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07:04:36 *** usuario [~usuario@81.172.2.13.dyn.user.ono.com] has quit [] 07:20:38 <NGC3982> The good one. 07:20:42 <NGC3982> Hmz. 07:21:01 <NGC3982> Question: Why would i ever use the "unload" instead of "transfer"? 07:21:20 <NGC3982> I guess there is use for it, but i have never seemed to have ..that use. 07:26:57 *** Fuco [foobar@server.dasnet.cz] has quit [Ping timeout: 480 seconds] 07:30:05 <__ln__> NGC3982: off-topic, but do you know wtf does "(sÃ¥ kallade) fonderade huven" mean? 07:45:35 *** Celestar [~Celestar@mnch-d9bddd13.pool.mediaWays.net] has joined #openttd 07:50:44 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has joined #openttd 08:09:07 <argoneus> good morning train friends 08:11:29 <Supercheese> Aaaaaaaaargh 08:11:44 <Supercheese> Silicon Valley uses cargo genitives that should be capitalized 08:11:45 <Rubidium> no morning for you, Supercheese? 08:11:49 <Supercheese> whyyy 08:12:16 <Supercheese> when the base translation always wants them lowercase, ugh 08:14:56 <peter1138> Who what? 08:15:09 *** johnrambo [~jrambo@178-222-64-223.dynamic.isp.telekom.rs] has quit [Read error: Operation timed out] 08:15:25 <Rubidium> Rubidium, procrastinating 08:15:37 <Supercheese> Perhaps I'm being overly picky on capitalization... 08:15:52 <Supercheese> sigh 08:16:05 <Rubidium> Supercheese: but I thought Latin didn't use capitalisation 08:16:10 *** Jomann [~abchirk@p4FE22BD6.dip0.t-ipconnect.de] has joined #openttd 08:16:28 <Supercheese> It didn't. Now it does. 08:16:41 <Supercheese> It also uses punctuation, blessedly 08:16:57 <Supercheese> I don't know how anyone did anything without periods and commas 08:17:41 <Rubidium> and without spaces! 08:18:46 <Supercheese> Uck, I don't want to think about it 08:18:56 <Rubidium> http://image.yaymicro.com/rz_512x512/0/bd4/closeup-of-ancient-latin-text-bd4762.jpg 08:19:21 <Supercheese> No wonder literacy rates were so abysmally low 08:20:12 <Rubidium> so you'd get things like 08:20:49 <Rubidium> SVPERCHEESELIKEYOVIWONDERHOWTHEYCOVLDREADSTVFFLIKETHIS 08:21:13 <argoneus> >WONDER 08:21:13 <argoneus> >W 08:21:15 <argoneus> no 08:21:54 <Supercheese> He's writing in english....... 08:22:22 <Supercheese> Saying "but the Romans hadn't W" seems a bit silly 08:22:50 <Supercheese> Hmm 08:22:54 <Supercheese> "Error: Case detected in string command CARGO_LIST but the project does not allow cases" 08:23:14 *** lugo [~oftc-webi@000189e6.user.oftc.net] has quit [Remote host closed the connection] 08:23:24 <Supercheese> I'm not certain what to make of that, as I uses cases in CARGO_LIST just fine 08:23:30 <Supercheese> used* 08:23:58 <Supercheese> are gamescript texts subject to different restrictions? 08:24:54 <Rubidium> argoneus: well, your and my nick don't exist in the classical latin alphabet 08:25:14 <Rubidium> and it'd be even funnier in Archaic Latin 08:26:32 <argoneus> Rubidium: they don't? 08:26:37 <argoneus> which letter don't they have 08:26:39 <Supercheese> u 08:26:44 <Supercheese> only had v 08:26:45 <argoneus> they used V 08:27:36 <Supercheese> anyway, he was just trying to make an analogy 08:27:44 <Rubidium> my nick in Greek is fun... 08:28:26 <Rubidium> rouvidio 08:29:17 <V453000> wat 08:29:34 <Supercheese> Err, not using Greek letters? 08:29:46 <peter1138> hai guys, i'm using a nightly, what's a development version? 08:30:15 <Supercheese> Yeah... 08:30:17 <Rubidium> Î¡Î¿Ï Î²Î¯ÎŽÎ¹Î¿ <- Greek, ÏÎ¿Ï Î²Î»Î¬ÎºÎ¹ => Souvlaki, so the begin must sound like rouv 08:31:32 <argoneus> I see "??????? <- Greek" 08:31:35 <argoneus> thanks shell in a box 08:31:55 <peter1138> Thanks UTF-8. 08:32:10 <argoneus> I have UTF 8 in irssi and in my terminal 08:32:15 <argoneus> but shell in a box doesn't support them it seems 08:32:16 <argoneus> :( 08:32:37 <peter1138> Web-based SSH? 08:32:38 <peter1138> What? 08:32:40 <argoneus> yes 08:32:49 <peter1138> Why? 08:32:51 <argoneus> it connects to ssh via javascript 08:32:55 <argoneus> because port 80 blocked at work 08:32:57 <argoneus> er, 22 08:34:34 <peter1138> How would you get any work done if ssh is blocked? 08:34:56 <argoneus> ssh to external sites 08:35:00 <argoneus> I can ssh to internal machines 08:37:32 <planetmaker> @calc 4096^2 * 10 / 1024^2 08:37:32 <DorpsGek> planetmaker: Error: Something in there wasn't a valid number. 08:37:40 <planetmaker> @calc 4096**2 * 10 / 1024**2 08:37:40 <DorpsGek> planetmaker: 160 08:38:15 <planetmaker> @calc 1048576**2 * 10 / 1024**2 08:38:15 <DorpsGek> planetmaker: 10485760 08:38:27 <argoneus> @calc 1024! 08:38:27 <DorpsGek> argoneus: Error: unexpected EOF while parsing (<string>, line 1) 08:38:30 <argoneus> :( 08:38:51 <peter1138> @calc !2 08:38:51 <DorpsGek> peter1138: Error: invalid syntax (<string>, line 1) 08:38:55 <peter1138> Pfft. 08:39:03 <planetmaker> @calc fact(6) 08:39:03 <DorpsGek> planetmaker: Error: 'fact' is not a defined function. 08:39:07 <planetmaker> @calc factorial(6) 08:39:07 <DorpsGek> planetmaker: Error: 'factorial' is not a defined function. 08:39:20 <planetmaker> @calc fac(6) 08:39:20 <DorpsGek> planetmaker: Error: 'fac' is not a defined function. 08:39:23 <planetmaker> well :) 08:40:05 <planetmaker> too old math plugin here :D 08:40:26 <Supercheese> @calc 6! 08:40:26 <DorpsGek> Supercheese: Error: unexpected EOF while parsing (<string>, line 1) 08:40:31 <argoneus> they didn't have factorials back then 08:40:34 <Supercheese> sad 08:40:36 <__ln__> @calc define f(x) { if (x <= 1) return (1); return (f(x-1) * x); } f(6) 08:40:36 <DorpsGek> __ln__: Error: invalid syntax (<string>, line 1) 08:40:49 <argoneus> what language is this anyway 08:40:56 <Supercheese> @help calc 08:40:57 <DorpsGek> Supercheese: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 08:41:08 <Supercheese> Python eh 08:41:41 <planetmaker> Supercheese, factorial(X) is the right syntax in newer supybot. works in coop :P 08:42:09 <Supercheese> @calc Factorial 6 08:42:09 <DorpsGek> Supercheese: Error: unexpected EOF while parsing (<string>, line 1) 08:42:18 <Supercheese> Eh uncle 08:42:24 <Supercheese> I yield 08:42:35 <planetmaker> @calc 1*2*3*4*5*6 08:42:35 <DorpsGek> planetmaker: 720 08:42:36 <planetmaker> :P 08:42:58 <argoneus> @calc 5 * x + 4 = 4 * x**2 08:42:58 <DorpsGek> argoneus: Error: invalid syntax (<string>, line 1) 08:43:06 <Rubidium> planetmaker: you don't know the first 6 by heart? ;) 08:43:18 <argoneus> I know the last 6 by heart 08:43:56 <argoneus> by the way 08:44:02 <argoneus> is anyone here a grand strategy fan by chance? 08:44:35 <planetmaker> Rubidium, no, I don't know by heart. Though quickly to do without pen&paper. 08:44:46 <planetmaker> not anymore I should say 08:45:52 <Rubidium> (not that I know them, but the first six are still easily calculatable by head) 08:46:22 <planetmaker> yes 08:47:00 <planetmaker> 1,2,6,24,120,720,5040,... 09:06:22 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 09:09:15 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Operation timed out] 09:09:31 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:12:13 *** Sylf [~sylf@c-71-199-78-95.hsd1.ks.comcast.net] has quit [Remote host closed the connection] 09:12:26 *** Sylf [~sylf@c-71-199-78-95.hsd1.ks.comcast.net] has joined #openttd 09:15:23 *** dxtr [~dxtr@000182a2.user.oftc.net] has quit [Remote host closed the connection] 09:18:34 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 09:19:50 *** dxtr [97899276@cubox.dxtr.ninja] has joined #openttd 09:24:26 *** tokai|mdlx [~tokai@port-92-195-31-135.dynamic.qsc.de] has joined #openttd 09:30:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:35:38 *** Jomann [~abchirk@p4FE22BD6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:37:17 <peter1138> I just realised that Track Mania is basically a souped up version of Stunts/4D Sports Driving... 09:38:18 <Eddi|zuHause> <NGC3982> Question: Why would i ever use the "unload" instead of "transfer"? <- when there's an oil well near the refinery and your vehicle filled up with stuff that you have nowhere to drop off 09:41:27 *** lugo [~oftc-webi@tmo-106-237.customers.d1-online.com] has joined #openttd 09:46:20 *** Quatroking [~Quatrokin@cable-213-34-242-190.zeelandnet.nl] has joined #openttd 09:46:22 <Quatroking> hi 09:46:53 <Quatroking> is it possible to designate station platforms for fright/passengers only? 09:47:06 <Eddi|zuHause> no 09:47:28 <Quatroking> I just realized that question was really silly and that I should just use seperate stations for that by holding ctrl 09:47:46 <Eddi|zuHause> you can either use separate stations (with ctrl+click), waypoints, or you can divide the trains by length 09:48:14 <Quatroking> Okay, second question that is hopefully less silly, is there a way to allow more than one company on a station/airport? 09:48:44 <Quatroking> just have the companies pay taxes to the station owner or something 09:48:46 <peter1138> only with the infrastructure sharing patch 09:48:47 <Eddi|zuHause> there's an ancient patch... 09:49:09 <Eddi|zuHause> but it has various issues 09:49:09 <__ln__> it's sad that it's ancient 09:49:20 <Quatroking> ah, bummer 09:49:40 <Quatroking> it'd make stuff a bit more real, here in NL the majority of train stations are owned by NS but are also used by Arriva and Thalys 09:50:10 <Quatroking> same with the bus stops, RET, Connexxion, Arriva all share them 09:50:37 <Eddi|zuHause> well, you could do some savegame hacking to make the stations "neutral" like oil rigs 09:51:02 <__ln__> it would make even more sense with airports, because they are so large and i don't suppose there are any airports in the world owned and operated by one airline. 09:51:03 <Eddi|zuHause> not sure if trains will actually use them anymore 09:51:24 <Quatroking> __ln__, the only airports I can think of that are privately owned are the really small ones 09:51:44 <Quatroking> then again those usually use freelance pilots 09:53:15 <Quatroking> Schiphol in Amsterdam is partly owned by KLM, IIRC, but there's plenty other airlines that use it 09:53:52 <Eddi|zuHause> well, what i'd actually use it for would be to transfer passengers between a local tram company and a map-wide train company 09:54:45 <Quatroking> Yeah that's also a scenario applied to reality a lot of times 09:56:00 <Quatroking> NS only does trains while RET, Rotterdam Electric Tram, does busses, trams and metros in the Rotterdam area and handles a lot of transfer traffic 09:56:21 <Quatroking> In fact, I transfer from RET to NS daily whenever I'm off to uni 09:56:50 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 10:02:25 <Quatroking> Just looked it up, last update was in 2008 :x 10:03:54 <Eddi|zuHause> certainly there are newer applications on some patchpack, but those usually have troubles with multiplayer compatibility 10:04:14 <Eddi|zuHause> which kinda defeats the point :p 10:04:35 *** dxtr [97899276@cubox.dxtr.ninja] has quit [Remote host closed the connection] 10:05:40 *** dxtr [22c58aa9@cubox.dxtr.ninja] has joined #openttd 10:13:24 <argoneus> have there ever been AI competitions? 10:13:26 <argoneus> like in starcraft 10:14:18 <Quatroking> hey now, koreans are people too 10:14:29 <peter1138> I think the whole thing with NoAI started out like that. 10:14:55 <peter1138> It kick started the replacement of the fixed built-in AIs (there were two) 10:16:37 <argoneus> but were there ever competitions? 10:16:46 <argoneus> like people actually comparing their pe-- AIs? 10:18:23 *** fjb is now known as Guest2860 10:18:24 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:19:07 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 10:21:34 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 10:21:51 <lugo> argoneus: http://wiki.openttd.org/Comparison_of_AIs#Performance 10:24:02 <argoneus> oh nice 10:24:05 <argoneus> how did choochoo win though 10:24:12 <argoneus> that thing only makes fancy junctions and 3 length trains 10:25:42 *** Guest2860 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:26:10 <peter1138> kinda hard to search the forums for AI :( 10:31:36 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:33:14 *** SHOTbyGUN [~shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 10:44:29 <NGC3982> __ln__: "Att fondera" > "To save for later", "To store money for saving or interest" 10:45:00 <NGC3982> "Fond" > "Fund" ("Bond"). 10:45:45 <NGC3982> "Huven" is a vocabular version of "Huvuden" > "Heads" (in plural). 10:45:58 <NGC3982> "Fonderade huven" doesn't seem to make any sense. 10:52:51 <Eddi|zuHause> likely a case of missing context... 10:57:19 <__ln__> NGC3982: yeah, i also get the individual words but don't get the combination... and google knows nothing. it's either some technical or economic term, i suppose. "Jobbar Ni nÃ¥gonting med sÃ¥ kallade fonderade huven?" 10:58:34 <__ln__> NGC3982: but thanks anyway. 10:59:36 *** Progman [~progman@p57A18638.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:04:07 <argoneus> what is this terrifying language 11:06:51 <Rubidium> Quatroking: NS doesn't only do trains; it also does busses, e.g. in/around London 11:09:32 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 11:09:46 <NGC3982> __ln__: It's not an economic term. "huven" is as technical as Texan' incest. 11:11:08 <NGC3982> What is the context? 11:14:41 <__ln__> the context is computer hardware, software, and/or video surveillance. 11:31:00 <NGC3982> I have no idea. 11:34:52 <Quatroking> Rubidium, wut 11:35:02 <Quatroking> NS as in Nederlandse Spoorlijnen? 11:35:52 <Quatroking> *Spoorwegen 11:36:56 <Eddi|zuHause> well, DB had busses for decades 11:37:17 <Rubidium> Quatroking: yeah... https://www.transportxtra.com/files/5160-l.jpg (look at the icon right above the Abellio and the text below Abellio) 11:37:38 <Quatroking> Oh right, of course, they also own a couple of foreign companies 11:38:11 <Eddi|zuHause> DB has also stuff in countries like dubai 11:38:21 <Quatroking> I thought that was a pretty generic symbol though, not just the logo of NS 11:38:41 <Quatroking> IIRC the symbol also appears in the greatest transport simulator of ALL TIME 11:38:45 <Quatroking> LEGO Loco 11:38:50 <Rubidium> Quatroking: I wonder how foreign Abellio is; mostly due to the HQ being in Utrecht 11:39:19 <Quatroking> I wonder if the orange color is a hint towards its dutch ownership 11:39:41 <Quatroking> Rubidium, http://en.wikipedia.org/wiki/Nederlandse_Spoorwegen#Divisions_of_NS 11:39:48 <Eddi|zuHause> abellio is a 100% subsidiary of NS 11:39:53 <Quatroking> Abellio is directly owned 11:39:59 <Rubidium> well, the bus is red like all busses in London 11:40:17 <Quatroking> oh 11:40:18 <Quatroking> :( 11:40:36 <Quatroking> heh, they also own Qbuzz 11:40:37 <Quatroking> their busses suck though 11:40:50 <Quatroking> still better than arriva 11:41:07 <Eddi|zuHause> the abellio trains around here will be silver with red doors 11:41:31 <Quatroking> Sounds very retro sci-fi 11:41:59 <Eddi|zuHause> to off set them from the silver with green doors that the DB trains use 11:42:57 <Eddi|zuHause> silver was mandatory by the regional supervising agency 11:42:59 <Quatroking> do you guys recommend any AI's? 11:43:24 <Eddi|zuHause> i recommend playing without AI 11:43:46 <Quatroking> I'm already lonely enough in real life 11:43:51 <Rubidium> https://c2.staticflickr.com/6/5227/5559330396_cc49f588e6_z.jpg ;) 11:44:03 <Quatroking> wouldn't mind playing against a few AI and have them lose horribly to boost my self-esteem 11:44:25 <Quatroking> Right now all I use is AdmiralAI, which works okay I guess. Used TransAI before but that crashes every 2 years 11:44:41 <Rubidium> Eddi|zuHause: I was more thinking about the DB Regio red trains with silver doors 11:47:04 <Quatroking> hahaha, Rubidium, that's the exact same color scheme used here in NL on the trains 11:47:18 <Quatroking> VIRM is my homeboy 11:47:43 <Rubidium> Quatroking: that flickr jpg is definitely photoshopped 11:47:48 <Quatroking> oh 11:48:00 <Quatroking> it's a shame the ICM's can no longer open up their "heads" 11:48:22 <NGC3982> ICM? 11:48:31 <Rubidium> "Koploper" 11:48:33 <Quatroking> http://en.wikipedia.org/wiki/NS_Intercity_Materieel 11:48:49 <Eddi|zuHause> Rubidium: http://www.abellio.de/rail_mitteldeutschland/index_rail_mitteldeutschland.php vs. http://www.bahn.de/s_mitteldeutschland/view/ 11:49:04 <Quatroking> in 2005 they welded the doors shut because the mechanism failed too often 11:49:38 <Quatroking> there's only a dozen unrefurbished units around nowadays 11:49:58 <Quatroking> even less 11:50:21 <Rubidium> Eddi|zuHause: shows that I've never conciously looked at the trains in Middle "Earth" ;) 11:51:06 <NGC3982> Quatroking: That's one cool train. 11:51:23 <planetmaker> Quatroking, also try NoCAB. Maybe SimpleAI. But I guess you know the AI comparison table. If not, go check our wiki for it 11:54:27 <peter1138> omfg 11:54:30 <peter1138> password generator... 11:54:31 <peter1138> Alternatively, if no one else can see your terminal now, you can 11:54:31 <peter1138> pick this as your password: "Narrow&demon=cock". 11:56:01 <NGC3982> I never understood why passwords need to be generated 11:56:19 <NGC3982> Doesn't that really go against everything smart about passwords? 11:56:34 <Rubidium> NGC3982: no 11:57:05 <Rubidium> NGC3982: the smart thing about passwords is having them unguessable. A random string of characters is most of the times extremely unguessable 11:57:21 <NGC3982> As hard as they are to guess, they are also hard to remember 11:57:22 <peter1138> NGC3982, not at all. People pick crap passwords. 11:57:32 <NGC3982> Don't tell me you can't create enough entropy with guessable passwords 11:57:54 <Rubidium> e.g. the Windows XP era serial numbers are perfect passwords 11:58:34 * Rubidium still remembers the Windows XP serial... 11:58:54 <peter1138> Personally I use keepass to manage all my passwords. 11:59:08 <peter1138> 32 characters of gibberish and I never see it. 12:00:38 <NGC3982> The only password i actually change on a decent basis is the SSH and su password on my server. 12:00:48 <peter1138> There are some websites which still have stupid limits though :( 12:00:49 <NGC3982> I can't say i have been a good boy with the Facebook account. 12:01:18 <NGC3982> Our work credentials demand exactly 8 letters and digits 12:01:33 <NGC3982> And i guess they wont change it, since the system is from the 1970's. 12:04:48 * Rubidium dislikes policies that require a password change every 3 months 12:05:10 <NGC3982> Welcome to my work 12:05:12 <Rubidium> especially when the sysadmins aren't required to change their way too easy password 12:05:22 <NGC3982> Six different instances with six different three month valid password changes. 12:05:27 <NGC3982> :| 12:06:27 <Rubidium> as a result I'm now using the minimally required password length with minimal differences between the changes to not mess too much with muscle memory 12:07:14 <Rubidium> sadly that means that the password has become significantly easier crackable, but if IT doesn't care then why should I? 12:08:38 <Eddi|zuHause> "wine: Call from 0x7b83cdde to unimplemented function msvcp110.dll.?length@?$codecvt@GDH@std@@QBEHAAHPBD1I@Z, aborting"... because that would have been too easy... 12:08:43 <jackmcbarn> peter1138: thanks 12:09:27 <Rubidium> Eddi|zuHause: what's TF calling? 12:09:54 <Eddi|zuHause> no, Civ - Beyond Earth 12:11:19 <peter1138> Civ 5 has a native Linux version... did they fuck that up for Civ:BE? 12:11:32 <Eddi|zuHause> it was postponed 12:11:46 <NGC3982> Rubidium: Good point. 12:11:48 <Eddi|zuHause> "before christmas" 12:11:50 <Eddi|zuHause> or so 12:11:55 <Eddi|zuHause> from a quick google search 12:12:19 <peter1138> My password muscle memory is enter hostname, ^C ^V, done. 12:12:25 <argoneus> they fucked up Civ:BE already 12:12:30 <argoneus> by reskinning civ5 into space 12:12:50 <Rubidium> peter1138: you mean keepass works before logging in into Windows? 12:13:40 <peter1138> I only have one desktop machine to log in to, and that is not Windows. 12:14:33 <NGC3982> There is no way to make a train load full of "one cargo type", with wagons and stations that support more than two types of cargo? 12:14:57 <Eddi|zuHause> NGC3982: no 12:15:03 <peter1138> Windows would be remote desktop, so, yeah, keepass works there. 12:15:14 <Rubidium> NGC3982: yes, full load any (unless you means one specific cargo type) 12:15:30 <Rubidium> ugh... my English is broken 12:15:56 <NGC3982> Hehe 12:16:18 <NGC3982> Would be nice to send a long train to ten stations, each filling it up with cargo before leaving 12:16:46 <NGC3982> I'll solve it with transfer trucks. 12:17:49 <Eddi|zuHause> i've not had a lot of success with trains going to multiple stations 12:17:56 <Eddi|zuHause> except for passengers 12:20:01 <NGC3982> I'm not that interested in success 12:20:40 <NGC3982> As long as it's self sustaining (ECS), i'm a happy little conductor. 12:21:41 <Eddi|zuHause> thing is, either you have only one train, which means rating is appalling and industries close, or you have multiple trains, which means you might as well break up into separate lines which you can manage and balance out better 12:22:29 <NGC3982> That's the fantastic thing with OpenTTD 12:22:37 <NGC3982> I can choose not to really care about rating or money 12:22:45 <NGC3982> (At least for a while ;)) 12:23:33 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 12:23:51 <Eddi|zuHause> if you "don't care about rating" you should probably not play ECS 12:24:06 <Eddi|zuHause> and i didn't bring up money... 12:24:08 <NGC3982> How so? 12:24:20 <NGC3982> It works out pretty nicely for me, as it is. 12:24:48 <Eddi|zuHause> i haven't played with ECS lately, but it used to be really really sensitive to ratings 12:25:29 <Eddi|zuHause> like, it required you to sustain >70% 12:33:32 <NGC3982> Well, i can't say i make any decent profit 12:33:39 <NGC3982> But it's a cosy little setup 12:36:29 *** Keyboard_Warrior [~theholydu@172.245.30.36] has joined #openttd 12:36:42 <NGC3982> If OpenTTD would run as a good reality simulation, the Swedish scenarios would have one profitable train, and 500 trains that never earn anything. :p 12:39:37 <planetmaker> hm, this is wrong. 'many rivers'. Actual number of rivers generated: 0 :-( 12:45:20 <argoneus> :( 12:46:15 <Quatroking> planetmaker, maybe they're martian rivers 12:47:22 <Eddi|zuHause> or saharian rivers? 12:50:41 <__ln__> the game is missing submarines. 12:51:27 <planetmaker> I wished they were either 12:51:35 <planetmaker> __ln__, so not true! 12:53:30 *** Biolunar [Biolunar@blfd-4db1b695.pool.mediaWays.net] has joined #openttd 12:56:54 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/miscellaneous/random.png <-- we have that sub shown in the middle of that sprite sheet ;) 12:58:13 <__ln__> well, true, but how much cargo does it carry 12:59:35 <planetmaker> who knows? :) 12:59:37 <Eddi|zuHause> drugs don't weigh all that much 12:59:53 <planetmaker> the real question is how much money does it ship to Tropico Island? 13:12:25 <peter1138> Android MTP never works ;( 13:23:14 <Quatroking> __ln__, you know who else is missing submarines? 13:23:17 <Quatroking> sweden 13:28:00 <peter1138> Cunt. 13:28:05 <peter1138> "We need a NAS with lots of storage" 13:28:06 <NGC3982> \o/ 13:28:16 <NGC3982> I so want to play the new Tropico game 13:28:20 <peter1138> "Ok, so <this tat from ebay> with 1TB drives?" 13:28:25 <peter1138> 1TB... 13:28:25 <__ln__> Quatroking: fortunately they have some of their own, though. 13:28:27 <NGC3982> The warez did not work, and the original game did not work. 13:28:28 <peter1138> 1TB is not lots... 13:28:29 <NGC3982> :| 13:28:30 <peter1138> *sigh* 13:28:40 <NGC3982> __ln__: We are mighty proud of our subs. 13:28:54 <NGC3982> Although, you could call the Swedish subs sort of "Scandinavian" 13:29:00 <Eddi|zuHause> i've seen 6TB drives while i've been hunting a few months ago 13:29:09 <NGC3982> Since our defense is not really limited to our own country. 13:29:26 <__ln__> yes, your defense relies on finland. 13:29:27 <Quatroking> there's a new tropico game? 13:29:47 <peter1138> Tropico 5 I think he means. 13:29:53 <peter1138> He's a bit behind the times. 13:29:56 <NGC3982> "The latest" 13:30:05 <peter1138> Latest is not a version! 13:30:07 <Eddi|zuHause> what is tropico about? never played it 13:30:17 <NGC3982> Age of empires with assassins. 13:31:09 <Quatroking> Eddi|zuHause, el presidente 13:31:27 <Eddi|zuHause> never heard of that 13:31:37 <planetmaker> "lots" usually should be a factor of 5 more than 'random off-the-shelf product' 13:32:53 <Quatroking> tropico really hasn't changed much in the past couple versions 13:32:55 <Quatroking> other than graphics 13:33:02 <Quatroking> and even those aren't the greatest around 13:35:14 <peter1138> planetmaker, this guy... he *always* gets prices for stuff from ebay... 13:35:33 <peter1138> planetmaker, completely disregarding crap like warranties, and the fact that new from a store can be cheaper 13:37:11 <planetmaker> hm... if I want to quickly check prices, I look at amazon rather than a 2nd-hand crap-pile like ebay 13:37:47 <peter1138> yes me too 13:37:59 <peter1138> amazon or dedicated supplier that we normally use... yeah. 13:38:03 <planetmaker> or I just send my local dealer an e-mail and tell him what I need and to send me an offer, possibly in one or two variations 13:41:03 <peter1138> Oh what a twat. Now he wants to put data and backups of that data on the same platform... 13:42:36 <Eddi|zuHause> what could possibly go wrong... 13:47:47 <planetmaker> nice 13:49:04 <peter1138> Surely nothing! 13:56:54 <Rubidium> but... you need SSD for your NAS 13:58:12 <Rubidium> though shouldn't you cloudsource your storage? 13:58:44 *** lugo [~oftc-webi@000189e6.user.oftc.net] has quit [Quit: Page closed] 13:59:14 <Eddi|zuHause> yeah, just don't put your naked pictures in there and you're fine 14:01:41 <V453000> what else is storage for Eddi 14:03:32 <Eddi|zuHause> how would i know... maybe ask the new EU commissioner for internet 14:03:56 <Rubidium> that person already said something stupid? 14:06:53 * Sacro stores lots of data on Eddi|zuHause 14:07:18 <Eddi|zuHause> Rubidium: that person ever said something not stupid? 14:07:58 * Sacro is 90% sure he's German 14:09:55 <Eddi|zuHause> Sacro: you're 90% german? :p 14:10:40 <Rubidium> isn't a majority of Europeans German? 14:11:18 <Eddi|zuHause> depends on how you define "majority", "european" or "german" 14:14:23 <Eddi|zuHause> anyway, the "official" definition of "German" is "a german is everyone who was living inside germany on 31.12.1937, or descendent of a german" 14:14:52 <Eddi|zuHause> you occasionally also find 1.1.1938 14:18:19 <Rubidium> that definition looks too simplistic 14:22:55 <Eddi|zuHause> http://www.gesetze-im-internet.de/gg/art_116.html 14:24:43 <__ln__> so e.g. the former ambassadors to berlin from all over the world and their descendants are german? 14:26:34 <Rubidium> Eddi|zuHause: either my translation of that article is completely wrong, or yours is wrong 14:27:12 <Eddi|zuHause> Rubidium: well, i left out a few bits. 14:27:48 <Rubidium> to me (1) basically says: you're German when you have the German nationality, or if you were naturalized, or when you were born or married in the area of German at 31-12-1937 14:28:53 <Eddi|zuHause> i think you got a bit wrong there 14:29:08 <Rubidium> (2) is like: if your nationality was revoked between 1933 and 1945, and but you kept living in Germany then that revocation didn't happen unless you say you don't want to be a German 14:29:55 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 14:30:06 <Eddi|zuHause> of course law-german is generally a bit tricky 14:30:28 <Rubidium> http://www.iuscomp.org/gla/statutes/GG.htm#116 <- probaby a better translation 14:30:57 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 14:32:58 <Rubidium> though under that definition I'm German: I've been admitted to the territory of the German Reich ;) 14:34:05 <Rubidium> (but the original German is somewhat clearer/verbose on the admitted part, so under the actual definition I'm not) 14:34:38 <Rubidium> though it's still kinda weird 14:35:38 <Rubidium> *if* I were have a kid now, then marry a German... that kid would become German as well. After all, I become German because of "spouse", and since I am then German my children "descendants" would become German as well 14:36:17 *** Visin [~test3@nat-46-0.nsk.sibset.net] has joined #openttd 14:36:20 <Eddi|zuHause> somewhat... 14:37:06 <Eddi|zuHause> although i read somewhere that the "descentent" part of a child must be declared before the age of 23 14:37:16 <Eddi|zuHause> not sure if this applies to this case 14:38:39 <Eddi|zuHause> Rubidium: anyway, it may be a bit simplistic, and i further simplified it, but e.g. it means that austrians are not german 14:39:54 <Eddi|zuHause> funnily enough, by that definition, east-german citizens could get west-german passports and stuff 14:40:25 <Sacro> Rubidium: don't think that's how it works 14:40:46 <Sacro> my stepmum moved from Ukraine to England, but even though she got citizenship via marriage, her eldest daughter didn't 14:41:10 <Rubidium> arguably England's article 116 is different 14:41:43 <Eddi|zuHause> Rubidium: there's also the bit in article 116 that says "unless a more specific law says otherwise" 14:41:57 <Eddi|zuHause> Rubidium: so there may be some more complicated rules 14:42:58 <Rubidium> ah well... 14:43:18 <Rubidium> not all Dutch are European; that's something I'm sure of 14:43:20 <Eddi|zuHause> Rubidium: besides, england probably has even worse excuse of a "constitution" than germany... 14:43:40 <Eddi|zuHause> Rubidium: dutch overseas territories? 14:44:11 <Rubidium> Eddi|zuHause: amongst others 14:44:30 <Eddi|zuHause> that's probably even worse with french overseas territories 14:44:35 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 14:44:53 <Eddi|zuHause> where some are european, and others aren't 14:44:56 <Sacro> Eddi|zuHause: we have no constitution 14:45:03 <Eddi|zuHause> Sacro: exactly 14:45:30 <Quatroking> does a mod exist that adds hover vehicles 14:45:38 <Quatroking> like, hover cars and hover trucks 14:45:40 <Eddi|zuHause> Sacro: germany doesn't either, but it has this sad excuse of a "provisionary founding law" 14:45:50 <Rubidium> mostly because there are 3 overseas countries that get a Dutch passport but don't vote for Parliament (and get the Aruban guilder), and 3 overseas municipalities that are part of the Netherlands and vote for Dutch Parliament / Prime minister (they use USD) 14:46:12 <Rubidium> so the Dutch situation might even be more fucked up than the French situation 14:50:44 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer] 14:50:47 <Eddi|zuHause> Rubidium: something like https://www.youtube.com/watch?v=eE_IUPInEuc ? 14:51:25 <Rubidium> Eddi|zuHause: I was more thinking about https://www.youtube.com/watch?v=O37yJBFRrfg 14:52:51 *** KouDy [~koudy@188.75.190.58] has joined #openttd 15:09:12 <V453000> hm 15:09:46 <V453000> where do I put the file path to alternative sprites? https://paste.openttdcoop.org/paxeifxgf 15:09:55 <V453000> can it be in the template? 15:10:11 <V453000> for YETI I have it that way but there is only one sprite, here are 8 15:10:23 *** frosch123 [~frosch@frnk-5f746278.pool.mediaWays.net] has joined #openttd 15:10:32 <V453000> OR can I apply that template and put the file name here? alternative_sprites (spriteset_train_magfast4, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP){(template template_32bpp_engine8(0)} 15:10:40 <Eddi|zuHause> afaik, each of the [] lines can have an individual file name 15:10:42 <V453000> I guess the answer is yes so I ask where :D 15:10:47 <V453000> XD 15:10:48 <V453000> hm 15:10:50 <V453000> aha 15:11:04 <V453000> so I just put the filename as the last parameter 15:11:11 <V453000> like ,y where y is filename 15:11:28 <Eddi|zuHause> yeah, something like that 15:11:34 <V453000> thanks :) 15:13:00 <Eddi|zuHause> if in doubt, look at the specs :) 15:14:41 <V453000> problem is I wasnt in doubt, just confused as hell :P 15:15:02 <V453000> when you are in doubt you are considering option A vs option B, I had option X all over everywhere 15:15:43 <Sylf> [(left_x, upper_y, width, height, )offset_x, offset_y(, flags)(, filename)(, mask)] 15:15:51 <peter1138> Even the - and | views are 128x128? :P 15:15:52 <Sylf> yup, that [] block can have file name 15:19:41 <V453000> death XD it worked 15:20:05 <Sylf> :D 15:20:17 <V453000> aha I guess (, mask) will be for CC recolouring? 15:20:27 <Sylf> it's for crop/nocrop 15:20:31 <V453000> hm 15:20:36 <V453000> true that doesnt make sense 15:20:37 <V453000> :) 15:21:34 <Eddi|zuHause> errr... "flags" is for "crop/nocrop" 15:21:42 <V453000> btw I have completed my infrastructure which makes 256x8 1-click-render give me a png spritesheet with size of 1024*32768 XD 15:21:44 <V453000> small png 15:22:04 <Sylf> monstah 15:22:22 <Eddi|zuHause> you probably want "crop" :p 15:23:58 <V453000> great (: serious nuts progress to come soon 15:24:01 <V453000> for now, cyaz :) 15:30:39 <Eddi|zuHause> "25 out of 130 banks failed the stress-test"... well, it's not like a failed bank could ruin the whole world economy 15:37:54 *** Celestar [~Celestar@mnch-d9bddd13.pool.mediaWays.net] has left #openttd [] 15:47:26 *** HerzogDeXtEr [~flex@i59F6C77.versanet.de] has quit [Quit: Leaving.] 15:49:01 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:53:00 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 15:54:24 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:56:49 *** jackmcbarn [~jackmcbar@c-67-186-54-177.hsd1.pa.comcast.net] has quit [Read error: Connection reset by peer] 15:56:58 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 15:57:51 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:02:09 *** Sylf [~sylf@c-71-199-78-95.hsd1.ks.comcast.net] has quit [Remote host closed the connection] 16:02:21 *** Sylf [~sylf@c-71-199-78-95.hsd1.ks.comcast.net] has joined #openttd 16:03:49 *** Kerbiter [~oftc-webi@77.52.124.20] has joined #openttd 16:04:14 *** Pulec [pulec@unaffilated.amunak.net] has quit [Remote host closed the connection] 16:06:07 *** Kerbiter [~oftc-webi@77.52.124.20] has quit [Remote host closed the connection] 16:07:07 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 16:39:31 *** Quatroking [~Quatrokin@cable-213-34-242-190.zeelandnet.nl] has quit [Remote host closed the connection] 16:44:55 *** Visin [~test3@nat-46-0.nsk.sibset.net] has quit [Quit: Leaving] 16:57:32 <Eddi|zuHause> in all this time, i've still not understood WAS... 16:59:24 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:59:27 *** mode/#openttd [+v glx] by ChanServ 17:01:56 <Rubidium> Eddi|zuHause: regarding failed banks... the Federal Reserve and ECB are probably the worst w.r.t. balance 17:02:48 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:02:51 <Eddi|zuHause> Rubidium: i don't even begin to understand what they are actually doing 17:03:47 <Rubidium> you have a debt? Okay, I'll give you some money from our money jar (/dev/zero) 17:04:36 <peter1138> UNSUSTAINABLE 17:05:35 <Eddi|zuHause> Rubidium: or /dev/urandom? 17:05:49 <Rubidium> Eddi|zuHause: that would add value to the money 17:07:08 <Rubidium> generally the EU governments and USA can't create money themselves 17:07:17 <Eddi|zuHause> well, the entire point of money is that it doesn't HAVE value, it only REPRESENTS value? 17:07:58 <Rubidium> although in the US, the government is allowed to mint its own coins... loophole: 1 trillion dollar coin 17:08:01 <Eddi|zuHause> and the point of the ECB/fed is to make sure there's enough money going around so it actually circulates? 17:08:23 <Eddi|zuHause> Rubidium: they didn't actually do that? 17:08:40 <Rubidium> the mandate of the FED and ECB differs 17:09:14 <Rubidium> for the ECB it's essentially trying to keep the inflation at 2%, and pushing/pulling enough money to make that happen 17:09:29 <Eddi|zuHause> and the value that each piece of money represents changes, which is called "inflation" 17:10:22 <Rubidium> inflation is tricky 17:10:59 <Rubidium> value of *only* oil drops significantly, and you can already get deflation while the other prices rise 17:11:48 <Eddi|zuHause> inflation also gets tricky when instances other than the ECB try to actively influence it 17:11:57 <Rubidium> in the NLs we seem to only have just a bit of inflation because entities that rent houses to others may rise the price with inflation + 1.5% a year, which creates a nice positive feedback loop 17:12:19 * peter1138 likes the low interest rate at the moment, though. 17:12:59 <Eddi|zuHause> there are always people who benefit more from low interest rates, and others who benefit more from high interest rates 17:14:11 <Eddi|zuHause> like after WWI it was considered better for the economy to have high inflation rate, because it effectively lowers the cost of manual labor 17:14:30 <Eddi|zuHause> ... until that got totally out of hand 17:14:50 <Eddi|zuHause> ... with prices doubling every week 17:15:11 <Rubidium> Eddi|zuHause: the *idea* moment to buy a house 17:15:13 <Rubidium> +l 17:15:36 <Rubidium> after a week your debt essentially halved 17:15:58 <Eddi|zuHause> there are stories of people who sold their house to move to america, and when they arrived in hamburg, the money they got for the house didn't even cover the fee for the ship 17:18:02 <Eddi|zuHause> also, in this time the phrase got coined "it's better to found a bank than to rob a bank" 17:18:45 <Eddi|zuHause> or people that hijacked a money transport took the truck and left the money on the street 17:22:04 <V453000> :DDDD 17:30:41 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 17:32:39 *** Djohaal [~Djohaal@201.22.41.210.dynamic.adsl.gvt.net.br] has joined #openttd 17:45:38 <DorpsGek> Commit by translators :: r27039 /trunk/src/lang (irish.txt latvian.txt) (2014-10-24 17:45:29 UTC) 17:45:39 <DorpsGek> -Update from WebTranslator v3.0: 17:45:40 <DorpsGek> irish - 123 changes by tem 17:45:41 <DorpsGek> latvian - 77 changes by Parastais 17:48:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:48:45 <andythenorth> o/ 17:56:18 <andythenorth> no cat? 17:56:53 <Rubidium> andythenorth: it's over there -> https://www.youtube.com/watch?v=bDuLeXx2Gv0 17:57:16 <andythenorth> less than 1m views? 17:57:32 <andythenorth> I thought it was illegal to have < 1m views for a cat video on YT? 17:57:56 <andythenorth> Iâm pretty certain they have a âhaz catâ algorithm that simply awards views to eligible videos 17:59:26 <andythenorth> hmm 18:00:04 <andythenorth> I do try to not be a dick about forum stuff 18:00:08 <andythenorth> but wtf? 1048576 x 1048576 maps? 18:00:21 <andythenorth> who the fuck ever needs that to aid playing the game for fun? 18:01:02 <andythenorth> thatâs 1 trillion tiles? 18:01:16 <Rubidium> you only need 10 TiB for the map 18:01:21 <Rubidium> so... no Windows! 18:01:48 <andythenorth> 4096*4096 is only 16 million tiles 18:01:56 <andythenorth> is the guy actually a moron? 18:02:28 <peter1138> Who's asking for 1048576? 18:02:33 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=33&t=71467 18:02:59 <andythenorth> or is it just a typo? 18:03:13 <andythenorth> also, frigging daylength 18:03:18 <andythenorth> why is daylength good? 18:03:44 <andythenorth> is there anything on the internet today, or shall I read a book? 18:03:49 <andythenorth> I have watched todayâs cat video 18:04:00 <peter1138> I guess you need time to pass really slowly to fill the 1048576*1048576 map... 18:04:15 <Eddi|zuHause> andythenorth: the patch never allowed 1mx1m, it only allowed _one_ dimension this large, if the other is really small 18:04:21 <Sylf> where does the number 1048576 come from? 18:04:29 <Sylf> is it actually a clean 2^X? 18:04:30 <andythenorth> probly mistake in that case 18:04:48 <Eddi|zuHause> @calc 2**20 18:04:48 <DorpsGek> Eddi|zuHause: 1048576 18:04:54 <peter1138> 2^20 18:05:01 <Sylf> hm, kinda weird number... 18:05:06 <andythenorth> power of 2 18:05:26 <andythenorth> 1024*1024 18:05:26 <frosch123> that patch used to only limit the number of tiles to uint32 TileIndex 18:05:36 <frosch123> so 1048576*16 was possible 18:05:39 <peter1138> I'm not sure what's worse, that he wants it, or that there's already a patch to do it... 18:05:42 <Eddi|zuHause> Sylf: you just have not enough powers of two memorized :p 18:05:45 <frosch123> though i have no idea how that worked with vehicle coordinates 18:05:48 <Sylf> :D 18:05:56 <andythenorth> I am assuming heâs about 12 18:05:58 <peter1138> frosch123, probably badly :) 18:06:00 <andythenorth> so weâll forgive 18:06:04 <frosch123> either they were increased to int64, or that patch was buggy as hell, which wouldn't surprise me 18:06:08 <V453000> :) 18:06:12 <Sylf> my memory stopped at 65536 :D 18:06:13 <andythenorth> I find forums are much better if you assume most people are < 18 18:06:21 <Eddi|zuHause> frosch123: err, 2^20*2^12 = 2^32 18:06:39 <andythenorth> on the other hand my experience of forumâs for adult lego fans suggests that some people just seem < 18 18:06:43 <peter1138> andythenorth, I have a habit of assuming pretty much everyone on the Internet is about 12. 18:06:45 <andythenorth> whilst being mid 30s 18:06:57 <andythenorth> peter1138: valid 18:07:14 <frosch123> @calc 2**31 / 64 18:07:14 <DorpsGek> frosch123: 33554432 18:08:13 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 18:08:15 <Sylf> I'm actually curious to see just 1 map that's reasonablly full in that 1048576x1048576 space 18:08:19 <Eddi|zuHause> frosch123: even if you limit to 2^31 for... reasons, then the other dimension would still be 2^11=2024 18:08:21 <Eddi|zuHause> err 18:08:26 <Eddi|zuHause> 2048 18:08:36 <Sylf> or even 4096x4096 map even 18:09:16 <frosch123> hmm, yeah, no idea then 18:09:27 <Eddi|zuHause> Sylf: even a 2048x1024 very sparse map i only connected half the map 18:10:14 <Eddi|zuHause> funnily, it was full length along the long edge, and only halfway on the other edge 18:10:34 <frosch123> hmm, i also thought we limited mapsize to 4k, to not exceed 15bit vehicle coordinates, but they are int32 anyway 18:10:50 <Sylf> if I divide 4096x4096 into 1024^2 squares and fill each square with 1 company, I'd fill up 15/16 of the map... 18:10:50 <frosch123> so, i am all over confused 18:10:56 <Sylf> that's a lifetime project 18:11:06 <Eddi|zuHause> frosch123: there is no actual reason for a 4k limit 18:11:18 <frosch123> but hmm, let's say there are some bits for more detailed vehicle coords 18:11:27 <Eddi|zuHause> frosch123: i think the next actual limit is the newgrf variable that stores the map size 18:11:32 <frosch123> Eddi|zuHause: there was, but it may have been wrong 18:12:07 <frosch123> we decided against 8k for some reason, because of some int16 issue 18:12:12 <frosch123> but i don't know where 18:13:04 <peter1138> Is there one? heh 18:13:17 <frosch123> but well, it's big enough; the only ones who want it bigger will always want it bigger 18:13:18 <peter1138> Isn't "4096 is already too bloody big" a good enough reason? :D 18:13:27 <Eddi|zuHause> i don't want to look up that newgrf stuff now... but it was something like 4 bit to store exponent-6 18:13:56 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 18:13:59 *** mode/#openttd [+o Alberth] by ChanServ 18:14:00 <Eddi|zuHause> which sounds too large 18:14:16 <Eddi|zuHause> which means i'm probably wrong 18:14:24 * peter1138 ponders revisiting his evil plan to increase tile resolution beyond 16. 18:14:30 <frosch123> @calc 2*(15+6) 18:14:30 <DorpsGek> frosch123: 42 18:14:34 <frosch123> @calc 2**(15+6) 18:14:34 <DorpsGek> frosch123: 2097152 18:14:46 <Eddi|zuHause> oh, no, it also stored "x+y-12" or so 18:15:01 <frosch123> 8 bits for x+y-12 18:15:04 <frosch123> 4 bits for x-6 18:18:51 <peter1138> 17 static const uint TILE_PIXELS = 32; ///< a tile is 32x32 pixels 18:18:56 <peter1138> uh huh 18:19:01 <peter1138> tiles are 32x32 pixels... yes... right... 18:19:26 <Eddi|zuHause> frosch123: or maybe it was 3 bits? 18:19:40 <frosch123> Eddi|zuHause: no, i actually looked at the code 18:20:26 <Eddi|zuHause> i don't even find the variable number... 18:20:36 <frosch123> peter1138: it actually is :p 18:20:49 <peter1138> How? 18:20:57 <peter1138> 64x31 is... more normla. 18:21:03 <frosch123> if you shovel the pixels around into a horizontal rectangle, you get 32x32 pixels 18:21:18 <frosch123> of 64x32 only half of the pixels belong to the tile 18:21:23 <b_jonas> but many tiles will be larger because they raise above the ground 18:21:46 <b_jonas> but yeah, they cover 32x32 of ground 18:22:18 <frosch123> Eddi|zuHause: newgrf.cpp:6469 18:22:45 <V453000> the fuck, discussing even bigger map than 4k? :D 18:22:47 <V453000> srsly 18:22:52 <Eddi|zuHause> peter1138: in one row of tiles each tile is 64 pixels apart, but the next row is overlapping, and offset by 32 pixels 18:23:15 <Eddi|zuHause> V453000: this discussion will always be going on. 18:23:29 <Eddi|zuHause> V453000: every two weeks, another person will demand a bigger map 18:23:32 <V453000> for no real use though :) 18:23:39 <peter1138> Can't have everyone competing for the same resources... 18:23:47 <Eddi|zuHause> V453000: this is independent of what size the maximum is 18:23:55 <V453000> yes Eddi :) 18:24:32 <V453000> perhaps loading a fuckload of 32Bpp newGRFs could force more people to play SMALLER maps XD 18:24:55 <b_jonas> V453000: ah, good idea! 18:25:16 <b_jonas> hmm no, I don't think it works like that 18:25:20 <Eddi|zuHause> V453000: people also demand more NewGRFs 18:25:27 <V453000> oh right 18:25:49 <frosch123> Eddi|zuHause: you mean, the only thing they do not demand is more smartness? 18:25:58 <peter1138> Sorry, I should never have allowed multiple vehicle sets :S 18:26:00 <V453000> idk how much cpu havoc can yeti do :) 18:26:13 <Eddi|zuHause> frosch123: that would require people admitting they're not smart 18:26:20 <frosch123> V453000: you are merely adding a challenge to make it run smoothly 18:26:31 <frosch123> no progression without a good reason to do it 18:26:38 <V453000> xd 18:26:49 <b_jonas> And just like with any other program, people will demand multi-threading and gpu acceleration because those are trendy buzzwords. 18:27:16 <Eddi|zuHause> peter1138: there were "sets" containing single aircraft even before that 18:27:25 <frosch123> true, why did peter not add png9 style gui zoom? :p 18:27:40 <V453000> shit sets, nuff sed Eddi :P 18:27:51 <peter1138> png9? 18:28:07 <frosch123> hmm, or is it called "nine-patch"? 18:28:33 <frosch123> anyway, it means cutting a image into nine pieces, and not scaling the corners, and scaling the edges only along one axis 18:28:49 <frosch123> which works for rectangular gui buttons to not scale the bevels, but the interior 18:28:49 <V453000> wat 18:28:49 <peter1138> Oh, I see. 18:28:58 <V453000> oooo 18:29:01 <peter1138> That's... not really useful. 18:29:11 <frosch123> there was some guy on the forums suggesting to add that popular andriod technique to ottd 18:29:29 <V453000> forums. 18:29:39 <peter1138> Ok... because? :p 18:29:50 <frosch123> i flamed him :) 18:29:53 <V453000> "there was a guy on the forums suggesting...." 18:29:56 <V453000> what a sentence XD 18:29:57 <peter1138> How would it scale? :s 18:29:58 <b_jonas> have people started to demand intermediate zoom levels between the doubling steps yet? 18:30:08 <peter1138> b_jonas, always 18:30:12 <frosch123> b_jonas: yes, planetmaker for once :p 18:30:17 <V453000> LOL 18:31:54 <andythenorth> âcommon sense is not in common supplyâ <- quote I saw once 18:32:19 <V453000> (: 18:32:35 <peter1138> Moondog.com 18:32:41 <andythenorth> I need gui zoom 1.5 btw 18:33:00 <peter1138> You can do that the old way. 18:33:01 <andythenorth> just saying 18:33:01 <frosch123> that's also what pm asked for :p 18:33:02 <V453000> 1,3457 gui? 18:33:21 <peter1138> Just provide 1.5x size sprites... 18:33:23 <frosch123> V453000: you mean 3.14159 ? 18:33:26 <V453000> vector gui 18:33:27 <Eddi|zuHause> V453000: perfectly viable if we switch to svg :) 18:33:38 <V453000> NO frog :D 18:33:45 <andythenorth> font icons 18:33:52 <V453000> Eddi|zuHause: : 18:33:55 <V453000> :) 18:34:35 <Eddi|zuHause> @calc (1+sqrt(5))/2 18:34:35 <DorpsGek> Eddi|zuHause: 1.61803398875 18:35:14 <frosch123> Eddi|zuHause: make a patch to scale error windows to that ratio 18:35:47 <Eddi|zuHause> frosch123: but they are red error windows, not golden error windows 18:36:09 <frosch123> gold is over-rated 18:36:24 <V453000> slugs rule 18:36:48 <frosch123> and historically there has been a lot of red about gold 18:37:12 <V453000> no red bout slugs 18:37:34 <Eddi|zuHause> historically, a lot of things were red that aren't red anymore 18:37:38 <Eddi|zuHause> like... orange 18:37:42 <frosch123> unless you add gta style graphics to level crossing 18:38:18 <frosch123> you know, slugs driving over slow unicorns on level crossing 18:41:43 <V453000> wtf is gta style crossing 18:42:19 <frosch123> what is the main thing to play gta < 3 ? 18:42:57 <V453000> idk 18:43:09 <frosch123> ... to find the tank and drive through the town and leaving red circles behind everywhere 18:43:16 <V453000> K :D 18:44:10 <frosch123> are you too young to have played gta < 3 ? 18:45:48 <frosch123> https://www.youtube.com/watch?v=8Ogg_-yo9Dk <- horrible music in the background, but that's the game i mean 18:46:47 <Eddi|zuHause> steering the tank is horrible :p 19:38:24 <andythenorth> hmm 19:38:26 <andythenorth> Yetis 19:39:07 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 19:39:30 <Wolf01> hi o/ 19:44:26 <Alberth> o/ 19:45:14 *** Progman [~progman@p57A18638.dip0.t-ipconnect.de] has joined #openttd 19:45:39 * andythenorth considered adding Yeti supportt 19:45:48 <andythenorth> but the sets Iâm doing are super-realisms :| 19:52:56 <frosch123> just make the yetis look realistic 19:53:08 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:53:14 <frosch123> e.g. make them sit on the wagon, and give them safety belts 19:53:24 <andythenorth> yetiâs donât have animated rivets :( 19:53:38 <andythenorth> yetis * 19:53:42 <andythenorth> bloody â 19:56:50 <V453000> andythenorth: if your set only has not-realistic YETI cargo, it will also be not-realistic only when YETI is loaded ;) 19:56:58 <V453000> that implies it is correct 19:57:50 <V453000> frosch123: I played all of the GTAs :D actually I am not young enough to even try 4, didnt care anymore 19:58:05 <V453000> gnyght 19:59:16 <Eddi|zuHause> i only played GTA 1 19:59:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:02:33 <andythenorth> oops 20:02:35 <andythenorth> forgot 20:02:43 <andythenorth> you have to compile newgrfs, not just change the src :P 20:03:04 <frosch123> night 20:03:07 *** frosch123 [~frosch@frnk-5f746278.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:03:57 <andythenorth> bah 20:04:03 <andythenorth> stupid FIRS supply requirements 20:05:15 <Sylf> ikr 20:06:35 <fonsinchen> andythenorth, thanks for the machine 20:06:40 <andythenorth> it arrived? :) 20:06:43 <andythenorth> in one piece? 20:09:27 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:09:32 <fonsinchen> seems so. 20:09:47 <fonsinchen> It won't recognize that USB stick for installation, though. 20:10:42 <andythenorth> oh :| 20:10:57 <fonsinchen> It probably wants me to burn that .cdr file on a DVD 20:11:09 <andythenorth> probably 20:11:16 <andythenorth> I didnât set it up - our office manager did it :) 20:11:43 <andythenorth> I was hoping we could avoid you having to get hold of OS X DVD for dev tools and such 20:14:35 <fonsinchen> xcode is normally not included. You have to install it separately anyway. And maybe I can use your USB stick for installation after all ... with some preparation 20:17:03 <andythenorth> does the machine boot? 20:17:25 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 20:19:00 <fonsinchen> sure, to the point where it searches for an OS and doesn't find one ... 20:19:21 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 20:19:41 <fonsinchen> On the USB stick there is a dvd image it seems, as file 20:19:57 <andythenorth> oh sorry, I thought weâd installed an OS 20:19:59 <andythenorth> :( 20:20:03 <fonsinchen> so if I just dd that to the raw storage on the stick it might work 20:20:04 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 20:20:24 <Quatroking> I am Quatroking, and #openttd is my new favorite autojoin channel of the IRC 20:25:11 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 20:38:55 <Quatroking> to update my existing openttd install I just install 1.4.4 over it, right 20:39:29 <Sylf> yes, or download zip file and unzip over the existing files 20:40:26 <Quatroking> cool 20:42:29 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 20:43:20 <peter1138> Super! Cheese! 20:46:23 <Supercheese> Indeed 20:51:30 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:53:25 <Eddi|zuHause> Supercheese: what i wanted to say... have you considered making a genitive_uppercase and a genitive_lowercase case? 20:53:46 <Supercheese> That would certainly work, but ugh it would be quite the hack 20:54:04 <Rubidium> *or* maybe something generic? 20:54:21 <Supercheese> First I have to figure out why it won't allow cases in the gamescript translation 20:54:35 <andythenorth> balls 20:54:51 <Rubidium> {UPPER}{CARGO} or {LOWER}{CARGO} which changes the case for the first character 20:55:06 <andythenorth> farms need 56t supplies, mines need 84t 20:55:08 <Rubidium> (no idea how/whether this works for Arabic) 20:55:17 <andythenorth> so mines would go nicely with 42t vehicles 20:55:20 <Supercheese> {CARGO_LIST} refuses to accept cases 20:55:25 <andythenorth> but farms need 56t 20:55:28 <Eddi|zuHause> Supercheese: they probably have to be enabled somewhere/matched to the openttd cases 20:55:47 <andythenorth> stupid FIRS 20:55:48 <Eddi|zuHause> Supercheese: at least that's how it works for newgrfs 20:55:52 <Supercheese> I see 20:56:09 <Rubidium> Supercheese: {CARGO_LIST} should accept cases 20:56:21 <Supercheese> Yes, it does in the base game translation 20:56:32 <Supercheese> but Silicon Valley may require some extra work to enable it as Eddi|zuHause said 20:56:48 <Supercheese> eints claims, "Error: Case detected in string command CARGO_LIST but the project does not allow cases" 20:57:24 <Eddi|zuHause> it might also be an eints bug. 20:57:25 <Rubidium> Supercheese: there are no cases defined for the siliconvalley translation it seems 20:57:46 <Eddi|zuHause> or missing feature 20:59:20 <Quatroking> how do I remove content that I downloaded 20:59:46 <Eddi|zuHause> find the file on the hard disk and delete it 21:00:05 <Quatroking> that.. doesn't really sound user-friendly 21:00:08 <Eddi|zuHause> or just ignore it and don'T activate it 21:00:17 <andythenorth> bloody FIRS 21:02:21 <Eddi|zuHause> the person who made firs must be an idiot 21:02:45 <andythenorth> yes 21:05:35 <andythenorth> I could allow a size refit 21:05:47 <andythenorth> 42 / 56 / 84 21:06:14 <Eddi|zuHause> what about 28? 21:06:29 <Rubidium> what about 70? 21:07:53 <andythenorth> 28 would be logical 21:08:25 <Eddi|zuHause> i think this is opening a can of worms 21:08:37 <Eddi|zuHause> just make one vehicle carry 30 and the other 90 21:08:52 <Eddi|zuHause> and let them piece it together 21:09:16 <andythenorth> theyâll complain 21:09:17 <Eddi|zuHause> so either you use 2x30 for a farm, 3x90 for a mine, or you just make 90 and be done with it 21:09:23 <andythenorth> about the lack of optimisation 21:09:27 <andythenorth> and the waste 21:09:36 <andythenorth> theyâre always fricking complaining about wasted supplies 21:09:42 <andythenorth> and timetabling and crap 21:09:55 <Rubidium> yes... they want monthly timetables... 21:09:58 <andythenorth> 90 is a nice number though 21:10:17 <Eddi|zuHause> you fail the rule of thumb: only 1% of the users ever visit the forum, and only 1% of those complain about anything 21:10:23 <Rubidium> but to be certain you need to deliver every 28 days 21:10:27 <Rubidium> @calc 365/28 21:10:27 <DorpsGek> Rubidium: 13.0357142857 21:10:46 <andythenorth> I might just cripple supplies 21:10:57 <andythenorth> I seriously considered an easy mode 21:11:03 <andythenorth> deliver once a year, get full production 21:11:11 <Eddi|zuHause> Rubidium: ic111's timetable patch allows to put in padding days so it'll align with the month 21:11:19 <Rubidium> so you have *one* delivery too many anyhow... so say 28 which is already more than you'd lose by delivering two supplies too much 21:11:20 <andythenorth> but then the players who obsess about stupid timetables would play âhardâ 21:11:41 <andythenorth> boxed myself into a corner with this :D 21:12:17 <andythenorth> theyâre trying to optimise delivery, Iâm trying to optimise player whining 21:12:22 <andythenorth> whoâs sillier? :D 21:12:35 <andythenorth> :P 21:14:03 <Eddi|zuHause> andythenorth: you, because you're fighting the lost cause 21:15:05 <fonsinchen> andythenorth, you should tell your IT guy that those disk images are supposed to be "burnt", not "copied". That also holds if you put them on USB sticks ... 21:15:35 <andythenorth> yeah :| 21:15:38 <andythenorth> I did tell them that 21:15:48 <andythenorth> theyâre not so much IT guys as office managers :) 21:16:04 <andythenorth> that means peter1138 will have the same problem :P 21:16:29 <andythenorth> I bet they didnât have and DVD-Rs, and thought it would work 21:16:34 <andythenorth> we never have DVDs around any more 21:17:04 <andythenorth> is the USB image an iso you can burn? 21:17:07 <fonsinchen> meh, it still doesn't work. Recognizes the USB stick as install medium, but doesn't install 21:17:33 <fonsinchen> There is an iso file on the USB stick 21:18:01 <Rubidium> andythenorth: ask Roy? 21:18:02 <fonsinchen> You can copy that off and dd it back to the USB stick. Then the mac will recognize it 21:18:17 <andythenorth> but then it wonât install? 21:18:58 <fonsinchen> It does some "spinning" and ultimately shows that circle with line through thing it also shows when it doesn't find any OS 21:19:14 <andythenorth> bah 21:19:33 <fonsinchen> maybe I have to make a partition table and put the data into a partition 21:19:47 <andythenorth> got any other macs? 21:20:11 <andythenorth> Iâm just wondering if that one actually has a HD in it :P We strip them out for infosec reasons 21:20:17 <andythenorth> I assume it does 21:21:07 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 21:21:12 <fonsinchen> It shows a HD when holding alt during boot 21:21:17 <fonsinchen> 320GB 21:21:21 *** InvokeStatic [~Invoke@c-24-11-157-247.hsd1.mi.comcast.net] has joined #openttd 21:21:22 <andythenorth> sounds about right 21:22:13 <andythenorth> sorry itâs a hassle 21:22:36 <andythenorth> if you canât figure it out weâll burn a DVD and mail it 21:22:45 <andythenorth> or linux it :P 21:25:38 <fonsinchen> I've managed to do this before, with a different mac. It was a pain, though. I needed a firewire disk 21:25:52 <fonsinchen> It seems Intel macs should be able to boot from USB, though 21:26:31 <andythenorth> I have done the FW thing many times 21:26:47 <andythenorth> if youâre lucky itâs at least USB 2 21:26:49 <andythenorth> but might be USB 1 21:28:16 <fonsinchen> nah, USB1 is 90s 21:28:21 <fonsinchen> This thing is newer 21:28:59 <Eddi|zuHause> i've never in my life seen a USB1 port 21:30:16 <andythenorth> imac 21:30:22 <andythenorth> had one 21:30:27 <andythenorth> 2 even 21:30:42 <andythenorth> like staring into the future 21:31:19 <Wolf01> i have an old pc with a USB1 expansion card (2 ports), and even a pc without USB 21:32:15 <peter1138> I had a motherboard that was advertised as having USB21. 21:32:16 <peter1138> err 21:32:17 <peter1138> USB2. 21:32:26 <peter1138> It didn't, so a PCI card was shoved in the box... 21:32:42 <andythenorth> SCSI 21:32:45 <andythenorth> is all Iâm saying 21:33:15 <andythenorth> dire warnings about even touching the cable whilst the £500 scanner was plugged into the mac 21:33:23 <Wolf01> ISA, I still have a network card somewhere which is bigger than most new motherboards 21:33:33 <andythenorth> even wiggling it could allegedly destroy both mac and peripheral 21:37:03 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 21:37:16 <Rubidium> SCSI... that's the thing with yearly wider connectors, right? ;) 21:38:09 <andythenorth> yeah 21:38:16 <andythenorth> except for micro SCSI 21:38:19 <andythenorth> or something 21:38:23 <andythenorth> huge connector anyway 21:38:45 <andythenorth> and all the devices must be powered up before the computer 21:38:50 <andythenorth> and you have to set IDs 21:39:03 <andythenorth> and the controller chips die if you even look at them funny 21:39:22 * Rubidium primarily remembers disks spinning up one after another 21:39:29 <Rubidium> LUN0... 21:39:34 <Rubidium> <aircraft taking off> 21:39:38 <Rubidium> LUN1... 21:39:44 <Rubidium> <another aircraft taking off> 21:40:46 <andythenorth> then FW happened and spoilt all the fun 21:41:12 <andythenorth> and you could plug in your video camera without having to send away tapes to be digitised and sent back on a CD 21:41:18 <andythenorth> and now look 21:43:41 <andythenorth> also bedtime 21:43:43 <andythenorth> bye 21:43:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:44:52 <Eddi|zuHause> http://nonwhiteheterosexualmalelicense.org/ 21:45:37 <Wolf01> what really makes me laugh is that on old HDDs, if a blackout happened, the heads would have crash-landed on the disks, carving them to death, then they added some capacitors and the problem was solved... on ealry SDDs the hystory repeated... 21:47:00 <Rubidium> Eddi|zuHause: looks like a stupid license because you only need one to "remove" the license 21:52:15 <Rubidium> http://www.lgbt.arizona.edu/staff <- definitely a boys club under that license 21:52:46 <Rubidium> but I digress and play along with the troll ;) 21:53:40 <Quatroking> ah, openttd, where cities are okay with you destroying half the landscape as long as you plant fancy trees for them 21:58:01 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 21:59:48 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 22:00:42 <Quatroking> "can't clear this area.. bum county local authorities refuse to allow this" 22:00:47 * Quatroking plants trees 22:00:51 <Quatroking> and away goes the bridge! 22:02:04 <Wolf01> it's by design :) 22:02:09 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 22:04:52 <fonsinchen> for the record: putting the OSX install image into a partition on the USB stick helps. 22:15:04 *** Progman [~progman@p57A18638.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:34:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:34:45 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:40:28 *** kais58__2 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 22:50:52 <Wolf01> 'night 22:50:56 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:01:10 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 23:07:14 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:10:09 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:58:36 *** kais58 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd