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00:00:30 <chillcore> but I'll test a new game ... first checking config to see if turn time is at 255 00:02:02 <chillcore> wait time* 00:02:27 <Eddi|zuHause> chillcore: there is now a separate setting for "never turn around at signals" 00:02:39 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Quit: Page closed] 00:02:40 <chillcore> hmm there is? 00:02:55 <Eddi|zuHause> it should be in the GUI 00:03:06 <chillcore> thank you 00:03:08 <Eddi|zuHause> (at least that was the point of adding the setting) 00:03:40 <chillcore> path_backoff_interval? 00:03:45 <Eddi|zuHause> chillcore: no 00:04:02 *** frosch123 [~frosch@x4d00bbdd.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 00:04:07 <Eddi|zuHause> chillcore: that is the interval which a train waits before checking whether the signal is green again 00:04:42 <chillcore> oh ok ... I'll check the gui Eddi|zuHause 00:05:08 <chillcore> probably easier ... my congig has all kinds of non trunk settings 00:05:54 <Eddi|zuHause> who are you telling that. my openttd always complains about invalid setting "weekly" for autosave interval :p 00:06:30 <Eddi|zuHause> i even got a patch into trunk that fixed "use the default value instead of disabling the setting completely" 00:11:42 <chillcore> hehe 00:12:24 <chillcore> looking at flyspray now to find that ticket ... I had a minimal setup to reproduce the waiting forever thinghy 00:21:11 <supermop> i wonder what the best way to make these tracks dingy would bee 00:21:38 <supermop> im thinking ad a translucent surface over the concrete 00:27:14 <chillcore> here it is Eddi|zuHause #FS3908 00:27:23 <chillcore> testing now to see 00:30:25 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:39:30 <chillcore> tracks dingy? what is that exactly supermop? 00:39:45 <supermop> dirty 00:40:05 <chillcore> ah ok ... yeah layer maybe 00:40:15 <supermop> like grime, oil, dirt around the concrete in bottom of platform bay 00:40:24 <chillcore> the you can have more of them and combine ;) 00:40:29 <chillcore> then* 00:40:30 <supermop> trash and rats 00:40:35 <chillcore> hehe 00:40:45 <chillcore> animated rats I hope :P 00:40:54 <supermop> i miss watching the subway rats 00:42:22 <chillcore> we don't have subways here ... plenty of riverbeds though 00:43:02 <chillcore> hmm riverbanks? 00:46:07 <efess> is there a way to query if the game is currently paused with rcon/console? 00:47:01 <Eddi|zuHause> river bed is the thing under the river :p 00:47:24 <Eddi|zuHause> river bank is the thing on the side of the river :p 00:48:05 <Eddi|zuHause> efess: sounds like something the admin port should be able to do? 00:48:34 <efess> that would be even better :D 00:48:46 <supermop> experimenting with what goes between two tracks in a station 00:49:02 <chillcore> yeah then it is banks Eddi|zuHause, thank you 00:49:12 <chillcore> supermop: a crocodile 00:49:14 <supermop> in real life i normally just see flat concrete but that looks boring in renders 00:49:35 <chillcore> and signal boxes 00:49:38 <supermop> so thinking of gutter or raised area 00:49:45 *** Biolunar [Biolunar@x4d08ea6f.dyn.telefonica.de] has joined #openttd 00:49:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 00:50:01 <supermop> yes in the subway it is full of cable conduit, signals, etc 00:50:08 <chillcore> indeed 00:50:14 <Eddi|zuHause> supermop: sound-damping equipment? 00:50:38 <supermop> what do you mean eddi? 00:50:48 <supermop> like acoustical foam? 00:50:53 <Eddi|zuHause> supermop: like i think in berlin main station (lower part) they have that 00:51:12 <Eddi|zuHause> supermop: some square thingies with a riffled surface 00:51:31 <supermop> founds fancy 00:51:54 <supermop> maybe i'll wait until openttd townsfolk complain about the noise! 00:52:26 <supermop> sometimes you see a fence to discourage people from running across tracks 00:52:51 <supermop> but i've only seen that at low platforms in rural areas on with light rail 00:53:12 <supermop> gutter has the same issue as TTD style monorail: the negative space at edge of tile 00:53:43 <supermop> could have the gutter end in a tall drain grate at tile edge 00:53:53 <supermop> but then you get too many drains 00:54:36 <Eddi|zuHause> these are all things the original zoom levels can just fudge over :p 00:54:44 <supermop> yes 00:55:01 <supermop> and just a few pixels noise and let the imagination fill in! 00:55:46 <supermop> the plain base set concrete tile would look fine as station rail bed in 1x zoom 00:56:19 <supermop> the monorail still has me in a dilemma 00:57:03 <supermop> there are few enough EZ monorail tracks out there i feel like i could get away with breaking the rules and do TTO style 00:57:21 <supermop> but TTD style has its dubious benefits 00:58:11 <supermop> in that it looks better with uniform platform heights, can have a monorail train be 'tall' without being too tall... 00:58:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 00:58:46 <supermop> masking the negative tile edge will be a real pain though 00:59:16 <Eddi|zuHause> well, imho monorail should be taller than normal rails, because the train is meant to "grab" around it, instead of running on top of it 00:59:39 <supermop> TTO style would need offsets to be changed for existing trains if going to tto style 00:59:43 <supermop> yes 00:59:58 <supermop> irl a modern alweg beam is 1500mm tall 01:00:02 <Eddi|zuHause> well, the transrapid track set fudges around it 01:00:09 <supermop> plus clearance beneath 01:00:28 <Eddi|zuHause> what's alweg? 01:00:57 <supermop> modern monorails are about twice as tall as regular trains if you count the part below the train floor that goes around the beam 01:01:25 <supermop> german company that invented the concrete beam monorail and was later bought by hitachi 01:02:04 <Eddi|zuHause> most people underestimate the height of trains, because they think of them as from the platform up, or when inside from the floor to the roof 01:02:21 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 01:02:31 <supermop> they have a small version used in seattle, disney, and tokyo monorail line 01:02:45 <supermop> but all newer ones since the 80s are very tall 01:02:54 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 01:03:01 <Eddi|zuHause> but there's a whole meter below that 01:03:26 <supermop> http://www.monorails.org/webpix/Tama.jpg 01:03:36 <supermop> look how high the doors are on that 01:04:37 <Eddi|zuHause> so if the monorail is 1.5m below the platform, that is only like 0.5m more than a train 01:04:39 <supermop> you've got more that 2500mm from bottom of vehicle before you even get to the floor 01:04:54 <supermop> hmm 01:05:24 <Eddi|zuHause> supermop: a train would probably reach to that yellow area on the sides 01:06:11 <supermop> i've compromised and done 800mm from railhead to platform in these stations so far 01:06:26 <supermop> becuase it looked more 'right' 01:06:49 <supermop> but many systems around the world are 1100-1300 mm 01:07:10 <Eddi|zuHause> yes. suburban trains often use higher platform height 01:07:18 <supermop> i could sink the regular rails down a bit more 01:07:42 <supermop> then the difference between rail and monorail would be less severe 01:07:46 <Eddi|zuHause> where older train systems might even use 30cm 01:08:18 <supermop> in the us it is sometmes 0 on amtrack in rural areas 01:08:23 <Eddi|zuHause> supermop: i would maybe shrink the monorails a bit 01:08:38 <supermop> and then set little step stools outside the doors 01:09:01 <supermop> the station is just an asphalt tramway area with lines painted 01:09:39 <Eddi|zuHause> i know here in the region they had difficulties buying new trains and make them "barrier free", because besides the standardized 76cm they also have platforms of ca. 55cm and 35cm 01:09:42 <supermop> Eddi|zuHause: i would but i cant control how others may or may not draw their monorails 01:09:49 <Eddi|zuHause> and it has to be barrier free on all of them 01:10:31 <Eddi|zuHause> supermop: don't care about others. make it look decent with the default trains, and you should be fine 01:10:33 <supermop> yes its is a problem in the us as all new transit must be ADA compatible - means wheelchair accessable 01:11:31 <Eddi|zuHause> i think they settled on entrances at the 55cm height, with some metal plate that can stick out and raise/lower to 35 and 76 01:11:37 <supermop> chicago is scrapping loads of fairly good 80's L cars because they have a center pillar in the doors which cannot be removed structurally 01:11:48 <Eddi|zuHause> to close the gap 01:12:02 <Eddi|zuHause> but these things are notoriously unreliable and cause delays 01:12:35 <supermop> yes you see in suburban amtrak and commuter stations a metal bridge that station staff use in areas where they can not yet afford to build new platforms and buy new cars 01:12:51 <Eddi|zuHause> in Stuttgart they ordered similar trains, but they had to withdraw them again, because their incredibly tight schedule just didn't hold up 01:12:55 <supermop> and in rural areas they must use a portable lft 01:13:19 <supermop> lift 01:13:40 <supermop> well i am already cheating drawing my stations at 8m per tile 01:13:51 <Flygon_> Scrap? Why not sell them to some other metro system? 01:13:53 *** Flygon_ is now known as Flygon 01:14:06 <Flygon> Knowing Melbourne, we would probably somehow turn them into DMU HSTs :B 01:14:35 <Eddi|zuHause> Flygon: electric trains with 160km/h top speed? 01:15:03 <Flygon> Diesel trains with a nominal 160km/h top speed 01:15:04 <supermop> if most people draw trains at 12m per tile, then the monorail gets some cheating help 01:15:05 <Flygon> But, like 01:15:19 <Flygon> Everything here has 20% lobbed of it's actual top speed :U 01:15:25 <Eddi|zuHause> supermop: my trains are based on 32m per tile scale 01:15:51 <supermop> as i can draw a trench 1600mm deep and it is 2400mm deep for more standard trains 01:16:04 <supermop> just enough to fit a monorail bogie? 01:16:06 <Eddi|zuHause> Flygon: well, over here, trains are tested with 10% above top speed 01:16:31 <Flygon> Eddi: It's... well, a really weird situation, across the entire country 01:16:39 <supermop> Flygon: the L cars are probably too specific to find a buyer for 01:16:43 <Eddi|zuHause> Flygon: schedukes are probably done with slightly lower speed 01:17:18 <supermop> third rail short cars with odd loading gauge due to tight corners 01:17:19 <Flygon> The VLocity DMUs have been (unofficially) tested around 220-230km/h (albiet, at that speed, they vibrated a bit TOO much, and other anectdotal evidence suggests it was a very unnerving ride. But this is all second hand reports, here, so, use a lot of salt) 01:17:30 <Flygon> supermop: Okay, I see the issue... 01:17:46 <Flygon> But they're only suppose to run 160km/h anyway, as the official speed limit... 01:17:47 <supermop> same reason NYC dumps its old cars into the ocean 01:18:07 <Flygon> Except they're totally allowed a 177km/h overspeed (10% overspeed, who'da thunk?) 01:18:14 <Flygon> But the big wallbanger is 01:18:40 <supermop> they would need such a specific buyer, and so much work, that it is not worth the MTA's time 01:18:42 <Flygon> Is that the near-identical current DMU TransWA Prospector sets are designed to go 200km/h in future 01:19:09 <Flygon> Which... collaborates perfectly with the 10% theoretical overspeed... which's exactly what the 220-230km/h VLocity tests stick to 01:19:28 <supermop> also many cars on the subway being scrapped now are 50 or so years old, so not many systems out there have similar stock anymore 01:19:33 <Flygon> So, all in all. The speed limits regarding the VLocity DMUs and derivatives is a cluster... bork 01:19:46 <Flygon> I don't feel like using the f-word here. You're all too civilized 01:20:18 <supermop> the DMUs in melbourne don't go that far away, why not electrify it all 01:20:20 <Flygon> supermop: I am mildly surprised there hasn't been any serious attempt to create a 100% standardized subway EMU for the North American subway... 01:20:29 <supermop> there was 01:20:29 <Flygon> But I do suppose the loading gauge problem is just too insane x.x 01:20:33 <Flygon> There was?? 01:20:43 <Flygon> Yeah, I mean, Victoria's bloody tiny 01:20:57 <Eddi|zuHause> i never understood this anglosaxon obsession with bleeping "f-words" 01:21:13 <Flygon> Y'know what I reckon? Just electrictrify all of V/Line's current passenger lines (including Swan Hill) 01:21:17 <supermop> sure, similar to PCC with streetcars 01:21:29 <supermop> eddi is not from saxony 01:21:33 <Flygon> And cascade the DMUs down to other lines as they're electrified while keeping the pace with 200-250km/h EMUs... 01:21:35 <Flygon> Though 01:21:41 <Eddi|zuHause> actually... :p 01:21:53 <Flygon> This assumes we'd be willing to also spend the money on bringing the track up to RFR or HST standard too, while duplicating :U 01:22:02 <Flygon> It's actually kinda funny/silly... 01:22:29 <Flygon> My friend and I looked into how expensive it would be to turn the Melbourne-Adelaide line into a HST route (cheapest intercapital route in Australia) 01:22:46 <supermop> the least restrictive subways lines in the us are built to standard loading guage 01:22:47 <Flygon> It really wasn't too much. Even cheaper if we used pre-owned N700's from Japan. :U 01:22:55 <Eddi|zuHause> supermop: technically, the modern day "saxon" people are not very closely related to the "saxon" people that invaded britain so many hundred years ago 01:22:59 <Flygon> supermop: Huh O_o 01:23:32 <Flygon> But, like.... 01:23:34 <Eddi|zuHause> supermop: the "ethnical" saxons moved westwards from the german region now called "lower saxony" 01:23:58 <Flygon> Lines like the Ballarat line.... could very much be operated with Shinkansen EMUs, simply because there isn't that many stations for the length of line 01:23:59 <Eddi|zuHause> whereas the name "saxony" moved eastwards with the noble people that ruled the country 01:24:00 <supermop> and all of the subway's 70s and 80s cars, both american and built in japan, as well as long island railroad and metro north EMUs from that era have essentially the same body 01:24:42 <Flygon> It's when you start hitting Bacchus Marsh or Melton that you'll want seperate EMUs for urban travel (to account for Rockbank, Deer Park, Ardeer, and the future Toolern station) 01:24:43 <supermop> heh 01:25:09 <supermop> well anglos are just seriously lapsed germanic tribes far enough back 01:25:26 <Eddi|zuHause> anglos were a danish tribe, where saxons were a german tribe 01:26:22 <Eddi|zuHause> anyway, im more of the second kind of "saxon" than the first kind :p 01:26:30 <Flygon> I'm Australian. So, like 01:26:43 <Flygon> Who gives a fuck, I'm 905% criminal anyway :D 01:27:28 <Eddi|zuHause> but anyway, i have never seen this bleeping of swearwords outside of english speaking countries 01:27:31 <supermop> yes, but modern colloquial english anglo (as opposed to 'angle') means all of the british colonial white people, traditionally not counting celctic peoples 01:27:43 <Flygon> Eddi: Probably because other countries have such cool swear words 01:27:55 <Flygon> I mean, it's just so much fun to screan PERRRRRRRRRRRKELEEEEEEEEEEEEEEEEEEE 01:27:59 <Flygon> scream, even 01:27:59 <supermop> but today in the us it often means all english speaking white people 01:28:12 <Eddi|zuHause> Flygon: can't be. because we properly adopted "fuck" into our pool of swearwords 01:28:28 <Flygon> Eddi: Only because of crime nior films! 01:28:32 <Flygon> noir? 01:28:33 <supermop> even those who are scottish, irish, or scandinavian 01:28:34 <Flygon> Fuck 01:28:35 <Flygon> :D 01:28:48 <Eddi|zuHause> the german word "ficken" was never used outside of describing the sexual act 01:29:08 <Eddi|zuHause> it never became this universally applicable swearword 01:29:10 <supermop> as was traditionally old english 'fuck' 01:30:03 <Eddi|zuHause> whereas "fuck" is never used to mean sexually :p 01:30:51 <supermop> as someone who is ethnically swedish and scottish, i am still considered an 'anglo' in the US 01:31:39 <Eddi|zuHause> supermop: because US-people are universally known for their cultural differentiations? 01:31:53 <supermop> it depends 01:32:06 <supermop> who you are talking about and in what context 01:32:14 *** Celestar1 [~Celestar@p5DCD6EE6.dip0.t-ipconnect.de] has joined #openttd 01:33:43 <Eddi|zuHause> there's this german comedian who used to tell this bit: "i performed in New York, and after a show, this girl 'Tiffany' approached me, and asked: 'Hey, why do you have so many different languages in europe?' -- what do you answer to such a sophisticated question?" 01:33:50 <supermop> but in terms of discussing privilege and inequality, it makes sense to lump the once poor celtic and scandinavian immigrants in with the old rich english and dutch settlers, as they all are much more priveledged today than Asian, Black, or Hispanic peoples 01:34:02 <Eddi|zuHause> "i answered: because 70 years ago we lost the war!!" 01:34:10 <Eddi|zuHause> "she answered: that is so sad." 01:34:24 <supermop> haha 01:34:50 *** Celestar [~Celestar@p4FFB930B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:36:57 <supermop> likewise even though 4th generation Japanese families are likely wealthy and americanized, they may face similar difficulties as a poor refugee family from Laos in some areas, where in other areas they may enjoy privilege 01:37:30 <supermop> lots of people are racist until you explicity teach them not to be 01:37:48 <Flygon> Wait 01:37:56 <Flygon> So supermop is a blend of Swedish and Scottish 01:38:16 <glx> a blond scottish ? 01:38:21 <Flygon> :D:D 01:38:25 <Eddi|zuHause> ... and is a US-ian, and lives in australia? 01:38:37 <supermop> according to DNA yes but i speak almost no swedish, and i do not identify with scotts at all 01:38:45 <Flygon> glx: Thanks for that mental image 01:38:58 <Flygon> Now I think supermop's brother is a Magic Dog called Jake 01:39:49 <Eddi|zuHause> in german we have this expression: "Alter Schwede!" [old swede], when something unexpected/incredible happens 01:40:10 <supermop> i don't derive special pride from the us either, but i cannot deny that it shapes my identity 01:40:15 <supermop> haha 01:40:47 <Eddi|zuHause> i'm not sure how or why that developed 01:41:08 <supermop> swedes may live long now 01:41:13 <Eddi|zuHause> most other things involving sweden originate in the 30 years war 01:41:22 <supermop> but 100 years ago many were hard living, hard drinking 01:41:34 <Eddi|zuHause> where the swedes are described as particularly brutal 01:41:59 <Eddi|zuHause> that's 400 years ago 01:43:15 <Eddi|zuHause> there's this torture technique called a "swedish drink", which involves a boot and animal excrement... 01:43:48 <supermop> haha 01:44:20 <Eddi|zuHause> [which is shoved down someone's throat] 01:45:31 <Eddi|zuHause> although, since the other parties in the 30 years war weren't exactly known for their humanitarian ambitions, this technique was probably not originating from the swedes at all 01:47:01 <supermop> i was just telling my fiance today about how my grampa, who grew up in swedish town in minnesota in 1910s-20s was surrounded by alchoholic laborers so was put off the the idea of ever drinking himself 01:47:41 <supermop> and never had a drink in his 96 years, not even when in combat in the Philippines 01:48:50 <Eddi|zuHause> basically, it was the 17th century version of "waterboarding" 01:49:49 <supermop> sweden was not that progessive in the 19th C as it was in the 20th, so i believe it 01:50:12 <supermop> in the 17th C im sure it was still a bit of the vking mentality 01:51:27 <Eddi|zuHause> http://en.wikipedia.org/wiki/Schwedentrunk 01:51:36 <supermop> after all, all the farmers who moved to the US wanted to leave for a reason 01:53:28 <supermop> off to the store more monorail and platform discussion later 01:54:01 <Eddi|zuHause> this was about monorail? :p 01:55:59 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:17:16 *** Pereba [~UserNick@187.58.121.42] has quit [Quit: âA-d-i-I-R-Câ 1.9.7 [www.adiirc.com]] 02:48:56 *** Biolunar_ [Biolunar@x4d08f860.dyn.telefonica.de] has joined #openttd 02:55:55 *** Biolunar [Biolunar@x4d08ea6f.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:03:20 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 03:09:56 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:14:14 <supermop> yo 03:14:29 <supermop> just ate cheese off a board shaped like ohio 03:18:44 <Eddi|zuHause> i don't really know the shape of ohio 03:19:36 <Eddi|zuHause> don't 80% of the american states have an almost rectangular shape, and then some ragged edge? 03:29:59 <Flygon> Dude 03:30:03 <Flygon> Duuuuuude 03:30:18 <Flygon> The US has like 03:30:20 <Flygon> Too many states 03:30:30 <Eddi|zuHause> i just realized this: when i made my joke earlier about "all about zbase", i should have mentiond that it works better if "z" is spoken as "zet" [BE] instead of "zee" [AE] 03:32:09 <Eddi|zuHause> (another thing about america i don't understand. why use "zee" when it's so easily confused with "cee" 03:33:24 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 03:39:18 <supermop> i dont think z is used that commonly in american english for it to be an issue 03:42:07 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 03:42:29 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:42:59 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has joined #openttd 03:47:23 <Eddi|zuHause> well, often enough in american tv shows that i noticed it. 03:48:41 <Eddi|zuHause> also, it took me some time to actually understand what they said 03:50:40 <Eddi|zuHause> one of the interesting bits about this was when i started to watch stargate atlantis in english. because there the canadian guy said "zet" and the others "zee" [this distinction got totally lost in the translation] 03:52:59 <supermop> haha 03:53:22 <supermop> yeah americans find it funny that more 'english' people say zed 03:53:37 * Flygon scratches head 03:53:40 <supermop> i can imagine how this would not translate 03:53:52 <Flygon> Is it sad that I find it hard to hear the difference between t and d when it's not at the start of the word? 03:53:56 <Flygon> The sounds mush together easily 03:54:19 <Eddi|zuHause> Flygon: that is not weird at all 03:54:32 <Flygon> Ah, goodie 03:54:37 <Eddi|zuHause> Flygon: like for japanese people the sounds of "r" and "l" kinda merge 03:54:47 <Flygon> The sounds don't merge per-say 03:55:04 <Flygon> It's just that the way of writing it in Romanji is extremely bloody stupid 03:55:11 <Flygon> It's not an r sound, it's not an l sound 03:55:11 <Eddi|zuHause> because the japanese phonology only has a sound that is halfway inbetween both 03:55:16 <Flygon> It IS the rl sound 03:55:28 <Flygon> The Japanese r sound sounds like when you say Karl 03:56:01 <Eddi|zuHause> yes. try teaching germans how to pronounce a th :p 03:56:46 <Eddi|zuHause> i have writing from my early english lessons, where i wrote "dis" instead of "this" 03:57:11 <Eddi|zuHause> because that's how everybody spoke it 03:57:34 <Eddi|zuHause> [this was in 5th grade] 04:01:15 <supermop> bring back the thorn character 04:02:13 <supermop> stupid to approximate the sound with either d or th because early printers were too cheap to get a custom non-latin character made for their presses 04:04:57 <supermop> maybe best way to get around the 4x z tile edge issue is to make nothing flat 04:05:09 <supermop> like no surfaces at zero height 04:05:11 <Eddi|zuHause> strange how the germans managed to keep so many more "odd" characters around in that time. like two differently shaped "s", dots around "ÀöÌ", ligatures for "st", "ck" and "sz" [or "ss"]. and all that in two different typesets [fractured and antiqua] 04:05:37 <supermop> i think english printers were just really cheap 04:05:54 <supermop> and couldn't be bothered to buy the fancy characters 04:06:06 <supermop> thats where we got w 04:06:54 <supermop> just stick two vs or two us to make a wynn 04:07:36 <supermop> the worst are the guys who just used a Y for thorn instead of th 04:07:42 <Eddi|zuHause> how do english people manage to call that "doubleyoo"? isn't that really cumbersome to speak outloud? 04:08:13 <supermop> eddi yes, easier for us that double v though 04:08:27 <supermop> wynn would of course be much easier to say 04:08:59 <Eddi|zuHause> it's much easier in german... 04:09:30 <supermop> now we have people thinking Ye was an old word for the, instead of second person pronoun because cheap printers used Y instead of thorn 04:09:37 <Eddi|zuHause> the only letter in german that has a weird name is "y". but that only ever appears in foreign words 04:09:57 <supermop> how do you say Q? 04:10:02 <Eddi|zuHause> either greek or english 04:10:27 <Eddi|zuHause> Q is spoken like "Kuh" [cow] 04:11:27 <supermop> if i make all of the flat surfaces at say 50-100 mm instead of zero, 04:11:47 <supermop> then the pixel edge can eat into the side a bit 04:11:57 <supermop> and the top edge can stay smooth 04:12:01 <Eddi|zuHause> supermop: then you have trouble fitting with landscape from other places? 04:12:32 <supermop> but what if its drawn as being 50mm tall, protruding up? 04:12:47 <Eddi|zuHause> what? 04:12:55 <supermop> so a tile of flat concrete looks like a 50mm thick concrete slab 04:13:08 <Eddi|zuHause> that sentence makes exactly 0 sense 04:13:28 <supermop> have a slab of some thickness above the groundsprite 04:13:53 <Eddi|zuHause> what's that supposed to solve? 04:14:19 <Eddi|zuHause> industries or houses that are not from your set will look sunken into the ground 04:14:58 <supermop> where a bunch of these slabs fit together they hide their serrated edge down in the crack 04:15:09 <supermop> but only by 1-2 px? 04:15:25 <Eddi|zuHause> 1.2px is enough to annoy people 04:15:29 <supermop> dirt and grass could still be at 0 height 04:16:04 <Eddi|zuHause> how does that solve a monorail ditch dug into grass? 04:16:25 <supermop> man the monorail ditch is a whole other problem 04:16:39 <supermop> but shallow ditches like gutters may work 04:16:40 <Eddi|zuHause> so. what is this problem then? 04:17:45 <Eddi|zuHause> no, what i think you need to be looking at is that when you dig out stuff from a base tile, you need to add the bits that would be on the next tile to this tile 04:17:58 <Eddi|zuHause> as long as the tile repeats itself, it will look seamless 04:18:10 <supermop> to give the concrete beneath the rails some detail, i have to give it a thickness of 50mm to cut into 04:18:27 <supermop> but now i need to use a mask to hide that thickness at tile edge 04:18:56 <supermop> or have a small scale version of the monorail problem for each channel cut 04:19:35 <Eddi|zuHause> when rendering, assume the tile is repeated endlessly, and make sharp edges by advanced cuttery 04:19:42 <supermop> i guess if there is a recessed channel, i could extend it beyond the tile edge then crop it off 04:19:56 <supermop> yeah 04:20:31 <Eddi|zuHause> then hope it doesn't look too bad in curves and stuff 04:20:35 <supermop> also i can assume the monorail wont turn in stations (yet) so the repeat only has to account for straight stretches 04:21:35 <supermop> hopefully by the time we get curved stations we can have curved stations on curved bridges, so we can finally stop digging 2m deep trenches for out monorails 04:22:29 <Eddi|zuHause> i don't see how that would help :p 04:23:45 <supermop> hopefully on a bridge we dont need to did the stupid trench! 04:30:27 <Eddi|zuHause> a) yes. a bridge is basically a ground tile raised by 8px, and b) you can't force people to build their stuff on bridges 04:34:12 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 04:34:34 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 04:36:49 <supermop> sigh 04:37:11 <supermop> monorail should be cheaper to build on a bridge than on/in the ground 04:37:37 <supermop> that was one of the selling points of the original systems - easier to elevate than rail 04:37:38 <Eddi|zuHause> i don't think you can adjust bridge costs based on railtype 04:37:48 <supermop> im sure you cannot 04:38:53 <supermop> nor do i think you can do like in TTO and give monorail its own bridge type, that regular rail cannot access (which presumably could be quite cheap) 04:39:47 <supermop> real monorails occasionally use 'regular' bridges too when they must span long distances 04:41:15 <Eddi|zuHause> what may actually help you is a "height offset" parameter, so vehicles are drawn at a different elevation 04:41:47 <Eddi|zuHause> [but then you still have that platform heigt problem) 04:41:57 <supermop> there is a spot on the narita express coming in to tokyo through Chiba from the airport, where the rails run beneath the chiba suspended monorail for a stretch 04:42:10 <supermop> eddi yeah i pondered that 04:42:36 <supermop> do the tall platforms look worse that the trenches....? 04:43:01 <Eddi|zuHause> no, but you can't adjust platform height based on railtype 04:43:22 <supermop> sadly there is no spot where the suspended monorail hangs from the bottom of a rail bridge 04:43:43 <supermop> Eddi|zuHause: the default station changes sprites based on rail type 04:43:46 <Eddi|zuHause> or maybe you can, but other people won't do that 04:43:48 <supermop> in ogfx 04:44:58 <supermop> well that's what i was wondering... if i suddenly decided to make rail completely different in size, i'd run into problems with every other set out there 04:45:20 <supermop> but there are so few monorail graphics out there... could i get away with it 04:45:55 <Eddi|zuHause> anyway, i once thought about elevation levels being a solution to subways etc. in lieu of actual flexible tunnels/bridges. 04:46:20 <Eddi|zuHause> but it still has a few flaws, like connector pieces between subway, tramway and elevated rails 04:46:34 <supermop> yeah 04:47:33 <supermop> and in some cities elevateds are built with small gauges and light vehicles like a tramway, in some cities they are heavy rail just like regular trains 04:48:24 <Eddi|zuHause> well, you can easily make that distinciton by providing the vehicles as tram or as trains. 04:49:10 <supermop> then do you also have subterranean tram and rail? i guess that could work 04:49:44 <supermop> in Boston the Green line is a subway in the city but is basically trams, whereas the red line is heavy rail 04:51:50 <Eddi|zuHause> i think most subways in germany operate under the [less strict] tramway law 04:52:00 <Eddi|zuHause> but not all trains that go underground are subways 04:56:02 *** Eddi|zuHause [~johekr@p57BD4F6F.dip0.t-ipconnect.de] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p57BD56BC.dip0.t-ipconnect.de] has joined #openttd 04:57:59 <supermop> yes it varies line by line 04:58:29 <supermop> here's what i have so far for concrete slabs: 04:58:32 <supermop> http://www.tt-forums.net/viewtopic.php?p=1146365#p1146365 05:02:39 <Eddi|zuHause> in germany, we also now have trains that operate either under railway law or under tramway law depending on which section of track they happen to be on right now 05:05:25 <Eddi|zuHause> i would probably skip the shadows... 05:06:35 <supermop> i may have to 05:07:06 <supermop> as it will be easiest to render base, platform, and shelter as separate sprites 05:07:34 <supermop> adding shadows to the sprite with alpha probably will not look good 05:11:12 <supermop> how long are your 32m/tile trains? one tile? 05:12:54 <supermop> hmm i wonder if it would be too insane to model the clips holding the rail 05:29:25 <supermop> maybe just a little rectangle 05:49:44 <Terkhen> hello 05:59:33 <supermop> hi 06:00:35 *** roidal [~roland@193-154-143-95.adsl.highway.telekom.at] has joined #openttd 06:11:15 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 06:19:38 *** Progman [~progman@p57A1917C.dip0.t-ipconnect.de] has joined #openttd 06:22:17 *** gelignite [~gelignite@i528C3BD3.versanet.de] has joined #openttd 06:55:37 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:20:10 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has joined #openttd 07:26:57 <supermop> big day in the ant community on my terrace 07:27:30 <supermop> drones and new queens from two hills getting ready for flight 07:29:05 *** Plaete [~moffi@xd9bdbcde.dyn.telefonica.de] has joined #openttd 07:40:28 <andythenorth> coffee cat 07:40:29 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has quit [Quit: andythenorth] 07:56:56 <supermop> these guys seem to require a pretty big ground crew 08:06:12 *** gelignite [~gelignite@i528C3BD3.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 08:06:21 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has joined #openttd 08:07:44 <chillcore> good morning o/ 08:08:07 *** Progman [~progman@p57A1917C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:08:38 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 08:08:50 *** Muxy [~Muxy@main.goulp.net] has left #openttd [Quitte] 08:10:00 <supermop> yo 08:10:26 <chillcore> hello supermop 08:12:29 <supermop> hows it going? 08:13:49 <chillcore> fine fine thanks for asking 08:13:56 <chillcore> and you yourself? 08:15:26 <chillcore> adjusting my tgen light patch a bit 08:15:36 <chillcore> adjusting comments 08:15:53 <chillcore> making the optional parts not optional 08:16:07 <chillcore> calling it final 08:16:19 <supermop> nice 08:16:31 <supermop> im playing my first ever TAI game 08:16:52 <chillcore> if only I knew what that meant 08:16:58 <chillcore> xD 08:20:32 <supermop> pikka's town and industry set 08:20:50 <chillcore> ah yes that one ... rice fields 08:20:53 <chillcore> IIRC 08:21:54 <chillcore> looked pretty sweat ... but I was stuck on George's stuffs and later FIRS 08:22:18 <chillcore> also coding more as playing so never got to really test it 08:24:42 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 08:27:10 <chillcore> maybe I will just do the gui version on top of the light version ... 08:27:18 <chillcore> not keep them seperate 08:27:32 <chillcore> 1.6 is a year away ... got time 08:27:36 <chillcore> coffee ... 08:33:09 <chillcore> damned ic111 08:33:38 <chillcore> butt ugly terrain in trunk and it will come down on me 08:33:51 <chillcore> I did the tuning not he 08:34:04 <chillcore> and he knew very well that it was like that 08:34:22 <chillcore> I'll just point to my patchpack ... there is my tuning 08:34:36 <chillcore> he just was to lazy to implement 08:34:40 <chillcore> cause yeah 08:35:09 <chillcore> I don't blame devs 08:35:16 <chillcore> I do blame him 08:35:25 <chillcore> for allowing this to happen 08:35:57 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:36:00 *** mode/#openttd [+o Alberth] by ChanServ 08:36:19 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has quit [Quit: andythenorth] 08:37:06 <chillcore> morning Alberth o/ 08:37:14 <Alberth> mornink 08:43:40 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 08:49:39 * chillcore plays minecraft 08:49:48 *** Sm0k3 [~13lack0ut@ip98-165-85-7.ph.ph.cox.net] has joined #openttd 08:49:51 *** Sm0k3 [~13lack0ut@ip98-165-85-7.ph.ph.cox.net] has left #openttd [] 08:52:14 <Alberth> /me plays code-refactoring 08:53:58 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 08:55:02 <chillcore> hehe that is a nice game too 08:55:58 <chillcore> what are you working on? 08:56:11 <chillcore> just curious ... 08:56:49 <chillcore> I am going to play that game too in a bit but no much good will come from it right now so ... 08:57:51 <chillcore> hack and slash in the gui version 08:58:45 <Alberth> handling mouse interaction for a construction window (build path, coaster, or terraform) in freerct is way too complicated to code currently 08:59:11 <chillcore> nice 08:59:33 <Alberth> you have the window, the viewport, and a common coordination object, sending messages between them 09:00:05 <Alberth> it's a nightmare to build or even understand a year later 09:00:38 <Alberth> so I am trying to simplify it, by taking a lot of crap out :) 09:00:50 <chillcore> xD 09:01:45 <chillcore> ghosts 'n goblins style ... :P 09:02:24 <Alberth> pretty much everything is being moved to the construction window, where the window manager handles communication and handling of mouse things 09:02:50 <chillcore> hmm I should update the checkout I have here to see where you are at 09:02:55 <Alberth> it mostly eliminates the coordination thingie 09:02:55 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:03:14 <chillcore> have you changed the clone location over the past years? 09:03:34 <Alberth> googlecode is dead, so yeah :p 09:03:46 <chillcore> mind giving me it? 09:03:54 <chillcore> google is blacklisted here 09:03:57 <Alberth> working on that one :p 09:04:05 <Alberth> ah, GH too? 09:04:17 <chillcore> no hg should work I guess 09:04:20 <Alberth> https://github.com/FreeRCT/FreeRCT 09:04:51 <chillcore> that works. thank you 09:04:58 <Alberth> pull mostly works, push fails in all sorts of interesting ways :p 09:05:15 <chillcore> hehe 09:05:46 <Alberth> so I switched to git for freerct 09:06:25 <chillcore> git gives some benifits over HG yes 09:06:41 <chillcore> less faffing around with history 09:07:01 <chillcore> if it is better is in the eye of the beholder 09:08:02 <Alberth> the basic idea is quite nice, and it gives strong guides on how to do things, which is probably useful for the general audience 09:08:04 <chillcore> let's see if I can find a nice git gui that does not crash on me 09:08:35 <Alberth> I haven't found one that classifies as "nice" :p 09:09:05 <Alberth> but the entire rebase stuff still feels very complicated 09:09:19 <chillcore> the ones I tried on linux occasionally crashed on me 09:09:35 <chillcore> rebase ... I never needed that 09:10:05 <chillcore> you keep a main branch and braches for your WIPs 09:10:42 *** Plaete [~moffi@xd9bdbcde.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 09:10:42 <Alberth> and you merge branches? 09:10:44 <chillcore> then you make another branch (copy of main) for testing and merge there 09:10:46 <chillcore> yes 09:11:02 <Alberth> ah, very non-git-ish :) 09:11:08 <chillcore> yes 09:11:22 <chillcore> but you can keep working on each feature untill happy 09:11:39 <Alberth> oh, git does do branching like you do 09:11:48 <chillcore> indeed ;) 09:12:08 <chillcore> unmerging is a bitch 09:12:11 <Alberth> but they only merge if there are no conflicts 09:12:15 <chillcore> would not recommended it 09:12:31 <Alberth> unmerging? 09:12:35 <chillcore> you can fix merges in your copy of main 09:12:49 <chillcore> ye it is not like HG where you just pop a patch 09:13:07 <chillcore> eg. main is at r1000 09:13:30 <chillcore> you try r1001 and are not happy so you go back to 1000 and forget about r 1001 09:13:38 <chillcore> bit of a workaround 09:14:03 <chillcore> r1001 being a merge with one of the braches 09:14:12 <Alberth> ah, right 09:14:32 <Alberth> git-style would do a rebase of the branch to r1000 09:14:40 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:14:46 <Alberth> so you fix the merge problems in the branch 09:14:53 <chillcore> no ... 09:15:02 <Wolf01> hi o/ 09:15:04 <chillcore> branch is just keep going 09:15:13 <Alberth> then you can ff-merge the branch into the main 09:15:17 <chillcore> you merge in main or copy thereof 09:15:39 <chillcore> hmm hw do I explain this properly ... 09:15:39 <Alberth> hi sir W 09:15:44 <chillcore> hi wolf 09:15:58 <chillcore> see it as a forest 09:16:09 <chillcore> the trees stay trees 09:16:28 <chillcore> but there is this one tree in the middle where branches touch 09:16:49 <chillcore> the small trees keep growing 09:16:56 <chillcore> seperatly 09:17:07 <Alberth> /me nods 09:17:33 <chillcore> higher up another branch touches the 'magic' tree 09:17:53 <chillcore> but is your not happy wit that you cut the top off 09:18:02 <chillcore> makes sense? 09:18:15 <Alberth> yes 09:18:25 *** Celestar1 [~Celestar@p5DCD6EE6.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:18:27 <Alberth> so how do you fix that situation? 09:18:49 <chillcore> if there is a merge at r 1001 you just chekout r1000 09:18:58 <chillcore> the merge goes away 09:19:24 <chillcore> but you still have the small trees so nothing lost 09:19:35 <chillcore> only that one merge 09:19:59 <chillcore> as in r1001 goes into the trash 09:20:10 <chillcore> and you try again 09:20:51 <chillcore> or work some more on one of the smaller branches first before you do 09:21:23 <chillcore> but this is me pulling trunk ... the magic tree I have no access to 09:21:37 <chillcore> kinda 09:22:31 <chillcore> you'd need a seperate remote location and work on clone I guess 09:22:55 <chillcore> when your are happy with your clone 09:23:14 <chillcore> you take the tree that was merged entirely and push it to the remote 09:23:30 <chillcore> see you still have it 09:23:56 <chillcore> it is only the main clone that has the merging 09:24:09 <chillcore> to see if things work out 09:24:34 <chillcore> but again this is suitable for patchers like me 09:25:22 <chillcore> which I do not care much about the since I can not change it 09:25:39 <chillcore> I do care ... because it influences my future merges 09:26:40 <chillcore> you'd have to change role a bit ... 09:27:11 <chillcore> Alberth the main dev and Alberth the patcher 09:27:17 <chillcore> both 09:27:30 <chillcore> still makes sense? 09:27:47 <Alberth> I am having too many conversations currently :) 09:28:05 <chillcore> ok no prob ... maybe I can show you later 09:28:12 <chillcore> going to clone ;) 09:35:18 *** Plaete [~moffi@xd9bdbcde.dyn.telefonica.de] has joined #openttd 09:51:30 *** Plaete [~moffi@xd9bdbcde.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 09:51:56 *** frosch123 [~frosch@x4d008c78.dyn.telefonica.de] has joined #openttd 09:55:02 <Alberth> chillcore: ah, right, yes that's a tricky part 09:55:28 <chillcore> yeah ... 09:55:30 <Alberth> I find it really hard to decide whether a given patch is useful :( 09:56:10 <chillcore> I understand that 09:56:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:57:31 <chillcore> I did a few patchpacks like that ... and deciding if I should keep something in now or merge it later is a bitch 09:57:47 <chillcore> you do not want to go back 200 revisions and redo the mergin part 10:00:37 <chillcore> Also I had no remote to take care of ... 10:00:40 <chillcore> hmm ... 10:01:17 <Alberth> with trunk it's easier in a sense, you either never merge, or do merge it for eternity :) 10:01:34 <chillcore> true 10:01:58 *** roidal_ [~roland@194-152-175-243.adsl.highway.telekom.at] has joined #openttd 10:02:57 <chillcore> Alberth: it does not build for me can't find lex/flex in repo 10:03:15 <chillcore> I'll have a bit f a search in a bit 10:03:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:04:26 <Alberth> hmm, it doesn't fall back on pre-generated files? 10:06:00 <chillcore> make finds not targets ... cmake needs options it seems 10:06:11 <frosch123> chillcore: maybe look for "bison" 10:06:24 <frosch123> sometimes flex is part of the bison packet 10:06:40 *** roidal [~roland@193-154-143-95.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 10:07:01 <chillcore> already newest ... hmm 10:07:22 <chillcore> must be something silly I am missing here 10:07:49 <Alberth> lex/flex is a program 10:08:15 <chillcore> can not find 10:08:16 *** asda [~oftc-webi@5-15-232-74.residential.rdsnet.ro] has joined #openttd 10:08:39 <chillcore> maybe time to upgrade to debian itself ... 10:08:49 <Alberth> flex-2.5.37-7.fc21.x86_64 <-- the name of the flex package at my fedora 10:08:55 *** asda [~oftc-webi@5-15-232-74.residential.rdsnet.ro] has quit [] 10:08:58 <chillcore> instead of mint debian that is 10:09:38 <chillcore> I'll search for it in synaptic ... 10:09:51 <frosch123> it's named "flex" there :p 10:10:08 <frosch123> "apt-get install flex" should just work 10:10:13 <Alberth> and you need 'bison' too 10:10:27 *** Celestar [~Celestar@p5DCD6EE6.dip0.t-ipconnect.de] has joined #openttd 10:10:40 <chillcore> frosch: it sais not found 10:11:03 <chillcore> Alberth: got that installed 10:11:08 <Alberth> silly mint :p 10:11:17 <chillcore> hehe 10:11:31 <frosch123> what? it has bison but not flex? 10:11:37 <chillcore> yep 10:11:45 <Alberth> maybe it's called 'lex' ? 10:11:50 <chillcore> same result 10:12:00 <chillcore> i'll figure it out 10:12:15 <chillcore> if I have to I'll get it manually 10:12:21 <chillcore> Yay linux 10:12:24 <Alberth> which flex doesn't give you a path? 10:12:53 <chillcore> E: Kan pakket lex niet vinden 10:13:06 <Alberth> ieks :p 10:13:16 <chillcore> hehe 10:13:29 <Alberth> gnu.org should have sources :p 10:13:56 <chillcore> exactly what I was thinking XD 10:14:21 <chillcore> stuff like this does not happen often but yeah 10:14:44 <Alberth> you may want to talk to LordAro about cmake not properly handling lack of the scanner generator 10:15:01 <frosch123> http://community.linuxmint.com/software/view/flex <- also just says "flex" :p 10:15:17 <Alberth> don't know if you can give options to cmake 10:15:25 <chillcore> eg. IRC client auto-connected to mint channel each time, untill I said straight up "look guys I do not want to be here help me undo this" 10:15:28 <chillcore> lol 10:15:54 <Alberth> hehe :) 10:16:20 <chillcore> well intended no doubt but yeah 10:16:33 <Alberth> can be quite useful for new users 10:16:56 <chillcore> yes 10:17:37 <Alberth> you can say in the forum "fire up the blah program, and we can give you a hand" 10:19:29 <chillcore> huhu ... mind you I was polite and they helped me real quick 10:20:32 <Alberth> nice bunch of chaps :) 10:21:13 <chillcore> True Clem and co are a nice bunch ... and I am very happy with Mint 10:21:48 <chillcore> just some minor details ... but can't have it all unless you do it yourself I guess 10:22:17 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 10:22:49 <chillcore> anyhoo I'll have a look in a bit ... the docs are quite clear and I maneged to run it before so ... 10:23:40 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 10:24:26 <chillcore> strangely enough in synaptic flex is marked as installed ... woohoo mysteries to solve 10:24:35 <chillcore> Who needs games :P 10:26:16 <Alberth> :) 10:28:59 <chillcore> aha ... no sdl2 10:29:50 *** Celestar [~Celestar@p5DCD6EE6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:30:31 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 10:37:18 <supermop> nowdays in rail yards and along track, you often see precast modular concrete conduits for carrying wires etc 10:37:28 <supermop> where the top lifts of for access 10:37:57 <supermop> was there anything similar in earlier times? 10:38:28 <supermop> something older looking running along in the gravel? 10:41:29 <Alberth> I remember metal wires along the track that moved for changing track direction, they were above ground, 20/30 cm or so 10:47:35 <supermop> hmm 10:48:26 <supermop> i want something to take up some visual room along tracks in the stations - for modern tracks it is easy but for older ones I have no idea 10:48:59 <supermop> i tried a terracotta drainage gutter, but i have no idea if those were ever used 10:50:40 <Alberth> you'd hope the rock-bed would have adequate drainage :) 10:51:06 <Alberth> but reality doesn't matter much, just use what you think looks good 10:51:34 <Alberth> just a foot-path perhaps? 10:54:35 <supermop> hmm yeah 11:01:21 *** HerzogDeXtEr [~flex@i59F6B8DA.versanet.de] has joined #openttd 11:03:44 <Alberth> water-supply (toilets)? 11:04:25 <chillcore> signal houses 11:04:39 <chillcore> speed signs 11:06:57 <chillcore> also for older ones ... toilet paper and content :P 11:07:02 <chillcore> kidding 11:24:11 *** Pereba [~UserNick@187.58.121.42] has joined #openttd 11:34:41 *** gelignite [~gelignite@i528C3BD3.versanet.de] has joined #openttd 11:42:47 *** roidal_ [~roland@194-152-175-243.adsl.highway.telekom.at] has quit [Quit: reboot] 11:44:06 *** roidal [~roland@194-152-175-243.adsl.highway.telekom.at] has joined #openttd 11:57:50 <Wolf01> downloaded 185MB patch from blizzard in 8 seconds... what kind of sorcery they use? 11:58:36 <Wolf01> (my real dl speed is 450-500KB/s) 11:58:40 <Alberth> they sneakily uploaded it already last night? :) 11:59:28 <Wolf01> also with diablo 3, the dl speed was like 1.25MB/s 12:00:52 <Alberth> they multiply patch size by a 100 or so, for impressive upload speeds? 12:01:10 <Wolf01> it might be 12:02:46 <Alberth> or like fedora, patches are big, but they only send changes wrt an already available version? 12:03:00 <Wolf01> or it's like pifs... the data is already there, just figure out in which point it is :P 12:04:19 <Wolf01> so it's 185MB only if you don't have anything but 1.3MB if it can rebuild it incrementally, it could be 12:15:27 <frosch123> or it is just a installer, that downloads the actual stuff later 12:16:39 <frosch123> when i updated flush the other day, it said 30mib or something, but what i got was only a 1mib executable that would do the download itself 12:17:36 <Wolf01> it's already the installer, it was downloading the stuff :P 12:18:09 <frosch123> no problem, you can chain that indefinitely 12:25:24 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 12:28:22 <Rubidium> or is it a 180 MiB updater that you already downloaded, which downloads a 5 MiB patch? 12:31:07 <supermop> off to bed, 12:31:17 <supermop> but first, here is some ugly gravel: 12:31:19 <supermop> http://www.tt-forums.net/viewtopic.php?p=1146379#p1146379 12:32:36 <Wolf01> I don't know, maybe the battle.net client already have all the future patches and just update the bits before installing them 12:32:38 *** Supercheese is now known as Guest1033 12:32:44 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:33:11 <Wolf01> it looks nice but too bright 12:36:34 <Wolf01> uhm, another cute russian girl just sent me an email, too bad the sender address is french 12:37:24 <supermop> whoa there is a lunar eclipse out the window 12:37:30 *** Guest1033 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:42:05 <Alberth> ha, I thought at eclipse.org/download :p 12:42:09 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 13:02:25 <supermop> not a bad one, nice and red 13:10:41 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 13:38:20 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has joined #openttd 13:38:44 <andythenorth> Pikka bob 13:39:54 <Pikka> andysir 13:40:22 <andythenorth> lo 13:41:32 <Pikka> I made the mistake of playing a little game with busybee 13:41:35 <andythenorth> oic 13:41:41 <andythenorth> what happened? 13:41:43 <Pikka> I have identified a gap in pineapple trains, in the early years 13:41:50 <andythenorth> never play 13:41:53 <andythenorth> it makes work 13:43:07 <andythenorth> important questions: leave Depeche Mode playing, or choose something else? 13:43:23 <Pikka> http://i.imgur.com/jWiVV0a.png 13:43:25 <andythenorth> is Depeche Mode sufficiently Christmasy? 13:43:29 <Pikka> important answer: yes. 13:43:45 <andythenorth> some kind of interurban cabbage? 13:43:45 <Pikka> to the first question, I don't know about the second. 13:43:47 <andythenorth> o_O 13:44:12 <Pikka> yes. something more passengery for electrified lines. 13:44:19 <andythenorth> also cheerful 13:44:22 <andythenorth> looks happy 13:44:36 <supermop> railcar looks cute 13:45:16 <supermop> im off to bed 13:45:21 <Pikka> goodnight 13:47:15 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 13:48:08 <andythenorth> bye pikka bob 13:48:13 <andythenorth> wrong person 13:48:17 <Pikka> him too 13:48:18 <andythenorth> that will learn me 13:48:24 <andythenorth> bye supermop 13:48:52 <andythenorth> this Road Hog set is unfinished 13:48:54 <andythenorth> shameful 13:49:09 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 13:49:21 <Pikka> I like it 13:50:04 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 13:50:30 <andythenorth> mixing it with Pineapples? 13:53:18 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:03:32 <andythenorth> hmm 14:03:38 <andythenorth> milk pipelines 14:04:36 <Alberth> moving the cow could be easier :p 14:06:42 <andythenorth> :) 14:07:23 <andythenorth> I have found a better way to play with FIRS 14:07:28 <andythenorth> enable industry production cheat 14:07:34 <andythenorth> better than delivering supplies to farms 14:07:41 <andythenorth> recommended 14:10:20 <Pikka> according to some guy on the forums FIRS is improved by mixing it with other industry sets... 14:15:49 <andythenorth> something called TaI? 14:16:26 <andythenorth> should have called it Bossy Bee 14:16:33 <andythenorth> keeps telling me what to deliver 14:23:11 <Alberth> totally depends on your interpretation of its suggestions :) 14:23:28 <Alberth> but it's nice that people automatically think they have to do it :p 14:28:43 *** shirish [~quassel@59.94.125.45] has joined #openttd 14:30:01 <andythenorth> itâs quite compelling 14:30:37 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 14:33:30 *** Plaete [~moffi@xd9bdbcde.dyn.telefonica.de] has joined #openttd 14:52:36 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 14:56:10 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:15:28 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Ping timeout: 480 seconds] 15:19:49 <andythenorth> so hg 15:19:53 <andythenorth> when youâre on the wrong branch 15:20:00 <andythenorth> you have no choice but to bin your changes? 15:20:04 <andythenorth> or commit to the wrong branch? 15:23:15 *** Plaete2 [~moffi@xd9bdbb6e.dyn.telefonica.de] has joined #openttd 15:24:13 <Eddi|zuHause> hg diff > tmp.diff 15:25:28 <andythenorth> diff a PNG? 15:25:30 <andythenorth> with hg? 15:25:37 <andythenorth> it can do that now? :o 15:25:51 <Eddi|zuHause> probably not. just make a copy 15:26:01 <andythenorth> I had to 15:26:04 <andythenorth> standard hg 15:26:13 <andythenorth> copy everything because the vcs is incompetent 15:26:19 * andythenorth should really stop using this 15:26:40 <andythenorth> or I should install all the extra magic extensions that make it usable but donât ship by default 15:26:45 <Eddi|zuHause> i don't know why you're so upset... 15:27:03 <andythenorth> because it makes me feel stupid 15:27:07 <andythenorth> standard 15:27:24 *** Biolunar_ [Biolunar@x4d08f860.dyn.telefonica.de] has quit [Quit: leaving] 15:27:25 *** Plaete [~moffi@xd9bdbcde.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 15:33:33 <frosch123> andythenorth: hg diff --git 15:33:43 <frosch123> but actually hg rebase 15:34:11 <frosch123> if your working copy has your current files, do hg rebase <target branch> 15:35:32 <andythenorth> so commit, then rebase to different branch? 15:35:43 <frosch123> yup 15:36:14 <frosch123> if rebase is too much magic for you, you can also use queues 15:36:23 <andythenorth> I donât mind rebase 15:36:27 <frosch123> hg qimport -rblabla:. 15:36:30 <andythenorth> I donât have rebase, Iâd have to get it 15:36:33 <frosch123> hg update <target branch> 15:36:53 <frosch123> you have rebase :p 15:36:59 <frosch123> just need to enable it in ~/.hgrc 15:37:12 <andythenorth> I should probably read this http://blog.benrhughes.com/advanced-mercurial 15:37:19 <andythenorth> and fix my mercurial 15:37:24 <andythenorth> mine is quite broken 15:41:33 *** Plaete2 [~moffi@xd9bdbb6e.dyn.telefonica.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:46:35 <andythenorth> more horse 15:50:52 <Pikka> "a little too low"? 15:50:57 *** Celestar [~Celestar@p5DE45A9B.dip0.t-ipconnect.de] has joined #openttd 15:51:15 <Pikka> I finished my little interurban, and I've decided to halve the wagon purchase prices 15:51:39 <Pikka> deciding whether to call it a release or wait a while. I might wait a while, get some more stuff together for a big bolg post or something. 15:59:33 <Pikka> for now, goondight :) 15:59:34 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Quit: Leaving] 16:21:38 <andythenorth> âcreate group from these shared orders' 16:21:51 <andythenorth> would be more affordant than âfind vehicle in long list, create new group, add shared' 16:22:42 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 16:25:55 <frosch123> andythenorth: ctrl+drag to empty row 16:26:10 <andythenorth> ho ho 16:26:14 <andythenorth> yet another magic ctr 16:26:16 <andythenorth> ctrl * 16:26:26 <andythenorth> thanks 16:35:45 <Samu> if (owner != OWNER_WATER && owner != OWNER_NONE && _current_company != OWNER_TOWN ) { 16:40:13 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:40:16 *** mode/#openttd [+v glx] by ChanServ 16:41:06 <Samu> what's the diference between _local_company and _current_company 16:41:26 <glx> local is yours 16:41:33 <glx> current can be other 16:41:53 <glx> because the game manages all companies one at a time 16:46:34 <Samu> prospected industries are prospected by owner-town even though I am prospecting it 16:48:23 <Samu> i am trying to bypass CommandCost ret = CheckTileOwnership(tile); 16:48:54 <Samu> checktileownership is the culprit, doesn't let it prospect on my own canals 16:49:18 <glx> that's how prospection works 16:49:28 <glx> it happens only on free land 16:49:43 <glx> and it can fail 16:49:59 <Samu> Owner owner = GetTileOwner(tile); - this gives the owner of the canal 16:50:23 <Samu> if (owner == _current_company) return CommandCost(); 16:50:38 <Samu> owner is company 1, current company is owner town 16:50:42 <Samu> hmm 16:50:57 <glx> prospection doesn't start when you press the button 16:51:02 <glx> it happens later 16:51:13 <glx> during the industry loop 16:56:13 <Samu> there has to be a way to get the company who issued the prospect command 17:17:51 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 17:23:25 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Quit: ZNC gives me a nerd boner.] 17:24:00 *** Plaete [~moffi@xd9bdbb6e.dyn.telefonica.de] has joined #openttd 17:38:47 <andythenorth> is it done yet? 17:45:26 <DorpsGek> Commit by translators :: r27219 trunk/src/lang/simplified_chinese.txt (2015-04-04 19:45:16 +0200 ) 17:45:27 <DorpsGek> -Update from WebTranslator v3.0: 17:45:28 <DorpsGek> simplified_chinese - 13 changes by xiangyigao 17:47:10 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:54:42 *** luaduck [~luaduck@host109-149-141-45.range109-149.btcentralplus.com] has joined #openttd 17:57:21 <andythenorth> âSkip Truckâ 17:57:27 <andythenorth> understandable, or obscure? 17:58:25 *** Plaete [~moffi@xd9bdbb6e.dyn.telefonica.de] has quit [Quit: Nettalk6 - www.ntalk.de] 18:00:58 <Alberth> "Skip" being some class of truck? 18:01:10 <Eddi|zuHause> obscure 18:05:59 <andythenorth> http://norriskips.co.uk/wp-content/uploads/2013/10/IMG_9911website.jpg 18:07:21 <Alberth> I'd call that a container truck :) 18:08:34 <andythenorth> I could call it a recycling truck 18:08:48 * andythenorth wonders if FIRS recycling chain should be introduced earlier 18:08:50 <andythenorth> recycling is not new 18:09:14 <andythenorth> 1997 is quite late 18:15:20 <Alberth> wouldn't people get confused with the recycling plant? 18:19:29 <andythenorth> because it randomises? 18:26:10 <Alberth> because it sounds like the truck is aimed at recycling products (it does to me) 18:28:43 <TrueBrain> *blames andy* 18:28:45 <TrueBrain> frosch told me to 18:34:31 <andythenorth> reasonable 18:35:19 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 18:35:40 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 18:41:21 *** Progman [~progman@p57A1917C.dip0.t-ipconnect.de] has joined #openttd 18:48:00 *** Plaete [~moffi@xd9bdbb6e.dyn.telefonica.de] has joined #openttd 18:49:06 *** tokai|mdlx [~tokai@port-92-195-143-46.dynamic.qsc.de] has joined #openttd 18:50:42 <frosch123> andythenorth: we are trying hard to sell eints to tb :) 18:52:28 <andythenorth> is he buying? 18:52:32 <andythenorth> will we get a good price? 18:53:22 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:53:30 <frosch123> i am trying to make him bite on the cheap stuff, and then make buckets on the service addons 18:58:59 <andythenorth> upsell 19:01:30 <Supercheese> andy: not sure about when to introduce recycling? Make it a parameter :) 19:08:47 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:13:32 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 19:13:32 *** zeknurn` is now known as zeknurn 19:18:22 *** HerzogDeXtEr1 [~flex@i59F6AF7F.versanet.de] has joined #openttd 19:25:10 *** HerzogDeXtEr [~flex@i59F6B8DA.versanet.de] has quit [Ping timeout: 480 seconds] 19:40:33 *** Celestar [~Celestar@p5DE45A9B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20:00:11 <andythenorth> parameters are nonsense 20:00:19 <andythenorth> how is a player supposed to know the right answer? 20:00:21 <andythenorth> thatâs my job 20:00:41 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has joined #openttd 20:00:42 <Alberth> economy parameters bad? 20:00:48 <DanMacK> Hey all 20:00:57 <Alberth> hi hi DanMacK 20:01:01 <andythenorth> lo DanMacK 20:02:42 <Supercheese> Parameters are nice 20:02:46 <Supercheese> let the player decide 20:03:16 <andythenorth> how would they know the right answer? 20:04:01 <frosch123> by trying all of them? 20:04:20 <frosch123> make the default parameter "invalid" 20:04:23 <Alberth> reading documentation :p 20:04:31 <frosch123> which just pops up an error message on game start :p 20:05:01 * andythenorth mostly hates parameters 20:05:01 <Supercheese> default it to 1997 20:05:04 <andythenorth> dunno if I mentioned that 20:05:06 <Supercheese> but make it changeable 20:05:09 <andythenorth> why? 20:05:12 * Supercheese mostle likes parameters 20:05:15 <Supercheese> mostly* 20:05:16 <Supercheese> derp 20:05:25 <Supercheese> well, you asked the question 20:05:28 <Supercheese> I answered 20:05:40 <andythenorth> eh yes :) 20:05:45 <andythenorth> there are 51 industries in Full FIRS 20:05:51 <andythenorth> they all get a parameter? o_O 20:06:12 <Supercheese> no, you were just wondering about the recycle 20:06:21 <Supercheese> "andythenorth wonders if FIRS recycling chain should be introduced earlier" 20:07:11 <Alberth> how did you go from parameters in general to 51 of them? :o 20:07:25 <andythenorth> by logical progression 20:07:40 <Supercheese> the recycling chain is special though because it comes so late 20:07:55 <Alberth> quick logic then :) 20:08:06 <andythenorth> how to explain to players? 20:08:16 <andythenorth> why not a parameter for Steel, or Aluminium? 20:08:21 <andythenorth> or Cement? 20:08:24 <Alberth> what is this 51 parameters for? 20:08:33 <andythenorth> industry introduction dates 20:08:37 <Supercheese> steel and aluminum are both just Metal though 20:09:05 <Alberth> what's wrong with the existing dates? 20:09:18 <Supercheese> nothing is wrong especially they are fine 20:09:23 <Supercheese> but the topic was brought up 20:10:46 <andythenorth> I donât play past about 2000 20:10:51 <andythenorth> so the chain is dead to me :D 20:11:26 <Supercheese> I got stuck in my current game when the first Av8 seaplane came out, because I thought, "Hmm, OGFX+ Airports doesn'tyet have a seaplane port, I should make one" 20:12:47 <Alberth> andy doesn't know people ask weird requests? :o 20:13:52 <Alberth> if you want to do anything, the simplest is to make an offset parameter, shifting everything by X years 20:14:11 <Alberth> but that's quite debatable, imho 20:14:23 <andythenorth> I see no gain 20:14:37 <andythenorth> just more configuration crap to forget to do 20:14:41 <andythenorth> :D 20:14:58 <Alberth> problem solved then? 20:15:54 <Supercheese> unless there wasn't a problem in the first place ;) 20:16:43 <Alberth> solving by not doing anything is one of the easier things to do :) 20:18:30 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Quit: ZNC gives me a nerd boner.] 20:18:36 <Alberth> gn 20:18:38 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:20:26 *** luaduck [~luaduck@host109-149-141-45.range109-149.btcentralplus.com] has joined #openttd 20:34:56 *** shirish [~quassel@75c36459.test.dnsbl.oftc.net] has joined #openttd 20:48:45 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 20:56:46 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 20:56:54 *** shirish [~quassel@117.195.101.127] has joined #openttd 21:09:03 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:09:03 *** frosch [~frosch@x4d008c27.dyn.telefonica.de] has joined #openttd 21:14:35 *** frosch123 [~frosch@x4d008c78.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 21:15:48 *** andythenorth [~Andy@host-78-149-101-196.as13285.net] has quit [Quit: andythenorth] 21:24:59 *** roidal [~roland@194-152-175-243.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 21:26:35 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Quit: Leaving] 21:31:10 <Supercheese> Hmm, which graphics to use for the seaplane port 21:38:02 <Supercheese> maybe the OGFX dock graphics 21:38:37 <Supercheese> no those are bad 21:39:50 <Eddi|zuHause> there exist some already? 21:40:47 <Supercheese> yes, but which 21:41:00 <Supercheese> I am patching OGFX+ airports, so I would like 4 rotations 21:41:18 <Supercheese> I figure I need some little dockways for the people to board the seaplanes 21:41:30 <Supercheese> but the rest can pretty much be water 21:41:37 <Supercheese> with the hangar of course 21:41:52 *** shirish_ [~quassel@117.195.106.139] has joined #openttd 21:41:57 <Supercheese> the existing seaplane port grf does not have all rotations 21:42:18 <Eddi|zuHause> so, make them? 21:42:31 <Supercheese> This is pretty nice http://www.tt-forums.net/download/file.php?id=76702 21:42:37 <Supercheese> except for the weird 04 hanging out there 21:43:19 <Eddi|zuHause> that was meant to be the runway length? 21:43:48 <Supercheese> perhaps 21:44:16 <Eddi|zuHause> the hangar looks like it was built by escher... 21:44:39 <Supercheese> yes, I am just going to stick the hangar right on the water 21:44:48 <Supercheese> the ramp there is... odd 21:45:02 <Supercheese> the dockways were what was most interesting 21:48:40 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:49:43 *** mode/#openttd [+v frosch] by DorpsGek 21:52:04 *** shirish [~quassel@117.195.100.42] has joined #openttd 21:54:58 *** shirish_ [~quassel@117.195.106.139] has quit [Read error: Connection reset by peer] 21:57:56 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 22:31:57 <Samu> if (_settings_game.construction.build_on_competitor_canal && _current_company == OWNER_TOWN && _local_company != _current_company) return ret; 22:37:46 <Samu> hmm 22:38:02 <Samu> _local_company == owner 22:38:15 <Samu> _local_company != owner 22:39:18 <Samu> if (_settings_game.construction.build_on_competitor_canal && _current_company == OWNER_TOWN && _local_company != owner) return ret; 22:42:47 <Samu> I hope local company is the company who issued the prospect command 22:47:17 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:47:20 <Wolf01> 'night 22:47:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:48:56 *** drac_boy [~oftc-webi@166.62.182.125] has joined #openttd 22:49:05 <drac_boy> hi..been quite a while :-> 22:49:21 <drac_boy> *baps ngc* you still around I hope? heh 22:51:43 <Samu> question: prospecting on competitor canal with build on competitor canal setting enabled: allow or disallow? 22:51:57 <Samu> have to decide 22:52:48 <drac_boy> not sure what to tell you sorry samu 22:53:50 <Samu> say, you're prospecting an oil rig 22:54:03 <Samu> all the water in existance are canals, but these canals are not yours 22:54:11 <Samu> should the oil rig spawn? 22:57:26 <drac_boy> well water and road are technically open access so mm dunno 23:08:50 *** Progman [~progman@p57A1917C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:13:25 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 23:18:01 <drac_boy> hmm I seem to have forgotten where ngc was from..I think around the europe timezone tho 23:22:05 *** frosch is now known as frosch123 23:22:08 <drac_boy> seem like a quiet saturday in here 23:22:54 <frosch123> http://tinodidriksen.com/pisg/OFTC/openttd.html <- see position 18 23:27:03 <Supercheese> Ho, interesting rankings 23:27:58 <frosch123> question is, when will s*mu catch up with andy :p 23:28:28 <frosch123> eddit used to be in first place in the past 23:28:40 <frosch123> but has been dwarfed by andy 23:28:46 <frosch123> and even pm overtook him 23:29:04 <Supercheese> "Poor andythenorth, nobody likes him. He was attacked 13 times. 23:29:06 <Supercheese> For example, like this: 23:29:07 <Supercheese> * TrueBrain slaps andythenorth for pointing " 23:29:12 <Supercheese> Haha 23:30:59 <drac_boy> <actually likes andy for various reasons especially HEQS (and admittly my own private mod to it too) 23:31:56 <Supercheese> Indeed, andy grfs are superlative 23:31:59 <frosch123> lol, you make it sound as if noone likes andy :p 23:32:14 <Supercheese> everyone likes him, hence the direct object in the /me actions 23:32:16 <Supercheese> :D 23:35:13 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:35:49 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 23:36:46 * drac_boy still needs to finish my two grf projects soon too 23:42:18 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 23:42:41 <Supercheese> Something I've been working on: http://www.tt-forums.net/download/file.php?id=184490 23:43:12 <Supercheese> sort of the opposite of the Modern Small airport that was added, here's a Vintage Commuter 23:44:04 <frosch123> it's always sad that most airports only have one runway 23:44:29 <frosch123> the smallest grass airport would have 3 lines or so 23:44:34 <frosch123> for whatever reason 23:45:26 <frosch123> possibly to not stress the same grass all the time 23:46:25 <Supercheese> The grass tiles beneath the buildings also seem slightly different than the other grass on the airports, even on the default Small airports 23:46:41 <Supercheese> I might change the groundsprites of those 23:48:50 <Supercheese> There is so much magick in the OGFX+ spritelayouts 23:48:54 *** DanMacK [~46189b5e@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 23:50:17 *** Pereba [~UserNick@187.58.121.42] has quit [Quit: www.adiirc.com - Free mIRC alternative - Not Open Source, but it's easy to decompile!] 23:58:46 * drac_boy will stick to the small airport 'forever' :->