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00:13:21 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:37:15 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 00:59:27 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 01:06:01 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 01:45:40 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 02:02:54 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 02:29:37 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Ping timeout: 480 seconds] 03:00:10 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 03:36:31 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:53:16 *** mordant [~mordant@adsl-76-235-170-14.dsl.klmzmi.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:02:04 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 05:09:29 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:18:46 *** HerzogDeXtEr [~flex@i59F6C450.versanet.de] has quit [Quit: Leaving.] 05:56:01 *** Eddi|zuHause [~johekr@p57BD4DCB.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD4C55.dip0.t-ipconnect.de] has joined #openttd 06:04:59 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 06:10:44 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 06:20:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:22:00 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 06:37:23 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 06:51:59 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 06:52:33 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:59:28 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:02:52 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 07:02:56 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 07:16:01 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:34:57 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 07:40:55 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Quit: Goodbye.] 07:45:11 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 07:50:55 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:53:40 <V453000> hm I think my shit is exploding with 8/8 XD not confirmed yet 07:56:29 *** Smedles [~quassel@58.160.136.199] has joined #openttd 08:01:57 *** Yotson [~Yotson@2001:980:6ac8:1:4133:91c5:d2aa:e68] has joined #openttd 08:05:19 <peter1138> What does that even mean? 08:17:00 <andythenorth> whatever it is, I wouldnât get too close 08:17:12 <andythenorth> these might be handy https://www.getshittens.com 08:32:38 <V453000> peter1138: that my template wasnt ready for the | 140% stretching XD 08:35:40 <supermop> with 10 months to go on alcohol valley, building rough airfields high in the mountains at coffee plantations 08:36:14 <andythenorth> GS 08:36:19 <andythenorth> a lot more fun 08:36:23 <andythenorth> than making model train sets 08:36:48 <supermop> just to collect the discarded outer husks of coffee cherries and ferment them into an undoubtedly vile drink 08:36:57 <andythenorth> that is an offensive position 08:37:11 <andythenorth> I would have to kban you if I had the power 08:37:20 <andythenorth> coffee = life 08:37:21 <supermop> haha 08:37:26 <supermop> it is 08:37:43 <supermop> but i cant make alcohol from the coffee itself 08:37:55 <supermop> but the plantations produce fruit 08:38:25 <V453000> am adding your fucking JAVA to all wagon sprites andythenorth 08:38:30 <V453000> you remain silent. :D 08:38:44 <supermop> which i am guessing is the outer part of the coffee cherry that is usually discarded at the washing station 08:40:29 <supermop> unless you posit some other source of fruit coming from these coffee farms 08:40:40 <andythenorth> oh they grow fruit under the coffee bushes 08:41:37 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 08:42:22 <andythenorth> or vice versa 08:42:51 <andythenorth> coffee traditionally shade-grown; the shade comes from fruit trees, bananas etc 08:43:44 <andythenorth> realisms to the max 08:43:59 <andythenorth> even animated rivets 08:44:13 <supermop> rough airfield in the mountains realistic 08:44:43 <supermop> serving it with 737s maybe not as much 08:44:46 <andythenorth> hope youâre using AV9 :P 08:45:07 <supermop> 8 08:45:08 <supermop> 9? 08:45:40 <andythenorth> improved version 08:45:45 <andythenorth> much less stuff 08:46:55 * andythenorth bbl 08:46:56 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 08:48:04 <planetmaker> av8.9 ;) 08:50:06 <planetmaker> hm, vice versa :P 08:50:09 <planetmaker> av9.8 09:00:52 <supermop> ooops just built cable stayed bridge with tower in the approach to a runway 09:01:01 *** Klanticus_ [~quassel@179.234.183.32] has joined #openttd 09:04:42 *** Klanticus [~quassel@179.234.183.32] has quit [Ping timeout: 480 seconds] 09:09:24 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 09:13:57 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 09:16:28 <argoneus> ayy 09:21:38 <V453000> I think I foudn a way aroudn my errors (: 09:21:42 <V453000> HAX and more HAX 09:21:51 <V453000> Creating NewGRFs 101 09:22:21 <V453000> 202 will be about fixing your old and scary HAX 09:22:39 <V453000> complete guide to newgrfs 09:23:14 <peter1138> :D 09:24:27 <V453000> though at the same time there might actually not be a more sophisticated solution :d 09:25:31 <peter1138> http://imgur.com/gallery/Z6VZo 09:26:20 <V453000> the problem was that when rotating, the stretching made the | view too low inthe 128x128 sprite, so it overlapped to the neighbouring sprite ... but logically if it rotates around its center, only other solution would be to move the cutting mask - which would be dirty and not really work since it is rotation inconsistent 09:26:29 <V453000> so I just moved the model at one rotation XD 09:26:46 <V453000> :d 09:27:23 <V453000> the comments are even better than the picture peter1138 :D 09:30:30 <peter1138> Yeah 09:37:06 *** john_maal [~a04e95fa@188.cimarosa.openttdcoop.org] has joined #openttd 09:44:30 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 09:55:35 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 09:59:03 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 09:59:06 *** mode/#openttd [+o Alberth] by ChanServ 09:59:33 <Alberth> mornink 09:59:51 <V453000> hy 10:00:26 <planetmaker> moinoinoin 10:01:51 <peter1138> Hmm, new MagSafe power adapters are kinda expensive :S 10:03:49 <V453000> hy pm :) 10:04:49 <Alberth> tried the MagUnsafe ones ? 10:05:06 <argoneus> what about the MagVolatile 10:05:15 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 10:05:24 <Alberth> (I just love how all commercialism takes inherently positive words to name their products) 10:06:16 <planetmaker> peter1138, did bug andy for one of his ancient machines or got one yourself as new gadget? 10:06:46 <peter1138> Yeah, it's the ancient one. 10:07:15 <planetmaker> so... can we expect OSX fixes now? :D 10:07:43 <peter1138> Nope, cos it didn't come with a working version of OSX 10:07:58 <peter1138> Still waiting on that :D 10:08:39 <peter1138> In the meantime, Wheezy runs nicely on it. But I just noticed the power adapter is only 45W, not 60W as it should be. 10:11:45 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:19:14 <planetmaker> he 10:19:46 <supermop> failed to get gold 10:20:40 <argoneus> supermop: gold where? 10:20:57 <supermop> silicon valley gamescript 10:21:04 <argoneus> o 10:21:38 <planetmaker> not always easy. Though it depends on the parameters you initially set, right? 10:24:50 <V453000> do such scripts work with e.g. yeti? 10:24:55 <V453000> or are bound to a newgrf? 10:25:05 <V453000> /able to choose only some cargoes 10:26:06 <Alberth> should work afaik 10:27:11 <Alberth> although yeti may defeat the cargo analysis algorithm of the script :p 10:28:33 <planetmaker> I would believe SV works with every industry newgrf (or without). It's quite generic 10:29:16 <planetmaker> It analyses cargo whether they're primary or secondary, I think (coming from extractive/organic industries) 10:29:47 <V453000> I think yeti is 100% extractive, worker yard might be processing 10:29:48 <V453000> unsure 10:29:58 <planetmaker> farms should be pretty organic, no? 10:30:03 <V453000> certainly no black holes, extractive or organic 10:30:12 <argoneus> is yeti environment friendly 10:30:12 <V453000> eh 10:30:15 <V453000> hm :D 10:31:09 <V453000> yeah all extractive 10:31:13 <V453000> worker yard processing 10:31:34 <V453000> exchange port processing 10:31:37 <planetmaker> but you're right, no organic 10:32:03 <planetmaker> V453000, you should consider to give the 'organic' industries that flag (instead of extractive). 10:32:12 <V453000> why 10:32:35 <planetmaker> It has little influence on how the industry works itself. But it makes sense for at least two things: 10:32:40 <planetmaker> * station names in the vicinity 10:33:00 <planetmaker> * disasters which can occur there (a mine shaft collapsing due to a mad cow running around?!) 10:33:13 <planetmaker> * scripts / AI knowledge about what the industries represent 10:33:20 <planetmaker> at least two :P 10:33:26 <V453000> XD disasters 10:33:36 <planetmaker> yes, they're linked to that 10:33:44 <V453000> Sylf did some station name hax 10:33:51 <V453000> but hm can consider 10:34:10 <V453000> just afraid of it causing unexpected wtf at unexpected places 10:34:44 <V453000> regardless, determining any thing from organic/not organic sounds like a bad feature if the industry works the same way :P 10:36:01 <V453000> (: aaand my template seems to work again 10:36:05 <V453000> HAX work 10:43:13 <Alberth> \o/ 10:46:31 <john_maal> Good morning guys, i am new on this and i do not want to disturb, but there is someone who speak spanish or italian 10:47:19 <john_maal> ? 10:47:47 <argoneus> john_maal: I barely speak spanish and I know an italian guy who is on irc right now 10:47:50 <argoneus> what do you need? 10:49:03 <john_maal> i am having little problems to understand the wiki, i am reading it but well i only see a list of problems and tasks, i want to be developer, but 10:49:53 <argoneus> isnt the wiki in english? 10:50:01 <john_maal> it is a little dificult because i can not see tutorials about for example, library used or well i can not see the .cpp files :) 10:50:43 <john_maal> yes yes ofcorse, but my motherlanguage is the spanish :), i speak a little english as you can see... i am not using right now the google translator, but my english is nor very very good so 10:50:50 <argoneus> oh 10:51:00 <argoneus> I don't speak spanish on a developer level :< 10:51:41 <john_maal> jeje there is no problem, i would like to work with you in english, it is fine because i can practice and improve it to the same time i practice my programming in C++ 10:53:30 <john_maal> i know the object oriented orpgramming in C++, and i have 3 years practicin in C++, but i am a novice working in serious and big projects like it you do, only personal projects and university works... so i am a little lost about that i can do to begin 10:53:48 <argoneus> (I'm not a developer, I'm probably worse than you) 10:54:57 <john_maal> :) maybe not, because the experience is important, and i have not work experience 10:55:49 <b_jonas> john_maal: yeah, working together in big projects is something you can only learn in practice 10:57:14 <john_maal> yes i understand, but i am a student of informatic in the university, so i am a newbye :/... but i love TTD (from 1998... i was 8 years old in that time :D) and maybe it can be a great oportunity for me to practice 10:58:24 <john_maal> i would like to dirty my hands with codes... maybe i would begin working without GUI codes 11:03:20 <Alberth> hi hi 11:03:30 <john_maal> hi 11:05:02 <Alberth> any area you want to be coding in, in particular? 11:06:03 <john_maal> well not really, but maybe for the first time i think to work without GUI, because i guess it can be a little dificult the first time 11:06:35 <Alberth> what do you mean "without GUI"? 11:06:42 <Alberth> you mean without IDE ? 11:07:07 <john_maal> do not want to work with Graphyc interface... at least by the moment, because i am only learning 11:07:32 <Alberth> I have been learning since 2007, and am not done yet :) 11:08:00 <peter1138> Current GUI is quite complex, but also simpler than the old stuff. 11:09:56 <john_maal> jeje well but i would like to begin for example... changing the capacity size for the vehicles or changing the maximun speed... i guess ca do it only changing values in a source file and it is not very complicated 11:10:07 <john_maal> inly to learn and familiarize with the codes 11:10:21 <Alberth> ah, wrong department then :) 11:10:28 <Alberth> you know about NewGRFs ? 11:10:53 <john_maal> i am not sure 11:10:57 <john_maal> maybe not 11:11:09 <Alberth> NewGRFs have a lot of possibilities, including defining new vehicles, changing old ones, etc 11:11:32 <Alberth> it can also replace houses, industries, landscape, almost anything 11:11:35 <Eddi|zuHause> NewGRF is sort of a plugin system, which allows to modify parts of the gameplay without modifying the program itself 11:12:13 <Alberth> in short, NewGRFs are used to set vehicle speed, capacity, etc etc 11:12:33 <john_maal> but it is still graphics work or not? 11:12:36 <Alberth> it's not coded in the core program, except for the base set vehicles. 11:12:48 <Eddi|zuHause> GRFs don't have to include graphics 11:13:05 <Alberth> NewGRFs can also have graphics, but not always 11:13:09 <Eddi|zuHause> (even though the name suggests that) 11:13:20 <john_maal> it this right? : https://wiki.openttd.org/NewGRF 11:13:32 <Eddi|zuHause> yes 11:14:14 <Alberth> http://newgrf-specs.tt-wiki.net/wiki/NML:Main <-- NML is a compiler to make NewGRFs, browse its manual for a while to get an idea what you can do with it 11:14:29 <john_maal> aaahhh ok i maybe understand, the game have a core and the changes in the game are writed in NewGRF files right? 11:14:56 <Alberth> yes (I think I understand you) 11:15:01 <john_maal> so the cre do work thoes files 11:15:52 <Alberth> OpenTTD loads the NewGRFs, and carries out its instructions 11:16:00 <john_maal> jeje yes i did read a similar think with a game called "simutrans" maybe the system is similar 11:17:10 <Alberth> I don't know what you can do in simutrans, in particular, can you eg add new industries, etc? 11:17:23 <Alberth> but the idea is quite similar, probably 11:18:19 <john_maal> no no, i mean, i did read in simutrans there is a graphyc package to make work the game, so you must download the core of the game and a graphic package 11:18:48 <Alberth> ah, we have such a package too, it's called a 'baseset' 11:18:53 <Eddi|zuHause> it probably differs a lot in the details 11:19:06 <john_maal> mmhh but it is not the NewGRFs? 11:19:31 <Alberth> NewGRFs are much more invasive, they can redefine how parts of the game work 11:19:34 <john_maal> so baseset and NewGRFs is not the same thig? 11:19:40 <john_maal> ok i understand 11:19:47 <Eddi|zuHause> there is the game (program), a base set, and (optional) NewGRFs 11:20:47 <Alberth> ie OpenGFX or zBase that you downloaded is a baseset, it has the graphics that are standard available 11:21:14 <Alberth> The OpenTTD program is the engine making it all tick and move 11:21:36 <Alberth> NewGRFs are extensions, with new vehicles, new industries, new aircraft, etc etc 11:21:40 <planetmaker> V453000, re industry types: I think the attribution of extractive/organic/processing is pretty un-intrusive. It has a bit influence, namely on how production changes. But only so, if you don#t define your own mechanics anyway. Other than that it only has positive influence on inter-operaability of the NewGRF with vehicles / AI /GS 11:23:18 <planetmaker> <Eddi|zuHause> (even though the name suggests that) <-- no, no, NewGRF = NEW Game Resource File ;) 11:23:36 <Alberth> :O really? :) 11:23:47 <Alberth> you learn something new every day :) 11:23:47 <john_maal> so it is not New Graphics Resource File? :P 11:23:53 <planetmaker> initially surely not. But it makes sense to use this as the acronym's meaning, no? 11:24:01 <Eddi|zuHause> planetmaker: you can keep your bogus backronyms for yourself. 11:24:07 <planetmaker> pff! :P 11:24:24 <planetmaker> I mean... several w/o any single real sprite = graphics there 11:24:39 <planetmaker> so what's the point of calling them graphics files while they define the behaviour of stuff? 11:24:55 <Alberth> lots, actually, all those town name grfs :) 11:25:07 <Eddi|zuHause> the point is that there is no point at all. 11:25:09 <planetmaker> town names, snow line, costs, modification of vehicle stats 11:25:31 <planetmaker> I could make most of OpenGFX+Industries without a single graphics 11:25:54 <Alberth> You missed an entire climate :p 11:26:12 <planetmaker> yes :( 11:26:16 <Eddi|zuHause> the point was, that "GRF" (without any expansion in mind) still *suggests* it has something to do with graphics 11:26:37 <V453000> planetmaker: hm :), so if we define everything by produce_256 cb, making things extractive/organic/processing should not have any downsides 11:26:38 <planetmaker> Eddi|zuHause, and I dispute that it suggests that 11:26:52 <planetmaker> V453000, I *believe* that, yes 11:26:53 <V453000> it does pm 11:26:54 <Alberth> Eddi|zuHause: it makes graphics move? :) 11:27:04 <V453000> GRF = graphipcal, purely intuitively it just does that 11:27:05 <argoneus> when i first tsarted playing 11:27:10 <argoneus> I thought newgrfs were tilesets etc 11:27:14 <argoneus> like for dwarf fortress 11:27:30 <Eddi|zuHause> planetmaker: maybe you have a different opinion of what "suggest" means... 11:27:31 <planetmaker> they are that. Among many other things 11:27:46 <Eddi|zuHause> planetmaker: this is not about what they actually are. 11:27:51 <john_maal> well guys i do not want to disturb more, i'll read the wiki of the NewGRF and and see what can i do and i'll ask again if i have some dificult questione :P... thank you very much by the help you gave to me :) 11:27:58 <planetmaker> Eddi|zuHause, GFX suggests graphics. GRF only in our community 11:28:12 <planetmaker> john_maal, do not worry, you sure don't disturb 11:28:20 <Eddi|zuHause> planetmaker: this is about what a person without any context is likely to think when he reads "GRF" for the first time. 11:28:46 <planetmaker> I think you're biased there Eddi|zuHause :) 11:28:57 <john_maal> yes i distrub with my shameful english xD... 11:29:14 <planetmaker> john_maal, I think none of the people you talked to here is a native English speaker 11:29:16 <Alberth> john_maal: sometimes you have a big discussion going off just like that, it's quite normal :) 11:29:23 <planetmaker> actually not true. But nearly none 11:29:51 <argoneus> are indians considered native english speakers 11:30:00 <argoneus> if they speak english 11:30:07 <planetmaker> your English is much better of many English youngsters which come here and assume that everyone understands their l337 sp34k 11:30:21 <argoneus> planetmaker: I haven't seen anyone use 1337 sp33k here before ;o 11:30:23 <planetmaker> any my grammar sucks 11:30:34 <planetmaker> argoneus, for good reason. 11:30:41 <planetmaker> bah... more tea 11:30:46 <Alberth> john_maal: I think you can express yourself good enough, that's what matters 11:31:04 <john_maal> :) thank you very much 11:31:17 <Alberth> argoneus: because only 1337 weirdos speak that? 11:31:34 <V453000> 666 openttd swag #checkoutmyNewGRFs #yolo 11:31:45 <V453000> #numbersinnickname 11:31:50 <planetmaker> ;) 11:32:00 <argoneus> #sorryimnotsorry 11:32:39 <argoneus> #junctionnojams720mlg 11:33:34 <V453000> XD 11:33:47 <Jinassi> you forgot to add noscope 11:33:57 <planetmaker> john_maal, and while you now may have gotten the impression that much can be done outside C/C++ in OpenTTD: yes, that's true, especially for adding new graphics or changing how game contents work, there's a LOT which needs / can be done in OpenTTD core itself 11:33:58 <V453000> #checkmyshitontwitch 11:34:08 <argoneus> #blocksignalnoscope 11:34:13 <V453000> XD 11:34:22 <V453000> perfect 11:34:41 <planetmaker> Like the things on the wiki page. but also many more things, of course. As said on forums: the wiki todo is only an incomplete list of things which can be done 11:35:18 <planetmaker> you could for instance also add water depth to the game 11:35:43 <planetmaker> which then in turn could influence ship speeds (which would change / amend some parts of how NewGRFs can interact with it) 11:36:14 <planetmaker> or one could try to add a font selection to our settings 11:36:39 <planetmaker> (there once was a patch. But it needs revisiting. And looking how to get it working on at least linux and windows, better also osx) 11:37:28 <planetmaker> or have a look at our issue tracker. There surely are some feature requests and especially bugs which want to be treated 11:37:48 <planetmaker> http://bugs.openttd.org 11:43:11 *** john_maal [~a04e95fa@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 11:43:48 *** john_maal [~a04e95fa@188.cimarosa.openttdcoop.org] has joined #openttd 11:46:13 <john_maal> sorry, my connection was closse 11:46:15 <Eddi|zuHause> <argoneus> are indians considered native english speakers <-- i would define "native" as "the language you were using at home when you were a child" 11:46:57 <Alberth> john_maal: it happens all the time, nothing to worry about, except you may loose some conversation 11:47:24 <john_maal> but in this moment, in indian the children are learning english like first language, i have some indian firneds here in my university and they say it 11:47:25 <argoneus> Eddi|zuHause: yeah but 11:47:28 <argoneus> they are "native" to america 11:47:31 <Eddi|zuHause> for missed conversations check http://irclogs.qmsk.net/channels/openttd 11:47:34 <argoneus> it was witty humor :( 11:47:57 <Eddi|zuHause> indians are native to india. duh! 11:48:01 <john_maal> ahh i didn't know it, thank you :) 11:48:16 <argoneus> john_maal: you can also rent a VPS and run irssi on it 11:48:20 <argoneus> it's cheap 11:48:31 <argoneus> I think it's what most people here do? 11:48:37 <argoneus> (at least I do) 11:48:43 <Eddi|zuHause> i doubt that's "most" 11:58:27 <john_maal> from the first time i did reach to build a factory in the game i did ask to myself... why i can not get a profit by this factory? yes i have the transport profit, but not by the production 11:59:55 <argoneus> because technically the factory is not yours 12:00:01 <argoneus> you only helped fund it 12:00:07 <argoneus> I guess 12:00:15 <john_maal> ahh really? but it is too expensive :P 12:01:44 <argoneus> just pretend everything is nationalized 12:02:09 <peter1138> Hmm, I don't think I ever funded an industry :p 12:03:02 <Eddi|zuHause> i did, but not very often 12:03:32 <john_maal> mmmhhh everythin is nationalized? damn just in my country... dictatorship maybe? xD 12:03:55 <peter1138> Socialist. 12:03:59 <Eddi|zuHause> the game is a bit unclear about this 12:05:39 <john_maal> maybe it would be changed by a patch? maybe a new GRF? 12:05:56 <john_maal> or it is a little more complicated? 12:06:16 <peter1138> Changed to do what? 12:07:15 <john_maal> maybe to got a profit by the funded industries 12:07:15 <V453000> transport company owning industries 12:07:16 <V453000> gg 12:07:27 <Eddi|zuHause> economical simulations like that can be done by game script 12:07:59 <Eddi|zuHause> but you have to completely invent the simulation 12:08:17 <john_maal> or maybe create a little new actions system... buy actions and bounds from the industries 12:09:13 <argoneus> i wish someone fixed road vehicles 12:09:17 <argoneus> if the timing is just right 12:09:26 <argoneus> a road vehicle will enter a railroad when a train is coming 12:09:31 <argoneus> and then the vehicle will stop because train = stop 12:09:36 <argoneus> in the middle of the fukkin railroad. 12:09:48 <Eddi|zuHause> *hust* 12:10:28 <john_maal> xD suicide driver and conscious machinist :P 12:10:29 <V453000> in many cases it would also help if players started caring about solving the situation by building better instead of having the game fix it for them :P 12:11:07 <argoneus> well 12:11:10 <argoneus> the only solution is 12:11:12 <argoneus> to never cross railroad with road 12:11:18 <argoneus> so you need a bridge or tunnel for either one 12:11:21 <argoneus> which slows things down 12:11:38 <argoneus> if the traffic is high, then a bridge is better anyway 12:11:38 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?f=33&t=46091 12:11:43 <argoneus> but with one train once in a while 12:12:20 <argoneus> o-oh 12:13:04 <Eddi|zuHause> be careful when applying this to an existing savegame. vehicles may start up when they were stopped before, running into the train right ahead of them 12:13:38 <Eddi|zuHause> should otherwise be savegame compatible with trunk (back and forth) 12:15:20 <peter1138> argoneus, you know about reserved track blocking crossings? 12:15:25 *** frosch123 [~frosch@frnk-5f745aad.pool.mediaWays.net] has joined #openttd 12:15:28 <V453000> :) 12:19:28 <planetmaker> argoneus, when you use path signals on the train tracks, vehicles won't enter the track when it's reserved 12:19:30 <planetmaker> quak 12:20:11 <argoneus> what about... block signals? 12:20:32 <peter1138> Block signals don't cause trains to reserve tracks, so no. 12:21:33 <argoneus> :( 12:21:56 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit] 12:22:14 <V453000> argoneus clearly didnt get the path VS block signal arguments :P 12:22:49 <V453000> it isnt use ONLY path, or ONLY block signals, best is to use block as main, and path signals where their utility suits the situation 12:24:13 <argoneus> yes 12:24:19 <argoneus> but most people here argue that you should use path everywhere and block for ALU 12:24:52 <V453000> sure, which is limited and wrong 12:25:06 <planetmaker> yes. And there clearly is only one way to use signals and play and have fun :) 12:26:01 <argoneus> "wow, you are having fun the WRONG way!" 12:26:35 <john_maal> with the locomotives, the power CV is only for sloping ground? 12:28:27 <Eddi|zuHause> we could make level crossings trigger path reserving even with block signals 12:29:41 <Alberth> john_maal: CV ? 12:30:10 <john_maal> i am not sure the name in english, maybe horsepower... it is the value at the side of the speed 12:30:19 <argoneus> hp 12:30:35 <argoneus> or tractive effort 12:30:38 <Eddi|zuHause> power mostly defines the achievable top speed, and how quickly that can be done 12:30:59 *** ginko_ is now known as ginko 12:31:01 <V453000> it means how much power your company consumes by constructing them 12:31:12 <V453000> reaching 1M power means you dominate the universe 12:31:22 <Eddi|zuHause> tractive effort defines how quickly a vehicle can get from full stop to a minimum forward speed 12:31:32 <Alberth> V: easy with NUTS vehicles :) 12:31:41 <john_maal> no no, maybe is not that i mean, i'll check it when i'll arive to my house and i'll ask it again 12:31:49 <V453000> (: 12:32:10 <Eddi|zuHause> i'm afraid V's humor doesn't translate well :p 12:32:20 <john_maal> i play in spanish, and in spanish it is CV, i'll check it in english :P 12:32:49 <argoneus> V453000: knock knock 12:33:18 <Eddi|zuHause> are knock knock jokes a thing in czech? 12:33:33 <argoneus> yes, if you say them in english 12:34:03 <V453000> whos there motherfucker 12:34:11 <V453000> uncover yourself or I shoot you to bits 12:34:12 <argoneus> yeti 12:34:23 <V453000> good stuf 12:35:02 <Eddi|zuHause> i have never ever met a person who told a knock knock joke... 12:35:34 <argoneus> me neither 12:35:38 <argoneus> because they're either dark or bad 12:35:58 <argoneus> or both 12:38:57 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:40:04 <Eddi|zuHause> https://www.youtube.com/watch?v=EVtuRVaut1o 12:40:46 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Quit: irc2go] 12:48:12 *** Klanticus [~quassel@179.234.183.32] has joined #openttd 12:51:21 *** Klanticus_ [~quassel@179.234.183.32] has quit [Ping timeout: 480 seconds] 12:58:08 <john_maal> i must leave guys... we'll see later :) 12:58:09 *** Klanticus [~quassel@179.234.183.32] has quit [Read error: Connection reset by peer] 12:58:10 <john_maal> have fun 12:58:24 <argoneus> you too 13:02:23 *** Klanticus [~quassel@179.234.183.32] has joined #openttd 13:06:12 *** john_maal [~a04e95fa@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 13:17:06 *** Pereba [~UserNick@179.180.220.173] has joined #openttd 13:23:58 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 13:37:39 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 13:50:43 *** HerzogDeXtEr [~flex@i59F6BDDF.versanet.de] has joined #openttd 14:05:51 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/magmedium4.png =D 14:05:55 <V453000> simple yet nice 14:06:01 <V453000> id say 14:06:24 <V453000> maybe slightly postapocalyptic XD 14:06:38 <Alberth> :) 14:06:52 <V453000> but the scratches and dirty parts make it look good in x1 etc 14:06:58 <V453000> seemingly not empty even with a basic shape 14:07:15 <planetmaker> V453000, I see there ugly tracks and ground tiles :P 14:07:17 <Alberth> yeah, it makes it look used 14:07:31 <planetmaker> (glass is half empty :P ) 14:07:41 <V453000> xd 14:08:01 <V453000> I still think it kind of fits the ttd base set :P even with the amount of pixolz 14:08:07 <V453000> /colours 14:08:52 <V453000> regardless, you know I might make a landscape set at some point :P in fact all I need to do is change a few textures and code the sprite replacements 14:08:57 <planetmaker> V453000, the offset of the vehicles should be such that they all move 1px up. They're not symmetric wrt tracks 14:09:08 <planetmaker> besides that I'm just teasing you ;) 14:09:38 <V453000> meknows, I almost made the landscape set, too, but it just is related to so many things like tunnels, roads and whatnot, that I postponed it :P 14:09:59 <V453000> offset point is probably valid :) 14:11:33 <V453000> but since this thing uses two templates (8/8 and 4/8), it should be moderately not-ass to get offsets right later 14:11:45 <V453000> unlike 8bpp NUTS which uses like 20 templates 14:13:07 <Alberth> time to ditch a few :p 14:13:22 <V453000> not really doable without massive effort 14:13:30 <V453000> would have to re-organize the sprites too in the pngs 14:13:31 <Alberth> :( 14:13:35 <V453000> way too likely to make mistakes 14:13:41 <V453000> without a real gain 14:13:46 <V453000> the 8bpp is probably fine as it is 14:13:47 <Alberth> tmwtlb 14:13:55 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:13:57 <V453000> y 14:14:36 <V453000> right, so adding -4 to all yoffsets should just make it 4px higher 14:14:44 <V453000> my logic is extremely strong today 14:16:38 <Alberth> frightening, adding negative numbers and still make sense of it :) 14:17:13 <V453000> esp if the offsets are values like -83, -102 14:17:14 <V453000> etc 14:17:25 <V453000> WITH 8BPP THINGS WERE SO SIMPLE 14:17:50 <Alberth> you advanced to the master level now 14:18:03 <V453000> not so sure (: 14:18:26 <Alberth> no worries, there are more level above that :) 14:18:39 <Alberth> the guru level comes to mind 14:18:54 <V453000> whos that? :D 14:20:18 <Alberth> only people that think they aren't at master level yet? 14:20:27 *** Pereba [~UserNick@179.180.220.173] has quit [Remote host closed the connection] 14:21:01 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/magmedium4.png bettah? 14:21:10 <V453000> :d 14:21:30 <Alberth> ie claiming you're at guru level disqualifies you from ever reaching that enlightened state :p 14:21:43 <V453000> valid point :P 14:21:56 <V453000> also, stare at my PERFECT offsets with -5 from previous :P 14:22:19 <V453000> might fiddle more later 14:22:32 <V453000> I am ready to lie to myself that it is good for now 14:22:50 <peter1138> No 14:22:53 <peter1138> Looks way too tall. 14:23:01 <peter1138> (Press ^B) 14:23:06 <V453000> is tall an offset? :D 14:23:49 <V453000> I have no fucking idea what are the bounding boxes trying to tell me :P 14:23:52 <V453000> I just align to tracks 14:24:04 <planetmaker> V453000, looking better aligned, yes 14:24:17 <peter1138> Align to the bounding boxes (except | or - views) 14:24:37 <V453000> I shit on bounding boxes if it looks bad on tracks XD 14:25:09 *** jrambo [~jrambo@109-92-197-211.dynamic.isp.telekom.rs] has joined #openttd 14:25:14 <peter1138> That'll look bad in stations, under bridges, through tunnels... 14:25:19 <peter1138> Needs to be shorter. 14:26:23 <V453000> idk this looks kind of ok everywhere to me 14:27:08 <V453000> will leave it for now (: 14:29:22 <peter1138> Also if it appears to move when you reverse the train, the offsets are wrong. 14:29:57 <V453000> it doesnt do that because I have them synchronized in that way 14:30:52 <V453000> anyway, I hereby declare weekend :P 14:30:58 <peter1138> Ok, looking at original vehicles... yours is about twice as tall. 14:31:33 *** Guest333 [~jrambo@178-221-25-220.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 14:31:48 <peter1138> Maybe not quite that much. 14:35:05 *** jrambo [~jrambo@109-92-197-211.dynamic.isp.telekom.rs] has quit [Ping timeout: 480 seconds] 14:36:50 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:52:27 <Eddi|zuHause> <planetmaker> V453000, I see there ugly tracks and ground tiles :P <-- maglev tracks always look ugly. 14:53:07 <Eddi|zuHause> but... the wagons having the same colour and basic shape of the tracks makes them nearly invisible 14:54:10 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 14:59:27 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 15:02:10 <argoneus> ayy 15:03:58 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 15:06:01 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 15:16:01 *** shorty66 [~5ce0ef75@188.cimarosa.openttdcoop.org] has joined #openttd 15:18:57 *** tokai|mdlx [~tokai@port-92-195-26-31.dynamic.qsc.de] has joined #openttd 15:25:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:27:15 *** shorty66 [~5ce0ef75@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 15:27:41 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 15:38:31 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 15:38:46 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 15:45:11 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:45:20 *** Marshy [~oftc-webi@212.50.186.227] has joined #openttd 15:55:33 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has joined #openttd 15:59:24 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:12:42 <Eddi|zuHause> i suppose they're asking "where is cat?" in paris. 16:20:10 *** Progman [~progman@p57A180FB.dip0.t-ipconnect.de] has joined #openttd 16:20:33 <Alberth> so far, I seem to have totally missed the meaning of that question 16:20:56 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 16:21:00 *** mode/#openttd [+v tokai|noir] by ChanServ 16:25:13 *** George|2 [~George@185.43.94.91] has joined #openttd 16:25:13 *** George is now known as Guest1585 16:25:13 *** George|2 is now known as George 16:26:56 *** tokai|mdlx [~tokai@port-92-195-26-31.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:32:42 *** tokai|mdlx [~tokai@port-92-195-111-2.dynamic.qsc.de] has joined #openttd 16:36:37 *** George [~George@185.43.94.91] has quit [Read error: Connection reset by peer] 16:38:47 <Eddi|zuHause> Alberth: there were apparently some large cat sightings/tracks near paris, and they suspected it was a tiger 16:39:01 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:39:32 <Eddi|zuHause> they now seem to be sure that it's not a tiger, but they couldn't say what it actually is 16:49:13 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:49:54 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 16:51:46 <Alberth> that's what andy has been asking all these months? 16:51:54 <Alberth> ok :) 16:53:34 <Eddi|zuHause> i can't reallly judge that :p 16:57:09 <frosch123> Alberth: certain alien life forms eat cats 16:57:11 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has joined #openttd 16:57:42 <frosch123> so, it's more like "where's dinner?" 16:58:15 <Alberth> oohh :D 17:09:16 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 17:10:47 <peter1138> Heh, grfmaker 17:11:46 *** Marshy [~oftc-webi@212.50.186.227] has quit [Quit: Page closed] 17:15:17 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:24:40 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 17:24:41 <andythenorth> http://www.screeps.com 17:24:45 <andythenorth> looks frigging awesome 17:24:50 * andythenorth needs a new game 17:38:31 <ginko> andythenorth http://corewar.co.uk/ 17:39:15 <ginko> andythenorth just see here for interesting and competent comments :) https://news.ycombinator.com/item?id=8599640 17:45:22 <DorpsGek> Commit by translators :: r27062 trunk/src/lang/latin.txt (2014-11-14 17:45:15 UTC) 17:45:23 <DorpsGek> -Update from WebTranslator v3.0: 17:45:24 <DorpsGek> latin - 5 changes by Supercheese 17:57:27 <argoneus> grrrr 17:57:30 <argoneus> anyone here works with adobe premier? 17:57:31 <argoneus> e 18:01:09 <V453000> not much 18:01:29 <V453000> after effects can generally do everything I need it to do 18:19:39 *** gelignite [~gelignite@i528C32BD.versanet.de] has joined #openttd 18:19:46 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 18:20:52 *** Pereba [~UserNick@179.180.220.173] has joined #openttd 18:30:16 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:33:58 <argoneus> V453000: I'm trying to record commentary 18:34:06 <argoneus> is there a way to filter out TV in the background? 18:34:12 <argoneus> I know how to remove noise, e.g. fans etc 18:34:14 <argoneus> but TV stays no matter wat 18:34:15 <argoneus> what* 18:37:58 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:38:01 *** mode/#openttd [+v glx] by ChanServ 18:40:10 *** biolunar [Biolunar@blfd-5d82307c.pool.mediaWays.net] has joined #openttd 18:42:06 *** biolunar [Biolunar@blfd-5d82307c.pool.mediaWays.net] has quit [] 18:42:12 *** Biolunar [Biolunar@blfd-5d82307c.pool.mediaWays.net] has joined #openttd 18:44:57 *** Klanticus [~quassel@179.234.183.32] has quit [Remote host closed the connection] 18:47:19 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 18:56:29 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 19:01:42 <Alberth> disable sound of the tv :p 19:03:36 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 19:03:48 <Alberth> hihi 19:03:59 <Wolf01> hi hi 19:04:32 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:06:49 <peter1138> Yes, turn off the TV. 19:07:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:08:15 <andythenorth> cat.find(nearby) 19:08:42 <Alberth> true 19:11:02 <Wolf01> I just noticed that my cat is blind, maybe not totally, but this morning he couldn't walk in straight line and see the furniture until it was too late 19:12:25 <andythenorth> what parameters does cat.find take? 19:12:32 <andythenorth> and should it be find, and pass in the cat object? 19:12:35 <andythenorth> like hasattr? 19:12:59 <andythenorth> find(cat, **kwargs) 19:13:07 <andythenorth> hmm 19:13:14 <andythenorth> that would suggest you already have a cat object 19:13:19 <andythenorth> in which case donât find it 19:13:22 <andythenorth> pointless 19:13:38 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 19:13:39 <andythenorth> nearby.find(cats, **kwargs) 19:13:42 <andythenorth> returns an iterable 19:14:07 <andythenorth> dunno 19:15:04 <Alberth> that's why str.find should not be tested for -1, and you should use "in" instead :) 19:17:41 <andythenorth> hmm 19:17:52 <andythenorth> but should I look for instances of the Cat class? 19:18:01 <andythenorth> or just look for something implementing âpurrâ? 19:18:32 <Alberth> in Python, the latter 19:19:14 <Alberth> or rather, you should know which object does that in advance 19:19:54 <Alberth> ie, you know what kind of data your routine gets 19:19:57 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 19:20:47 <Alberth> the idea is that a user is much smarter than your code, so it should not try to second-guess user intentions 19:23:11 <andythenorth> what about a cat? 19:26:51 <argoneus> cats are only good for masochists who have no self respect 19:28:58 <Alberth> such a well-balanced opinion :p 19:31:25 <argoneus> cats aren't supposed to be domesticated, they still have their feral instincts at times :< 19:31:31 <argoneus> or rather, it's much harder to train a cat than a dog 19:31:36 <argoneus> not impossible 19:32:17 <Alberth> maybe you should stop trying to see a cat like a dog :) 19:33:03 <argoneus> might as well get a child or a girlfriend 19:33:14 <argoneus> since you can't cuddle a cat unless it wants to, which doesn't seem to be very often from what I hear 19:33:19 <argoneus> and pets are for comforting humans :< 19:35:59 <Alberth> really depends on the cat and yourself, I have seen cats jumping on your lap every opportunity they get, and cats preferring to sleep on their own. Neither of them will get near you unless they consider you trustworthy though 19:36:13 <argoneus> yeah 19:36:15 <Quatroking> yay industry http://a.pomf.se/ojhmaz.png 19:36:15 <argoneus> thing is 19:36:19 <argoneus> cats usually have their own brain 19:36:24 <argoneus> dogs usually reflect their owner's behaviour 19:36:25 <Quatroking> FIRS + ISR is so much fun 19:36:40 <Alberth> so trying to push a cat into doing something will have the opposite effect 19:36:56 <argoneus> I dunno 19:37:05 <argoneus> I view cats as cute pets that do cute things 19:37:08 <argoneus> and dogs as human companions 19:37:47 <Alberth> not entirely true, a dog has to be dominated or it will dominate you 19:38:05 <argoneus> well 19:38:08 <argoneus> heavily depends on the breed 19:38:14 <Alberth> at least that's what tv shows tell me about dogs with behaviour problems 19:38:14 <argoneus> a pitbull is harder to raise than a golden retriever 19:38:40 <argoneus> then again 19:38:49 <argoneus> take everything I say with a "a friend of mine said that..." 19:38:54 <argoneus> because I'm allergic to everything that has fur :) 19:39:19 <argoneus> but from what I see 19:39:28 <argoneus> my friends that have cats keep getting scratches on their body randomly 19:39:34 <argoneus> and my friends' dogs never bite anyone 19:39:36 <argoneus> shrug 19:39:58 <Alberth> probably fun play 19:40:24 <argoneus> I saw a video 19:40:28 <argoneus> where a girl was playing with her cat 19:40:30 <argoneus> and irritated her somehow 19:40:36 <argoneus> and the cat scratched her eyebulb open 19:40:39 <argoneus> and it started bleeding 19:40:40 <argoneus> scary stuff 19:40:55 <Alberth> sure, you have to respect a cat 19:41:06 <Alberth> but that also holds for a dog 19:41:30 <Alberth> both are still animals with scary powers if they get mad 19:41:37 <Alberth> or feel threatened 19:41:41 <argoneus> yeah 19:41:46 <argoneus> but dogs have a much longer history of being domesticated 19:41:52 <argoneus> so they are inherently easier to train 19:42:23 <argoneus> cats sometimes seem like tiger mind in a tiny body 19:42:24 <Alberth> you don't train a cat, beyond some basics 19:42:47 <Alberth> they are clean animals by themselves 19:42:57 <argoneus> yeah 19:42:59 <argoneus> you have to walk a dog etc 19:43:02 <argoneus> cat will just do whatever 19:43:04 <Alberth> they learn fast where the food is, and where to poo 19:43:51 <Alberth> that's about it, otherwise they find their own way and their favorite spots 19:51:20 *** xT2 [~ST2@118.107.136.95.rev.vodafone.pt] has joined #openttd 19:54:23 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 19:54:23 *** xT2 is now known as ST2 19:55:32 <andythenorth> I think we done with cats now 19:55:34 <andythenorth> what next? 20:07:11 <Alberth> waiting until 2001? 20:10:10 <peter1138> eyebulb:) 20:14:27 <NGC3982> I used to have a dog, and now i have cats. 20:14:37 <NGC3982> I could also say: I used to have a baby, and now i have nothing. 20:14:41 <NGC3982> The difference is immence. 20:15:36 <andythenorth> I used to have the ability to sleep and form coherent sentences 20:15:41 <andythenorth> and now I have a baby 20:15:51 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 20:15:56 <andythenorth> none of that is strictly true actually 20:17:40 <NGC3982> :D. 20:19:36 <NGC3982> Sorry, i forget. Was there a way to sync the entire 'online content' content without the click fest? 20:20:30 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 20:23:45 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 20:24:39 <Alberth> 'upgrade' button? 20:25:07 <Alberth> or 'select upgrades' or so 20:25:25 <NGC3982> That implies that i already have an initial copy of some version. 20:25:37 * NGC3982 had a click party instead. 20:25:55 <Alberth> generally you don't want all newgrfs 20:26:39 <NGC3982> I know. I'm just to lazy. :) 20:27:15 <Alberth> you're lazy, so you have a click fest? 20:31:58 <andythenorth> cognitively easier :p 20:32:12 <andythenorth> cognition is a high cost activity :P 20:32:18 <andythenorth> many of us arenât fit enough to do it well 20:33:01 *** dreck [~oftc-webi@modemcable061.44-177-173.mc.videotron.ca] has joined #openttd 20:33:25 <dreck> mm hi sylf? 20:33:35 <Alberth> gn 20:33:53 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:33:53 <Sylf> yes? are we in the right chan? 20:34:16 <dreck> apparently not, wasn't sure what to enter so I used the default the wiki gave 20:34:16 <Sylf> or did you mean to be in #openttdcoop.stable ? 20:34:33 <Sylf> you probably were looking at openttd's site, not coop's 20:37:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:41:48 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 20:49:21 *** Hazzard [~Hazzard@207.163.165.37] has quit [Remote host closed the connection] 20:51:06 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 21:02:38 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 21:09:32 *** Hazzard [~Hazzard@207.163.165.37] has quit [Quit: Goodbye.] 21:21:12 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 21:21:27 <NGC3982> When using Supybot with Soap, does the plugin correlate with the admin port, or the actual config file? 21:22:29 <NGC3982> I mean, can Soap find my OpenTTD game even if i use a <randomname>.cfg, as long as the admin port is correct? 21:23:25 <NGC3982> It did! 21:23:27 <NGC3982> \o. 21:26:00 <Taede> soap will connect to any server provided the adminport and password are identical to the ones in whatever .cfg file openttd uses 21:37:44 <Rubidium> andythenorth: cat is in Hilversum 21:38:12 <andythenorth> population 86,795 21:38:15 <andythenorth> but how many cats? 21:38:18 <andythenorth> or piano tuners? 21:40:28 <Rubidium> too many ;) 21:43:27 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Quit: Leaving] 21:45:44 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 21:47:51 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Read error: Connection reset by peer] 21:48:21 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 21:53:07 <Eddi|zuHause> you don't find cat. cat finds you. 21:53:18 <Eddi|zuHause> and not only in soviet russia 21:53:46 *** dfox [~dfox@94.142.237.120] has quit [Ping timeout: 480 seconds] 22:00:16 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:11:39 <andythenorth> night 22:11:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:12:04 *** dfox [~dfox@94.142.237.120] has joined #openttd 22:13:52 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 22:14:12 *** Yotson [~Yotson@2001:980:6ac8:1:4133:91c5:d2aa:e68] has quit [Quit: .] 22:16:15 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 22:20:54 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 22:30:44 *** Headbang [~Headbang@openttd.xs4all.nl] has joined #openttd 22:31:34 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 22:32:12 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 22:39:23 *** Headbang is now known as Silverserver 22:39:59 *** frosch123 [~frosch@frnk-5f745aad.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:43:58 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:07:19 *** Silverserver [~Headbang@openttd.xs4all.nl] has quit [] 23:15:52 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 23:22:48 <Wolf01> 'night 23:22:56 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:36:24 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 23:42:12 <FUZxxl> I made a transit map of a recent game: http://fuz.su/~fuz/netzplan.svg 23:42:32 *** moffi [~moffi@185.66.193.10] has joined #openttd 23:42:58 <FUZxxl> I believe the city name set for German should be expanded a little bit; city names feel quite repetitive 23:46:42 <Eddi|zuHause> try NewGRFs 23:46:56 <Eddi|zuHause> there are some for alternate german town name sets 23:47:22 <Eddi|zuHause> both real and fictional 23:47:32 *** Progman [~progman@p57A180FB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:47:48 <FUZxxl> ok 23:49:01 <FUZxxl> oops. 23:49:06 <FUZxxl> the link should've been: 23:49:13 <FUZxxl> http://fuz.su/~fuz/pic/netzplan.svg 23:58:44 *** Biolunar [Biolunar@blfd-5d82307c.pool.mediaWays.net] has quit [Quit: leaving]