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00:02:00 *** supermop [~daniel_er@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 00:06:29 <argoneus> good night train friends 00:38:47 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 00:47:04 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.29.1/20140927174756]] 00:51:56 <supermop> hi 01:41:19 *** ixalovh [~ixalovh@adsl-69-208-81-185.dsl.klmzmi.ameritech.net] has joined #openttd 01:45:46 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 01:50:21 *** ixalovh [~ixalovh@adsl-69-208-81-185.dsl.klmzmi.ameritech.net] has quit [Quit: Leaving] 02:05:08 *** Biolunar_ [Biolunar@blfd-5d8220b6.pool.mediaWays.net] has joined #openttd 02:07:07 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 02:07:38 *** fonsinchen [~fonsinche@188.cimarosa.openttdcoop.org] has joined #openttd 02:09:21 *** supermop [~daniel_er@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:12:08 *** Biolunar [Biolunar@blfd-4d08ef1d.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:28:23 *** gelignite [~gelignite@i528C342A.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 02:51:38 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:01:01 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 03:03:28 *** Hazzard is now known as Guest2161 03:03:29 *** Hazzard_ is now known as Hazzard 03:07:46 *** Guest2161 [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 03:16:02 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 03:41:34 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 03:41:38 <supermop> hi 03:48:56 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has joined #openttd 03:58:41 *** Pereba [~UserNick@177.41.239.232] has quit [Quit: AdiIRC - powered by Vikings (www.adiirc.com)] 04:29:37 <supermop> i wish houses could change over time 04:43:01 <supermop> Pikka: saw your boat tour pictures - are you leaning more towards the modern end up there? 04:45:51 <Pikka> well, I could only photograph what was by the river from the boat :) 04:46:32 <Pikka> I do like some of those buildings for modern built-up, but I'll need to do a walking tour around some of the suburbs for older inspiration. 04:47:04 <Pikka> actually I was out at new farm on friday night and there's some gorgeous low-level deco apartment buildings around the park. You don't see them in other parts of brisbane. 04:48:22 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 04:48:33 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 04:48:50 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 04:49:31 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:50:45 <supermop> yeah i saw some cool 20s or 30s looking stuff around there 04:51:38 <supermop> we have a lot of art deco and international pubs and commercial buildings in some areas, but very little in the way of housing 04:56:01 *** Eddi|zuHause [~johekr@p5DC667DD.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5408.dip0.t-ipconnect.de] has joined #openttd 05:08:23 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 05:08:48 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 05:16:59 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 05:20:11 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 05:33:11 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 05:37:16 <supermop> should an australian house set have lighting flipped? 05:52:12 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 06:00:01 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 06:01:36 <supermop> tough room 06:02:43 <supermop> ok so how about this: can sidewalks change based on town zone, or do trees etc just get layered over the same sidewalk sprite 06:03:29 <supermop> and if the latter is true, I guess one could make "trees" that are a rectangle of different pavement? 06:04:14 <supermop> Most areas in this city have bluestone curbs (kerbs) with asphalt pavement as the sidewalk surface, 06:05:23 <supermop> but "fancy" areas in the cbd, and some other high streets have larger, finely honed bluestone blocks forming both the curb and pavement 06:06:30 <supermop> since both of those materials are black/dark grey I guess it does not matter, but i was thinking of drawing the 'trees' and 'lamposts' areas as the fancier stone 06:07:53 <supermop> i wonder if it is worth modelling a road/sidewalk, or just take a texture of one and skew it into a dimetric rectangle in photoshop 06:14:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:15:42 <Supercheese> I do not know 06:20:25 <Pikka> there's only the two road types, paved for the low town zones and unpaved outisde. 06:20:34 <Pikka> until andy codes us roadtypes 06:21:23 <supermop> andythenorth: i want fancy roads 06:21:31 <Supercheese> gib roadtypes 06:21:39 <andythenorth> roadtypes are a bad feature 06:21:44 <Supercheese> so? 06:21:51 <Supercheese> that has not stopped you in the past 06:22:08 <supermop> Pikka: but one could abuse the boulevard trees to make fancy sidewalks? 06:22:29 <supermop> other option i considered was regauging roads 06:23:14 <supermop> so the sidewalk area was 'road', perhaps street parking or such, and then draw sidewalks onto the front of the houses 06:24:32 <supermop> that way roads are visually bigger, but not really out of scale with existing RV or whatever 06:24:44 <andythenorth> Pikka: can haz zeps (pm) 06:24:53 <andythenorth> offsets and what not arenât sorted yet 06:24:59 <Pikka> that latter option could work well, supermop. 06:25:12 <supermop> and sidewalk can vary based on building - sidewalk cafes etc 06:25:51 <Pikka> abusing the trees might cause layering problems. and a lot of people (well, me) have "full detail" turned off and so don't get those trees anyway. 06:26:28 <supermop> usually developer of a large building is responsible for furnishing and maintaining the sidewalk anyway 06:27:29 <V453000> andythenorth make roadtypes immudeately! 06:28:24 <andythenorth> V453000: only after watertypes 06:28:27 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 06:28:31 <Pikka> skytypes 06:28:33 <V453000> k 06:29:10 <Pikka> openttd is a bad game because it doesn't accurately model turbulence above mountains. 06:29:11 *** HerzogDeXtEr1 [~flex@i59F6B37F.versanet.de] has joined #openttd 06:29:56 <andythenorth> should revert more height levels 06:29:58 <andythenorth> on that basis 06:31:27 <Supercheese> you could probably model that in a plane grf actually 06:31:32 <Supercheese> query aircraft height above ground 06:31:35 <Supercheese> reduce max speed 06:31:41 <andythenorth> also aircraft should get a service ceiling 06:31:44 <andythenorth> maybe 128 06:31:53 * Pikka appoints Supercheese the new king of BAD FEATURES 06:32:05 <supermop> cant find texture i want for sidewalks - must go downtown and figure out a way to photograph 06:32:22 * Pikka out 06:32:27 <Pikka> I shall check ze zeps later, andy 06:32:31 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 06:32:38 <Supercheese> Rex facultatum malarum 06:32:57 <Supercheese> or allcaps 06:32:59 <Supercheese> meh 06:33:03 <supermop> strike up a medal with that 06:33:10 <Supercheese> Hah 06:33:25 <supermop> mail one out each year to one person 06:33:45 <Supercheese> don't give us any ideas 06:35:52 *** HerzogDeXtEr [~flex@i59F6A294.versanet.de] has quit [Ping timeout: 480 seconds] 06:36:05 <supermop> alright, if i come up with some road graphics by tuesday, anyone want to code them? 06:51:00 *** Yotson [~Yotson@2001:980:6ac8:1:5149:acef:6aac:9a41] has joined #openttd 06:57:33 <andythenorth> hmm 06:57:36 <andythenorth> come back pikka 07:00:48 <Supercheese> https://www.tt-forums.net/viewtopic.php?f=26&t=71446 is beautiful 07:01:09 <Supercheese> pixel art at its finest 07:01:38 <Supercheese> or well, certainly near its finest at least 07:02:15 <Supercheese> Only took, what, seven years to get coded? 07:08:48 <andythenorth> roofs are lit wrong in \ view 07:08:58 * andythenorth nitpick 07:09:32 <supermop> scrap it all 07:10:32 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 07:23:19 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 07:44:53 *** Progman [~progman@p57A1A4AC.dip0.t-ipconnect.de] has joined #openttd 07:45:35 <supermop> http://scalescenes.com/products/T004-Furniture-and-Lineside-Junk 07:45:47 <supermop> we need rusty washing machines as new objects 07:45:50 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:45:53 *** mode/#openttd [+o Alberth] by ChanServ 07:48:15 <andythenorth> lo Alberth 07:48:25 <Alberth> moin 07:49:19 <Alberth> in case you're still contemplating what to do next, there seems to be a demand for north-american pixels :) 07:54:10 <Supercheese> Pikka's updating NARS soon, eh? 07:58:10 <planetifex> moin 07:59:08 <supermop> hi 08:28:01 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 08:30:24 *** TomyLobo [~foo@91.65.115.103] has joined #openttd 08:49:15 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:05:40 *** Celestar [~Celestar@p5DE4555D.dip0.t-ipconnect.de] has joined #openttd 09:08:44 <peter1138> 7 years to get coded, since then we have 32bpp 4x zoom ;p 09:15:36 *** dxtr_ is now known as dxtr 09:22:45 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:22:48 *** mode/#openttd [+v tokai|noir] by ChanServ 09:28:51 *** tokai|mdlx [~tokai@port-92-195-66-123.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:34:34 *** frosch123 [~frosch@frnk-5f743125.pool.mediaWays.net] has joined #openttd 09:34:43 <argoneus> good morning train friends 09:36:09 <supermop> hi 09:41:05 *** liq3 [~liq3@120.147.178.81] has quit [] 09:45:56 *** Progman [~progman@p57A1A4AC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:55:50 <NGC3982> Is there a rough estimate on how much bandwith playing on a ttd server is used? 09:56:06 <NGC3982> Speed is not the issue, but the network cap is a bit sensitive at my location 09:56:16 <NGC3982> And it is unfortunately hard to measure at the moment. 09:57:02 <Alberth> http://wiki.openttd.org/FAQ_multiplayer#How_much_bandwidth_does_the_game_use.3F ? 09:57:29 <Alberth> you didn't think you'd be the first with that question eh? :) 09:57:50 <SpComb> joining a game uses a savegame's worth of bandwidth 09:58:04 <SpComb> that FAQ doesn't actually say that :) 09:58:29 <NGC3982> Alberth: Hehe. Thanks a bunch. 09:58:33 <Alberth> feel free to adjust :) 09:58:43 <SpComb> after joining it's perfectly playable on a 40kbps GPRS link 10:18:29 *** fjb is now known as Guest2188 10:18:31 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:25:16 *** Guest2188 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:27:44 <George> A CREATE_EFFECT related question - does it happen when vehicle is not powered? 10:27:59 <George> for example wrong rails? 10:31:07 <George> and according power. Is vehicles_is_powered() true when power CB returns 0? 10:32:26 <frosch123> it checks the railtype, but not the power 10:44:29 *** gelignite [~gelignite@i528C3C0A.versanet.de] has joined #openttd 11:10:00 <Eddi|zuHause> that doesn't make a lot of sense 11:13:39 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has joined #openttd 11:15:33 <Eddi|zuHause> hm, it seems that video playback in chromium is broken. it works in firefox :( 11:17:15 <__ln__> https://mobile.twitter.com/MNordenman/status/523581909667151872/photo/1 https://mobile.twitter.com/defencechemist/status/523571825801195520/photo/1 11:17:31 <supermop> i have no desire to play a regular game of openttd here 11:17:41 <supermop> anyone want to play mp 11:19:51 <supermop> oooh buck was just shipped from germany 11:19:54 <supermop> *book 11:20:42 <peter1138> __ln__, doesn't look like a submarine... 11:24:08 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [Ping timeout: 480 seconds] 11:24:36 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:27:57 <__ln__> peter1138: what about a support ship for a submarine? 11:35:04 <frosch123> to prevent it from sinking? 11:47:37 <Alberth> smuggling operations, highly profitable :p 12:05:12 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:06:04 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 12:12:56 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:33:26 <peter1138> Why do planes always circle :S 12:33:37 <peter1138> Should be no need 12:33:45 <peter1138> Unless it's busy of course. 12:34:13 <__ln__> only harrier can hover 12:34:25 <peter1138> Eh 12:39:44 <planetifex> airports have well-described approaches, so a circle is not unrealistic 12:56:23 <SHOTbyGUN> yeah blaim the ATC not the plane :) 13:01:42 *** Celestar [~Celestar@p5DE4555D.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 13:41:13 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 13:41:34 <Wolf01> hi hi 13:44:22 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 13:47:01 <argoneus> I know this is not the best channel 13:47:08 <argoneus> but is anyone here well versed in microphones / audio in general? 13:49:00 <peter1138> Sort of. 13:49:41 <argoneus> any idea if there are desktop microphones that have a reach of 0.5 - 0.6m with decent quality and no static? 13:49:47 <argoneus> (that don't cost 0) 13:50:18 <argoneus> what I've seen so far, microphones need you to be quite close, no? 13:50:32 <__ln__> argoneus: this _is_ the best channel for a lot of things, from linear algebra to poetry. 13:51:03 <Wolf01> you seem confused with xkcd 13:58:00 <peter1138> Usually you use a microphone up close to avoid other unwanted sounds being picked up. 13:59:34 <peter1138> If it's further then you need to increase the gain, which increases all the background noises. 14:01:07 <peter1138> If you're recording a loud source (singing?) then that's less of an issue. 14:02:27 <peter1138> Regarding types... 14:03:01 <peter1138> A shotgun mic might give best results. 14:03:40 <peter1138> argoneus, http://www.geartechs.com/index.php/Resources/shure-apps-tech-tip-microphone-distance-factor.html 14:23:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:28:23 <peter1138> Gah, must not rewrite plane handling... 14:36:08 <Alberth> I have a patch to send an aircraft to a given tile with a given heading somewhere 14:36:41 <Alberth> it computes a flight path 14:36:45 <Wolf01> zellepin buoys 14:38:52 <Alberth> my original idea was to make a big circle around a cluster of airport to collect aircraft, and for each runway assign 2 aircraft that circle just in front of the assigned runway 14:47:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:13:40 *** jpierre03 [~jpierre03@voyage.prunetwork.fr] has quit [Remote host closed the connection] 15:14:50 *** Pereba [~UserNick@177.41.239.232] has joined #openttd 15:16:16 *** jpierre03_ [~jpierre03@voyage.prunetwork.fr] has joined #openttd 15:21:19 <andythenorth> eagle flew out of the night 15:21:25 <andythenorth> he was something to observe 15:37:43 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:47:13 *** liq3 [~liq3@120.147.178.81] has joined #openttd 15:52:49 *** jpierre03_ [~jpierre03@voyage.prunetwork.fr] has quit [Ping timeout: 480 seconds] 15:55:06 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 15:55:21 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:01:32 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:01:51 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:06:26 *** jpierre03_ [~jpierre03@voyage.prunetwork.fr] has joined #openttd 16:08:44 *** Don [~Don@cm122.delta179.maxonline.com.sg] has joined #openttd 16:09:04 <andythenorth> any of you want to do the nfo so CHIPS supports snow? 16:09:08 <andythenorth> Iâll draw the snow... 16:09:43 <andythenorth> the nfo is GRM magic, Iâm not touching it 16:11:38 <Rubidium> I think you'll need to talk to a GRM specialist then ;) 16:12:29 *** ntx [~ntx@a88-115-29-236.elisa-laajakaista.fi] has quit [Quit: leaving] 16:16:51 <andythenorth> :P 16:17:04 <andythenorth> no snow for you then 16:18:49 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 16:22:38 <argoneus> peter1138: thanks 16:23:09 <Rubidium> andythenorth: given the amount of time I play (:(), once you've drawn it... it'll take me a few years before I've seen your snowy tiles for the same amount of time ;) 16:23:43 <andythenorth> :P 16:30:22 *** Don [~Don@cm122.delta179.maxonline.com.sg] has quit [Quit: Leaving] 16:33:26 <peter1138> Hmm, xBRZ looks interesting, but it is GPLv3 :S 16:46:59 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 16:49:47 *** ntx [~ntx@a88-115-29-236.elisa-laajakaista.fi] has joined #openttd 16:50:17 <andythenorth> more scalers? 16:55:49 <peter1138> Meh 16:55:56 <peter1138> Whatever happened to P1SIM? 16:56:33 <peter1138> Heh, so much for isometric :) 17:00:04 <andythenorth> he did a release in Feb? STR_NAME_SUFFIX_FOUNDRY_TRAM :Foundry Tram 17:00:04 <andythenorth> STR_NAME_SUFFIX_FOUNDRY_HAULER :Foundry Hauler 17:00:10 <andythenorth> hmm 17:00:13 <andythenorth> c+p oopsie 17:00:14 <andythenorth> http://www.p1sim.org 17:00:19 <andythenorth> could have been worse :P 17:07:15 <peter1138> Heh, I forgot that GeekToo's EZ patch only worked with one of the 32bpp blitters... 17:11:57 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 17:22:03 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 17:23:54 <peter1138> ok maybe 3-tile stations was a bit short 17:28:21 <V453000> iz not 17:40:11 <peter1138> Yeah but, they're only 2 platform, and I only have double-track. 17:40:15 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 17:40:50 <peter1138> Dinger 1000 to the rescue :p 18:02:24 <Wolf01> lol, from the first comment on the pricing page of P1SIM: "Looks like the alpha release date has changed from 2013 to 2016. I think I should stop checking everydayâŠ" 18:02:24 <peter1138> Alberth, zig-zag down is "realism" 18:04:06 <Alberth> peter1138: sadly lacking in openttd, derailing at the bottom of a hill would be good game play, imo :) 18:04:44 <peter1138> Yeah, it's not possible to pass the maximum speed, and then we brake instantly anyway... 18:05:29 <peter1138> But generally people building zig-zags are going for "realism" and looks, otherwise you'd just flatten the hill 18:05:53 <Alberth> true 18:06:22 <Alberth> although in the latter case, it's easier to start with a flat world :) 18:37:11 *** heffer [felix@hyperion.fk.cx] has joined #openttd 18:39:45 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:39:48 *** mode/#openttd [+v glx] by ChanServ 19:06:30 <andythenorth> Alberth: MHL = âthis one goes to 11" 19:06:39 *** Progman [~progman@p57A1A4AC.dip0.t-ipconnect.de] has joined #openttd 19:06:47 <andythenorth> http://en.wikipedia.org/wiki/Up_to_eleven 19:07:31 <Alberth> so it seems 19:07:42 <Alberth> ie another form of "big map" 19:08:41 <Wolf01> "demonstrates an amplifier whose volume knob is marked from zero to eleven, instead of the usual zero to ten." 19:08:44 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 19:08:50 <Wolf01> then it is 12 19:09:27 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 19:10:12 <andythenorth> in principle, if we knew how to make more interesting terrain gen, it could make more interesting maps 19:10:16 <andythenorth> even on 256x256 19:10:49 <andythenorth> like a map that slopes continuously up from sea in one direction 19:11:09 <Wolf01> that one would be cool 19:11:10 <andythenorth> and all the industry at the top and bottom 19:12:10 <andythenorth> or an island with obscene peak in the middle 19:12:18 <andythenorth> so that routing is better around the edges 19:12:32 <Rubidium> andythenorth: trying the stepped heightmap at 256x256. Good luck building there 19:12:39 <Rubidium> s/stepped/staircase/ 19:12:55 <andythenorth> thereâs a stepped heightmap? o_O 19:13:39 <Rubidium> don't forget to set max height to 255 19:13:59 <andythenorth> perfect cube :P 19:14:10 <andythenorth> can I set 256x256x256, flat, no sea borders? 19:14:11 <andythenorth> :P 19:14:39 <Rubidium> no, you can set 256x256x255 in SE 19:14:46 <andythenorth> remember non-freeform map edges? 19:14:49 <Zuu> Just make a gradient in GIMP? 19:14:50 <andythenorth> that one was a nice patch 19:14:57 <andythenorth> meh, heightmaps 19:15:02 <Zuu> Or whatever paint program you got. 19:15:11 <andythenorth> I did some heightmaps, theyâre never worth the effort 19:15:21 <andythenorth> easier to hit newgame until TGP produces something not ugly 19:15:31 <andythenorth> only takes about 20 or 30 goes normally 19:15:47 <Wolf01> the problem is that we lack of step slopes and half height levels, which limit on the layouts, I have some really interesting maps in mind, but I can make them only in LoMo, something like ravines and high vertical rocks 19:16:12 <andythenorth> hmm 19:16:21 <andythenorth> itâs as much about where towns and industries are as the terrain 19:16:39 <andythenorth> maybe I should make FIRS more opinionated :P 19:17:35 <Rubidium> regarding realism and MHL... we need tunnels that leave at a different heightlevel than where they enter, and likewise with bridges 19:18:02 <andythenorth> bridges can, no? 19:18:29 <Rubidium> not really 19:18:33 <andythenorth> spiral tunnel patch? 19:18:58 <andythenorth> tunnel exit and entrance face same direction, but 10 height levels distant 19:19:14 <Rubidium> one heightlevel is not significant enough, and... you need a flat-ish tile for that anyhow, which means more terraforming 19:19:31 <andythenorth> bridges = slopey graphics 19:19:34 <andythenorth> ugly schmugly 19:19:44 <andythenorth> sloped tunnels otoh... 19:20:11 *** Celestar [~Celestar@p4FC554A9.dip0.t-ipconnect.de] has joined #openttd 19:21:29 * Rubidium waves to the NW 19:25:41 *** Progman [~progman@p57A1A4AC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:36:12 *** Djohaal [~Djohaal@177.16.69.69] has joined #openttd 19:37:31 *** gelignite [~gelignite@i528C3C0A.versanet.de] has quit [Ping timeout: 480 seconds] 19:50:02 *** linuxman [~oftc-webi@98.231.233.182] has joined #openttd 19:50:03 *** Yotson [~Yotson@2001:980:6ac8:1:5149:acef:6aac:9a41] has quit [Quit: .] 20:02:32 *** JGR [~JGR@host86-130-247-219.range86-130.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:05:13 <planetifex> north-west, Rubidium ? 20:12:31 <planetifex> so... snowlevels, and height level setting... it's a tricky issue 20:12:56 *** Celestar1 [~Celestar@p4FC5577C.dip0.t-ipconnect.de] has joined #openttd 20:16:12 *** Celestar [~Celestar@p4FC554A9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:16:33 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:23:34 *** gelignite [~gelignite@i5387AD75.versanet.de] has joined #openttd 20:25:38 <Eddi|zuHause> but, isn't "planet" a greek word? 20:25:59 <Eddi|zuHause> and "-fex" latin? 20:26:29 <planetifex> planetòs is. It's the hiker or wanderer 20:27:27 <Eddi|zuHause> yes, because they're wandering stars 20:30:26 *** Celestar1 [~Celestar@p4FC5577C.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 20:36:04 <frosch123> night 20:36:08 *** frosch123 [~frosch@frnk-5f743125.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:37:21 <andythenorth> hmm 20:37:28 * andythenorth invents BAD FEATURE 20:37:58 *** JGR [~JGR@host86-130-247-219.range86-130.btcentralplus.com] has joined #openttd 20:49:10 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 20:55:55 <Wolf01> 'night 20:56:04 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 20:56:35 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:01:03 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 21:08:28 *** kais58__2 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 21:10:11 *** kais58__1 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 21:13:37 *** linuxman [~oftc-webi@98.231.233.182] has quit [Quit: Page closed] 21:16:47 *** Celestar [~Celestar@p5DE4555D.dip0.t-ipconnect.de] has joined #openttd 21:17:17 *** Celestar [~Celestar@p5DE4555D.dip0.t-ipconnect.de] has left #openttd [] 21:19:51 *** kais58__2 is now known as kais58|AFK 21:25:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:27:40 <andythenorth> bed 21:27:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:28:36 *** gelignite [~gelignite@i5387AD75.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:30:44 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 21:32:00 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 21:33:00 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 21:33:47 <Eddi|zuHause> so it's now a bed feature? 21:34:58 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:39:42 <Supercheese> bead feature 21:44:05 <LordAro> bread feature 21:45:37 *** kais58|AFK is now known as kais58__2 21:54:49 <Supercheese> fad breacher 21:55:14 <Supercheese> or beacher 22:10:30 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 22:11:32 <supermop> good morning 22:13:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 22:15:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:25:38 <argoneus> good night train friends 22:31:48 <rrix> Urgh, I turned on zBase, and it looks really great, but none of the GRFs I have support 32bpp :( 22:36:24 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 22:41:05 <liq3> rrix: you need to play YETI then :D 22:41:20 <rrix> Yeah I do, though I was just getting used to FIRS 22:43:29 <Eddi|zuHause> you can spend ages getting used to FIRS, and then it just changes... 22:44:08 <Eddi|zuHause> andy does not have a very steady and focused mind :p 22:45:16 <rrix> heh 22:45:45 *** TomyLobo [~foo@91.65.115.103] has quit [Quit: Standby mode...] 22:52:01 <peter1138> zBase smells anyway. 22:52:12 <NGC3982> I guess someone around here has tried the new Sim City game? 22:53:24 <liq3> man I'm gonna have to try FIRS with NUTS sometime. Should be fun. 22:55:56 <peter1138> NGC3982, I wouldn't want to ruin my memories of the best version of Sim City... http://www.bbcmicrogames.com/screenshots/simcity.gif 22:58:08 <NGC3982> :) 23:08:33 <Supercheese> Simcity 2000, good times 23:10:00 <Eddi|zuHause> peter1138: inverse horror sim city? 23:11:11 <Eddi|zuHause> i briefly thought about getting the new sim city, but then decided i don't need origin crap contaminating my system... 23:18:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 23:27:24 <NGC3982> The game itself looks absolutely amazing 23:27:29 <NGC3982> I have never seen anything like it 23:33:50 <supermop> like sim city 4? 23:34:19 <NGC3982> Not even close. 23:36:25 <peter1138> Eddi|zuHause, they were... adequate... graphics, at the time. 23:36:48 <peter1138> Of course, bearing in mind there was only 32KB RAM in total back then, and 10KB of that was used for VRAM... 23:38:30 <peter1138> And then 6.25 KB was used by the system... 23:38:57 <peter1138> Hmm, so yeah, all your code, and all your data, in 15.75KB. 23:39:03 <supermop> my favorite classic feature of SC4 is the constant and unpredictable crashes to desktop 23:39:10 <supermop> really kept you on your toes 23:42:35 <Eddi|zuHause> peter1138: well, the first sim city i ever played had EGA support... 23:42:58 <Eddi|zuHause> with like 640x400 and 64 colours 23:43:01 <peter1138> Ridiculous! 23:43:11 <peter1138> 16 colours actually. 23:43:24 <Eddi|zuHause> 16 out of 64 or something like that 23:43:30 <peter1138> But that's a whole 128KB just for the display memory! Impossible! 23:43:39 <peter1138> Well, 128000 bytes, anyway. 23:44:01 <peter1138> Actually 23:44:18 <peter1138> It would've been 640x200 or possibly 640x350, but more likely 200. 23:44:48 <Eddi|zuHause> no, i'm pretty sure that it was 640x400 23:45:04 <peter1138> No, 640x350. 23:45:10 <Eddi|zuHause> it was just short of VGA's 640x480 23:45:11 <peter1138> EGA couldn't do 640x400 23:45:42 <peter1138> And yeah, I played that version too. 23:45:42 *** Biolunar_ [Biolunar@blfd-5d8220b6.pool.mediaWays.net] has quit [Quit: yo.] 23:45:46 <Eddi|zuHause> it certainly wasn't 200, because that would be weirdly distorted pixels 23:45:59 <peter1138> Non-square pixels were fine on CRTs. 23:46:33 <Eddi|zuHause> yes, but text looks awkward... 23:46:33 <peter1138> 640x350 was non-square as well, just not as bad. 23:46:45 <glx> yeah like mode 0 on amstrad, with nice rectangular pixels 23:47:35 <Eddi|zuHause> there was a mode called "MCGA" which was 320x200 with 256 colours 23:48:03 <peter1138> Yes 23:48:08 <Eddi|zuHause> i think Civ 1 used that 23:48:16 <peter1138> Correct. 23:48:28 <Eddi|zuHause> with palette-animated water and stuff 23:48:34 <peter1138> http://www.classicdosgames.com/game/SimCity.html