Log for #openttd on 1st April 2015:
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00:05:34  *** glx [] has quit [Quit: Bye]
00:08:40  <Samu> tomorrow I'll post a proposal for the grid, it seems lacking some details
00:09:13  <Samu> inheritance is too generalized, and not case basis
00:09:53  <Samu> case by case based*
00:24:00  <chillcore> WOOT ... max interwebs speeds increased by 20Mp/s ... no extra charge
00:24:22  <chillcore> Mb*
00:24:59  <Supercheese> wow, nice
00:25:02  <Supercheese> wish I could do that
00:25:16  <chillcore> hehe I did not do nothing ... automatic
00:25:25  <Supercheese> dang
00:25:31  <chillcore> compensation for enabling Fon
00:26:12  <chillcore> my dad used to work for them ... 'we' will go up another 30 in time
00:26:20  <chillcore> to 100
00:26:44  <chillcore> basically I run a hotspot
00:27:02  <chillcore> so wherever I go I have wifi for free
00:27:09  <chillcore> instead of paying for mobile
00:30:43  <Samu> there's some discrepancies that yet end up getting the same values for the attribute m4. Look at MakeSea and MakeShore
00:31:08  <Samu> m4 ends up being = 0
00:31:20  <Samu> by luck I suppose
00:31:47  <Samu> cus MakeSea doesn't change m4 at all, it must have been 0 previously
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00:33:50  <Samu> documenting this in the landscape_grid.html becomes confusing
00:35:21  <Samu> MakeWater, I meant, in place of MakeSea, sorry
00:38:15  <Samu> erm, i'm stupid, MakeWater in place of MakeShore... where's my head at
00:38:24  <chillcore>
00:38:43  <chillcore> ask your ISP?
00:38:48  <Samu> compare MakeSea with MakeWater, then also look at MakeCanal and MakeRiver
00:38:59  <chillcore> or look for another one :P
00:39:04  <Samu> canal and river are using random bits
00:39:15  <chillcore> *end advertising*
00:39:55  <chillcore> disclaimer: I have no affiliation except for having access to it
00:40:28  <Samu> my isp is NOS at my other house
00:40:59  <Samu> the damn modem/router/gateway/whatever thing, has a stupid wi-fi for FON stuff
00:41:18  <Samu> public acces for nerds
00:41:25  <Samu> stealing bandwidth or whatever
00:41:53  <Samu> and i just can't do anything about it
00:42:00  <Samu> it's just there... always
00:42:33  <Samu> only thing i can do is turn off the modem
00:42:39  <Samu> no more FON
00:44:46  <Samu> Fon technology is built into NOS wi-fi routers so its subscribers become part of the Fon community "unwillingly" - fixed that for you
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01:15:59  <chillcore> thx for sharing samu
01:17:21  <chillcore> for me disabling is just a click away
01:17:48  <chillcore> as explained in that paper thing
01:18:26  <chillcore> anyhoo
01:22:03  <Samu> it have two different connections
01:22:36  <Samu> behaves like two internet lines in one
01:23:18  <Samu> i can disable wi-fi in one of them, not the other
01:23:33  <Samu> the public one can't be turned off
01:24:56  <Samu> they say it doesn't impact my connection because it's running separate from mine, but I don't know if i can trust that
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01:26:07  <chillcore> it is seperate ... when I connect to my own wifi it goes faster then when I connect to the wifi for the nerds
01:26:33  <chillcore> and my cable goes fasterder even
01:26:45  <chillcore> also my traffic always comes first
01:28:12  <chillcore> but yeah ... pointless discussion
01:28:23  <Samu> dunno about the max speed
01:28:42  <Samu> never really tried using the public one
01:29:19  <chillcore> you should?
01:29:30  <chillcore> could*
01:29:57  <Samu> i tested for my own wifi, it goes to 30 mbps fine
01:30:07  <chillcore> maybe try calling your ISP and ask them how to disable it
01:30:08  <Samu> same as the cable
01:30:15  <Samu> after all, that's what I asked
01:30:21  <Samu> a 30 mbps internet
01:30:22  <chillcore> you can ... but you have no more acces when going places
01:32:18  <Samu> i just don't like the idea of everyone being able to use my internet
01:33:23  <Samu> i'm the one paying for it
01:33:28  <Samu> oh well
01:34:01  <chillcore> that is the thing, they do not use your iternet ... just electricity ... and your modem is on already anyways
01:35:36  <Samu> they force it up on us "at no cost!"
01:35:47  <Samu> right...
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01:36:25  <maxtimbo> hello
01:36:53  <chillcore> I guess guessing how it works is easier then looking it up samu
01:37:03  <chillcore> let's talk about something else ;)
01:37:20  <chillcore> hello maxtimbo
01:37:39  <maxtimbo> What's new what's happening?
01:37:57  <chillcore> you joined the channel :P
01:38:19  <maxtimbo> What's proper etiquette for chat introductions these days?
01:38:44  <chillcore> I dunno ... being polite goes a long way
01:38:53  <chillcore> and hello seems fine ;)
01:39:08  <maxtimbo> haha I certainly try my best at that.
01:39:18  <Samu> finger
01:39:24  <Samu> !finger
01:39:27  <Samu> @finger
01:39:34  <Samu> what's the current revision number?
01:40:23  <maxtimbo> So do ya'll mod trains at all?
01:41:57  <chillcore> some code, some mod trains, some draw stuffs, some talk, others play ...
01:42:04  <chillcore> some ask questions
01:42:13  <maxtimbo> I ask because i'm quasi interested in making a little set using blender. I can't find a base set, though.
01:42:30  <maxtimbo> I can't code...
01:42:54  <maxtimbo> I can write html a little... maybe some java and css
01:43:20  <maxtimbo> but whatever if/else biz this game is based from, I don't understand
01:43:50  <maxtimbo> I would like to, but I simply don't have the time to devote to learning that level of code
01:44:08  <maxtimbo> I suppose I'm the type that ask questions
01:44:17  <chillcore> there is plenty to do ... whatever rocks your boat
01:44:35  <chillcore> for blender stuffs I am not your best souce of information
01:44:42  <chillcore> source*
01:45:01  <chillcore> just ask and someone may answer
01:45:24  <maxtimbo> Yeah... The deeper you get into this game, the more and more that kind of answer becomes apparent.
01:45:36  <chillcore> indeed
01:45:56  <chillcore> there is the wiki and openttdcoop
01:46:05  <chillcore> plenty of info there
01:46:17  <chillcore> and the forums
01:46:23  <chillcore> and here too
01:46:23  <maxtimbo> yes and I frequent both of those sites and the forums
01:46:28  <chillcore> ok
01:47:01  <maxtimbo> but the information is so convoluted and difficult to sift through
01:47:11  <maxtimbo> There is so damn much
01:47:17  <chillcore> xD
01:47:28  <chillcore> openttdcop should have some templates
01:47:43  <chillcore> zBase is made with blender
01:47:43  <maxtimbo> I think that this is the hardest part of the game.... hahaha
01:47:58  <chillcore> other sets are available
01:48:29  <maxtimbo> I know. I drew up a height map and I want to build a scenario around it.
01:48:39  <chillcore> cool
01:49:33  <Samu> just posted my patch
01:49:35  <maxtimbo> I drew the Alaska heightmap. I am still playing with it. I want to make a small set of trains based on the Alaska Railroad
01:49:35  <Samu> v4
01:49:53  <Samu> Canal on River v4 r27214
01:49:56  <Samu> lel
01:50:51  <Samu> documentation makes it become sized bigger than the code itself...
01:51:12  <Samu> 21,7 KB
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01:57:55  <chillcore> wb
01:57:59  <maxtimbo> hello?
01:58:32  <maxtimbo> Strange times at ridgemount high...
01:58:43  <chillcore> maxtimbo: I suggest tat if you have specific question you just ask it ;)
01:59:02  <chillcore> spelling*
01:59:14  <maxtimbo> ah well, I already asked.
01:59:27  <chillcore> oh ok ... good
01:59:40  <maxtimbo> I can't find a base blender set. I might have missed something though
01:59:55  <maxtimbo> I just switched from web to my client
02:00:08  <maxtimbo> Not worried about it any more...
02:00:32  <chillcore> openttcoop seems the best place to find templates/examples
02:00:37  <chillcore> to me that is
02:01:09  <maxtimbo> Yes, there is some good stuff there....
02:01:42  <maxtimbo> I guess it's just so overwhelming that I have to take a step back for a bit
02:02:16  <maxtimbo> Figure out my direction
02:02:37  <chillcore> huhu
02:03:01  <maxtimbo> I can't code. I imagine if I built a base set of trains I could ask the community
02:03:23  <maxtimbo> Is this a good idea?
02:03:58  <chillcore> you could  ... but coders in general are thin spread
02:04:07  <Samu> i play lego with the code
02:04:07  <chillcore> or busy already
02:04:19  <Samu> if it works, good, if it doesn't move the piece around :(
02:04:21  <chillcore> not saying it is impossible to find one
02:04:54  <maxtimbo> that's not very encouraging....
02:05:09  <chillcore> if I were in your shoes I'd re-use some code
02:05:26  <chillcore> from an already existing set
02:05:48  <maxtimbo> yeah.... finding that code is difficult in it of itself....
02:05:48  <chillcore> but if your sprites are really good usually a coder turns up eventually
02:06:07  <maxtimbo> fair enough
02:06:13  <chillcore> not trying to discourrage you at all just being realistic
02:06:26  <maxtimbo> Oh no, I like realism
02:06:49  <chillcore> howso hard to find? ... everything on openttcoop is free for re-use
02:07:05  <chillcore> it should be at least as hat is a condition to have it hosted there
02:08:33  <maxtimbo> I don't understand the way grfs work. I can draw pretty well. And when I put my mind to it, I can sculpt well with blender or other 3d tools.
02:09:05  <maxtimbo> I guess my main thing is that I don't have time to code anything
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02:10:23  <maxtimbo> If I could just send a 3d model to someone and have them do all the other business of putting it into the game I would be fine
02:10:39  <chillcore> hehe
02:10:47  <maxtimbo> But, realistically, Life is
02:11:19  <maxtimbo> And I'm in school working on an English degree...
02:11:46  <maxtimbo> If this were ten years ago, things would be different
02:12:10  <chillcore> the only one rushing you is you ;)
02:12:24  <chillcore> figure of speech
02:12:39  <chillcore> but yeah
02:14:07  <maxtimbo> an example of work from many years ago:
02:15:43  <maxtimbo> Yeah, I feel ya.
02:15:57  <chillcore> my browser blocks the page sorry ... most likely nothing wrong with it but ... plugins
02:16:33  <maxtimbo> haha bummer.
02:16:54  <maxtimbo> I'll bet no one has looked at that page in a long time
02:17:23  <chillcore> I have more browsers on less important devices ;)
02:17:32  <chillcore> that one creepy dude :P
02:17:54  <maxtimbo> He's a ferengi. star trek....
02:18:12  * chillcore is trekkie
02:18:26  <chillcore> not a fanatic nutcase but yeah
02:18:46  <maxtimbo> well, I might be one of those...
02:18:55  <chillcore> hehe
02:19:07  <chillcore> but yeah pretty sweet
02:19:17  <chillcore> you made that from scratch?
02:19:22  <maxtimbo> yeah..
02:19:31  <maxtimbo> started with a cube
02:19:55  <maxtimbo> this is from 2006.... nearly ten years ago
02:20:10  <chillcore> very very nice
02:20:20  <maxtimbo> I spent about two weeks of sleepless nights on these
02:20:33  <maxtimbo> more like a year
02:20:41  <chillcore> hehe
02:21:11  <maxtimbo> I would love to make trains, just as a hobby
02:21:19  <chillcore> I don't tink you'll have much troubs finding a coder
02:21:36  <maxtimbo> well, thank you
02:22:07  <chillcore> like I said templates go a long way
02:22:16  <chillcore> but it is middle of the night here
02:22:18  <maxtimbo> it will be a year before anything like this comes to fruition
02:22:23  <chillcore> europe that is
02:23:10  <maxtimbo> ah... I've noticed that many people who play this game are from europe or beyond
02:23:29  <chillcore> yeah many not all
02:23:48  <maxtimbo> I have tried to get my friends into this game
02:24:04  <maxtimbo> They always complain about a "learning curve"
02:24:16  <chillcore> I know what you mean
02:25:04  <maxtimbo> Is this game a "smart man's game"?
02:25:11  <chillcore> not at all
02:25:18  <chillcore> but it can be
02:25:20  <maxtimbo> Because I'm pretty dumb
02:25:30  <maxtimbo> but I like this game...
02:25:35  <chillcore> it depends how far you want to take things
02:25:47  <maxtimbo> that is very true
02:25:56  <chillcore> you can silmply transport stuffs from a to b
02:26:12  <maxtimbo> or build logic gates
02:26:19  <chillcore> or you can go crazy poopoo with timetabling and balancing and optimising
02:26:23  <chillcore> and that
02:26:28  <chillcore> or calculators
02:26:40  <maxtimbo> oui
02:27:10  <maxtimbo> haven't dabled much with timetables...
02:27:19  <chillcore> I think I saw a decently sized memory cell somewhere too
02:27:39  <maxtimbo> can you give me "why to do that"?
02:27:51  <chillcore> yeah best is if you try some simple things
02:28:03  <chillcore> why? because you can :P
02:29:15  <maxtimbo> yeah but... I guess... how?
02:29:26  <maxtimbo> I don't understand timetables...
02:29:39  <maxtimbo> perhaps more research is in order
02:29:54  <chillcore> hmm ... easiest is if you set a route and let it autofill
02:30:05  <chillcore> then disable that and adjust a bit as needed
02:30:18  <chillcore> disable autofill I mean
02:30:33  <maxtimbo> do you dabble with refitting trains at all?
02:30:46  <chillcore> me personally not often
02:30:54  <chillcore> but peeps do
02:31:16  <chillcore> there is no playstyle
02:31:27  <chillcore> there are thousends
02:31:55  <maxtimbo> I feel like my "magnum opus," as it were, will be a self regulating network with trains refitting as needed.
02:32:13  <chillcore> nice goal
02:32:50  <chillcore> the savegames and tutorials on openttcoop might be intersting to you then
02:33:36  <maxtimbo> oh they are
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02:35:29  <maxtimbo> I think I secretly want to make a set of trains and stations that makes a progame from there. Their gameplay is extraordinarily complex
02:36:25  <chillcore> ye kinda
02:37:06  <chillcore> I just start with one mainline and go from there
02:37:42  <chillcore> sometimes changing style of building midgame
02:38:05  <chillcore> but then again I play with the code more then with the game itself
02:38:15  <maxtimbo> than*
02:38:25  <chillcore> thank you
02:38:40  <chillcore> one of them things I mess up often
02:38:45  <chillcore> besides spelling
02:38:48  <maxtimbo> common mistake
02:38:53  <chillcore> yes
02:39:29  <maxtimbo> spelling is tough and I ignore it. but things like that I will jump in for...
02:39:44  <maxtimbo> the difference between its and it's
02:39:52  <chillcore> cool
02:39:56  <maxtimbo> anyways
02:40:27  <maxtimbo> I admire that, by the way.
02:40:36  <maxtimbo> The code aspect of the game
02:41:04  <chillcore> I just like faffing around
02:41:13  <chillcore> sometimes
02:41:18  <maxtimbo> I get frustrated with the code.
02:41:26  <maxtimbo> Yeah..... I wish it were that easy for us all
02:41:34  <maxtimbo> haqha
02:41:43  <chillcore> I can't code NewGRF if my life depended on it
02:41:56  <maxtimbo> to "faff" with code
02:42:14  <chillcore> hehe
02:42:24  <maxtimbo> I would love to develop diagonal bridges
02:42:49  <maxtimbo> but I think I will be the last voice for that request
02:43:05  <chillcore> there are others that would like that
02:43:19  <chillcore> it is coding it and graphics
02:43:28  <chillcore> and hystery ...
02:43:50  <chillcore> making it work with all old NewGRF
02:44:13  <chillcore> hystery is not a speling error ;)
02:44:29  <chillcore> spelling* hmmm
02:44:46  <maxtimbo> explain hystery...
02:44:55  <maxtimbo> hysteria?
02:45:23  <chillcore> just a word that replaces 'history' around here
02:45:31  <chillcore> and pretty much that yes
02:45:41  <maxtimbo> hahahaha
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02:46:11  <maxtimbo> well graphics can't be that hard
02:46:26  <chillcore> true
02:46:38  <chillcore> coding can be done too
02:46:56  <maxtimbo> then.... why.... not?
02:47:12  <chillcore> modifying all old NewGRF is impossible
02:47:28  <maxtimbo> absolutely
02:47:40  <chillcore> also OpenTTD supports the original TTD graphics
02:47:49  <maxtimbo> so nix them or modify
02:47:57  <chillcore> no can do
02:48:30  <chillcore> will not even
02:49:05  <maxtimbo> why not? the players of this game will either modify or other will modify for them.
02:49:08  <chillcore> there is this line we do not cross
02:49:20  <maxtimbo> This is a strong community....
02:49:34  <Flygon> OPENTTD IS STRONK
02:49:39  <Flygon> LIKE COMENG
02:49:39  <maxtimbo> how so? I don't understand...
02:50:06  <Flygon> Pronounced Kom-enj, because Aussie English makes no sense :B
02:50:46  <maxtimbo> now I really don't understand...
02:50:51  <chillcore> lisences and us repecting them ... period
02:51:56  <chillcore> modifying original graphics is off limit
02:52:01  <chillcore> +s
02:52:30  <maxtimbo> so the game will remain without some potentially very exciting upgrades.... because "hystery"
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02:52:37  <chillcore> yep
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02:53:06  <maxtimbo> that is so disappointing to hear
02:53:57  <chillcore> there are a few topics about copyright on the forums if you're interested to see how the community reacts to that
02:54:30  <maxtimbo> good lord. Is there a summary article?
02:54:45  <chillcore> in general not just the original graphics
02:54:55  <chillcore> not really
02:55:17  <chillcore> but there is plenty of room to be creative
02:55:23  <maxtimbo> Wait, say that again...
02:55:31  <maxtimbo> "in general..."
02:55:39  <chillcore> toyland has animated graphics
02:56:05  <chillcore> if you make a newGRF that does not allow modifying that will be respected
02:56:31  <chillcore> that
02:56:52  <chillcore> you choose your lisence
02:57:08  <chillcore> allowing it is nice but not required
02:57:36  <maxtimbo> If I understand this correctly; In order to get the features of diagonal bridges....
02:58:00  <maxtimbo> and maybe map rotation...
02:58:25  <maxtimbo> there is a licensing issue that must be overcome?
02:58:33  <maxtimbo> ...
02:58:47  <chillcore> that or we drop support for all old graphics
02:58:56  <maxtimbo> and the original graphics cannot be modified?
02:59:07  <chillcore> which is unlikely to happen
02:59:18  <chillcore> true the may not
02:59:24  <maxtimbo> no that is not a good idea at all
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02:59:40  <chillcore> if you do so for your personal use, fine I guess
03:00:54  <chillcore> but for it to work for everyone you need to distribute them too
03:01:05  <chillcore> and that is not possible at all
03:01:23  <chillcore> you have them or you don't
03:01:41  <chillcore> the original graphics I mean
03:01:58  <chillcore> even linking to them is a nono
03:02:17  <maxtimbo> understandable
03:02:52  <chillcore> but it works both ways
03:03:07  <maxtimbo> ?
03:03:52  <chillcore> OpenTTD is GPL v2 and not repecting that will get it removed from wherever it is provided
03:04:31  <chillcore> distributing means providing source on request ... including all changes
03:04:54  <chillcore> if 'your' place is not compattible in terms of license ... tough luck
03:05:30  <chillcore> does not happen often but yeah
03:06:10  <chillcore> anyhoo
03:06:55  <maxtimbo> interesting
03:07:32  <chillcore> all binaries on the forum have source near them
03:08:05  <chillcore> at least hey should have
03:08:50  <chillcore> not having COPYING and not willing to add it will get it removed
03:10:07  <chillcore> it is hard to enforce that if you do not stand by your word when it comes to other peoples lisence
03:10:19  <chillcore> that makes sense?
03:11:07  <maxtimbo> Well, when put into such simplicity as that, than yes.
03:11:16  <chillcore> ;)
03:11:17  <maxtimbo> Makes perfect sense
03:11:33  <maxtimbo> yet...
03:12:14  <chillcore> maybe some day someone will make a new 'openttd'
03:12:34  <maxtimbo> ahhh... no
03:12:54  <chillcore> that does not have hystery attached to it
03:12:54  <maxtimbo> someone will buy the game from whomever...
03:13:12  <chillcore> hehe
03:13:17  <maxtimbo> and proceed to ruin it
03:13:41  <chillcore> not OpenTDD I promise you that
03:14:07  <maxtimbo> by making it propriety
03:14:25  <maxtimbo> Not gonna lie.
03:14:30  <chillcore> Over my dead body
03:14:36  <maxtimbo> This game is rich.
03:14:51  <chillcore> yes
03:14:57  <chillcore> very rich
03:15:16  <chillcore> in terms of gameplay and stuffs
03:15:22  <maxtimbo> and the term "rich" is left ambiguous purposely
03:15:38  <chillcore> I have no idea on financials
03:15:49  <maxtimbo> no money in this game
03:15:53  <chillcore> nope
03:16:03  <chillcore> donations
03:16:22  <chillcore> servers are sponsored
03:16:40  <chillcore> but no real money to get filthy rich off
03:16:54  <maxtimbo> I have to ask... are you a main developer?
03:16:58  <chillcore> no
03:17:07  <maxtimbo> who the hell is?
03:17:31  <maxtimbo> I have met many that are big names for this game.
03:17:46  <maxtimbo> V5... for example.
03:17:54  <maxtimbo> but never a main dev
03:18:20  <chillcore> At the moment Rub*dium
03:18:36  <chillcore> don't want to highlight him needlessly
03:19:00  <chillcore> the readme has all names of current and past officila devs
03:19:07  <chillcore> and their roles
03:19:40  <maxtimbo> you're giving me more things to sift through o_o
03:19:51  <chillcore> :P
03:20:02  <maxtimbo> I hate to say it
03:20:07  <maxtimbo> but it must be said
03:20:17  <chillcore>
03:20:22  <chillcore> bottom of page
03:21:05  <chillcore> but then still ... OpenTTD is very community driven
03:21:07  <maxtimbo> the biggest problem with this game is sheer scattered brained way of transmitting information
03:21:19  <chillcore> haha
03:22:35  <maxtimbo> I can't seem to ever get a straight answer from anywhere. talking to you is the best I have gotten from 2 years of playing...
03:22:54  <chillcore> you're welcome
03:22:59  <maxtimbo> Thank you, by the way
03:23:33  <maxtimbo> perhaps I view things different.
03:24:03  <chillcore> in what way?
03:24:18  <maxtimbo> I should know better. Openttd is structured much the same way that Linux is
03:24:26  <chillcore> yeah
03:24:48  <chillcore> kinda
03:25:42  <maxtimbo> I think I desire a main structure. a central ideal. This game does not lend itself to that. this coming from the conversation we just had
03:26:13  <Flygon> I was thinking of an OpenTTD community-shotgun analogy
03:26:24  <Flygon> But I couldn't figure out a way to shoehorn Roger Moore into it
03:26:28  <chillcore> shoot
03:26:33  <chillcore> xD
03:26:43  <maxtimbo> Flygon, please elaborate
03:27:36  <Flygon> "OpenTTD's community is like a blast from a shotgun. It goes everywhere and nobody can figure out how to aim at long range."
03:28:12  <Flygon> Then I wanted to add Roger Moore to that somehow
03:28:18  <Flygon> Then I realized that makes no sense
03:28:35  <Flygon> So instead
03:28:47  <Flygon> I'mma just continue painting French Chicks onto my Cintiq
03:29:35  <maxtimbo> His analogy is perfectly valid
03:30:00  <chillcore> maxtimbo: you can do however you like and whatever you want; just do not expect peeps to 'tell' you what to do next
03:30:08  <supermop> using the same batch of bricks on this station is boring, if realistic
03:30:14  <chillcore> you will get plenty of help if you ask for it though
03:30:44  <supermop> the brick material varies color of individual bricks procedurally by some percentage
03:31:04  <maxtimbo> Flygon, maybe think Dick Cheney....
03:31:38  <maxtimbo> chillcore, heard. I will proceed!
03:31:53  <supermop> but all bricks are being handled in this way - creating essentially a random noise camouflage so details in the brickwork get lost at ottd scales and it looks like just a flat slab
03:32:14  <chillcore> looking forward to seeing them proceeding maxtimbo ;)
03:32:24  <chillcore> +s
03:33:02  <supermop> making the bricks on the arches and buttress a darker color makes it look better i think
03:33:17  <chillcore> scale up the bricks ?
03:33:44  <chillcore> and yeah shading too
03:34:04  <Flygon> maxtimbo: Nah, it's actually an Umbreon
03:34:17  <Flygon> And I have no effin' idea how to (re)draw this foot
03:34:50  * chillcore coffees
03:36:13  <maxtimbo> Flygon, I just googled that..... pokemon?
03:36:33  <Flygon> Yes
03:36:56  <supermop> chillcore: even if the bricks are large enough to see individually, they still blend as noise
03:37:23  <supermop> so im using a different 'clay' for some of the bricks
03:38:55  <chillcore> concrete can has colours too ;)
03:39:04  <maxtimbo> Flygon, may I see what you're working on?
03:39:10  <Flygon> Nah
03:39:20  <maxtimbo> aight
03:39:20  <Flygon> I don't wanna freak you out x3
03:39:30  <maxtimbo> i can't be freaked out
03:39:47  <Flygon> You regular Monosodium Glutamate?
03:40:03  <maxtimbo> no
03:40:22  <maxtimbo> I regular the bathroom when it seems fit
03:40:37  <Flygon> Haven't heard of that website
03:40:46  <maxtimbo> oh no...
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03:41:07  <maxtimbo> But I have friends who are into pokeman like that
03:41:23  <Flygon> I have no idea how we're having a comprehensible conversation
03:41:25  <Flygon> But we are :D
03:41:37  <Flygon> /query'd the stream
03:41:39  <Flygon> I like you!
03:41:45  <maxtimbo> I critique.... but I'm not mean
03:41:53  <maxtimbo> let's see it
03:42:03  <Flygon> Still a WIP, tho
03:42:07  <Flygon> And I gotta erase the lines
03:42:11  <Flygon> Anyway, let's carry this to /query
03:42:18  <maxtimbo> aye
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03:52:19  <supermop> just poured myself a huge glass of tonic water thinking it was carbonated water
03:52:43  <Flygon> Ouch
03:52:50  <supermop> only way to fix this is pour in gin and start drinking a huge gin and tonic in the middle of the day?
03:53:00  <chillcore> :P
03:53:43  <maxtimbo> supermop, don't know what time it is there, but I'm good and drunk...
03:53:51  <maxtimbo> maybe not..
03:53:52  <supermop> 3 pm
03:53:59  <maxtimbo> that drunk
03:54:04  <chillcore> 5 am
03:54:19  <maxtimbo> have anything to do today?
03:54:23  <supermop> this station is looking a little too zbase-y
03:54:25  <chillcore> actually 6 but I am weird like that
03:54:27  <maxtimbo> midnight here
03:54:30  <chillcore> haha
03:54:33  <supermop> some freelance work
03:54:45  <supermop> and paradoxically buy beer for the house
03:55:07  <supermop> and maybe start on my taxes?
03:55:43  <supermop> actually i dont remember what zbase station looks like too well
03:56:14  <maxtimbo> that puts you in asia somwhere.....
03:56:24  <maxtimbo> guessing..
03:57:30  <maxtimbo> ugh I shouldn't talk anymore
03:57:40  <Flygon> Nonsense
03:57:43  <supermop> quick check reveals that its not quite as bad as z base
03:57:45  <Flygon> You're a fine person
03:57:53  <supermop> but these zbase rivers.....
03:58:17  <chillcore> ^^^ what Flygon said
03:58:29  <Flygon> And I have ZERO idea how to draw mouths
03:58:40  <maxtimbo> I have had issues with zbase since I started with it. A love/hate relationship
03:59:28  <supermop> hmm zbase maglev station a bit better than the ogfx one
04:00:56  <maxtimbo> don't get me wrong, I love zbase.
04:01:08  <maxtimbo> it is so damn ugly though.
04:02:33  <maxtimbo> I would love to mod zbase
04:02:55  <maxtimbo> oh time, you fickle bitch
04:04:50  <supermop> in the time it would take you to modify it you could just render a new set of sprites
04:05:26  <supermop> if you just want same models with better textures it could be even faster
04:13:19  <supermop> ok enough with platforms and brickwork, now onto the steel arch
04:13:33  <supermop> aka the whole point of the default station
04:20:03  <supermop> aaand i went right back to just one more bit of brickwork
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05:56:31  <supermop> too bad structures do not cast shadows in openttd, because this steel arch is casting some pretty seductive arcs on the ground
05:58:41  <V453000> shadows are shit yeah
05:58:51  <V453000> but you can let your sprites have the shadow in it
05:58:53  <V453000> to some extent
05:58:58  <supermop> are /the/ shit
05:59:10  <V453000> well yes, if you can get them work they are the shit
05:59:15  <V453000> but for anything larger probably not
06:00:07  <V453000> if you put some half-transparent alpha shadows to the sprite so it influences the neighbouring sprites, it is okay - until there is another building next to the first one :(
06:00:41  <V453000> idk if you can check whether there is a neighbouring building ... regardless, cpu hog much
06:00:41  <supermop> well as its a victorian style station, i figure i can get away with the roof casting a shadow on the platform?
06:01:10  <V453000> well shadows within the tile are obviously perfectly fine :)
06:01:48  <V453000> I think one of the solid workarounds would be to make same size buildings take more space
06:01:52  <V453000> so they have some lawns etc around them
06:02:00  <V453000> like 2x2 at least
06:02:09  <V453000> makes it more interesting for building too
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06:13:40  <supermop> i'd like to see 2x2 and 1x2 buildings be the norm
06:14:08  <supermop> just to get more contrast between open and dense areas, small and large buildings
06:14:30  <supermop> but a city of 2x2 lots really needs 4x4 or greater road grids
06:24:45  <supermop> hmm
06:25:09  <supermop> my standard light set up has daylight as per 'correct' game light
06:25:34  <supermop> plus another weaker directional light from above and slightly opposite
06:25:49  <supermop> to round out lighting a bit
06:26:42  <supermop> but now that i am seeing cast shadows for the first time, im now seeing shadows going both ways, like a soccer player under artificial stadium lights
06:27:09  <Flygon> I think encouraging 4x4 roads would be neat, myself
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06:32:36  <supermop> i'd like 4x6 r so
06:33:29  <Flygon> HODDLE GREED :D
06:33:33  <Flygon> But, yeah
06:33:38  <Flygon> Giant land plot buildings
06:33:40  <Flygon> Would be a godsend
06:33:50  <Flygon> They'd make giant Tram and Train stations look unridiculous
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07:54:57  <Supercheese> Blaaaaargh I hate how much a single missing semicolon can ruin your day
07:55:07  <Supercheese> Friggin spending an hour debugging
07:55:21  <Supercheese> well, not literally an hour
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08:37:27  <Supercheese> would anyone happen to have a 3D model of an airship mooring mast? I'd like to add one to OGFX+ airports
08:46:43  <planetmaker> Supercheese, is there one in zbase?
08:46:54  <Supercheese> ah, I should check
08:47:33  <planetmaker> and I remember faintly something like that from the deceased first 32bpp stuff - but not sure whether it was actually a model and if so, where to unearth it from
08:47:42  <planetmaker> and even then what license it might have :P
08:48:09  <Supercheese> I've already got some working code, I just want a better sprite than the one I found on the forums
08:48:23  <planetmaker> :)
08:48:30  <planetmaker> you're working on patching ogfx+airports? :)
08:49:07  <Supercheese> yeah, I'd like to
08:49:27  <Supercheese> 've done it before
08:53:31  <Supercheese> not seeing one in zbase
09:02:25  <Supercheese> found a free one on the Internet, but my rendering skills are rusty
09:02:34  <Supercheese> see how it goes
09:05:00  <supermop> supercheese you need something rendered ok-ish?
09:05:21  <Supercheese> well first I have to wrangle the file format, just downloaded this from a random website
09:06:26  <supermop> hmm im off to pub but if you want to pm me something ill try later
09:06:37  <Supercheese> cool, thanks for the offer :)
09:14:21  <Supercheese> Windows Explorer has stopped working
09:14:23  <Supercheese> peachy
10:02:59  <Flygon> Man
10:03:03  <Flygon> I remember having a Windows copy
10:03:11  <Flygon> That had a corrupted explorer.exe
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10:58:54  <supermop> i was once in a position whereby explorer did not know what program to use to open 'explorer.exe'
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11:07:22  <chillcore> kinky
11:08:19  <chillcore> but maybe it was not trying explorer.exe it was trying to open at all ;)
11:08:30  <chillcore> -trying
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11:24:42  <chillcore>
11:28:03  <V453000> dafuk
11:28:39  <chillcore> hehe
11:29:21  <supermop> blitzing some acad work work then model a door then post shitty renders to be decried by fora
11:31:13  <supermop> all after several beers
11:34:03  <chillcore> beer helps most of the times
11:34:32  <chillcore> but as I d not like being half drunk ... I stopped drinking unless it is at smeone elses place
11:35:38  <V453000> I just listen to some wtf musich which increases my apathy levels to sufficient
11:35:47  <V453000> and then I can deal with shitty work quests
11:35:52  <V453000> e.g.
11:40:01  <chillcore> bit too much DeathCore for my taste
11:40:19  <chillcore> if that is what you call that style
11:40:38  <V453000> I dont play much on names
11:40:47  <chillcore> me neither but yeah
11:40:50  <V453000> but I can generally find it under harsh electro etc
11:40:57  <chillcore> ok
11:41:29  <V453000> I feel like nobody actually knows how to call stuff in this area of music and the names are completely "as the author feels like"
11:41:37  <chillcore> just makes me cringe when peeps class all of it under house ;)
11:41:41  <chillcore> true
11:42:04  <V453000> and the authors mostly dont give two shits either
11:42:18  <chillcore> yeah let's keep it that way xD
11:42:20  <V453000> "yo here is my shit, it brings doom via subwoofers, so lets dance and shit"
11:42:30  <chillcore> exactly
11:46:50  <supermop> it used to bother me when people would call really minimalist stuff 'microhouse'
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12:08:38  <chillcore> lol I used the wrong kind of cobblestone
12:09:03  <chillcore> the one with the little creepers in it is all over the place
12:09:26  <chillcore> that will teach peeps not to mess with my walls I guess :P
12:11:09  <supermop> ??
12:11:21  <chillcore> minecraft
12:12:08  <chillcore> I don't even remmeber what they are calles but some stone brick have monster eggs in them
12:12:33  <chillcore> which remain there untill you break the block
12:12:37  <V453000> .
12:13:40  <chillcore> I'l open up the server whenI am a bit futher in game
12:13:57  <chillcore> first crash has yet to occur
12:14:12  <chillcore> but I am not doing nothing crazy yet
12:15:12  <chillcore> s nothing/anything
12:17:01  <supermop> no i believe the first way
12:17:21  <chillcore> hmm ok
12:17:42  <chillcore> frenglish xD
12:18:04  <chillcore> no wait frutchlish I called it
12:19:14  <chillcore> everyone should just learn dutch
12:19:23  <supermop> no nothing about that, i just can't believe that you are ever not doing someting crazy
12:19:30  <chillcore> haha
12:19:47  <chillcore> so true
12:20:59  <chillcore> even my base is kinda WTF
12:21:29  <chillcore> just a skeleton for the moment
12:21:58  <chillcore> even that is too big for one screenshot
12:23:21  <chillcore> too bad I can not put back the classic game
12:23:33  <chillcore> I have it installed and it is a matter of switching
12:23:46  <chillcore> just sme peeps sem to have probs getting it installed
12:24:05  <chillcore> something about doing things they should not have
12:24:14  <chillcore> so they had to pull it?
12:24:20  <chillcore> I dunno
12:25:07  <chillcore> ^^^ enforcing coprights hat were ot theirs to begin with and spyware
12:25:25  <chillcore> in the llauncher not in game itself
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12:26:14  <chillcore> damn my spelling ... pressing enter too fast :/
12:30:02  <chillcore> also 'normal' ... who wants that if you can be yourself
12:30:23  <chillcore> I used to drive my mother crzay
12:30:45  <chillcore> my father was more relaxed
12:31:12  <chillcore> "whatever rocks you boat son ... just make sure it does not cost me"
12:31:37  <chillcore> that being said ... he was never 'cheap'
12:31:50  <chillcore> within limits
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12:54:24  <Samu> hi
12:54:41  <__ln__> how do you do
12:54:54  <Samu> im ok
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12:55:59  <Eddi|zuHause> the mother of all metaquestions
12:56:09  <chillcore> o/
12:59:06  <Flygon> Eddi: It's not meta if you're a robot
12:59:12  <Flygon> Because there's only one valid answer
12:59:15  <Flygon> "Okay"
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13:00:45  <__ln__> there's another one: "I'm operating within normal parameters."
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13:02:01  <Eddi|zuHause> but those are all "metaanswers". they contain no information
13:03:36  <__ln__> like most things that are uttered on the internet
13:05:47  <Samu> I am brushing my teeth, then
13:08:33  <Samu> could you make company color choice more random?
13:08:52  <Samu> auto-color pick up
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13:59:15  <chillcore> I should go to the bank ... maybe they wired my moneyz early as a joke XD
14:04:08  <Eddi|zuHause> or maybe they wired a monet instead?
14:05:23  <chillcore> that would be so cool
14:06:27  <chillcore> "the bank made an in your advantage" ... still waiting for that one
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14:06:41  <chillcore> +error
14:06:46  <fjb_mobile> Moin
14:06:52  <chillcore> hello
14:07:18  <Eddi|zuHause> an fjb? that must be an april's fool joke for sure.
14:08:15  <fjb_mobile> ;-)
14:08:38  <planetmaker> o/
14:15:33  <Samu> im getting these warnings
14:15:34  <Samu> Warning	6	warning C4267: '-=' : conversion from 'size_t' to 'uint32', possible loss of data	C:\OpenTTD\trunk\src\terraform_cmd.cpp	406	1	openttd
14:16:02  <Samu> Warning	5	warning C4267: 'initializing' : conversion from 'size_t' to 'uint', possible loss of data	C:\OpenTTD\trunk\src\smallmap_gui.cpp	1077	1	openttd
14:16:08  <Samu> Warning	4	warning C4267: '=' : conversion from 'size_t' to 'uInt', possible loss of data	C:\OpenTTD\trunk\src\textfile_gui.cpp	230	1	openttd
14:17:17  <ST2> I love this words:
14:17:21  <ST2> "C4267 can also be caused on x86 and this warning cannot be resolved in code, but can be ignored and suppressed with the warning pragma."
14:17:23  <ST2> xD
14:17:53  <chillcore> don't tell him to supress
14:18:19  <chillcore> before you know it he changes trunk instead of his new code
14:18:46  <chillcore> hehe
14:19:11  <chillcore> typedefinition samu
14:20:19  <ST2> haha xD
14:20:31  <Samu> what does that mean?
14:21:26  <chillcore> as it sais ... the type of your uint32 does not match size_t
14:25:14  <Samu> i can just ignore it then
14:25:21  <Samu> don't do anything about it
14:25:24  <Samu> ?
14:25:39  <chillcore> ST2 ... the stage is all yours ;)
14:25:58  <ST2> :P
14:26:10  <ST2> oh well, when I get that, yeah, ignore it
14:26:19  <ST2> but that's me, since things works
14:26:30  <ST2> but not saying it's the correct thing todo ^^
14:26:50  <chillcore> spotlights, camera, rolling
14:27:02  <chillcore> popcorn for all
14:27:07  <ST2> action *clap*
14:27:14  <chillcore> xD
14:27:33  <Eddi|zuHause> free popcorn? but i just had lasagna...
14:28:08  <chillcore> I'll keep some on the side for later Eddi|zuHause
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14:51:07  <Samu> I accidentaly found a bug
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14:53:11  <Samu> build these adjacent to each other
14:53:15  <Samu> dock, ship depot, dock
14:53:41  <Samu> now buy a ship, give it orders, start ship
14:54:04  <Samu> bug: it doesn't get out of ship depot, it's stuck
14:57:36  <Samu> i'm making a bug report
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15:00:15  <chillcore> is it clean trunk you are playing with samu?
15:00:17  <DanMacK> o/
15:00:19  <chillcore> works fine for me
15:00:24  <chillcore> o/
15:01:09  <chillcore> samu: maybe unpause the game?
15:01:49  <Samu> it's unpaused, it's an online game
15:01:53  <Samu> on st2 server
15:02:04  <chillcore> is his server unpatched samu?
15:02:11  <Samu> no idea
15:02:17  <chillcore> ah ...
15:02:27  <chillcore> maybe ask him ...
15:02:55  <Alberth> o/
15:03:06  <chillcore> hello Alberth
15:07:07  <Samu>
15:07:45  <chillcore> is his server unpatched samu?
15:08:04  <Samu> i tested in signle player, it is also happening there
15:09:00  <chillcore> lol samu
15:09:42  <chillcore> let me redo that list I undid
15:10:31  <ST2> but ships show full speed xD
15:11:01  <Eddi|zuHause> why do humans so often do things that they know full well will result in disaster? :p
15:11:48  <Samu> i demolished one dock, it got out, now rebuilt it
15:11:52  <Samu> let's see
15:12:02  <chillcore> ye why ... I must be stupid like that
15:12:08  <chillcore> +s
15:12:30  <chillcore> ^^^ I had one left from that stack you gave me :P
15:13:30  <chillcore> is your server unpatched ST2?
15:13:42  <ST2> not that one
15:13:43  <chillcore> samu fails to answer or even ask
15:13:45  <chillcore> ok
15:13:48  <chillcore> thx
15:13:58  <ST2> that's why I tested with vanilla versio
15:14:03  <ST2> and happens the same
15:14:10  <ST2> +n
15:14:11  <chillcore> ye but shizz like this happens
15:14:46  <chillcore> that is why you do not mess with 'that' and provide binaries ;)
15:15:28  <Samu> ship is free
15:15:38  <Samu> it can go to both docks, it just couldn't start
15:15:46  <chillcore> anyhoo
15:16:21  <Samu> this reminds me of some very very old bug on original transport tycoon
15:16:35  <chillcore> also I fail to see how a ship an get out if you block both entrances
15:16:47  <chillcore> not a bug for as far as I am concerned
15:16:57  <chillcore> out is the next tile and it can not reach that
15:16:59  <Samu> train depots adjacent to a rail line
15:17:09  <Samu> and the train couldn't get out
15:17:29  <Samu> because the depot rail was "connected" to another rail
15:17:43  <Samu> don't know if it's related
15:17:49  <Samu> i guess not
15:19:27  <chillcore> man I am so going to save this screenshot
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15:23:33  <Eddi|zuHause>
15:25:08  <Samu> invalid? :(
15:25:53  <Samu> it could start when i demolished then rebuilt the dock
15:26:12  <Samu> it is doing fine now
15:28:14  <frosch123> ah, so they bought it
15:28:41  <frosch123> did they also buy elgoog?
15:29:04  <Samu> are you sure it's invalid report?
15:30:29  <Alberth> can also be changed to 'works for me', if that's better
15:30:59  <Samu> try this: demolish one dock, and rebuild it right away
15:31:00  <Alberth> or 'not a bug'
15:32:08  <chillcore> well I tested but not in the way he built it ;)
15:32:44  <Samu> i first built the canals
15:32:50  <Samu> then 2 docks, and in the end the ship depot
15:33:18  <chillcore> hmm ... maybe your comment was ot about 'that' bug
15:33:26  <chillcore> nvm
15:36:02  <Terkhen> hello
15:36:13  <ST2> hi :)
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15:37:19  <Eddi|zuHause> but they didn't set it up so that just "google" works...
15:37:22  <Samu> i hate intended bugs
15:40:10  <frosch123> damn, gentoo has a "cowsay" tool
15:40:18  * frosch123 ponders switching back to gentoo
15:40:38  <Samu> requesting re-open
15:40:40  <Samu> :(
15:40:42  <Samu> bah
15:41:25  <Alberth> ... ?
15:42:56  <Samu> i see it as a bug, if you build a road depot and a station in front of it but facing the opposite direction of depot, the road vehicle still gets out
15:43:14  <Samu> it just doesn't go anywhere, but the vehicle actualyl starts
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15:44:05  <Eddi|zuHause> that does sound like something you'd announce on april 1st :p
15:45:38  <ST2> "Google gonna buy Greece and only allow android visitors"  <<-- there's something xD
15:46:03  <planetmaker> hehe, frosch123, I wondered about that already today, too :)
15:46:09  <planetmaker> good evening also :)
15:46:14  <planetmaker> everyone
15:46:16  <Alberth> evenink
15:47:12  <planetmaker> Samu, I don't quite see why I should re-open FS#6271. It's not a bug... why should it be one?
15:47:27  <planetmaker> if it's something else, open a new one
15:47:47  <Samu> i just said
15:48:05  <Samu> [16:42] <Samu> i see it as a bug, if you build a road depot and a station in front of it but facing the opposite direction of depot, the road vehicle still gets out
15:48:29  <Samu> different behaviour for ships for no reason~
15:49:04  <planetmaker> I don't get it
15:49:26  <Samu> build a train depot, just that
15:49:36  <Samu> start a train, it isn't stuck inside depot
15:49:44  <planetmaker> 6271 is about ships. Not trains
15:50:22  <planetmaker> but I realize after todays workday this is not a good day to discuss with me such intricacies.
15:51:11  <planetmaker> I'll just call everything bullshit however justified the reasons might be :P
15:51:27  <Samu> you reckon the connection is valid at least
15:51:37  <chillcore> one of those days eh
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15:52:22  <chillcore> close your eyes ... think back to past week ... breath in ... hold it ... breath out
15:52:29  <chillcore> xD
15:52:51  <Samu> ok, i'm making another savegame
15:57:36  <Eddi|zuHause> white stuff is falling from the sky!
15:57:41  <Eddi|zuHause> the world is going to end!
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15:58:13  <chillcore> OMG the clouds are buggie :P
15:59:11  <chillcore> ^^^ not a typo
15:59:22  <chillcore> for once
16:01:46  <frosch123> Eddi|zuHause: did you forgot to adjust your clock
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16:01:51  <frosch123> the snow was here an hour ago
16:03:44  <chillcore>
16:04:07  <Samu> uploaded new savegame
16:04:08  <Samu>
16:04:29  <chillcore> Imma going to play a bit minecraft now ...
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16:11:51  <frosch123> craft some mines
16:12:42  <chillcore> hmm that might be a good idea ... beats finding one
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16:27:27  <Eddi|zuHause> anyone ever wonder why things that go into the mountain and things that explode have the same name?
16:27:53  <frosch123> i did
16:27:57  <frosch123> 16 minutes ago
16:29:06  <chillcore> nice one ...
16:29:20  <chillcore> I'd better hide now
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16:34:23  <Eddi|zuHause>
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17:24:32  <planetmaker> frosch123, what I wondered, why do the now newly used rock tiles need a newgrf flag in order to be used?
17:25:08  <frosch123> because none of the basesets provide them
17:25:12  <frosch123> esp. not the original one
17:25:33  <frosch123> check toyland :)
17:26:40  <planetmaker> uhu... I thought it was added *because* they provide them. Maybe for temperate only?
17:26:47  <V453000> XD
17:27:00  <frosch123> planetmaker: well, yes, i thought i checked them all :p
17:27:07  <frosch123> turned out only temperate provided them
17:27:14  <V453000> ART.
17:27:17  <frosch123> arctic and tropic used the temperate ones, and it looked fine
17:27:17  <planetmaker> :)
17:27:23  <frosch123> toyland did not look fine :p
17:27:25  <V453000> :)
17:27:30  <planetmaker> I see. Thanks :)
17:27:45  <planetmaker> V453000, switching to blender now?
17:27:48  <V453000> yeah
17:27:52  <planetmaker> why that?
17:27:55  <V453000> well partially
17:27:56  <frosch123> if i had known in advance, i would probably have rejected the feature :p and pointed to newlandscape :p
17:27:59  <V453000> eh many reasons
17:28:08  <V453000> first off, many people I talked to lately do work in blender
17:28:20  <planetmaker> hehe, frosch123 :) Well, fair enough this way
17:28:34  <V453000> secondly, I watched a lot of blender tutorials and I learned a lot of general stuff about materials etc which is universal to all 3D applications
17:28:37  <planetmaker> though it probably could simply have been reverted, but this is fine. I just wondered
17:28:54  <V453000> thirdly, I found out in the tutorials that blender is actually a lot more suitable for my way of working
17:29:02  <V453000> fourthly, I wanted to learn it at some point anyway
17:29:33  <V453000> apart from the two crashes I got so far, I am quite satisfied
17:29:46  <V453000> admittedly the crashes happened when I mashed keyboard in confusion XD
17:29:52  <V453000> cause blender = hotkey hell
17:30:03  <planetmaker> :)
17:30:03  <V453000> which is also a great thing once you learn it
17:30:30  <V453000> Also, I think that in the eventual future of game development, especially in czech republic many people work in blender
17:30:36  <V453000> simply because $
17:31:13  <V453000> and with autodesk announcing that they cancel standard licenses and only will have subscriptions now (which is bullshit), it is entirely possible that even if I stay in the job I am at now, I will change to blender even there
17:31:26  <V453000> though in architecture autodesk will probably be n1 for a while still for us
17:31:55  <V453000> also, I have discovered that when I work in various programs, I spend a lot more thought on "what do I want to do" instead of "how do I want to do it"
17:32:01  <V453000> which  is helpful for the output
17:32:18  <V453000> not to mention that blender has awesome tutorials just due to the community being great
17:32:34  <planetmaker> oh, I see. :)
17:32:48  <V453000> so yeah it just came together :)
17:33:12  <V453000> it doesnt quite mean anything for me in relation to openttd apart from the fact that I might make DOOM in blender
17:33:21  <V453000> other than that, still using stupid textures etc :P
17:33:43  <V453000> though perhaps orientation in zbase and so on could be more of an option eventually ;)
17:34:27  <V453000> and I will still continue my projects in max :) the yeti/rawr/nuts
17:34:59  <planetmaker> well. rawr certainly is big enough to use both :)
17:35:08  <V453000> yes but I have it all in one scene
17:35:11  <planetmaker> might be easier when you get to the vehicles of rawr
17:35:15  <V453000> and would prefer to keep it that way :)
17:35:16  <V453000> yeah
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17:36:50  <Wolf01> hi hi
17:37:16  <chillcore> I do not know what the plan is with tgen light and I am not pushing for backporting it.
17:37:30  <chillcore> Just wanted to let you know I have replaced patch 40
17:37:43  <chillcore> it fixes a very  minor detail n the comments
17:37:54  <chillcore> I had a new line and I added a dot
17:38:12  <chillcore> that is all thx for your attention ;)
17:38:16  <chillcore> hi wolf
17:39:19  <Wolf01> anything blew up today?
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17:45:25  <DorpsGek> Commit by translators :: r27215 trunk/src/lang/luxembourgish.txt (2015-04-01 19:45:16 +0200 )
17:45:26  <DorpsGek> -Update from WebTranslator v3.0:
17:45:27  <DorpsGek> luxembourgish - 312 changes by Phreeze
17:45:53  <chillcore> Luxembourgois ...
17:46:07  <chillcore> hehe
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18:15:29  <andythenorth> o/
18:19:16  <andythenorth> DanMacK: still snowing in Ontario?
18:19:19  <andythenorth>
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18:26:24  <andythenorth> is cat found?
18:26:51  <chillcore> not here sorry
18:27:00  <chillcore> \o
18:27:28  <andythenorth> planetmaker: I am +1 to closing obsolete FIRS branches
18:27:30  <ST2> I'll take that as a 1st april thingy: here is the cat; we have a player dnt stop asking for his goat
18:27:33  <ST2> oh well :S
18:27:35  <ST2> :D
18:28:02  <chillcore> @seen cat
18:28:02  <DorpsGek> chillcore: I have not seen cat.
18:28:19  <andythenorth> cat is not goat
18:28:27  <ST2> that's na sure xD
18:28:30  <ST2> -m
18:28:34  <ST2> -n*
18:28:42  <ST2> grrr, hate this new keyboard :S
18:28:56  <frosch123> @op
18:28:59  *** mode/#openttd [+o frosch123] by DorpsGek
18:29:10  *** mode/#openttd [+b cat!*@*] by frosch123
18:29:12  <frosch123> @deop
18:29:15  *** mode/#openttd [-o frosch123] by DorpsGek
18:29:25  <chillcore> xD
18:31:23  <andythenorth> frogs don’t like cats
18:31:25  <DorpsGek> Commit by frosch :: r27216 /branches/1.5 (5 files in 3 dirs) (2015-04-01 20:31:19 +0200 )
18:31:26  <DorpsGek> [1.5] -Update: Documentation
18:33:39  <frosch123> i like unicorns
18:33:53  <DorpsGek> Commit by frosch :: r27217 /tags/1.5.0 (9 files in 3 dirs) (2015-04-01 20:33:47 +0200 )
18:33:54  <DorpsGek> -Release: 1.5.0
18:36:44  <andythenorth> and releases
18:41:29  <chillcore> Woot
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18:53:17  <Xaroth|Work> oooh
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19:17:38  <frosch123> @topic set 1 1.5.0
19:17:38  *** DorpsGek changed the topic of #openttd to: 1.5.0 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | for dev-talk | #openttd.notice for commit notices
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19:31:13  <Samu> dilema :(
19:31:32  <Samu> supose you're on scenario editor, you place a river then a canal on river
19:31:41  <Samu> how do you want the bulldozer behave in this case?
19:32:49  <Samu> demolish all of it, turning it into bare land or demolish the canal while restoring river, and then only when demolishing the river, it brings the bare land?
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19:37:18  <Supercheese> Another April 1, another OTTD release
19:37:59  <Supercheese> the rock of stability in the sea of chaos :)
19:44:11  <Samu> i have a dumb question
19:44:43  <Samu> if i was in single player and activated magic bulldozer, save the game and then load it on a multiplayer game, what is the magic bulldozer setting value?
19:46:05  <Samu> omg, it's on :(
19:46:14  <Samu> totally not expecting this
19:46:47  <Samu> omg, i'm demolishing industries and everything like that
19:46:52  <Samu> in a multiplayer game :(
19:47:02  <Samu> is that intended?
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20:03:25  <frosch123> yes
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20:22:06  <Samu> 			if (canal_on_river || (restore_river && (_game_mode == GM_NORMAL && !_cheats.magic_bulldozer.value) || _game_mode == GM_EDITOR))
20:22:37  <Samu> MakeRiver(tile, same_aspect);
20:25:01  <Samu> fail :(
20:25:15  <Terkhen> good night
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20:34:59  <Samu> ah, got it
20:35:18  <Samu> if (restore_river && (_game_mode == GM_NORMAL && !_cheats.magic_bulldozer.value)) MakeRiver(tile, same_aspect);
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21:08:15  <Samu> darn magic bulldozer... :(
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21:12:59  <Samu> it's ruining my dock on canal of competitor patch
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21:41:54  <Eddi|zuHause> anybody seen my knoppix cd?
21:55:28  <Wolf01> 'night
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23:08:57  <luaduck> going to be going live with 1.5 on /r/openttd in about an hour
23:09:04  <luaduck> anything I should know about more heightlevels?
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23:16:48  <Supercheese> They are cool? ;)
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23:51:04  <supermop>
23:51:34  <supermop> what do you think Supercheese ?
23:52:57  <supermop> maybe there should be no shadows,
23:53:07  <Supercheese> boy yeah masking those blues to Company Color will indeed be a pain
23:53:41  <Supercheese> the bricks seem a little off, maybe it's that I'm used to more deep red bricks around these parts
23:54:02  <Supercheese> perhaps you have browner bricks around there
23:56:11  <supermop> im not sure, these brown ones are the closest in the built in brick procedures i have to the ogfx station color, the red ones are too red
23:56:22  <supermop> but they are too brown i agree
23:56:45  <supermop> i have yet to bother to create my own brick material
23:57:38  <supermop> it would be trivial, but increase size greatly, to render the same shapes in a variety of brick and stone shades and let user select
23:58:01  <supermop> i think it would be cool to have diiferent brick colors in game
23:58:12  <supermop> but not an assortment
23:58:47  <supermop> in any given town or map, say 90% of brick buildings are drawn in one shade, but that may vary from game to game
23:59:37  <supermop> really great would be to have preponderance of brick construction based on productivity of nearby brickyards
23:59:44  <supermop> sigh

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