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01:18:53 *** chester_ [~chester@128-72-71-164.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 01:24:52 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:56:46 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Read error: Connection reset by peer] 01:56:46 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 02:00:38 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 02:01:56 *** DanMacK [~46189ab7@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 02:05:34 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 02:43:52 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 02:51:44 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 02:53:37 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.32/20150115181603]] 03:36:32 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 03:43:24 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 04:03:57 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:05:39 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 04:12:25 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 04:44:46 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 04:45:27 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:46:29 *** Taytay [~titilambe@titilambert.org] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 05:03:19 *** mgrunin [~none@162.221.200.198] has quit [] 05:56:02 *** Eddi|zuHause [~johekr@p57BD5212.dip0.t-ipconnect.de] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p5DC67BD4.dip0.t-ipconnect.de] has joined #openttd 06:58:56 *** tokai|mdlx [~tokai@port-92-195-20-9.dynamic.qsc.de] has joined #openttd 07:03:38 *** Ketsuban [~thomas@2.216.180.69] has quit [Read error: Connection reset by peer] 07:05:05 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:09:18 *** Ketsuban [~thomas@2.216.180.69] has joined #openttd 07:18:08 *** HerzogDeXtEr1 [~flex@i59F6DC27.versanet.de] has joined #openttd 07:23:36 *** HerzogDeXtEr [~flex@i59F6C7A6.versanet.de] has quit [Ping timeout: 480 seconds] 07:25:00 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 07:41:59 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:58:39 *** Celestar [~Celestar@p5DE45CF7.dip0.t-ipconnect.de] has joined #openttd 07:59:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:01:49 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 08:30:33 *** Yotson [~Yotson@2001:980:6ac8:1:b1df:50:b39f:ce2b] has joined #openttd 08:35:28 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 08:37:22 *** KouDy [~koudy@188.75.190.58] has joined #openttd 08:49:00 *** Celestar [~Celestar@p5DE45CF7.dip0.t-ipconnect.de] has left #openttd [] 08:49:07 <planetmaker> moin 08:59:17 <V453000> o/ 09:06:08 *** Yotson [~Yotson@2001:980:6ac8:1:b1df:50:b39f:ce2b] has quit [Ping timeout: 480 seconds] 09:08:43 <supermop> yo 09:11:42 <supermop> V453000: i figured the frogs were not pointless invisible detail enough so now i am modelling the pointwork 09:11:54 <V453000> good :D 09:12:24 <V453000> side note: I am going to start a new train set with huge ass vehicles just to make them bigger and care about details moar :P 09:13:00 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 09:14:27 *** Yotson [~Yotson@2001:980:6ac8:1:8c47:1e5c:95d6:d5b5] has joined #openttd 09:14:37 <supermop> i am only doing 12m scale on the roads becase i sort of settled on that for the houses 09:15:00 <supermop> for rail infrastructure to be honest id rather do 8 or even 4 09:15:32 <V453000> :D 09:15:45 <V453000> making everything in the same scale sounds like the way to go to me 09:15:58 <V453000> comes especially handy when you have multiple projects and share models among them 09:16:09 <supermop> i'd do 4 for houses if they could be 3x2 tiles 09:16:26 <supermop> and if roads could be one lane per tile 09:16:31 <V453000> as in 4m = 1 tile? 09:16:37 <supermop> yeah 09:16:39 <supermop> huge 09:16:40 <V453000> xd 09:16:53 <supermop> zoom all the way out to get something like 1x 09:17:06 <V453000> right 09:17:27 <V453000> well I am going to just make trains longer 09:17:39 <V453000> 8/8 with somewhat normal height and width looks just shrunk in length 09:17:51 <V453000> needz 16/8 09:18:04 <supermop> i once thought of that as a way to 'fix' the gap between rails - double track should be narrowed than a normal street not twice the width of street and sidewalks 09:18:23 <supermop> i think the stubby chibi/sd look can work 09:18:32 <supermop> the original trains are stubby 09:18:37 <V453000> hm :) 09:18:44 <supermop> super stubby could work 09:19:01 <supermop> let me dig up something i did 5 y ago real quick 09:24:57 <supermop> hmm dont have it on this computer 09:25:34 <supermop> but a few trains each car only twice as long as it is wide 09:25:55 <supermop> based on the tama monorail, a jr emu, and a nyc subway 09:26:23 <supermop> basically only one door per side 09:27:03 <V453000> yeah currently I basically use 4/8 width, sort of the same height, and 8/8 length 09:27:04 <V453000> which is just not enough 09:27:12 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:27:14 <V453000> in my units it of course is 250cm, 250cm and 500cm 09:27:27 <V453000> eh 2500 2500 and 5000 :) /relevant 09:27:41 <V453000> and that is just ... stubby. :) 09:29:11 <supermop> cute 09:30:03 <supermop> i sort of want to model impossible tram junctions, just in cae 09:30:06 <supermop> case 09:31:44 <supermop> if i ever get to a metabolist or melbourne rail set i think ill do the loading gauge at 4m/tiles but the trains a bit smaller 09:36:15 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 09:41:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:43:38 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:44:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 09:48:13 <Taede> https://paste.openttdcoop.org/picrd1gxo <-- anyone have any idea what the error 32 represents? 09:50:57 <V453000> running low on beer 09:53:22 <supermop> i am learning about local culture 09:53:28 <supermop> (drinking wine) 09:53:32 <Taede> so when's the BEER newgrf coming? 09:56:18 <V453000> BEER Enormously Exciting Reconvalescence? 10:09:34 <NGC3982> We need that. 10:26:28 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:28:10 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 10:34:59 *** chester_ [~chester@37-145-6-64.broadband.corbina.ru] has joined #openttd 10:40:50 *** andythenorth [~Andy@31.76.202.59] has joined #openttd 10:48:08 *** andythenorth [~Andy@31.76.202.59] has quit [Remote host closed the connection] 10:48:15 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:53:52 <andythenorth> O/ 11:13:12 <V453000> O/ 11:14:06 <andythenorth> big head 11:16:06 <andythenorth> V453000: FIRS? 11:16:13 <andythenorth> what haz opinions you haz? 11:17:37 <V453000> trying the tropic economy on server now, looks very interesting 11:17:50 <V453000> dont have time to actually play but from what I browsed through it, looks good 11:18:01 <andythenorth> more circular chains 11:18:05 <andythenorth> fewer linear chains 11:18:07 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 11:18:14 <V453000> I like the thing like that you create manufacturing supplies which boost production of food and food boosts FS again 11:18:19 <V453000> that is a lot of fun 11:18:25 <andythenorth> eh 11:18:31 <andythenorth> my 5 year old was playing yesterday 11:18:37 <andythenorth> Iâve been teaching him not to just build random shit 11:18:57 <andythenorth> so we joined ranch -> stockyard -> bulk terminal -> farms 11:19:05 <andythenorth> and he said âthatâs a circle!" 11:19:13 <andythenorth> and was very pleased with the neatness 11:19:16 <andythenorth> he likes neat 11:19:18 <V453000> XD 11:19:28 <V453000> good shit 11:19:38 <andythenorth> 5 year old opinions probably worth slightly more than the average reddit player 11:19:50 <andythenorth> fewer time to build stupid prejudices :P 11:19:52 <V453000> XD 11:19:53 <V453000> yes 11:20:08 <V453000> also, I might be starting a new train set :P 11:20:16 <V453000> moar realizms, moar details, even moar pixels 11:20:17 <andythenorth> he now also nows what âdoubleâ and âquadrupleâ means 11:20:23 <andythenorth> more realizms? :( 11:20:25 <V453000> nice 11:20:30 <SpComb> does he know what a float is 11:20:34 <andythenorth> not yet 11:20:39 <V453000> not really :P but they will look more like normal trains at least to start with 11:20:46 <andythenorth> actually I think the anti-realizms has gone far enough now, the point is made 11:21:07 <V453000> am basically making NUTS, in simpler version and more functional in some places 11:21:25 <andythenorth> as realizms as pikka? o_O http://pikkarail.com/trainz/ 11:21:28 <V453000> so realism isnt really relevant, but blueprints of real trains help with amking it look solid 11:21:44 <V453000> in a way yes 11:21:48 <andythenorth> smaller set? 11:22:07 <V453000> but much less realistic than that, I will just and only take the blueprints, edit them, etc 11:22:19 <V453000> until I can make a nice train from scratch just by imagination 11:22:31 <V453000> it is hard to make nice relevant details without some real base at the start 11:22:42 <V453000> the whole reason is that I hate how 8/8 looks when rendered 11:22:45 <V453000> fat, tall, short 11:22:52 <V453000> want 16/8 everywhere 11:23:11 <V453000> + ultimate wagon, one wagon you refit to anything, connects with any engine, adapts accordingly based on leading engine 11:23:25 <andythenorth> V453000: instead of 16/8, can you compose it from units? 11:23:30 <andythenorth> break things into chunks? 11:23:34 <V453000> of course 11:23:40 <andythenorth> dunno how to explain, but itâs like Lego spaceships 11:23:43 <andythenorth> or FIRS industries 11:23:45 <V453000> 16/8 sprite would be just glitchfuck 11:23:59 <V453000> lego spaceships? :D 11:24:06 <andythenorth> yeah, the good ones are made up of modules 11:24:18 <andythenorth> and you compose modules together to make the overall thing 11:24:44 <andythenorth> FIRS started out with massive 2 or 4 tile buildings 11:25:03 <andythenorth> now I mostly only do single tile 11:25:08 <andythenorth> but they compose together well 11:26:22 <andythenorth> will explain better another day :P 11:26:51 <V453000> ah right 11:27:12 <V453000> yeah well, I think rendering things into bits per-unit is rather eazy :) 11:27:36 <andythenorth> I have a feeling that me and Dan have been drawing / \ âwrongâ for years 11:27:50 <andythenorth> because the shortened dimension is non-intuitive 11:28:09 * andythenorth is now pissed off with the whole angles issue, and only drawing buildings :P 11:28:39 <V453000> it didnt pose an issue to me in pixel drawing 11:28:44 <V453000> but the render looks just retarded 11:29:01 <V453000> slugs look fine, that is about it though 11:29:14 <V453000> when you want any resemblance to a real train, it gets wtf 11:29:36 <V453000> hence I want to try some 16/8s 11:29:54 <andythenorth> and this is why we canât have nice things 11:29:56 <andythenorth> oh no wait 11:30:07 <V453000> oh we can :) 11:30:13 <andythenorth> this is why I spent about 2 weeks recoding all of Iron Horse to support > 8/8 11:30:27 <andythenorth> with a lot of help from Eddi, and other people saying âwtf, stop this madness' 11:30:37 <andythenorth> but eh the Eddi route was worth it 11:30:44 <V453000> I stand by the ideology that everything should be 8/8 or multiples 11:30:51 <andythenorth> ideology ha 11:30:55 <V453000> ! 11:31:04 <V453000> iz my own religion 11:31:09 <andythenorth> we all have to have one 11:31:20 <V453000> :P 11:31:37 <andythenorth> I wish the game didnât show . length units :P 11:31:42 <andythenorth> 5.1 is untidy 11:31:45 <andythenorth> 4.9 is untidy 11:31:53 <V453000> -> use 8/8 :) perfect 11:31:57 <andythenorth> well yes 11:32:05 <andythenorth> or 4/8 11:32:07 <V453000> I might even make everything buyable only in 16/8 consists 11:32:18 <V453000> sure 4/8 is nice for short vehicles 11:34:04 <V453000> I want to also make all vehicle 1+2+2+2+1 = 8/8 11:34:15 <V453000> wondering if it would be nicer to put 5 sprite consists in there 11:34:23 <V453000> like, so the train would bend everywhere all the time 11:34:34 <V453000> since I split the 16/8 into two halves already 11:34:42 <V453000> splitting it into 10 parts could be even nicer 11:34:56 <V453000> in other words, it would suggest less that it is split in half :D 11:35:16 <V453000> the part which would be at the curve would just be bending 11:35:27 <V453000> ... would probably be seriously wtf 11:35:44 <V453000> also quite a challenge to set up, but a LOT more consistent I feel 11:36:11 <V453000> yay /monologue about ideas again 11:37:29 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 11:38:34 <V453000> I go have monologue with my wiki :D 11:38:45 <V453000> /me writes wiki for himself and feels ok about it 11:38:59 <V453000> no mental hospital necessary 11:40:44 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 11:48:28 <andythenorth> irc for monologues 11:48:31 <andythenorth> I find it useful 11:48:37 <NGC3982> V453000: I guess this is blatantly obvious somehwere else, but why is RAWR a NewGRF, and not a graphics pack? 11:48:40 <andythenorth> sometimes people show up and point out where Iâm wrong 11:49:20 <V453000> NGC3982: for now it is a NewGRF, suitable to be used as a static newgrf. Eventually it could be transformed into a base set after it has all sprites ready for that 11:49:41 <NGC3982> I see. 11:49:50 <NGC3982> I guess creating a base set requires a lot more. 11:50:19 <NGC3982> Not saying you have not already walked around the earth to create this one. 11:50:23 <V453000> it will hopefully get there already :) 11:50:24 * NGC3982 likes it. 11:50:29 <V453000> :) nice to hear 11:50:47 <V453000> just for illustration, I think landscape has about 3000 sprites ... the total of a base set is something around 10 000 11:51:04 <V453000> but yeah, eventually :) 11:53:53 <NGC3982> Hehe 11:53:59 <NGC3982> Good job, anyway. 11:55:12 <V453000> thanks :) it has a lot of places to get better in though :) 12:32:06 *** Supercheese is now known as Guest4098 12:32:11 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:36:36 *** Guest4098 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:47:11 <supermop> ok all points done 12:47:21 <supermop> just filling in concrete 12:56:33 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 12:57:52 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 12:58:13 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:02:31 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:03:01 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 13:18:27 *** HerzogDeXtEr1 [~flex@i59F6DC27.versanet.de] has quit [Quit: Leaving.] 13:22:01 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 13:58:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:27:32 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 14:35:05 *** Biolunar [Biolunar@blfd-4d082e7d.pool.mediaways.net] has joined #openttd 14:41:38 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 14:46:21 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:48:05 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 14:52:12 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 15:20:29 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 15:33:19 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 15:39:10 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 15:48:15 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 15:59:46 *** samu [545af9c0@107.161.19.109] has joined #openttd 16:00:04 <samu> hi 16:00:11 *** Pereba [~UserNick@177.205.210.175.dynamic.adsl.gvt.net.br] has joined #openttd 16:02:16 *** samu_ [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 16:02:25 <samu_> test 16:03:11 *** samu_ [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [] 16:03:23 *** samu_ [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 16:04:09 *** samu_ [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [] 16:04:20 *** samu [545af9c0@107.161.19.109] has quit [] 16:04:41 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 16:05:00 <samu> strange, I wasn't able to connect to IRC for 2 days 16:05:09 <samu> suddenly I can 16:06:16 <andythenorth> probably a bad ethernet cable? 16:08:34 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:08:37 *** mode/#openttd [+o Alberth] by ChanServ 16:09:21 <Alberth> moin 16:09:25 <andythenorth> o/ 16:24:49 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 16:36:07 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 16:46:03 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 16:50:20 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 17:07:20 *** gelignite [~gelignite@i528C30B5.versanet.de] has joined #openttd 17:10:33 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:16:02 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 17:20:51 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 17:38:15 *** Klanticus_ [~quassel@179.234.179.109] has joined #openttd 17:38:46 <samu> is there an easy way to understand cargo distribution in practice? with examples? 17:39:41 <Alberth> how is it not understandable? 17:40:09 <samu> i was transporting goods from a station to two towns 17:40:38 <andythenorth> cdist has some quirks 17:40:57 <samu> but.. i dunno, it's like the cargo wants to dictate where it wants to go and how 17:41:17 <Alberth> yep 17:41:19 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 17:41:32 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:41:37 <andythenorth> strictly thatâs not how it works, but I formed the same misunderstanding at first 17:41:41 <Alberth> that's the idea of cargo dist 17:41:45 <samu> i had goods waiting at a town that was supposed to be its destination 17:41:50 <samu> but had to go via itself 17:41:56 <andythenorth> 1. cargo will be assigned to routes in rough approximation to the estimated capacity on the route 17:42:06 <andythenorth> 2. there are some modifiers for distance etc 17:43:15 <Alberth> samu: if you change orders or add new lines, cargo dist needs to re-shuffle how cargo gets moved, that takes some time, and meanwhile you get these weird temporary cargo 17:43:30 <Alberth> it will sort itself out, if you wait a while 17:43:37 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 17:43:46 <andythenorth> 3. cdist can do some odd backrouting 17:43:55 <andythenorth> 4. use âno loadingâ at drop offs, to prevent bridging networks 17:44:19 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:44:21 <andythenorth> the effects of 3 can seem particularly odd, cargo can travel the wrong way 17:44:47 <andythenorth> cdist probably only sees the link, and has no idea of map direction 17:45:01 <andythenorth> so cargo for a destination can travel away from it 17:46:33 <samu> okay, the server got asymmetric cargo for Goods 17:46:51 <Alberth> that makes sense 17:47:16 <Alberth> symmetric means you get more or less the same amount of cargo in both directions 17:47:30 <Alberth> works nicely for passengers between cities 17:47:30 <samu> what are those directions? 17:47:40 <samu> stations? 17:48:02 <Alberth> lay a track between A and B A -> B one direction, B -> A the other direction 17:48:19 <Alberth> for cargo between A and B 17:49:22 <Alberth> with industry output, you normally don't have about the same amount of cargo to transport at both ends, so symmetric will transport nothing, or very little 17:49:40 <V453000> yooooooooo 17:49:46 <Alberth> asymmetric does not connect both directions 17:49:53 <Alberth> hi hy V 17:51:02 <samu> I had it like this, Factory station, where trains would pick up goods, then a station at a town to the North of it, and another to the East. When one of the town stations stopped accepting Goods for a brief period, all those Goods went crazy, even when Goods became accepted again. 17:51:46 <samu> i saw trains unloading goods with transfer / income at the same time 17:52:15 *** chester_ [~chester@37-145-6-64.broadband.corbina.ru] has quit [Quit: Leaving.] 17:52:43 <Alberth> yeah, cdist doesn't like it if acceptance gets turned off suddenly 17:52:44 <andythenorth> cdist is much more understandable if you know about directed graphs :| 17:54:14 <andythenorth> Iâm not great at graph theory, but AIUI, freight cargo works better if you stick to a DAG 17:54:25 <andythenorth> whereas PAX seems to work better on small worlds, maybe 17:54:33 <samu> goods wanted then to go to town A via A, but the trains were only ordered to full load at factory and unoad at A if accepted, and the train was unloading/loading at both stations, it never really dropped the whole cargo at town without bringing some in it 17:55:06 <samu> I never forced unload 17:55:09 <samu> nor transfer 17:55:13 <andythenorth> you need to prevent loading 17:55:23 <andythenorth> otherwise you get unintended backloading from the destination 17:55:37 <samu> no full loading then? 17:55:59 <andythenorth> you want full loading at pick up 17:56:07 <andythenorth> it helps if you picture links with arrows 17:56:21 <andythenorth> pickup (full load) -> destination (no loading) 17:56:29 <samu> ah, no loading :) 17:56:36 <andythenorth> you might also need non-stop 17:56:46 <andythenorth> if there are intermediate stations that accept goods 17:57:14 <samu> the intermediate station was itself though :( 17:57:50 <samu> let me try again, brb 17:58:02 <samu> I didn't force no loading 17:58:09 <samu> it was just going there 17:58:55 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:58:58 *** mode/#openttd [+v glx] by ChanServ 17:59:13 <V453000> I spewed monologous shit =D http://dev.openttdcoop.org/projects/nuts/wiki/DOOM 18:01:02 <andythenorth> iz plan 18:01:26 <andythenorth> iz autoreft? o_O 18:01:54 <V453000> never 18:02:16 <V453000> I know, never say never but this is conclusive :P 18:03:38 <V453000> I am most undecided whether to cut the 16/8 vehicle into 10 parts so every articulated part would get a visible sprite 18:03:46 <V453000> ofc with depot sprites still being on the first part 18:05:01 *** Progman [~progman@p57A19DB9.dip0.t-ipconnect.de] has joined #openttd 18:05:05 <Alberth> COOL DOOM 18:05:46 <andythenorth> V453000: will you have a train called Hurt Me Plenty? 18:05:55 <andythenorth> also Romero 18:05:58 <andythenorth> and Carmack 18:06:02 <V453000> idk 18:06:50 <andythenorth> maybe Daikatana 18:06:50 <andythenorth> http://en.wikipedia.org/wiki/Daikatana 18:07:29 <andythenorth> cacodemon train? http://doom.wikia.com/wiki/Cacodemon 18:07:43 <V453000> LOL 18:07:54 <V453000> pinky perhapz 18:07:56 <V453000> xd 18:07:56 <andythenorth> the possibilities are endless :P 18:07:59 <V453000> yay 18:08:24 <V453000> the one in the website header is awesomely cute 18:08:58 <andythenorth> toxic waste can train 18:09:07 <andythenorth> http://doom.wikia.com/wiki/Barrel 18:09:12 * andythenorth played a lot of DOOM 18:09:18 <andythenorth> maybe you want to retitle? :P 18:09:26 <andythenorth> otherwise I waste your time with suggestions 18:09:28 <V453000> nay I like it :) 18:09:39 <V453000> I had my fair share of doom as well 18:09:55 <V453000> and, the flag train of the set will be the doombringer :P 18:09:57 <Alberth> it's a source of inspiration 18:09:59 <V453000> relevance to nuts 18:13:00 <samu> Go to, Go non-stop to, Go via, Go non-stop via - do these matter for delivering goods? 18:13:47 <Alberth> go versus go non-stop does 18:14:09 <Alberth> "go" means go to the destination, and stop at each station you encounter 18:14:29 <Alberth> "go non-stop" means don't stop at intermediate stations 18:15:15 <Alberth> "via" means (I think) that the final destination should also be skipped (like a waypoint), but I never tried that order, so not sure 18:18:00 <andythenorth> âgo non-stop to" is better for cdist, unless you definitely want links to intermediate stations 18:18:42 <samu> what happens if a station stops accepting goods 18:18:49 <samu> gonna try destroying some houses 18:19:03 <Alberth> depends on how you unload 18:19:05 *** frosch123 [~frosch@frnk-5f7472b0.pool.mediaWays.net] has joined #openttd 18:19:18 <Alberth> if you have unload if accepted, the cargo will stay on the train 18:19:43 <Alberth> if you force unloading, the cargo gets dumped onto the station, and stay there until you pick it up again 18:19:51 <Alberth> hi hi sir f 18:20:02 <V453000> fff 18:21:52 <planetmaker> g'evening 18:22:13 <V453000> ggg 18:25:35 <frosch123> hola 18:26:22 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:32:49 <samu> grr what happened yesterday isn't happening today 18:32:58 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 18:33:24 <DanMacK> @seen andythenorth 18:33:25 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 15 minutes and 24 seconds ago: <andythenorth> âgo non-stop to" is better for cdist, unless you definitely want links to intermediate stations 18:33:39 <DanMacK> Gaaah just missed him, lol 18:35:39 <samu> how long does it take for these crates of goods to disappear or change their destination preference. They want to go to a station that stopped accepting goods 18:35:45 <V453000> he will back shortly most likely :P 18:36:27 <samu> ah they just disappeared, spoke too early 18:45:29 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 18:45:33 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 18:54:41 <Alberth> andy, it's safe again :) 19:05:48 *** Pereba_ [~UserNick@177.40.128.42] has joined #openttd 19:06:58 *** Klanticus_ [~quassel@179.234.179.109] has quit [Remote host closed the connection] 19:08:19 <samu> https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!707&authkey=!AOq9VaFUJrx23ls&v=3&ithint=photo%2cpng 19:09:55 *** Pereba [~UserNick@177.205.210.175.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 19:09:59 *** Pereba_ is now known as Pereba 19:10:16 <samu> so confusing 19:11:11 <samu> if you can't see the screenshot, try the live stream http://www.twitch.tv/xarickpreto 19:11:22 <samu> look at the passengers 19:11:29 <samu> is that really supposed to happen? 19:14:26 *** Biolunar [Biolunar@blfd-4d082e7d.pool.mediaways.net] has quit [Quit: Yo.] 19:25:24 <samu> transfer/income 19:26:08 <samu> I'm lucky it's not transfer/cost 19:26:27 <Alberth> the red "to any station" ? 19:26:48 <samu> no, look at where they wanna go 19:27:23 <samu> all that split up 19:28:42 <Alberth> oh, no worries, the program knows how to handle it all 19:29:01 <Alberth> apparently you have several different services running between cities 19:29:20 <samu> 3 stations, 3 busses 19:29:35 <samu> and still it manages to split into all that 19:30:31 <Alberth> select a different dropdown than "source - via - destination" 19:31:13 <Alberth> normally "via - destination" is more useful to see where they want to go 19:31:23 <Alberth> (ie which next stop) 19:31:47 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 19:32:58 <Alberth> but yes, it looks good to me, at any station you seem to have new passengers wanting to leave, passengers from one station that want to continue to the other station, and passengers from the other station that want to go to the one station 19:33:49 <Alberth> ie 3 streams of passengers 19:34:55 <Alberth> this happens because your connection doesn't have enough capacity, so remaining cargo is routed by other ways 19:35:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:35:46 <Alberth> o/ 19:36:14 <Wolf01> o/ 19:38:36 <samu> "via" = next stop, not necessarily the exact place it wants to go? 19:39:14 <Alberth> indeed, "destination" is the place where it wants to go 19:39:16 <samu> I see 19:40:00 <Alberth> ie if you have several transfers, via and destination are different 19:40:10 <samu> via C, to C 19:40:30 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:40:48 <Alberth> those things are temporary when you change orders or add/remove routes 19:41:06 <samu> I didn't touch it 19:41:25 <samu> must I buy more buses? 19:41:47 <samu> you say not enough capacity, it will fix itself with more buses? 19:42:01 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:42:18 <Alberth> in theory it will, if buses can carry enough 19:42:35 <samu> alright, gonna buy some more 19:42:54 <Alberth> passengers are a bit complicated often, as you get way too many very fast 19:46:30 <V453000> some train sets have better amount of cargo capacity :P 19:49:03 <Alberth> pretty much all train sets have :) 19:51:03 <samu> thanks albert 19:51:15 <samu> I understand this a bit better 19:52:53 <samu> the other day I had about 10 helicopters, 1 for each oilfield, but they all were returning to the same heliport 19:53:37 <samu> the heliport had a giant split up of passengers/mail but now i see why 19:54:25 <samu> helicopers didnt profit at all 19:54:39 <samu> full loading took years sometimes 19:56:04 <Alberth> cdist distributes to all destinations that you have 19:56:36 <Alberth> with low amount of flow, and many destinations, full load is taking a long time then 19:56:42 <samu> passengers from Oilfield A could want to go to Oilfield B even without any helicopter having such route set 19:57:00 <samu> they would have to go through the heliport 19:57:03 <samu> I see 19:57:08 <Alberth> they will 19:57:35 <Alberth> cargo dist works everywhere 19:57:49 <Alberth> not just where you think it should work :) 19:58:06 <samu> another split up at Oilfield B 19:58:08 <samu> maybe? 19:58:11 <samu> gee... 19:58:14 <Alberth> some people are annoyed by it, I like its surprises :) 19:58:34 <samu> no wonder full loading was taking 5 years 19:58:54 <Alberth> oilfield is a source of passengers, and it can go to another oilfield through the central heliport 19:59:08 <Alberth> in fact it can go to all 9 other oilfields 19:59:12 * andythenorth is +1 to cdist, although it has oddiities 19:59:28 <Alberth> the same happens at every oilfield 19:59:52 <Alberth> so passengers get nicely distributed between the fields :) 20:00:28 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:00:32 <Alberth> full load fails in this situations, as you may be waiting at one side, while at the other side there are lots of people waiting 20:00:50 <Alberth> so typically you run a continuous service back and forth 20:01:15 <Alberth> or you could eg run passenger ships between oilfields 20:01:36 <samu> I would do that, but I barely had passengers waiting, or if i had any, they wouldn't want to go into that helicopter 20:01:45 <samu> not full loading 20:02:18 <Alberth> oilfields are not good passenger providers :) 20:06:36 <Alberth> but that's easily solved, add a transport link to some city :) 20:06:59 <samu> I had the heliport 20:07:03 <samu> it was in a town 20:07:45 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 20:08:48 <Alberth> hmm, weird 20:08:57 <Alberth> maybe the town was small? 20:09:13 <samu> it wasn't too big, about 1500-2000 population 20:09:33 <samu> it was starting to develop 20:09:42 <samu> but the srver had to restart :o 20:09:59 <Alberth> bummer :( 20:15:21 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 20:17:18 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 20:21:01 <andythenorth> Burma Horse? http://www.railpictures.net/viewphoto.php?id=517186&nseq=21 20:22:04 <Alberth> it's nice to see those old steam engines are still being used 20:23:54 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 20:31:56 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [Quit: Page closed] 20:32:55 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 20:39:00 <Taede> evenink 20:39:35 <frosch123> oh noes, someone took ownership of a fs task... 20:39:49 <frosch123> now i will get at least 5 more mails of them trying to deassign themself 20:40:39 *** Yotson [~Yotson@2001:980:6ac8:1:8c47:1e5c:95d6:d5b5] has quit [Quit: .] 20:51:08 <peter1138> heh 21:00:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:03:56 <Alberth> :) 21:07:34 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 21:07:56 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 21:09:36 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 21:16:24 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 21:17:40 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 21:17:52 <DanMacK> Hey all 21:18:19 <frosch123> too early 21:18:23 <frosch123> andy is still here 21:18:35 <DanMacK> lmao 21:18:40 * DanMacK leaves 21:19:37 <Alberth> :) 21:21:10 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:30:59 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Remote host closed the connection] 21:35:32 *** dreck [~oftc-webi@166.62.182.125] has joined #openttd 21:35:35 <dreck> hi 21:36:00 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 21:38:51 *** frosch123 [~frosch@frnk-5f7472b0.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:39:28 *** Bhoren [~quassel@2a01:e35:2eb9:21:4a5:6e17:dc2f:6b28] has joined #openttd 21:53:23 <dreck> just asking for opinions sake but do you prefer separate wagons per cargo type and/or a universal wagon that refits to most cargos? 21:53:38 <andythenorth> yes 22:05:21 <dreck> I'm guessing both? ^ 22:05:26 <Taede> so long as it has proper gfx for each cargotype 22:05:27 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:05:42 <Taede> i don't want to see cars hauled in a tanker for instance 22:06:11 <dreck> taede of course..also nothing annoying than seeing wagons that look empty but is actually carrying cargos (seem to happen to various kinds of open wagons in some grfs) 22:07:01 <dreck> cheers :) 22:07:13 <andythenorth> you can haul everything in a box van 22:07:23 <andythenorth> only one sprite needed 22:09:24 <Eddi|zuHause> dreck: i generally prefer a open/closed/tank/... wagon set, each of the wagons refit to multiple cargos 22:10:35 <Eddi|zuHause> but a generic wagon which refits to open/closed/tank/whatever based on which cargo it is refitted to might be fun in combination with autorefit (simulating shunting) 22:14:46 *** Progman [~progman@p57A19DB9.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:18:20 <dreck> hmm I forgot to think about that one too, refit per major category of cargos..cheers 22:18:22 <andythenorth> depot sprite should be semi-transparent 22:18:31 <andythenorth> for magic wagon 22:18:35 <dreck> I'll see what I feel like code-wise and see from there 22:21:57 *** HerzogDeXtEr [~flex@i59F6DC27.versanet.de] has joined #openttd 22:22:04 <samu> is it just me or the dark green land color used for the minimap is buggy? 22:22:41 <samu> from 1,200 m to 1,400 the green goes darker 22:22:50 <samu> not brighter 22:22:55 <samu> or maybe it's my monitor? 22:30:32 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:39:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:46:55 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 22:48:55 <samu> what does it mean when a bus gets "Transfer: £xx / Income: £yy" in one go? 22:49:28 <samu> and sometimes it's "Transfer: £xx / Cost: £yy" 22:50:14 *** gelignite [~gelignite@i528C30B5.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:50:19 *** Bhoren [~quassel@2a01:e35:2eb9:21:4a5:6e17:dc2f:6b28] has quit [Quit: http://quassel-irc.org - Discuter simplement. Partout.] 22:52:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:53:55 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:58:30 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:11:38 <Eddi|zuHause> samu: "income" is for people who had this as destination station, "transfer" is when the people want to go on to a different station with another vehicle. "cost" is when the previous "transfer" overestimated the final income 23:12:20 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 23:12:41 <Eddi|zuHause> i always found the "cost" display misleading, because it doesn't actually deduct money from the bank 23:18:40 <Wolf01> 'night 23:18:43 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:28:41 <samu> I see,makes sense 23:30:34 <samu> Sometimes it's only "Transfer" and only "Cost" too, I've seen 4 different outcomes 23:32:03 <Eddi|zuHause> sure, it would be silly to display "income: 0" or "transfer: 0" 23:32:38 <dreck> thanks..I think I might go with your idea first eddi (re wagons) 23:35:20 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:37:06 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 23:54:09 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd