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00:01:40 <samu> erm... question 00:02:20 <samu> pff, i don't even know how to ask 00:03:18 <samu> sorry I can't get this to work without help 00:03:34 <samu> http://newgrf-specs.tt-wiki.net/wiki/NML:Industries 00:03:55 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:04:24 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 00:04:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 00:05:47 <samu> bah i'm so depressed 00:06:07 <samu> I have this nml file - https://paste.openttdcoop.org/puowthf5w 00:06:36 <samu> what is wrong with it 00:07:32 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 00:07:33 <samu> the game doesn't spawn the oil rig only near the edge borders with that code 00:07:54 <samu> and I can't figure out what is missing in the code to make that work 00:08:38 <samu> I've been on this for 3 days :( 00:11:52 <Supercheese> isn't there a game setting that controls border spawn proximity for oil rigs? 00:12:28 <samu> not sure, I think yes, but the description only mentions oil refinery 00:12:44 <samu> at least it behaves like oil refinery 00:12:59 <Supercheese> Maximum distance from edge for Oil refineries ooooh 00:13:01 <Supercheese> not rigs 00:13:12 <samu> yes that setting 00:13:17 <samu> i think it also works for oil rigs 00:13:36 <Supercheese> perhaps, I dunno 00:14:04 <samu> from my testings, the oil rig never spawns inside, only near edge 00:14:18 <samu> but in the editor, you can place oil rigs anywhere you want 00:14:22 <samu> scenario editor 00:14:41 <samu> anywhere there is water, of course 00:15:05 <Supercheese> I don't believe your grf would change that behavior at all 00:15:11 <Supercheese> you only define a new layout 00:15:14 <samu> it did 00:15:54 <samu> oil rigs were spawning anywhere 00:19:10 <samu> ... and I need to fix it :) 00:19:14 <samu> or help 00:22:44 <samu> im running a test to find out if that setting also applies to oil rigs 00:23:03 <samu> fast forwarding with 12 tiles from border and another with 48 tiles from border 00:30:19 <samu> i have the results, "Maximum distance from edge for Oil refineries " applies to both oil refinery and oi rig 00:30:29 <samu> just tested, do you want the screenshots? 00:30:42 <samu> there's a clear visual difference 00:30:50 <samu> with that setting 12 vs 48 00:32:06 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [Remote host closed the connection] 00:36:02 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 00:36:09 <samu> oops, i disconnected 00:38:42 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:39:04 <samu> 48 tiles -> https://rupavq.dm2304.livefilestore.com/y2pTWHBinPwtgXY3VrCKrtZNXFmSzKxpTgyqt1HABXU-YhK6lDmEHjeBVTUVPICz2XA_9Uhob-g6vDyQqUnwSulpcp3jrY9zaozkCdkara08DCrtaxSl9HKAoD-CtVyNdskmK9SAIbOw5GTlQWsPc2jtQ/distance%20from%20edge%2048%20tiles.png?psid=1 00:39:20 <samu> 12 tiles ->https://rupavq.dm2304.livefilestore.com/y2pceb59qf5AM2xS_hhCDMLyls01gbGBRjSksndPh8a9Q3vLAHJCR6aCIKBeIVOWfZjsE0b7umx4N_3jylCf3c0hi0MJg2qbP_34nytvCW9yPrx-_0UdyHc83NDNhBXhqoH0wso_O8G7e1oS0iP0aXUwg/distance%20from%20edge%2012%20tiles.png?psid=1 01:00:39 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 01:19:07 <FUZxxl> I have this line 01:19:18 <FUZxxl> It's trains are almost always full 01:19:22 <FUZxxl> yet it runs at a huge loss 01:19:33 <FUZxxl> it's weird 01:19:40 <FUZxxl> it looses money on every station 01:20:24 <Eddi|zuHause> do you use transfers (or cargodist)? 01:20:30 <FUZxxl> I use cargodist 01:21:01 <Eddi|zuHause> negative transfer income may happen if the vehicle is slower than the average journey, or part of the route goes backwards 01:21:14 <Eddi|zuHause> adjust the transfer income factor in the setting 01:21:33 <FUZxxl> what does that factor do? 01:22:02 <Eddi|zuHause> it changes the accounting of income, to emphasise the first or last leg of the journey 01:22:15 <Eddi|zuHause> it does not change the actual money you get for transporting 01:22:20 <FUZxxl> ok 01:22:43 <FUZxxl> my network has long-distance routes and each larger city has urban railways. 01:22:55 <FUZxxl> these are pretty slow due to track layout restrictions 01:23:29 <glx> slow and long distance are not good for money 01:23:32 <Eddi|zuHause> i usually put the transfer factor at about 30% (default is 70% or so) 01:24:21 <FUZxxl> the long distance trains are fast, it's the urban lines that are slow 01:24:27 <FUZxxl> they are on either end of the route 01:24:40 <Eddi|zuHause> 30% is easily enough for the long distance routes to still report a profit 01:25:39 <FUZxxl> ok 01:28:18 <FUZxxl> 50% works for me 01:28:20 <FUZxxl> thank you! 01:39:04 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [Remote host closed the connection] 01:43:36 *** Pereba [~UserNick@179.181.239.18] has quit [Quit: Quit message has been created to spam purpose. True history. (www.adiirc.com)] 02:04:11 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 02:48:41 *** gelignite [~gelignite@i5387A0A3.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 03:11:20 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:14:19 *** Biolunar_ [Biolunar@blfd-d9bf29a5.pool.mediaways.net] has joined #openttd 03:21:19 *** Biolunar [Biolunar@blfd-5d821b5f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:36:05 *** dustinm` [~dustinm`@2607:5300:100:200::160d] has joined #openttd 04:25:31 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:50:48 *** HerzogDeXtEr [~flex@i59F6AC76.versanet.de] has joined #openttd 05:02:37 *** shirish [~quassel@117.202.204.134] has joined #openttd 05:02:55 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 05:47:07 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p57BD4D0F.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD4DFB.dip0.t-ipconnect.de] has joined #openttd 06:12:32 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 06:30:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:32:09 <andythenorth> Pikka: did you win? 06:32:17 <Pikka> nope 06:32:21 <andythenorth> :| 06:32:23 <andythenorth> was it fun? 06:32:43 <Pikka> not really. it was interesting though. 06:33:18 <andythenorth> now what? 06:33:31 * andythenorth got ETS 2 for Mac finally. Lag-tastic, canât play it 06:34:33 <Pikka> now a holiday in sydney next week, finding a part time job and back to uni in a couple of weeks. 06:34:44 <Pikka> and teaching civilAI to build aircraft 06:35:53 <andythenorth> airport spam 06:36:07 <Pikka> yes 06:36:29 <andythenorth> GS? 06:36:41 <Pikka> possibly 06:36:45 <Pikka> not to mention newgrfs 06:36:49 <Pikka> pineapple houses and such 06:36:58 <Pikka> getting a job is probably more important though 06:44:43 <andythenorth> oh details 06:46:46 <andythenorth> no more 8bpp houses? :| 06:46:57 * andythenorth needs a house set for tropic and arctic 06:47:05 <andythenorth> and doesnât want to make one 07:00:24 <Pikka> yes 07:00:27 <Pikka> me too 07:00:34 <Pikka> although I do want to make one 07:14:42 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 07:18:11 *** zooks [~zooks@27-33-174-193.tpgi.com.au] has joined #openttd 07:19:41 <zooks> Anyone know how to get the proper rocky tiles back in opengfx? see http://i.imgur.com/5MiqvLq.png 07:22:28 <andythenorth> Pikka: renderised houses? 07:45:05 <Pikka> si 07:45:43 <Pikka> very 07:46:01 <Pikka> easy variation I suppose 07:49:41 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:49:44 *** mode/#openttd [+o Alberth] by ChanServ 07:50:28 <andythenorth> beans in my hopper cars 07:50:33 <andythenorth> sugar in ya peas mate 07:53:40 <Pikka> mmm, beans 07:56:50 <Alberth> moin 08:05:40 <andythenorth> shall I ban beans in hoppers? 08:06:51 <V453000> .. 08:07:02 <V453000> morningque 08:08:05 *** Extrems1 [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 08:11:25 *** zooks [~zooks@27-33-174-193.tpgi.com.au] has quit [Quit: Leaving] 08:11:26 <andythenorth> bon 08:11:30 <andythenorth> jour 08:13:02 <Alberth> beans is food, use a tank wagon? 08:13:35 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 08:13:39 <andythenorth> how about cold beans? 08:13:43 <andythenorth> refrigerated wagon 08:14:01 <Alberth> hmm, canned beans? 08:14:33 <Alberth> although that would be "food" I guess 08:15:18 <Alberth> but refrigerated wagons always look nice 08:15:52 <Alberth> I already have so many 'normal' wagons :) 08:16:03 <andythenorth> just use open car for everything :P 08:16:08 <andythenorth> universal wagon 08:16:53 <supermop> im hauling them in NG gondolas 08:17:13 <supermop> NG gondola trains for everything 08:18:18 <andythenorth> ftw 08:31:23 <supermop> damn it what is this faster train 08:31:57 <supermop> i just built a bunch of some 128kmh losers 08:36:25 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:36:36 <andythenorth> ? 08:36:37 <Alberth> it's better than buying a 160kmh engine, and then find your tank wagon wont go faster than 104kmh :p 08:39:05 <peter1138> Apparently quite a lot of people play with wagon speed limits disabled 08:40:14 <andythenorth> makes sense 08:40:41 <andythenorth> nitrates in covered hoppers? 08:40:42 * andythenorth wonders 08:45:26 <Alberth> is better in case it suddenly needs very much much more room 08:47:30 <andythenorth> seems it is quite prone to sudden migrations 08:51:05 <Alberth> open cars may be even better 08:57:28 *** roidal [~roland@62-46-140-184.adsl.highway.telekom.at] has joined #openttd 08:57:31 <roidal> hi 09:08:17 *** jogi [~Thunderbi@7.44.106.92.dynamic.wline.res.cust.swisscom.ch] has joined #openttd 09:15:32 * andythenorth still busy as a bee 09:17:10 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 09:17:53 <supermop> northcock 09:18:25 <Pikka> if your wagons don't go slower than your locos, what's the point of wagon speed limits? ;) 09:19:57 <sla_ro|master> The point of wagon speed limit is to make it stay on track :P 09:20:49 <Alberth> openttd has no trouble at all with derailing wagons 09:21:44 <Alberth> 20 wagons filled with coal, down hill, 45 degrees turn, and stopping in 1 tile. No problem 09:24:23 *** jogi [~Thunderbi@0001fd07.user.oftc.net] has quit [Quit: jogi] 09:24:57 <andythenorth> supermop: itâs this http://www.lner.info/locos/P/p2.shtml 09:26:43 <sla_ro|master> Alberth, true 09:26:53 <sla_ro|master> but in real life, wagons have these limits :P 09:27:10 <andythenorth> the point in Iron Horse is that there isnât just one best engine 09:27:24 <andythenorth> there are always ~3 best engines, depending on route 09:28:15 <andythenorth> also bbl 09:28:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:29:00 <Alberth> sla_ro|master: that's a bug in the world :) 09:33:15 <roidal> :D 09:34:04 <sla_ro|master> damn bugs, we must smash them 09:34:36 <roidal> it's the same with maglev 09:35:42 <roidal> in real life there is nothing like a loco, every wagon is a loco 09:35:44 <roidal> :) 09:36:21 <Alberth> that should be fixable in newgrf, I think 09:48:44 *** Progman [~progman@p57A19702.dip0.t-ipconnect.de] has joined #openttd 09:52:40 <supermop> bbl 10:00:04 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:02:37 <planetmaker> <sla_ro|master> but in real life, wagons have these limits :P <-- in real life they do not have a limit. It's a user-implied one. Same as you can do in ordering your train to not go faster than XXX km/h 10:03:47 *** Phreeze [~p@vodsl-10856.vo.lu] has joined #openttd 10:03:57 <Phreeze> hi guys :) 10:09:53 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Quit: Leaving] 10:22:48 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:23:13 <Wolf01> hi o/ 10:27:05 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 10:28:00 <Alberth> moin 10:42:00 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 10:51:51 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:00:55 *** Yotson [~Yotson@2001:980:6ac8:1:5c81:96e:5617:63db] has joined #openttd 11:21:09 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 11:22:03 *** roland [~roland@62-46-139-114.adsl.highway.telekom.at] has joined #openttd 11:22:34 *** roland is now known as Guest4559 11:26:46 *** roidal [~roland@62-46-140-184.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 11:28:13 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 11:28:19 <samu> have you seen this? http://www.transporttycoon.com/ 11:28:46 <samu> chris sawyer released some transport tycoon for mobile 11:29:12 <samu> and it's not free :/ 11:29:13 <Wolf01> something like 2 years ago 11:29:48 <Wolf01> it's a sort of mobile locomotion 11:30:59 <samu> he wants some money 11:31:02 <andythenorth> is steam app rubbish on all operating systems? 11:31:05 <andythenorth> or just OS X? 11:31:13 <samu> and it's not being released on Windows 11:31:18 <samu> boo 11:31:44 <Wolf01> ehm, they actually released it for windows 11:31:52 <Wolf01> it's called locomotion 11:32:31 <samu> locomotion isn't running well on windows 7 11:33:34 * andythenorth tries to find ETS settings that donât result in âslug' 11:33:56 <Wolf01> then they should patch lomo instead of releasing an identical game 11:34:19 <samu> windows 7 distorts all colors when the game goes into fullscreen :( 11:34:28 <samu> unplayable mainly because of that 11:34:36 <Wolf01> did you try to run it in compatibility mode? 11:37:54 <Alberth> hmm, box car for oil? 11:38:42 <andythenorth> barrels 11:41:43 <Alberth> fair enough :) 11:44:21 <V453000> oil not in tankers? :( 11:44:56 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 11:44:59 *** mode/#openttd [+v tokai] by ChanServ 11:45:32 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [Quit: Page closed] 11:48:34 <Wolf01> lol, locomotion requires the cd to play, I don't even have the drive on the new pc 11:48:48 <Wolf01> too used to steam 11:49:18 <Phreeze> iso -> mount it 11:49:42 <Wolf01> this mean I need to make the iso first :P 11:51:16 <Phreeze> download it somewhere ^^ it's faster 11:51:44 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 11:51:53 <samu> help me at english 11:52:07 <samu> what is the opposite of edge 11:52:08 <Alberth> s/at/with/ 11:52:11 <samu> interior? 11:52:21 <Alberth> edge of what? 11:52:35 <Phreeze> edge of glory 11:52:50 <samu> editing my grf description with: Side effect issue: Oil Rigs can spawn in the 'opposite of map edge' 11:53:14 <Eddi|zuHause> there is no edge! 11:53:29 <Alberth> Oil Rigs can spawn everywhere 11:53:39 <samu> yeh, okay i guess 11:53:47 <Alberth> not sure it's an issue though 11:53:59 <samu> it is 11:54:06 <Alberth> you can also see the original restriction as stupid 11:54:31 <Eddi|zuHause> i wouldn't use the word "issue" either 11:54:35 <Alberth> in that case, it's a feature or a fix 11:54:55 <samu> i didn't intended that to be a feature though 11:55:14 <Eddi|zuHause> who said that was a requirement for a feature? :p 11:55:38 <Alberth> fair enough, it all depends on how you see things 11:56:18 <samu> description updated 11:56:56 <samu> Side effect issue: Oil Rigs can spawn everywhere, not only on the edge of the world. 11:57:09 <samu> good/bad english? 11:57:31 <Eddi|zuHause> like i said, the word "issue" is superfluous 11:57:47 <samu> t.t 12:00:24 <samu> brb 12:00:46 <samu> Side effect behaviour: Oil Rigs can spawn everywhere, not only on the edge of the world. 12:00:48 <samu> better? 12:01:14 <Eddi|zuHause> so you replace one superfluous word with another superfluous word, that is also longer? 12:01:43 <samu> hmm 12:01:49 <samu> how would you do it? 12:02:46 <Eddi|zuHause> i would look up the definition of superfluous 12:03:08 <samu> Unintended issue? 12:03:20 <samu> Bug? 12:04:02 <samu> Bogus feature? 12:05:39 <samu> serving no useful purpose; having no excuse for being 12:07:12 <supermop> goodnight 12:08:12 <samu> Known issue? 12:09:42 <samu> Side effect? 12:09:47 <samu> without a 3rd word? 12:11:03 <samu> that would be implying it is welcome 12:11:43 <Eddi|zuHause> it really does not... 12:12:46 <Alberth> it means "something unplanned happened as well" 12:14:09 <samu> ok, thnks 12:16:16 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:16:44 <samu> and now, the real question, how can I fix it? 12:25:43 *** gelignite [~gelignite@i528C3329.versanet.de] has joined #openttd 12:29:13 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 12:29:52 <Alberth> adding a callback that checks the distance and denies allowing to build it 12:38:20 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:38:54 <Ketsuban> Dang, Alberth. 12:39:12 <Ketsuban> I didn't expect you to merge the patch straight into the project. :P 12:40:39 <Alberth> oh, sorry :p 12:41:40 <Ketsuban> I presume you tested it and it worked? If so I am astonished, given that I wasn't able to test it myself. 12:42:35 <Ketsuban> Oh, looks like you merged by hand, which I did expect. Okay. 12:42:56 <Alberth> yeah, and s/\80/{STRING}/ mostly 12:43:30 <Ketsuban> Mkay. I guess maybe what I read was targeted at people writing NFO. 12:44:30 *** Wolf03 [~wolf01@95.232.38.183] has joined #openttd 12:45:17 <Wolf03> go away Wolf01 12:45:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:45:51 *** Wolf01 is now known as Guest4565 12:45:51 *** Guest4565 is now known as Guest4566 12:45:52 *** Wolf03 is now known as Wolf01 12:47:32 <Wolf01> stupid old cd games with copy protection, I'm doomed to connect the external dvd drive every time I need to play one 12:49:11 <Wolf01> btw, samu, I don't have any problem playing locomotion on win 8.1 beside the resolution which is not the native one 12:49:30 <Eddi|zuHause> go look up a nocd crack, man. 12:49:51 <Wolf01> eh, there isn't the EU 1.76 one 12:49:59 *** Guest4566 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:50:04 <Wolf01> EU 1.0 or US 1.76 12:50:11 <Eddi|zuHause> then i can't help you. 12:50:33 <Eddi|zuHause> i've never actually played locomotion 12:51:20 <andythenorth> I have seen screenshots 12:51:22 <andythenorth> that is enough 12:51:44 <Wolf01> I could fix it, if I want to throw away some days of re-learning the assembly code and use a debugger 12:53:56 *** luaduck is now known as luaduck_zzz 13:03:45 <andythenorth> cat is copy-protected 13:04:00 <andythenorth> is today the day when consist management is figured out? o_O 13:04:14 *** tokai|mdlx [~tokai@port-92-195-39-35.dynamic.qsc.de] has joined #openttd 13:06:16 <samu> i found a bug 13:06:27 <samu> cargo flow doesn't show on the extra viewports 13:08:48 <Alberth> cargo flow panel controls the main display window only 13:10:50 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:15:45 <andythenorth> Alberth: are you playing a FIRS game? 13:16:25 <Alberth> I was pondering to stop, the game looks mostly done :) 13:18:46 <Alberth> andythenorth: http://devs.openttd.org/~alberth/Heerhugorecht_Transport_1940-03-06.sav 13:23:17 <samu> layout_num 13:23:17 <andythenorth> been busy with farms 13:26:43 <andythenorth> Alberth: no bee? o_O 13:27:33 <samu> watch that: https://paste.openttdcoop.org/pxjbdnins 13:27:47 <samu> there is a CHECK_OIL_RIG 13:27:59 <samu> how do I put that in the .nml file? 13:28:00 <Alberth> andythenorth: -rw-rw-r--. 1 alberth alberth 148096 Dec 13 21:13 save/Heerhugorecht Transport, 1862-01-03.sav <-- started pre-BB :) 13:28:08 <andythenorth> ah 13:29:40 <samu> i'm trying to decipher callback 13:30:05 <samu> the callback must point to CHECK_OIL_RIG? 13:30:47 <Alberth> no, you have to code such a check in newgrf yourself 13:31:08 <samu> callback_flags: bitmask(CHECK_OIL_RIG); 13:31:41 <samu> but the distance is depenand on a game setting, how do i make the newgrf look into the value? 13:33:06 <samu> Maximum distance from edge for Oil Refineries: this value 13:33:23 <samu> yesterday I proved that setting is also applied to Oil Rigs 13:34:03 <Alberth> only the default industries, ie if you don't make a newgrf 13:34:32 <Alberth> your 'CHECK_OIL_RIG' does not check for edge distance 13:34:39 <Alberth> you have to add that 13:37:00 <samu> newgrf can't interact with game settings? 13:37:30 <andythenorth> depends on the setting 13:37:33 <andythenorth> some can be read 13:38:14 <samu> erm, i feel like i'm repeating myself, this game setting: "Maximum distance from edge for Oil Refineries: this value" 13:38:39 <samu> i'm confused 13:39:17 <samu> I need a callback that checks distance, this distance is based on the value that is set there 13:39:47 <samu> must find an example of a callback somewhere 13:51:33 <samu> "Removing or changing the ID of an existing vehicle, house, industry, airport, station or industry tile or objectIf you haven't defined explicitly any IDs: always add new items to the end of the list, the new vehicle is the last vehicle of that type, the new tiletype the last tiletype, the new industry the last industry; don't comment out an existing one or re-sort the items " - is this the problem I'm facing? 13:59:45 <Alberth> sounds like compatibility advice to me 14:02:01 <samu> I'm lost again :( 14:02:16 <samu> I am trying to decipher the first table 14:02:18 <samu> http://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps 14:02:36 <samu> namely, the oil rig, what are those values supposed to mean 14:03:09 <andythenorth> the first table is numbers from the action 0 props 14:03:25 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Action0/Industries 14:03:37 <andythenorth> action 0 in nfo <=> property block in nml 14:05:59 <andythenorth> samu: are you trying to provide a distance check when constructing the industry? 14:11:19 *** DanMacK [~4618986f@188.cimarosa.openttdcoop.org] has joined #openttd 14:11:23 <DanMacK> Hey all 14:12:42 *** frosch123 [~frosch@frnk-5f747a1a.pool.mediaWays.net] has joined #openttd 14:16:10 <samu> yup 14:18:01 *** Phreeze [~p@vodsl-10856.vo.lu] has quit [Ping timeout: 480 seconds] 14:18:16 <andythenorth> lo DanMacK 14:24:28 <Guest4559> Town growth can be accelerated by loading and unloading at least one item of cargo at up to five stations within town influence within a two month period. It does not matter which cargos are loaded/unloaded. 14:24:34 *** Guest4559 is now known as roidal 14:24:40 <roidal> how exactly is that to interpret? 14:25:13 <roidal> if there is a powerplant within influence of a city, and i deliver coal to this plant 14:25:19 <roidal> the city starts to grow? 14:35:07 <Alberth> seems to fit in the description, doesn't it? 14:35:22 <Alberth> perhaps try it? 14:36:02 <roidal> i don't see this effect 14:36:18 <roidal> but now i try to deliver cargo to the city itselfe 14:38:00 <Alberth> don't know where you got that quote, but you may want to check against the Game Mechanics wiki page 14:40:00 <roidal> it is from there 14:40:03 <roidal> :D 14:40:11 <roidal> http://wiki.openttd.org/Towns#Town_Growth 14:40:15 <samu> andythenorth: it's not when constructing myself, but when the game itself decides to spawn one over the course of a game 14:40:32 <andythenorth> use industry location_check cb 14:40:56 <andythenorth> iirc, return CB_RESULT_LOCATION_ALLOW or CB_RESULT_LOCATION_DISALLOW 14:41:22 <andythenorth> might need to do it in the industry check, or the tile check 14:44:16 <samu> oh, sorry, this is misleading, apparently this also applies to players in a game, just tried to build an oil rig in the inside and i get the error: can only be positioned near edges of map 14:44:30 <samu> this is the behaviour that is missing 14:44:34 <samu> ok let me try to do that 14:46:16 <frosch123> andythenorth: he, now also pkp set starts to spam people with telling them to register on eints :p 14:47:04 <andythenorth> itâs a trend 14:52:52 *** Progman [~progman@p57A19702.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 14:54:06 <samu> switch (FEAT_INDUSTRIES, SELF, oil_rig_spawn, <expression>) { 14:54:13 <samu> what's an expression 14:55:18 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:55:34 <andythenorth> can be as simple as looking up a variable 14:55:38 <andythenorth> or more complex 14:55:58 <samu> Parameter from another GRF 14:55:58 <andythenorth> as an example case, you could just check game date there, and allow / disallow based on date 14:56:20 <andythenorth> or anything else thatâs a valid variable in a switch 14:56:36 <samu> it's a switch block that I need? 14:57:00 <samu> ummmph 14:58:19 <samu> what is the <grfid> of OpenTTD game settings, if such thing exists? 14:59:00 <andythenorth> there isnât 14:59:07 <andythenorth> youâve got a misunderstanding ;) 14:59:20 <samu> as always :( 14:59:33 <andythenorth> happens 15:00:16 <andythenorth> what variable do you want to check? 15:00:33 <samu> i am looking for the distance from edge for oil refineries to put there as an expression 15:01:08 <andythenorth> hmm 15:01:22 <samu> brb 15:01:37 <andythenorth> not sure thereâs a handy var for that 15:02:07 <samu> in openttd.cfg oil_refinery_limit = 32 15:02:19 * andythenorth wonders, maybe check map size and current tile? 15:02:23 <samu> it can be customized from 12 to 48 15:02:26 <andythenorth> dunno, someone else will know better than me 15:02:38 <andythenorth> you canât read that setting from newgrf afaict 15:02:41 <samu> Alberth: !! 15:02:44 <samu> :O 15:03:02 <andythenorth> nah, Alberth always takes care to not know newgrf spec too well ;) 15:03:16 <Alberth> :) 15:03:53 <andythenorth> itâs a silly setting anyway 15:04:18 <samu> it must retrieve it from there, not silly :( 15:04:39 <andythenorth> itâs a silly feature, why replicate it? 15:04:41 <Alberth> use a parameter? 15:04:48 <andythenorth> better to not limit oil rigs 15:05:12 <samu> it affects oil rigs, even though the description only mentions Oil Refineries 15:05:31 *** An_dz [~An_dz@186.212.58.172] has joined #openttd 15:05:33 <andythenorth> ok, so to prevent that, put â1â in the expression (should work iirc) 15:05:45 <andythenorth> and return âCB_RESULT_LOCATION_ALLOWâ in the switch 15:05:51 <andythenorth> then oil rigs will build anywhere 15:07:44 <frosch123> we should trash all the weird industry settings, and bundle ogfx+industries with ottd, and make it default :) 15:07:58 <andythenorth> I suggested that years ago :P 15:08:05 <samu> 48 tiles -> https://rupavq.dm2304.livefilestore.com/y2pTWHBinPwtgXY3VrCKrtZNXFmSzKxpTgyqt1HABXU-YhK6lDmEHjeBVTUVPICz2XA_9Uhob-g6vDyQqUnwSulpcp3jrY9zaozkCdkara08DCrtaxSl9HKAoD-CtVyNdskmK9SAIbOw5GTlQWsPc2jtQ/distance%20from%20edge%2048%20tiles.png?psid=1 15:08:20 <samu> 12 tiles -> https://rupavq.dm2304.livefilestore.com/y2pceb59qf5AM2xS_hhCDMLyls01gbGBRjSksndPh8a9Q3vLAHJCR6aCIKBeIVOWfZjsE0b7umx4N_3jylCf3c0hi0MJg2qbP_34nytvCW9yPrx-_0UdyHc83NDNhBXhqoH0wso_O8G7e1oS0iP0aXUwg/distance%20from%20edge%2012%20tiles.png?psid=1 15:08:29 <andythenorth> frosch123: default industries would have to stay in code, because of newgrfs over-riding? 15:08:45 <frosch123> yes, but noone would see them 15:08:57 <samu> I did 15:08:59 <samu> :( 15:09:02 <andythenorth> developers would see them 15:09:04 <andythenorth> ugh 15:09:10 <frosch123> otoh, newgrf authors will have a harder time if they no longer know what "default" is :p 15:09:58 <andythenorth> tmwftlb :) 15:10:06 <andythenorth> do flat docks instead :P 15:14:37 <samu> let me look at ogfx+industries behaviour 15:14:51 *** Pereba [~UserNick@179.181.239.18] has joined #openttd 15:17:11 <samu> it is bugged also 15:17:20 <samu> oil rig just spawned right in the middle 15:18:52 <Alberth> it's not, that is intended 15:19:22 <samu> intended bug, as someone used to say 15:19:27 <samu> :( 15:19:46 <roidal> another question: does there apear new cities while playing? 15:20:26 <andythenorth> no 15:20:43 <Alberth> unless you found one :) 15:21:23 <samu> also, your refineries are spawning inside, so uhm.... 15:21:30 <samu> it's your grf? 15:22:07 <V453000> I dont think anybody has a problem with it samu XD 15:23:07 <samu> there is a parameter to change that setting, this one can't be intended, as it is set to 16 tiles 15:23:17 <samu> and they're spawning anywhere 15:23:38 <samu> NewGRF parameter on openttd+industries 15:23:48 <Alberth> I don't consider it my newgrf, but I don't know who owns it, probably including its owners 15:24:30 <Eddi|zuHause> that sounds like an inherent TTD problem :p 15:24:35 *** shirish [~quassel@117.195.96.29] has joined #openttd 15:24:48 <Alberth> samu: it says "oil refineries" 15:24:55 <samu> yes 15:25:01 <samu> they are spawning inside 15:25:08 <Alberth> and "distance from water" 15:25:15 <Alberth> not "edge" 15:25:39 <samu> oh, i see 15:26:12 <samu> oh, so it's intended 15:26:23 <samu> they're spawning close to rivers 15:26:26 <samu> lel 15:26:58 <Eddi|zuHause> that's where the refinery is over here... "realism" 15:27:29 <samu> i've read that wrong 15:27:34 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 15:27:43 <Alberth> no way to make groups of parameters for newgrf, is there? 15:28:10 <Alberth> a sanely ordered list is probably the best one can do 15:28:16 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:29:11 <Eddi|zuHause> a tree could be useful 15:29:23 <Eddi|zuHause> and parameters that only show up when newgrf_developer is active 15:29:30 <V453000> XD 15:29:41 <V453000> that sounds evil Eddi 15:29:45 <Alberth> like that would stop anyone :p 15:30:19 <V453000> rather make a new cfg value for privileged_person :P 15:30:36 <frosch123> we have that for ais 15:30:47 <frosch123> anyway, settings trees for newgrfs have been suggested before 15:31:17 <Eddi|zuHause> but you can't buy anything with a suggestion :p 15:31:21 <frosch123> but as long as there are no newgrf with more than 5 settings, it's a silly suggestion 15:31:50 <Alberth> what about 18 settings? ogfx+industries 15:32:06 <V453000> for me top priority would at the moment be to get _some_ rules on how to make land sprites :) 15:32:06 <V453000> frosch123: ? :P 15:32:13 <Eddi|zuHause> frosch123: it would help with CETS, as instead of a complicated list i could have a sub-tree with a setting for each entry 15:32:20 <frosch123> the base cost mod has many settings, but i do not see how that could make use of a tree 15:32:35 <frosch123> ogfx+industries is likely the only grf 15:32:38 <frosch123> cets does not exist :p 15:32:42 <Alberth> :D 15:33:03 <samu> where can i find ogfx nml files? 15:33:07 <frosch123> V453000: i started on the land sprites :) 15:33:13 <V453000> : ) :) :) 15:33:18 <V453000> how far did that get? :P 15:33:23 <samu> ogfx+industries .nml's 15:33:30 <frosch123> i made an object grf with plain white tiles 15:33:46 <frosch123> but now need to add 1x and 2x zoom plain white tiles 15:33:55 <V453000> right 15:33:59 <samu> http://dev.openttdcoop.org/projects/ogfx-industries ? 15:34:08 <frosch123> i started on the 1x ones 15:34:09 <V453000> & everyone will align to those objects you make? 15:34:33 <frosch123> i can put the objects everywhere, so can compare them with any existing base tiles 15:34:47 <frosch123> they have coloured borders, so you can tell when stuff overlaps 15:35:13 <V453000> :) 15:40:52 <Alberth> samu: it's generated from the .pnml files 15:41:43 <samu> ... figuring out where the oil refinery placement rules is located 15:41:50 *** dustinm` [~dustinm`@2607:5300:100:200::160d] has quit [Quit: Leaving] 15:46:09 <Alberth> samu: src/industry_definition.pnml around line 118 15:46:14 <samu> spec_flags: 15:46:17 <samu> this must be it 15:46:54 <samu> oh, that 15:53:56 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 15:56:56 * andythenorth thinks nested newgrf settings might be better 15:56:59 <andythenorth> or worse 15:57:05 <andythenorth> one of those two anyway 15:57:09 <andythenorth> unlikely to be âmeh' 15:57:31 *** dustinm` [~dustinm`@105.ip-167-114-152.net] has joined #openttd 16:10:43 <samu> when im creating the .grf file, i get an error 16:11:05 <samu> â[Knmlc ERROR: "oilrig.nml", line 76: Unrecognized identifier 'CHECK_OIL_RIG 16:11:24 <samu> location_check: bitmask(CHECK_OIL_RIG); 16:13:46 <samu> i must use switch? 16:21:06 *** DanMacK [~4618986f@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 16:21:25 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 16:28:15 <andythenorth> CHECK_OIL_RIG doesnât mean anything in this context 16:28:32 <andythenorth> do you want to always allow construction? Or limit it according to rules? 16:29:02 <andythenorth> location_check: CB_RESULT_LOCATION_ALLOW; 16:29:15 <samu> limit according to rules 16:29:15 <andythenorth> would allow construction I think 16:29:27 <andythenorth> if you want rules, you need switch or switches 16:30:30 <samu> i still don't know how to refer to a value that is not part of the .grf 16:31:33 <samu> the rules are being overriden :( 16:31:39 <andythenorth> what value do you want to refer to? 16:33:04 <samu> game_creation.oil_refinery_limit 16:33:06 <samu> i think that's it 16:33:50 <andythenorth> I couldnât see a var that would let you read that 16:34:10 <andythenorth> I also canât see an obvious var to read the distance to edge of map 16:34:15 <andythenorth> there is probably a way to do it 16:34:32 <andythenorth> but you might have to get the map size, check the current tile x and y 16:34:48 <andythenorth> or do a circular tile search for radius n 16:35:07 <samu> :( 16:35:16 <andythenorth> but still, I donât think you can read the game setting for oil refinery distance 16:35:33 * andythenorth wonders if thereâs some global var for it, or in 80+ 16:35:54 <Eddi|zuHause> circular search for map edge? you know exactly where the edge is if you know your own coordinates 16:36:06 <andythenorth> read the map size? 16:36:31 <Eddi|zuHause> you can read log(map size) 16:36:35 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 16:36:58 <andythenorth> is the relevant distance manhattan, or crow-flies? 16:37:03 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 16:37:03 <samu> what would happen if I change the value during mid-game? will the grf respond to it? 16:37:17 <Eddi|zuHause> andythenorth: for distance to edge, that is the same 16:37:40 * andythenorth draws a triangle in his head, for a tile near a corner 16:37:42 <andythenorth> yeah, ok 16:37:51 <samu> i get the feeling it can't be done 16:38:08 <andythenorth> I donât think that setting is exposed to newgrf 16:39:09 <samu> what does override, substitute do exactly? 16:39:17 <andythenorth> canât see anything in savegame internals about that setting 16:40:02 <andythenorth> nor global vars 16:40:06 <Eddi|zuHause> samu: "override" means "use this industry instead of that one", and "substitute" means "use that industry if someone dares to remove the GRF" 16:40:30 <andythenorth> samu: I think you donât need to continue this specific quest, you canât read that setting 16:40:45 <andythenorth> or at least, I canât find it in newgrf docs 16:40:45 <samu> oh, too bad :( 16:40:55 <andythenorth> itâs a silly setting anyway 16:41:05 <andythenorth> why do you want oil rigs near map edge? 16:41:27 <samu> what I'm replacing is only the layout, so, maybe override, substitute could be wrong since it's referring to an entire new industry? 16:41:34 <samu> I dunno 16:41:57 <Eddi|zuHause> you dunno. 16:42:06 <Eddi|zuHause> maybe read up on it if you dunno? 16:42:25 <samu> "use this industry instead of that one" 16:43:12 <samu> maybe the issue is in how the game looks for the industry? 16:43:32 <samu> gahhh... 16:44:31 <samu> how to refer to my layout name directly? 16:44:58 <samu> in the svn file -> static const IndustryTileTable * const _tile_table_oil_rig[] = { 16:45:12 <samu> must i name my layout _tile_table_oil_rig_0 ? 16:45:56 <andythenorth> nope 16:46:05 <samu> so basically, not defining a new industry per se, only a new layout 16:46:13 <andythenorth> there is absolutely no connection between the identifiers in the game C++ and the identifiers in nml 16:47:10 <Wolf01> http://9gag.com/gag/azEE48Z ahah! 16:49:06 <samu> my lack of knowledge really makes it hard for me to explain stuff 16:50:38 <samu> well, I am giving up then, if that's not possible to do 16:50:45 *** Phreeze [~p@vodsl-10856.vo.lu] has joined #openttd 16:53:26 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 16:55:10 <samu> last try, messing around with the override/substitute, and that's it 16:55:16 <samu> brb 16:57:20 <samu> INDUSTRYTYPE_OIL_RIG - is this the same as 0x05 ? 16:57:51 <samu> whatever, I'll figure it out 16:59:55 <Alberth> looks like it 17:00:11 *** An_dz [~An_dz@186.212.58.172] has left #openttd [] 17:00:16 <Phreeze> are you still programming in NFO ? 17:00:36 <samu> without override line, there is now two types of Oil Rigs 17:00:41 <samu> lel 17:00:51 <Alberth> in general, when you have to fight a system and it's not your lack of knowledge, take it as a sign that maybe, just maybe, your ideas are not as good as you think 17:01:47 <Alberth> rather than trying the seemingly impossible, try to find a middle way that works 17:02:15 <samu> i wanna fool the game into thinking it's still the same oil rig 17:02:30 <samu> because the overrides is flawed somewhere 17:03:11 <Alberth> why? 17:03:19 <Alberth> the game doesn't care 17:04:28 <samu> it appears part of the override or substitute has a flaw from my limited understanding 17:05:50 <samu> or if it's not in that, then it is the part of the game where it decides when to build an industry that is flawed 17:05:57 <Alberth> what I am trying to say that maybe the 'flaw' isn't a flaw, but it's designed to do that, and the original is considered to be flawed 17:06:25 <Alberth> and you are trying very hard to re-introduce the flaw 17:06:34 <samu> .o 17:07:14 <Alberth> which is not a problem in its own, but it is good to think whether that is a good idea 17:09:40 <Alberth> which brings us back to the question why you want oil rigs only at the edge of the map 17:10:04 <samu> it's their intended behaviour 17:10:10 <Alberth> and quite maybe, "the original did it" isn't a very good reason 17:10:13 <samu> I didn't want to change that 17:10:31 <Alberth> ok, you still don't? 17:11:37 <samu> I don't what? 17:12:55 <Alberth> I didn't want to change that <-- that 17:13:04 <samu> yes 17:13:41 <Eddi|zuHause> are you 12 by any chance? 17:13:44 <Alberth> well, you're not going to get the oil refinery limit from openttd, it seems you can't get it 17:14:10 <Alberth> but you can use a parameter instead to set it for your newgrf 17:14:14 <Eddi|zuHause> or, maybe, 6? 17:14:47 <samu> can the parameter be set to read values from the game settings? 17:14:57 <Alberth> NO 17:15:01 <samu> ok :( 17:15:08 *** Biolunar_ [Biolunar@blfd-d9bf29a5.pool.mediaways.net] has quit [Quit: Yo.] 17:15:21 <Eddi|zuHause> that. was. loud. 17:15:30 <samu> I'm sorry 17:15:57 <Alberth> well, I think we tried telling it for a zillion times already, and it didn;t seem to register 17:18:13 <Alberth> you understand you are making a lot of assumptions on the map layout, right? 17:18:31 <samu> yeah 17:18:34 <Alberth> eg land around the edges, and water in the middle will fail 17:18:48 <andythenorth> I stopped trying to help because I donât understand the goal :) 17:20:28 <samu> can't be done, according to Albert 17:21:43 <andythenorth> I lost track of the goal somewhere 17:22:34 <Rubidium> you know the original goal of the map edge limit for oil refineries was to have refineries near water connected to (most) oil rigs. Primarily since oil rigs would be at the edge due to the watery edges 17:23:25 <b_jonas> Rubidium: indeed. and it allows a nice network where you run oil trains around the edge of the map and passenger trains in the middle of the map 17:24:23 <Rubidium> with a 256x256 map that means a refinery is at most 128 away, with 4096x4096 it's at most 2048. So in the early game you can't even have profitable vehicles carrying coal from the center area since they take way more than 1 year for a round trip 17:30:29 <samu> can i talk? 17:39:17 <peter1138> No. 17:43:34 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:59:28 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:59:31 *** mode/#openttd [+v glx] by ChanServ 18:00:48 * andythenorth legoing 18:02:45 <V453000> fucking christ, openttd traffic is much more intelligent than this max plugin ._. 18:03:00 <V453000> "realistic simulation of cars" my ass 18:03:13 <V453000> the realism is clearly killing it 18:03:53 <Eddi|zuHause> what's a max plugin? 18:05:21 <V453000> Autodesk 3DS Max plugin 18:14:52 *** roidal [~roland@62-46-139-114.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.0.1] 18:41:43 <samu> im doing a snow line height comparison between TTDX and OTTD 18:42:23 <samu> the default isn't 7 or 6, it's something in-between 18:46:30 <samu> if there was a "6.5" that would be it 18:51:00 <samu> oh, nevermind, looks like the issue is something else 18:51:25 <samu> it's opengfx that is not drawing snow where it was supposed to be snow 18:51:40 <samu> original_windows doesn't have this problem 18:52:54 <frosch123> yes, the newer basesets fix the ttd snow behaviour 18:53:04 <frosch123> ttd snow considers the height of the north corner of a tile 18:53:14 <frosch123> which results in asymmetric snow levels 18:56:40 <V453000> "issue" is somewmere else :) 18:58:27 <andythenorth> probably next to cat 18:58:45 <Phreeze> bad feature 18:58:49 * andythenorth takes a picture of am multimeter 18:58:53 <andythenorth> am / a * 19:02:09 <samu> I compared the three 19:11:29 <samu> compare: https://rupavq.dm2304.livefilestore.com/y2pPKfzV2I1UnQV1XxAcK--2976wdSpePUwZ4JAto43UhLSi6Tj7xAyOAYNxNF7-dZTeJavmVYFsAdZgxbT2aaWbqaA6eQbpLtARwWhbRCPytX9DT6g2EdSBpEe1-BWkpJ381dyLwpC_hEl-9OFag99RQ/snow%20line%20comparison.png?psid=1 19:15:10 <V453000> yes, different mechanism 19:15:13 <V453000> where is a problem :) 19:15:29 <samu> it's apples to apples comparison 19:15:40 <V453000> ttd just takes the tile and puts amount of snow there, opengfx tries to make more of a gradient 19:15:50 <V453000> it is apples to whatever the hell else :) 19:16:04 <samu> that's not ttd, that's original_windows 19:16:17 <V453000> am aware, sorry for wrong word 19:16:45 <samu> land area information says the tile is snow-covered, while it's not 19:17:16 <V453000> ._. 19:17:50 <V453000> well if it such a huge problem you can drew some tiny bits of snow to those ogfx snow sprites :) 19:17:54 <V453000> draw*+ 19:20:08 <V453000> but my guess is that most people prefer the smoother transition 19:21:14 <samu> ah I see what you've done 19:23:35 <V453000> I didnt do anything :) 19:28:33 <samu> yeah ottd transition looks more natural, but only two transition levels are clearly noticeable 19:29:23 <V453000> ok 2 questions 19:29:25 <samu> original_windows does have a visible 3rd transition, but makes it look squary 19:29:27 <V453000> what is your problem 19:29:31 <V453000> what are you going to do about it 19:29:47 <samu> nothing, just looking at it 19:30:15 <V453000> looking at something for 2 hours without a reason sounds strange 19:31:30 <samu> :) 19:36:19 <andythenorth> V453000 I think we are so far off the âstrangeâ scale 19:36:35 <andythenorth> that we shouldnât comment 19:36:58 * andythenorth reads the tile location checks for every single bloody FIRS industry 19:37:02 <andythenorth> all 66 of them 19:37:34 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:44:52 *** jogi [~Thunderbi@0001fd07.user.oftc.net] has joined #openttd 19:48:52 <V453000> andythenorth: XD 19:49:01 <V453000> I do everything for a good reason 19:49:06 <V453000> with clear aim 19:49:22 <andythenorth> I donât 19:49:33 <andythenorth> I do it for the lulz 19:52:39 <V453000> :D 19:56:04 *** Celestar [~Celestar@mnch-5d8598e9.pool.mediaWays.net] has joined #openttd 20:00:09 *** Celestar1 [~Celestar@mnch-5d8569bd.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:12:51 *** Phreeze [~p@vodsl-10856.vo.lu] has quit [] 20:34:30 <samu> hey, the close all windows hotkey also closed message from manufacturer :( 20:34:40 <samu> such a bad timing 20:35:26 <V453000> must be a bug 20:35:27 <samu> if it had shown up a second later 20:35:42 <samu> yeah 20:36:49 <samu> not a bug, but a suggestion 20:38:22 <Eddi|zuHause> weird... i got a "steam password reset" e-mail, even though i didn't request it... 20:38:42 <V453000> that was just me trying to hack into your steam porn database Eddi 20:42:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:44:34 *** DanMacK [~4618986f@188.cimarosa.openttdcoop.org] has joined #openttd 20:44:38 <DanMacK> Hey all 20:45:55 <V453000> hi 20:57:20 *** HerzogDeXtEr1 [~flex@i59F6C74B.versanet.de] has joined #openttd 20:57:31 *** chillcore [~chillcore@91.182.36.19] has joined #openttd 20:58:10 <chillcore> hello all ;) 20:58:15 <V453000> hihi 20:59:18 *** jogi [~Thunderbi@0001fd07.user.oftc.net] has quit [Quit: jogi] 20:59:31 <chillcore> I am not disturbing any big converstaions? Seeing as this canel is always on-topic :P 21:00:11 <chillcore> I was just wondering what the current status of the vieport is ... in rregards of MHL and glitches. unfortunately I am unable to recreate them 21:00:17 <Alberth> just ignore any other discussion :p 21:00:38 <V453000> what is MHL :D 21:00:44 <chillcore> k. Hi Alberth 21:00:54 <Alberth> bigger hills, V :) 21:01:16 <chillcore> More Height Levels in trunk is troubled or something. at least that is what I saw in the screenshots 21:01:20 <V453000> ah right 21:01:48 <V453000> from my POV, setting higher values (like than 25) just creates stupid hills which only go up, and up, and up, until the cap 21:02:05 <V453000> it would be nicer if the algorithm stopped making a hill occassionally XD 21:02:13 <chillcore> the viewport needs rewriting completely and I have no clue what the current status is. 21:02:45 <Alberth> http://bugs.openttd.org/task/6216 <-- a fun one, not sure if it's related, but along the side line at least 21:03:19 *** HerzogDeXtEr [~flex@i59F6AC76.versanet.de] has quit [Ping timeout: 480 seconds] 21:03:45 <Alberth> http://bugs.openttd.org/task/6156 is the one I was looking for 21:04:15 <Alberth> no progress there, so I assume that the patch by frosch has not been added 21:04:35 <V453000> tall glitches are fixable? :0 21:04:39 <Alberth> which also matches with my local repository copy 21:05:07 <chillcore> I agree V453000. Check out the patch I wrote for tuning the perlin noise parameters ;) you can regenerate the map over and over again without having to wait for anything. Just the terrain (scneario editor). feel free to pass me some values you like for the presets. 21:05:29 <V453000> =D 21:05:40 <V453000> where can I find it? 21:05:48 <Alberth> V those are due to adding MHL, that didn't take new bridge height into account afaik 21:05:49 <frosch123> chillcore: i just didn't commit the fixes yet 21:06:35 <chillcore> development forum under "to tweak or not to tweak" v453000 21:06:58 <V453000> hahaaa 21:06:58 <Alberth> I'd like to talk to you about that too 21:07:05 <V453000> me only reads grafix development forum :P 21:07:32 <chillcore> ... taking notes Alberth. 21:07:39 <Alberth> :) 21:07:43 <Alberth> http://devs.openttd.org/~alberth/generate_world_wip.png 21:07:46 <V453000> chillcore: could you compile a win64 binary for me to test please? :) 21:08:02 <Alberth> I am looking into rewriting the world-gen window 21:08:09 <chillcore> not commited yet I see frosh thx for the info 21:08:10 <V453000> holyfuck Alberth 21:08:12 <V453000> :) 21:08:14 <Alberth> those pictures are work in progress 21:08:44 <chillcore> Frosh: I do not have anything set up on my windoze yet ... I'll have a looksie tomorrow or maybe in a bit? 21:08:46 <V453000> Alberth: possible to make big buttons on the left to fill the whole column? :P 21:08:59 <Alberth> currently a bit stuck on mhl fixes. I want to draw the map as preview 21:09:09 <Alberth> V453000: not sure the left side even stays 21:09:21 <V453000> ritez :) 21:09:37 <chillcore> I see Alberth. that would perhaps be better than what I had in mind ... re-using the smallmap's contour mode 21:09:45 <Alberth> it seems a waste of screen space :) 21:09:47 <frosch123> chillcore: you meant to talk to V ? 21:10:59 <chillcore> hmm who asked for a windoze binarie? these names in yellow are practically unreadable 21:11:03 <chillcore> sorry? 21:11:15 <Alberth> that's V :D 21:11:19 <chillcore> yes Frosh my appologies 21:11:43 <V453000> XD 21:11:46 <V453000> ^^ 21:12:12 <V453000> it is especially wtf when frosch dares to use f123000 in game :D 21:12:40 <chillcore> those screenis lok very nice Alberth ;) 21:13:01 <chillcore> sorry typing ..; I need a keyboard that is cabled again 21:13:08 <V453000> . 21:13:20 <V453000> ancient keyboards ftw 21:13:32 <frosch123> V453000: anything wrong with f123000? :p 21:13:38 <V453000> no, perfectly fine :) 21:14:11 <Alberth> chillcore: it's a lot of nothing, just splitting the window into smaller parts, I have been doing some rewriting in the calculation code too, but that's not visible :) 21:14:36 <Alberth> not sure how to proceed though 21:14:50 <Alberth> I guess at some point it should be merged somehow 21:15:48 <chillcore> hmm ... have you checked out my patch? the code I mean? 200_10 is pretty cool in itself. but useless untill you have an extra gui 21:18:08 <chillcore> Alberth: your screenies are somewhat similar to what I had in mind. but I did not get that far yet. this gui stuffs from scratch is pretty extensive 21:18:21 <chillcore> these are meant for new game or scenario? 21:18:35 <Alberth> http://devs.openttd.org/~alberth/worldgen_changes.patch is the total patch, but it seems very hack-ish 21:18:46 <Alberth> I can give you a patch queue if you want 21:19:09 <Alberth> (it's in the same state, but in smaller pieces :p ) 21:20:02 <Alberth> at least for "new game" don't know how the scenario comes into play, but it would be useful there too 21:20:45 <Alberth> I have your patch somewhere, but no 7z 21:21:30 <chillcore> A patch queue would be cool too. ... what format would you prefer? I can rezip and PM them to you (or upload to forums) 21:21:33 <Alberth> I installed that too, but didn't put it into a clone so I can try it 21:22:37 <chillcore> Hmm my browser refuses to open that link to your patch. I willhave to check the logs in a bit and open manually. 21:23:07 <Alberth> I have 7z now, just didn't have time so far to extract the patches, and install them in a clone 21:23:17 <Alberth> it's 192K text :) 21:23:33 <chillcore> hihi 21:25:02 <Alberth> http://devs.openttd.org/~alberth/10_80_worldgen_patches.tgz patch queue 21:25:21 <Alberth> no series file, but that's easy to make :) 21:25:27 <chillcore> feedback much apreciated but do note I am not done yet ... there is a few todo's and not yet finished patches not included in the last zip 21:25:36 <chillcore> indeed pretty easy 21:26:35 <Alberth> it's all random hacking, nothing is final yet :) 21:26:51 <Alberth> but you may be able to use parts 21:27:12 <chillcore> that is fine. and indeed. thx ;) 21:27:51 <Alberth> the worldgen window is a big monster, with lots of code 21:28:02 <Alberth> still trying to wrap my head around it :) 21:28:17 <chillcore> I tried to keep my patches as clean as possible but some things ended up in top ... 21:28:34 <chillcore> It is ... I tried to keep it simples? 21:28:44 <glx> left panel is ugly ;) 21:29:08 <chillcore> not anymore the lines are aligned as text not as label no more glx 21:29:09 <Alberth> tried to keep it as simple as possible 21:29:18 <chillcore> yeah alberth? 21:29:22 <andythenorth> we can fix layout later 21:29:25 <andythenorth> when it works 21:29:28 <chillcore> indeed 21:29:41 <Alberth> you didn't ask for english correction? sorry 21:29:46 <andythenorth> are the buttons the right buttons <- more important 21:30:16 <Alberth> glx: I don't like the left window much, it's highly likely to get removed 21:30:25 <Alberth> *panel 21:30:54 <glx> some kind of tabs would be better 21:31:04 <chillcore> glx: I saw someone mentioning the labels being centered here in the logs and changed it. 21:31:15 <andythenorth> I had some designs kicking around ages ago 21:31:19 <Alberth> it belongs at the bottom somewhere, I think 21:31:26 <andythenorth> somewhere in forums 21:31:42 <chillcore> glx: I changed the whole thing several times and that is why it was labels ten text then ... I am concentrating on functionality 21:32:33 <chillcore> as andy sais ... layout can always be adjustedin the end 21:32:59 <chillcore> I stuffed the gui stuff in frames so they can be shuffled around more easily 21:33:22 <chillcore> later ... 21:33:35 <chillcore> But feel free to make suggestions 21:34:16 <Alberth> I will have a look 21:34:25 <Alberth> not very soon probably 21:34:52 <chillcore> glx: if you download the previous patch queue ... you will find a "wishfull thinking" patch with just some ideas of what it could be in the end 21:35:02 <chillcore> whenever is good alberth 21:35:28 <chillcore> there is tons of stuffs to do still, and I really would like to take my time to get it right 21:35:45 <chillcore> taking my time is relative offcourse 21:36:10 <Alberth> we all do that here, that's why it's not a commercial project :) 21:36:16 <chillcore> I think the viewport is more important at this point in time? 21:36:27 <chillcore> Yay 21:36:40 <chillcore> ^^^ not comercial I mean 21:36:52 <Alberth> yeah, I'd like to have all current functionality first, or at least establish it can work 21:37:04 <Alberth> otherwise it's all useless 21:38:30 <chillcore> I am not yet sure about the 'new game' functionality of patch 200_10 ... scenario editor I am very happy with 21:38:40 <chillcore> but I lack feedback hehe 21:38:47 <chillcore> seeing as I am biased 21:39:27 <Alberth> scenario editor needs lots of love :) 21:40:03 <Alberth> being able to use the same things for the SE would be very good 21:40:16 <chillcore> would/could someone make a binarie for windows please? for v and others ... not lazy but if I can avoid installing what I need on this windows 8 installation ... 21:40:34 <chillcore> alberth; I do use the same but it opens differently 21:41:01 <samu> i found a bug 21:41:08 <chillcore> in new game you have to click the "terrain options" button for tgen to open 21:41:30 <chillcore> in scenario tgen opens automatically and then the normal gui when you're done 21:41:41 <Alberth> makes sense if you don't want to rewrite the entire world gen window :) 21:41:58 <samu> in the the scenario editor, when you attempt to destroy an oil rig via it's station tile, you can't 21:42:46 <chillcore> alberth: ye ... just the original terragenises ... I am thinking about a seperate tgen gui for that 21:42:56 <chillcore> as opposed to greying out stuffs 21:43:06 *** Progman [~progman@p57A19702.dip0.t-ipconnect.de] has joined #openttd 21:43:36 <Alberth> chillcore: if you have input for http://bugs.openttd.org/task/6216 that would be useful, we're still finding out how you can make such a map :) 21:44:13 <chillcore> let me grab my ipad for a sec ... I really locked down this browser good ;) 21:44:14 <Alberth> your buttons can be a separate tab, or a separate step in the generation process or so 21:44:50 <chillcore> yes that is the idea. 21:45:11 <chillcore> it is hard to explain but while testing it makes sense 21:45:47 <chillcore> I want to move everything that can not be generated without regenerating the map to the tgen gui 21:46:27 <chillcore> except for things that are also needed for original terragenisis .. those would be in the code twice 21:46:42 <chillcore> I mean available in two guis ... 21:46:54 <chillcore> not sure yet 21:47:05 <Alberth> we'll figure it out :) 21:47:11 <chillcore> yeah ;) 21:47:22 <chillcore> going to check flyspray real quick 21:48:02 <Alberth> no hurries, it's interesting, but not game breaking or so 21:48:47 <chillcore> that is a starnge picture ... never seen anything like that 21:49:11 <Alberth> yeah :) 21:49:19 <chillcore> same as in the topic ... them screenies hackalittlebit made I can not reproduce 21:49:50 <Alberth> world gen is complicated to reproduce to say the least :) 21:50:18 <chillcore> yes ..; that is why I reintroduced a seed and disabled generating a new in scenarioeditor 21:50:36 <chillcore> I did it in a different way then it was before 21:50:40 <chillcore> patch 80 21:51:04 <chillcore> some silly magic going on there ... UINT32_MAX 21:51:10 <chillcore> but I nailed it 21:51:26 <chillcore> on starting openttd a new seed is still generated as is now 21:51:33 <chillcore> and new game too 21:51:40 <chillcore> nothing changed there 21:51:56 <chillcore> I should type longer sentences ... bad habbit 21:52:02 <andythenorth> bad hobbit 21:52:17 <chillcore> that too 21:53:27 <chillcore> bug 6216 seems liek bad values for perlin noise ... read too much out of bounds 21:53:45 <chillcore> I saw a vid on that on the numberphile channel 21:53:49 <chillcore> ;) 21:54:20 <Alberth> ah, we found an expert on the matter :D 21:54:23 <chillcore> forgot her name but she explained something I was seeing too ... flats and little dots 21:54:35 <chillcore> hehe 21:55:12 <Alberth> with your patch, you'd at least have the option to fix the problem 21:55:18 <chillcore> as I uderstand it the intersting part happens in a certain region whern you go to far you get those artifacts 21:55:24 <chillcore> indeed 21:56:11 <chillcore> let me see if I can find that vid ... it is not that long 21:56:18 <Alberth> :) 21:56:46 <Alberth> V is finding new topics on the development forum :) 21:57:44 <V453000> ? 21:57:55 <chillcore> aha "the mandelbrot set" ... 21:58:19 <V453000> ah t3h 3D 21:59:09 <Alberth> andythenorth: "Metal Car" ? 21:59:31 <chillcore> alberth: published 25 juli 2014 22:00:02 <chillcore> I would type in the link but with them Is and Qs 22:01:54 <chillcore> hmm wait ... the thing that I think happens in that bug is a dfferent vid ... link at the end of the vid I mentioned 22:02:08 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:03:19 <chillcore> better to watch both vids ... so mandelbrot set and the the filled julia set 22:03:20 <Alberth> no idea how to find a video on date alone :) 22:03:36 <chillcore> hmm ok gimme a sec 22:04:00 <Alberth> /me gives lots of secs 22:05:29 <frosch123> https://translator.openttdcoop.org/ <- added manual and register links at top 22:05:39 <frosch123> found matching icons :p 22:05:48 <chillcore> https://www.youtube.com/watch?v=NGMRB4O922I 22:06:00 <chillcore> then at the endof the vid click through 22:06:31 <Alberth> woow, I can translate russian as well :D 22:06:33 <chillcore> in the second one she mentions what happens if you take things too far in regards of perlin noise 22:06:50 <Alberth> looking good frosch123, icons look very good to me 22:07:05 <chillcore> btw a value of 0 I dissallowed because between 0 and 1 strange things happen 22:07:12 <chillcore> ^^^ alberth 22:07:38 <Alberth> wise precaution :) 22:07:40 <frosch123> hmm, i copied the manual link from the front page 22:07:52 <frosch123> but maybe it should link to the strings section instead 22:08:09 <Alberth> makes sense 22:08:41 <Alberth> chillcore: hmm, firefox is blocking my video plugin thingie, need to look into that 22:08:53 <Alberth> thanks for the link, I'll check it out 22:09:30 <chillcore> change https to http? it blocks here too though in firefox I need to mess around and force html5 22:10:00 <frosch123> ah, we already had a string docs links on the edit page 22:10:05 <Alberth> no, it has to do with plugin being obsolete or not safe or so 22:10:51 <chillcore> instead of flash that isah ok that may be flash ... I got rid off that completely ... too much trouble 22:10:55 <Alberth> frosch123: I have PolTram in the list, with No Access for both 22:11:25 <chillcore> but yeah you 've gt the link ;) 22:11:26 <frosch123> yes? that 22:11:29 <frosch123> 's correct? 22:12:26 <Alberth> https://translator.openttdcoop.org/language/nl_NL <-- says "start new" 22:12:32 <frosch123> Alberth: that was the goal of the list, to show for which projects you have to request separate access from project author, resp. not care :p 22:12:55 <frosch123> your "profile" page should tell more 22:13:05 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:13:15 <chillcore> frosh: chillcore: i just didn't commit the fixes yet <-- any ETA on that? no rush though 22:13:23 <chillcore> hmm frosch 22:13:33 <frosch123> i have a highlight on frosh as well :p 22:13:43 <chillcore> okidoki ;) 22:14:05 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 22:14:06 <frosch123> no idea, tomorrow? i already wanted to do it "tomorrow" two weeks ago though :p 22:14:46 <chillcore> hehe ... tomorrow is fine ... it is just that my shedule may or may not become rather hectic in the comming weeks 22:14:55 <Alberth> it's a great list, I would even go further and allow people to disable projects from showing in the list entirely 22:15:11 <Alberth> http://devs.openttd.org/~alberth/poltrams.png <-- profile page only says "no access" 22:15:51 *** DanMacK [~4618986f@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 22:15:56 <frosch123> nah, "hiding" will confuse people 22:16:10 <frosch123> this way, they have a reason at least 22:16:28 <Alberth> fair enough :) 22:17:19 <frosch123> anyway, we cannot show the "no access" on the language overview page 22:17:22 <frosch123> if you meant that 22:17:41 <frosch123> only the profile page can do that by always requireing login 22:18:02 <frosch123> but the language page is public, so you cannot tell who is accessing it, with the way we do logins 22:18:24 <Alberth> ok, so I wouldn't be able to make a dutch translation for PolTrams currently? 22:18:41 <frosch123> exactly 22:18:52 <frosch123> http://dev.openttdcoop.org/projects/poltrams <- it is very restrictive 22:19:03 <frosch123> no idea why 22:19:24 <frosch123> but author's choice is author's choice 22:19:45 <Alberth> looks like the regular translators to me, for a subset of languages 22:19:57 <Alberth> assuming you didn't apply for poltrams :p 22:20:27 <frosch123> hmm, oh wait... actually "polroad" and "poltrams" are not subprojects of newgrf 22:20:38 <frosch123> so the "inherit members" does not work 22:20:53 <frosch123> maybe the author was just tired of having to add all groups manually 22:21:04 <Alberth> seems fair enough 22:21:15 <frosch123> also "2cc bus set" and "uk town names" are no subprojects 22:23:59 <frosch123> well, i moved it, but it is not set to inherit members either, that's something the author has to do though 22:25:08 <Alberth> gn 22:25:20 <Alberth> chillcore: thanks for the link 22:25:44 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:27:51 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 22:28:54 <frosch123> i wish the projects page was collapsable 22:29:05 <frosch123> so hard to see what projects are not subprojects 22:32:04 <chillcore> Alberth: You are welcome. Fun fact that vid was posted around the time I struggled with that and mentioned something on the forum. there is this other vid too that talks about someones favorite primes smaller then 1000 where I got some cool results too. 22:32:45 <chillcore> The sad thing is I keep forgetting these peeps' names. except for Brady's who makes the vids 22:34:06 <chillcore> there is also ComputerPhile which has stuff on things you will be already familiar with ... still very intersting for me and relaxing as background 'noise'. 22:35:10 <chillcore> Maybe I will go back to shool someday hehe. 22:35:48 <chillcore> ^^^ wishfull thinking 22:36:23 <frosch123> what do you want at school? 22:36:33 <frosch123> i learned all the interesting things outside school 22:36:50 <chillcore> I tried that once ... but I was working in shifts too and after two months I could not cope no more ... working the night and then shool or going to shool and then the late one 22:37:43 <chillcore> frosh: me too ... but I have no degree whatsoever ... except an A3 mechanics which is worth as good as nothing these days ... you get that at 16 here (15 before) 22:38:04 <chillcore> see I'd love to get into the IT industry ... but yeah 22:38:58 <chillcore> they see this dimwit with a degree and then me so they pick him ... 22:39:07 <chillcore> if you know what I mean ... 22:39:23 <chillcore> thought about doing something myself but no capital to start 22:39:51 <chillcore> then again what could I do that has not been done before? 22:40:02 <chillcore> I do not want to rip peeps of like some do 22:40:18 <chillcore> eg candy crush and the likes 22:40:43 <chillcore> though about asking donations and doing full time OpenTTD ... is that even feasabl? 22:40:45 <frosch123> a mechanic? so, at least you can treaten computers with disassembling them, if they act weird :) 22:41:10 <chillcore> not really that kind of mechanic 22:41:23 <frosch123> full time ottd would no longer be ottd 22:41:26 <chillcore> although I am not afraid to dig into that stuffs too 22:41:30 <chillcore> indeed 22:41:44 <frosch123> i wondered whether ottd should hire someone to work on the wiki/manual full time :p 22:42:01 <chillcore> you've got my nr ... hehe 22:43:06 <chillcore> I don't see myself doing youtube vids ... 22:44:14 <frosch123> if you feel lucky :p 22:44:40 <chillcore> I've got an appointment this week for help with finding work ... got this prob with my back (10 kg max) and my eyes and it is hard to find something decent 22:44:43 <frosch123> i mean if you play poker, you can predent at least to have some influence :p 22:44:58 <chillcore> still got hope though 22:45:08 <chillcore> poker hehe 22:45:18 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:46:12 <chillcore> no more gambling for me. I was independant may years ago and I am still paying ... bloody interest. should have declared myself bankrupt but I was young and I just stopped when I saw I was not going where I wanted 22:46:23 <chillcore> many* 22:46:56 <chillcore> anyhoo ... I'll know more this week 22:47:08 <frosch123> good luck :) 22:47:13 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 22:47:15 <chillcore> thx. 22:47:51 <chillcore> also full time OpenTTD ... would not be a hobby anymore so ... 22:48:54 <frosch123> you cannot put ottd into the iStore, which is the only platform that makes money of shitty games 22:49:11 <chillcore> maybe I could try and go save Godus ... :P 22:49:33 <chillcore> hehe I has a copy ... bad graphics though ... wrong palette 22:49:41 <V453000> I solve full time openttd simply 22:49:54 <V453000> going to work and doing openttd stuff there 50% of the time :P 22:51:16 <chillcore> ^^^openttd I mean ... it is called Transport Bussiness but they did not change the credits. lol 22:51:36 <chillcore> I think it is still there if you search multiple times 22:52:34 <chillcore> nice one V453000. 22:52:50 <V453000> ^^ 22:53:04 <frosch123> certainly better than smoknig 50% of the time 22:53:12 <frosch123> unless that's the other 50% V does 22:53:22 <chillcore> hihi 22:53:39 <V453000> XD 22:54:02 <V453000> no, the other 50% I actually work my ass off to make deadlines - totally not because the month before that I spent with openttd graphics 22:55:05 <V453000> but it is great, I learn so many new things all the time 22:55:26 <chillcore> at work or doing OpenTTD? 22:55:30 <V453000> I read some job requirements for vehicle 3D artists in czech ... if I keep this up I might get a job like that :) 22:55:52 <V453000> doing openttd graphics at work chillcore ... instead of actually working 22:56:57 <chillcore> I sees. I never had a job where I had that luxury ... except once ... quality control at Volvo. they had just started the v60 production and we did aprox. 60 cars a shift 22:57:05 <chillcore> man that was boring 22:57:23 <V453000> I even render at work over night :P 22:58:16 <frosch123> the level-1 support hot line works are mostly heavy smokers 22:58:20 <chillcore> Volvo Belgium that is ... but I was extern and could not stay. then they hired on the one condition you had to have the same job for three years and willing to abondon it ... crazy swedes 22:58:42 <frosch123> waiting half of the day outside with the phone in case someone calls 22:58:53 <frosch123> then a lot of hectic and trouble if someone calls 22:58:58 <frosch123> and then back to boredom and smoking 22:59:05 <frosch123> i do not fancy them 22:59:24 <chillcore> I can imagine ... I did sudokus to keep me busy there 22:59:45 <chillcore> boring too after 20 ... :P 23:00:08 <frosch123> it's even worse on friday 23:00:41 <frosch123> the hotline is defined to be available from 8-18, but all the public customers close down at 12, so noone ever calls friday afternoon :p 23:01:01 <V453000> I regularly stay at work longer during the week and gtfo on friday ASAP 23:01:10 <V453000> my friday is like monday^2 23:01:22 <V453000> idk why 23:01:24 <frosch123> i do it the reverse 23:01:44 <V453000> XD 23:01:46 <V453000> anyway 23:01:46 <frosch123> try to leave early during the week, and stay longer on friday when noone bothers you 23:01:47 <V453000> gnight 23:01:52 <V453000> hm :) 23:02:12 <chillcore> hmm 8-18 ... muy previous ISP changed their hours a bit ... instead of all day between 14 and 16. then they got themselves in a bit of troub and noone could get in because evryone called at 14 sgarp 23:02:14 <chillcore> gn 23:02:15 <frosch123> last year i even considered switching saturday/sunday with wednesday/thursday 23:02:27 <V453000> XD 23:02:36 <V453000> nice idea 23:03:11 <frosch123> but i managed to turn down some of the most-annoying interuptions 23:03:21 <frosch123> also the alarm is annoying 23:03:30 <frosch123> there is a movement direction right out of my offie 23:03:48 <chillcore> alarm? 23:03:54 <frosch123> so i cannot leave to grab drinks reps. get rid of them again, without annoying the neighbourhood 23:04:13 <chillcore> ah like that ... 23:04:19 <frosch123> s/direction/detection/ 23:04:42 *** Yotson [~Yotson@2001:980:6ac8:1:5c81:96e:5617:63db] has quit [Remote host closed the connection] 23:05:11 <chillcore> hehe reminds me ... one day at Volvo I decided to take some fresh air so I went to the door and smoked a sig just outside of it ... not even 2 mins later security camme to check me out 23:05:20 <frosch123> yeah, but otherwise it is great, only the watchman greets you every 3 hours or so :p 23:05:43 <chillcore> hop back inside ... "You can smoke there too" 23:05:59 <andythenorth> Pikka bob, SARS innit 23:06:04 <andythenorth> what me and Dan are doing 23:07:35 <andythenorth> V453000: you should get a job working on Euro Truck Simulator :P 23:07:41 <andythenorth> I think itâs Czech, maybe 23:07:49 <andythenorth> also highly realisms 23:08:14 <frosch123> factorio is made in prague 23:08:37 <frosch123> but their artist is spannish or so 23:08:45 <andythenorth> http://www.scssoft.com/contact.php 23:09:23 <chillcore> frosh: what would that someone need doing on the wiki? maintenance or translations or ... ? 23:10:01 <andythenorth> accuracy 23:10:15 <frosch123> no idea :) maybe delete stuff :p half of the wiki is out-dated 23:10:28 <chillcore> also lead coder on godus is spanish now 23:11:05 <frosch123> if i visit a random page of the wiki, it usually contains incorrect information 23:11:12 <andythenorth> best thing for wiki would be an unrecoverable data loss 23:11:16 <andythenorth> like a total HD failure 23:11:23 <andythenorth> which also writes junk over the backups 23:11:58 <chillcore> frosh: hmm yeah we should stop developing :P 23:12:43 <chillcore> hmm I used to make changes here and there from time to time ... then life happened 23:14:02 <chillcore> Is editing anonymouse still allowed? don't think I ever created an accutn for it ... is it the same account as flyspray? 23:14:18 <frosch123> no, we disabled anonymous editing 23:14:29 <frosch123> it was the best solution against spam 23:14:33 <chillcore> then I remembered correctly 23:14:42 <frosch123> no bot managed yet to hop through the ottd registration mayhem :) 23:15:04 <frosch123> on the plus side, the main page is no longer protected :) 23:15:06 <chillcore> ye got me in a bit of an e-fight once ... some douche that was deleting the compile pages because it did not work for him 23:16:09 <chillcore> while he was deleting I was restoring and after 6 times or so he left a message "who is reverting my changes" 23:16:26 <chillcore> then he got kicked by one of you 23:16:56 <frosch123> anyway, all on openttd.org is same account 23:17:16 <frosch123> you need three accounts in the ttd world :) openttd.org, tt-forums.net and openttdcoop.org 23:17:30 <frosch123> all the other pages belong to either of them 23:17:48 <frosch123> like tt-wiki/newgrf-specs to forums, and devzone to coop 23:18:00 <chillcore> then I have all three of them ... that is if openttd.org is the one for flyspray too 23:18:33 <Wolf01> chillcore, I'll find you and kill you once I recover from the numberphile videos :D 23:18:36 *** itsatacoshop247_ [~itsatacos@2601:9:1180:237:55d2:6c62:aa28:15b3] has joined #openttd 23:18:47 *** itsatacoshop247_ [~itsatacos@2601:9:1180:237:55d2:6c62:aa28:15b3] has quit [Read error: Connection reset by peer] 23:18:58 <chillcore> Wolf: he? 23:19:34 <chillcore> you watched all of them? 23:19:44 <chillcore> click channels ... 23:19:45 <Wolf01> I think I'll do 23:20:16 <chillcore> but yeah pretty good stuffs and nicely explained 23:21:07 <Wolf01> studied almost all of them, it's nice to remember and understand the concepts again 23:21:22 *** DanMacK [~4618986f@188.cimarosa.openttdcoop.org] has joined #openttd 23:22:16 <andythenorth> bye 23:22:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 23:23:30 <chillcore> most is new to me ... is what happens when you abandon at 15 ... they should have slapped me silly and sent me back in a straightjacket 23:23:56 <chillcore> but like mentioned by frosh ... I too learned most stuffs outside shool 23:26:10 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 23:31:16 * chillcore wonders what would be easier ... setting up compile env. for windows 8.1 or crosscompiling (which I have no clue how to do) 23:33:22 <chillcore> Also should scripts be allowed to generate custom terrain? <- API 23:33:55 <chillcore> choices choices ... 23:35:35 <chillcore> Wolf01: before you kill me there is also numberphile2 :P 23:35:46 <Wolf01> argh! 23:36:03 <Wolf01> I'll kill you twice 23:36:10 <chillcore> good 23:37:11 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd 23:37:22 *** Pokka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 23:37:32 <frosch123> yexo once tried to generate maps via squirrel, but decided that it will be too slow in any case 23:37:35 <Wolf01> I don't know at which hour I'll go to bed this night, maybe I should do it now as I can still think about it 23:38:20 <Wolf01> some more videos and I'll forget I need to sleep, some more I might forget to breathe 23:38:52 <chillcore> frosh: ok ... just wonderingas when I removerd the smoothness from the worldgen gui I also removed the Api stuffs and have not yet replaced with the new tgen_smoothness 23:39:14 <chillcore> ^^^ still works with the old code as the original setting is unchanged 23:39:25 <chillcore> except for adding custom 23:40:24 <chillcore> I need a mind reading keyboard ... one that does not have dyslectic 'fingers' :P 23:41:37 <chillcore> the prob is that now everything is generated and them loops take time 23:41:56 <chillcore> with that patch I have it is just terrain ... rivers seem to take longest 23:42:48 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:55d2:6c62:aa28:15b3] has joined #openttd 23:42:54 <chillcore> then again I have them configered much longer as default ... could be that 23:43:23 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 23:44:30 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 23:46:11 *** DanMacK [~4618986f@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 23:47:22 <frosch123> night 23:47:28 *** frosch123 [~frosch@frnk-5f747a1a.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:47:58 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 23:53:03 <chillcore> alberth: frosh: anyone: fs#6208 reminds me of something I saw in scenario editor too .. tooltips and moving guis about in scenarioeditor leave artifacts too. very faint but they are there 23:55:24 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:55d2:6c62:aa28:15b3] has quit [Ping timeout: 480 seconds] 23:55:24 *** Progman [~progman@p57A19702.dip0.t-ipconnect.de] has quit [Remote host closed the connection]