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[~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:53:17 <andythenorth> where is cat? 09:56:40 <V453000> watup 09:56:45 <V453000> cat is under the tracks 09:57:18 <andythenorth> yair V453000 09:57:27 <argoneus> good morning train friends 09:57:29 <andythenorth> so example of stupid FIRS thing becauseâŠreasons 09:57:34 <andythenorth> Iron Works makes metal 09:57:44 <andythenorth> but only 4t per 8t input, even when fully supplied 09:57:55 <andythenorth> Steel Mill is 8t per 8t input if fully supplied 09:58:03 <andythenorth> âbecause players should do extra work" 09:58:14 <andythenorth> eh, what? 09:58:19 <andythenorth> bad thinking by andythenorth 09:59:14 <V453000> iron works is the early 1800s or something industry? 09:59:19 <andythenorth> yeah 09:59:24 <V453000> personally I dont like the changing industries over game date at all 09:59:28 <andythenorth> no 09:59:36 <andythenorth> you iz correct 09:59:38 <V453000> one expires one becomes available :/ 09:59:45 <V453000> mezz 10:00:05 <andythenorth> Iron Works is only one that does it 10:00:21 <andythenorth> fucking up the production was retrospective justification for adding it 10:00:34 <V453000> XD 10:00:40 <andythenorth> there are lots that have intro dates, these are annoying too 10:00:45 <andythenorth> broken chains before xyz 10:00:56 <andythenorth> hard to balance 10:00:56 <V453000> yes, especially the biorefinery 10:00:57 <andythenorth> boring 10:01:01 <V453000> recyclables is nice though 10:01:08 <V453000> some spicing up for late game, that I like 10:01:09 <andythenorth> reyclables is the joker in the pack 10:01:13 <andythenorth> recyclables * 10:01:15 <V453000> because it is quite independent of anything 10:01:25 <andythenorth> example of not sticking to a rigid system, because thatâs too boring 10:01:35 <andythenorth> always need something different 10:01:42 <V453000> recyclables are nice 10:01:46 <andythenorth> but Iron Works isnât 10:01:58 <V453000> quite :P 10:02:00 <andythenorth> nor is delaying some industries until 1900s, and the game rarely builds them 10:02:13 <V453000> also fish should be done something about 10:02:17 <V453000> fun cargo but no growth = boring 10:02:25 <andythenorth> solve iron works first, we talk fish after 10:02:29 <andythenorth> iron works, delete? 10:02:30 <V453000> :) 10:02:37 <V453000> replace with steel mill, easy :P 10:02:46 <andythenorth> already is steel mill in game 10:02:51 <V453000> exactly 10:02:53 <andythenorth> downside of deleting, sad players, sad danmack 10:03:07 <V453000> xd 10:03:21 <andythenorth> upside of deleting: not much, itâs only in Full FIRS, and Full FIRS is out of control anyway 10:03:24 <V453000> players are idiots, danmack needs to step up to 3D :P 10:03:31 <andythenorth> noooo 10:03:37 <andythenorth> heâs the best pixelator 10:03:48 <andythenorth> so just make production not-fucked-up? 10:03:58 <V453000> I guess 10:05:21 <andythenorth> needs a third cargo 10:05:37 <andythenorth> otherwise people will do excel spreadsheets showing why the logical choice is to use iron works not steel mill 10:05:42 <andythenorth> as more output per input 10:05:46 <V453000> XD 10:05:56 <andythenorth> hmm they use sand for casting 10:06:01 <andythenorth> and stone for smelting 10:06:19 <andythenorth> and scrap metal 10:06:23 <V453000> well, you do have two different industries producing the same thing, does it matter which one people use? 10:07:02 <andythenorth> not if I make them roughly equivalent 10:07:23 <andythenorth> letâs look at cargo flow chart 10:07:25 <andythenorth> in my head 10:07:35 <V453000> xd 10:07:41 * V453000 demands image chart 10:08:38 <andythenorth> inside of my head? you donât want pictures of whatâs in there 10:09:14 <V453000> point taken 10:10:03 <andythenorth> sand 10:10:12 <andythenorth> because you can see the animation of the iron being cast 10:10:17 <V453000> . 10:10:23 <andythenorth> and itâs arbitrary choice, no real gameplay impact either way 10:10:24 <V453000> cargo because animation 10:10:26 <V453000> sense :P 10:10:36 <andythenorth> sense left this industry a long time ago 10:10:37 <V453000> I think sand is good actually 10:10:47 <andythenorth> scrap metal already makes metal in two places 10:10:50 <V453000> sand cant make any supplies otherwise right 10:10:54 <andythenorth> no 10:11:02 <andythenorth> well, I fucked up the chains by adding two kinds of port 10:11:03 <V453000> off with it to the foundry then :D 10:11:09 <andythenorth> so now sand can make supplies via goods 10:11:17 <V453000> yes thats fun 10:11:18 <andythenorth> errâŠbuilding materials 10:11:20 <andythenorth> not goods 10:11:27 <V453000> sure 10:11:30 <andythenorth> anyway 10:11:33 <andythenorth> so fish? 10:11:40 <V453000> fish should wreck all shit 10:11:51 <V453000> nah just make the production have any chance of increasing 10:12:03 <V453000> let it accept FMSP, let it increase randomly by itself, anything :) 10:12:07 <andythenorth> then I have to build more boats 10:12:16 <andythenorth> building fishing boats is serious yak-hsaving 10:12:19 <andythenorth> need a fishing AI 10:12:23 <V453000> ._. 10:12:28 <V453000> you can build trains :P 10:12:49 <V453000> esp if you make FIRS set max distance from shore for marine industries to something like 10 10:12:51 <andythenorth> fish is the cargo I do in early game for stable income with no network jams or need to babysit 10:12:55 <V453000> slight walking etc, great stuff 10:13:02 <V453000> boaring 10:13:06 <andythenorth> you want a fish farm on land? 10:13:12 <V453000> NO :D 10:13:17 <V453000> fish farm in the sea is great 10:13:26 <andythenorth> random increase, standard ttd mechanic? 10:13:31 <V453000> but never used due tlow production 10:13:37 <V453000> standard ttd mechanic wouldnt hurt 10:13:45 <V453000> means you could grow them up to 2k but would take a long time 10:13:48 <andythenorth> eh 10:13:52 <andythenorth> so good service means more fish 10:13:53 <V453000> would actually be really nice 10:13:57 <andythenorth> thatâs anti-realisms :) 10:13:59 <V453000> yay 10:14:03 <V453000> but good mechanics 10:14:04 <andythenorth> realisms, more fishing, less fish 10:14:06 <andythenorth> ho 10:14:10 <andythenorth> quotas :P 10:14:24 <andythenorth> supply exact right amount of transport, get more fish :P 10:14:30 <V453000> XD 10:14:30 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 10:14:34 <andythenorth> not coding that 10:14:47 <V453000> I would just let it have the original industry mechanism, that would be great 10:14:54 <andythenorth> what, totally random? 10:15:01 <andythenorth> or paying attention to transport rating? 10:15:16 <V453000> the one with attention ot station ratings I suppose 10:15:28 <V453000> XD broken as fuck with your 100% station rating hax 10:15:29 <V453000> but k 10:15:40 <V453000> still better than current stuff 10:15:40 <andythenorth> I donât use that hax 10:15:47 <V453000> me neither :) 10:15:53 <andythenorth> the 100% was filed under âplayers want options' 10:15:55 <andythenorth> :P 10:16:04 <V453000> players dont want to build 2 trains per industry 10:16:06 <V453000> good players. 10:17:08 <andythenorth> the âimproved ratingsâ are for when I play with NARS 2, and have 30 tile long trains on single-track rail with passing looooops 10:17:26 <andythenorth> now I am building 5 tile high speed freight trains on fully signalled double track 10:17:31 <andythenorth> must have been in too many coop games :( 10:17:42 <andythenorth> sad 10:18:03 <andythenorth> next game Iâll probably build overflow depots :( 10:18:18 <V453000> : D 11:29:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:39:29 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:43:06 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:43:18 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 11:45:50 *** Kurimus 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480 seconds] 12:54:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:58:37 <andythenorth> oh 12:58:45 * andythenorth finds some things wrong in FIRS 12:58:46 <andythenorth> oops 12:59:06 <V453000> XD 12:59:15 <V453000> am almost done with all tracks meanwhile :) 12:59:18 <V453000> roads to go 12:59:27 * andythenorth has no idea how industry production works 12:59:36 <andythenorth> but possibly lots of secondaries are doing it wrong currently 12:59:42 *** argoneus [~argoneus@argoneus.com] has quit [Quit: leaving] 12:59:45 *** argoneus [~argoneus@argoneus.com] has joined #openttd 12:59:55 *** deniz1a [~kvirc@88.251.114.242] has joined #openttd 13:00:02 <deniz1a> hello 13:00:32 <deniz1a> what do you do with your money in the game after a while? fund primary industries? 13:00:34 <andythenorth> fortunately whoever wrote this left extended code comments 13:00:39 <andythenorth> deniz1a: yes 13:00:52 <andythenorth> thatâs one of the better options 13:00:55 <deniz1a> but they cost around 30 million. is it worth it? 13:01:04 <andythenorth> âworth itâ is subjective :) 13:01:12 <andythenorth> you have more money than you need? 13:01:20 <V453000> you have shitload of money, worth is indeed a bad word :P 13:01:24 <deniz1a> do you get that much money from them? 13:01:54 <V453000> just stop caring about money :) you have billions after a few decades anyway 13:02:06 <V453000> build a nice, big network 13:02:14 <V453000> the more trains you can get the better :) 13:02:15 <deniz1a> yeah maybe it's more important in multiplayer 13:02:24 <deniz1a> oh and about that 13:02:49 <deniz1a> once darwin jumbo jets are available, what's the point of constructing anything else? 13:02:58 <deniz1a> they bring 100 thousand dollars in one flight 13:03:08 <V453000> exactly, quit regarding money 13:03:13 <V453000> trains are interesting and fun :) 13:03:41 <V453000> you can adjust any costs anyway, with newGRFs for example 13:03:48 <deniz1a> yeah, i just learned how to use signals. it's so much fun 13:03:51 <V453000> money will always be just a number 13:03:52 <V453000> see 13:04:23 <V453000> see openttdcoop.org how to build a big network, you might enjoy that if you want to really learn the game and play long while still interesting games 13:04:32 <deniz1a> but still, it's the main point of the game, to make profits, isn't it? 13:04:38 <deniz1a> ok i'll look at it 13:04:39 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 13:04:44 <V453000> not exactly 13:04:58 <V453000> it is seemingly the point for beginners, but after a short while you discover that making money is very primitive 13:05:16 <deniz1a> for example, i build rail networks to carry iron to steel mill then take that steel to a factory and also get grain and livestock to that factory 13:05:17 <V453000> the game is one big sandbox, really :) you just do have to move things around :) 13:05:30 <deniz1a> and all that brings very little compared to carrying passengers 13:05:59 <andythenorth> if youâve figured out winning at money, try a gamescript (GS) 13:06:01 <V453000> sure, that points to various things 13:06:13 <V453000> either you have newGRFs which just do not "balance" each other by costs 13:06:17 <andythenorth> it gets boring fast once you know how to make money 13:06:28 <deniz1a> gamescript? do you mean scenarios or newgrf? 13:06:30 <V453000> or you simply have some settings which let planes get extreme profits, also constructing planes is easy 13:06:38 <V453000> gamescript is a gamescript :) 13:07:20 <andythenorth> Silicon Valley and NoCarGoal are two good ones 13:07:26 <andythenorth> available from in-game content 13:07:30 <deniz1a> oh ok i saw gamescripts in the online contents 13:07:32 <andythenorth> there are also some about growing cities 13:07:41 <deniz1a> ok 13:07:47 <andythenorth> Busy Bee is a new one, in development, but there is no win condition 13:07:50 <V453000> YETI is better at growing cities already :P 13:08:06 <deniz1a> yeti has awesome graphics 13:08:19 <V453000> thanks :) 13:08:37 <deniz1a> but i think generally passenger transport fees should be reduced 13:08:49 <V453000> there are newgrfs which do that :) 13:08:57 <deniz1a> oh you did yeti? great work heh 13:08:59 <V453000> but it is all very changeble 13:09:00 <V453000> yes 13:09:17 <V453000> e.g. you can have city size multiplier at 10 and make passengers outright profittable 13:09:33 <V453000> or you can have very small towns and slow growth rate, multiplier 1 and you dont get as many 13:09:43 <V453000> you cant really create a cost which would be "balanced" 13:10:06 <deniz1a> oh ok. yes city growth would control passenger profits 13:10:46 <V453000> many things do :) even date when you start, later date, faster vehicles, passengers are very unhappy when they travel with slow trains 13:15:17 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has joined #openttd 13:16:38 *** HerzogDeXtEr [~flex@i59F6D314.versanet.de] has joined #openttd 13:17:56 <dreck> just wanted to check quickly as I'm not sure how to structure it at all.. how would you do something like this properly? rcon mypwd settingnewgame "disasters false" 13:19:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 13:22:33 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 13:26:33 <Eddi|zuHause> the "" are wrong 13:29:39 <V453000> the "" are always wrong :D 13:49:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:54:24 *** deniz1a [~kvirc@88.251.114.242] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:55:55 <peter1138> rcon password "command parameters" 14:05:39 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:31:02 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 14:49:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:57:17 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 15:19:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Read error: Connection reset by peer] 15:19:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:37:45 *** fiesfmwa [~ginko@port-92-194-211-188.dynamic.qsc.de] has joined #openttd 15:44:14 *** ginko_ [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:44:22 <dreck> hmm weird .. rcon thinks disaster is on but the advanced setting says its off .. and same for several other settings 16:09:30 *** TELK [~oftc-webi@61.101.44.235] has joined #openttd 16:10:16 *** Progman [~progman@p57A1906A.dip0.t-ipconnect.de] has joined #openttd 16:13:26 <dreck> meh I think I'll see if I can wait for ngc instead 16:13:41 <dreck> console seem to be conflicting with what the advanced setting window shows 16:23:31 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has left #openttd [] 16:23:40 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:27:48 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:28:05 <Eddi|zuHause> ... with some people you really wonder how they could ever be functioning part of the society... 16:29:20 *** Taede [~T@nurionis.co.uk] has quit [Quit: He who can look into the future, has a brighter future to look into] 16:29:58 *** Taede [~T@neuron.nurionis.co.uk] has joined #openttd 16:32:17 *** Prof_Frink [~proffrink@67.39.189.80.dyn.plus.net] has joined #openttd 16:33:57 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:34:01 *** mode/#openttd [+o Alberth] by ChanServ 16:34:13 *** luaduck_zzz is now known as luaduck 16:36:27 <TELK> Hello, may I have a question of some web-programming problem? 16:36:47 <TELK> about finger.openttd.org? 16:36:59 <planetmaker> don't ask to ask, just ask 16:37:58 <TELK> I can't get the contents of finger.openttd.org by using cURL in PHP 16:38:24 <planetmaker> you want finger.o.o or finger.o.o/versions.txt ? 16:38:39 <planetmaker> however, both are available by simple query 16:38:56 <Alberth> hi hi pm, thanks for making bb nightly-aware :) 16:39:00 <TELK> mostly versions.txt, but I usually get some other pages, too. 16:39:18 <planetmaker> oh, my pleasure, alberth :) 16:40:07 <planetmaker> curl http://finger.openttd.org/versions.txt works like a charm for me. Thus must be some php oddity 16:40:49 <TELK> It is very strange because some server allows to get versions.txt, but others are not. 16:42:31 <Eddi|zuHause> i might be going out of a limb here, and say the problem is php :p 16:44:44 <TELK> For example, http://telk.kr/php/t.php this doesn't work, and http://telk.url.ph/t.php this works. two files have the same source. Very strange. 16:45:19 <TELK> and sorry for Eddi ;) 16:52:32 <planetmaker> php version, other server-specirfic config... 16:52:46 *** KenjiE20 [kenjie20@46.246.119.109] has joined #openttd 16:54:04 <TELK> The thing is only finger.o.o doesn't work for telk.kr, other sites(eg. google) are works very well. 16:55:21 <TELK> even a line $fp = fsockopen('finger.openttd.org', 80, $errno, $errstr, 1); doesn't work, too. But $fp = fsockopen('google.com', 80, $errno, $errstr, 1); works. 16:57:40 <Alberth> you may want to try a php-oriented channel? 16:58:46 <TELK> If you think I shall, then I will. 17:00:06 <Alberth> I don't know, but this is #openttd, which is not really aimed at solving web access problems, afaik :) 17:01:15 <TELK> I was wondering it only have problem when I fetch finger.opentttd.org... sorry for inconvenience :) 17:01:22 <Alberth> np 17:01:50 <Alberth> just because you have a problem with a site of ours doesn't imply our site is wrong 17:02:18 <TELK> ok, i'll check further. 17:02:29 <Alberth> maybe you're doing something wrong, and eg google has added a work-around so it appears to work 17:02:47 <TELK> I'm doubting it comes from IPv6... 17:04:25 <Alberth> so, what's 80 ? 17:04:31 <Alberth> isn't that http? 17:05:21 *** TELK [~oftc-webi@61.101.44.235] has quit [Quit: Page closed] 17:05:22 <Eddi|zuHause> maybe it's soemthing to do with mirrors? 17:06:15 <Eddi|zuHause> but i have not enough knowledge about the server setup to even begin to diagnose that 17:08:38 <planetmaker> web isn't mirrored, only bananas + binaries 17:08:57 <planetmaker> hm, and he possibly shouldn't leave that quickly :D 17:09:56 *** Plaete [~moffi@dsdf-4d0a29f1.pool.mediaWays.net] has joined #openttd 17:12:33 <Alberth> obviously, the entire Internet speaks http :p 17:13:17 <Alberth> oh, lol, == in php does implicit string -> numerical conversion :) 17:13:26 <Alberth> "a" == 0 is true 17:14:56 <andythenorth> Alberth: http://eev.ee/blog/2012/04/09/php-a-fractal-of-bad-design/ 17:14:57 * Eddi|zuHause adds that to "list of things i never wanted to know about php" 17:15:06 <andythenorth> that blog post ^ is worth skimming 17:15:11 <andythenorth> mostly because itâs *so* long 17:15:21 <andythenorth> and he finds *so* many well-reasoned criticisms 17:15:24 <Alberth> I have read that 17:15:30 <andythenorth> based on what looks like actually a lot of experience using it 17:15:37 <andythenorth> I have no experience of PHP :) 17:15:47 <Alberth> keep it that way :) 17:15:59 <andythenorth> so many developers assert âx sucksâ with no real insight or reasoning 17:16:08 <andythenorth> it was nice to see a total demolition job 17:16:18 <Alberth> :) 17:19:01 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:38:09 *** deniz1a [~kvirc@88.251.114.242] has joined #openttd 17:38:40 <deniz1a> hello. i can't connect to multiplayer server 17:40:46 <deniz1a> :/ 17:43:05 <deniz1a> oh sorry, i didnt choose advertised yes 17:43:07 <deniz1a> :/ 17:43:13 <deniz1a> so 17:43:40 <Eddi|zuHause> glad to have been of help. 17:43:45 <deniz1a> let's say a player has built a big network of transport in a city 17:44:34 <deniz1a> and you have no stations or anything there 17:45:09 <deniz1a> can you buy an exclusive transport right just to prevent him from earning money? 17:45:30 <DorpsGek> Commit by translators :: r27124 trunk/src/lang/norwegian_nynorsk.txt (2015-01-22 17:45:22 UTC) 17:45:31 <DorpsGek> -Update from WebTranslator v3.0: 17:45:32 <DorpsGek> norwegian_nynorsk - 18 changes by 2rB 17:47:12 <deniz1a> Eddi|zuHause: what do you say? 17:47:38 <Eddi|zuHause> well, the game certainly allows that 17:48:02 <Eddi|zuHause> whether that's unsportsmanlike behaviour is up to the server rules 17:48:32 <deniz1a> so you can disable exclusive rights in server settings? 17:49:51 <deniz1a> there werent any options at server creation 17:50:43 <deniz1a> or do you have to use newgrf? 17:52:00 *** Plaete [~moffi@dsdf-4d0a29f1.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 17:52:02 <deniz1a> and you can prevent road vehicles with a train crossover. do people do that all the time? 17:53:30 <deniz1a> how do you prevent that? 17:54:00 <deniz1a> there is nothing you can do against that, right? 17:54:18 <deniz1a> the only course of action open in that case is retaliation 17:54:29 <deniz1a> so you block his vehicles with trains 17:55:31 <deniz1a> people wouldnt use any road vehicles in competitive games then or it's a blocking game 17:56:16 <deniz1a> you can't block trains, right? 17:56:21 <Eddi|zuHause> that's why you should play on a moderated server 17:56:32 <deniz1a> what's a moderated server? 17:56:57 <Eddi|zuHause> there is no technical solution to people being dicks. a moderator will chime in and throw these people out and undo their damage 17:57:14 <deniz1a> but why? it's part of the game 17:57:44 <Eddi|zuHause> sure, if you want to play the game alone... 17:57:48 <deniz1a> then there should be server settings to disable these things 17:58:07 <deniz1a> or ok listen to this 17:58:37 <deniz1a> a player has a train track, minding his own business, trying to make honest money 17:58:58 <deniz1a> and you go and crossover his train track with a road 17:59:08 <deniz1a> hmm ok this doesnt work 17:59:15 <deniz1a> nevermind 17:59:35 <deniz1a> you cant make it appear like he's blocking you 18:00:44 <deniz1a> you can block ships too, although it would be expensive 18:00:57 <deniz1a> you could raise land around the dock so ships cant reach it 18:01:03 <deniz1a> or no 18:01:20 <deniz1a> you build shipyards around his dock, blocking his ships 18:02:08 <deniz1a> there are zeppelin crashes as disasters 18:02:26 <deniz1a> can you deliberately crash your plane in his airport to block it? 18:02:37 <deniz1a> no that doesnt work 18:02:50 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:02:53 *** mode/#openttd [+v glx] by ChanServ 18:03:03 <Alberth> there are many ways to harass other players 18:03:10 <deniz1a> oh and there are ufos as disasters too. who thought about that heh 18:03:13 <Alberth> you need a human to decide whether it is allowed 18:03:35 <deniz1a> yeah but there arent any settings to disable them, so they're part of the game 18:03:45 <deniz1a> and it could be fun 18:04:11 <Alberth> there is no way to detect all things, that's why there is no setting 18:04:17 <deniz1a> ok 18:04:24 <Alberth> unless you count, you cannot build anything 18:04:25 <Eddi|zuHause> there was a server a few years ago that had the rule "be a dick to each other as much as you can" 18:04:29 <Alberth> that would work 18:04:55 <deniz1a> you can start ad campaigns to increase your ratings. can you also start negative ad campaigns to lower others' ratings? 18:05:10 <Eddi|zuHause> no 18:05:10 <deniz1a> Eddi|zuHause: that server sounds fun 18:05:17 <Alberth> I wouldn't know 18:05:26 <Eddi|zuHause> but crashing their vehicles reduces the ratings to 0 18:05:41 <deniz1a> you mean with trains? 18:06:10 <Eddi|zuHause> yes. airplane crashes as well, but you probably cannot cause those 18:06:43 <deniz1a> it could be fun to make such things as game feature 18:07:18 <Eddi|zuHause> like i said, it might be fun for you, but you'd quickly be alone 18:08:01 <deniz1a> i think there would be other people who would want to play like that 18:09:28 <deniz1a> well ok i just wanted to share these ideas i had 18:09:42 <deniz1a> or how about this: 18:10:05 <deniz1a> an agressive AI that blocks you and buys exclusive rights in towns you have networks 18:10:14 <Eddi|zuHause> that exists 18:10:19 <deniz1a> which one? 18:10:25 <andythenorth> itâs a pretty quick end game 18:10:33 <andythenorth> you all have no money quite fast 18:10:40 <deniz1a> admiral AI is the best one right? it doesnt do such things 18:10:41 <andythenorth> if you play aggressively 18:10:44 <Eddi|zuHause> i think the rondje AI did something like that 18:10:49 <deniz1a> ok 18:11:41 <Eddi|zuHause> anyway, exclusive rights is a bad way to do this, because the other person can immediately buy them back 18:11:52 <Eddi|zuHause> this goes back and forth until one person runs out of money 18:12:08 <deniz1a> oh you can do that? ok i didnt know that 18:12:22 *** frosch123 [~frosch@frnk-4d01012e.pool.mediaWays.net] has joined #openttd 18:12:32 <deniz1a> but if you're financially better you could still do that 18:13:19 *** gelignite [~gelignite@i5387AE1C.versanet.de] has joined #openttd 18:16:31 <Eddi|zuHause> sure, if the game were about having the most money... 18:19:56 <frosch123> money is good, you can exchange it for coffee and chocolate 18:20:35 <frosch123> though not sure why the other guys actually take it 18:21:27 <frosch123> maybe there is noone who does both coffee and chocolate 18:21:29 <deniz1a> i like money 18:21:34 <Eddi|zuHause> but in today's economy the way you make money is to spend money that you don't have yet 18:21:56 <deniz1a> you can get goods and services in exchange! 18:22:20 <Eddi|zuHause> it's called short-selling 18:22:21 <deniz1a> how do you see chat history in multiplayer game? 18:22:29 <Eddi|zuHause> in the console 18:22:46 <deniz1a> ok thanks 18:34:35 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:48:43 *** deniz1a [~kvirc@88.251.114.242] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:48:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Read error: Connection reset by peer] 18:48:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:51:59 <andythenorth> how about FAD for FIRS 2.0? 18:52:02 <andythenorth> FIRS Ainât Dead 18:55:35 <Alberth> it's almost FUD :p 18:56:18 *** Wolf01 [~wolf01@host44-14-dynamic.31-79-r.retail.telecomitalia.it] has joined #openttd 18:56:41 <Wolf01> hi o/ 18:56:46 <Alberth> moin W 18:57:09 <Alberth> new release of firs would probably be welcomed, imho 19:00:43 <Eddi|zuHause> FIRS Isn't Renamed, Stupid 19:01:50 <andythenorth> ha ha 19:01:55 <andythenorth> that is awesome 19:02:34 <Alberth> s/Renamed/Released/ 19:03:21 <andythenorth> FIRS 1.4.0 is a bit delayed 19:03:25 <andythenorth> itâs waited 13 months 19:03:34 <andythenorth> I want to make a few savegame breaking changes 19:03:39 <andythenorth> and let translators catch up maybe? 19:04:02 <Eddi|zuHause> no. release it, and then make the breaking changes 19:04:14 <andythenorth> that is a nice idea yes 19:04:33 <Eddi|zuHause> if you always wait for the next changes before release, you never release anything 19:04:53 <V453000> ^ 19:05:02 <andythenorth> I dunno, I think thereâs no especial rush 19:05:17 <andythenorth> I already broke savegames, rather not do it twice in succession 19:05:18 <V453000> THERE IS ALWAYS RUSH :P 19:05:53 <Eddi|zuHause> i don't see the problem, just say that the release isn't compatible with previous releases 19:05:54 <andythenorth> are you all so keen to play it? 19:06:13 *** Klanticus [~quassel@179.234.179.109] has quit [Remote host closed the connection] 19:06:21 <andythenorth> Eddi|zuHause: the release isnât compatible with previous releases, already 19:06:29 <V453000> I dont play at all anymore :0 19:06:37 <andythenorth> immediately releasing a 1.5.0 and breaking all savegames again seems a bitâŠhasty 19:06:55 <V453000> the old savegames can keep old firs 19:06:59 <V453000> new savegames will use new 19:07:01 <V453000> simple and easy 19:07:04 <andythenorth> compared to, e.g. finishing the changes I am mid-way through, and then maybe actually playtesting it 19:07:12 <andythenorth> releasing a broken economy seems daft tbh 19:07:23 <V453000> for server games, they dont want to reload the save just cause of updating a newgrf anyway, they can wait the few days 19:07:28 <Eddi|zuHause> yes, but if you constantly break savegame compatibility, a current stable release is better than an old stable release and a bunch of incompatible nightlies where nobody is sure which one to get and where to get it from 19:07:50 <andythenorth> well 19:07:58 <andythenorth> itâs on an annual release cycle 19:07:59 <Supercheese> Iron works now takes sand, eh? 19:08:04 <andythenorth> apparently 19:08:14 <V453000> annual XD how good 19:08:25 <andythenorth> FIRS is too painful to work on more than about 2 weeks of the year 19:08:26 <andythenorth> really 19:08:30 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:08:33 <V453000> NUTS has version 79 after almost 3 years :P 19:08:43 <V453000> xd 19:08:45 <V453000> hm 19:08:59 <andythenorth> 79.0.0? :o 19:09:07 <V453000> 0.7.9 :) 19:09:15 <andythenorth> ha ha 19:09:19 <V453000> but it just means there were 78 precedessors 19:09:37 <andythenorth> I didnât look at FIRS, but itâs less releases than that 19:09:39 <Alberth> live on the edge, make the next one 0.7.10 :p 19:09:50 <V453000> no, want to get to 1.0.0 :P 19:10:14 <Eddi|zuHause> you make 1.0.0 when it's ready, not when you had 100 releases 19:10:17 <V453000> originally I thought I never will, but now lets hope 9.9.9 is unreal :P 19:10:26 <V453000> exactly Eddi, I dont :) 19:10:51 <V453000> I like this numbering, period :P 19:10:54 <Eddi|zuHause> OpenTTD went from 0.7 to 1.0 19:11:09 <V453000> I could also give it names without numbers? :D 19:11:14 <V453000> NUTS Bridgette 19:11:14 * andythenorth should add the strings so translators can catch up 19:11:17 <V453000> NUTS Antoinette 19:11:23 <V453000> NUTS Claire 19:11:52 <V453000> ALSO, perhaps it will reach full 32bpp conversion with 1.0.0 :P 19:12:33 <Alberth> with a bit of careful planning.... :) 19:12:57 <Eddi|zuHause> CETS Bertha, CETS Dora, ... 19:13:00 <V453000> no need to be careful, can postpone shit or release everything at the last moment XD 19:13:35 <Alberth> 0.9.9 0.9.9.9 0.9.9.9.9 1.0.0! 19:14:37 <V453000> no, just 0.9.9 Changelog: Added SECOND 32bpp engine!, 1.0.0 changelog: Added the remaining 150 32bpp engines! 19:14:56 <Alberth> haha :) 19:16:48 <Supercheese> UKRS addon set does (did) that with versions 19:17:05 <V453000> XD 19:17:09 <Supercheese> version Gobi 19:17:38 <Supercheese> version Eggnog 19:17:40 <Supercheese> http://pikka.users.tt-forums.net/wiki/index.php?title=UK_Railway_Add-on_Set 19:17:48 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 19:18:18 <V453000> :) 19:19:22 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/changelog.txt 19:22:09 <Alberth> oh dear, I am so much behind, it's nuts! 19:22:39 <V453000> :) it is actually quite fun for me to read the changelog from the start XD 19:23:20 <Alberth> I can imagine, bringing back memories :) 19:23:37 <Eddi|zuHause> i'm not actually sure i understood what eggnog is. it sounds like Eierlikör, just without alcohol, so they can spike it with alcohol. 19:23:42 <Alberth> I had the same experience reading all my freerct blog entries that I made 19:24:01 <V453000> :) 19:24:23 <V453000> 0.1.2 Completely re-ordered the code of the whole newGRF so it can compile now without running out of action2 IDs. Added Cola, Beer and Plastic tankers for toyland - now with colours! Added cargo-specific Railflatbed3 Sweets. 19:24:28 <V453000> this was seriously fucked up :D 19:24:50 <frosch123> does freerct meanwhile use yeti graphics for customers? 19:24:59 <Supercheese> I barely ever encounter eggnog with alcohol 19:25:23 <Supercheese> although that's probably highly region-dependent even within the states 19:25:26 <Eddi|zuHause> this is clearly a thing that does not exist at all in germany 19:25:44 <Supercheese> yeah, likely an American thing 19:26:18 <Alberth> it doesn't frosch123, I suspect they don't want to come, given there are only a few shops available 19:26:25 <frosch123> Supercheese: wiki lists luxembourg :o 19:26:53 <Supercheese> it does? 19:27:11 <Supercheese> I'm not immediately seeing that 19:27:12 <frosch123> Alberth: maybe they are more keen on work :) 19:27:25 <Supercheese> I see Englang, then Canada & US 19:27:28 <Supercheese> England* 19:27:38 <frosch123> i was reading the german version 19:27:45 <Supercheese> ah 19:27:52 <frosch123> maybe only germans think that luxembourgians drink that :p 19:28:45 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 19:31:29 <Alberth> hmm, is "job satisfaction" really "Zufriedenheit am Arbeitsplatz" in German, Dutch uses "Arbeidsvreugde" and I would expect that German also has a single word for it 19:32:01 <Eddi|zuHause> you are not supposed to be happy at the job. :p 19:33:14 <Alberth> currently, I am quite not happy at my job :( 19:33:17 <frosch123> Alberth: "Arbeitsfreude" is casual/slightly oldish. "Zufriedenheit am Arbeitsplatz" is modern bureaucracy-german 19:33:44 <Eddi|zuHause> i don't think i've ever heard "Arbeitsfreude" 19:35:32 <Alberth> Arbeidsvreugde is also quite old-ish 19:35:43 <frosch123> actually, Arbeitsfreude is also less specific. you also have "Arbeitsfreude" if you do crafting/gardening on every weekend 19:36:01 <frosch123> while the other one refers specific to work only 19:36:13 <Alberth> as in paid work :) 19:37:36 <Alberth> Don't know of a word to express joy of work in your free time, in Dutch 19:37:38 <Eddi|zuHause> "arbeit" is derived from protogermanic "urbo" which means "slave". it's also the root of the russian word "robota" 19:38:01 <frosch123> there are actually two "Arbeitsfreude" and "Arbeitswut" 19:38:21 <Eddi|zuHause> "Arbeitswut" is more like "workaholic 19:38:22 <Eddi|zuHause> " 19:38:33 <frosch123> yes, but it also works for work at home 19:38:59 <frosch123> like you start doing things, and only notice 10 hours later that you are still doing stuff 19:39:28 <Alberth> hmm, I played CIV like that the first time :p 19:39:43 <Eddi|zuHause> i played CIV like that the next 300 times as well :p 19:40:46 <Eddi|zuHause> but i would use "-wut" in a context where people do nonsensical stuff out of the inner pressure to do *anything* 19:41:14 <Eddi|zuHause> like throw out everything in the assumption that it is trash, without thinking about whether it may still be useful 19:43:27 <frosch123> it does not need to be non-sense, it's enough that the person does not notice doing stuff 19:44:16 <Eddi|zuHause> well, being non-sense is usually the point where other people notice it :) 19:47:53 <andythenorth> what sense does sunshare make? In the FIRS thread 19:47:58 <andythenorth> I have literally no idea 19:48:10 <andythenorth> thereâs non-English-native, and then thereâs simply non-English 19:48:17 * Supercheese agrees 19:48:36 <andythenorth> the only thing I can understand is âhe/she wants something' 19:48:43 *** Pereba [~UserNick@179.180.215.60] has quit [Quit: ~ AdiIRC - www.adiirc.com ~] 19:48:52 * andythenorth goes back to styling tables 19:49:13 <Alberth> sunshare doesn't make a lot of sense in many threads :) 19:49:28 <Supercheese> Yeah, I had the same experience in fake subways 19:49:40 <Supercheese> "explain everything please" "errr, ok..." 19:50:17 <Supercheese> Poor ReadMes, they never get read 19:50:54 <Alberth> he uses a translator probably 19:51:23 <andythenorth> off-topic, so glad I learnt at least rudiments of shell scripts 19:51:49 <Alberth> off-topic? after a discussion on job satisfaction? 19:51:55 <glx> oh you stopped recreating wheel every time ? 19:52:12 <andythenorth> I stopped typing long commands :P 19:52:14 <Supercheese> The topic is a lie, much like the cake 19:52:34 <andythenorth> most of my scripts are just ârm foo && mv src/foo fooâ or whatever 19:53:31 <Alberth> I call all of them "mk", so it's easy to find in a directory 19:53:50 *** JGR [~JGR@host86-149-132-107.range86-149.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:55:14 <Eddi|zuHause> just call them Makefile? 19:55:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:55:48 <andythenorth> call them sudo 19:55:49 *** JGR [~JGR@host86-149-134-46.range86-149.btcentralplus.com] has joined #openttd 19:56:21 <Eddi|zuHause> i don't know why, but every day around 19:00 to 22:00, youtoube is too slow for 720p 19:56:45 <andythenorth> you mean the busy part of the day? o_O 19:56:52 <frosch123> was the same for me from sun to tue, was fixed yesterday 19:57:18 <frosch123> though it was actually too slow for 360p :) 19:58:44 <frosch123> so maybe they switched servers 19:58:59 <frosch123> gave frankfurt a new one, and gave leipzig the old broken one 20:00:06 <Eddi|zuHause> well, network topology is weird anyway. german telekom ever worked so hard not to be connected to DE-CIX 20:00:49 <glx> or peering issue, or ISP doing silly things 20:01:38 <andythenorth> ISP traffic shaping 20:01:56 <andythenorth> 19:00 - 22:00 is when everybody goes home and watches 20:03:54 *** JGR [~JGR@host86-149-134-46.range86-149.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:04:09 <Eddi|zuHause> well, it's probably a play to convince people why net neutrality is a "bad" thing (in the eyes of the ISPs) 20:05:23 <Eddi|zuHause> glx: well, peering is the entire problem. because telekom has like 90% of the customers, they say: hold on, when you want to peer, you have to pay us. 20:06:15 <Eddi|zuHause> and additionally to that, you can't peer at a place where everybody else peers, like DE-CIX 20:06:32 <glx> yeah I know same here 20:16:16 *** alluke [~oftc-webi@62-78-237-171.bb.dnainternet.fi] has joined #openttd 20:28:41 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 20:31:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:35:04 *** alluke [~oftc-webi@62-78-237-171.bb.dnainternet.fi] has quit [Quit: Page closed] 20:36:50 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:42:30 *** sla_ro|master [slamaster@95.76.27.245] has quit [Ping timeout: 480 seconds] 20:50:39 <Alberth> andythenorth: does "Food processing plant" accept food or produce it? there doesn't seem to be other strings 20:50:55 *** ProfFrink [~proffrink@23.169.189.80.dyn.plus.net] has joined #openttd 20:51:13 <andythenorth> Produce 20:51:30 <Alberth> k 20:51:39 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#food_processor 20:52:53 *** Prof_Frink [~proffrink@67.39.189.80.dyn.plus.net] has quit [Ping timeout: 480 seconds] 20:52:53 *** ProfFrink is now known as Prof_Frink 20:53:13 <Eddi|zuHause> compound words are difficult. you never know whether they describe what it is, what goes into it, or who made it, or... :p 20:53:39 <Eddi|zuHause> "Kinderdöner" 20:54:27 <andythenorth> itâs 100% identical in principle to the one in default tropic 20:54:29 <andythenorth> only input cargos vary 20:54:39 <andythenorth> a sensible newgrf author would use the existing TTD strings 20:55:18 <Alberth> "Food processing" suggests to me it accepts food, no idea whatwould come out of the factory in that case 20:55:41 <andythenorth> whatâs it called in TTD? o_O 20:55:51 * andythenorth would look but is writing edit-in-place in html :P 20:56:00 <andythenorth> slightly work 20:56:33 <Alberth> STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant <-- same 20:57:11 <Alberth> but I never had to translate that :) 20:57:20 <frosch123> hmm, "Food Processing Plant" vs. "Food Processing Animal"? 20:58:04 <Alberth> in V his definition those are quite exchangable 20:58:28 *** gelignite [~gelignite@i5387AE1C.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 20:59:07 <Eddi|zuHause> i never quite understood the usage of that word, ever since i saw "power plant" in sim city for the first time 20:59:42 <Eddi|zuHause> it also didn't match our english lessons in school, where it was "power station" or somesuch 21:00:29 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 21:00:29 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 21:06:05 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has joined #openttd 21:06:38 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has joined #openttd 21:06:41 <dreck> hi 21:06:52 *** JGR [~JGR@host86-174-44-218.range86-174.btcentralplus.com] has joined #openttd 21:09:21 <andythenorth> Alberth: Iâll swap it to use TTD string 21:09:26 <andythenorth> sorry if you already translated it :) 21:09:42 <Alberth> :) 21:10:38 <Alberth> STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Voedselfabriek <-- it'll be the same translation :p 21:10:57 <andythenorth> I need to fix my makefile :( 21:11:00 <andythenorth> so itâs not stupid 21:11:42 <dreck> heh 21:11:52 <dreck> reminds me of "computers only as smart as we make them" quote 21:13:41 <frosch123> "i am not worried about computers becoming smarter than humans, i am rather worried that they agree to meet in the middle" <- saw that today 21:14:32 <dreck> heh not sure I have heard that one but makes sense 21:15:22 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:16:52 *** JGR_ [~JGR@host86-135-161-48.range86-135.btcentralplus.com] has joined #openttd 21:18:59 *** JGR [~JGR@host86-174-44-218.range86-174.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:18:59 *** JGR_ is now known as JGR 21:40:19 *** fiesfmwa [~ginko@port-92-194-211-188.dynamic.qsc.de] has quit [Quit: Leaving] 21:41:22 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 21:43:56 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Quit: Leaving.] 21:51:22 *** deniz1a [~kvirc@88.251.114.242] has joined #openttd 21:52:08 <deniz1a> hello, when transporting cargo, do you get more money if you transport to a more distant industry? 21:54:04 <frosch123> indirectly 21:54:16 <frosch123> you get money for vehicles running 21:54:26 <frosch123> you do not get money for vehicles loading 21:54:38 <deniz1a> so you get more money if you just loop the train around before delivering? 21:54:51 <frosch123> having longer distances lowers the time percentage for loading 21:55:08 <frosch123> no, the travel distance does not matter 21:55:21 <frosch123> it's the distance between source and destination station 21:55:28 <deniz1a> oh ok so when it comes back to load again it will already be ready to be transported 21:55:29 <frosch123> if you do a detour, it's your loss :) 21:55:48 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 21:56:00 <frosch123> basically you get money for transporting cargo fast 21:56:15 <frosch123> on longer distances you can reach a higher average speed 21:56:17 <deniz1a> ok 21:56:31 <naliao> just do 21:56:37 <naliao> nothing but mail 21:56:39 <frosch123> on direct routes you are also faster 21:56:41 <deniz1a> and i was always looking for industries that are close to each other so i can transport quickly... 21:57:00 <naliao> thats what i do 21:57:04 <frosch123> for nearby industries the same holds 21:57:05 <naliao> is that the wrong thing to do? 21:57:10 <frosch123> you need to make the loading time shorter 21:57:19 <frosch123> so on shorter routes you need vehicles with less capacity 21:57:22 <naliao> farm > plant > town done right 21:57:38 <frosch123> for very low capacities trains become inviable, because the engine is too expensive 21:57:38 <deniz1a> ok thanks 21:58:13 <deniz1a> ok so trains should be sent far away so there is time for the source to produce again 21:58:36 <frosch123> usually you give cargo transport a "full load" order at the source 21:59:07 <frosch123> then you need to adjust the vehicle capacity (i.e. train length) so that loading time is not a significant part of the total travel time 21:59:11 <deniz1a> yes i do that but because i send them to a close destination when they come back empty they wait to reload 22:00:32 <deniz1a> ok thanks i'll go back to the game 22:00:50 <Eddi|zuHause> you want to have the empty train arriving when another train is just ready to leave 22:01:04 <Eddi|zuHause> because during the time where no train is waiting, your rating drops, so you get less cargo 22:03:49 <dreck> heh I always never understood why other people build massive 6-platform long stations when just 1-2 medium length ones would do for the exact same industry output 22:03:55 <Eddi|zuHause> so if your train takes 40 days to make a trip (and 40 days back), and you want it to load in 20 days, then you need 5 trains on the line. if the industry produces 180 per month, then you need around 120 capacity per train 22:04:50 <smoke_fumus> dreck: sometimes it's about syncing. and transfer. but if that's dead-end station for a coal mine....yeeaaaaa, we have a problem 22:05:01 <dreck> yep ^ 22:05:09 <dreck> houston we have a problem! << hehehe 22:05:12 <Eddi|zuHause> you can make the loading time shorter if you use more, shorter trains, but it may turn unprofitable, because only the engines create costs 22:05:29 <smoke_fumus> Eddi|zuHause: hence why you need to use trucks for coal 22:05:44 <dreck> or use the small locomotive :) 22:05:47 <smoke_fumus> or at least sync up 2-4 coal mines with one train and pull coal from all of them to single electricstation 22:05:59 <Eddi|zuHause> yes, that is all possible 22:06:07 <smoke_fumus> that usually nets at least few thousand per year 22:08:14 <planetmaker> hi hi 22:08:46 <dreck> hi planetmaker 22:10:42 <Eddi|zuHause> smoke_fumus: coal mines often have an output of 300 or more per month, and then even short distances are really really profitable by train 22:11:43 <Eddi|zuHause> or you play FIRS with the 100% rating setting, then everything goes crazy 22:18:01 *** frosch123 [~frosch@frnk-4d01012e.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:27:55 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd 22:28:10 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 22:29:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:30:41 <dreck> well since ngc is likely still on business I'm going for now 22:30:45 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has left #openttd [] 22:31:33 *** tokai|mdlx [~tokai@port-92-195-1-97.dynamic.qsc.de] has joined #openttd 22:37:10 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 22:37:35 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:38:30 *** Progman [~progman@p57A1906A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:46:41 <deniz1a> does production of primary industries increase with time? 22:46:56 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 22:47:57 <FLHerne> deniz1a: Yes, if well-served 22:48:44 <FLHerne> deniz1a: Will increase on average if service is Good, decrease if Poor 22:48:47 <deniz1a> you mean transported? 22:48:52 <deniz1a> oh ok 22:48:58 <FLHerne> https://wiki.openttd.org/Game_mechanics#Smooth_Economy_Rules 22:49:46 <FLHerne> Oops, I shouldn't be capitalising good and poor, it does relate to transported rather than station ratings 22:50:00 <Supercheese> Ffffffuuuu 22:50:05 <Supercheese> Gamescripts still can't have cases 22:50:15 <Supercheese> I desperately need accusative case for the translation.... 22:50:32 <andythenorth> also bye 22:50:33 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:54:10 <Wolf01> 'night 22:54:14 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:04:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:07:33 *** Netsplit solenoid.oftc.net <-> charon.oftc.net quits: Sacro, Cursarion, @DorpsGek, theholyduck, lastmikoi, SoulOfTheInternet, jinks, Vadtec, Rubidium, Speedy, (+93 more, use /NETSPLIT to show all of them) 23:07:56 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 23:08:02 *** Netsplit over, joins: Prof_Frink, FLHerne, SpComb, Born_Acorn, jonty-comp, Sacro, @orudge, @peter1138, SmatZ, tokai|mdlx (+93 more) 23:08:31 *** XeryusTC [~XeryusTC@000128e4.user.oftc.net] has joined #openttd 23:19:59 *** gimel3830 [~oftc-webi@cpc2-nmal20-2-0-cust540.19-2.cable.virginm.net] has joined #openttd 23:20:11 *** gimel3830 [~oftc-webi@cpc2-nmal20-2-0-cust540.19-2.cable.virginm.net] has quit [Remote host closed the connection] 23:25:03 *** smeding [~roysmedin@roysmeding.nl] has quit [Remote host closed the connection] 23:37:17 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:40:50 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:54:00 *** luaduck is now known as luaduck_zzz