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00:40:58 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 00:43:04 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 00:46:52 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 00:48:32 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 00:53:37 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 00:55:21 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 00:56:37 *** Eddi|zuHause [~johekr@p5DC675AF.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:29:24 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:41:20 *** Eddi|zuHause [~johekr@p5DC662B0.dip0.t-ipconnect.de] has joined #openttd 01:44:26 *** Eddi|zuHause2 [~johekr@p57BD5125.dip0.t-ipconnect.de] has joined #openttd 01:45:27 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Quit: Leaving] 01:46:42 *** Eddi|zuHause [~johekr@p5DC662B0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:50:45 *** Eddi|zuHause2 is now known as Eddi|zuHause3 01:50:55 *** Eddi|zuHause3 is now known as Eddi|zuHause2 01:50:56 *** Eddi|zuHause2 is now known as Eddi|zuHause 01:52:50 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 02:05:11 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:24:00 *** montalvo [~montalvo@c-76-103-107-219.hsd1.ca.comcast.net] has joined #openttd 02:30:31 *** supermop [~supermop@d110-33-191-31.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:39:40 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:40:35 *** SHOTbyGUN [~shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 03:03:06 *** Djohaal [~Djohaal@186.212.209.9] has joined #openttd 03:05:56 *** supermop_ [~supermop@59.167.38.73] has joined #openttd 03:07:13 *** montalvo [~montalvo@c-76-103-107-219.hsd1.ca.comcast.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 03:07:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 03:08:38 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has joined #openttd 03:12:00 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 03:12:21 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 03:35:19 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 03:48:11 <supermop_> how many lights do you use Pikka ? 03:48:49 <Pikka> 3, but there's no rhyme or reason to that. I just added and modified until it looked good. :) 03:49:20 <Pikka> one directly overhead, one to the front-right "sun position", and one behind the camera to fill in shadows slightly. 03:50:03 <supermop_> yeah i need moreambient 03:50:48 <Pikka> http://pikkarail.com/wp-content/uploads/2014/02/evo2.png 03:50:50 <Pikka> http://pikkarail.com/wp-content/uploads/2014/02/evo3.png 03:50:58 <Pikka> that was the effect of adding the overhead one :) 03:51:49 <Pikka> (obviously the materials and the textures on the top two changed slightly too) 03:52:09 <Pikka> but they look much more solid if they don't fall off to black so much at the back 03:52:44 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 04:01:07 *** Djohaal [~Djohaal@186.212.209.9] has quit [Read error: Connection reset by peer] 04:04:51 <supermop_> are you not tempted to switch sun to north down her 04:14:13 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 04:17:39 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 04:25:38 *** fjb is now known as Guest91 04:25:40 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 04:32:52 *** Guest91 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:13:37 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 05:21:43 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:23:44 *** Pereba [~UserNick@177.98.145.225] has quit [Quit: AdiIRC -> http://www.adiirc.com <- *I* use it, so it must be good!] 05:31:49 <supermop_> do you use white light or slightly warmer? 05:41:10 *** HerzogDeXtEr [~flex@i59F6A41E.versanet.de] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p57BD5125.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD433F.dip0.t-ipconnect.de] has joined #openttd 06:31:10 *** HerzogDeXtEr1 [~flex@i59F6BD5C.versanet.de] has joined #openttd 06:35:42 *** supermop_ [~supermop@59.167.38.73] has quit [Remote host closed the connection] 06:36:27 *** HerzogDeXtEr [~flex@i59F6A41E.versanet.de] has quit [Ping timeout: 480 seconds] 06:47:35 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 06:58:36 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:27:39 *** Yotson [~Yotson@2001:980:6ac8:1:b086:7db8:b2a5:b2a4] has joined #openttd 07:30:42 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 07:39:21 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Ping timeout: 480 seconds] 07:40:45 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 07:52:47 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 08:06:53 *** Progman [~progman@p57A18746.dip0.t-ipconnect.de] has joined #openttd 08:39:20 *** chrswk [~chrswk@213.188.54.249] has joined #openttd 09:10:07 *** HerzogDeXtEr1 [~flex@i59F6BD5C.versanet.de] has quit [Read error: Connection reset by peer] 09:10:26 *** HerzogDeXtEr [~flex@i59F6BD5C.versanet.de] has joined #openttd 09:15:13 <argoneus> good morning train friends 09:20:02 <supermop> yo 09:26:06 <planetmaker> hi 09:26:09 *** tokai|mdlx [~tokai@port-92-195-79-54.dynamic.qsc.de] has joined #openttd 09:26:53 <planetmaker> supermop, rendering by V: I think he renders the whole multi-tile industry as one and only then has nmlc cut it into the pieces as needed for each individual tile 09:29:23 <peter1138> Dom't do that :) 09:29:25 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 09:30:05 <planetmaker> peter1138, why not? 09:30:54 <peter1138> Lack of layout variety. 09:30:55 <planetmaker> if I have a 96px wide building (1x2 tiles), I draw the left 64px on tile 1 and the last 32px on tile2 09:31:08 <planetmaker> well, that's another thing, yes 09:31:31 <planetmaker> but generally rendering a multi-tile thing and only cutting sprites for each tile is a nice way to do. 09:32:01 <peter1138> Ah, multo-tile houses are different. 09:32:23 <planetmaker> not all of his industries can be modularized 09:32:24 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:32:34 <planetmaker> some could 09:33:47 <supermop> modelling pubs now 09:34:07 <supermop> or 'hotels' as they are all called in this town 09:35:40 <peter1138> planetmaker, only because of the way they're drawn :) 09:36:22 <supermop> planetmaker: i'm not too worried about rendering the whole house and cutting it up, but more juggling what to put on a tile 09:36:24 <planetmaker> peter1138, also the way they work. Thinking of the circular conveyor belt thingy. No way to really break it down without making it a totally different one 09:37:17 <Eddi|zuHause> adding a segment here or there. may make animation tricky, though 09:37:20 <peter1138> That boils down to the same thing. They can't be modular because they weren't designed as modular. 09:37:59 <planetmaker> yes, that makes the animation much more a pain :) 09:38:09 <planetmaker> and yeti yet much bigger :P 09:38:51 <supermop> i dont care too much about whether to do 2 or 3 houses per tile from a scale consideration, more is it more boring to have fewer houses on the tile, or more boring to have less extra stuff, like gardens and alleyways 09:39:29 <planetmaker> not sure that too many houses per tile look too well from our distorted scale POV 09:39:41 <planetmaker> thus IMHO go for fewer houses with more variations 09:40:27 <Eddi|zuHause> i agree 09:41:31 <Eddi|zuHause> although i generally found the length of the example houses weird... i've never ssen a layout like this, the long side facing away from the street 09:42:25 <supermop> i think it is an odd melbourn thing - when ive been to other parts of australia they look more 'regular' 09:42:59 <supermop> maybe that makes it a BAD DESIGN CHOICE tm 09:43:41 <supermop> but they have lots of these row houses that are short and narrow, but very deep 09:44:08 <supermop> the ones i've paced out are typically 8x24 paces 09:44:15 <Eddi|zuHause> well, if that's how it is, make it... 09:44:41 <supermop> well sometimes reality is not the best prototype, but i'll see how it goes 09:45:06 <supermop> you may be on to something though - perhaps distorting their proportions would help 09:45:18 <Eddi|zuHause> just be aware that making houses larger than 1x1 tile will make city construction more difficult 09:45:30 <supermop> so they are still long, but only 1:2 or 1:1.5 09:45:40 <supermop> yeah that is what i am afraid of 09:46:00 <supermop> espescially as i usually play with 'better roads' 09:46:02 <Eddi|zuHause> but also, it may provide a new look to cities 09:46:28 <Eddi|zuHause> just make sure you have enough 1x1 houses as "filling" 09:46:30 <planetmaker> Eddi|zuHause, the long side facing away from the street is not too uncommon 09:47:16 <planetmaker> and I agree. Most houses in a house set probably should be 1x1 houses 09:47:59 <supermop> at 4x zoom, a tile is 128px wide? 09:48:42 <Eddi|zuHause> the left corner and the right corner have a distance of 256px 09:49:16 <supermop> yeah, i wonder if separating the gardens etc to a separate tile would be best, so sometimes you could have a long lot, but in tight spaces just the houses alone will fit 09:49:21 <supermop> ok thanks 09:50:22 <Eddi|zuHause> yeah, i think in SC4 houses worked like that 09:55:25 <Eddi|zuHause> "Twitch wants to forbid people streaming in underwear or naked" 09:56:43 <supermop> if i wear jeans with nothing underneath, does that count as underwear 09:57:00 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 09:59:56 <planetmaker> Eddi|zuHause, that reminds me of news that some secret service agents complained about unwanted exposure to nude pictures when they hacked and "reviewed" skype video chats :P 10:01:02 <Eddi|zuHause> planetmaker: or the other news story about how police copies naked pictures from confiscated cell phones and then trade them amongst each other? 10:05:40 <Eddi|zuHause> sometimes i wonder why there is so much fuzz about non-pornographic nakedness... 10:06:27 <Eddi|zuHause> like that guy who lost at the european court who wanted to walk naked across britain. 10:06:52 <Eddi|zuHause> i somehow doubt that would even have been on trial in germany at all... 10:08:38 <planetmaker> you don't understand that, you're from the East ;) Actually I think it might have been here, too, but not entirely sure 10:09:23 <planetmaker> The further West you go, the more prudish it gets, or so. I think 10:10:13 <supermop> yes 10:10:20 <supermop> much much worse in the us 10:10:20 <Eddi|zuHause> maybe. but there was a piece on ARTE recently where they made a trip to munich and the french part of the group was basically shocked about how they encountered people with no clothes on in the middle of the city 10:11:03 <supermop> even though in much of the us, much public nudity is actually legal, you still are likely to be arrested for it 10:11:12 <planetmaker> well, the US are ridiculous. We all know that ;) 10:11:37 <Eddi|zuHause> that's what you get when a country is founded by religious fanatics 10:11:50 <planetmaker> he, in the how-is-it-called-garden in the city centre, Eddi|zuHause ? 10:11:56 <Eddi|zuHause> there's a reason we drove those people out :p 10:12:02 <Eddi|zuHause> planetmaker: yeah 10:12:24 *** Klanticus [~quassel@179.234.190.131] has joined #openttd 10:12:30 <Eddi|zuHause> planetmaker: but maybe munich doesn't really count as "west" :p 10:12:48 <planetmaker> well, I first had to move to Jena to actually see my first official nude bathing lake 10:13:05 <planetmaker> well, half of it. The other half not 10:13:27 <planetmaker> still weired if you go swimming on Sunday afternoon and you run accross your lecturer naked ;) 10:13:28 <Eddi|zuHause> yes, the nudism scene really exploded in east germany 10:13:46 <Eddi|zuHause> although i think that went back a bit after 1990 10:13:57 <planetmaker> likely, yes 10:15:46 <Eddi|zuHause> but as far as i've seen, most other countries do not have this legal split between nakedness and sexuality as is common in germany 10:24:34 <planetmaker> I was not aware that we do? 10:25:44 <planetmaker> there's "Erregung öffentlichen Ãrgernisses". - Du musst erst beweisen, dass Du öffentlich erregt worden bist ;) (sorry, can't exactly translate that) 10:26:54 <planetmaker> supermop, you houses cover the whole tile(s). Is it supposed to be that tightly packed? 10:28:38 <supermop> yes, but smaller houses farther from city should have space on the sides as well 10:31:05 <Eddi|zuHause> planetmaker: it might not follow from the letter of the law, but it's definitely in the culture 10:42:08 *** djzk [~djzk@ip-109-84-105-195.web.vodafone.de] has joined #openttd 10:43:41 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:46:57 <peter1138> ... 10:48:05 <peter1138> Hurr, pulseaudio got in a funny state, caused ottd to crash on start :S 10:49:18 <b_jonas> pulseaudio is always in a funny state 10:49:22 <b_jonas> that's the norm 10:49:43 <Eddi|zuHause> does "uninstalled" count as a funny state? 11:11:18 <Pikka> good old Nakagin Capsule Tower, supermop :) 11:11:37 <supermop> drew that a looong time ago 11:11:45 <Pikka> lol 11:12:01 <supermop> but thats my totem for TT i guess 11:12:04 <supermop> brb 11:12:19 <Pikka> I just wrote about it a bit in a design 101 university assignment. :) 11:12:31 <Pikka> warmer, btw, to answer your earlier question. 11:17:37 *** FUZxxl [~fuz@d00m.org] has joined #openttd 11:17:38 <FUZxxl> Hello! 11:17:43 <FUZxxl> I have a question about pathfinding. 11:18:15 <planetmaker> just ask 11:19:13 <FUZxxl> I have made a few stations and pathfinding behaves weirdly around them. 11:19:38 <FUZxxl> Let me make a screenshot of one of these stations. 11:21:24 <FUZxxl> http://fuz.su/~fuz/pic/station.png 11:22:18 <FUZxxl> Sometimes, when a train tries to leave the station and the direction in which it wants to leave is occupied by another train, it instead makes a sharp bend and enters the other platform 11:22:22 <FUZxxl> which is totally pointless 11:22:38 <FUZxxl> This sometimes causes lockups that are annoying to fix. 11:22:50 <FUZxxl> Is there a solution for this problem? Is my signalling wrong? 11:23:15 <Progman> you can disable 90deg turns in the settings 11:23:30 <FUZxxl> Progman: yeah, I could, but I believe this is not a very good fix. 11:23:33 <planetmaker> the signaling looks ok. And it brings it a bit closer to the destination ;). And disable 90° turns to avoid it 11:23:50 <FUZxxl> planetmaker: So there is no real solution? 11:23:56 <planetmaker> 90° turns are ugly anyway :P. No, none I know 11:24:06 <Progman> different signals I guess 11:24:10 <planetmaker> use path signals alternatively 11:24:20 <FUZxxl> k 11:24:21 <Progman> like path signals or presignal thingy... 11:24:21 <planetmaker> not sure it would change the situation though 11:25:20 <FUZxxl> ok 11:25:34 <FUZxxl> Would it help prohibiting trains from changing directions while halting? 11:26:19 <Progman> disabling 90deg turns will help 11:26:56 <FUZxxl> ok 11:26:58 <peter1138> FUZxxl, pre-signals will never work in that situation (two-way station) 11:27:05 <Progman> or maybe remove the cross tracks entirely so one platform is always for one direction 11:27:07 <peter1138> Just use path signals. 11:30:55 *** Pereba [~UserNick@177.98.145.225] has joined #openttd 11:32:15 <peter1138> You should probably forget about using pre-signals at all, they're not useful for normal stuff since path signals arrived. 11:33:41 <supermop> ok 11:33:58 <b_jonas> I'd like a combination (path-based pre-signals) 11:34:30 <supermop> Pikka: i spent quite a bit of time on the metabolists in architecture school myself 11:35:27 <supermop> im sure ive mentioned this before, but back in '94, the first time i had a company survive long enough to see them pop up in game, 11:36:05 <supermop> i was really fascinated by the design - then blown away a few years later when i found it was a real building 11:36:21 <FUZxxl> peter1138: Path signals have the problem that a train chooses a platform when both are occupied, 11:36:24 <supermop> so TTO turned me on to the metabolists, 11:36:26 <FUZxxl> thus blocking the intersection. 11:36:40 <Pikka> good stuff :) 11:36:43 <FUZxxl> I actually prefer pre-signals right now.. 11:36:49 <peter1138> FUZxxl, wrong. 11:36:56 * Pikka bbatsomepoint 11:36:58 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 11:37:02 <supermop> and then getting excited about seeing the real thing in 2004 got me interested in digging TT back out again! 11:37:11 <peter1138> FUZxxl, *pre-signals* have exactly that problem. path-signals don't have the problem. 11:37:44 <peter1138> FUZxxl, if your station is blocking with path-signals, you are not placing path-signals correctlyh. 11:41:12 <peter1138> http://fuzzle.org/~petern/ottd/pathsignalstation.png < correct path-signal placement. 11:42:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:43:01 <b_jonas> I've had some funny trouble with singals recently... what was it exactly? 11:43:20 <peter1138> b_jonas, sorry my crystal ball is a bit dusty 11:43:39 <b_jonas> I think I had two a line from two big coal mines to a power station, and a train went to the wrong coal mine and couldn't get out 11:43:52 <b_jonas> I don't remember how I did that 11:44:07 <peter1138> That doesn't sound like a signalling issue. 11:45:31 <FUZxxl> peter1138: Okay. Let me try with path signals. 11:45:44 <b_jonas> probably more like a railway shape issue, not with the signals 11:47:27 <b_jonas> I think the problem was that the only way for the train to get out from where it was stuck was to enter the wrong coal mine station, reverse there, then go almost to the power statoin where it can turn, and then go to the right station, 11:48:25 <b_jonas> and I think the pathfinder didn't realize this, and because I built the entry to the coal mine station wrong, it got stuck there with another train 11:50:03 <b_jonas> and I think part of the problem was that it was a double line, but some of the platforms in the station weren't connected to both lines 11:50:43 <peter1138> Bah, scummvm needs a 4x option 11:56:55 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:00:01 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 12:13:49 <FUZxxl> How do I close all windows in OpenTTD? 12:14:02 <peter1138> Press delete 12:15:25 <FUZxxl> peter1138: thank you. 12:18:02 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 12:18:08 <argoneus> how do I close the last window opened? 12:18:11 <argoneus> :( 12:18:51 <planetmaker> press delete 12:19:42 <argoneus> is delete the solution to all problems? 12:21:59 <V453000> alt Q 12:22:26 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 12:24:52 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:32:01 *** Nothing4You [N4Y@nothing4you.w.tf-w.tf] has joined #openttd 12:32:48 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 12:35:58 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 12:41:17 *** Klanticus_ [~quassel@179.234.183.241] has joined #openttd 12:43:46 *** Klanticus [~quassel@179.234.190.131] has quit [Ping timeout: 480 seconds] 12:50:26 <planetmaker> argoneus, you phrased your question badly ;). First sticky all others 12:50:58 <argoneus> planetmaker: how did I phrase it badly? 12:51:21 <argoneus> :< 12:55:22 <planetmaker> you wanted to ask a slightly different question (but didn't): "How can I close *only* the last window?". 12:58:41 <V453000> twas obvious 12:59:08 <Eddi|zuHause> well, click the X :p 13:04:25 <V453000> hotkeyzzzz Eddi 13:06:55 <argoneus> I wish there were hotkeys for everything 13:07:04 <argoneus> keyboard is much faster than mouse 13:07:05 <peter1138> Safe? 13:07:16 <argoneus> Safe? 13:07:19 <peter1138> Oh damn, forgot I had scrolled back :-) 13:07:56 <peter1138> V453000, thanks, you made me find a variable that I'd marked as unsafe when it's (probably) not :P 13:13:34 <planetmaker> argoneus, you know hotkeys.cfg, yes? 13:14:11 <argoneus> planetmaker: n-no? 13:18:09 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:21:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:22:46 <supermop> good night 13:24:52 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:30:49 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:42:42 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 13:51:46 *** chrswk [~chrswk@213.188.54.249] has quit [Read error: Connection reset by peer] 13:54:34 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:06:03 *** kais58 is now known as kais58|AFK 14:16:21 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:18:08 <FUZxxl> I hate timetables. 14:18:14 <FUZxxl> It's so complicated to get them right. 14:18:23 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 14:18:33 <FUZxxl> I'm trying for the third time now and the busses still travel in small groups. 14:18:44 <FUZxxl> s/small/medium sized/ 14:18:45 <planetmaker> use auto-separation then 14:19:24 <planetmaker> it's supposed to work. somehow 14:25:02 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 14:28:09 <peter1138> Haha 14:28:17 <peter1138> Supposed to work, nice :) 14:31:34 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:33:36 <planetmaker> I never quite figured how it works 14:33:51 <planetmaker> or too tedious to setup for me. Or both :) 14:40:42 <FUZxxl> planetmaker: auto-separation? 14:40:47 <FUZxxl> Is there documentation? 14:41:00 <planetmaker> yes... in the tooltip for timetables 14:41:04 <planetmaker> maybe in the wiki 14:41:33 <FUZxxl> There are tooltips?! 14:47:33 <lastmikoi> :D 14:49:16 <planetmaker> FUZxxl, until 1.4.x their hover time is a bit too long (2 seconds) by default. you can reduce it to one or to right click 14:49:24 <planetmaker> nightlies reduced that time to 250msec 14:49:34 <planetmaker> (default value that is) 14:51:51 <FUZxxl> planetmaker: What place am I supposed to hover over? 14:53:00 <planetmaker> timetable button maybe? dunno 14:53:07 <planetmaker> there is a string which explains it :D 14:58:01 *** Progman [~progman@p57A18746.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:59:22 <planetmaker> ^ and that I know from translations 15:01:39 <argoneus> auto separation doesn't really work when you have a) many vehicles b) breakdowns 15:03:21 <FUZxxl> k 15:15:25 *** Klanticus [~quassel@179.234.183.241] has joined #openttd 15:16:45 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 15:18:32 *** frosch123 [~frosch@frnk-4d01fd8d.pool.mediaWays.net] has joined #openttd 15:18:34 *** Klanticus_ [~quassel@179.234.183.241] has quit [Ping timeout: 480 seconds] 15:18:37 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:22:53 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 15:25:12 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 15:33:54 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 15:34:37 <Jinassi> nabend, there someone on redddit that would like to play on jailbroken ipad, do you peeps/devs/hackers have any suggestions? 15:35:20 <peter1138> Smash it. 15:38:09 <planetmaker> lol 15:38:18 <Jinassi> haha good one 15:38:20 <planetmaker> Jinassi, not sure there exist any openttd version fit for iOS 15:38:38 <planetmaker> at least I'm not aware of a current one 15:38:42 <Jinassi> yep, i saw they don't allow opensource 15:39:01 <planetmaker> there likely is (again) a chinese guy who re-labeled it and sells it 15:39:11 <planetmaker> and violates the license by not making it open source 15:39:17 <Jinassi> even response from another one said it was removed game from appstore a while ago 15:39:29 <planetmaker> yes 15:40:06 <Jinassi> typos, not used to new/used laptop 15:40:32 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 15:40:40 <Jinassi> well thanks guys 15:41:04 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 15:41:32 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:41:37 <planetmaker> well, no worries 15:42:22 <planetmaker> on the other hand: no-one would mind, if it was created and distributed via some 3rd-party store. But I guess apple doesn't allow other stores than its own without jailbreak 15:43:19 <blathijs> Jinassi: Wait, are you saying apple doesn't allow open-source apps in their appstore? I must have misunderstood... 15:43:42 <Jinassi> https://www.reddit.com/r/openttd/comments/2kofot/could_someone_make_a_openttd_port_for_jailbroken/ 15:43:49 <Jinassi> better to read 15:44:09 <planetmaker> blathijs, yes, that's what he (rightfully) says 15:44:27 <Jinassi> words from submitter, not my own, have not read their disclaimer 15:44:37 <planetmaker> the TOS of its AppStore exclude upload of GPL applications (as they're an additional restriction disallowed by GPL) 15:45:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:45:20 <Jinassi> yet their own OS is a fork from linux, or am i wrong? 15:46:39 <blathijs> planetmaker: Right, messy... 15:46:39 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:46:40 <planetmaker> you're wrong ;) 15:46:47 <blathijs> Jinassi: OSX is BSD-based, not Linux 15:46:53 <planetmaker> ^^ 15:47:06 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:47:08 <planetmaker> it's funny to find all those BSD references in the man pages :) 15:47:12 <blathijs> (perhaps because BSD does _not_ use the GPL, allowing Apple to keep their code closed ;-p) 15:47:42 <planetmaker> well, on the other hand, bigger parts of the core OS *are* GPL 15:47:48 <planetmaker> thinking of Darwin 16:01:26 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Read error: Connection reset by peer] 16:01:52 *** Myhorta[1] [~Myhorta@188.37.87.10] has joined #openttd 16:02:58 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 16:06:23 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:06:26 *** mode/#openttd [+o Alberth] by ChanServ 16:07:30 *** George [~George@185.43.94.91] has quit [Ping timeout: 480 seconds] 16:08:23 *** George [~George@185.43.94.91] has joined #openttd 16:18:47 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:23:35 *** TheMask96- [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:25:27 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 16:30:32 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:32:57 *** TheMask96- [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:35:54 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:35:54 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 16:38:39 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:38:39 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 16:39:14 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:53:06 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 16:55:02 *** Myhorta[1] [~Myhorta@188.37.87.10] has quit [Quit: Leaving] 16:58:18 *** FLHerne [~flh@host-84-13-184-2.opaltelecom.net] has joined #openttd 16:58:20 *** FLHerne [~flh@host-84-13-184-2.opaltelecom.net] has quit [] 16:59:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:00:49 *** fkinglag [~fkinglag@c-66-41-55-107.hsd1.mn.comcast.net] has joined #openttd 17:01:43 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 17:02:00 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 17:18:55 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:25:37 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 17:45:22 <DorpsGek> Commit by translators :: r27051 trunk/src/lang/irish.txt (2014-10-29 17:45:14 UTC) 17:45:23 <DorpsGek> -Update from WebTranslator v3.0: 17:45:24 <DorpsGek> irish - 15 changes by tem 18:00:46 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:00:49 *** mode/#openttd [+v glx] by ChanServ 18:04:51 *** kais58|AFK is now known as kais58 18:19:10 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 18:19:14 <andythenorth> hmm 18:19:25 <andythenorth> the MHL thread - idea about âcities not on mountaintopsâ is probably good 18:19:37 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:19:38 <andythenorth> cities should go more down in valleys and such mostly 18:19:53 <planetmaker> yes 18:20:06 <andythenorth> also rivers 18:20:27 <planetmaker> well.... they naturally flow downward. They need no further restriction 18:20:28 <andythenorth> did we years ago fix towns near sea? 18:20:40 <andythenorth> I seem to remember they avoided coasts, and now they don't 18:20:44 <andythenorth> but might be inventing that 18:21:07 <andythenorth> planetmaker: the suggestion was towns preferring rivers btw ;) 18:21:14 <andythenorth> rather than ârivers not on mountaintops' 18:21:21 <planetmaker> iirc when a random place is chosen and it's water, the nearest coast tile is searched (within a few tiles, dunno, maybe 10, 20) 18:21:34 <planetmaker> oh, towns preferring rivers. got that wrong :) 18:21:46 <planetmaker> that certainly does not happen currently 18:21:58 <planetmaker> would actually make sense same with coast 18:22:17 <andythenorth> I have quite a lot of nice coastal towns in my current game 18:22:28 <andythenorth> Iâm sure I was whining about that ~5 years ago though 18:23:17 <planetmaker> maybe this search for nearby coast tiles was added then. can be :) 18:23:41 * andythenorth takes a huge screenshot 18:23:43 <andythenorth> wonder how long 18:23:56 <Alberth> 15 feet 18:24:03 <andythenorth> I think thatâs about right 18:24:08 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Read error: Operation timed out] 18:25:13 <andythenorth> Alberth: actually closer to 24 feet at 1x 18:25:24 <andythenorth> 512x512 map, 24 feet along longest edge 18:25:34 <andythenorth> imagine that as a RL model train :O 18:25:49 <Alberth> biiggg table 18:26:03 <andythenorth> none of you want to see the 65MB screenshot of my game :( 18:26:44 <peter1138> If you have a lot of water, then you will get more coastal towns, I guess,. 18:26:57 <andythenorth> itâs the hm4.png 18:27:02 <Alberth> make a puzzle out of it? 18:27:04 <peter1138> Yeah... 18:28:53 <andythenorth> I dunno, itâs just a nice map https://dev.openttdcoop.org/attachments/download/6790/Puddlebury%20Transport,%2027-08-1954.png 18:29:11 <andythenorth> the big sweeping expanse of water is useful for routing ships 18:29:14 <andythenorth> and looks right 18:29:21 <andythenorth> there are loads of nicely place towns 18:29:33 <andythenorth> and empty mountains which make for challenging routes 18:30:20 <andythenorth> I still mostly ignored the rivers for transport, even though they are perfectly placed 18:30:24 <andythenorth> becauseâŠdocks innit 18:30:29 <peter1138> [640156.371174] Out of memory: Kill process 26375 (iceweasel) score 411 or sacrifice child 18:30:33 <peter1138> haha 18:30:39 <andythenorth> your heightmap :P 18:30:41 *** djzk [~djzk@ip-109-84-105-195.web.vodafone.de] has quit [Quit: Verlassend] 18:34:23 <Alberth> ieks so much bad hills 18:35:36 <Eddi|zuHause> you have a highlight on "sacrifice child"? 18:35:53 <Eddi|zuHause> :p 18:37:04 <peter1138> Hmm, I can't view it :S 18:38:50 <andythenorth> Alberth: itâs a lovely map to play ;) 18:39:11 <Alberth> for a watery game, I can imagine it is :) 18:39:24 <andythenorth> the towns all located sensibly 18:39:29 <andythenorth> and the industry clusters worked 18:39:37 <andythenorth> I had to generate the map about 60 times mind 18:39:48 <V453000> andythenerdth doesnt use trains 18:39:48 <V453000> water is ez 18:40:08 <andythenorth> very hard work 18:40:15 <andythenorth> clicking âcloneâ on all those ships 18:40:21 <andythenorth> wear and tear on my finger 18:40:45 <V453000> XD 18:40:50 <peter1138> Heh, finally loaded it. 18:40:56 <peter1138> Ahh, all those lovely hills :-) 18:41:13 <andythenorth> you should put it on bananarams 18:41:14 <peter1138> andythenorth, probably would've been more efficient to post the savegame :-) 18:41:33 <andythenorth> peter1138: reloaded newgrfs, unreleased newgrfs, loads of warnings about naught newgrfs breaking the game :P 18:41:44 <andythenorth> naughty * 18:41:45 <peter1138> Hah 18:41:59 <peter1138> No space left on device. Oops. 18:42:25 <peter1138> rootfs 30628368 29049440 44 100% / 18:42:30 <peter1138> Yeah, that's not good lol 18:42:43 <andythenorth> when it gets to 110% thatâs interesting 18:42:51 <andythenorth> then you wonder where the fuck it got the 10% from 18:42:58 <andythenorth> weâve had servers do that 18:43:12 <Alberth> super users :) 18:43:28 <Eddi|zuHause> i've been living on 20GB for / since i started using linux 18:43:39 <peter1138> Hmm, I ought to sort out my 3TB drive and use that... 18:44:03 <peter1138> Eddi|zuHause, it's an SSD, mostly dedicated to (shh) Windows. 18:44:35 <Eddi|zuHause> yes, here too 18:44:42 *** gelignite [~gelignite@i5387aadf.versanet.de] has joined #openttd 18:45:04 <peter1138> Hmm, 7.5GB used by Evolution's cache. Yikes. 18:45:14 <Eddi|zuHause> 20GB /, 50GB windows and 40GB /home or so 18:45:25 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 18:45:28 <Eddi|zuHause> and then a lot of stuff on other disks 18:46:16 <Eddi|zuHause> when i run out, it usually helps to clean out older kernel versions. especially the sources :p 18:46:16 <planetmaker> public [11752:4b442698dd7f default] 2009-04-25 22:12 +0000 rubidium 18:46:16 <planetmaker> (svn r16147) -Feature [FS#2635]: give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (db48x) @ andythenorth 18:46:29 <planetmaker> so 5 years ago is a pretty good guess :P 18:46:48 <Eddi|zuHause> also i put package manager cache on another disk 18:46:52 <Rubidium_> did I commit it that long ago?!? 18:47:02 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 18:47:04 <planetmaker> seems so. Sorry for the highlight :) 18:47:14 <planetmaker> I also thought it wasn't that long ago 18:47:16 <Rubidium_> I don't mind 18:47:17 <andythenorth> he he, I wasnât inventing it 18:47:21 <andythenorth> so many improvements 18:47:30 <andythenorth> all the small thing 18:47:32 <andythenorth> things * 18:47:38 * andythenorth typing problems :( 18:47:44 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:47:51 <peter1138> And that'll be why we have more tiny islands with silly towns on them? :p 18:47:56 <andythenorth> I like them 18:48:01 <andythenorth> except they fail to grow 18:48:25 <Eddi|zuHause> it should check whether the land area is large enough 18:48:32 <Eddi|zuHause> like 5x5 or so :) 18:49:16 <planetmaker> I don't mind those island towns either. Give helis and ships a purpose :) 18:49:30 <andythenorth> try growing them :P 18:49:32 <andythenorth> they get smaller 18:50:43 <andythenorth> whatâs not to like? :D https://dev.openttdcoop.org/attachments/download/6791/small_towns.png 18:50:49 <andythenorth> itâs got a church, a stadium... 18:50:56 <andythenorth> some garages 18:51:04 <andythenorth> and room to grow to the next island! 18:53:19 <planetmaker> and it got a totally fitting name! 18:53:25 <peter1138> /: 14014414848 bytes were trimmed 18:53:27 <peter1138> Yeah 18:53:57 <peter1138> Now to stop evolution making a cache of the email that is stored locally in maildir anyway... o_O 18:55:08 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 19:02:57 *** Klanticus [~quassel@179.234.183.241] has quit [Remote host closed the connection] 19:14:58 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 19:18:27 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 19:19:20 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:23:59 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Read error: Operation timed out] 19:27:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:30:46 *** Jomann [~abchirk@p4FE226C1.dip0.t-ipconnect.de] has joined #openttd 19:31:51 <andythenorth> hmm 19:31:54 <andythenorth> you see 19:32:00 <andythenorth> the problem 19:32:09 <Rubidium_> is cat's not here? 19:32:15 <Rubidium_> ;) 19:32:17 <andythenorth> if transporting cargo *short* distances paid more, people would complain 19:32:29 <andythenorth> and if cargo payment ignored distance, people would complain 19:32:55 <andythenorth> so clearly the current situation is somehow an optimum 19:33:00 <andythenorth> maybe a local optimum 19:33:40 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:34:01 <planetmaker> quite right, andythenorth :) 19:35:23 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 19:35:24 <peter1138> Hmm? 19:35:29 <andythenorth> is forums 19:36:00 <peter1138> Do I dare? 19:36:08 <andythenorth> sensible request 19:36:11 <andythenorth> no good answer 19:36:24 <andythenorth> a perennial issue :P 19:36:44 <peter1138> Cargo dest is the answer. 19:37:40 <andythenorth> I dunno 19:37:53 <andythenorth> what was the question? o_O 19:38:02 <andythenorth> the distance payment rate has never bothered me 19:42:30 <Alberth> just post the first two lines, showing that alternatives aren't good either :) 19:42:42 <Alberth> let the reader draw conclusions :) 19:43:24 <planetmaker> what does "perennial" mean? 19:44:01 <planetmaker> ah, uhm :) yeah 19:44:54 <andythenorth> neverending story 19:48:49 <peter1138> Neverending Aaaaandy 19:49:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:49:17 *** Progman [~progman@p57A18746.dip0.t-ipconnect.de] has joined #openttd 19:55:29 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:57:31 <andythenorth> how do I get virtualbox to give me my computer back :( 19:57:41 <andythenorth> snaggles the keyboard and mouse from my OS 19:57:55 <Rubidium_> right ctrl? 19:58:32 <andythenorth> donât have one 19:58:39 <andythenorth> installing the guest additions 19:58:43 <andythenorth> that sometimes works 19:58:47 <planetmaker> shift+ctrl? or right-cmd 19:59:51 <andythenorth> right-cmd gives me some kind of windows âdo everythingâ menu 20:00:17 <andythenorth> double tap of left-cmd 20:00:19 <andythenorth> seems to work 20:00:25 <andythenorth> IE 7 testing, how I love thee 20:00:53 <planetmaker> I still like you pointing me to modern.ie for cheap windows VMs :) 20:04:09 * peter1138 ponders breaking tons of NewGRFs. 20:05:00 <andythenorth> \o/ 20:05:02 <andythenorth> goan 20:05:16 <andythenorth> what breaks? o_O 20:05:45 <peter1138> Who knows? 20:06:48 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 20:07:19 <Wolf01> hello o/ 20:07:46 <peter1138> xUSSR for one. 20:07:51 <peter1138> av8 has dodgy elements. 20:08:21 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 20:09:40 <peter1138> ukrs2 as well, yarr 20:09:55 <planetmaker> iron horse? 20:10:00 <planetmaker> pineapple trains? 20:10:11 <planetmaker> nuts? 20:10:37 <peter1138> Well, the proliferation of this "BAD FEATURE" thing means these more modern sets are not so bad. 20:10:49 <planetmaker> :) 20:11:31 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:12:07 <peter1138> dbg: [grf] [nuts_unrealistic_train_set-0.7.4/nuts.grf:13264] GetGroupFromGroupID(0xCC:0x8A): Groupid 0x0E00 does not exist, leaving empty 20:12:10 <peter1138> Hmm 20:12:16 <peter1138> That's something else... 20:14:09 <frosch123> standard nml 20:14:19 <frosch123> nml fakes failed callbacks by referencing invalid groups 20:15:10 <frosch123> exploiting undocumented behaviour :p 20:15:32 *** Myhorta[1] [~Myhorta@188.37.87.10] has joined #openttd 20:16:20 <glx> never a good idea 20:16:50 <planetmaker> he 20:16:56 <peter1138> Yeah, I have a patch that disables broken GRFs :p 20:17:04 <planetmaker> :D 20:17:18 <peter1138> It was only allowed originally because our handling was so bad that nothing would've worked :p 20:20:07 <peter1138> http://fuzzle.org/~petern/ottd/unsafevars.png 20:20:38 * peter1138 ponders rewording it. 20:21:23 <frosch123> unsafe in purchase list? 20:21:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:21:31 <peter1138> Sure. 20:21:42 <frosch123> what var is unsafe there? 20:22:24 <peter1138> Current year. 20:23:13 <peter1138> I don't make any distinction between built vehicles and purchase lists. 20:23:42 <frosch123> fair enough 20:24:09 <frosch123> can't think of a use-case where purchase list would need more vars than after construction 20:25:59 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:27:22 <peter1138> Although... in this case, indeed, that var is only used in the purchase list chain. 20:27:49 <frosch123> i guess it is from before "construction year" worked in purchase list 20:30:22 *** Myhorta[1] [~Myhorta@188.37.87.10] has quit [Read error: Operation timed out] 20:31:23 <peter1138> I could disable the checks in the purchase list. 20:31:43 <peter1138> It's just one if-condition. 20:35:00 <peter1138> Gives rise to stuff working in the purchase list which then doesn't work when you buy it. 20:35:16 <frosch123> yeah, better keep it 20:37:02 <planetmaker> what about things which rely on 'last service date' or 'construction date' which should reflect in purchase list? 20:37:20 <frosch123> those vars are available in purchase list 20:37:23 <planetmaker> in purchase list those aren't available, but current_year is (iirc) 20:37:39 <peter1138> They are, they're simulated. 20:37:59 <frosch123> they return the current date, but are considered safe :p 20:38:10 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 20:38:20 <planetmaker> ok, good :) 20:38:35 <peter1138> case 0x4B: return _date; // Long date of last service 20:38:38 <peter1138> etc :-) 20:39:01 <peter1138> Although... 20:39:17 <peter1138> Ah, long date, that's why it's 4x. 20:49:05 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.29.1/20140927174756]] 20:49:56 <planetmaker> g'night 20:50:00 <andythenorth> bye planetmaker 20:50:14 <andythenorth> frosch123: btw my current game benefits from visual effect creation ;) 20:50:39 * andythenorth wonders if the game is really nearly finished 20:51:13 <frosch123> "benefits" sounds weird in that context :) 20:51:27 <andythenorth> âis enhanced byâ :P 20:51:48 <andythenorth> are most ponies now done? 20:51:50 <andythenorth> whatâs left? 20:52:21 <frosch123> new object construction by industries 20:52:25 <frosch123> coloured smoke 20:52:35 <frosch123> ship waves as effect vehicles 20:52:55 <andythenorth> improved docks 20:53:02 <andythenorth> consist management 20:53:22 <frosch123> that's now newgrf feature :p 20:53:35 <andythenorth> I think thatâs about it 20:53:37 <frosch123> if you add the non-newgrf stuff, i have a list of 150 things or so 20:53:46 <andythenorth> well 20:53:49 <peter1138> Hmm, wonder if I can upload stuff to bananas 20:53:50 <andythenorth> thatâs a lot :) 20:54:36 <frosch123> peter1138: debug vehicles is very popular 20:54:39 <andythenorth> in Iron Horse, Road Hog and Squid there is not a single additional newgrf feature I would want right now 20:54:49 <peter1138> Debug vehicles? 20:54:55 <andythenorth> FIRS would benefit from object creation, nothing else 20:55:29 *** __ln___ [~lauri@cable-tku-58c3cb-155.dhcp.inet.fi] has joined #openttd 20:55:58 <frosch123> not as popular as albert's "example staircase" heightmap though 20:56:41 <andythenorth> what landscape is this? o_O http://www.railpictures.net/viewphoto.php?id=504063&nseq=8 20:58:02 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has quit [Ping timeout: 480 seconds] 20:59:04 <peter1138> Hmm, apparently I already have a GRF on there... UK waypoints. 20:59:08 <peter1138> Dwonloaded 61000 times :p 21:00:38 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:00:39 <frosch123> andythenorth: the trees are weird 21:00:54 <frosch123> the light ones are considerable taller than the other 21:01:09 <andythenorth> odd arenât they 21:01:15 <andythenorth> kind of TTD-ish though 21:01:42 <peter1138> Unrealistic curve 21:01:59 <peter1138> andythenorth, what should I call this height map? 21:02:16 <andythenorth> hm4? 21:02:19 <peter1138> Yeah 21:02:22 <andythenorth> call it hm4 21:02:24 <peter1138> Oh 21:02:25 <andythenorth> just do a series 21:02:28 <andythenorth> hm5 21:02:29 <andythenorth> hm6 21:02:31 <andythenorth> hm7 21:02:34 <andythenorth> you can see how it goes 21:03:07 <andythenorth> if you must have a name, Big Bend? 21:03:15 <frosch123> call it "Purchase Heightmap Generators now - only 19.95 his month" 21:03:19 <andythenorth> ha 21:03:29 <peter1138> :-) 21:03:46 <Eddi|zuHause> can't you just make "unsafe" variables "safe" by returning a fixed value? 21:04:10 <frosch123> Eddi|zuHause: what's the point of that? 21:04:24 <frosch123> make people search for why their grf does weird things? 21:04:28 <Eddi|zuHause> frosch123: a GRF should not be able to desync a game 21:04:45 <frosch123> that's the wrong end 21:04:46 <Eddi|zuHause> no matter how weird the GRF gets 21:04:55 <frosch123> mainly a grf should do what the author thinks it does 21:05:05 <andythenorth> grf desyncing a game is fine 21:05:14 <andythenorth> itâs broken 21:05:14 <frosch123> ottd should not approximate some similar behaviour 21:05:16 <andythenorth> so break 21:05:22 <peter1138> Actually my patch does make it safe. 21:05:36 <peter1138> It fails the callback and warns the player (who is hopefully the set author...) 21:06:19 <Eddi|zuHause> fail the callback, and warn only if newgrf_developer is active? 21:06:27 <peter1138> Maybe. 21:07:07 <Eddi|zuHause> andythenorth: no, the game should not desync, ever. 21:07:26 <peter1138> But we warn on other stupid things, like changing length in the wrong place. 21:07:34 <andythenorth> why not desync? 21:07:41 <andythenorth> weâre not running nuclear power 21:07:51 <andythenorth> desyncing newgrfs will soon get binned or fixed 21:07:53 <andythenorth> problem solved 21:08:03 <Eddi|zuHause> no, they're not. 21:08:11 <peter1138> andythenorth, the idea is to fix these little niggles to prevent the endless stream of "this game desyncs for no reason" 21:08:13 <Eddi|zuHause> they stick around, and cause unneeded support requests 21:08:18 <andythenorth> hmm ok 21:08:26 * andythenorth moves on 21:08:40 <peter1138> I do like the last one "this game desyncs, but I don't have any savegames" 21:08:46 <Eddi|zuHause> desyncs are a mighty pain to even determine that the GRF is at fault in the first place 21:08:46 <peter1138> Cheers... 21:10:11 <peter1138> Heh, can't really say this is GPL, as there's no source :S 21:10:23 <Eddi|zuHause> dancing intermission: https://www.youtube.com/watch?v=irBD30O-FmM 21:10:27 <peter1138> Hmm, maybe I should also save the seeds, although it's a bit late for this one. 21:10:38 <andythenorth> peter1138: so got any more? 21:10:42 <andythenorth> not that Iâve finished my game yet 21:10:54 <andythenorth> we should all stop pissing about with actual openttd and make GS 21:10:57 <andythenorth> I am feeling a lack 21:11:05 <andythenorth> SV is great, but Iâve played it to death 21:15:17 <Eddi|zuHause> ask the resident GS developer? 21:16:05 <andythenorth> there is one? 21:16:30 <peter1138> Bah, why isn't town separate an option? 21:16:36 <andythenorth> I want to learn how to write a GS, but not alone, and alsoâŠnewgrfs 21:16:36 <peter1138> Should I make it one? 21:16:48 <peter1138> *separation 21:16:53 <andythenorth> maybe 21:16:55 <andythenorth> never bothered me 21:17:00 <andythenorth> got enough map options 21:18:20 <peter1138> Hmm, wonder how it behaves in 1.4.4 21:18:24 <andythenorth> do you have tiny towns crowded around your cities? 21:18:29 <andythenorth> pretty common on my maps 21:18:50 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 21:18:56 <peter1138> Oh wow, it sucks on on 1.4.4 :p 21:22:15 <peter1138> Towns seem to avoid mountains already. 21:22:28 <peter1138> Probably just avoiding lots of slope though. 21:23:58 <frosch123> i think towns need a flat tile or something 21:24:23 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:24:26 <andythenorth> they didnât build in the mountains much in my game 21:24:34 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 21:24:35 <andythenorth> theyâll build on flat-tops that tgp produces 21:24:45 <frosch123> i think towns are deleted again if they result in zero population or something 21:24:51 <frosch123> that is, if no houses could be built 21:25:13 <frosch123> hmm, but that should not restrict slopes 21:25:14 <andythenorth> sloped towns are a PITA 21:25:19 <Eddi|zuHause> i've seen 0 population towns 21:25:22 <andythenorth> canât build road stops easily 21:25:27 <Eddi|zuHause> but usually they have a church 21:26:05 <Eddi|zuHause> frosch123: i'm pretty sure that towns can only be created on flat tiles 21:27:46 <peter1138> http://bugs.openttd.org/task/6149/getfile/9996/bevels.png 21:27:55 <peter1138> Should we do that? My instincts say no. 21:29:01 <Eddi|zuHause> original TT had much more prominent window and button borders 21:29:09 <andythenorth> no 21:29:13 <andythenorth> 1996 called 21:29:17 <andythenorth> it would like its bevels back 21:29:32 <andythenorth> we use 1 pixel highlight and shadow 21:29:33 <peter1138> Eddi|zuHause, sure... http://fuzzle.org/~petern/ottd/tto.png 21:29:36 <andythenorth> not fricking huge bevels 21:29:44 <andythenorth> TTO was dog ugly 21:29:49 <andythenorth> he improved it 21:33:45 <peter1138> png6! 21:33:47 <peter1138> er 21:33:48 <peter1138> png9! 21:34:00 <andythenorth> is there a shake-head emoticon? 21:34:09 <peter1138> :o 21:34:31 <peter1138> http://bugs.openttd.org/task/6157 21:34:32 <peter1138> lol 21:35:04 <andythenorth> I want multi-threaded MP3 playback 21:35:12 <andythenorth> so itâs faster 21:36:03 <andythenorth> road hog idea http://www.eurobricks.com/forum/index.php?showtopic=101904&#entry2043185 21:36:59 <Eddi|zuHause> real life cubicles! 21:37:46 <peter1138> "zomg industry generation 4096x4096 with high indstries is slow" 21:37:49 <peter1138> shocking 21:38:04 <Eddi|zuHause> peter1138: i don't think i have an opinion on the bevels 21:38:18 <andythenorth> I blame FIRS 21:38:31 <andythenorth> hmm 21:38:43 * andythenorth was talking to Australians in Brisbane at 6am UK time, and it wasnât Pikka 21:38:46 <peter1138> I blame using a ridicuously sized map. 21:38:49 <andythenorth> maybe I could stop working now? 21:39:36 <Eddi|zuHause> peter1138: it wouldn't be ridiculous if each of the 16 cores handled a 1024x1024 corner of the map :p 21:39:41 <peter1138> Starting a new game on hm4... dunno where to start. 21:40:09 <Eddi|zuHause> why would you ever play the same map twice? 21:40:26 <andythenorth> peter1138: which GS? 21:40:31 <peter1138> None 21:40:46 <peter1138> Should I? 21:41:03 <Eddi|zuHause> no. GS are for people who cannot stick to their own rules 21:41:26 <andythenorth> or people lacking imagination 21:41:44 <andythenorth> or overly-focussed on win conditions 21:43:21 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 21:44:55 <peter1138> Hmm, that's why I can't decide where to start. It's too big. 21:45:17 <Eddi|zuHause> make it a 64x64 map 21:45:24 <peter1138> Shut it! 21:46:03 <Eddi|zuHause> there are only extremes in this world! 21:47:19 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 21:48:09 <andythenorth> start in the middle 21:48:15 <andythenorth> or at Flodlingpool 21:48:22 <peter1138> Which is water :D 21:48:54 <Eddi|zuHause> i think the map andy has shown has too much water in it... 21:49:34 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:50:40 <andythenorth> relative to what scale of idealism? :o 21:51:02 <peter1138> If you want to use ships, you need water. 21:51:31 <andythenorth> also if you donât want trains everywhere 21:51:35 <andythenorth> ditto 21:54:50 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:55:21 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 21:59:14 *** Yotson [~Yotson@2001:980:6ac8:1:b086:7db8:b2a5:b2a4] has quit [Quit: .] 22:03:22 <peter1138> Squid purchase list... what 22:03:54 <Eddi|zuHause> proof that andy's mental condition is getting worse :p 22:07:47 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 22:08:01 <andythenorth> is problem? 22:09:18 <peter1138> http://fuzzle.org/~petern/ottd/hm11.png 22:09:20 <peter1138> Playing that now. 22:09:23 <peter1138> Smaller. 22:09:26 <peter1138> Evidently. 22:09:31 <andythenorth> Squids? 22:10:09 <peter1138> Different algorithm too. This is using the TGP algorithm, which is kinda faster. 22:11:16 * andythenorth tests it 22:11:31 <peter1138> It's kinda bland, there's no pointy mountains. 22:12:28 <andythenorth> yup 22:12:42 <andythenorth> some maps have that jeuxneuxsayquoix 22:12:47 <andythenorth> and some aint' 22:12:58 <andythenorth> ainât 22:13:38 <peter1138> This algorithm doesn't take 8 minutes to make a map you hate, which is good. 22:13:57 <peter1138> But it doesn't really have a concept of 'smooth' 22:17:02 *** luaduck_zzz is now known as luaduck 22:18:06 <peter1138> Hmm, not making any money :( 22:18:37 <peter1138> Maybe I need some ctrl-alt-C investment. 22:20:05 <Wolf01> 'night 22:20:11 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:20:34 <andythenorth> your shame will be forever known 22:20:49 <frosch123> maybe he did alt+1 instead 22:21:15 <Eddi|zuHause> or alt+0? :p 22:21:45 <peter1138> Does nothing on my build. 22:22:14 <frosch123> not sure whether alt+0 was fixed 22:22:23 <frosch123> somewhen it failed because it was optimised away 22:23:26 <andythenorth> also 22:23:27 <andythenorth> bedtime 22:23:37 <andythenorth> bye 22:23:38 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:29:42 <peter1138> I'm not on a debug build, so... 22:32:08 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 22:36:25 *** gelignite [~gelignite@i5387aadf.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:40:57 *** Jomann [~abchirk@p4FE226C1.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:41:47 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 22:47:26 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 22:47:56 <argoneus> o/ 22:53:05 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 22:56:22 <supermop> whats up 23:01:42 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 23:08:14 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 23:09:25 *** Progman [~progman@p57A18746.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:17:08 <argoneus> good night train friends 23:17:18 <Supercheese> Buenas noches 23:17:23 <argoneus> y tu 23:17:35 <argoneus> or tu tambien 23:17:36 <argoneus> w/e 23:22:07 *** namad7 [aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 23:22:09 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 23:28:36 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 23:31:20 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 23:44:56 <frosch123> night 23:45:00 *** frosch123 [~frosch@frnk-4d01fd8d.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]