Log for #openttd on 30th March 2015:
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00:00:56  <Samu> how do I get the tile height?
00:31:44  <Samu> anyone around?
00:31:47  <Samu>
00:32:06  <Samu> i wanna flat all those tiles automagically
00:32:10  <Samu> when placing a lock
00:34:32  <Flygon> Isn't there a tool for that already?
00:34:40  <Flygon> The landscaping tool with the = sign
00:34:53  <Samu> it doesn't magically terraform
00:35:00  <Samu> i want to change this in code
00:35:06  <Flygon> Hm
00:35:09  <Flygon> I aint the guy to ask then
00:35:25  <Samu> ok
00:35:39  <Samu> so sad I wasted all this day on this and still nothing
00:35:54  <Samu> no real results
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03:25:00  <supermop> yo
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04:36:00  <chillcore> good morning interwebz
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04:44:20  <NGC3982> Morning.
04:44:30  <chillcore> o/
04:44:51  <NGC3982> Man, Sweden needs new trains.
04:45:05  <NGC3982> I'm on the X2 (the fastest train we have) from Vaxjo to Stockholm
04:45:45  <NGC3982> It's not what we would call great distances, but it still takes 3h+
04:47:35  <NGC3982> Someone with maglev knowledge should enter government.
04:48:16  <chillcore> hmm you do not have IC and L trains?
04:48:32  <NGC3982> IC/L?
04:49:01  <chillcore> InterCity and Local ... the local stops everywhere, the IL only major cities
04:49:23  <NGC3982> Ah, surure
04:49:24  <chillcore> IC*
04:49:27  <NGC3982> Sure*
04:49:32  <NGC3982> But they never exceed 160km/h
04:49:36  <chillcore> ah
04:50:03  <NGC3982> The X2 does 200km/h with leaning engines and stuff. They work, but they are so old now.
04:51:36  <NGC3982> Although, i can't complain this time. The interiour of the X2 is quite nice, and today there is not a lot of people traveling.
04:51:41  <chillcore> bribe someone to extend the eurostar your way ... :P
04:52:20  <NGC3982> Free 4G wifi and free coffee should at least make me survive the three hours.
04:52:23  <NGC3982> Hehe
04:52:28  <NGC3982>
04:52:37  <chillcore> ye
04:54:12  <chillcore> then you need new sleepers
04:54:19  <chillcore> ?
04:54:37  <NGC3982> Yes, we do.
04:54:58  <NGC3982> We need an entire new railway.
04:55:17  <NGC3982> The current suffers greatly from over-using the Stambana main line trough Sweden
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04:58:39  <NGC3982> We seem to suffer some kind of political cul-de-sac when it comes to railway improvement. No polititians want to try and solve it, since solving it would require using massive amounts of recourses the first political period (four years), making them subject for being voted off for wasting money the next.
04:59:31  <NGC3982> Thus, everyone (yes, literaly every Swede alive) wants to improve the railway, but we are to dumb to realize how much time and money it takes.
05:01:17  <chillcore> hmm yeah
05:01:19  <supermop> same in every country
05:01:56  <chillcore> bt here they doa nd go oops .. seems like this is going to take three times as long as planned
05:02:12  <chillcore> while costing triple too :P
05:03:22  <chillcore> or they build a connection to germany and the they can not connect some piece because .."not in my backyard you're not!"
05:03:34  <chillcore> betuwelijn
05:03:45  <chillcore> don't even know if that is open yet
05:04:01  <chillcore> the rail is there
05:04:51  <chillcore> just that it passes near some rich dutchies
05:05:22  <chillcore> who new very well the line was there before they bougt their house
05:05:28  <chillcore> knew*
05:05:36  <chillcore> but yeah not used so ...
05:05:48  <chillcore> anyhoo politics
05:07:19  <NGC3982> :p
05:09:25  <chillcore> but a fast line to sweden would be great I guess
05:09:54  <chillcore> then we can send you these nice Volvos we build here :evil_grin:
05:10:01  <chillcore> +twisted
05:11:54  <chillcore> cool dudes these swedes ...
05:12:12  <chillcore> the Volvo bosses I mean
05:12:29  <chillcore> I once made an error in quality control
05:12:47  <chillcore> so the guy and comes find me
05:13:42  <chillcore> could you please check that corner more carefully, because that is one of the places where tears might be
05:14:45  <chillcore> so I go: "Ok, no prob. why? did I miss something?"
05:15:03  <NGC3982> :o
05:15:15  <NGC3982> Belgium? No?
05:15:18  <chillcore> he sais: ye we got a car there we need to scrap, wanna see?
05:15:37  <chillcore> so he took me there and showed me
05:15:45  <chillcore> yes belgium
05:15:51  <NGC3982> Nice.
05:16:05  <chillcore> never raised his voice ...
05:16:09  <NGC3982> Well, you guys do a good job. The Volvo is still the most reliable of Swedish cars.
05:16:13  <NGC3982> Hehe, nice
05:16:18  <NGC3982> Was he Belgian?
05:16:29  <chillcore> no swede ... one of the big shots
05:16:36  <NGC3982> Ah, neat.
05:16:49  <NGC3982> Well, the office culture is not what you would call aggressive. :p
05:16:59  <chillcore> true
05:17:06  <chillcore> these guys sit while working
05:17:15  <chillcore> floors raise and lower as needed
05:17:19  <chillcore> no RSI
05:17:29  <NGC3982> Oh, cool
05:17:55  <chillcore> I felt kinda embarresed about it "damn that could have been dangerous for someone""
05:17:59  <NGC3982> What do you do, by the way? Assembly or only quality control?
05:18:32  * NGC3982 just traded his V50 for a new Kia Cee'd
05:18:34  <chillcore> qulity control ... side panels
05:18:41  <NGC3982> Oh, allright.
05:18:52  <chillcore> but for an external firm sadly enough
05:19:14  <NGC3982> External side panels?
05:19:18  <chillcore> yes
05:19:45  <chillcore> checking for cracks and tears ... before they go on the line
05:19:52  * NGC3982 has some emotional issues with a specific internal piece of plastic in the Volvo V50.
05:20:03  <chillcore> not me I swear
05:20:05  <chillcore> xD
05:20:07  <NGC3982> .D
05:20:42  <chillcore> but ye the  thing I missed ... these panels are stacked by the dozen
05:20:54  <NGC3982> Everything in my 2006 V50 is great. The interior is tight and non-flimsy. Though, the internal door handle has this plastic inside that's mounted way, way to loosely
05:20:58  <chillcore> it was nr 7 or so and ont the far  side
05:21:11  <chillcore> still no excuse
05:21:12  <NGC3982> So if i grab the door to open from the inside, i can take the part with me :p
05:21:21  <chillcore> ouch
05:21:23  <NGC3982> chillcore: It happends.
05:21:48  <chillcore> that is what he said too
05:22:00  <chillcore> it did not happen again
05:22:35  <NGC3982> Sorry to say, there is good reason for me changing from Volvo to Kia
05:22:39  <chillcore> only because he showed me properly and pointed out some more "weak" points
05:22:41  <NGC3982> Although i am a vivid Volvo lover.
05:23:23  <chillcore> yes they are nice cars
05:24:28  <NGC3982> The 2015 Kia Cee'd with the biggest package (winter and summer alloy wheels with pressure sensors, navigation, android compatible lcd, turning wheel heater, led ramp, seat heating+cooling, phone and voice control) costs as much as a 2009 Volvo with the Kinetic package.
05:24:50  <NGC3982> It's like 10k euro between both of them as new cars
05:25:31  <chillcore> huhu
05:25:36  <NGC3982> The Volvo is great, surely
05:25:44  <NGC3982> But it's hard to motivate the difference.
05:25:59  <NGC3982> At least for me, driving >40-50k kilometers per year.
05:26:05  <chillcore> true
05:26:30  <chillcore> I'm not sure which car I ever owned I liked best ...
05:26:38  <chillcore> the Tigra was nice
05:26:56  <chillcore> but so was the renault express
05:27:20  <chillcore> and the fiat cinquecento was a lot of fun
05:28:13  <chillcore> then i also drove BMW 735il an old model Range Rover but those were not mine
05:28:41  <chillcore> that BMW was like a go-cart ... special supension
05:28:56  <NGC3982> Indeed
05:29:16  <NGC3982> A 735 and Range Rover is a bit higher level car than the Express. :p
05:29:26  <NGC3982> I used to own a 750 from 1988
05:29:33  <NGC3982> V12
05:29:54  <chillcore> ye they belonged to my boss
05:30:05  <NGC3982> It was a horrible thing to buy as a young kid with no money.
05:30:15  <chillcore> I can imagine
05:30:24  <NGC3982> Since a big ol' BMW requires lot's of it.
05:30:31  <chillcore> someday I'll get me a Chrysler Viper ...
05:30:41  <chillcore> haha ... after winning the lottery
05:31:35  <chillcore> for myself I prefer things I can maintain myself
05:31:47  <chillcore> which becomes harder and harder to find
05:31:50  <NGC3982> You are the first person ever not to use the "Dodge Viper"
05:31:51  <NGC3982> :D
05:32:15  <chillcore> I like Chrysler better ... fell in love with it when i was a kid
05:32:25  <NGC3982> My dream car is impossible to find in it's original
05:32:40  <NGC3982> The Le Mans 1952 Jaguar C-type
05:32:50  <NGC3982> I'm not aware of any original in existance
05:32:52  <chillcore> nice
05:33:07  <NGC3982> A Lancia Stratos would also work
05:33:15  <NGC3982> Thanx santa
05:33:24  <chillcore> hihi
05:35:38  <chillcore> still If you have nothing to transport ... bikes for the win
05:35:55  <chillcore> cross that is
05:36:33  <chillcore> high torque
05:36:43  <chillcore> at low rpm
05:37:30  <chillcore> and speed ... still doing 170 when wanted ...
05:39:16  <chillcore> it goes faster but meh
05:39:36  <chillcore> and 110 is much more enjoyable
05:40:09  <chillcore> but in cities it is great
05:40:32  <chillcore> everytime I got one of them racers next to me ... I go VROOOOM 1 time
05:40:57  <chillcore> then they look at me like ... yeah right
05:41:26  <chillcore> on green I am gone without noice while thye wait for RPM to kick in
05:41:34  <chillcore> haha
05:41:39  <chillcore> not racing though
05:41:49  <chillcore> just pulling up to 50
05:42:00  <chillcore> haha
05:42:20  <chillcore> ofcourse they have to get past me but I do not follow
05:42:39  <chillcore> just fun ... much of it
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06:00:25  <chillcore> NGC3982: just to be clear I am not working for Volvo right now, don't want you to be confused later on ;)
06:08:32  <chillcore> Boom ... another link to tt-forums from within steam locomotion forums
06:08:50  <chillcore> so sad for CS that Atari keeps abusing his name
06:09:04  <chillcore> and rep
06:09:54  <chillcore> he really should do a pc of Transport Tycoon
06:10:09  <chillcore> Atari is never going to fix theses issues
06:10:21  <chillcore> if they even can
06:10:38  <chillcore> I don't see him steppng in and do it for them
06:10:58  <chillcore> its not even gameplay issues
06:11:17  <chillcore> I don't get it ... why is steam allowing all this BS on their store
06:11:43  <chillcore> digging their own grave ...
06:11:49  <chillcore> one game at a time
06:15:38  <chillcore> but yeah basically ... "to fix your issues and for help ... go to tt-forums"
06:15:45  <chillcore> over and over :P
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06:28:52  <Dicky> helo!
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06:29:56  <chillcore> o/
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06:55:46  <supermop> hmm how tall are platforms?
06:55:49  <supermop> 180 cm?
06:55:53  <supermop> 140?
06:56:24  <supermop> i feel like the floor of a train is shorter than my head but not by much
07:03:49  <V453000> 666
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07:06:08  <chillcore> 760mm in europe above the top of rail
07:06:21  <chillcore> s above/from
07:08:24  <chillcore> another piece of random information I can pull out of my hat ... for them ackward silent moments :P
07:08:47  <chillcore> "Did you know ...?"
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07:17:40  <supermop> 760mm? thats like half as high as i woould have thought
07:17:55  <supermop> i guess the rail itself is 100-200mm
07:18:03  <supermop> and then the ballast?
07:18:29  <chillcore> you're not standing on the rail that is why it seems higher ;)
07:18:36  <supermop> comparing to when i've boarded trains from no platform
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07:19:10  <supermop> at rural american stations they put a little step stool outside the door, then their are stairs inside the door
07:19:32  <chillcore> americ my vae different standards yes
07:19:53  <chillcore> damned ... spelling*
07:20:01  <supermop> sometimes the rail is in a paved tramway so you stand flush with railhead, othertimes you are below the rail
07:20:33  <chillcore> yeah
07:21:33  <chillcore> the netherlands had a different height before so ... international trains had that prob too
07:21:44  <supermop> but even a tram wheel is 600mm, i would have assumed a train wheel was 800mm, plus room for suspensiin
07:22:07  <chillcore> you don't care for that
07:22:41  <supermop> hmm
07:22:48  <chillcore> you've got the rail and the platform and the floor of the train
07:22:52  <supermop> bored so i'm bodelling stations
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07:23:08  <supermop> maybe make an ogfx+ station set....
07:23:30  <supermop> if someone else wants to code. i never want to code stations again
07:24:04  <chillcore> there should be templates
07:24:14  <chillcore> just add in the croeect sprite names
07:24:20  <chillcore> correct*
07:25:48  <chillcore> as long as you do not exceed the template height it should be fine
07:25:58  <supermop> hmm
07:26:13  <chillcore> leaving some blue at the top is fine
07:26:20  <chillcore> it will be transparent anyways
07:27:05  <chillcore> that is how DJ did his coding
07:28:12  <chillcore> you've got a sprites template and offsets you re-use all the time
07:28:44  <chillcore> then you can still add minor differences
07:28:57  <chillcore> eg. not allowed in towncenter
07:29:02  <chillcore> stuffs like that
07:29:28  <chillcore> but just to get them in game you do the hard part once
07:29:47  <chillcore> or not as it is available to re-use
07:30:04  <chillcore> maybe not yet in NML though
07:36:58  <chillcore> Also see Voyager one his trainsies ...
07:37:15  <chillcore> all the same template
07:37:35  <chillcore> makes coders life easy ;)
07:37:47  <supermop> nml doesn't do stations though
07:37:53  <chillcore> true
07:38:19  <chillcore> not sure who will do that eventually nor what is stopping him/her/them
07:38:23  <supermop> anyway ogfx+ style should be easy - although maybe it should be in pixel art
07:38:25  <chillcore> time I guess
07:39:28  <supermop> i figure just do like the station hall style, available in each of the three styles,
07:39:56  <supermop> then the regular platform with and without the building,
07:40:26  <supermop> buffers for both the outdoor and indoor platforms
07:40:56  <chillcore> sounds cool
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07:46:56  <supermop> maybe add a couple extra buildings
07:47:09  <chillcore> sure why not
07:47:15  <chillcore> objects ...
07:47:18  <chillcore> ;)
07:48:07  <chillcore> not sure if you can have station tiles without rails
07:48:26  <chillcore> I mean codewise
07:48:58  <chillcore> graphically anything is possible ... eg fake depots
07:51:53  <chillcore> and Vast ... there is a station version and an object version
08:04:50  <supermop> reading on wikipedia i seed standard platform heights of 500, 760, 900, 1000, 1100, and 1300
08:05:04  <supermop> i think i'll just draw 300 and 1000
08:05:08  <supermop> *see
08:05:27  <supermop> no train sets will match anyway
08:05:32  <planetmaker> moin
08:05:38  <supermop> yo planetmaker
08:06:00  <chillcore> supermop: if I were you I'd check ingame (no newgrf) and use that
08:06:09  <chillcore> but I am not you so ;)
08:06:16  <chillcore> moin
08:06:33  <supermop> ogfx platforms are 3-4 pix tall
08:06:45  <supermop> what that means is open to interpretation
08:06:56  <chillcore> huhu id you use that it will looknicer ingame if sets are mixed
08:07:02  <chillcore> which I do all the time
08:07:36  <chillcore> and about NML stations ... the man to ask just walked in
08:07:38  <chillcore> I think
08:08:10  <supermop> well "how many meters are those 3 px" is a tricky question
08:08:29  <chillcore> I don't know but a tle is 8 pixels high
08:08:37  <chillcore> s tile/level
08:08:56  <chillcore> if you make stations higher they may poke through bridges
08:09:09  <supermop> if you say, it's roughly half a heightlevel, that could be 1.3-4m at certain scales, different at others
08:09:17  <chillcore> if your set allows overbuilding with bridges
08:09:30  <chillcore> but you can set levels above station
08:09:30  <supermop> default stations do not
08:09:38  <chillcore> so 8 * x
08:09:55  <supermop> true, i'd likely set different levels for different platforms
08:09:59  <planetmaker> supermop, it's tricky to infer any real-life scale - especially as those don't matter as it's inconsistent
08:10:09  <planetmaker> as such, use a scale which fits the graphics - not vice versa
08:10:20  <supermop> basic platforms maybe 1-2 heightlevels above
08:10:26  <V453000> hello pm :)
08:10:41  <supermop> if the platform has a roof obviously you'd want bridges to be taller
08:10:58  <chillcore> supermop even 5 above ... it is up to the coder to set that value
08:11:18  <V453000> bridges are ultra not-tall ... if you relied on that you would end with very obscure values
08:11:24  <V453000> just make it look nice
08:12:34  <chillcore> but we are talking two issues now ... not sure what 3 pixel high platforms translates too in your prog
08:12:43  <chillcore> s too/to
08:12:57  <supermop> thats the thing - it could be anything
08:13:04  <chillcore> hehe
08:13:06  <V453000> yes, so dont worry about it. :D
08:13:52  <supermop> and as the original sprites were drawn for 1x zoom, there is more finesse at 4x zoom
08:14:09  <supermop> the originals look like something between 3 and 4
08:14:28  <supermop> at 4x zoom it could be 12 px, or 16 px, or in between
08:14:34  <V453000> ._.
08:14:47  <V453000> this is what I call overengineering :P
08:15:16  <supermop> nah, taking advantage of the extra pixels to created a better proportioned sprite
08:16:11  <V453000> the bigger question is whether "better proportions" actually look nicer in the game
08:16:45  <supermop> so now im massing out squares that are 6000, 8000, and 12000mm per side, with 'platforms' of several sizes on each, then decide which combination looks best
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08:17:45  <supermop> the loading gauge on default sprites seems to be the center third of the tile, so leave that open and compare what looks good
08:18:08  <V453000> I would just try one, see if I am happy with it, and go with it y/n ... trying all options of everything sounds like slowdowns :P
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08:19:29  <supermop> nah ive already massed out all the options
08:19:37  <V453000> XD
08:19:45  <planetmaker> hi V :)
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08:20:45  <V453000>  where have you been hiding? :P
08:20:59  <planetmaker> on faroer islands ;)
08:21:08  <planetmaker> in some troll caves or so :P
08:21:32  <V453000> nice hide
08:27:51  <supermop>
08:30:13  <supermop> shorter of the two 12000mm tile options look closest to default - the shortest 8000mm tile should just barely work
08:30:40  <V453000> visual point: I think you need more contrast between the asphalt and other gray-style things
08:30:51  <V453000> in other zooms than x4 it will just get lost, and in x4 it is barely there
08:31:09  <supermop> if the goal is to match ogfx it should be the short 12000mm
08:31:11  <supermop> hmm
08:31:35  <V453000> why would you want to match opengfx with 32bpp/EZ thing
08:31:35  <supermop> for the streets you mean?
08:31:43  <chillcore> if it looks good it's okay
08:31:44  <V453000> for everything but the white sprites
08:31:57  <chillcore> if not ... it is still your set ;)
08:32:17  <supermop> im just talking about stations, i put it in the road topic because i dont know whereelse to put the image
08:32:44  <supermop> i want stations to match ogfx because it bothers me that there is no ogfx+ stations
08:32:54  <supermop> so i figured i'd try to make some
08:33:20  <supermop> as for dark grey streets they need more work indeed
08:33:36  <supermop> but i'm not touching those for a while
08:34:25  <supermop> there are enough road bits to make a complete road set, so i'm going to move on to other things, then mess with the fine tuning later
08:35:15  <chillcore> that  is how I code ... make it work and polish after
08:35:47  <chillcore> I bet some peeps lose a couple of hairs when they read my early versions
08:36:00  <chillcore> :P
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08:37:46  <V453000> all of my newgrfs are very get it done, polish eventually later :P
08:37:54  <V453000> hence most of yeti/rawr textures are pretty crappy
08:37:59  <V453000> no details in models, ... :)
08:38:25  <chillcore> hehe ... ofcourse as time goes by there is less polishing to do
08:39:22  <chillcore> just learned how to iterate through an enum yesterday ...
08:39:39  <chillcore> this gonna make my code alot shorter and neater in places
08:41:47  <chillcore> how to do it properly that is
08:42:05  <chillcore> less maintenance afterwards
08:42:56  <chillcore> also other little tricks are nice to know
08:43:24  <chillcore> when moddeling levels for HL ... leave a one unit gap between everything
08:43:45  <chillcore> does hardly show unless there is a lightsource shining through
08:44:07  <chillcore> does not break up surfaces so mucho less polygons
08:47:32  <chillcore> ofcourse you do not do this when it is something a player has in his face up close
08:48:46  <supermop> hmm?
08:49:02  <chillcore> just something I picked up along the way ;)
08:49:21  <chillcore> reducing memory footprint
08:49:42  <chillcore> peeps seem no longer to care about that
08:50:54  <chillcore> HL1 specs WERE 233 mhz and 32 megs of ram
08:51:13  <chillcore> before Valve did the switcharoo
08:52:06  <chillcore> they broke all mods ... in favour of their ...
08:52:09  <chillcore> anyhoo
08:52:27  <chillcore> moddb and planet half life
08:52:41  <chillcore> ^^^ great source for all kinds of goodies
08:52:53  <chillcore> including tutorials
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08:57:42  <supermop> ooh
08:57:58  <supermop> hmm the ogfx maglev station is a bit odd
08:58:15  <supermop> looks to me less futuristic than the monorail station
08:58:35  <supermop> also i cannot tell what type of roof structure this is supposed to be
08:58:54  <supermop> maybe tensile membrane or caternary
08:59:06  <supermop> or maybe freeform rigid spaceframe
09:02:41  <supermop> i could model it as any
09:03:19  <supermop> i never had ttd so i dont know what the original maglev station looked like
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09:27:53  <supermop> is people standing on platforms considered a good feature?
09:28:09  <supermop> do people like the visual indication of passengers waiting?
09:34:28  <chillcore> I don't dislike it ... but in the end they are just two pixels ... at normal zoom levels
09:35:25  <chillcore> you can do both ...
09:35:39  <chillcore> have them if people are actually waiting
09:37:37  <chillcore> not that I know how to code it ... XD
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09:40:02  <chillcore> reminds me of that castle ... little parade going on
09:40:20  <chillcore> that was a pleasent surprise
09:41:14  <juzza1> supermop: definitely a good feature
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10:42:02  <Samu> hi
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11:08:23  <Eddi|zuHause> supermop: i once thought of this feature: since you can detect whether a train is waiting on the platform, people should gather more densely on platforms with train waiting
11:08:42  <supermop> yeah
11:09:43  <supermop> obviously people wait for different trains in different ways, but it looks absurd to have 2000 people packed onto the platform while a non-stop high speed passes at 200 kmh
11:11:12  <Eddi|zuHause> well, there are some edge cases which you can't properly detect
11:12:01  <Eddi|zuHause> you'd need access to the unloading/loading flags of the train to work around this
11:13:33  <Eddi|zuHause> but it would be very inefficient to access those
11:15:41  <supermop> hmm
11:15:44  <supermop> well
11:16:04  <supermop> isr stations move gantry cranes over trains that are loading
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11:23:15  <supermop> so presumably you could animate people moving around on platforms that are loading
11:23:51  <V453000> XD
11:23:56  <supermop> if a bulk coal train happend to stop there and unload people would mill around to look at the coal though
11:24:12  <chillcore> supermop: you do not put speed limits on the train before it passes through a station?
11:24:20  <chillcore> hehe
11:24:42  <supermop> just as the default station changes graphics between rail, monorail, and maglev
11:25:05  <supermop> you could make platforms that add platform doors if rail type is highspeed
11:28:28  <chillcore> and yes you could animate passengers ... also you could add more or less depending on amount waiting if no train is loading
11:30:16  <Eddi|zuHause> chillcore: well, real trains do pass stations at those speeds
11:30:32  <chillcore> true ...
11:30:44  <Eddi|zuHause> e.g. in Bitterfeld
11:30:51  <chillcore> seems crazy to me but yeah
11:31:05  <Eddi|zuHause> of course, who would ever want to go to Bitterfeld...
11:31:06  <supermop> and change outfits of what the passengers are wearing due to complex town set that simulates economic vitality of each town
11:31:38  <supermop> M-F black suits and t shirts on the weekend
11:31:47  <supermop> long coats above snow line
11:31:47  <chillcore> haha we need weather
11:32:32  <supermop> the longer passengers are waiting the more are looking at their watch or yelling at station staff
11:33:01  <chillcore> need moar zoomzoom moar
11:33:18  <supermop> also draw watches on piles of coal, so the longer the coal has been waiting the more piles are looking at their watches
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11:54:41  <chillcore> o/
11:58:18  <chillcore> V453000: I can't reply to the topic because roboboy was kind enough to close down that flamewar waiting to happen
11:58:29  <V453000> wat
11:58:42  <chillcore> have you ever tried the improved breakdowns patch?
11:58:53  <chillcore> and its little brother that extends on it ...
11:59:14  <chillcore> makes a hell of a lot difference as trains keep running
11:59:28  <V453000> I generally dont try patches much
11:59:32  <chillcore> albeit not as they should untill serviced
11:59:37  <chillcore> ok
11:59:48  <chillcore> you should try that one some day
12:00:04  <V453000> I dont really play the game at all anymore :)
12:00:30  <chillcore> hehe
12:00:56  <chillcore> this chillcore dude has it in his patchpack ;)
12:01:15  <chillcore> some day ... if you feel like it
12:01:24  <chillcore> but it does change things
12:01:36  <chillcore> you even get a reason what is wrong
12:01:36  <V453000> ok :)
12:01:41  <V453000> what exactly does it do?
12:01:47  <chillcore> and it behaves accordingly
12:01:55  <chillcore> all kinds of stuffs
12:01:59  <chillcore> engine failure
12:02:03  <chillcore> breaks failure
12:02:21  <chillcore> emergency stops
12:02:34  <chillcore> not just trains too
12:02:35  <V453000> xd
12:02:51  <V453000> but do vehicles run without failures if I service them properly?
12:02:57  <chillcore> yes?
12:03:24  <chillcore> I am not sure but the gridlocks happen less frequently
12:03:28  <V453000> XD
12:03:44  <V453000> well at least something :)
12:06:44  <chillcore> not sure why it was never added in trunk ... maybe some bugsies left ... I dunno
12:10:18  <chillcore> hmm no wait the little brother I mentioned above is more conditional orders and even more conditional orders, not breakdowns ... my bad
12:13:40  <planetmaker> not exactly sure... I think the idea was to have breakdowns a bit more generalized than adding more types. Maybe newgrf-able or scriptable
12:13:44  <planetmaker> but... long ago. not sure
12:24:15  <chillcore> yes people do have the tendency to add more in 1 patch then they should ... for trunk that is
12:24:25  <chillcore> yours truly included
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12:36:40  <Samu> V453000: are you a graphical expert?
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12:37:16  <V453000> I do graphics.
12:37:30  <V453000> the word expert is quite relative
12:37:33  <Samu> i made a change in code to allow bridges over lock parts, but, while this works
12:37:46  <Samu> the bridge tile is invisible
12:37:50  <Samu> not drawn
12:38:25  <Samu> road vehicle goes over this invisibile platform thing
12:38:44  <Samu> what could be missing?
12:39:28  <V453000> idk I dont know much about the actual functionality of sprite ordering etc
12:39:30  <V453000> I just do pictures.
12:39:34  <Samu> oh, oki
12:40:02  <V453000> the answer probably is "but there is no bridge!"
12:40:04  <V453000> go figure :)
12:40:36  <Samu> it is traversable, just not drawn
12:40:44  <V453000> sure I understood :)
12:42:21  <chillcore> I am missing something here ...
12:42:50  <chillcore> XD
12:44:12  <V453000> :)
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12:52:15  <chillcore> hmm why is marico not working in openttd no more? it worked before right?
12:52:43  <chillcore> all objects show as 0 * 0 tiles
12:53:13  <chillcore> "can not build object ..." the rest is not there
12:54:04  <chillcore> hmm testing older version to see if the author did not set a max version
12:56:36  <chillcore> nope same thing in my patchpack ... except there the graphics do not even show up
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12:56:58  <chillcore> the space is there but not the actual graphics
12:57:02  <chillcore> strange
12:57:32  <V453000> everybody move to ttdpatch immudetely!
12:57:39  <V453000> also register on simuscape
13:01:18  <chillcore> ah right ...
13:02:33  <chillcore> you can read a bit more though now without registering
13:02:51  <chillcore> anyhoo ...
13:02:55  <V453000> I am banned so np :>
13:03:47  <chillcore> I did not mean that .. just that there is no point in getting exited ... does not work without https so ... that's trhat too
13:04:04  <V453000> xd
13:04:13  <chillcore> s with/without
13:04:34  <chillcore> so closed ... much wall
13:04:47  <chillcore> why were you banned you naughty boy?
13:04:53  <chillcore> if I may ask ...
13:05:02  <chillcore> feel free to not reply
13:05:05  <V453000> I cant say I know precisely, but hm
13:05:22  <V453000> well first off I dared to defend bananas and say that they dont understand the TOC
13:05:36  <V453000> because they just openly lied often about it, so yeah that was uncomfortable
13:05:51  <chillcore> eh? I got banned from steam discussions and I know exactly why ...
13:06:06  <V453000> and then I had stolen trees on my dropbox after it was removed from bananas because I needed to distribute it to people who didnt have it for our old savegames :)
13:06:18  <V453000> of course the file on my dropbox had license which allowed sharing
13:06:26  <chillcore> hehe
13:06:45  <V453000> I think I am even mentioned in their hall of shame
13:06:46  <V453000> or something
13:06:51  <V453000> ^^
13:07:33  <chillcore> hall of shame ... :/
13:07:48  <V453000> more like a golden pedestal for me but ok :D
13:08:08  <chillcore> also can not re-troactively change a lisence ...
13:08:15  <V453000> sure
13:08:19  <V453000> I know very well
13:08:46  <V453000> but since the cunt even sent a DMCA charge on my dropbox account, disabling it immediately, I did not have the stomach to handle a law war so I just deleted the file
13:09:20  <chillcore> you can start distributing under a different one sure ...
13:09:36  <V453000> nah we just uploaded it to some dutch server
13:09:44  <chillcore> but the cookies that are out the door are for the njummies
13:09:48  <chillcore> like it or not
13:09:53  <V453000> and/or I send it to people via email, /care
13:10:02  <chillcore> true
13:10:14  <chillcore> but even DMCA ... omg
13:10:16  <chillcore> anyhoo
13:10:33  <V453000> cause dropbox has pants brown from DMCA and I think it even has a button to report
13:10:36  <V453000> or such
13:10:48  <V453000> regardles, I was uncomfortable so she had nothing better to do than that
13:11:04  <V453000> btw the legal name that was in the law dmca paper was not female ;)
13:11:10  <V453000> just a detail XD
13:11:18  <chillcore> hehe
13:11:38  <chillcore> bit like youtube ... I can take down all of it ... mine or not
13:11:42  <chillcore> that just stinks
13:11:57  <V453000> yeah
13:12:15  <chillcore> I want to see valve try and stop me selling my hardcopies of HL
13:12:17  <V453000> it made me a lot more paranoid about my data
13:12:36  <chillcore> but I can not because then that person can claim my account :/
13:12:50  <chillcore> ye
13:12:53  <V453000> the dropbox DMCA  thing also stated that if such report is ticketed one more time, they will immediately remove all of my files from dropbox
13:13:10  <chillcore> you moved I hope ...
13:13:12  <V453000> which basically means that anybody can completely sabotage my dropbox at any point, without me being able to do anything
13:13:14  <V453000> it is just funny
13:13:16  <chillcore> away from them
13:13:16  <V453000> of course
13:13:18  <chillcore> k
13:13:19  <V453000> ah that
13:13:20  <V453000> no
13:13:22  <V453000> I still use it
13:13:23  <chillcore> you should
13:13:27  <chillcore> not use it no more
13:13:29  <V453000> but I dont rely on it in any way
13:13:33  <chillcore> but that is just me
13:13:43  <V453000> well sure but I dont have anything important there
13:13:48  <chillcore> k
13:13:54  <V453000> I tried setting up but no success, idk why anymore
13:14:09  <V453000> but I am assuming they have similar law bullshit around them
13:14:15  <chillcore> ye
13:14:27  <V453000> important things are on harddisks and in repos, and everybody can kiss my ass
13:14:36  <chillcore> and also if you remember what they did to them other file sharing sites
13:14:37  <V453000> especially people like "her"
13:14:47  <chillcore> so much genuine stuffs lost
13:14:51  <V453000> mhm
13:15:03  <chillcore> megaupload?
13:15:12  <chillcore> or was it that other one?
13:15:18  <V453000> idk even, but probably  that too
13:15:20  <chillcore> I can't remember
13:15:29  <chillcore> but not everything on there was pirated
13:15:32  <V453000> I dont really follow all this because i am sick of it
13:15:36  <chillcore> ye
13:15:54  <V453000> the piracy sites are kind of a gray moral zone, but still
13:16:04  <V453000> removing things is just wrong
13:16:04  <chillcore> t is the users not the site
13:16:11  <V453000> yeah I know
13:16:13  <chillcore> same with pirate bay
13:16:13  <V453000> exactly
13:16:21  <chillcore> I can not access it no more
13:16:32  <chillcore> I did not get stuffs there but was fun reading
13:16:49  <chillcore> still it is users sharing
13:16:52  <V453000> piratebay just changes the domains but it still works
13:17:05  <chillcore> not in my country
13:17:19  <V453000> hm
13:17:29  <V453000> oh wel
13:18:13  <chillcore> it shows me a page with a stop sign
13:18:24  <chillcore> like a real one you see on the streets
13:18:37  <V453000> lol
13:18:39  <chillcore> You have been redirected to this stop page because the website you are trying to visit offers content that is considered illegal according to Belgian legislation.
13:18:39  <chillcore> If you are the owner or administrator of this website and you consider to be wrongly redirected, you can report this by fax at +32(0)2/733.56.16.
13:20:30  <chillcore> also logos ... fgov, fedict, belgium, ecops and police
13:20:34  <chillcore> lol
13:21:09  <chillcore> anyhoo
13:22:10  <chillcore> but like I said, nothing on there that I wanted anyways
13:22:43  <V453000> ye, meh
13:32:33  <chillcore> hmm seems I clicked something wrong
13:32:47  <chillcore> "You're not channel operator" hehe
13:33:13  <chillcore> sensitive mouse
13:33:29  <chillcore> sometimes double clicks when it should not
13:34:08  <chillcore> so I get to select whatever is first in the little menu that opens
13:34:19  <chillcore> kinda annoying if it is undo
13:34:30  <chillcore> coding ^^^
13:37:28  <V453000> im making a very openttd-ish model for work
13:37:30  <V453000> it is a load of fun :D
13:37:33  <V453000> but deadlines are a bitch
13:43:12  <chillcore> depends ... I like em kinda
13:43:23  <chillcore> gives me that umph
13:44:00  <chillcore> if I have a week to do something I can do in two days ... I'll do it right now or wait till the last minute
13:44:04  <chillcore> one of both
13:44:37  <chillcore> usueally the stuff I really enjoy is right now
13:44:41  <chillcore> :P
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13:55:46  <chillcore>
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13:56:47  <DanMacK> @seen andythenorth
13:56:47  <DorpsGek> DanMacK: andythenorth was last seen in #openttd 2 days, 19 hours, 22 minutes, and 36 seconds ago: <andythenorth> lo
13:56:53  <DanMacK> grrr  lol
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14:27:47  <Samu> Is there a string "... must demolish river first" or close to it?
14:28:28  <Samu> must demolish canal first exists, but... doesn't fit
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14:44:27  <planetmaker> grep is your friend, Samu
14:45:49  <Samu> grep?
14:45:52  <ST2>
14:45:59  <ST2> for windows :)
14:46:30  <planetmaker> or more simply: any decent search tool
14:47:06  <ST2> personally, I like grepWin ;)
14:47:53  <Samu> I am thinking of submiting one of my patches
14:48:03  <Samu> to the bugspray
14:48:17  <Samu> but dunno if it's the right approach
14:48:24  <Samu> need some review
14:48:54  <planetmaker> depends. Forum and flyspray both are ok. Depends on how fit for trunk inclusion you consider the patch
14:49:08  <planetmaker> if it's still much WIP the forums might be more appropriate
14:49:24  <Samu> forum have been quite silent about my patch
14:49:30  <Samu> patches
14:52:29  <Samu> canal on river patch is pretty much complete
14:53:19  <Samu> just wondering about the default behaviour when terraforming land with rivers on them
14:53:59  <Samu> if it brings the error about must demolish river first, or if i let it do what it does already
14:54:08  <Samu> and yes, river, in this patch, is demolishable
14:55:00  <planetmaker> aye. Well, then use flyspray. I've no opinion on that yet and I didn't follow any discussion this month, so...
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15:25:46  <Alberth> o/
15:27:54  * NGC3982 is on a train again.
15:28:04  <NGC3982> This time, the same X2 back to Alvesta.
15:28:36  <NGC3982> If you pretend a bit, the dialectal translation of the Swedish town Alvesta is "Elven town".
15:30:28  <chillcore> haai Albert o/
15:30:38  <chillcore> +h
15:36:15  <Alberth> hi hi master of semi-chaos networks :)
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15:37:33  <chillcore> just expressing what it looks like in my head :P
15:37:47  <Alberth> :D
15:38:57  <Alberth> just as in the network, everything in your head has a purpose :)
15:39:28  * chillcore bets noone will notice the change of driveside in one the screenshots
15:40:19  <Alberth> :O trains don't always drive at the right side? :)
15:40:27  <chillcore> nope ...
15:40:32  <chillcore> haha
15:40:32  <Alberth> oh dear
15:41:11  <Alberth> don't think it's relevant, setting can easily be removed :p
15:41:57  <chillcore> in that game anyway ... I should have a later version that may or may be more chaotic in places
15:41:59  <Alberth> or we can connect it to the language :)
15:42:24  <chillcore> hmm removing the setting will not help much ... I litterally have my signals facing the other way
15:42:44  <Alberth> :o
15:42:48  <chillcore> just for giggles
15:43:13  <Alberth> no problems finding train drivers?
15:43:35  <chillcore> nah ... they are well trained
15:44:16  <chillcore> I just had a prob with trains waiting at the back of one way signals
15:44:35  <chillcore> I disabled turn at signals and well ... yeah
15:44:54  <chillcore> when that was introduced it gave me some probs
15:45:15  <chillcore> nothing that can not be fixed
15:45:40  <chillcore> I then continued in my patchpack where I added the option to disable that
15:46:47  <chillcore> I would give the savegame but I guess peeps will have a though time finding the correct NewGRFs
15:47:09  <chillcore> that game was started in my very first self-build so
15:47:32  <chillcore> not many of them are even on bananas
15:49:04  <chillcore> but instead of having you guess where I change driving side ...
15:49:24  <chillcore> second screenshot, middle top
15:49:49  <chillcore> the track leading out of the screenshot
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15:52:32  <Samu> Alberth:  would you like to review my patch?
15:53:43  <Alberth> chillcore: haha :)
15:53:50  <Alberth> Samu: I would like dinner now
15:53:58  <Samu> :)
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15:55:07  * chillcore hides eggsies from Alberth
15:55:29  <chillcore> *for?
15:55:29  <Samu> okay i'll post it on the forum
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16:14:12  <Alberth> ooh, they would have been useful
16:14:16  <Samu> here it is Alberth at the very last lines of it, after all that begging for help, it Canal on River ->
16:14:29  <Samu> it's
16:14:56  <Samu> canal on river v2
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16:19:21  <chillcore> xD Alberth, I doubt these would fulfil your needs they are tiny and blue
16:25:28  <Alberth> quite likely :)
16:37:57  <Alberth> Samu: the post could use a small description of what high level problem you're solving perhaps? ie what is the question where the patch is the answer to?
16:39:59  <Samu> it restores rivers when demolishing a canal that has been built on a river tile. Demolishing a 2nd time will actually destroy the river.
16:40:09  <Samu> pretty much
16:40:29  <Alberth> k
16:43:01  <Samu> oops, found something that needs fixing, :(
16:43:35  <Samu> lines 166 and 167 still using SB
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17:01:48  <Samu> those tab spaces or white lines too, annoying
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17:18:30  * chillcore scratches head ... must see in context
17:25:22  <chillcore> right ... done scratching till next episode
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17:41:35  <Wolf01> hi hi
17:42:28  <chillcore> hello wolf o/
17:45:39  <DorpsGek> Commit by translators :: r27212 /trunk/src/lang (czech.txt luxembourgish.txt) (2015-03-30 19:45:29 +0200 )
17:45:40  <DorpsGek> -Update from WebTranslator v3.0:
17:45:41  <DorpsGek> czech - 4 changes by Eskymak
17:45:42  <DorpsGek> luxembourgish - 113 changes by Phreeze
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18:08:59  <andythenorth> cat is where?
18:09:23  <Wolf01> on the carpet, close to the table
18:13:27  <andythenorth> hmm
18:13:34  <andythenorth> do I have enough battery left to compile newgrf?
18:14:02  <andythenorth> oh
18:14:07  <andythenorth> devzone is borked anyway
18:14:08  <Wolf01> James Watt only knows
18:14:10  <V453000> I am starting to seriously consider learning blender
18:14:23  <andythenorth> why not a real app?
18:14:28  <Alberth> blend all the things!
18:14:46  <V453000> in many ways of the modelling I do it seems to be so much more friendly with my way of working
18:15:09  <V453000> and well, duh :) just want to try
18:15:39  <V453000> blender got a lot better in the last years
18:16:07  <V453000> I am not sure anymore dear old autodesk is so mighty anymore
18:17:42  <planetmaker> o/
18:17:46  <chillcore> if I take a hammer and smash things to little pieces before throwing them in a bag and shaking, does that count as blending?
18:17:47  <andythenorth> I only used blender once, years ago
18:17:53  <andythenorth> so I should stfu
18:18:06  <andythenorth> the main feature was very much “It’s free"
18:18:06  <V453000> the controlling is horrible
18:18:15  <V453000> but gui alone is just SO much better than max
18:18:24  <andythenorth> I tried manipulating objects in it
18:18:27  <andythenorth> gave up after about 5 mins
18:18:29  <V453000> the free part obviously plays a role but still
18:18:36  <andythenorth> even grabbing and moving a solid was...blearch
18:18:47  <V453000> well sure, that is just about getting used to
18:18:50  <V453000> it is stupidly different
18:18:53  <chillcore> It confused me ... but then again I did not 'really' try to do so
18:20:15  <chillcore> I can make some simple stuffs like a tile set for for use in unity
18:20:59  <chillcore> but then I got one of the zBase models and i was completely lost
18:25:13  <chillcore> maybe it had to do with what zbase does ; more then one model in a file. no idea how to hide the others and when importing in unity they were all garbled in one instead of being in the same position they had in blender
18:25:22  <chillcore> then I gave up that idea :P
18:26:47  <chillcore> must try again ... so much to do so little time ...
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18:29:26  <DanMacK> Hey all
18:29:44  <DanMacK> Somebody break Devzone?
18:30:18  <andythenorth> yup
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18:48:45  <V453000> :0 blender now has a 3ds max preset for controls XD
18:48:48  <V453000> that is awesome
18:48:58  <V453000> instant removal of 50% problems XD
18:50:25  <Alberth> :)
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18:52:51  <Samu> i am bored
18:53:01  <Samu> tell me something
18:54:43  <Wolf01> something
18:56:52  <Samu> :)
18:59:25  <Samu> is editing a string inside englist.txt the only thing I need to do when I create a new one?
19:01:01  <Alberth> yep
19:01:40  <Samu> what about the other languages
19:02:02  <Samu> how could the translators know there would be a new string?
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19:05:35  <Wolf01> do not worry about it, if the patch will hit the trunk, they will know
19:06:28  <planetmaker> DanMacK, andythenorth devzone is back. sorry for the inconvenience
19:06:35  <planetmaker> or back in a few seconds
19:06:38  <Samu> hmm, ok
19:06:43  <andythenorth> yay :)
19:06:50  <Samu> well, then i'm creating new string
19:15:24  <Samu> STR_ERROR_MUST_DEMOLISH_RIVER_FIRST                             :{WHITE}Must demolish river first
19:16:07  <Samu> demolish isn't quite the right word
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19:16:15  <Wolf01> "clear"?
19:16:23  <Samu> also, in-game how can i differenciate river from lake?
19:16:31  <Samu> ok, clear
19:16:48  <Samu> differentiate*
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19:19:21  <Samu> in-game code*
19:19:24  <Samu> that is
19:19:47  <Alberth> by testing against what you believe is the differentiating factor between both?
19:21:14  <Samu> they're both river tiles
19:21:50  <Samu> landscape generator though creates a box of rivers so that we humans can see that as a lake
19:22:24  <Samu> no idea if it's ok to genelarize them as rivers
19:23:54  <Samu> woah, i found a bug just now
19:24:10  <Samu> running openttd alongside need for speed world
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19:24:45  <Samu> openttd image stops refreshing when i move the cursor around when nfsw is running
19:25:05  <Alberth> that's your operating system
19:25:06  <Samu> only when the cursor is idling
19:25:07  <Wolf01> nice, I found a bug on a software while debugging another one
19:25:10  <Samu> the screen moves
19:25:26  <Samu> it didn't use to do this before
19:26:18  <Samu> let me try with other game
19:28:01  <Samu> also happening with path of exile
19:28:38  <Samu> brb restarting ottd
19:30:02  <Samu> this is strange, still happening, did you change something about mouse cursor movement again?
19:30:36  <planetmaker> samu, is lake constance a river or lake? ;)
19:30:53  <Samu> when i query it, it's a river
19:31:06  <Samu> when i look at it, resembles a lake though
19:32:12  <Samu> i must install a previous ottd to see if it happened before
19:33:00  <glx> Samu: it's windows, not ottd
19:33:32  <Samu> i really don't recall this ever happening before
19:33:42  <Samu> but
19:33:45  <Samu> dunno
19:34:19  <Samu> wanna make sure
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19:41:21  <Samu> so odd
19:41:28  <Samu> its in 1.4.4 too
19:44:15  <chillcore> ...
19:44:47  <Samu> restarting windows
19:44:57  <glx> won't change anything
19:45:30  <glx> probably a fight between GDI and DX
19:45:39  <Samu> ah, just found the culprit
19:46:01  <Samu> AMD Gaming Evolved App
19:46:09  <Samu> this crap
19:46:20  <glx> of course if you use stupid apps
19:46:23  <Samu> was updated recently, and introduced a nice bug apparently
19:46:30  <Samu> :)
19:47:01  <Samu> running path of exile and 1.5.0-RC1, no problems now
19:48:27  <andythenorth> yeah this is mentioned before
19:48:39  <andythenorth> apparently it ‘optimises’ your system
19:48:48  <andythenorth> but it screws OpenTTD
19:49:22  <andythenorth> Samu, it wasn’t you who found that before?
19:50:14  <Samu> the problem was not this, it was when closing it while openttd was still running, it could cause openttd to crash
19:50:45  <Alberth> also known as "it screws openttd" :)
19:51:20  <chillcore> xD
19:52:28  <Samu> it was always running in the background, so i barelly closed it
19:52:37  <Samu> but this problem is new :(
19:54:48  <Samu> OBS is also updated from time to time, but it's not causing any problem
19:54:55  <Samu> it was really AMD GE
19:54:58  <Samu> ~poor AMD
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20:12:37  <Samu> question
20:12:38  <Samu> :{WHITE}Must demolish canal first
20:13:01  <Samu> ... must demolish canal first
20:13:04  <Samu> fits better
20:13:12  <Samu> can i fix it in here?
20:13:24  <Samu> :{WHITE}... must demolish canal first
20:15:04  <planetmaker> Make it consistent with how the other error messages for similar errors look
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20:21:10  <Samu> "Can't raise/lower/level land here... ", then "Must demolish canal first"
20:21:30  <Samu> i don't know of any other way to trigger it
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20:25:13  <Samu> well i'll leave it be
20:25:17  <Samu> then you decide
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20:41:06  <Samu> hmm, one other question, I built openttd.exe but it generated a new string automatically
20:41:25  <Samu> when i submit a patch, do I submit it with the string already generated or not?
20:42:36  <frosch123> your vcs will know just fine what files to diff
20:43:55  <Samu> tortoise SVN?
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20:44:44  <Samu> oh, I see, it isn't including the strings.h
20:45:03  <glx> it doesn't have to
20:45:13  <glx> (hint: it's a generated file)
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20:51:29  <andythenorth> new hog
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21:26:09  <chillcore> good night o/
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21:28:30  <Samu> updated
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21:34:04  <Samu> who's a professional english speaker
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21:34:21  <Samu> these descriptions need help, cus im terrible:
21:36:20  <Samu> "Bit field layout of m5 for water tiles." can't use this description to generalize because WBL_RIVER_FLAG uses m6
21:36:32  <Samu> it's the exception
21:37:40  <Samu> the other comments need help
21:37:42  <Samu> badly
21:37:44  <Samu> :(
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22:46:03  <Wolf01> 'night
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23:11:55  <Samu> how do I hide my email address from the forum?
23:13:36  <Samu> ah, got it
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