Log for #openttd on 3rd January 2015:
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02:12:38  <NGC3982> I'm actually in the middle of a train station, playing OpenTTD.
02:12:47  <NGC3982> It feels so nerdy.
02:16:17  <Sheogorath> :D
02:16:25  <Sheogorath> It sounds nice
02:16:58  <Sheogorath> I mostly play it inside a train :D
02:22:20  <mgpl> :-)
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03:03:02  <argoneus> nn
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04:38:06  <mek42> Is there a way to tell a whole group of road vehicles to report to the depot?  (For selling and replacement.)
04:38:33  <mek42> I've got them assigned to a group, but did not share their orders.
04:39:39  <Supercheese> Group window should have that under Manage
04:40:04  <mek42> Aha!  Yes, figured it out, tyvm!
04:40:26  <Supercheese> :)
04:40:59  <mek42> Sometimes I feel like an idiot with OpenTTD.  Then I remind myself that if I enjoy Dwarf Fortress, I oughta be able to understand and enjoy this one too. :)
04:42:43  <mek42> And now that I have a train delivering more distant raw materials, I'll research how to more effectively setup my road vehicles / road system.
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05:03:52  <mek42> How do I dynamite a station that really is empty, has no trains ordered to go there, but still says, "Can't clear this area, train in the way?"
05:12:18  <Supercheese> Clearly, there is indeed a train in the way
05:12:23  <Supercheese> you must find where it is
05:12:48  <Supercheese> However, you can try the Remove rather than Dynamite tool
05:12:55  <Supercheese> Bulldozer icon rather than dynamite
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05:14:01  <Supercheese> that'll remove the station piece by piece
05:15:11  <mek42> Thanks, bulldozer worked, odd
05:15:23  <mek42> no train
05:18:13  <Supercheese> had you joined the station to another?
05:18:20  <Supercheese> if you dynamite one piece, the whole station goes
05:18:38  <Supercheese> err, train station*
05:18:51  <Supercheese> you can join road/rail and if you dynamite one the other stays
05:19:15  <Supercheese> but not so for rail
05:19:27  <Supercheese> it's a quirk
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07:45:51  <andythenorth> o/
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09:40:33  <ShrewdSpirit> hello
09:40:40  <Taede> mornin
09:40:40  <Supercheese> Greetings
09:40:58  <ShrewdSpirit> I'm new to OpenTTD. Just finished the tutorials on wiki
09:41:10  <Supercheese> :)
09:41:40  <ShrewdSpirit> uh, are there more tutorials?
09:41:55  <Supercheese> there is a tutorial gamescript
09:42:07  <Supercheese> Let's see if I can remember how to activate it...
09:42:12  <Taede> theres a few tutorial video's on youtube as well
09:42:25  <ShrewdSpirit> I don't have access to youtube :( its blocked
09:42:28  <Supercheese> In game main menu -> AI/Game Script Settings -> Check Online Content
09:43:06  <Supercheese> or wait is that not it hmm
09:43:17  <ShrewdSpirit> should I script my game?
09:43:36  <Supercheese> Jeez where's the dang tutorial, I haven't used it in ages
09:43:59  <Supercheese> oh it's under B for Beginner Tutorial, not T
09:44:13  <Supercheese> yes, as before
09:44:22  <Supercheese> In game main menu -> AI/Game Script Settings -> Check Online Content -> Beginner Tutorial - Game Script
09:45:36  <ShrewdSpirit> I have downloaded the resource
09:45:37  <Supercheese> I suppose you'll need to download the tutorial scenario as well
09:45:42  <ShrewdSpirit> I have them all
09:45:50  <Supercheese> Main menu -> Play scenario -> Beginner tutorial
09:46:12  <Supercheese> presuming you've already downloaded it
09:46:28  <ShrewdSpirit> its not there :( theres only one heightmap directory and a split(v2) scenario
09:46:40  <Supercheese> then Check Online Content -> Beginner tutorial
09:47:12  <ShrewdSpirit> yeah, theres a green circle right beside the content in there
09:47:17  <ShrewdSpirit> but its not showing in scenarios
09:47:32  <Supercheese> perhaps you're in the wrong directory
09:47:44  <Supercheese> click the little Home icon
09:47:55  <Supercheese> next to the Name | Date dropdowns
09:48:42  <ShrewdSpirit> its not there
09:49:12  <Supercheese> well I suppose the autodownload dropped it somewhere but the default directory isn't the same place
09:49:15  <Supercheese> hmm
09:49:40  <ShrewdSpirit>
09:49:43  <Supercheese> should be something like My Documents\OpenTTD\scenario (for Windows)
09:50:21  <Supercheese> that looks correct
09:50:34  <Supercheese> try Check Online Content again in that window
09:50:43  <Supercheese> make sure the Beginner Tutorial of the category Scenario is downloaded
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09:52:26  <ShrewdSpirit> the beginner tutorial is downloaded and I've found the tar file in OpenTTD\content_download\game
09:52:43  <ShrewdSpirit> but idk why game cannot find the file
09:52:59  <ShrewdSpirit> I've even copied the tar file into scenario directory
09:53:04  <Supercheese> what about the scenario directory
09:53:07  <Supercheese> rather than game
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09:53:21  <Rubidium> ShrewdSpirit: it has found the tutorial gamescript, but you needed to download the tutorial scenario
09:53:22  <Supercheese> there should also be Beginner_Tutorial-17.tar there (or some such)
09:53:36  <Supercheese> yes that
09:54:15  <ShrewdSpirit> ok
09:54:42  <Supercheese> should have started with the scenario, I was silly to have started by saying script :\
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09:54:56  <ShrewdSpirit> ah, yes. the beginner tutorial scenario wasn't downloaded D:
09:55:43  <ShrewdSpirit> thank you guys
09:55:51  <Supercheese> all working?
09:56:00  <ShrewdSpirit> yeah, I'm in tutorial now
09:56:01  <ShrewdSpirit> ^_^
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09:56:06  <Supercheese> should be a decent tutorial, I haven't checked the updated versions
09:56:12  <Supercheese> anyway, have fun :)
09:56:24  <ShrewdSpirit> thank you :)
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10:10:02  <ShrewdSpirit> what does it mean Aircraft4 has too few orders in the schedule? sorry my English is a bit weak
10:10:35  <Alberth> it should have 2 orders at least
10:10:49  <Alberth> you cannot transport anything if you visit only 1 airport
10:10:58  <Alberth> or no airport at all :)
10:11:42  <Alberth> ie add another airport where the aircraft should go to
10:11:59  <ShrewdSpirit> I have two airports and four airplanes but it keeps giving me that message
10:12:23  <Alberth> two times the same airport perhaps?
10:12:41  <Alberth> or the same airport as the first and the last order?
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10:13:39  <Alberth> can you show it?  screendump or savegame somewhere
10:13:39  <ShrewdSpirit> no two of them has same starting airport
10:13:45  <ShrewdSpirit> okay
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10:15:44  <ShrewdSpirit> how to take a screen shot?
10:16:12  <Alberth> ctrl+s   ?   no idea, tbh
10:17:00  <ShrewdSpirit>
10:17:08  <Alberth>
10:17:42  <Alberth> works, but I need the orders of the aircraft
10:18:54  <ShrewdSpirit>
10:19:34  <Alberth> bottom one looks wrong
10:19:48  <ShrewdSpirit> whats wrong?
10:19:52  <Alberth> you probably want to go to the airport rather than its hangar
10:20:18  <ShrewdSpirit> :o yeah
10:20:23  <Alberth> ie you can visit the hangar to service the aircraft, without loading/unloading the passengers/mail
10:21:34  <ShrewdSpirit> yeah, its done, thank you
10:21:43  <Alberth> yw :)
10:24:11  <ShrewdSpirit> man, this game is awesome :p
10:39:56  <skrzyp> What's the name of that OpenTTD UI font?
10:56:12  <Alberth> by default, it's a sprite font, which is part of the baseset you play with (probably opengfx)
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11:05:07  <Wolf01> hi hi
11:08:54  <Alberth> o/
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11:15:00  <ShrewdSpirit> uh, sorry I bother you, but how can I deliver wood? :o
11:21:23  <Elyon> forests are bunches of trees grouped together - plop down a station and a wood-carrying train?
11:21:43  <Elyon> if in doubt, open the industry directory and sort by type -> find Forest
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11:24:22  <ShrewdSpirit> yeah, thanks
11:25:01  <Alberth> open minimap, select industries (right button), hover on 'forest' in the legend at the left
11:25:09  <Alberth> forests will flash
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11:48:25  <ShrewdSpirit> why doesn't cities allow me to build airports?
11:48:34  <ShrewdSpirit> *don't
11:52:31  <Alberth> you can have 2 airports at a city
11:52:40  <Wolf01> noise restriction, or city local authority wants you dead
11:52:57  <Alberth> or you destroyed too many trees around the city, and the council is annoyed by it
11:53:40  <ShrewdSpirit> oh
11:53:50  <ShrewdSpirit> I removed all trees around the city :p
11:54:20  <Alberth> I usually buy the edge tiles so the city cannot build in it, and move to another city, until peace is restored
11:54:56  <Wolf01> I remove trees from one side and plant them again on the other side
11:55:08  <Alberth> if you play with AI competitors, also buy a few tiles in the middle, so the AI cannot put its airport in the middle of your area :p
11:56:23  <ShrewdSpirit> :o how to play with AI?
11:56:45  <Alberth> btw this also happens when you're building a station
11:59:17  <Alberth> start a new game, and setup competitors from the AI settings:
11:59:50  <Elyon> this place is much more friendly than #c on freenode :p
12:00:38  <ShrewdSpirit> isn't it possible to add AI's to current game?
12:00:53  <ShrewdSpirit> I love my current map
12:00:54  <ShrewdSpirit> :p
12:02:12  <Alberth> don't know, can you select AI settings from the drop-down?  (options, 3rd button from the left)
12:02:26  <ShrewdSpirit> yeah
12:03:47  <Alberth> note that most things you change in a game stays within that game, it is not copied back to the main menu
12:06:10  <ShrewdSpirit> right
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12:20:06  <argoneus> hello
12:20:15  <Wolf01> o/
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13:05:10  <ShrewdSpirit> do AI's work automatically?
13:05:33  <ShrewdSpirit> I've activated all AI's and nothing is moving in map :/
13:06:49  <frosch123> they start after some time as long as there are free ai slots (maximum number of opponents)
13:07:01  <frosch123> if you do not want to wait, open the in-game console and type "startai"
13:08:04  <ShrewdSpirit> ah shit D: someone built an airport in my city D:
13:15:29  <Alberth> :D
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13:27:06  <ShrewdSpirit> is it possible to deliver stuff with airplanes? like coal and wood?
13:27:24  <frosch123> depends on the aircraft set you are using
13:27:30  <frosch123> sometimes you can refit them to cargo
13:27:50  <frosch123> some even have specific cargo planes
13:27:55  <FLHerne> ShrewdSpirit: Not with the default set, av8 has C-130s and various Antonovs and cargo helicopters
13:28:27  <ShrewdSpirit> aha, thanks
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13:29:51  <andythenorth> slow forum day is slow
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13:33:04  <Alberth> o/
13:33:14  <ShrewdSpirit> my stupid buses get lost all time >_<
13:33:22  <Eddi|zuHause> av8 zeppelins are fun to serve oil rigs
13:34:40  <Alberth> ShrewdSpirit: quite likely you are missing a road piece somewhere
13:35:41  <ShrewdSpirit> I don't think so D: one of the buses is turning around itself :/
13:36:08  <LordAro> ShrewdSpirit: one-way piece?
13:36:13  <LordAro> screenshot?
13:36:21  <ShrewdSpirit> lemme take screenshot
13:36:23  <Alberth> savegame?
13:38:30  <ShrewdSpirit>
13:38:35  <ShrewdSpirit>
13:38:40  <ShrewdSpirit>
13:38:42  <ShrewdSpirit>
13:38:46  <ShrewdSpirit> sorry for the spam D:
13:38:55  <FLHerne> ShrewdSpirit: Your bus stop is inaccessible
13:39:01  <FLHerne> In the first pic
13:39:13  <ShrewdSpirit> it is
13:39:14  <ShrewdSpirit> :o
13:39:17  <FLHerne> In all of them, even
13:39:31  <FLHerne> Entrance is to the top-left, which isn't attached to anything
13:39:51  <Alberth> bus refuses to drive off into the green fields :p
13:40:16  <ShrewdSpirit> ah
13:40:37  <ShrewdSpirit> the building is so small and I couldn't see the bus stop's gate
13:40:39  <ShrewdSpirit> :/
13:41:30  <Alberth> in the build window, the top-left sprite has its opening to the top-left, etc
13:43:07  <LordAro> ShrewdSpirit: you're already at one zoom level further than the graphics were intended for :p
13:43:31  <ShrewdSpirit> yeah right :D I fixed it
13:43:47  <LordAro> woo
13:43:59  <ShrewdSpirit> 178 passengers waiting for me :p
13:44:16  <Alberth> oh, only 178?  :)
13:44:34  <ShrewdSpirit> in one bus station
13:44:58  <Alberth> yeah, try building one in the ciry, you'll have a few thousand very quickly
13:44:59  <LordAro> pfft, it's not busy until there's more than 1000 people ;)
13:45:18  <ShrewdSpirit> :O 1000 people ??? D:
13:45:42  <LordAro> at least
13:45:47  <Alberth> 2 or 3 thousand also happens
13:45:53  <LordAro> realism isn't OTTD's speciality ;)
13:46:07  <ShrewdSpirit> and does the city grow? I mean number of buildings
13:46:08  <Alberth> luckily, people aren't many pixels, so they all fit in the bus station :p
13:46:50  <ShrewdSpirit> lol :D
13:47:16  <Alberth> click on the name of the city, you'll see grow speed
13:48:03  <ShrewdSpirit> town grows every 38 days
13:48:04  <ShrewdSpirit> :-?
13:48:47  <Alberth> so every 38 days, it will try to make a new road, or replace/add a building
13:49:29  <LordAro> ShrewdSpirit: ingame days ;)
13:49:46  <ShrewdSpirit> LordAro: ahaha :D ik
13:50:53  <FLHerne> ShrewdSpirit: Adding stations (up to 5, I think) makes it grow faster.
13:51:24  <FLHerne> As long as those stations are serviced every (month?), what you do with them doesn't matter
13:51:59  <Alberth> ugh, city baby-sitting :(
13:52:08  <ShrewdSpirit> I have four stations, one airport and one train station
13:52:15  <ShrewdSpirit> in current city of course
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14:00:06  <ShrewdSpirit> breaking news: plane crash, 18 die in fireball at Confinghill airport
14:00:30  <FLHerne> Small airport, big plane?
14:00:47  <FLHerne> Otherwise, sometimes you just get unlicky
14:00:48  <FLHerne> *u
14:01:46  <ShrewdSpirit> it was a darwin300 in small airport :p
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14:02:33  <ShrewdSpirit> and just another train crash :/
14:05:40  <Alberth> trains don't crash, unless you're messing with signals, force trains to pass a red signal, or have mixed block signals and path signals
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14:14:23  <ShrewdSpirit> haven't tried the signals yet
14:15:40  <LordAro> how did you manage to get the train to crash then? or is the train crashing into vehicles?
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14:19:32  <ShrewdSpirit> in an accident :D they just hit each other
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14:20:02  <ShrewdSpirit> I forgot that another train is using the rail road and let another train use the same path
14:21:28  <FLHerne> ShrewdSpirit: Signals are there for a reason :P
14:21:52  <FLHerne> If you're using 'pass signal at danger' be very, _very_ careful
14:22:06  <FLHerne> Also, ctrl-click on trains to stop them quickly
14:22:33  <ShrewdSpirit> just divided their path
14:36:53  <Eddi|zuHause> sometimes i think kamnet is either insane or just drunk...
14:38:32  <Alberth> maybe he's subscribed to the entire forum :)
14:38:44  <LordAro> Eddi|zuHause: what's he done now?
14:39:06  <Eddi|zuHause> if i knew that...
14:39:24  <Eddi|zuHause>
14:40:49  <Eddi|zuHause> well, i'm obviously missing a cultural reference... but beyond that...
14:42:10  <LordAro> Eddi|zuHause: that is indeed a thing
14:49:02  <ShrewdSpirit> is it possible to change owner ship of a building?
14:49:43  <Eddi|zuHause> depends on what level of "possible" you mean
14:49:57  <Eddi|zuHause> or what type of building
14:50:13  <ShrewdSpirit> like, I have an airport and I want to give it to another player
14:50:18  <ShrewdSpirit> so he can add or remove airplanes
14:50:52  <Eddi|zuHause> as a player, that is not possible
14:51:11  <ShrewdSpirit> ah
14:51:23  <Eddi|zuHause> if you edit the savegame, or the game code, you can make a "neutral" airport (like oil rigs)
14:52:54  <ShrewdSpirit> maybe I try to learn the scripting API
14:56:19  <Eddi|zuHause> that probably won't be enough
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14:58:08  <ShrewdSpirit> :-?
14:58:42  <ShrewdSpirit> btw whats the close all windows hotkey?
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14:58:54  <Alberth> try it?
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14:59:14  <Alberth> oh, you're asking.   backspace
14:59:18  <Alberth> hi hi andy
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15:07:19  <andythenorth> hi
15:07:44  <NGC3982> B..backspace?
15:08:13  <Wolf01> o/ andy
15:08:19  <LordAro> i thought it was delete?
15:08:53  <glevans2> it is Delete key in debian at least...
15:09:26  <glevans2> at least for any non-pinned windows...
15:09:52  <Wolf01> for those you use the powerful shift+delete
15:10:07  <Wolf01> or alt+f4 if you want to close the game window too
15:10:34  <LordAro> heh
15:10:44  <LordAro> Wolf01: or the power button on your computer
15:12:14  <Wolf01> does nothing, I must keep it pressed for 6 seconds, but the it's not a hotkey anymore
15:12:19  <Wolf01> *then
15:12:44  <NGC3982> What does shift+delete do in Windows?
15:13:31  <mek42> Does cargodist work well?
15:13:53  <Wolf01> closes all windows, also pinned ones, at least on my OTTD, but I could have bound it so when the feature came out
15:16:03  <argoneus> NGC3982: rm -f
15:16:08  <argoneus> or -rf
15:16:33  <ShrewdSpirit> ah its delete on windows
15:16:48  <NGC3982> Ah, i thought it had function in OpenTTD.
15:18:41  <mek42> Hmmm... is there a mod that instead of a binary cargodist for other stuff (not pax / mail) applies a demand algorithm where certain destinations pay more / less for goods as an adjustment to base rate?
15:26:30  <Eddi|zuHause> Wolf01: you don't use your power button for regular shutdown?
15:26:39  <Wolf01> no
15:26:47  <Eddi|zuHause> why not?
15:27:01  <andythenorth> what is ‘regular shutdown’?
15:27:26  <Eddi|zuHause> andythenorth: thing that properly unmounts your devices and stuff
15:27:36  <Eddi|zuHause> it may come in handy when all other methods of UI fail
15:27:47  <andythenorth> oic
15:28:22  <Wolf01> never had that problem
15:28:50  <andythenorth> happens to me occasionally
15:32:47  <V453000> CATS DEMAND SACRIFICES
15:33:11  <Eddi|zuHause> i've had that multiple times recently, may be a graphics driver bug
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15:40:25  <Wolf01> if my pc encounters a freeze error, or it restarts by itself in a couple of seconds, or it unfreezes, or I abuse the reset button... when it's unresponsive it wouldn't listen to a graceful shutdown
15:43:49  <Wolf01> and if the UI is unresponsive, a couple of ctrl+alt+del, or win+L to pause all that it's doing is the quickest way I use to regain control
16:03:36  <ShrewdSpirit> guys where should I deliver goods to?
16:04:50  <LordAro> ShrewdSpirit: towns
16:05:01  <ShrewdSpirit> ik, which building?
16:05:04  <LordAro> be careful of the acceptance though
16:05:09  <LordAro> it depends on the house
16:05:21  <argoneus> ShrewdSpirit: just turn on highlighting and nail it down
16:06:21  <ShrewdSpirit> but, what building should receive the goods? those normal houses that randomly spawn in towns?
16:07:39  <LordAro> not exactly, but basically yes
16:08:03  <Wolf01> usually blocks of offices accept goods
16:08:05  <LordAro> you'll need several (4?) of the town houses that accept goods
16:08:28  <Wolf01> use the query tool to know the acceptances of the single buildings
16:10:23  <ShrewdSpirit> got it
16:10:24  <ShrewdSpirit> thanks
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16:26:32  <ShrewdSpirit> how to control the traffic? D: lots of vehicles are stuck in traffic
16:27:02  <Wolf01> give them more space
16:27:20  <Wolf01> maybe set one way roads too
16:28:05  <ShrewdSpirit> how?
16:28:35  <Wolf01> I don't remember :D
16:29:10  <ShrewdSpirit> these red guys have made too many troubles for me, the AI is taking all of the map :/
16:29:48  <ShrewdSpirit> they have 224 road vehicles but I have 59
16:34:16  <LordAro> ShrewdSpirit: very few AIs are setup for balanced play, unfortuantely
16:34:21  <LordAro> ShrewdSpirit: which is it?
16:34:56  <ShrewdSpirit> LordAro: its AdmiralAI
16:36:03  <LordAro> mm, that's a strong one
16:36:09  <ShrewdSpirit> look
16:36:13  <LordAro> Yexo: be less afk :(
16:36:15  <ShrewdSpirit> I'm orange
16:57:41  <andythenorth> Yexo is AIRL
16:58:49  <NGC3982> Alien in real life?
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17:01:39  <Gantradies> test
17:01:47  <Gantradies>  err... bit of a stupid question,
17:02:13  <Gantradies>  is there any way to make it possible to, say, attach a heli(de)port to a normal (say, international/intercontinental) airport?
17:02:36  <andythenorth> no
17:02:43  <Gantradies> damng :(
17:02:43  <andythenorth> not a stupid question
17:02:47  <andythenorth> but airports can’t be joined
17:02:48  <Gantradies>  is it hardcoded?
17:03:11  <andythenorth> there’s no code to permit joining them
17:03:13  <Gantradies> *sigh* that sucks. allways wished there was a way to get more landing pads on non-heliport airports
17:04:10  <FLHerne> Gantradies: Bus shuttle between terminals :P
17:04:28  <FLHerne> With cargodist, that actually pretty much works
17:04:31  <Gantradies> i have a tendency to make very large Hub stations, and extra helipads would be great to help with the gridlock that allways happens with the intercontinental airpots (wish the game would perminently assign 2 runways for landing and 2 for takeoff, ive sxeen some tragicly hilerious logjams)
17:04:34  *** Taede [] has quit [Ping timeout: 480 seconds]
17:04:40  <Gantradies> cargodist?
17:05:14  <FLHerne> Passengers [and/or other cargo] with actual destinations rather than just getting off at the next stop
17:05:46  <FLHerne> Makes networks mean something compared to random detached lines :-)
17:06:04  <FLHerne> It's a setting, new in 1.4.0
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17:13:46  <ShrewdSpirit> thank you again for your help. have a good night guys
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17:35:19  <NGC3982> Let's say i have a scenario where i need to use two times the power of an engine to haul <cargo>
17:35:29  <NGC3982> (Note, this is about real life)
17:35:47  <NGC3982> Is there any practicality in having one of the engines in the back, or simply use both in the front of the set?
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17:45:38  <DorpsGek> Commit by translators :: r27110 /trunk/src/lang (afrikaans.txt spanish.txt) (2015-01-03 17:45:29 UTC)
17:45:39  <DorpsGek> -Update from WebTranslator v3.0:
17:45:40  <DorpsGek> afrikaans - 1 changes by telanus
17:45:41  <DorpsGek> spanish - 1 changes by SilverSurferZzZ
17:57:27  <andythenorth> NGC3982: definitely about RL?
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17:57:45  <andythenorth> if your train is long enough, you get much better train-handling characteristics by distributing power
17:57:57  <andythenorth> you’re less likely to break a knuckle
17:58:17  <andythenorth> if you do break a knuckle on a grade, you don’t lose the back of the train down the grade
17:59:27  <andythenorth> and with smart distributed power (DPU) control, some of your units can be applying power (pushing or pulling up-grade), whilst others are in dymanics (braking parts of the train which are on a down-grade)
17:59:46  <NGC3982> Ok
18:01:06  <andythenorth>
18:01:23  <andythenorth> in europe trains aren’t big enough to worry about it
18:02:12  <andythenorth>
18:02:29  <andythenorth> it’s a factor in North America, Australia
18:02:29  <NGC3982> Oh
18:03:08  <andythenorth> the other factor is for PAX trains, or unit freight trains running in and out of dead end terminals
18:03:20  <andythenorth> a unit at either end makes for ‘driver changes cab’ switching operation
18:03:28  <andythenorth> rather than having to have run-round or pull back
18:04:06  <andythenorth>
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18:33:21  <Eddi|zuHause> in case of high speed electric trains, having the pantographs further apart allows for higher speeds, because you don't have to worry as much about waves in the catenary
18:34:22  <Eddi|zuHause> that is, unless you have a high voltage line through the train and don't need two pantographs up anyway
18:35:04  <Eddi|zuHause> also, some train designs distribute the power under the wagons, not a dedicated engine, leaving more space for passengers
18:37:46  <NGC3982> Ok
18:38:46  <Wolf01> bah, my scumbag brain forgot the title of a space b-movie and I can't find it on google
18:39:21  <Eddi|zuHause> i don't think we can help you with that given the current information
18:39:39  <Rubidium> Star Wars episode 1-3 ?
18:39:48  <glevans2> haha
18:42:04  <Wolf01> it was a rant about my brain, but if you ever want to help him, he remembers about a mining/refinery colony under attack of drone interceptors, the colony was defended by a bunch of pilots and their navigators in the control tower
18:42:56  <Rubidium> having said that, according to wikipedia a grade B is 80-89 on a scale of 0 to 100... so there are, based on IMDB, no A grade space movies
18:43:42  <__ln___> Wolf01: made in the past 5 years?
18:43:50  <Wolf01> then it's C grade, and the year span is about 1980-1995
18:43:56  <NGC3982> Oh my.
18:44:13  <NGC3982> Let me find that for you in the library of one million movies that fit that category.
18:44:16  <NGC3982> :D.
18:44:37  <Wolf01> I'm already browsing that section :)
18:45:42  <Eddi|zuHause> Rubidium: but "b-movie" is not about how good the movie is. it's about how much budget went into it
18:46:01  <Wolf01> oh, brain gave another hint: the "hero"'s navigator was a toxic boy, IIRC all the navigators were boys
18:46:15  <Eddi|zuHause> Rubidium: the term comes from "double feature" presentations, where there was usually a higher-budget "a-movie" and a lower budget "b-movie"
18:47:00  <peter1138> # science fiction, double feature
18:48:36  <NGC3982> Hey, i know that one
18:48:41  <NGC3982> That was on TV recently
18:48:56  * NGC3982 joins the operation.
18:49:56  <Rubidium> which channel?
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19:10:21  <y2000rtc> Hi everybody. Sorry for disturbing but I would like to ask for something.
19:11:16  <Alberth> don't apologize, it's fine to just dump the question here
19:11:43  <Eddi|zuHause> it's kinda difficult to answer if you don't actually ask the question
19:11:58  <Alberth> unless the answer is 42
19:12:10  <Eddi|zuHause> it was the gardener
19:12:17  <LordAro> with the candlestick
19:13:08  <y2000rtc> Is it possible to decompile (open) newgrf file? I'm from Czech republic and I'm using newgtf file for czech's trains. There are some mistakes and I would like to change something in parameters for more realistic play.
19:13:39  <Eddi|zuHause> yes, with grfcodec, but it's probably easier if you ask the original authors for the code
19:14:07  <Eddi|zuHause> you can also (in a limited way) provide an add-on NewGRF without decompiling
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19:14:16  <y2000rtc> I play OpenTTD from 0.5 version but I didn't find possibility for change grf file.
19:14:17  <Eddi|zuHause> depending on what you want to change
19:14:46  <Alberth> for personal use is not a problem. If you want to distribute the changed version again, you need to do more
19:15:19  <Alberth> it's not part of openttd, grfcodec is a separate program
19:15:21  <y2000rtc> Don't you knoe who is author for czech trains? I didn't find it.
19:15:57  <Eddi|zuHause> there used to be a czech forum, or so
19:16:11  <Eddi|zuHause> they did all sorts of stuff
19:16:45  <Eddi|zuHause> and the author is probably known to the site where you downloaded it from
19:17:10  <y2000rtc> I understood. I can try to use grfcodec.
19:17:57  <y2000rtc> I have this grf 10 years ago. I don't remember. :)
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19:18:46  <y2000rtc> I will try to find him again.
19:19:45  <Eddi|zuHause> like i said, if you want to change stats (speed, etc.), an add-on GRF may be possible, but changing graphics would be trickier
19:19:50  <Alberth>  ?
19:21:12  <y2000rtc> Thank you community ;) I would like to change only parameters. Graphic is more than ok. :) Thx for link.
19:21:12  <Eddi|zuHause> Alberth: that's probably a different set
19:21:24  <Alberth> yeah, the year is wrong
19:22:34  <y2000rtc> Yes I checked it and this set is something new.
19:22:50  <Eddi|zuHause> y2000rtc: for changing speed etc. all you need is the ID of the vehicle you want to change. and this:
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19:26:21  <y2000rtc> Perfect, link is saved. Next point is year of production. Because yhere are several different graphics for one locomoyive and now is possible to use only one in specific year. It's a pitty.
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19:28:56  <y2000rtc> Another topic. Is it possible to buy original TTD from Chris Sawyer? I would like to have this game officialy. In OpenTTD I have graphics files from TTD
19:29:27  <Eddi|zuHause> not that i know of...
19:29:59  <Eddi|zuHause> there were copies on sale on ebay but it always looked kinda suspicious
19:31:13  <y2000rtc> Yes, you are right. I saw it on ebay but there wasn't chance to buy.
19:31:17  <Alberth>    <--  says to contact Microprose
19:32:09  <Alberth> hopefully it's not the new transport tycoon
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19:33:40  <y2000rtc> I know but I don't need something new if I have OpenTTD. I play it on PPC Win2003SE, Android and PC. Many thanks to all for it. Great Job.
19:34:44  <y2000rtc> But for future I would like to have some changes. ;)
19:35:00  <__ln___> impossible
19:38:05  <y2000rtc> Only in czech graphics files for more realistic game. I play with graphics around rail, stations have more than one depot,... For nicer terain.
19:38:08  *** y2000rtc [] has quit []
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19:38:16  <y2000rtc> Only in czech graphics files for more realistic game. I play with graphics around rail, stations have more than one depot,... For nicer terain.
19:41:21  <y2000rtc> Ok people, a lot of thanks again. I will try to use grfcodec and I will search author of csdseto.grf file. Have a good night.
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19:53:58  <Eddi|zuHause> "german government now thinks that greece can safely exit the euro without dragging the rest with it"
19:54:09  <V453000> is 256*124 correct for x4 zoom - size of one tile?
19:54:15  <V453000> I thought it is 256*127?
19:54:31  <Eddi|zuHause> no, it is 31*4
19:54:41  <V453000> so 124
19:54:42  <V453000> hm
19:54:48  <V453000> wtf do I have wrong XD
19:55:57  <Eddi|zuHause> the edges also have to be jagged somewhat to avoid glitches with x1 zoom graphics from the next tile
19:57:13  <Eddi|zuHause> basically, you need to draw over a 4x zoomed x1 sprite, you cannot smoothen the edges
19:57:50  <V453000> is anywhere a silhouette of the sprites in x4?
19:57:57  <V453000> like, the hard edge they should have?
19:58:07  <V453000> or is there any way to get them?
20:01:23  <Eddi|zuHause> like i said, take a x1 sprite and enlarge it 4 times
20:01:53  <Eddi|zuHause> every non-transparent pixel in that must be covered by your x4 sprite
20:04:10  <V453000> right
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20:15:30  <frosch123> V453000: don't listen to eddi :p
20:15:47  <frosch123> noone said that 4x ground sprites should have hard edges
20:16:03  <frosch123> specifically the existing extra zoom base sets do not do that
20:16:11  <frosch123> that it is a silly idea to do so
20:18:08  <frosch123> V453000: anyway, the only thing that is set in stone is that flat ground tiles have a distance of 128x64 between north corners of neighbouring tiles
20:18:23  <frosch123> the rest is freely defined by the baseset
20:19:35  <frosch123> that is, if you choose to make flat tiles with width 256, you will likely end up with height 127
20:20:02  <frosch123> since in row 128 the neighbouring tiles touch
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20:23:39  <Eddi|zuHause> well in the quadrupled x1 sprite scenario, the northern and southern corners wouldn't touch, there would be a 4px wide gap that would be filled by the eastern and western tile
20:24:36  <frosch123> yes, but it is a stupid thing to make zig-zag edges
20:25:00  <Eddi|zuHause> and if you assume a complete x4 set, you don't need the jagging, but you cannot guarantee that, because industries and houses may provide their own ground sprites
20:25:06  <frosch123> that idea comes from trying to make grfs with different zoom levels look nice with each other
20:25:15  <frosch123> but truth is, that will never look nice with each other
20:25:21  <frosch123> so, it is better to make proper edges
20:25:29  <Eddi|zuHause> and if you make an industry or house set, then it's even worse
20:25:38  <frosch123> since that looks best with all zi4 sprites
20:29:43  <Eddi|zuHause> well, maybe you could make it look alright if you can make sure that these jagged pixels are part of the grid
20:43:04  <Gantradies> *mumbles something incoherent aobut "vaccum train upkeep, then collapses into a deshevled heap*
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21:29:44  <Alberth> andythenorth: is squid supposed to work in toyland?
21:30:03  <Alberth> (it seems it's not, just asking whether that is intended)
21:30:45  <V453000> ok so basically nobody knows =D frosch123
21:32:46  <frosch123> V453000: basically, don't bother about the height :p
21:32:57  <frosch123> everyone agrees about the width
21:33:03  <frosch123> then you only need to pick an edge shape
21:33:19  <frosch123> either 2x1 steps, or 8x4 steps
21:33:46  <frosch123> the height is then a result of the width and the steps
21:35:33  <Elyon> width is 255.5px, height is sqrt(2)px
21:35:50  <Elyon> 23bpp
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21:40:50  <frosch123> V453000: ideally you would try both edge shapes, compare them, write a blog about it, and then call everyone stupid who does not agree :)
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22:50:11  <mek42> What is auto-refit?
22:50:25  <Supercheese> otherwise known as refit-in-station
22:50:43  <Supercheese> so you can pull up with wagons for one cargo, unload, then load a different cargo in them
22:50:50  <Supercheese> or whatnot
22:51:27  <Wolf01> never seen that working
22:51:56  <Supercheese> the newgrf set has to support it, of course
22:52:16  <Wolf01> 1055 grfs and no one which has it?
22:56:14  <FLHerne> Wolf01: Most of the train grfs do now, AFAIK?
22:57:03  <Wolf01> it's always greyed out for me, maybe I chose the wrong wagons
22:58:53  <mek42> ah, gotcha - that would sure be handy
23:11:46  <planetmaker> Wolf01: most train grf do not support that generically but only from some cargoes to some other cargoes
23:12:33  <planetmaker> Wolf01: you might try nuts which has a universal wagon (besides other wagons, of course). ogfx+trains has station refit, but doesn't allow that for everything, but more "realistically"
23:20:25  <Wolf01> good to know
23:28:38  <NGC3982> I'm so bored.
23:29:04  <Wolf01> I gave up the quest for that movie title
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23:36:42  <mgpl> machines are coming ;)
23:37:21  <Wolf01> :o
23:38:16  <Wolf01> it would be nice as full hd wallpaper
23:39:04  <mgpl> black/white version -
23:40:36  <mgpl> from this guy -
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23:52:16  <Eddi|zuHause> a) red lights would usually mean they're going AWAY, and b) i never understood this thing about intentionally destroying pictures by removing colour...

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