Config
Log for #openttd on 26th January 2015:
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05:07:07  <supermop> yo
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07:34:12  <andythenorth> o/
07:34:57  <V453000> o/
07:35:03  <andythenorth> maybe we should talk in forums more
07:35:15  <andythenorth> it took me like, 2 years in forums or so to discover irc
07:35:27  <andythenorth> and first time I came in here, got a bit bruised
07:35:41  <V453000> what
07:36:10  <V453000> I was fine with just IRC for years :P
07:37:06  <andythenorth> :P
07:37:13  <andythenorth> ‘fine’
07:38:02  <andythenorth> dunno
07:38:17  <andythenorth> if you turn up in forums, and it’s all either reddit-crowd asking illiterate questions
07:38:27  <andythenorth> or foamers asking for extra rivets
07:38:39  <andythenorth> and then you ask a ‘dumb’ question and one of us answers it
07:38:46  <andythenorth> probably not very friendly
07:40:37  <V453000> idk, my threads might not be getting the most attention but when they do it is usually not utterly idiotistic
07:40:44  <V453000> well, except the BAD features thread, that was fun :D
07:41:08  <andythenorth> exactly, RAWR thread makes it look like a game you’d want to contribute to
07:41:36  <V453000> XD
07:41:39  <andythenorth> if game looks like it has smart people making good stuff
07:41:50  <andythenorth> is better
07:42:08  <V453000> sure
07:42:24  <andythenorth> might find moar devs
07:43:18  <V453000> =D my girlfriend just brought me my custom keycaps cause I obviously forgot them at home :D time for keyboard surgery
07:43:20  <V453000> brb
07:43:43  <andythenorth> click click
07:52:50  <V453000> got it =D
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08:44:02  * andythenorth ponders
08:44:59  <andythenorth> could nml dump its parse tree to disk as a cache?  And then observe a flag to use that, for cases where only graphics contents are changed?
08:45:03  <andythenorth> maybe it does already
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10:13:58  <supermop> hi
10:14:41  <supermop> roads look good V453000
10:14:55  <supermop> crosswalks on dirt are a bit odd though
10:27:59  <DorpsGek> Commit by planetmaker :: r27126 trunk/src/map_type.h (2015-01-26 10:27:51 UTC)
10:28:00  <DorpsGek> -Fix [FS#6218] (r26873): Reduce memory footprint of map array by shuffling its variables
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10:57:34  <V453000> yeah they are indeed supermop
10:57:44  <V453000> I just did it for now :D roads are quick to re-render in case
11:03:11  <V453000> I might just make there some brighter dirt to make it look like humanz walk there
11:03:26  <V453000> not like that makes any sense but hey :D
11:03:46  <supermop> heh
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12:34:48  * andythenorth experiments with posting more to forums
12:35:03  <andythenorth> a few months ago I experimented with trolling less, also
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12:49:38  <V453000> andythenorth: what results did that bring?
12:55:00  <andythenorth> what, less trolling?
12:55:06  <andythenorth> makes me look less like an idiot, I guess
12:55:19  <V453000> pfft
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14:08:35  <V453000> Eddi|zuHause: iz 2x5 :P
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14:30:37  <Eddi|zuHause> V453000: then i need glasses
14:31:35  <V453000> we are talking about the iron works right?
14:32:09  <Eddi|zuHause> yes
14:32:19  <Eddi|zuHause> now that you say it, i see it
14:32:23  <V453000> XD
14:32:31  <V453000> easy to happen :)
14:33:43  * andythenorth got glasses
14:33:47  <andythenorth> easier
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14:34:49  <andythenorth> also the 2x5 layouts, the arrangement of buildings makes 2 or 3 distinct gestalts within the shape
14:35:01  <andythenorth> so it looks like a bigger thing
14:37:58  * andythenorth isn’t sure gestalt is the appropriate noun
14:38:04  <andythenorth> but it’s gestalt theory anyhow
14:38:20  <V453000> sounds horribly german
14:38:29  <andythenorth> it is appropriately german
14:39:31  <V453000> almost done with rodez :>
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14:42:11  <planetmaker> Gestalt... yes, it's a German word. But the English people use it in weired ways :P
14:42:41  <andythenorth> http://en.wikipedia.org/wiki/Gestalt_psychology
14:44:47  <planetmaker> Gestalt is deprecated ;) https://developer.apple.com/library/mac/documentation/Carbon/Reference/Gestalt_Manager/
14:45:15  <peter1138> Apple is deprecated.
14:45:28  <andythenorth> I owe you a disk
14:45:28  <planetmaker> :)
14:45:36  * andythenorth should look in a cupboard
14:46:27  <andythenorth> did they really used to run everything with cross-application pointers?
14:46:28  <planetmaker> V453000, slightly less white for the pedestrian crossings?
14:46:38  <V453000> yeah perhaps
14:46:41  * andythenorth had an OS 9 mac that crashed as often as you looked at it
14:46:46  <V453000> you are quick to react :D
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15:58:29  <deniz1a> hello. is there a way to navigate to a tile coordinate on the map?
15:59:46  <deniz1a> you can see the coordinate of a tile using the land area information tool
16:02:35  <planetmaker> #goto tilenumber
16:02:48  <planetmaker> or similar. check rcon help
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16:04:16  <planetmaker>                         IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
16:04:16  <planetmaker>                         IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
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16:07:19  <deniz1a> ok thanks
16:07:30  <deniz1a> what's rcon help?
16:08:05  <deniz1a> ok it's remote control
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16:15:42  <andythenorth> quak
16:15:50  <frosch123> andythenorth: i have a patch for writing parse tree to disk
16:16:00  <andythenorth> ha I was going to ask if that was a dumb idea :)
16:16:14  <andythenorth> I noticed today I was making graphics-only changes
16:16:19  <frosch123> slow-down on first encoding 20% due to cache-wirting, speed-up 50% if cache is ready
16:16:34  <andythenorth> and if the cache is invalidated?
16:16:37  <andythenorth> 20%
16:16:39  <andythenorth> ?
16:16:47  <frosch123> anyway, i do no longer consider it, since it does not add much to the next level of partial compilation
16:17:10  <frosch123> yes, 20% to write the cache
16:17:15  <andythenorth> seemed like a wizard wheeze
16:17:17  <frosch123> comparing time stamps of files costs nothing :p
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16:25:26  <andythenorth> lo Alberth
16:25:40  <Alberth> hihi
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16:37:32  <andythenorth> planetmaker: http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=1141415#p1141415
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16:42:39  <Alberth> they look a bit crowded perhaps?
16:43:41  <andythenorth> lots together
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16:46:15  <planetmaker> wooo more iron works layouts :)
16:46:35  <andythenorth> more thread comments?
16:46:56  <andythenorth> this is a bit of a hard-to-enter community, we need more public discussion :)
16:47:19  <andythenorth> Alberth: maybe a few more empty tiles on some layouts?
16:47:41  <planetmaker> andythenorth, yes, that might make sense. Which could show steel when it actually produces
16:48:11  <planetmaker> like removing one combo of smelter/house/outlet from the design and replace it with those (new) courtyard tile
16:48:24  <planetmaker> similar to the logs(?)
16:49:17  <andythenorth> the 2x4 and 4x2 do need to lose a smelter in that case
16:49:37  <planetmaker> yes, they would. But I'm not conviced that it would be fatal
16:51:56  <planetmaker> but then... not sure the layouts need to become less crowded. Might be a circle-optimization :)
16:54:48  <andythenorth> I like them as is
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17:10:03  <planetmaker> then leave 'em :)
17:17:34  <Alberth> I agree :)
17:20:30  <andythenorth> done, done, onto the next one
17:23:59  <andythenorth> eh, there’s just no way to stop the repetitive conclusion that the economic model is wrong, eh?
17:24:17  <andythenorth> I think I have forgotten that since last time it was discussed
17:25:50  <V453000> remove money, save the universe
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17:29:39  <Alberth> great progress V
17:30:11  <Alberth> town looks very impressive
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17:30:22  <V453000> thanks :) maybe 0.0.1 tomorrow
17:30:37  <V453000> only road crossings and a couple of track misalignments to be fixed in postproduction only
17:30:54  <V453000> there are other smaller issues but those will be taken care of later
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17:45:32  <DorpsGek> Commit by translators :: r27127 trunk/src/lang/latin.txt (2015-01-26 17:45:25 UTC)
17:45:33  <DorpsGek> -Update from WebTranslator v3.0:
17:45:34  <DorpsGek> latin - 1 changes by Supercheese
17:46:49  <andythenorth> eh, was this any of you?  http://www.bbc.co.uk/news/science-environment-30983141
17:46:58  <andythenorth> blowing stuff up, taking pictures
17:52:21  <Alberth> wasn't me unfortunately, I was just writing boring makefile and python code
17:52:25  <planetmaker> sounds like a fun job :)
17:54:42  <andythenorth> Braunschweig is one of you?
17:56:50  <planetmaker> yeah, those are collegues from the faculty of Chemistry two streets away it seems
17:57:22  <planetmaker> seems they also are high-speed camera junkies :P
17:57:23  <Alberth> hmm, perhaps planetmaker did pick the best place after all :)
17:58:01  <planetmaker> not that I know any of them in person or so
17:58:06  <__ln__> isn't it supposed to be Brunswick in english
17:59:24  <frosch123> andythenorth: it was told that a biology/chemistry from my school dropped a pound of natrium into the school's pond as a 'fun event for the class', and subsequently killed all fish in it
17:59:32  <andythenorth> :P
17:59:34  <frosch123> *teacher
18:00:18  <planetmaker> a pound of sodium?! :P
18:00:30  <frosch123> likely :)
18:00:45  <planetmaker> that must have burnt like hell
18:01:28  <planetmaker> natrium (de) = sodium (en). I learnt it the hard way. No-one understood what I was talking about in class. Until I wrote it down :P
18:01:30  <__ln__> but the most important question remains unanswered: was it fun?
18:01:59  <frosch123> planetmaker: really? it's "Na" in any case,isn't it?
18:02:21  <frosch123> __ln__: not for the other teacher caring for the fish
18:02:53  <planetmaker> frosch123, exactly. The chemical symbol is identical. But not the name :)
18:03:19  <planetmaker> that's where all folks said "oh, that's what you're talking about" ;)
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18:03:54  <frosch123> planetmaker: easy solution, slur your speech so they have to read what you write :p
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18:38:54  <Samu> hi
18:39:08  <Samu> I have a suggestion
18:40:02  <Xaroth|Work> those are always the best entrances
18:40:41  <Samu> when buying out another company due to it going bankrupt, have those in that company to start playing in the new company
18:41:22  <planetmaker> Samu, those companies which have a player do not go bancrupt. Thus ... yes, it's already implemented ;)
18:42:08  <Samu> really? what is the setting
18:42:29  <Xaroth|Work> no, more like
18:42:32  <Xaroth|Work> if somebody is in a company
18:42:34  <Xaroth|Work> it can't go bankrupt
18:42:39  <Xaroth|Work> if i understand planetmaker's wordings
18:42:44  <Alberth> it's correct
18:42:45  <planetmaker> you do
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18:42:56  <Alberth> hi hi
18:43:03  <Xaroth|Work> for a black plague victim I'm terribly smart today O_O
18:43:23  <Alberth> not that it matters much, since you can't buy anything if you're in the red :p
18:43:31  <planetmaker> as long as you keep your plague to yourself ;)
18:43:34  <Wolf01> hello o/
18:43:41  <Xaroth|Work> well i got it from the wife
18:43:44  <Xaroth|Work> so we're both sick at home :|
18:43:55  <Xaroth|Work> on a better note, TrueBrain managed to escape the country in time.
18:44:33  <Samu> players in rich company buys out the bankrupted company and all those players will start together for the rich company? strange
18:44:49  <Samu> will play together*
18:44:51  <planetmaker> Samu, you *cannot* buy out a player company. simple
18:45:05  <planetmaker> you can only buy out AIs
18:45:21  <Samu> yesterday I bought some company in multiplayer
18:45:41  <Samu> but it was not being managed by anyone at the time
18:46:37  <Samu> so i can only buy empty companies that go bankrupt?
18:46:40  <Samu> t.t
18:51:40  <frosch123> Xaroth|Work: do you know some "Andrew"?
18:52:22  <frosch123> ah, nevermind, tb copied from somewhere else
18:57:26  <Samu> planemaker you're wrong, someone just bought someone else, I got screenshot for proof
18:57:42  <Samu> company wasn't empty
18:59:50  <Samu> https://rupavq.dm2304.livefilestore.com/y2paSS9pcYEx4R53hHKDOFx0FqzUjrZXvOqyr65mL1XOkZFXBsAyYrAvKYV-oHB27v-yb144vnXuZjgUNytFSy4RMlhYDAmR9wecN3L3BQ43FgSTQZMh6_kmA1E6xiEffogTcEvmbpTlKbAIoUDfX30Pw/buyout.png?psid=1
19:01:00  <Xaroth|Work> frosch123: er, doesn't ring a bell
19:04:00  <Supercheese> You can buy them if they go bankrupt
19:04:26  <Supercheese> Perhaps IFF they go bankrupt, even
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19:35:04  <andythenorth> hmm
19:35:11  * andythenorth needs nitrate mine sprites
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19:49:31  <__ln__> important news from the kingdom of denmark to all the elves: https://www.youtube.com/watch?v=BEG-ly9tQGk
19:50:42  <frosch123> is bjarni an elve?
19:51:40  <__ln__> he's either that or a lego figure.
19:59:51  * andythenorth better draw this http://www.atacamaphoto.com/newsite/images/atacamaghosttown/E2X1453.jpg
19:59:55  <andythenorth> only not ruined
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20:14:58  <Alberth> andythenorth: you considered leaving out some of the houses of the furnaces?
20:15:25  <Alberth> would perhaps add a little more diversity
20:15:37  <andythenorth> the smelter thing that the smoke comes from?
20:15:58  <Alberth> yep, in particular the wooden thing behind it
20:16:14  <Alberth> or brick-thing
20:16:40  <andythenorth> maybe
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20:32:50  <dreck> hi
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20:57:37  <andythenorth> nitrate mine https://dev.openttdcoop.org/attachments/download/7035/nitrate_mine_1.png
20:58:09  <dreck> that looks nice andy...
20:58:35  <dreck> btw if I may suggest.. the empty ground inbetween would be a bit brownish/muddy with telltale of truck tracks going through?
20:59:18  <andythenorth> you don’t like white?
20:59:51  <dreck> is it only for arctic snowline alone? :P
20:59:59  <dreck> thats the only time it could be white to me tbh :)
21:00:02  <dreck> heh
21:04:50  <Alberth> looks nice andy, fits with the other industries
21:05:49  <andythenorth> well
21:06:02  <andythenorth> I have reached peak sprites
21:06:09  <andythenorth> I never draw anything new any more :)
21:06:58  <planetmaker> :D
21:07:10  <Alberth> you should make a python script to assemble random industries :p
21:08:05  <Alberth> hmm, why does firs take so long then, if you're re-using parts all the time?
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21:10:34  <andythenorth> it is a good question :)
21:10:52  <andythenorth> maybe just one industry
21:10:58  <andythenorth> random cargos
21:11:04  <andythenorth> random sprites
21:11:21  <Alberth> infindustry
21:11:56  <frosch123> all ports? ship only?
21:12:17  <frosch123> most useless economy :) just build ships
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21:14:28  <andythenorth> trading
21:14:31  <andythenorth> pure trading
21:14:37  <andythenorth> maybe in space
21:14:44  <andythenorth> all tiles are black
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22:17:01  <deniz1a> hi
22:17:27  <FLHerne> deniz1a: Evening
22:17:44  <deniz1a> is there a way to visualize signal blocks like you can do with track reservations?
22:18:38  <FLHerne> deniz1a: No
22:19:09  <FLHerne> But you should be able to see where they are, from the signals
22:19:18  <deniz1a> but it would be great if there was an option to do it, am i right?
22:19:28  <FLHerne> Path reservations need visualisation because you can't actually see them otherwise
22:19:29  <deniz1a> sometimes it's not clear
22:19:51  <deniz1a> that option could really help troubleshoot some junctions
22:20:11  <deniz1a> especially for those who are new or don't know the details of how each signal works
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22:40:21  <Eddi|zuHause> for people who are new and don't know the details of how each signal works, we should rather remove the block signals.
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23:36:07  <dreck> eddi tbh no block = no more than 1 train :)
23:42:15  <Eddi|zuHause> there would still be the path signals

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