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*** Guest205 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:34:41 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 05:26:07 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 05:26:07 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 05:56:02 *** Eddi|zuHause [~johekr@p57BD433F.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD48C7.dip0.t-ipconnect.de] has joined #openttd 05:59:51 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 05:59:52 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 06:09:18 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 06:09:32 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 06:15:27 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 06:39:12 *** __ln___ [~lauri@cable-tku-58c3cb-155.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 06:58:42 *** __ln__ [~lauri@cable-tku-58c3cb-155.dhcp.inet.fi] has joined #openttd 07:03:11 *** Yotson [~Yotson@2001:980:6ac8:1:39bf:4162:bdcb:477a] has joined #openttd 07:07:24 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 07:36:08 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 08:09:44 *** HerzogDeXtEr [~flex@i59F6C966.versanet.de] has joined #openttd 08:32:52 *** Supercheese [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 09:10:02 <argoneus> good morning train friends 09:12:09 <planetmaker> moin moin 09:14:46 <V453000> moooin 09:15:15 <murr4y> choo choo 09:25:19 <supermop> so my book arrived from germany today 09:25:33 <V453000> yo supermop 09:26:00 *** Progman [~progman@p57A1B171.dip0.t-ipconnect.de] has joined #openttd 09:26:03 <V453000> supermop: http://dev.openttdcoop.org/projects/yeti/wiki/Tech this is what I do with yeti render -> sprites 09:26:26 <V453000> just after effects + photoshop magix 09:26:45 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:26:48 *** mode/#openttd [+v tokai|noir] by ChanServ 09:29:12 <argoneus> V453000: looks like wizardry to me 09:29:18 <argoneus> especially all those cryptic settings in 3ds 09:29:20 <argoneus> "GI" 09:29:49 <V453000> settings. :) 09:32:22 <V453000> GI is global illumination btw 09:32:37 *** tokai|mdlx [~tokai@port-92-195-79-54.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:32:58 <argoneus> oh 09:36:20 <supermop> cool 09:36:40 <supermop> anyway, there was not much in the book about the building i was interested in 09:37:15 <supermop> but i did find a gem in the advertisements: http://www.tt-forums.net/viewtopic.php?p=1135015#p1135015 09:37:55 *** Progman_ [~progman@p57A19C63.dip0.t-ipconnect.de] has joined #openttd 09:38:39 <V453000> xd 09:43:52 *** Progman [~progman@p57A1B171.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:43:58 *** Progman_ is now known as Progman 09:44:55 <planetmaker> not wizardry. But professional graphics design, I call that. Not that I can do that as easily :) 09:45:52 <NGC3982> Will the autoreplace function make the game stop nag me about old vehicles? 09:45:53 <NGC3982> :| 09:46:08 <NGC3982> (Even when using a >1 month after-old wait time) 09:46:15 *** FLHerne [~flh@host-92-20-232-45.as13285.net] has joined #openttd 09:46:44 *** FLHerne [~flh@host-92-20-232-45.as13285.net] has quit [] 09:48:24 <V453000> it isnt even that hard to do, just basic knowledge of the postproduction software is enough... it is very clean though :) 09:48:42 <argoneus> postproduction is photoshop and aftereffects? 09:48:58 <V453000> yes 09:49:08 <V453000> in this case yes 09:49:50 <argoneus> is aftereffects like sony vegas on steroids? 09:49:52 <argoneus> or are they different 09:50:29 <V453000> I wouldnt compare it to sony vegas, no, that is what Premiere is for 09:50:43 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has joined #openttd 09:51:54 <argoneus> is premiere better than vegas? 09:52:11 <V453000> I dont use either much 09:52:19 <V453000> cant compare 09:52:31 <argoneus> but so basically 09:52:37 <dihedral> o/ 09:52:41 <argoneus> aftereffects is for adding things on the scenes 09:52:45 <argoneus> basically a photoshop for videos 09:52:52 <argoneus> and premiere/vegas is for putting clips together, adding music etc? 09:53:15 <V453000> kind of, yes 09:53:16 <V453000> hi dih 09:53:21 <argoneus> \o 10:07:32 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:10:05 <argoneus> guys 10:10:08 <argoneus> imagine if there were trains in real life 10:12:22 <supermop> imagine if seinfeld was on tv today 10:26:55 <dihedral> imagine silly statements being made on irc 10:28:15 <planetmaker> now, don't be silly! ;) 10:28:41 <b_jonas> argoneus: yeah, and imagine if they were openttd's extra long trains, they could fit to single tile depots, self-intersect, and reverse in place! 10:28:51 <argoneus> and make 90 degree turns 10:29:07 <argoneus> what is self-intersect 10:29:15 <argoneus> and they can reverse in place kind of 10:29:19 <argoneus> many trains have two engines 10:29:26 <argoneus> just have the driver walk to the other side 10:29:29 <b_jonas> and imagine vacuum trains in real life, ones that not only have a high top speed, but also accelerate as quickly as the openttd ones 10:30:16 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:32:08 <b_jonas> argoneus: self-intersect is when the start of a long train runs into a carriage near the end on a looping track. that doesn't caues a collision, unlike when it runs into another train 10:32:50 <b_jonas> argoneus: as for reverse, sure, trains and especially trams can do that with two engines, but openttd trains reverse the sequence and orientation of their carriages so one engine can appear on the other side of the train instantiously as long as the train is stopped 10:33:29 <argoneus> b_jonas: I haven't seen the first happen 10:33:34 <argoneus> so train can't collide with itself? 10:33:40 <argoneus> I could've sworn it crashes 10:33:43 <b_jonas> argoneus: you sort of have to make it happen, it doesn't happen on normal routes 10:34:13 <b_jonas> try to make a + crossing tile then connect two of its ends with three short railway tiles 10:34:22 <b_jonas> then get a train to run through that 10:34:57 *** Klanticus [~quassel@177.35.40.67] has joined #openttd 10:38:09 *** Pikka [~Octomom@d58-106-23-62.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 10:39:07 <Eddi|zuHause> it happened all the time with the stupid original pathfinder 10:50:19 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:58:17 *** kais58 is now known as kais58|AFK 10:58:22 *** kais58|AFK is now known as kais58 11:06:19 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 11:07:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:36:33 *** jrambo [~jrambo@178-221-25-220.dynamic.isp.telekom.rs] has joined #openttd 11:40:25 *** tokai|mdlx [~tokai@port-92-195-81-29.dynamic.qsc.de] has joined #openttd 11:46:37 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:35:42 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:40:40 <supermop> later 12:48:42 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:56:40 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 12:56:42 <andythenorth> yeah 12:56:42 <andythenorth> so 12:56:46 <andythenorth> I donât get it 12:56:55 <andythenorth> whereâs the code that rewards longer distances? 12:56:56 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Action0/Cargos#Penalty_times_and_price_factor_.2810.2C11.2C12.29 12:57:04 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has quit [Read error: Connection reset by peer] 12:57:09 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 12:57:15 <andythenorth> distance/2 is constant 12:57:31 <andythenorth> as compared to say âdistance * distanceâ 12:57:50 <andythenorth> or âdistance * 1.5 if distance < 32 else distance * 2â 12:58:18 <andythenorth> is there some bit shift or something in there that I donât understand? 13:06:15 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 13:10:42 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit.] 13:11:42 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 13:11:48 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:14:18 *** frosch123 [~frosch@frnk-5f741cb4.pool.mediaWays.net] has joined #openttd 13:16:01 <peter1138> moo 13:17:17 <argoneus> boo 13:18:23 *** Jomann [~abchirk@p4FE22B8B.dip0.t-ipconnect.de] has joined #openttd 13:20:44 <frosch123> quak 13:24:23 <planetmaker> I sense a frosch lurking. And it's right :D Hi 13:57:53 *** Janneman [~hasd@mrminecraft.xs4all.nl] has joined #openttd 13:57:56 *** Janneman is now known as Headbang 14:02:30 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 14:09:17 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 14:10:05 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 14:11:59 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 14:12:03 <andythenorth> still donât get it 14:12:10 <andythenorth> whatâs the premium thatâs applied for going further? 14:12:17 <andythenorth> (cargo transport) 14:12:51 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 14:14:28 *** Pereba [~UserNick@177.98.113.79] has joined #openttd 14:15:26 *** simozzz [~oftc-webi@213.87.132.168] has joined #openttd 14:16:24 *** Biolunar [Biolunar@blfd-4d0856b2.pool.mediaWays.net] has joined #openttd 14:16:46 <simozzz> Hello everyone! Haven't been here for a long time... 14:18:22 <frosch123> don't worry, you didn't miss anything important 14:18:48 <simozzz> I came to ask if anybody play xUSSRset here? Need some feedback about it. 14:22:41 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 14:25:23 <simozzz> We've came to a question how to translate some early steam series like "Ы" or "Ь"... 14:26:11 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 14:27:44 *** FLHerne [~flh@host-2-96-96-11.as13285.net] has joined #openttd 14:28:00 *** FLHerne [~flh@host-2-96-96-11.as13285.net] has quit [] 14:28:52 <simozzz> We also need graphics for FIRS cargoes 14:30:08 <simozzz> But it seems andy is away... 14:30:21 <andythenorth> it does? 14:30:43 <simozzz> Well.. not now) 14:36:18 <simozzz> Andy, do you have graphics of scrap metal, farm supplies(or it could be defined as fertilizers? ), engineering supplies and others? Or could you tell me someone who have made them for other trainsets? 14:39:24 <andythenorth> V453000 made loads 14:39:28 <simozzz> Also wonder about all cargo density? It is needed to determine max capacity of some boxcars. 14:39:31 <andythenorth> farm supplies can be fertilisers 14:39:57 <andythenorth> cargos are documented here http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/code_reference.html 14:40:02 <andythenorth> if you need more, itâs in the code 14:40:17 <andythenorth> https://dev.openttdcoop.org/projects/firs/repository/show/src/cargos 14:40:31 <andythenorth> e.g. https://dev.openttdcoop.org/projects/firs/repository/entry/src/cargos/alcohol.py 14:40:58 <andythenorth> engineering supplies, some people take from HEQS 14:41:15 <andythenorth> http://dev.openttdcoop.org/projects/heqs/repository/show/sprites/graphics 14:41:19 <andythenorth> assuming GPL 14:42:37 *** Jomann [~abchirk@p4FE22B8B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:43:07 <simozzz> Thanks for links. ES from HEQS won't work since they are in different scale. 14:44:14 <simozzz> But that'll be awesome if you can redraw them... 14:44:54 <simozzz> or atleast include ones we will make later in HEQS. 14:46:46 <planetmaker> how should it work? Adjust the sprites depending on the train set(s) running concurrently to heqs? 14:47:14 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 14:47:56 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:48:40 <argoneus> would it be possible to create a slave newgrf? 14:48:47 <argoneus> like, a bunch of black men dragging coal around 14:48:56 <argoneus> or egyptians 14:50:05 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 14:51:05 <simozzz> Planetmaker, it'll be good to have same sprites both as road vehicles and cargo on platforms. 14:51:35 <planetmaker> simozzz, yes. Then you definitely should adjust to heqs. 14:51:53 <planetmaker> as its sprites are used already in several places 14:51:58 <planetmaker> and several newgrfs 14:52:36 <simozzz> and we already use some ISR graphics. 14:52:40 <andythenorth> argoneus: yes, you could create that 14:52:45 <andythenorth> go ahead 14:53:01 <andythenorth> slaves arenât exclusively black or egyptian btw 14:53:13 <argoneus> egyptians didn't even have slaves 14:53:26 <argoneus> but slaves were typically african 14:53:33 <simozzz> but sprites that in HEQS already will be bigger than needed. 14:54:44 <andythenorth> argoneus: âtypicallyâ ? 14:55:16 <V453000> simozzz: NUTS has all cargo spritez :P 14:55:17 <argoneus> when someone says slave 14:55:21 <argoneus> you don't imagine a blonde swede 14:55:25 <argoneus> or do you 14:56:00 *** simozzz [~oftc-webi@213.87.132.168] has quit [Remote host closed the connection] 14:56:14 <andythenorth> I am sitting 3 floors up in the worldâs biggest slave trading port in 1000 AD 14:56:27 <andythenorth> the street I am on used to have chained up slaves going along it daily 14:57:55 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 14:58:23 <argoneus> where are you from again 14:58:38 <andythenorth> same place as TTD, oddly enough 14:58:44 <andythenorth> which is bizarre 14:58:47 <argoneus> where is that 14:58:49 <argoneus> ameriko? 14:58:54 <andythenorth> nah 14:58:56 <argoneus> britain? 14:59:00 *** simozzz [~oftc-webi@213.87.132.168] has joined #openttd 14:59:16 <argoneus> wait 14:59:19 <argoneus> biggest slave trading port 1000 AD 14:59:23 <argoneus> can't be amerika 14:59:25 * argoneus facepalms 14:59:26 <argoneus> britain then? 14:59:43 <andythenorth> good save 15:00:34 <andythenorth> http://en.wikipedia.org/wiki/History_of_Bristol#Saxon_era 15:01:16 *** simozzz [~oftc-webi@213.87.132.168] has quit [Remote host closed the connection] 15:02:24 <andythenorth> http://www.buildinghistory.org/bristol/saxonslaves.shtml 15:02:57 <argoneus> heh 15:02:58 *** simozzz [~oftc-webi@213.87.132.168] has joined #openttd 15:03:21 <simozzz> have some problems with connection. 15:03:48 <andythenorth> http://en.wikipedia.org/wiki/Swedish_slave_trade 15:04:06 <simozzz> someone definitely should make newgrf with slaves cargo and industries related to itm 15:04:09 <andythenorth> origin of âSlaveâ might be âSlavâ 15:04:28 <andythenorth> simozzz: the problem is whether itâs seen as glorifying slavery or satirising 15:04:32 <Eddi|zuHause> or the other way around? 15:04:41 <argoneus> andythenorth: it could be neither 15:04:48 <andythenorth> itâs never neither with topics like that 15:05:03 <argoneus> I don't see anything wrong with it 15:05:11 <argoneus> slavery is outlawed today, but it was a part of the old times 15:05:14 <Eddi|zuHause> what was this "concentration camp tycoon" thingie again? 15:05:25 <andythenorth> due to game players being at least as thick as the next average person 15:05:32 <andythenorth> some would revel in slavery 15:05:38 <andythenorth> with racist overtones 15:05:42 <argoneus> Eddi|zuHause: that's still fresh 15:05:53 <argoneus> people who went through that are still alive 15:05:57 <Eddi|zuHause> there was this picture a few years ago 15:05:59 <argoneus> are any slaves or their children alive? 15:06:02 <andythenorth> loads 15:06:12 <andythenorth> millions of people are thought to be in slavery 15:06:14 <argoneus> well 15:06:17 <argoneus> do they have access to ottd 15:06:30 <andythenorth> 21 million people at current estimate 15:06:48 <simozzz> hm... have anyone thought about 'carribean tycoon'? Where most valuable cargoes are gold, rum and slaves?)) 15:06:49 <Eddi|zuHause> argoneus: what kind of sick argument is that? 15:07:05 <andythenorth> simozzz: similar to Heart of Darkness in FIRS 15:07:07 <andythenorth> except no slaves 15:07:10 <andythenorth> I left the slaves out 15:07:11 <andythenorth> considered it 15:07:26 <andythenorth> but decided colonial exploitation was far enough on the good taste scale 15:07:27 <planetmaker> yeti kinda is the satire comical side of it 15:07:28 <__ln__> Eddi|zuHause: http://uncyclopedia.wikia.com/wiki/File:Holocauster.jpg 15:07:38 <V453000> YETIS AINT NO SLAVES :D 15:07:46 <andythenorth> yetis ainât no people either 15:07:50 <andythenorth> where are their rights? 15:07:54 <Eddi|zuHause> __ln__: ah yes, that one 15:08:17 <andythenorth> thatâs not particularly offensive in any way 15:08:28 <andythenorth> any more than Wolfenstein, or concentration camp lego 15:08:32 <simozzz> Andy, kind of, but not in modern times but around 16th century. 15:09:25 <Eddi|zuHause> andythenorth: remember that scene from star trek, where the klingon guy claims even the word "human rights" is racist? 15:09:39 <argoneus> Eddi|zuHause: it's not a sick argument 15:09:44 <simozzz> lego concentration camp? never thought about buildint anything like that)) 15:09:45 <andythenorth> Eddi|zuHause no, but I think I see the point 15:10:02 <andythenorth> http://boingboing.net/2011/10/25/the-worlds-most-controversial-lego-model.html 15:10:29 <argoneus> there's a difference between having generic slaves in a game and red swastikas with arbeit macht frei written everywhere 15:10:45 <andythenorth> what colour are generic slaves? 15:10:52 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:11:16 <argoneus> all sorts of colours 15:11:17 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:11:20 <argoneus> but you usually see them portrayed as black 15:11:58 <andythenorth> google images agrees with you 15:12:19 <Eddi|zuHause> argoneus: it really is... "we can make fun of the misery of other people, as long as they won't find out." 15:12:33 <argoneus> I didn't mean it to sound like that 15:12:45 <argoneus> there's nothing to be made fun of 15:13:00 <andythenorth> anyway nothing stops you making the grf 15:13:12 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:13:13 <andythenorth> I think it has design challenges 15:13:19 <simozzz> Lets make these slaves pink! 15:13:32 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:14:26 <simozzz> Than noone will be harmed or will have thoughts of these being racist. 15:14:26 <argoneus> more like moral challenges 15:14:31 <argoneus> I mean 15:14:37 <argoneus> people were freaking out over mr. popo from dragonball 15:14:45 <argoneus> so much that one of the dubs made him blue 15:14:54 <argoneus> that's just sad 15:14:56 <Eddi|zuHause> no idea who that is 15:15:01 <argoneus> google mr. popo 15:15:03 <argoneus> you'll see why 15:15:17 <Eddi|zuHause> i won't ever put the word "popo" into google :p 15:15:27 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:15:31 <Eddi|zuHause> "popo" means "ass"... 15:15:37 <argoneus> well 15:15:38 <argoneus> your call 15:15:49 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:16:20 <Eddi|zuHause> when they first aired star trek in germany, they left out the nazi episode 15:16:30 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:16:31 <Eddi|zuHause> and in some other episodes they completely changed the storyline 15:16:50 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:16:51 <argoneus> you also have GEMA, don't you 15:16:56 <argoneus> blocking everything 15:17:04 <Eddi|zuHause> that's something completely different 15:17:11 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:17:31 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:17:32 <simozzz> Btw I thaik that coloured people's fight for polite correction is also racism. 15:17:50 <argoneus> maybe I am just biased by being czech 15:17:56 <planetmaker> "polite correction". That sounds like 1984 15:18:08 <argoneus> my country seems to be racist in general 15:18:15 <argoneus> not sure if V453000 would agree 15:18:55 <planetmaker> it's surprising how racist people are, even if they don't agree ;) 15:19:10 <argoneus> what do you mean 15:19:11 <simozzz> Why white can't call someone black or niger, while they can call us white or snowball? 15:19:20 *** kais58 is now known as kais58|AFK 15:19:48 <argoneus> in my country 15:19:49 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:19:56 <argoneus> if a caucasian beats up a gypsy, it's racism 15:20:02 <argoneus> if a group of gypsies beats up a caucasian, he provoked them 15:20:06 <argoneus> :( 15:20:09 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:20:39 <frosch123> @kban argoneus 100000 15:20:40 *** mode/#openttd [+b *!~argoneus@argoneus.com] by DorpsGek 15:20:40 *** argoneus was kicked from #openttd by DorpsGek [frosch123] 15:20:45 <frosch123> @kban simozzzz 100000 15:20:45 <DorpsGek> frosch123: Error: simozzzz is not in #openttd. 15:21:00 <Eddi|zuHause> that was a z too much 15:21:01 <frosch123> @kban simozzz 100000 15:21:03 *** mode/#openttd [+b *!~oftc-webi@213.87.132.168] by DorpsGek 15:21:03 *** simozzz was kicked from #openttd by DorpsGek [frosch123] 15:21:19 <V453000> I do and dont argoneus 15:21:29 <V453000> one thing is racism and one thing is hate for reasons 15:21:32 <planetmaker> he won't hear you for 1.25 days, V453000 15:21:43 <V453000> :0 15:22:00 <V453000> what did he do? 15:22:13 <planetmaker> spread racist propaganda in this channel, basically 15:22:18 <frosch123> this is no political channel 15:22:35 <V453000> well that is how it actually works in czech republic 15:22:39 <V453000> not much of a propaganda 15:22:41 <frosch123> the majority of groups is never suitable to talk about a minority 15:22:41 <V453000> /enuf 15:22:51 <frosch123> be it races, genders or orientations 15:23:25 <Eddi|zuHause> yes, if you're a heterosexual white male, you can't discuss anything :p 15:23:47 <andythenorth> I am always being oppressed 15:23:49 <andythenorth> I find 15:24:10 <andythenorth> oh 15:24:22 * andythenorth is doing that âsaying the opposite of truthâ thing 15:24:24 <andythenorth> again 15:24:36 <Eddi|zuHause> anyway, the core about all these "-isms" is asymmetry 15:24:39 <V453000> Eddi|zuHause: XD 15:25:20 <Eddi|zuHause> and that gets extended by blaming all your problems on the other group 15:25:41 <Eddi|zuHause> and that can't ever result in anything positive happening 15:25:47 <andythenorth> also 15:25:54 <andythenorth> if weâre kbanning other people for talking politics 15:25:56 <andythenorth> we shouldnât 15:26:08 <andythenorth> otherwise itâs just another abuse of power 15:26:30 <Eddi|zuHause> you don't have to tolerate the intolerant. 15:28:40 *** kais58|AFK is now known as kais58 15:29:57 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 15:30:40 <Headbang> is there a minimum spec to run a openttd server? memory cpu wise? 15:31:38 <frosch123> depends on you map size 15:31:56 <frosch123> cpu limits map size and number of vehicles 15:32:16 <frosch123> upload bandwidth limits speed in which players can join 15:32:33 <frosch123> other stats are likely irrelevant 15:32:44 <Headbang> ok, ive got a old computer but it sure wasnt up to spec for minecraft :) but i have would think openttd is less memory hogging 15:33:11 <Headbang> the bandwith shouldnt be a problem, luxury of ftth 15:33:27 <frosch123> Headbang: http://wiki.openttdcoop.org/PublicServer:Archive <- you can find some busy savegames there 15:33:39 <frosch123> that will tell you how big maps and how many vehicles it can handle 15:33:55 <frosch123> i.e. whehter vehicles run smooth, or are lagging 15:34:13 <Headbang> ok nice link! thanks 15:35:26 <Headbang> off to work, tnx and goodby 15:35:31 *** Headbang [~hasd@mrminecraft.xs4all.nl] has quit [] 15:44:59 *** Progman [~progman@p57A19C63.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 15:45:40 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:47:52 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 15:48:39 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 15:58:00 *** kais58 is now known as kais58|AFK 15:59:10 *** kais58|AFK is now known as kais58 16:01:52 *** MTs-iPad_ [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 16:05:26 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 16:05:33 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 16:06:15 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:17:27 <peter1138> Hmm, a strange parcel arrived today. 16:24:48 <Eddi|zuHause> a wild parcel appeared. 16:27:49 <andythenorth> peter1138: there might be shenanigans with the OS install 16:27:51 <andythenorth> dunno 16:27:57 <andythenorth> fonso had to sort it out 16:28:09 <andythenorth> I thought weâd shipped them with an OS and dev tools, but maybe not 16:28:38 <peter1138> Should be fine, there's a USB key. 16:29:30 <andythenorth> yeah that didnât work for fonso :| 16:29:40 <andythenorth> slight miscommunication between me and our office manager 16:29:54 <andythenorth> there should be a .iso which you can burn to DVD though 16:30:40 <peter1138> Hmm, well it boots. I don't have an Apple ID to get any further yet. 16:30:58 <andythenorth> ach you donât need that, unless you want to download latest xcode 16:30:59 <andythenorth> afaik 16:31:03 <andythenorth> I used to ignore all that crap 16:31:09 <NGC3982> What's "Apple ID"? 16:31:10 <andythenorth> until I wanted to have icloud for baby photos 16:31:11 <peter1138> Wouldn't let me ignore it. 16:31:13 <andythenorth> oh 16:31:19 <peter1138> Hmm, I'll try again. 16:31:28 <andythenorth> sounds dumb, you canât get an Apple ID without a web connection 16:31:37 <andythenorth> bit limiting if you donât have a computer :P 16:31:58 <andythenorth> maybe they changed it 16:35:10 <peter1138> Ah, I get it, it wants to download OS X with it. 16:39:57 *** Eddi|zuHause [~johekr@p57BD48C7.dip0.t-ipconnect.de] has quit [] 16:41:38 *** Klanticus_ [~quassel@177.35.40.67] has joined #openttd 16:44:47 *** Klanticus [~quassel@177.35.40.67] has quit [Ping timeout: 480 seconds] 16:45:53 <andythenorth> peter1138 oh maybe itâs trying to do internet restore 16:45:56 <andythenorth> the newer macs will do that 16:47:22 <peter1138> Seems like it. 16:47:44 *** Eddi|zuHause [~EddizuHau@p57BD48C7.dip0.t-ipconnect.de] has joined #openttd 16:48:15 <andythenorth> I was sceptical at first 16:48:23 <andythenorth> less so now 16:52:39 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 16:54:15 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:58:56 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 17:01:03 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 17:01:06 *** mode/#openttd [+o Alberth] by ChanServ 17:26:58 *** moffi [~moffi@dsdf-4d0a4022.pool.mediaWays.net] has joined #openttd 17:31:27 <V453000> http://explosm.net/comics/3703/ 17:33:27 <Alberth> somewhat complicated reasoning :) 17:35:49 <planetmaker> similar to http://www.pinetree.net/humor/thermodynamics.html really ;) 17:42:22 *** simozzz [~oftc-webi@213.87.130.19] has joined #openttd 17:42:38 <V453000> oh yeah that one is good pm :D 17:44:32 <NGC3982> Hah, the title. 17:44:37 <simozzz> Sorry if I said something wrong, but it's hard for me to understand why someone can't call someone as he wants. .. 17:45:15 <simozzz> I'll try to avoid that topic in future. 17:45:59 *** moffi [~moffi@dsdf-4d0a4022.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 17:46:28 <NGC3982> The only decent thing said in that discussion was "1982". 17:46:38 * NGC3982 was hilighted. 17:48:37 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 17:49:43 <Alberth> your nick may be off by 2K 17:52:31 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:56:20 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Quit: irc2go] 17:59:24 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 18:01:38 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:01:41 *** mode/#openttd [+v glx] by ChanServ 18:22:19 *** Klanticus [~quassel@177.35.40.67] has joined #openttd 18:24:40 <frosch123> how do you call the items in a tuple? 18:24:45 <frosch123> members? 18:24:55 <frosch123> first member of a tuple? 18:24:57 <Alberth> tuple fields 18:24:58 <frosch123> first item in a tuple? 18:25:11 <frosch123> thanks :) 18:25:48 *** Klanticus_ [~quassel@177.35.40.67] has quit [Ping timeout: 480 seconds] 18:30:03 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:30:45 <planetmaker> bah... openttd on a phone is about unplayable :P 18:35:50 <frosch123> did you just try? :p 18:45:42 <Rubidium_> planetmaker: then your phone isn't big enough and your fingers aren't small enough ;) 18:52:32 *** gelignite [~gelignite@i528C365D.versanet.de] has joined #openttd 18:55:30 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 18:55:47 *** kais58 is now known as kais58|AFK 18:58:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:01:21 * andythenorth âinventsâ a GS 19:01:27 <andythenorth> Contract King 19:01:45 <andythenorth> deliver to one industry, make goal, get two more industries to deliver to 19:01:46 *** moffi [~moffi@dsdf-4d0a4022.pool.mediaways.net] has joined #openttd 19:01:52 <andythenorth> increasing linearly for each level unlocked 19:01:59 <andythenorth> basically Tetris, but with cargo goal 19:05:50 *** Klanticus [~quassel@177.35.40.67] has quit [Remote host closed the connection] 19:12:15 <Alberth> contracts fail with cargo-dist :( 19:15:50 <frosch123> any gs with a specific industry/town target fails with cdist 19:15:58 <frosch123> but i think "fail" is the wrong term 19:16:17 <frosch123> those gs are more like an alternative to cdist 19:18:43 <andythenorth> contracts donât fail with cdist 19:19:07 <andythenorth> sounds like the common misnomer that cdist sets destinations 19:19:30 <andythenorth> if cdist failed with contracts, thatâs either player error or a bug to report to fonso :) 19:20:29 <andythenorth> the thing with cdist is that it demands a careful network 19:20:33 <andythenorth> or rather, many networks 19:22:14 * andythenorth is becoming a cdist convert 19:23:57 <fonsinchen> By using the cargodist script API you could check if your goals are realistic 19:24:46 <frosch123> i think andy is thinking about unserviced industries, so cdist wouldn't know them 19:26:00 <andythenorth> yes 19:26:11 <andythenorth> and as long as the player doesnât bridge networks there is no problem 19:26:16 <andythenorth> cdist will just route ok 19:26:45 *** HerzogDeXtEr [~flex@i59F6C966.versanet.de] has quit [Quit: Leaving.] 19:27:35 <andythenorth> my current cdist game has zero problems 19:27:45 <andythenorth> lots of many->one primary cargo routes 19:28:25 <andythenorth> a big many->one->many secondary cargo route (itâs a SV game with target 5 industries) 19:28:38 <andythenorth> lots of one->some routes for supplies 19:28:38 <fonsinchen> You can progressively increase the cargo requirements to the industries. Once they're connected you can see what cargodist wants to do. 19:28:40 <simozzz> Andy, you are speaking about locomotion-like ttd for phones? 19:29:03 <andythenorth> I have no one->many routes 19:29:21 <andythenorth> one->many is a case where cdist will struggle to meet player expectations 19:30:03 <fonsinchen> That's the case where it actually does something, yes. 19:31:13 <andythenorth> hard for cdist to know what player / industry grf / GS requires 19:31:25 <andythenorth> more likely to fail than win I think 19:31:37 <andythenorth> but by avoiding that case, it works excellently 19:34:12 <andythenorth> apparently I have effect of distance at 100% 19:34:25 <andythenorth> surprised that is working for the supplies case 19:34:27 <andythenorth> but it is 19:40:03 *** kais58|AFK is now known as kais58 19:43:04 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 19:46:55 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:47:05 <Wolf01> hai 19:47:49 <andythenorth> lo 19:48:03 *** Core [~Slipmatt_@client-86-29-153-133.glfd-bam-2.adsl.virginm.net] has joined #openttd 19:48:47 <Core> Hello, can someone please help me? I cannot connect to multiplayer games, they time out after downloading a few KB/s 19:50:47 <Core> http://i.imgur.com/TnBlcDf.png 19:51:33 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 19:52:26 <Sylf> which game are you trying to connect to? what kind of internet connection do you have? 19:52:29 <Wolf01> it could be 3 things, your connection is slow, the server upload is slow, the sum of the two 19:52:59 *** simozzz [~oftc-webi@213.87.130.19] has quit [Remote host closed the connection] 19:53:30 <Core> I have ADSL+ 19:53:44 <Core> it happens on all servers 19:55:05 <Wolf01> ADSL+ spans from >1Mbps to the future and beyond, it would be good to know the real speed 19:55:31 <Wolf01> could you try this? http://www.speedtest.net 19:55:36 <Core> My bandwidth is certainly more than 1-5 Kb/s 19:56:05 <Core> also this happens: http://i.imgur.com/zGJfFfp.png 19:56:05 <Sylf> http://www.speedtest.net/ 19:56:10 <Sylf> let's see what you get 19:56:39 *** Progman [~progman@p57A19C63.dip0.t-ipconnect.de] has joined #openttd 19:57:15 <Wolf01> for example as now I have 73ms ping, 3.3Mbps down and 0.4Mbps up 19:58:22 <Core> http://www.speedtest.net/my-result/3871688942 19:58:30 <Core> is there a server location i should try? 19:58:41 <Core> That was based on a sever close to me 19:58:44 <Core> server 19:59:56 <Wolf01> heh... the connection looks good, then it could be a problem of some other nature 20:00:12 <Core> All other multiplayer games work fine 20:00:16 <Core> it's strange 20:01:06 <Core> is there a central server for Openttd? 20:01:20 <Sylf> no 20:01:22 <Core> That I must go through before connect to the actual host? 20:01:41 <Sylf> well, there's the server that lists the available game hosts 20:01:49 <Sylf> and you already connected to that one 20:02:31 <Core> the download system works fine 20:02:42 <Sylf> that MaxNET server works just fine for me, so the server works good too 20:04:10 <Core> i'll try reinstall 20:04:27 <Core> you are 64bit version? 20:04:40 <Sylf> yes, 64bit windows 20:07:44 <Core> hmmm 20:08:59 <Core> just, wtf 20:14:08 *** simozzz [~oftc-webi@213.87.130.19] has joined #openttd 20:15:36 <Sylf> Is there any way to implement a square-root function in NML? 20:20:23 <frosch123> you can make a big switch :) 20:20:42 <Sylf> eh? 20:21:03 <Sylf> oh, chained switch statements... 20:21:06 <Sylf> >_< 20:22:30 <frosch123> it's likely better if you only do an approximation, instead of something exact 20:23:09 <Sylf> yeah. I don't need precision. 20:32:00 <glx> Core: wifi ? 20:33:41 *** simozzz [~oftc-webi@213.87.130.19] has quit [Remote host closed the connection] 20:41:56 <Core> glx no... 20:41:59 <Core> wait 20:43:40 <Core> i switched to wired and no difference :( 20:47:03 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:51:54 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 20:55:44 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 20:57:09 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 20:57:19 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:20:25 *** moffi [~moffi@dsdf-4d0a4022.pool.mediaways.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:21:15 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 21:28:23 <NGC3982> What was the name of that application that could connect my OpenTTD chat/rcon to IRC? 21:28:53 <frosch123> soap 21:29:18 <frosch123> https://dev.openttdcoop.org/projects/soap 21:31:50 <NGC3982> Do i use that site in some way? 21:32:02 <NGC3982> Or am i to dumb to find documentation or files 21:32:36 <frosch123> https://dev.openttdcoop.org/projects/soap/repository/entry/README.txt 21:34:47 <planetmaker> frosch123, indeed I gave openttd on a phone a shot earlier today... not sure I'll try again 21:35:40 <planetmaker> 10" tablet might work 21:35:44 <frosch123> i assume it was not your phone 21:36:00 <planetmaker> oh it actually is. 21:36:04 <planetmaker> was just curious 21:36:20 <frosch123> aw, i thought you met some random guy, and said: hey, nice game, can i try it? 21:36:22 <planetmaker> my old broke, so I needed a replacement 21:36:33 <planetmaker> :D 21:36:43 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 21:36:57 <frosch123> planetmaker: do you return the phone now? 21:37:11 <planetmaker> no :P 21:37:16 <frosch123> i mean, if it is new, you can surely return it, if it does not run ottd 21:37:31 <planetmaker> well, I still have 13 days to return it, yes 21:37:59 <frosch123> ah, i see, you are waiting for more gui patches 21:38:11 <planetmaker> but I don't want a 24" monitor with a GPRS device glued to the back :D 21:39:06 <frosch123> i am waiting for the device that covers the complete inner side of your forearm 21:39:19 <Rubidium_> iphone 10? 21:39:21 <planetmaker> frosch123, not sure GUI patches would actually cut it for me 21:39:23 <frosch123> would be weird aspect ratio though 21:39:59 <planetmaker> I tried to build some rail. And that is... not fun with a touch device. That needs probably exactly this polyline trackbuilding tool or similar 21:40:22 <planetmaker> with a preview option and 2nd confirmation after review 21:40:29 <planetmaker> thus it needs more than just some window layouts 21:41:12 <planetmaker> the toolbar on the android version actually is on the sides. Which is a good place to put it. And new map window is also adjusted in not a bad way 21:41:50 <frosch123> "new map window"? is that worldgen or smallmap? 21:41:55 <planetmaker> worldgen 21:42:01 <planetmaker> the climates are left of the rest 21:42:14 <planetmaker> it's a bit re-shuffled to better fit wide screens 21:43:08 <planetmaker> maybe I can create a screenshot... 21:43:29 <frosch123> nah, i can imagine 21:43:43 <Zuu> Hmm reading forum posts about something you got a patch for is dangerous :-) 21:43:54 <planetmaker> hehe, Zuu :) 21:44:05 <planetmaker> welcome back to the game ;) 21:44:13 <Zuu> At least if said patch is not complete :-) 21:45:44 <planetmaker> anyhow, I find the placement of stuff with a touch device the most tedious and inaccurate thing 21:45:50 <Zuu> I watched some CppCon presentations yesterday including keynote by Bjarne. Made me want to do some C++ again. Although OpenTTD is not really the landscape for newer standards. :-) 21:45:57 <planetmaker> That's what basically disillusioned me a bit 21:46:15 <andythenorth> I hate touch 21:46:22 <andythenorth> hate is maybe too strong 21:46:33 <andythenorth> touch is frustratingly non-tactile 21:46:33 <frosch123> https://paste.openttdcoop.org/poxby7urq <- btw.: current nml output for ogfx+rv 21:46:43 <frosch123> tomorrow i hope to get to register usage 21:47:29 <frosch123> all those id assignments actually happen quite late in the processing and are surprisingly independent 21:47:31 <planetmaker> (@return_action_22) <-- what info does that carry? 21:47:53 <frosch123> that's unfinished, it should look like the thing for the spritesets 21:47:57 <planetmaker> it's info currently not exposed anywhere, directly from the ast? 21:48:16 <planetmaker> aye :) 21:48:30 <frosch123> i am unsure how many info to flood 21:48:43 <frosch123> currently i print all id types, of which at least 1 is used 21:48:59 <frosch123> but total number of spritesets and spritegroups does not look particulary useful 21:49:12 <frosch123> so i think i'll limit it to the things with limits 21:49:49 <Rubidium_> you could add levels of the "debug" information 21:50:07 <Rubidium_> e.g. -v for the limited things, -vv for the limited and unlimited things 21:50:17 <frosch123> currently there is a single "--quiet" option 21:50:24 <frosch123> which also silences warnings 21:50:40 <frosch123> one could add an "--verbose" option for more stats 21:51:07 <frosch123> but i rather skip info without use, and keep useful as default 21:55:49 <frosch123> planetmaker: also, is my comment in #6474 correct? if so, i have a patch for it :p 21:59:09 <planetmaker> If I only knew what I thought a year ago :) 21:59:40 <planetmaker> when I looked at it earlier briefly again I was more like "why the hell would a newgrf want to care?" 21:59:53 <planetmaker> but I sure someone explained to me one reason back then 22:00:14 <frosch123> the only usecase i know is to make different wagons available, which only differ in speed limit 22:00:30 <frosch123> you know, that 10 year old bug in dbset :p 22:02:33 <planetmaker> I remember, yes 22:02:46 <frosch123> https://dev.openttdcoop.org/projects/nml/repository/entry/nml/global_constants.py#L1144 <- also, one of the mysteries of nml :p 22:03:20 <frosch123> what is the reasoning to add things like "newtrains", but not "wagonspeedlimits"? 22:04:07 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/TTDPatchFlags <- many of them are useless, but the nml selection looks rather random to me 22:06:57 <planetmaker> hehe. The reasoning is lost in the misty past 22:07:21 <planetmaker> I do remember that we discussed at that time which features and switches we want to expose in NML and which better not for BAD FEATURE reasons 22:08:08 <planetmaker> but I think time showed that BAD FEATURE is hard to avoid by these means... and there's often also good reasons for them being accessible 22:08:40 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 22:08:51 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 22:24:39 *** Core [~Slipmatt_@client-86-29-153-133.glfd-bam-2.adsl.virginm.net] has quit [Read error: Connection reset by peer] 22:26:48 <peter1138> Hmmz 22:28:54 *** Yotson [~Yotson@2001:980:6ac8:1:39bf:4162:bdcb:477a] has quit [Quit: .] 22:29:51 <planetmaker> good night 22:29:54 <peter1138> nn 22:30:22 *** gelignite [~gelignite@i528C365D.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:34:51 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:36:57 <andythenorth> bye 22:36:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:44:14 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:53:52 <Wolf01> 'night 22:53:57 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:00:24 *** luaduck_zzz is now known as luaduck 23:00:29 <NGC3982> http://dev.openttdcoop.org/projects/ofs 23:00:33 <NGC3982> How are these sites used? 23:00:51 <NGC3982> Am i to simply download each file one by one, or is this some form of magical terminal solution? 23:01:21 <frosch123> if there is no bundle, then you use mercurial 23:01:49 <frosch123> hg clone http://hg.openttdcoop.org/ofs 23:01:51 <frosch123> for exampel 23:02:46 <frosch123> you get the url from the repository tab 23:04:11 <frosch123> oh, there is even a download button on the hg site 23:04:36 <frosch123> https://hg.openttdcoop.org/ofs/archive/default.zip <- for example 23:04:37 <peter1138> Err, which key is del on a macbook? :S 23:06:23 <frosch123> try some modifier key with backspace? 23:06:35 <frosch123> i mean, they write "delete" on the backspace key 23:10:15 <peter1138> Ah, fn-backspace. Annoying. 23:10:43 <frosch123> you are not supposed to work with machine 23:11:14 <NGC3982> frosch123: Thanks. 23:11:55 <Zuu> fn-backspace - how is that supposed to work with an external keyboard? Or are you supposed to have a special mac keyboard? 23:12:20 <peter1138> Probably the del key works... 23:17:36 <Zuu> How does SL chunks work? Will failing to perform all reads in a Check_xxx method means that the file seek is off and thus corrupt further reading or can Check_xxx just load the inital stuff and skip the bottom stuff? 23:18:32 <frosch123> i think you either need to skip the whole chunk, or read it as a whole 23:19:19 <frosch123> but _date_check_desc for example ignores some things it is not interested in 23:20:01 <NGC3982> frosch123: Have you used supybot with soap yourself? 23:20:11 <frosch123> as a user :p 23:20:13 <frosch123> not as an admin 23:20:16 <NGC3982> I see. 23:20:38 <NGC3982> I'm reading the manual, but i can't seem to find the actual way to connect supybot with the running server. 23:22:14 *** pixar- [~Mychomize@46-236-110-230.customer.t3.se] has quit [Quit: Leaving] 23:22:15 <Zuu> frosch123: _date_check_desc seems to do that by still declaring the size of the chunk and creating all Sl* instances. 23:22:30 <frosch123> NGC3982: you need to set an admin password ni openttd.cfg 23:22:36 <frosch123> and then also put that password into the soap config 23:22:50 <frosch123> Zuu: yes, it reads all, but does not store all 23:22:51 <Zuu> For checking a GS, it means I have to actually load the whole GS then as the GS loader internally loads stuff from the savegame. 23:23:21 <frosch123> i doubt that 23:23:28 <frosch123> i think the gs gets a string 23:23:37 <frosch123> you can read the string from the save, and then ignore it 23:23:41 <frosch123> no need to pass it to the gs 23:24:37 <Zuu> I mean the savegame contains savegame data of the GS in the same chunk as the meta info of the GS. 23:24:52 *** Biolunar [Biolunar@blfd-4d0856b2.pool.mediaWays.net] has quit [Quit: leaving] 23:25:47 <Zuu> Oh, now my program works when loading all GS data in Check :-) 23:26:12 <frosch123> you can load the whole _game_script thingie, you do not need to use the result 23:26:43 <frosch123> you can also define a _game_script_check, with some NULL maybe 23:26:55 <NGC3982> frosch123: Is soap bound to openttd.cfg? I use separate re-named config files for my dedicated server. 23:27:21 <frosch123> NGC3982: no idea, but ottd won't allow anyone to connect if there is no admin password 23:27:32 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 23:28:35 <frosch123> NGC3982: from the docs: 23:28:41 <frosch123> config plugins.Soap.host 127.0.0.1 23:28:47 <frosch123> config channel [#yourchan] plugins.Soap.<setting> <value> 23:28:54 <Zuu> I was missing Game::Load(_game_saveload_version) which will load more stuff from the save than just what SlObject loads. 23:29:15 <frosch123> so, config channel #yourchannel plugins.Soap.host yourip 23:30:21 <frosch123> Zuu: are you sure you want to call the function? 23:30:37 <frosch123> i would expect that breaks the currently running gs when opening the load game window in game 23:31:11 <Zuu> I don't really want to call it, but not calling it means I get chuck size failed. 23:31:31 <frosch123> well, you need some dummy method, which just reads the data 23:32:34 <frosch123> ScriptInstance::LoadObjects but without the sq_xxx calls 23:33:02 <Zuu> You are right about that. I just was hoping to not have to duplicate too much stuff. 23:33:28 <Zuu> One way is a dry-run param though. 23:33:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:33:41 <frosch123> oi, actually 23:33:51 <frosch123> there are vm != NULL checks in LoadObjects 23:34:06 <frosch123> ah, true, if there is no script, the data is already discarded 23:34:16 <frosch123> so, you can just use that functionality 23:35:04 <frosch123> so, you only need a stripped version of ScriptInstance::Load (10 LOC), but you can reuse LoadObjects 23:35:17 <Zuu> So maybe it just need a copy of ScriptInstance::Load that doesn't use the VM. 23:35:36 <frosch123> ScriptInstance::LoadEmpty <- he, that does exactly that 23:35:56 <Zuu> :-) 23:36:20 <frosch123> it's all there, one just has to find it :p 23:37:46 <Zuu> Its used to load MP games on clients if I understand the code correctly. 23:38:36 <frosch123> makes sense 23:40:28 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:40:37 <Zuu> Works fine :-) 23:52:58 *** Progman [~progman@p57A19C63.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:56:06 <frosch123> night 23:56:09 *** frosch123 [~frosch@frnk-5f741cb4.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:58:24 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving]