Config
Log for #openttd on 6th February 2015:
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12:27:17  <underground> hi all
12:27:57  <underground> i,m now in 2217 and how to make trains
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12:43:00  <planetmaker> underground, if you do not use any NewGRFs, then the only trains available are maglev
12:43:15  <planetmaker> underground, click and hold the rail icon in the main toolbar and select the maglev type of rails
12:45:20  <planetmaker> *available at that date, of course. Earlier there are normal trains
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12:57:05  <DanMacK> @seen andythenorth
12:57:05  <DorpsGek> DanMacK: andythenorth was last seen in #openttd 14 hours, 32 minutes, and 31 seconds ago: <andythenorth> bye
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12:59:50  <samu> hi
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14:26:53  <Belugas> hello
14:28:21  <Belugas> lol!!  I though for a second that openttd had the option to view trains from underground perspective
14:28:31  <Belugas> i guess it's friday effect hahahaha!!!
14:36:46  <DanMacK> It would be nice...  lol
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15:39:41  <samu> centrifugal cpu cooling
15:40:52  <samu> the cpu is in the blades
15:40:59  <samu> keks
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16:22:27  <samu> static CommandCost CheckNewIndustry_OilRig  ( TileIndex  tile )
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16:25:03  <samu> ah, i found it
16:25:06  <samu> http://docs.openttd.org/industry__cmd_8cpp_source.html#l01220
16:26:04  <samu> how do I implement that part from line 1220 to line 1227 into my nml?
16:29:01  <Alberth> I wonder why it compares with map edge distance with _settings_game.game_creation.oil_refinery_limit
16:30:59  <Alberth> isn't there a "stay within X tiles" from the map edge?
16:31:17  <Alberth> that's what it does, tohgether with checking for flat tiles
16:32:25  <samu> maybe the oil rig is built like the oil refinery
16:32:43  <samu> it actually seems to be that way
16:32:54  <samu> near map edge
16:33:14  <samu> but you say they share the same setting?
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16:35:00  <Alberth> if (TileHeight(tile) == 0 && DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();    <-- if 'tile' is at water level, and distance from edge (tile + (1,1)) < oil_refinery_distance  then OK
16:38:04  <Alberth> in other words, add the oil refinery limit, I think
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16:52:03  <samu> i can't find in the wiki
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16:55:01  <samu> i'm always lost in trying to search
16:56:11  <Alberth> if you weren't you wouldn't have to search :)
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17:09:35  <samu> ah, i found it again, http://docs.openttd.org/build__industry_8h_source.html#l00250
17:10:30  <samu> if i want to replace that layout with mine, how exactly must I name the layout?
17:11:30  <samu> what would I need to make the game think that everything is equal except that part?
17:13:04  <samu> because, when the game loads my grf, it seems that it forgot something along the way, like the placement check
17:13:37  <samu> sorry for my continuous repetition, I can't figure it out
17:32:25  <samu> can i edit this file directly? http://docs.openttd.org/build__industry_8h_source.html#l00250
17:32:44  <samu> it would be much straight forward than doing a .grf
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17:56:30  <samu> hey
17:58:20  <samu> https://onedrive.live.com/?cid=23b29f3de45f6f1f&id=23B29F3DE45F6F1F%21714
17:58:46  <samu> that's an edited version of http://docs.openttd.org/build__industry_8h_source.html#l00250
17:59:12  <samu> now what?
18:00:04  <Alberth> .grf doesn't use c++ or .h files
18:00:28  <Alberth> so I don't know what you're doing, but it's not making a .grf
18:01:24  <samu> i've edited oil rig layout on that file
18:01:52  <samu> corrected yesterday's issue that frosch found
18:02:13  <samu> and also added more water around
18:02:43  <samu> but I dunno how to make my grf work
18:03:22  <samu> so i decided to edit that file instead
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18:17:17  <samu> how can i test it ?
18:18:23  <Alberth> download the openttd source code, edit the file, compile the sources, play the game?
18:19:09  <Alberth> not sure if that counts as testing though
18:19:22  <samu> compile? how do i do that
18:19:38  <samu> i downloaded the source files and edited it already
18:19:48  <samu> don't know about the compile part
18:20:16  <Alberth> ah, and you have windows?
18:20:19  <samu> yes
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18:20:54  <Alberth> lots of pain then   http://wiki.openttd.org/Category:Compiling_OpenTTD
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18:24:42  <samu> omg
18:27:07  <Alberth> yep, windows isn't really designed for development
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18:30:58  <samu> the guide is outdated
18:31:03  <samu> there's a visual studio 2013
18:31:29  <Alberth> make a new guide
18:31:48  <samu> i dont even know how to begin
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18:40:43  <samu> there's so many visual studios i dont know what to pick
18:40:59  <glx> just use express desktop
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18:43:55  <samu> aha requires 6 GB...
18:43:58  <samu> :(
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18:48:04  <samu> nice installer
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18:55:40  <andythenorth> o/
18:58:47  <samu> ok it is installed
19:02:14  <Alberth> o/
19:03:41  <samu> what do I do after
19:04:26  <Alberth> use it to compile openttd :)
19:04:48  <samu> hmm :(
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19:14:54  <samu> i need to install tortoise svn?
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19:23:53  <samu> oh, it is downloading stuff
19:23:58  <samu> from svn://svn.openttd.org/trunk
19:26:46  <andythenorth> where is cat?
19:26:51  <V453000> anus
19:27:33  <andythenorth> unfortunate
19:28:43  * andythenorth has got steam working
19:28:46  <andythenorth> time for games
19:30:15  <samu> wiki says Go to Compile -> Configuration Administrator and select Configuration: Release.
19:30:24  <samu> there is no Compile menu
19:30:28  <samu> where do I go?
19:31:56  <samu> Is it Build -> Configuration Manager?
19:34:19  <samu> http://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2012
19:34:20  <samu> help
19:34:25  <samu> at 2.6
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19:35:54  <Wolf01> hello
19:36:01  <Alberth> andythenorth:  iron horse 1.4 oil wagon unloads instantly
19:36:05  <Alberth> hi hi Wolf01
19:36:35  <samu> I'm at this point _> https://rupavq.dm2304.livefilestore.com/y2pNYcqqOLIc3odY6FiGZd8wiaZp_2nIgG3My8PFk6QLa60ol5CLeh7h_8zy9Z5ZiQ9ibG5qzici4ZBlqMRROz-NPC4Be4o9x1SiAOyFqWbExISxrK05Hh27ja9v4TeljwWtrU8mpFKTlvZjANR47e8GQ/visual%20studio.png?psid=1
19:36:41  <samu> but I don't understand step 2.6
19:37:03  <Alberth> maybe I should upgrade to 1.5?
19:37:21  <samu> 2.6 Right click on the openttd project in Solution Explorer and select Properties.
19:37:40  <samu> i can't right click any openttd
19:37:44  <samu> nothing comes up
19:37:49  <Alberth> I hope you're not talking to me samu :)
19:38:13  <samu> to whoever could help
19:38:28  <Alberth> ok, that's definitely not me then
19:39:23  <andythenorth> I need a much better graphics card
19:39:37  <andythenorth> much much better
19:40:49  <andythenorth> Alberth: which generation tank wagon?
19:41:10  <Alberth> it's 1938
19:41:42  <andythenorth> ok
19:42:26  <Alberth> that's sufficient?
19:42:46  <andythenorth> perfectly
19:42:53  <andythenorth> dunno what the bug is yet
19:43:06  <andythenorth> but Road Hog had completely borked loading speed, same code running in IH
19:43:19  <andythenorth> my graphics card is ranked #159 in benchmarks
19:43:55  <andythenorth> the benchmark is arbitrary but the high end performers are scoring 15x higher
19:44:01  * andythenorth knows nothing about GPUs
19:46:42  <andythenorth> Alberth: tank wagon claims to unload in 120 ticks
19:46:49  <andythenorth> according to my formula
19:46:55  <andythenorth> result is different?
19:47:31  <Alberth> in 1.5 you "- balanced loading speeds for all vehicles
19:47:31  <Alberth> - tank, hopper, covered hopper and intermodal cars load twice as fast as other types"
19:47:31  <Alberth> maybe that fixed it?
19:48:01  <andythenorth> ah, I didn’t consider which tag :P
19:48:08  <andythenorth> I just looked at recent revs :P
19:48:15  <andythenorth> here we go https://dev.openttdcoop.org/projects/iron-horse/repository/revisions/d8659bdc163d
19:48:16  <Alberth> that usually works :p
19:48:33  <andythenorth> that is post 1.4.0
19:49:26  <Alberth> let me try 1.5
19:53:49  <Alberth> 1.5 works, in about 4 times (1005 -> 70% -> 40% -> 10% -> 0%)
19:53:52  <samu> build succeded, but it gets tons of warnings, where is it?
19:54:05  <andythenorth> Alberth: that sounds correct
19:54:25  <Alberth> ok, you fixed it thus :)
19:54:35  <Alberth> sorry I disturbed you from your game
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19:54:55  <andythenorth> nah, I gave up
19:55:11  <andythenorth> I am trying Euro Truck Simulator 2
19:55:26  <andythenorth> version 1 was low-poly, with nice textures, but very undetailed models
19:55:30  <glx> say bye to your free time
19:55:31  <andythenorth> and was smooth
19:55:41  <andythenorth> v2 is detailed, but jaggy and laggy
19:55:48  <andythenorth> my laptop is way too old to play it
19:55:54  <samu> lagtop
19:56:02  <Alberth> ah, let me know what happens on the long straight parts of the road :)
19:56:04  <andythenorth> indeed lagtop
19:56:38  <samu> I created the Openttd.exe file, but it gets an error when starting
19:56:40  * andythenorth is not used to things that run slowly on a laptop
19:56:49  <andythenorth> kind of forgot about that years ago
19:56:54  <samu> no available language pack
19:56:55  <Alberth> nml?
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19:57:18  <samu> must i put this file somewhere else?
19:57:18  <andythenorth> probably if I had a really big desktop CPU nml might go faster
19:57:29  <andythenorth> but nearly everything I use is either fast, or is single-threaded python
19:57:56  <andythenorth> and most desktop CPUs seem to be adding thread units, rather than single-unit throughput
19:58:06  <andythenorth> although I long-ago stopped understanding CPUs
19:58:20  <glx> samu: just press run in VS
19:58:21  <Alberth> samu: you need to build more than just openttd, langpack is generated with strgen
19:58:54  <glx> Alberth: no it's ok, but you can't run openttd from the build dir
19:59:04  <Alberth> :O  ok
20:00:00  <Alberth> andythenorth: yes you need a cpu with high performance in a single core
20:00:06  <glx> unless you let the IDE do it
20:00:42  <andythenorth> I’ve no idea how to bench single core performance :)
20:00:55  <andythenorth> or how to trick my CPU into Turbo Boost or anything else :)
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20:01:57  <samu> OpenTTD r27136M?
20:02:01  <samu> it started
20:03:45  <samu> base music set, 22 corrupted files?
20:04:56  <Alberth> I wonder how you have r27136 while the #openttd.dev topic is still at r27130 :)
20:05:14  <andythenorth> dev is behind
20:05:21  <andythenorth> vcs rev is 27136 :)
20:05:37  <Alberth> quite likely
20:07:30  <samu> music doesn't play
20:07:37  <samu> sounds play
20:07:45  <samu> graphics get some error popup at start up
20:08:03  <samu> music says 22 corrupted files
20:08:35  <samu> nevermind, i had the player stoped
20:08:39  <samu> it is playing music nopw
20:09:03  <samu> but original_windows music set gets 22 corrupted files
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20:10:23  <samu> the current base graphics set is missing some sprites
20:10:40  <samu> should i ignore that for now?
20:11:17  <Alberth> depends on how old your base set is, but mostly, it's harmless
20:12:01  <samu> it only produced an .exe file
20:12:13  <samu> where was the rest?
20:12:32  <samu> I am so confused
20:12:42  <Alberth> what rest?
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20:31:58  <samu> fast forward is slow
20:32:04  <samu> is that normal?
20:33:11  <glx> debug or release build ?
20:33:24  <Alberth> depends on how fast your computer is, and how large and busy the map is
20:33:38  <samu> rlease
20:33:43  <samu> i dunno
20:35:08  <andythenorth> fast forward is very slow for me on a self-compiled build
20:35:19  <andythenorth> it’s better on the releases
20:35:33  <andythenorth> FYI
20:35:53  <samu> ok
20:36:24  <samu> oh, SimpleAI is playing
20:36:37  <samu> so this uses my preferences, I see
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20:39:57  <samu> First-chance exception at 0x000000014013F2B6 in openttd.exe: 0xC0000005: Access violation reading location 0x0000000002913000.
20:40:01  <samu> gah
20:40:08  <samu> i was turning off full animation
20:40:53  <samu> i have to click Break?
20:49:25  <samu> first time I compiled anything
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21:07:36  <andythenorth> opening the train list causes the game to chug rather a lot
21:07:42  <Alberth> you never used nmlc ?
21:08:21  <Alberth> too many trains perhaps in the game, andy :)
21:08:37  <andythenorth> wondering if it’s 2x zoom
21:08:47  <andythenorth> or if the blitter is increasingly rubbish on OS X
21:08:59  <andythenorth> performance has been heading downhill with recent changes to how I compile
21:09:30  <Alberth> what happens if you reduce zoom to 1x ?
21:09:44  <Alberth> not sure if you need to restart the program
21:11:18  <Alberth> reduce as in changing the setting for max zoom
21:11:54  <Alberth> as the game keeps tracking sprites you might need
21:12:29  <andythenorth> so subjective it’s hard to tell
21:12:42  <andythenorth> can’t reliably trigger the chugging
21:13:01  <andythenorth> might be the train window, might be having a vehicle window open, might be unrelated
21:13:03  <andythenorth> :P
21:13:09  <Alberth> so caching is into play somewhere perhaps
21:13:46  <Alberth> pretty much impossible to diagnose
21:13:47  <andythenorth> having a vehicle window open makes ffwd measurable slower I think
21:13:52  <andythenorth> yeah
21:14:12  <andythenorth> I should try 1.5.0 binary
21:15:39  <Eddi|zuHause> there was something like "make run_prof"
21:16:02  <Eddi|zuHause> which can show you which areas of the code are run excessively often
21:20:54  <samu> it works:)
21:21:33  <samu> will you take that into consideration?
21:21:38  <samu> this - https://onedrive.live.com/?cid=23b29f3de45f6f1f&id=23B29F3DE45F6F1F%21714
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21:23:32  <frosch123> is that the same thing i did 30 minutes ago?
21:24:21  <samu> what did u do?
21:24:44  <frosch123> http://webster.openttdcoop.org/index.php?channel=openttd.dev&date=1423180800#1423255469
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21:26:53  <samu> oh
21:26:57  <samu> nearly
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21:28:03  <samu> mine looks like this https://paste.openttdcoop.org/pqkqld7wy?/pqkqld7wy
21:28:10  <samu> yours looks like that of the wiki
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21:28:30  <samu> and the one in svn looks shifted
21:29:38  <samu> i did the test in TTDLX
21:29:43  <samu> it builds like in the wiki
21:29:53  <samu> did you see the screenshot?
21:30:36  <frosch123> andythenorth: didn't you have some industry distance patch 4 years ago?
21:31:07  <andythenorth> urgh yes
21:31:10  <andythenorth> it never worked right
21:31:27  <andythenorth> why? :)
21:31:28  <samu> ttdlx -> https://rupavq.dm2304.livefilestore.com/y2p9f-Z-hOaSWh8kAnng5Cm-KlIklDONHv9W-FAjG74gf9lk5yMxY0jRn74k_AA5PlOmvvswDLhLhArfux_DXqQGAT-7l2XQv0tj19aqqInSXVF-uB-IO5f4FCRSg5y4qzAPD_6bs0UEywTUjZJcq0T6A/SCR2-PCX.png?psid=1
21:31:55  <frosch123> andythenorth: exactly, i also remember that there was something bad feature about it
21:32:20  <andythenorth> I think the bad feature was my code
21:32:43  <andythenorth> FIRS solved it differently with circular (1 loop) tile check instead
21:33:41  <peter1138> TTD
21:34:02  <peter1138> Why do people think Deluxe should be abbreviated to DLX, when Transport Tycoon is TT?
21:34:23  <samu> it installs in folder ttdlx
21:34:41  <samu> well
21:34:46  <samu> c:\MPS\TTDLX
21:36:43  <andythenorth> eh no steel cars in Iron Horse
21:36:53  * andythenorth wants torpedos
21:37:02  <peter1138> Do I want a keyboard with blue/red backlighting?
21:37:06  <Alberth> melt the engine!
21:37:21  <andythenorth> peter1138: yes
21:37:35  <frosch123> you never want anything with lights that does not need lights
21:37:39  <Eddi|zuHause> why do people want keyboards with backlighting? what happened to typing blind?
21:37:40  <b_jonas> peter1138: no
21:37:47  <b_jonas> Eddi|zuHause: exactly
21:37:51  <frosch123> it can only be annoyingly bright
21:38:22  <Eddi|zuHause> yeah, my power on led is annoyingly bright
21:38:41  <frosch123> i cut the wires to the power led :)
21:38:44  <Alberth> a small piece of black tape would solve that
21:39:02  <frosch123> the best feature of my displays is a setting to configure the led as "off" when powered on :)
21:39:03  <Eddi|zuHause> frosch123: there's a plug you can pull, you know :p
21:39:03  <peter1138> Heh, the LEDs on my switch are a bit bright :(
21:39:32  <frosch123> Eddi|zuHause: ok, yes, technically i pulled the plug :) but didn't sound as fancy
21:44:46  <samu> will ships be blocked in future oil rigs?
21:44:53  <samu> what will you decide?
21:45:05  <samu> im curious
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21:46:43  <Alberth> frosch is changing the program to the documented behaviour at the newgrf wiki
21:47:15  <samu> oh, so they will be blocked :(
21:47:42  <samu> why so mean to ships
21:47:55  <Alberth> it's what the original program did
21:49:26  <Alberth> openttd cannot be changed, as it means old games may break
21:49:46  <Alberth> so to change behavior, you have to use a newgrf or a script
21:49:50  <frosch123> technically that's not the case here :)
21:50:02  <frosch123> anyway, it's not specific to oilrigs
21:50:07  <frosch123> same happens for other industries
21:50:44  <Eddi|zuHause> but other industries don't have builtin docks
21:51:35  <Wolf01> <frosch123> the best feature of my displays is a setting to configure the led as "off" when powered on :) <- my display already does that, too bad the led is on when the display is powered off... not so nice when you have it in your bedroom
21:52:32  <frosch123> i have a plug with switch, that powers everything hard
21:52:37  <frosch123> *depowers
21:52:43  <andythenorth> torpedo car needs some “tweaks” https://dev.openttdcoop.org/attachments/download/7083/torpedo.png
21:52:49  <Wolf01> I had to do that too
21:53:24  <Wolf01> wii u + display + xbox controller charger it's a lot of light
21:53:30  <Eddi|zuHause> andythenorth: make the middle part longer?
21:53:41  <andythenorth> yeah
21:53:45  <andythenorth> needs to be 8/8
21:53:51  <andythenorth> and not just a copy-paste of a tank wagon :P
21:54:02  <Eddi|zuHause> looks like a tank wagon, at this scale
21:54:25  <DorpsGek> Commit by frosch :: r27137 trunk/src/table/build_industry.h (2015-02-06 21:54:19 UTC)
21:54:26  <andythenorth> it is literally a tank wagon and two narrow gauge flat wagons
21:54:27  <DorpsGek> -Fix (r0): Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion.
21:56:56  <DorpsGek> Commit by frosch :: r27138 trunk/src/newgrf.cpp (2015-02-06 21:56:50 UTC)
21:56:57  <DorpsGek> -Fix: [NewGRF] Negative positions in industry layouts were interpreted incorrectly; however since the wrong behaviour is saner, define as the correct behaviour for GRFv8.
21:59:03  <samu> oh
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22:13:53  <samu> oh noe
22:14:53  <samu> well then i have to fix my .grf
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22:17:40  <Eddi|zuHause> nothing has changed for your GRF
22:32:24  <samu> it misbehaves
22:32:29  <supermop> yo
22:33:04  <samu> zuHause, can you help ?
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22:35:45  <samu> when can i download this new revision version?
22:36:00  <samu> it's not here yet http://www.openttd.org/en/
22:37:23  <glx> tomorrow
22:37:29  <Supercheese> compile farm probably has not built it yet
22:37:40  <Supercheese> you either must wait for the nightly build or compile it yourself
22:37:54  <samu> i wait
22:38:38  <samu> may i uninstall all this now?
22:38:54  <samu> tortoise? microsoft visual?
22:39:19  <Supercheese> Visual Studio compiles it fine
22:39:41  <glx> (well compile farm built it, but just to check it's ok)
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23:07:27  <samu> i am getting 3 warnings
23:07:38  <samu> warning C4267
23:08:26  <samu> Warning	1	warning C4267: 'initializing' : conversion from 'size_t' to 'uint', possible loss of data	C:\OpenTTD\trunk\src\smallmap_gui.cpp	1103	1	openttd
23:09:45  <samu> Warning	2	warning C4267: '=' : conversion from 'size_t' to 'uInt', possible loss of data	C:\OpenTTD\trunk\src\textfile_gui.cpp	230	1	openttd
23:09:57  <samu> Warning	3	warning C4267: '-=' : conversion from 'size_t' to 'uint32', possible loss of data	C:\OpenTTD\trunk\src\terraform_cmd.cpp	406	1	openttd
23:15:24  <glx> you can ignore them
23:16:42  <samu> i can't do this, i wait for tomorrow
23:16:45  <samu> uninstalling
23:27:48  <glx> warnings are not important
23:27:55  <Wolf01> 'night
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23:41:39  <samu> well, re-hi
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