20:21:46 * Supercheese votes to move separators to Localization 20:22:11 <frosch123> ah, i see, if the currency does not specify one, the language takes effect 20:23:08 <planetmaker> hm, new currency? Sesterz 20:23:29 <frosch123> aren't there multiple? 20:24:46 *** Ieuan [~ieuan@ip4dab5921.direct-adsl.nl] has joined #openttd 20:24:51 <planetmaker> wiki knows 1 Aureus = 25 Denar = 100 Sesterz = 200 Dupondien = 400 Asse 20:25:13 <Rubidium> planetmaker: as already said... international calling code, otherwise something like the calling code and in case of utter failures... the first one that isn't used and doesn't seem to be a calling code 20:25:16 <Ieuan> Is this the right place to ask a question about signals? 20:25:45 <Supercheese> Sestertius et Denarius in my textbook at least 20:25:56 <Supercheese> and yeah, some other coinages 20:26:08 <Supercheese> but hey, Custom currencies supported 20:26:17 <frosch123> well, i don't think it needs a currency for now 20:26:25 <frosch123> not all translations have a currency 20:26:28 <planetmaker> was more a joke, frosch123 :) 20:26:29 <Supercheese> right, anyone can make their own should they want 20:26:40 <planetmaker> Ieuan, in principle yes 20:27:14 *** luaduck_zzz is now known as luaduck 20:27:17 <Ieuan> I have a pretty massive system now, one line of it is primarily bridge/tunnel because of rough terrain. I want to stop trains from getting killed when they join up with the other line but I can't place any signals inside the tunnels/bridges and I don't want all the trains to wait until the one in front is all the way through the tunnels/bridges 20:27:21 <Ieuan> Is there any way to do that? 20:27:39 <planetmaker> build track over the mountain? 20:27:50 <Ieuan> So, with my current line, no? 20:28:10 <Ieuan> http://puu.sh/c8vtP/0c16c39796.png 20:28:11 <planetmaker> but what do you mean with 'kill'? 20:28:17 <Ieuan> The track is mine, the station isn't 20:28:26 <Ieuan> All the way to the center of the map is one huge line mostly bridge or tunnel 20:28:54 <Ieuan> If I just have those path signals when they come out of the tunnel, will all trains wait at the path signal before the tunnel/bridge before they continue? 20:29:18 <Ieuan> Because this is going to be a choke point and in that case it would make the other side of the tunnel a choke point as well 20:29:44 <planetmaker> simple path signal rule: place a signal where you want to allow a train to wait 20:30:03 <peter1138> Nice sharp bends there. 20:30:06 <planetmaker> you place some *after* the join. Thus you allow explicitly the whole junction to be blocked by one train 20:30:17 <planetmaker> waiting for a free path 20:30:25 * Supercheese is changing the STR_CARGO_SINGULAR strings to plural, and feels weird 20:30:42 <Ieuan> Like... 20:30:42 <Ieuan> http://puu.sh/c8vGI/d446073a6c.png 20:30:43 <Ieuan> ? 20:31:01 <planetmaker> vice versa. Those must go 20:31:21 <Phreeze> germany losing to poland 20:31:22 <Phreeze> 2-0 20:31:24 <Phreeze> wtf 20:31:45 <Ieuan> http://puu.sh/c8vMm/a67afbf219.png 20:31:46 <Ieuan> Like that? 20:32:04 <planetmaker> possibly 20:32:04 <peter1138> Yeah 20:32:42 <Ieuan> Alright 20:33:02 <Ieuan> How do I stop them from reserving the whole line then? 20:33:06 <peter1138> So-called "safe waiting points", because a train waiting there doesn't block the junction. 20:33:14 <Ieuan> Just normal signals after the join? 20:33:31 <peter1138> What's wrong with them reserving it? 20:33:56 <Ieuan> I.. I don't know 20:34:11 <Ieuan> Oh I do, nothing's wrong with that 20:34:18 <Ieuan> The next intersection would have the same thing 20:34:30 <Supercheese> Can I update the file I posted with some corrections now, or should I wait? 20:34:35 <Supercheese> Can/Should 20:35:47 <planetmaker> just update 20:36:28 <Supercheese> will do 20:37:07 <Supercheese> done 20:37:14 <peter1138> V453000, hee, NUTS purchase list with 2x gui :D 20:37:35 <Phreeze> "Full" purchase list ? :) 20:38:00 <Supercheese> "Note to translators: The SINGULAR strings are intentionally plural here in Latin, because English is ridiculous." 20:38:03 <peter1138> Nah, it's 1950. 20:38:04 <Supercheese> :D 20:38:17 <peter1138> Because *Latin* is ridiculous. 20:38:41 <peter1138> Hmm, I dunno what engine/wagons I should use :p 20:38:44 <Supercheese> whoops 20:38:47 <Supercheese> need to update again 20:42:48 <frosch123> peter1138: did you decide for a track type already? :p 20:43:27 <MNIM> peter1138: YOU are ridiculous. :P 20:43:47 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 20:47:30 <__ln__> a lot of international calling codes won't fit into <0x80 20:47:37 <FLHerne> Supercheese: English only really looks ridiculous if you try to apply latin-based grammar terminology to it 20:48:00 <MNIM> or any kind of actual grammar terminology. :P 20:50:14 <FLHerne> MNIM: I'm not so sure - there's nothing particularly insane about the grammar, it's just that it doesn't map well to the concepts grammarians would like it to 20:50:31 <FLHerne> As Bill Bryson put it, "the only form of sentence where you cannot use the 'present tense' form of drive, is the present tense" 20:53:48 <planetmaker> @base 10 16 37 20:53:48 <DorpsGek> planetmaker: 25 20:54:07 <planetmaker> frosch123, I'd leave 0x25 free for one of the other more probably language in that range 20:54:43 <frosch123> also fine 20:54:58 <frosch123> it's like grfids, they do not really matter 20:55:05 <planetmaker> yup 20:55:26 <frosch123> if we get more than 127 translations, we will have to find a solution though :p 20:55:34 <planetmaker> or we just decide to fill grflangids starting from 0x00 upward 20:55:59 <frosch123> just take a random value from the middle 20:56:43 <planetmaker> then I leave 0x66 :) 20:57:02 <MNIM> FLHerne: take it from a non-native - English grammar is childishly simplified. there's a reason it's a lingua franca nowadays... ;) 20:58:10 * planetmaker wonders if Supercheese will kill me when I change digitsep to {NBSP} though ;) 20:58:49 <MNIM> and in general, spelling makes no sense whatsoever. 20:59:11 <__ln__> MNIM: english isn't a very usable lingua franca even within europe. 20:59:37 <frosch123> it works quite well in north america 20:59:49 <MNIM> Europe doesn't count, being freaking europe. 21:02:11 <FLHerne> MNIM: Sure, but 'simplified' doesn't really mean 'insane'. Agreed that spellings are just crazy 21:02:41 <Phreeze> english is understoof everywhere in europe 21:02:49 <Phreeze> if it isn't any other than the native one isn't either 21:02:55 <Phreeze> *understood 21:03:46 <frosch123> Phreeze: you will find many places where russian is understood, and not native 21:03:50 <Taede> given that r26992 was only committed today (11th october), why does trunk download page say it was first released on 10th october? 21:04:12 <planetmaker> different time zone? 21:04:18 <Phreeze> yeah ok ... 21:04:32 <Phreeze> but even if it's understoof, people dont like it xd like in bulgaria 21:04:50 <planetmaker> lingua franca is not about being liked 21:05:49 <Taede> r26992, released on 2014-10-10 18:00 UTC 21:06:14 <Taede> current time utc is 2014-10-11 21:06 21:06:15 <Phreeze> hehe 21:06:18 <MNIM> FLHerne: simplified as in counting to ten would be simplified to one-two-many-ten 21:06:27 <MNIM> EG important bits are missing 21:07:58 <peter1138> It suffers from Youtube-syndrome. 21:08:54 <Supercheese> Pretty much the only place digitsep comes into play is in currency, which can be overridden anyway methinks 21:09:06 <Supercheese> do other values exceed 999? 21:09:27 <Supercheese> Years, but no separator there 21:09:47 <planetmaker> volumes 21:09:55 <Supercheese> ah max num. of vehicles too 21:09:58 <Supercheese> hmm 21:09:59 <Taede> speed on some newgrf sets (vacuumtrain) 21:10:11 <planetmaker> population 21:10:12 <Taede> i think 21:10:23 <planetmaker> distance. All that stuff :) 21:10:28 * Supercheese would very much like to see that lang-independent configurable 21:10:37 <Supercheese> but I do agree space is more international 21:12:03 <planetmaker> ok, and plural forms are the same as English, thus 0 is correct, yes? 21:12:17 <planetmaker> 0 houses, 1 house, 2...oo houses. 21:13:24 <Supercheese> ya 21:14:08 <planetmaker> ok 21:19:44 <planetmaker> ok, any more updates, or I'll just dare to commit it :) 21:20:22 *** Mso150 [~Mso150@217.118.64.35] has quit [Ping timeout: 480 seconds] 21:20:30 <frosch123> planetmaker: you can alred start with nforenum, nml, eints, devzone roles, ... :p 21:20:57 <frosch123> the hillariously long toolchain :) 21:21:03 <planetmaker> I've already patches for grfcodec and nml, yes 21:21:08 *** Mso150 [~Mso150@217.118.64.40] has joined #openttd 21:21:12 <planetmaker> but not devzone and eints :) 21:21:47 <planetmaker> but thanks for the reminder for those two. Getting... looong indeed :) 21:21:52 <Supercheese> planetmaker: You could remove "nom" and "loc" from case enumeration 21:21:55 <Supercheese> they are not really required 21:22:01 <frosch123> luckily grf2html is dead, so one less :p 21:22:05 <planetmaker> :P 21:22:14 <Supercheese> I just added everything when I started translating and never edited it really 21:22:26 <planetmaker> Supercheese, ok, will remove those then 21:22:34 <Supercheese> other than that, should be good to commit 21:22:37 <Supercheese> :) 21:23:02 <planetmaker> Nice to see that ingame really. I think we already have latin town names set, do we? 21:23:17 <Supercheese> yes but no case inflection :( 21:23:22 <Supercheese> it will sadly look horrible 21:23:45 <planetmaker> but we really need no nominative? 21:23:54 <Supercheese> well, it's just the default 21:23:57 <Supercheese> no case 21:24:02 <planetmaker> true 21:24:07 <Supercheese> I never use it in a call {STRING.nom} 21:24:12 <Supercheese> so therefore not required eh 21:25:06 <planetmaker> meh... svn diff: svn: E135000: Datei »/home/planetmaker/ottd/all-svn/trunk/bin/baseset/no_music.obm« hat inkonsistente Zeilenenden 21:25:15 <frosch123> planetmaker: when adding the translator role to devzone, there is a script on the translator vm to sync the permissions 21:25:27 <planetmaker> how did it happen to get inconsistent line endings? (not related to latin, though) 21:25:54 <frosch123> planetmaker: why not? it is assembled from the translations 21:26:05 <frosch123> so, if you downloaded latin with win line endings 21:26:31 <planetmaker> mind the filename, frosch123 :) 21:26:39 <planetmaker> it doesn't touch the music.obm 21:26:51 <planetmaker> no_music.obm 21:27:10 <planetmaker> but will need to check that... lang files are just \n not \r\n, right? 21:27:28 <frosch123> planetmaker: no description.la_VA ? 21:27:29 <Supercheese> Hmm, I just hit enter in N++ and didn't think twice about it 21:27:37 <frosch123> did superchees not translate them? 21:27:41 <frosch123> i doubt that :p 21:27:47 <planetmaker> oh, he did. I forgot that it goes that way 21:27:56 <planetmaker> Supercheese, no worries. Already fixed 21:27:58 <Supercheese> OH! That is why 21:28:09 <Supercheese> I wondered why when I compiled those weren't translated 21:28:15 <Supercheese> extra steps I see 21:30:39 <DorpsGek> Commit by planetmaker :: r26993 /trunk (13 files in 3 dirs) (2014-10-11 21:30:33 UTC) 21:30:40 <DorpsGek> -Feature: Latin translation (Supercheese) 21:30:54 <Supercheese> \o/ 21:31:04 <Supercheese> https://bugs.openttd.org/task/4974 can be closed 21:31:14 <frosch123> planetmaker: svn properties 21:31:39 <planetmaker> uhm 21:31:39 <frosch123> (we use such silly vcs :p) 21:33:13 <frosch123> svn propset svn:keywords Id src/lang/latin.txt; svn propset svn:eol-style native src/lang/latin.txt 21:33:54 *** Progman [~progman@p57A18960.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:34:33 <planetmaker> thanks 21:34:38 <planetmaker> I guess that also needs commit 21:35:07 *** shansen [~shansen@me.shansen.me] has quit [Quit: Goodbye!] 21:35:38 *** shansen [~shansen@li489-202.members.linode.com] has joined #openttd 21:36:03 <DorpsGek> Commit by planetmaker :: r26994 trunk/src/lang/latin.txt (2014-10-11 21:35:56 UTC) 21:36:04 <DorpsGek> -Fix (r26992): Missing svn properties 21:36:24 <planetmaker> and I can't count :P 21:36:50 <frosch123> hmm, projects/generate hasn't been run in a time 21:37:08 <planetmaker> well, I just added it as the other languages 21:37:08 <frosch123> The following headers are missing in source.list and not in /src/ or vice versa. 21:37:10 <frosch123> > 3rdparty/squirrel/include/sqstdstring.h 21:37:11 <frosch123> > table/heightmap_colours.h 21:37:13 <frosch123> :p 21:38:38 <DorpsGek> Commit by frosch :: r26995 /trunk (6 files in 2 dirs) (2014-10-11 21:38:32 UTC) 21:38:39 <DorpsGek> -Fix: Add missing files to source.list 21:39:23 <frosch123> shall i add the translator role? 21:42:31 <frosch123> added 21:42:44 <Supercheese> :) 21:43:13 <planetmaker> ty frosch123 21:43:59 <frosch123> hmm, the script does not do the sorting though 21:44:28 <planetmaker> frosch123, any idea what it needs for eints? 21:44:44 <frosch123> grep for german :p 21:45:03 <frosch123> i would guess for 2 or 3 files needing adjusting 21:46:27 <planetmaker> where did you add the translator role? 21:46:36 <Supercheese> It still shows as read only for me 21:47:03 <frosch123> redmine devzone, the group is still missing 21:47:11 <planetmaker> https://dev.openttdcoop.org/groups shows no Translator group for latin. Or you talked of wt3? 21:47:13 <frosch123> hmm, does openttd.org also need a ldap group? 21:47:27 <planetmaker> uh... 21:47:31 <frosch123> planetmaker: group is second thing, first role 21:50:25 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 21:51:11 <frosch123> devzone group done 21:51:57 <frosch123> i've assigned supercheese as translator btw :p 21:52:05 <Supercheese> o7 21:53:36 *** Yotson [~Yotson@2001:980:6ac8:1:6cf2:a8e7:4098:9ec5] has quit [Quit: .] 21:56:43 <planetmaker> frosch123, so is there still sth to do for eints/devzone? 21:57:28 <frosch123> devzone is ready. if eints is pushed, it needs pulling and restart 21:58:03 <planetmaker> I didn't change yet anything on eints 21:58:50 <frosch123> i'll ad it 22:02:09 <frosch123> https://paste.openttdcoop.org/pdxlcqcku?/pdxlcqcku <- any typos? 22:03:02 <Supercheese> I do not see any 22:05:02 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 22:06:25 <planetmaker> looks good, frosch123 22:06:43 <planetmaker> and I really hate it that fr<tab> does not complete anymore to frosch 22:08:03 <peter1138> VA? 22:08:07 <planetmaker> vatican 22:08:25 <peter1138> lol 22:08:28 <planetmaker> :) 22:08:49 <planetmaker> we also cater for the pope. One can't say we don't ;) 22:09:14 <Supercheese> well, I'm not Catholic, so I don't really know much about the Vatican 22:09:28 <Supercheese> Mass is no longer in Latin from what I hear 22:09:42 <Supercheese> think some German fellow had something to do with that a few centuries ago ;) 22:13:09 <planetmaker> :D 22:13:25 <planetmaker> maybe also Belgian. Depends whether it's Calvin or Luther 22:16:27 <MNIM> Supercheese: actually - no - second vatican council - in the 1960s 22:16:28 *** frosch [~frosch@frnk-4d01e56a.pool.mediaWays.net] has joined #openttd 22:16:45 <MNIM> the catholic chruch /likes/ it's traditions. :P 22:16:56 <Supercheese> Well, surely Luther had *something* to do with it 22:17:22 <frosch> Supercheese: i think you can now translate silicon valley to latin 22:17:30 <planetmaker> :) 22:17:51 <frosch> (i randomly picked a project, ofc) 22:18:07 <planetmaker> I wouldn't believe otherwise 22:18:26 <planetmaker> http://xkcd.com/221/ anyone? 22:18:41 *** HerzogDeXtEr [~flex@88.130.176.246] has quit [Quit: Leaving.] 22:18:45 <MNIM> Supercheese: if only, if only. :( 22:19:09 <MNIM> well, indirectly, like butterflies and tsunamis, maybe 22:20:08 *** frosch123 [~frosch@frnk-4d01fa34.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 22:25:45 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 22:30:28 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:31:51 *** Phreeze [~p@vodsl-8421.vo.lu] has quit [] 22:42:27 *** Biolunar [Biolunar@blfd-4db0f27e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 22:56:22 <Wolf01> 'NIGHT 22:56:29 <Wolf01> *caps 22:56:40 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:12:19 *** luaduck is now known as luaduck_zzz 23:30:24 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:36:13 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.29.1/20140927174756]] 23:37:19 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 23:53:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 23:55:54 *** frosch [~frosch@frnk-4d01e56a.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:57:53 <NGC3982> PM: Harr. 23:59:03 *** Biolunar [Biolunar@blfd-4db0f27e.pool.mediaWays.net] has joined #openttd