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00:00:03 *** shirish__ [~quassel@117.222.4.158] has quit [Remote host closed the connection] 00:02:37 <TartarusMkII> Statues? 00:03:33 <Supercheese> Yes, click the town name, Local Authority, build statue 00:03:51 <Supercheese> it will boost your station ratings which boost your %transported which increase the chance the default industries will increase produciton 00:03:59 <Supercheese> but it is rather expensive 00:04:41 <TartarusMkII> I don't see town name- also because it's just one business. Do you mean for towns themselves? 00:04:58 <Supercheese> Here: https://wiki.openttd.org/Game_mechanics#Industry_production 00:05:06 <Supercheese> the full rundown on default industries 00:05:37 <Supercheese> Also: https://wiki.openttd.org/Game_mechanics#Station_rating 00:06:22 <TartarusMkII> thankyou a ton! 00:06:30 <TartarusMkII> Also, what is the purpose of founding a town? I can't find a wiki page aobut it 00:08:17 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:09:15 <Supercheese> So you can have another town 00:09:22 <Supercheese> that's really about it; also it is extremely expensive 00:09:31 <supermop> pub stuff! Signage: http://www.tt-forums.net/viewtopic.php?p=1146583#p1146583 00:11:20 <TartarusMkII> ty ty 00:17:46 <Supercheese> Pannier Bitter 00:17:50 <Supercheese> Ha 00:18:11 <Supercheese> It's funnier if you pronounce Bitter like a French word 00:18:32 <supermop> heh 00:19:11 <Supercheese> huh, I had never heard of the Moa before 00:19:23 <Supercheese> now my knowledge of extinct species has increased 00:19:27 <supermop> hah 00:19:37 <supermop> they were pretty pretty big 00:19:45 <Supercheese> no kidding, the skeletons are amazing 00:20:15 <supermop> the stupid pun arose from thinking Moa would be a good name for an EMU set 00:20:43 <supermop> because i never do not think of the bird first when seeing EMU written out 00:21:28 <supermop> but yeah the sign doesnt work if the moa is twice the size of the camel 00:22:22 <supermop> isn't there a dutch DMU called kameel? man this is more of a multiple unit pun that i'd thought 00:22:55 <supermop> emus, dmus, and metro-cammel all in one 00:23:04 *** ChrisM [~chris@203-166-252-137.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 00:24:58 <supermop> I think i'll do a ginzu lager and maybe a 4x stiyle shitty beer called 8P 00:30:24 <Supercheese> You could do a Wills Pils 00:30:35 <Supercheese> the Wills from arctic/tropical 00:32:20 <supermop> i've almost bever played the default vehicles from the other climates 00:32:50 <supermop> i only had tto, not ttd in the 90s so i never spent years with them pre-newgrf 00:33:25 <supermop> i could do more american style beers and ads for those climates 00:34:08 <supermop> australia is weird with generally more american style trains and trucks, but more british style beers 00:34:23 <supermop> building styles vary from region to region 00:34:54 <supermop> but Melbourne best described as a hotter drier englang 00:35:01 <supermop> england 00:35:20 <supermop> with bitter ales as the defacto mass beer 00:35:38 <supermop> the QLD beers are a bit more american/german 00:56:46 *** Pereba_ [~UserNick@177.158.53.234] has joined #openttd 01:03:07 *** Pereba [~UserNick@187.58.121.42] has quit [Ping timeout: 480 seconds] 01:03:13 *** Pereba_ is now known as Pereba 01:22:30 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:28:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 01:33:57 *** Pereba [~UserNick@177.158.53.234] has quit [Quit: better late than never - adiirc.com] 01:35:58 <TartarusMkII> I am wondering if anyone has, on hand, any screen shots of someone's set up in the early game. 01:40:08 <Supercheese> Well, I do but I use dozens of newgrfs 01:40:27 <TartarusMkII> I'm still interested in what yo u choose to do =) 01:40:28 <Supercheese> if you're using default industries and vehicles you may in certain cases want to be doing things differently 01:40:37 <Supercheese> Maybe I should start a screenshot thread 01:41:12 <TartarusMkII> Yea, right now I am just focusing on trains for some reeeeeallllly basic stuff 01:42:13 <Supercheese> well I'll just upload some on third party sites for now 01:43:08 <Supercheese> Interested in trains eh? 01:43:48 <TartarusMkII> I actually wanted to prolong the time I had until I had to upgrade vehicles, so I start the game in 1925 lol 01:43:51 *** Sheogorath [~madgod@0001f8ef.user.oftc.net] has quit [Read error: Connection reset by peer] 01:44:05 <TartarusMkII> So I can only use trains to start (and I'm fine with that) 01:44:09 <Supercheese> I'll post some shots from the game I started in 1912 01:44:20 <TartarusMkII> cool thanks 01:44:31 *** Sheogorath [~madgod@0001f8ef.user.oftc.net] has joined #openttd 01:44:53 <TartarusMkII> my trains are starting to lose money rather than make it, not sure what to do aobut it <..> 01:45:16 <TartarusMkII> oh I see, the mine they were getting ore from closed down and I didn't ntoice 01:45:18 <TartarusMkII> why would it do that? 01:46:25 <Supercheese> sometimes the default industries just go kaput 01:46:30 <Supercheese> they are annoying like that 01:46:40 <Supercheese> it's covered on the Game mechanics page I linked earlier 01:46:43 <TartarusMkII> damn. so what do I do with the infrastructure I built for it? >..< 01:46:53 <Supercheese> well.... mostly sell it 01:47:03 <Supercheese> divert the trains elsewhere if it's connected to your network 01:47:08 <Supercheese> if you have a network 01:47:58 <TartarusMkII> *nod nods* 01:47:58 <TartarusMkII> I see. 01:48:09 <Supercheese> Here's the first train route I built: http://i.imgur.com/wJikVub.png 01:48:23 <Supercheese> To begin the game I started with lots of ships 01:48:30 <Supercheese> since FIRS has fishing grounds 01:48:55 <Supercheese> The foundry at the bottom is fed scrap metal from that line... 01:49:13 <Supercheese> ...and bauxite from this station that is transferred by ships as shown in the first: http://i.imgur.com/o0ykeTf.png 01:49:41 <TartarusMkII> I see, interesting 01:50:05 <TartarusMkII> Oh that's a cool structure 01:50:09 <Supercheese> The metal from the foundry, in turn, produces supplies which are fed back to the scrapyard and bauxite mine 01:50:17 <Supercheese> there's also a pumping station at the oil well shown there 01:50:30 <Supercheese> with an oil pipeline running to a refinery offscreen 01:50:36 <TartarusMkII> oh hah, that's really neat. 01:50:52 <TartarusMkII> I like those sets you've added, they fit with the art style that I prefer. 01:51:07 <TartarusMkII> I'd try to download stuff but I'd worry about accidentally getting something that is not compatible or would not fit 01:51:45 <Supercheese> Yeah I have, let's see... I have 72 grfs, not all of which actually do something (some are just dummy grfs) 01:51:48 <TartarusMkII> Very intreresting lay out. 01:51:56 <TartarusMkII> why dummys? 01:52:00 <Supercheese> to organize the list 01:52:13 <TartarusMkII> lol that's interesting 01:52:18 <Supercheese> http://www.tt-forums.net/download/file.php?id=154807 01:52:30 <Supercheese> things can get messy so I divide the list up 01:52:36 <Supercheese> helps keep things sane 01:52:54 <Supercheese> that is not the exact list I am using for the game I'm currently on 01:53:04 <TartarusMkII> holy crap haha wow 01:53:09 <Supercheese> but it's a good example of how things can get out of hand 01:53:20 <TartarusMkII> yea, totally 01:56:15 <TartarusMkII> I guess my biggest confusion is how to best use my starting 0k 01:56:48 <Supercheese> Ah, well, I use the money cheat :O 01:57:01 <TartarusMkII> pssh ;p 01:57:03 <TartarusMkII> I like the challenge 01:57:26 <Supercheese> However, a coal-hauling route is often desirable in early years 01:57:31 <Supercheese> with default industries 01:57:43 <Supercheese> aircraft can be insanely profitable but only in later years 01:59:02 <TartarusMkII> I noticed that the coal hauling makes a lot of money, yea 01:59:34 <TartarusMkII> should I find a power plant with a couple coal mines nearby and just go hard, dumping as much of the coal on the power plant as possible to encourage more production from the mines? 02:00:27 <Supercheese> would be a good idea, but don't choose coal mines that are too close 02:00:35 <Supercheese> transporting coal over longer distances is more profitable 02:00:44 <Supercheese> and if you're purely interested in abusing game mechanics for profit... 02:01:10 <TartarusMkII> =o 02:01:17 <Supercheese> then try and build a station piece on the far side of the coal mine, then ctrl+build to join the station you really will use on the closer side 02:01:30 <Supercheese> the distance that counts for profit is from one station sign to the other sign 02:01:49 <Supercheese> so if you "cheat" and make the signs far away while keeping the actual rails much closer, you gain more profit 02:04:26 <Supercheese> For example: http://i.imgur.com/CdJZQ34.png 02:04:40 <TartarusMkII> oh I see lol wow 02:04:44 <Supercheese> Note how the actual signs are farther away that the train route 02:04:55 <Supercheese> this can be abused up to the maximum station spread allowed 02:05:14 <TartarusMkII> that's hilarious 02:05:32 <TartarusMkII> http://i.imgur.com/o0ykeTf.png 02:05:33 <Supercheese> also: trains running diagonally, like the primary track shown, make more money than horizontally 02:05:35 <TartarusMkII> also here, why do you have so many signals? 02:05:40 <Supercheese> this one I'm not quite as sure why 02:06:13 <Supercheese> Well, I eventually boosted the output of that bauxite mine that I need eleven trains to keep up with the production 02:06:27 <Supercheese> so I needed enough signals so that the eleven trains could keep running 02:06:50 <Supercheese> I planned for this early on so I wouldn't have to change too much to increase capacity 02:06:58 <Supercheese> just clone some more trains 02:08:02 <TartarusMkII> are those rails that narrow down into just one rail line each on the west and east side like, one way or something? 02:08:19 <Supercheese> yes, the red & white bar on the signals means one-way signals 02:08:34 <Supercheese> so the trains loop around as shown, so they do not have to reverse and block the path of other trains 02:08:55 <Supercheese> the concept is known as Roll On, Roll Off, abbreviated as Ro-Ro 02:09:03 <Supercheese> https://wiki.openttd.org/Railway_station#Ro-Ro 02:09:26 <Supercheese> the wiki contains a wealth of information; I need to leave, be back in a bit 02:09:56 <TartarusMkII> ty very much mate 02:21:18 *** Sheogorath [~madgod@0001f8ef.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:22:38 *** Sheogorath [~madgod@0001f8ef.user.oftc.net] has joined #openttd 02:44:35 *** Biolunar_ [Biolunar@x5d8222ff.dyn.telefonica.de] has joined #openttd 02:51:33 *** Biolunar [Biolunar@x5d823de0.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:54:59 *** kamnet [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 02:58:02 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:15:24 <TartarusMkII> SO I've got a question: I have a bunch of trains serving a train station who's sole resource is coal from a coal mine. The coal mine is making more coal from all the stimulus, butthe station itself is not taking up this coal fast enough. Why is that? 03:17:18 <Supercheese> the station only takes cargo from the mine in relation to its Station Rating 03:17:31 <Supercheese> https://wiki.openttd.org/Game_mechanics#Station_rating 03:17:48 <Supercheese> so if Coal is rated 70% at that station, it will take 70% of the coal from the mine 03:18:02 <Supercheese> it is essentially impossible to get a 100% rating 03:18:17 <Supercheese> a perplexing design choice but that's the way it was in TTD 03:18:54 <TartarusMkII> I See, thanks thanks 03:19:28 <TartarusMkII> Sorry to make you post that again, now I understand the connection. 03:44:39 *** TartarusMkII [4574c043@107.161.19.109] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 04:14:59 <Flygon> Supercheese: Well 04:15:05 <Flygon> You CAN get a 100% approval rating 04:15:18 <Supercheese> jumping through hoops within hoops 04:15:24 <Supercheese> it's highly nontrivial 04:15:27 <Flygon> You just need to set up a bot to constantly advertise the hell out of your company atthe nearby city 04:16:00 <Supercheese> "just" 04:16:31 <Flygon> ""just"" 04:17:32 <Supercheese> ÊsnÉŸ 04:56:01 *** Eddi|zuHause [~johekr@p5DC6754E.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5EB6.dip0.t-ipconnect.de] has joined #openttd 05:35:58 <supermop> pub done 05:36:00 <supermop> http://www.tt-forums.net/viewtopic.php?p=1146596#p1146596 05:36:15 <supermop> remaining pub details will wait until the next pub i do 05:36:39 <Flygon> Oh man 05:36:41 <Flygon> supermop 05:36:44 <Flygon> Looking at that pub 05:36:44 <Flygon> We 05:36:45 <Flygon> Totally 05:36:55 <Flygon> Need a "Mad Max Town and Transport set" 05:37:04 <Supercheese> Lookin niiiiice 05:38:01 <supermop> ha 05:38:34 <supermop> i dont know why the yucca bush in the garden renders for the detail perspective, but not in the dimetric 05:46:54 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 05:47:15 <chillcore> good morning interwebz o/ 05:49:24 <supermop> yo chill 05:50:22 <chillcore> hello supermop 05:50:52 <chillcore> and how are you this morning? 05:52:20 <supermop> it's a rainy afternoon for me 05:54:14 <chillcore> I hate rain ... and it really is morning 06.53 to be exact 05:54:49 <chillcore> the whole of europe has gone bananas and changed their clocks to a fictive hour ... 05:55:05 <chillcore> https://www.youtube.com/watch?v=URyheH4Oe9M 05:55:07 <chillcore> :P 05:55:35 <supermop> we justed changed the other way down here! 05:55:40 <supermop> just 05:56:17 <chillcore> hehe ... I have changed al my auto clocks back to winter time ... 05:56:51 <chillcore> but I am thingking to change it to 7:25 now and using +-30mins all year round instead 05:59:16 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 05:59:57 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 06:02:00 <chillcore> I should really get cracking on changing MHL to do the right thing ... and not chase people away from wanting to play with moreheghtlevels 06:02:29 <chillcore> just ... finding motivation 06:08:20 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 06:12:31 <chillcore> I had a better look at trunk yesterday ... this whole max_height thing is worse then I thought it was 06:13:01 <chillcore> I can rewrite it ... but if I can't even get Devs to commit tgen light ... 06:14:04 <chillcore> as in all of it as is ... 06:16:17 <supermop> what does the max ht do? 06:17:53 <chillcore> it should limit certain things ... 06:18:00 <chillcore> eg snowline 06:18:17 <chillcore> so NewGRF have something to base themselves on ... 06:18:58 <chillcore> the sad thing is that anything even remotely smelling like maxheight is attached to that same value 06:19:45 <chillcore> eg generating terrain from a a heightmap will set that value 06:20:03 <chillcore> but generating a normal game will set that value too 06:20:15 <chillcore> why is beyond me and completely not needed 06:20:49 <chillcore> also snowline should not use it ... it should be set at game start and use the top tile at that moment to never change ingame 06:21:05 <chillcore> same for tropical ... top tile and never change 06:21:17 <chillcore> and that is just the start of it 06:22:08 <chillcore> exporting heightmaps ... instead of preserving what the terrain actually is ... lets use that value again and use whatever comes out the other end 06:22:30 <chillcore> so scenario editor can not get the map they used to have 06:23:07 <chillcore> the most obvious thing ... maxheight at 255 and get maps that are nowhere near that 06:23:15 <chillcore> normal mapgen that is 06:23:34 <chillcore> all heightmaps on bananas ar fucked 06:23:40 <chillcore> pardon me my french 06:23:58 <chillcore> I can give you an example if you want 06:24:22 <supermop> cant you just manually set snowline january and july? 06:24:42 <chillcore> newgGRF use a percentage of that value 06:24:46 <chillcore> lol 06:24:53 <supermop> why does snow car what the max is, it should just snow on every tile above set line 06:25:10 <chillcore> exactly 06:26:31 <Supercheese> Hmm, now I want to make Vintage Helidepots and Helistations... 06:26:44 <Supercheese> Airship Stations 06:26:58 <chillcore> sounds cool 06:27:15 <Supercheese> should be able to re-use the tiles like I did for Vintage Commuter 06:28:38 <chillcore> nice ... just make sure you re-use stuffs you're allowed to re-use 06:29:25 <chillcore> you don't want some takedown notice chasing you 06:30:20 <chillcore> but yeah maxheight ... all of the above is just the start of it 06:30:27 <chillcore> I'll figure it out 06:30:41 <chillcore> I need commit access :P 06:31:01 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 06:32:03 <Supercheese> yeah, I have no idea if the MariCo license is compatible with the OGFX+ one, so I probably won't be submitting the seaplane ports 06:32:18 <Supercheese> but the rest only use the existing sprites 06:32:22 <Supercheese> just rearranged 06:34:26 <chillcore> hmm I'm not familiar with the MariCo license 06:34:37 <Supercheese> I linked it along the screens I posted 06:35:05 <Supercheese> https://www.tt-forums.net/viewtopic.php?p=1146526#p1146526 06:35:15 <chillcore> just anything that comes from simuscape you want to steer clear of ... with a wide curve 06:36:36 <Supercheese> yeah 06:36:41 <V453000> MariCo is from mb isnt it? 06:36:57 <V453000> then either custom or no license I would assume :P 06:37:05 <V453000> which is very not ogfx+ 06:37:26 <chillcore> ye ... let me check his license ... not all simuscape members are assholes 06:39:54 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 06:41:04 <chillcore> waiting for newgrfs to be scanned ... all 3421 of them ... 06:41:15 <chillcore> waiting ... 06:41:18 <chillcore> lol 06:41:29 <chillcore> I need to move this thing ... 06:42:33 <V453000> yeah I already did 06:43:08 <V453000> I dont really use the old versions anymore anyway, and non-bananas stuff is just out of the question for multiplayer or sharing savegame with anybody 06:43:27 <chillcore> it does not show here in the gui ... and these versins do not work so ... 06:43:50 <Supercheese> It was .html alongside the downloaded archive 06:43:55 <Supercheese> so OTTD likely will not read it 06:43:58 <chillcore> ok 06:44:05 <V453000> xd 06:45:00 <V453000> ttdpatch.de looks borken 06:45:55 <chillcore> I dunno ... no https means "site is not gone" for as far as I am concerned 06:46:02 <chillcore> -not 06:46:31 <V453000> Copyright Notice MariCo Set - © 2010 - 2014 Michael Blunck - All Rights Reserved. Permission to use, copy and distribute this software (consisting of the graphics and its implementation code) and its documentation for non-commercial purposes, without fee and without a signed licensing agreement, is hereby granted, provided that the above copyright notice, this paragraph and the following four paragraphs appear in all copies and distributi 06:46:36 <V453000> asdf 06:46:58 <V453000> https://paste.openttdcoop.org/plevrhnci 06:47:02 <Supercheese> Suitable ambiguous 06:47:05 <Supercheese> complete with ALLCAPS 06:47:11 <Supercheese> Suitably* 06:47:48 <chillcore> reads simuscape enough to me 06:48:16 <V453000> just a normal non-free license 06:48:22 <V453000> Pikka has a similar one doesnt he 06:48:41 <chillcore> anyhoo modification is not allowed ... smple as that 06:48:50 <Supercheese> Pikka has a minimalist license 06:48:53 <Supercheese> like a single line 06:49:10 <V453000> ok :) 06:49:21 <Supercheese> and it can be read in OTTD 06:49:39 <chillcore> ye me too "GPL v2 NOT later" 06:49:52 <chillcore> v3 is evil shit 06:49:58 <Supercheese> orly 06:50:14 <chillcore> means yo can take my code but you do not have ot give back the source 06:50:28 <V453000> :0 06:50:35 <V453000> I thought that was the whole point of gpl XD 06:50:41 <V453000> but yeah I heard v3 is bs 06:50:44 <chillcore> lobby ... nuff said 06:50:59 <Supercheese> I floundered around a bit and in the end chose a Creative Commons license, since I did not have permission to distribute sources with most of my grfs 06:51:23 <chillcore> most peeps do not read and use v2 or later 06:51:49 <chillcore> then some shit company comes along and sais "what source" I used v3 06:51:51 <chillcore> lol 06:51:55 <V453000> I also use CC BY SA 06:52:29 <Supercheese> Yeah, I saw several of my favorite grfs did, so figured it couldn't be that bad eh 06:52:29 <chillcore> I have a custom license for my minecrafft mod 06:52:43 <chillcore> "don't be an asshole" 06:52:48 <chillcore> :P 06:52:55 <V453000> not just because of permissions but also because I do not wish for some idiot to come and say "give me code immediately" ... which I think is questionnable, but many discussions in this channel felt to me like "we dont know" :D 06:53:02 <V453000> good license 06:53:21 <V453000> hard to define asshole though :P 06:53:43 <chillcore> I explained a little bit 06:54:15 <Supercheese> Noli asinus esse 06:54:35 <chillcore> "please re-use code or learn from it , please do not re-use textures and make your own model, so much more fun" 06:54:53 <chillcore> "you may make a texture ... if good enough I will include it" 06:54:58 <chillcore> something like that 06:55:37 <chillcore> also no commercial use ... so not behind addfly links 06:55:44 <chillcore> or shitty modpack 06:56:04 <chillcore> ^^^ tat has tracking built in 06:56:18 <chillcore> anyhoo 06:56:23 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 06:58:40 <chillcore> moar coffee before I plunge myself into this madness again 06:58:49 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 07:00:23 <supermop> idk what to license houses... 07:00:49 <supermop> i want to keep a gulf between these stations, and houses 07:01:32 <supermop> i want stations to be possible to go into a future ogfx+ 07:02:01 <supermop> houses... i'm not sure what i want to happen there but i want to use as a portfolio piece 07:02:07 <chillcore> it is your sprites ... you can dual license 07:02:39 <supermop> to show architecture firms that i was not totally wasting my time in aus 07:03:04 <supermop> by doing a study of Melbourne vernacular architecture 07:03:53 *** Celestar [~Celestar@x4d04cad5.dyn.telefonica.de] has joined #openttd 07:04:04 <supermop> and using those models or sprites in a procedural house generator or something that explores the variations of building styles here 07:04:16 <supermop> of course gpl should be ok for that 07:04:27 <supermop> but there are a few odd bits 07:04:41 <chillcore> as in? 07:04:51 <supermop> like bracket i designed for pub sign, etched glass over pub door, 07:05:40 <supermop> use amotife that i want to protect as logo or branding for my other design work; the furniture and products i design 07:05:59 <supermop> logo is not trademarked yet as i am still experimenting with it 07:06:21 <chillcore> hmm ok ... 07:06:22 <supermop> but i think if i distribute is freely in there, then i cannot claim ownership of it later? 07:06:33 <chillcore> you retain ownership 07:06:47 <V453000> if you want anything to: 1. go with opengfx or any other GPLv2 thing, or 2. work on something with multiple people, then GPLv2 is probably the way to go 07:06:59 <V453000> assuming you want to share full source 07:07:08 <supermop> like i wanted to put wooden stool out back of pub, that i am sitting on right now 07:07:13 <supermop> my own design and i built it 07:07:33 <chillcore> go with something more closed for now ... 07:07:52 <supermop> but if i have rendering of stool in a free set, can i still protect stool design when it comes to making the stool? 07:08:23 <V453000> what do you mean protect? 07:08:30 <V453000> nobody else can create the same or similar thing? 07:08:50 <chillcore> hmm ... 07:08:50 <V453000> OR re-sharing your source? 07:08:55 <supermop> if i sell it then see same stool on alibaba for sale 07:09:17 <V453000> if people re-share your source, re-use it or anything, they must say you made it, that is the point of the license 07:09:23 <V453000> ha, that I am unsure about 07:09:32 <supermop> actually i think it would be cool to release stool as free furniture (i give you designs for free, you build it yourself) as i designed it to be easy to make with just hand tools 07:09:41 <V453000> but I mean, it would make sense 07:10:20 <V453000> A) you provide it for free with license requirements of GPLv2, B) for people who need to use it in commercial use / not GPLv2, they can buy it with custom license - in that shop 07:10:49 <chillcore> GPL v2 and others do not exlde comercial use 07:10:56 <chillcore> exlude* 07:11:05 <V453000> okay, still 07:11:07 <chillcore> I am allowed to sell openttd 07:11:13 <V453000> really? 07:11:22 <chillcore> or my patchpack for that matter 07:11:23 <chillcore> yes 07:11:23 <V453000> that sounds incorrect 07:11:27 <V453000> but ok :D 07:11:30 <chillcore> nope that is the way it is 07:11:34 <chillcore> however ... 07:11:46 <chillcore> say you buy a copy of me 07:11:55 *** Celestar [~Celestar@x4d04cad5.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 07:11:59 <chillcore> I can not stop you from giving it away for free 07:12:00 <V453000> that doesnt make sense to me, if you re-use GPLv2 things, you must use GPLv2 license, no? it is self-reproducive 07:12:05 <supermop> or what if i want to sell furniture models on unreal or other marketplace for people to use in their levels... 07:12:39 <chillcore> it is your work supermop 07:12:40 <V453000> I would say it is still your thing and you are the author supermop so you can do whatever you want with it, under any circumstances 07:12:47 <chillcore> I can sell your chair 07:12:54 <chillcore> but I can not claim it as mine 07:13:00 <supermop> hmm 07:13:11 <chillcore> if I make the legs shorter I must state so 07:13:27 <chillcore> so if it ends up wobbly your rep is not damaged 07:13:48 <supermop> well i think it will be months before houses can ship as set as i have no coder and only one 'finished' model, and 8 black white cottages 07:13:56 <supermop> *blank 07:14:01 <supermop> hmm 07:14:15 <chillcore> yeah don't add a license just yet ;) 07:14:24 <chillcore> no license is no permissions 07:14:27 <chillcore> ;) 07:14:49 <supermop> for both houses and stations i need to convince someone to help code, so i will be influenced by what they want to license as 07:15:01 <chillcore> if here is really stuffs you'd like to protect ... don't add it but replace it with something you do want to share 07:15:02 <supermop> i can remove any sensitive chairs before then 07:15:08 <chillcore> eg. your logo 07:15:19 <chillcore> ye exactly 07:15:27 <supermop> need to make more beer murals 07:15:40 <chillcore> moar beer 07:15:45 <supermop> i wanted kirby bitter to be kirby draught 07:15:59 <supermop> changed at last moment because idk 07:16:11 <supermop> so i think i will do ginzu draft 07:16:28 <supermop> as a pilsner with A4 as mascot 07:17:05 <supermop> and 8P as the shitty queensland beer (in place of 4X) 07:17:18 <supermop> sorry to pikka if he likes 4X 07:17:48 <supermop> but may have Ginzu be a pub instead of a beer 07:18:45 <chillcore> hehe 07:18:57 <chillcore> let there be rythm 07:19:02 <chillcore> https://www.youtube.com/watch?v=eNs08z9CtEw 07:20:58 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 07:23:28 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 07:26:18 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 07:41:06 <Supercheese> Sidetracked again by another feature I want to add... sigh 07:41:27 <chillcore> haha kjoin the club 07:41:46 <V453000> XD 07:41:54 <V453000> good stuff supermop 07:42:11 <Supercheese> "Let's play a game of OTTD! But wait what grfs should I use..." Week later finally sorted what grfs I want, after modifying a couple of them to suit my needs 07:42:16 <chillcore> I was going to look at MHL and that maxh_height all over the code ... wondering where all these settings went that used to be there 07:42:33 <chillcore> now looking at vanilla config file :P 07:42:35 <Supercheese> "Ok, let's actually play this!" Play for few hours, "Hmm, this feature needs to happen. Like, now." 07:42:41 <Supercheese> Weeks later... here I am 07:42:44 <chillcore> ye same here 07:43:01 <Supercheese> Glad to know I'm not the only one :) 07:43:02 <V453000> I have played 1 single game with YETI so far 07:43:12 <V453000> 0.0.1 was released a year ago 07:43:18 <V453000> ._. 07:43:31 <Supercheese> Yes, it does seem like there's a club I have joined ;) 07:43:32 <chillcore> let's just say I have yet to finish my first game with my own patchpack xD 07:43:56 <Supercheese> ah well, I got my hours upon days upon hours of TTD when I was a lad 07:44:07 <V453000> XD yes 07:44:11 <Supercheese> easily it's my all-time most played game, including OTTD of course 07:44:16 <Flygon> Guys 07:44:17 <Flygon> Guuuys 07:44:19 <chillcore> ye coding playing it is the same fun for me 07:44:25 <Flygon> You're making me want to play that Iceland scenario 07:44:27 <Flygon> Which's annoying 07:44:32 <chillcore> hehe 07:44:34 <Flygon> Because I gotta colourize these animations 07:44:41 <Flygon> Play through MH4U... 07:44:44 <Flygon> Xenoblade 3DS... 07:44:54 <Flygon> Finish Bravely Default... 07:44:58 <Flygon> Gamers Delema. 07:46:33 <Flygon> And yet 07:46:49 <Flygon> I'm also waiting on the next revision of 2CC trainset 07:46:54 <Flygon> <_> 07:46:55 <Supercheese> Jeez yeah so many games in my backlog 07:47:05 <Supercheese> I haven't even unlocked every fighter in Smash Bros. yet 07:47:10 <Supercheese> my younger self would be ashamed of me 07:47:17 <Flygon> Ditto 07:47:21 <Flygon> Fuck, growing old sucks 07:47:24 <Supercheese> -___- 07:47:26 <Flygon> You lose motivation to clock everything 07:47:26 <Flygon> D: 07:47:53 <Flygon> WHY BACK IN MY DAY WE WENT FROM LEVEL 1 TO 100 IN POKEMON INSIDE THE SPACE OF AN HOUR FROM STARTING THE GAME 07:48:05 <Flygon> OF COURSE, YOU KIDDIES WOULDN'T KNOW THAT. WHAT WITH YOUR FORCED TUTORIALS. 07:48:10 <chillcore> haha 07:48:28 <chillcore> I hope openttd does not get dumbed down like that 07:48:41 <Flygon> Oh god 07:48:45 <Flygon> Every time you open up the game 07:48:58 <Flygon> "Hey buddie! Let's learn how to build a Bus!" 07:49:09 <Flygon> And like 07:49:12 <Supercheese> Achievement Unlocked: First Train Station Built! 07:49:15 <Flygon> It takes 7 hours 07:49:29 <V453000> at the same time, OpenTTD is not very newbie friendly due to 0 tutorial 07:49:43 <Flygon> Supercheese: True achievement is "First train station built larger than 8 International Airports" 07:49:44 <V453000> and youtube tutorial is just too outside imo 07:49:51 <chillcore> "we removed all options cause the dumdums can not handle having options" 07:49:55 <Supercheese> there is that Tut script 07:49:57 <Flygon> B-but 07:49:59 <Supercheese> but it's not at all obvious 07:50:01 <Flygon> I like options 07:50:03 <Flygon> I'm not dumb 07:50:09 <chillcore> dito 07:50:09 <Flygon> My SPECIAL ATTACK is just low 07:50:10 <Flygon> D: 07:50:12 <Supercheese> you have to know what you're looking for to find it 07:50:14 <V453000> how many players will get the idea to get a tut script after installing the game 07:50:18 <Supercheese> which sort of defeats the purpose 07:50:22 <V453000> yes 07:50:22 <Flygon> MY ATTACK POWER IS AWESOME HOWEVER 07:50:27 <Flygon> It's so awesome, so useful 07:50:36 <Flygon> It makes eating Ribs so much easier 07:50:40 <Flygon> ... 07:50:46 <Flygon> I wanna eat Marinated Ribs now. 07:50:47 <Supercheese> NMLLLLLL... parse fasterrrr.... 07:51:09 <Flygon> V453000: I didn't 07:51:12 <Flygon> Y'know how I learned? 07:51:14 <Flygon> I versed the AI 07:51:21 <Flygon> And observed what the AI was doing 07:51:26 <Flygon> Then I built upon that 07:51:27 <Flygon> ... 07:51:28 <Flygon> ... 07:51:29 <Supercheese> There we go, Vintage Airship Stations 07:51:34 <V453000> yes, we all didnt because we played TT, TTD and whatnot 07:51:38 <Supercheese> Flygon: LOL 07:51:45 <Flygon> Then came screaming to #openttd "WHY WON'T MY TRAIN WORK?" 07:51:50 <Flygon> Then I get told I'm an idiot 07:51:56 <Flygon> Because I made this REALLY obvious mistake 07:52:01 <Flygon> And I'm ashamed of it 07:52:02 <chillcore> hmm ... 07:52:25 <chillcore> there are no stupid questions ... only idiot answers 07:52:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 07:52:29 <V453000> I think it would be nice to have -something- as a tutorial 07:52:30 <V453000> for example 07:52:37 <V453000> how many people have any idea how signals work 07:52:44 <V453000> 1way, 2way, block, path, ... 07:52:53 <V453000> most people dont even know which way the signal is looking etc 07:52:57 <chillcore> there is avery nice tutorial savegame for that 07:53:05 <chillcore> a very nice one indeed 07:53:18 <V453000> sure, there is hundreds of nice savegames and videos 07:53:37 <V453000> but if it isnt inside of the game and when you launch the game you dont see a big "TUTORIAL" button, it isnt quite useful 07:53:45 <V453000> imo anyway 07:53:54 <chillcore> true that 07:54:00 <V453000> I just played factorio recently and at least some guide to show you how to do stuff, is helpful. 07:54:14 <V453000> especially since there is a ton of complexity to discover later 07:54:37 <chillcore> not yet played that one 07:54:39 <V453000> I think it is the n1 problem of OpenTTD - starting complexity 07:54:58 <V453000> and unexplained, unintuitive things, which just cause myths among players, etc 07:55:20 <chillcore> ye but that is no reason to simplify it to the point older players have no fun no more 07:55:23 <V453000> there was a lot of similar clutter around openttdcoop ... about more complex things, but still. The solution was to simply write it on the wiki, write it in blogs, and let people know 07:55:35 <V453000> well, the tutorial is not mandatory 07:55:52 <V453000> making a tutorial does not harm old players at all 07:55:54 <supermop> man now i'm thinking to add string of lights going from pub to tree 07:56:08 <chillcore> I like them pro games V453000 07:56:20 <chillcore> the others too but yeah 07:56:33 <Flygon> Did the original game have a tutorial? 07:56:38 <Flygon> TTO and TTD 07:56:57 <chillcore> hmm ... good question 07:57:23 <chillcore> I played TTO on PSX for a few hours 07:57:37 <chillcore> can't remember really 07:57:47 <chillcore> t had a manual 07:57:50 <Flygon> The one with 3D? 07:57:55 <chillcore> ye that one 07:58:08 <Flygon> O_o 07:58:19 <Flygon> ... 07:58:23 <chillcore> but I did not keep it ... stupid me 07:58:33 <Flygon> My origin story for getting into OTTD was really stupid 07:58:39 <Flygon> I met a furry and he referred me to this game 07:58:41 <supermop> tto had one in the demo i think 07:58:44 <Flygon> Because he thougtht I like trains 07:58:44 <chillcore> in those days you could rent games and I was like yeah gonna buy this later 07:58:58 <chillcore> never saw a copy again :/ 07:59:08 <supermop> yeah also booklet in the box 07:59:11 <Flygon> Is there rip on Internet? 07:59:14 <Supercheese> TTD definitely had an in-game tutorial 07:59:16 <Supercheese> I remember it well 07:59:30 <Supercheese> it was essentially hard-coded mouse actions IIRC 07:59:31 <chillcore> maybe but that is not the same thing Flygon 07:59:42 <Flygon> Same thing? 07:59:51 <Supercheese> so if something for some reason went wrong in the tut, it would just fail miserably and start spazzing out 07:59:53 <chillcore> still looking for a cdrom version of TTD too 08:00:07 <Supercheese> because the mouse actions would still be executed even when they failed to produce the proper results 08:00:27 <chillcore> Flygon: a digital copy is not something I can hold in my hands or put on my glory shelf 08:00:35 <Flygon> oooh, right, right 08:00:37 <Flygon> Gotcha :3 08:00:40 <chillcore> ;) 08:00:42 <Supercheese> jeez I might have the DOS TTD CD lying around in a box somewhere 08:00:53 <Supercheese> probably deep in storage though 08:00:57 <chillcore> how much do you wan for it? 08:01:03 <chillcore> name it ... 08:01:05 <Supercheese> ha, I'd have to find it first 08:01:09 <chillcore> hehe 08:01:14 <Supercheese> cannot in good faith make any sort of promise 08:01:26 <chillcore> look for it first ;) 08:01:45 <Supercheese> I think I will :) 08:01:53 <chillcore> and send me a PM later ... only if you want to really part from it 08:02:02 <chillcore> don't do things you may regret 08:02:17 <Supercheese> AAaaaagh, I swear that my Firefox is not rendering these colors properly 08:02:17 <chillcore> cause I ain't sending it back :P 08:02:25 <Supercheese> I upload screenshots and they look weeeird 08:02:40 <Supercheese> blues are purple 08:02:47 <chillcore> palette 08:02:49 <Flygon> How many monitors do you have? 08:02:52 <Supercheese> just 1 08:03:01 <Supercheese> need to try in a different browser 08:03:10 <chillcore> ye maybe that too 08:03:52 <Supercheese> I... don't seem to have any other web browser. Hmm. 08:04:00 <chillcore> what format are you exporting them to? 08:04:04 <Supercheese> .png 08:04:11 <chillcore> hmm 08:04:34 <chillcore> your screenies look fine here though 08:04:42 <Supercheese> probably some funny thing on my local browser 08:04:53 <supermop> my pngs always look different on forum than in game 08:04:56 <Supercheese> maybe one of the dozen addons is screwing with it 08:05:07 <chillcore> that woud not surprise me one bit 08:06:02 <Flygon> (I have 4 different monitors in active use on my work area... each has different colour and brightness) 08:06:12 <chillcore> hehe 08:06:15 <Flygon> (but only one's actually calibrated anyway) 08:06:21 <Flygon> (the 21in CRT that's used as a TV) 08:06:24 <Supercheese> Yep, it's definitely just Firefox 08:06:29 <Flygon> (also, TV stations REALLY suck at colour calibration) 08:06:31 <Supercheese> I wonder why on earth it does that... 08:06:38 <Flygon> (all their whites are YELLOW) 08:06:43 <Flygon> (except for when they ARE white) 08:07:16 <chillcore> disable 1 plugin at a time, or disable all and re-enable one at a time Supercheese 08:08:21 <chillcore> I disabled all plugins except for OpenH246 codec 08:08:27 <chillcore> all the rest is not needed 08:08:41 <chillcore> I have them at ask to activate 08:08:46 <chillcore> they never ask 08:09:03 <Supercheese> https://bugzilla.mozilla.org/show_bug.cgi?id=621474 08:09:09 <Supercheese> Ah, it is not just me 08:09:54 <chillcore> yeah it seems like it 08:10:24 <Supercheese> their test images show the exact same blues-shifted-to-purples issue 08:10:28 <chillcore> what version do you have of firefox? 08:10:41 <Supercheese> apparently, not the latest 08:10:59 <Supercheese> time to update it seems 08:11:06 <chillcore> 36.0.1 here and I am good 08:11:36 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 08:12:02 <supermop> fighting tempation to model the interior of this put 08:12:04 <supermop> pub 08:12:23 <chillcore> nice 08:12:31 <chillcore> don't fight ... 08:12:36 <Supercheese> bar fight 08:12:41 <chillcore> haha 08:13:38 <Supercheese> https://www.tt-forums.net/viewtopic.php?p=1146610#p1146610 08:13:51 <chillcore> Supercheese: this helps? 08:13:54 <Supercheese> Bring on the Hindenburg 08:13:56 <chillcore> please try setting gfx.color_management.mode to 1 in about:config. If you do that, then the PNG and the surrounding HTML/CSS elements should all be getting the same color management treatment. With the default value, 2, the images get color managed but other elements don't. 08:14:09 <chillcore> got that from the link you posted earlier ... 08:14:21 <Supercheese> Aah nice 08:14:23 <Supercheese> let me try 08:14:36 <chillcore> it helped that other dude ... 08:14:45 <chillcore> comment 32 08:15:34 <chillcore> hmm pngs were still screwed ... reading on 08:16:07 <Supercheese> yeah no immediate improvement 08:16:58 <supermop> doing rendering from camera looking out window onto beer garden 08:17:07 <chillcore> seting it to 0? that shoudl be no colour correction 08:17:24 <supermop> those tables need some pitchers of beer on them 08:17:35 <supermop> maybe some fries 08:17:46 <chillcore> and dry sausages 08:17:49 <Supercheese> coasters 08:18:20 <supermop> house set morphs into elaborate VR pub simulation 08:19:51 <chillcore> \o/ OpenTTD 08:20:53 <Supercheese> so weird, the .gif is fine but the .pngs are bollocks in Firefox 08:21:12 <supermop> yeah 08:22:27 <supermop> chilly 08:22:36 <supermop> should model a pho shop 08:22:54 <supermop> a set of VN sets would be great 08:24:10 <Flygon> supermop: iirc, VR actually did run pubs 08:24:18 <Flygon> Not 100% sure on that tho 08:24:25 <Flygon> They definitely had a childcare division tho 08:27:05 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 08:28:09 <supermop> going to melt my gpu with these beer glasses 08:28:24 <supermop> no yellow cylinders for me 08:28:53 <V453000> gg 08:28:58 <chillcore> hmm ... too much polygons? 08:29:06 <V453000> refraction with caustics :P 08:29:10 <V453000> enough to melt shit 08:29:26 <chillcore> a pub with no beer ... yay 08:29:51 <chillcore> put kegs on the tables :P 08:30:07 <V453000> idk if rhino has SSS? 08:30:15 <V453000> sub-surface scattering 08:32:44 <chillcore> hmm my settings in my patchpack seem not to stick no more ... 08:32:53 <chillcore> what is this voodoo ... 08:35:11 <Supercheese> .cfg issue? I sometimes open multiple instances of OTTD and then they change the .cfg on exit 08:35:19 <Supercheese> so whichever I close last saves the changes 08:35:53 <chillcore> maybe that is what happened yes, while testing and comparing yesterday 08:35:59 <supermop> hmm not sure if flamingo does but it can do some pretty intense optics 08:36:21 <supermop> like you could model a telescope and render a view looking through it 08:36:56 <supermop> one of the tutorials goes into 'index of refraction of single malt whiskey' 08:37:31 <V453000> I think about every 3D thing has IOR 08:37:40 <Supercheese> Damn, I wish I was on that research project 08:37:50 <V453000> cool idea about trying it with a telescope though 08:38:04 <Supercheese> "Well, we got the optical index, now we just have to drink this or it'll go to waste" 08:39:26 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 08:39:55 <supermop> my beer looks like pee 08:40:11 <V453000> add serioze foam 08:42:44 * chillcore does MHL fixing on top of tgen light patch 08:42:55 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 08:43:08 <chillcore> this terrain pokes my eyes too much 08:43:28 <supermop> gah why did i put the beer on a slatted table with a polished aluminum base with light mottled by tree leaves 08:43:38 <supermop> computer going to melt 08:43:38 <chillcore> hehe 08:44:07 <chillcore> ara you leaving a one unit gap between surfaces? 08:44:13 <chillcore> are* 08:44:40 <chillcore> if the beer touches the table the table top gets fragmented 08:45:03 <chillcore> giving you way more polygons than needed 08:45:16 <chillcore> same for all the other surfaces 08:45:25 <chillcore> just saying 08:46:28 <chillcore> noone is going to look there for a tiny gapsie 08:47:02 <supermop> rhino doesnt use polygons 08:47:19 <chillcore> o ... k 08:47:49 <supermop> hmm i think im supposed to give the surface that is the boundry between beer and glass an ior thats halfway between the two 08:48:04 <supermop> tutorial did not tell be ior of beer though! 08:48:14 <V453000> rhino is all nurbs-ish? 08:51:02 <supermop> yeah 08:51:10 <V453000> hm. 08:51:12 <supermop> you can creat polygon meshes though 08:51:17 <V453000> right 08:51:23 <supermop> for exporting of stereo lithography 08:51:25 <V453000> how does that work? 08:51:29 <supermop> *or 08:51:49 <supermop> the mesh is a separate object from the surface or polysurface 08:54:15 <supermop> man there is really no reason to have rendered a close-up shot of beer glasses with a whole pub in scene out of frame... 08:55:24 <V453000> fun is allowed? :P 08:55:46 <V453000> I also rendered closeups and perspective-enabled shots when I was making yeti 08:56:10 <supermop> next stop in destroying my computer: create a logo for kirby paul draught and etch it onto the glasses with a bump map 09:02:41 <Supercheese> Here lies: Desktop ID#489461 20XX-2015. It Rendered unto Caesar what was Caesar's, and now it is Rendering unto God what is God's. R.I.P. 09:03:01 <Supercheese> that is probably only funny to me because it is 2 AM 09:03:21 <Supercheese> render puns... yeah not so much 09:04:27 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:04:35 <andythenorth> o/ 09:04:41 <Supercheese> Salve amice 09:05:02 <chillcore> Supercheese: reminds me of that p4 while compiling and debugging too many versions at once ... RIP 09:05:11 <chillcore> o/ andy 09:08:12 <supermop> where 20xx = 2010 09:08:25 <supermop> and desktop= 13" laptop 09:08:45 <supermop> im surprised this guy hasn't burst into flames already 09:09:10 <Supercheese> Render inferno 09:09:16 <chillcore> they used to build things sturdy ... used 09:10:11 <supermop> hmm i reused the same wood bumpmap for the teak table as i did for the railroad ties - looks a little grainy up close 09:10:24 <chillcore> games used to be quite bugfree too on release ... now they have "coming soon" allover 09:10:39 <supermop> added more foam, still looks like pee 09:10:49 <chillcore> yay pee-nuts 09:10:56 <chillcore> gotta have those too 09:11:01 <chillcore> :P 09:11:22 <supermop> cancel the render! have to model bowl of individual nuts! 09:11:33 <chillcore> hihi 09:12:00 <supermop> noting simple like peanuts though - shelled walnuts 09:12:08 <supermop> pecans 09:12:35 <Supercheese> Oh hmm OGFX+ does climate-dependent previews 09:12:43 <Supercheese> guess I'll have to do those too 09:12:54 <Supercheese> a job for tomorrow; good night all 09:13:08 <chillcore> good night 09:13:11 <supermop> night 09:13:16 <supermop> good work Supercheese 09:13:19 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 09:14:01 <andythenorth> @seen danmack 09:14:01 <DorpsGek> andythenorth: danmack was last seen in #openttd 1 day, 18 hours, 39 minutes, and 41 seconds ago: <DanMacK> Hey all 09:15:46 <supermop> haha i was wondering on the first pass why the chunky glass on the bottom looked grainy - turns out its refracting the bumpy bricks behind it 09:16:21 <supermop> these are really the wrong shape glass for this beer though 09:16:30 <chillcore> yeah that will kill your pc for sure 09:17:24 <chillcore> how many times is light reflected? 09:17:34 <chillcore> that is a killer too 09:17:39 <supermop> well tulip glasses for ale will melt it faster 09:17:41 <supermop> hmm 09:17:43 <supermop> lots? 09:17:51 <chillcore> too lots? 09:17:54 <chillcore> try 4 09:18:01 <andythenorth> if andythenorth was rendereing 09:18:04 *** kamnet [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has joined #openttd 09:18:12 <supermop> he would render beer glasses? 09:18:18 <chillcore> :P 09:18:21 * andythenorth would turn off transparency, refraction, radiosity etc 09:18:22 <supermop> i have no idea why i am even doing these 09:18:25 <chillcore> o/ Kamnet 09:18:42 <kamnet> Morning 09:18:54 <supermop> they are certainly not going into game sprites 09:18:57 <chillcore> supermop: because you can ... the only valid reason 09:19:18 <kamnet> You're doing it because you're avoiding further work on MLSS :P 09:19:24 <chillcore> haha 09:19:35 <supermop> 5th anniversary in a couple months 09:19:51 <supermop> should really fix the problems in it before then 09:19:51 <kamnet> You should get that whipped into shape, then! 09:20:14 <kamnet> And then get it on nanna market 09:20:21 *** Flygon_ [~Flygon@ppp118-209-183-243.lns20.mel8.internode.on.net] has joined #openttd 09:21:08 <supermop> i may actually do plain yellow cylinders on tables for game sprites 09:21:13 <kamnet> Here's what I wasted all day working on: https://wiki.openttd.org/NewGRF_List_by_Region#Japan 09:21:34 <supermop> or beer bottles that are neither hollow nor contain beer 09:22:20 <supermop> just a brown cylinder with cone on top 09:22:58 <andythenorth> Japan lacks an industry set 09:23:07 <kamnet> MLSS 32bpp sprites? :D 09:23:25 <supermop> firs japan? 09:23:29 <kamnet> There was some discussion of oen years ago Andy 09:23:44 <supermop> what would be japan specific and also fun to play? 09:23:50 <supermop> i cant think of much 09:23:58 <supermop> not enough raw materials 09:24:22 <andythenorth> rice 09:24:23 <kamnet> http://www.as-st.com/ttd/eastasia/vectors.html 09:24:23 <supermop> fishing grounds and fish market 09:24:38 * andythenorth trades in stereotypes apparently 09:24:42 <supermop> tsukiji is closing soon.... 09:25:12 *** Flygon [~Flygon@ppp118-209-183-243.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 09:25:20 *** Flygon [~Flygon@ppp118-209-201-190.lns20.mel8.internode.on.net] has joined #openttd 09:25:31 <supermop> would rice differ from grain gameplay wise? 09:25:59 <kamnet> soybean 09:26:14 <supermop> export kikkoman shoyu 09:26:40 <supermop> i mean there are still a lot of cars and industrial robots built there 09:26:47 <supermop> some heavy shipbuilding 09:27:00 <supermop> semiconductor fab 09:27:24 <supermop> trains built for export 09:28:05 <supermop> gah hurry up i want to see my beer foam already 09:28:14 <kamnet> Agriculture: rice, soybean, root vegetables, livestock, forestry. 09:28:25 <kamnet> and fishery 09:28:55 <andythenorth> with FIRS economies, it doesnât matter so much if rice is different from grain 09:28:57 <supermop> i feel like slightly different sprites and firs has it covered 09:29:07 <andythenorth> localisation with no gameplay effect is valid for economies 09:29:34 <supermop> japan could use a non foamer train set 09:29:43 <supermop> i like the jr set a lot 09:29:44 <kamnet> There's some slight coal and iron mining operations, and soe offshore oil and natural gas rigs. 09:29:49 <supermop> but its a bit academic 09:30:07 *** Flygon_ [~Flygon@ppp118-209-183-243.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 09:30:11 <supermop> IH: chrysanthemum roster would be nice 09:31:11 <supermop> vietnam better for industry set 09:33:08 <kamnet> You could adapt Port and Bulk Terminal to provide much of what Japan needs for imports. Food, energy, raw materials. Chief exports are cars, electronics, and most of the economy is centered around finance. 09:35:39 <supermop> yeah finance less fun 09:36:09 <supermop> but jr set is so passenger focused, as is the jr network, i don't mind 09:36:56 <supermop> i honestly enjoy spening a whole game timetabling EMUs to cram into a station seamlessly 09:37:49 <supermop> rendering complete! 09:37:54 <supermop> needs more bubbles 09:39:45 <supermop> http://www.tt-forums.net/viewtopic.php?p=1146620#p1146620 09:40:13 <kamnet> Now I'm thirsty 09:40:32 <andythenorth> China Sea economy set 09:40:38 <andythenorth> âFor all the tea in China" 09:40:43 <andythenorth> âFragrant Harbour" 09:40:58 * andythenorth worries about straying into accidentally controversial terms 09:41:08 <andythenorth> âSea of Poppiesâ :P 09:41:27 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 09:44:18 <supermop> well yeah 09:45:42 <chillcore> Mary Poppies? :P 09:46:04 <chillcore> ^^^ just making connections with yesterday ... nvm 09:46:11 <kamnet> "Milk of the Poppies". Hey. Game of Thrones economy. :D 09:47:12 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 09:48:00 <chillcore> hmm two of them ... must be the beer XD 09:48:02 * andythenorth ponders an economy where Great Britain ships opium from Indian to Hong Kong 09:48:07 <andythenorth> backed by gunboats 09:50:06 <supermop_> a lot of melbourne terraced cottages are similar tectonically to chinese and vietnamese 18th and 19th century shophouses 09:50:48 <supermop_> wondered about trying to crank out an indochina town set eventually 09:51:47 <supermop_> could do some of it by just reconstituting parts 09:52:22 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 09:53:27 <supermop_> phnom penh and saigon buildings are a whole different animal 09:54:18 <andythenorth> 5 year old is asking for twisty bridges and twisty tunnels 09:56:04 <supermop_> sounds like the right idea 09:56:36 <kamnet> Wozers, 5 years old already? It really has been awhile since I've been here on a regular basis. 09:56:57 <kamnet> My oldest just turned 18. 09:57:35 * andythenorth leaves him alone with bridge_map.cpp 09:57:36 <andythenorth> 34yr6rri fxdsani\n; 7kfkzxcdksmssi3nu3213467o[]ujbggjk,,......qqqqqqqqqqqqqqqqqqqqqqq 09:57:39 <andythenorth> probably wonât work 09:58:55 <andythenorth> he really wants diagonal :P 09:59:35 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 09:59:53 <kamnet> Set him to work on drawing sprites! 10:00:16 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:00:55 <chillcore> <andythenorth> 34yr6rri fxdsani\n; 7kfkzxcdksmssi3nu3213467o[]ujbggjk,,......qqqqqqqqqqqqqqqqqqqqqqq <- so cute 10:01:37 <chillcore> \o/ 10:02:14 <andythenorth> doesnât compile 10:02:23 * andythenorth doesnât know much C++, but I think itâs wrong 10:02:28 <chillcore> hehe 10:07:58 <chillcore> yay phone ... I'll have a lot less free time available soon-ish, I hope 10:08:54 <kamnet> date? 10:09:10 <chillcore> I've got an appointment the 6th of may 10:09:33 <kamnet> appendectomy? 10:10:06 <chillcore> it is a new project they may start because I asked via via ... oxfam 10:10:33 <chillcore> ther will be some other peeps too ... for yet another project 10:10:38 <chillcore> yay 10:10:41 <chillcore> two jobs 10:11:01 <chillcore> and then I am looking for a third 10:11:03 <kamnet> cool 10:11:10 <kamnet> I need another job too 10:11:12 <chillcore> all PC related 10:11:31 <chillcore> and not to help the rich get richer ... In yer face bozos 10:11:33 <chillcore> :P 10:11:56 <chillcore> not that I have something against rich peeps 10:12:24 <chillcore> as long as they did not become it at the expense of ... I'm cool 10:12:35 <chillcore> anyhoo we'll see 10:12:44 <chillcore> at least I got peeps listening 10:13:20 <kamnet> good deal 10:13:32 <chillcore> indeed 10:14:47 <chillcore> now I just need a hobby that will make me rich :P 10:15:13 * andythenorth gets rich on newgrfs 10:15:29 <chillcore> that is a nice kind of rich 10:15:34 <chillcore> :bow: 10:15:35 <andythenorth> â¬1 per download 10:15:46 <andythenorth> I have â¬1.7m 10:15:59 <andythenorth> but rubidi*m charges a high fee for the store 10:16:04 <andythenorth> so I am still penniless 10:16:08 <chillcore> haha 10:16:28 <chillcore> I was thinking about donating some of my broadbband but the amount of it ... 10:16:31 <planetmaker> it's all operation costs ;) 10:16:49 <chillcore> I can spare 100GB a month at 6 up 10:16:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:17:02 <chillcore> but at 500GB my speed goes down so ... 10:17:16 <planetmaker> our mirrors have a monthy rate around 2TB 10:17:26 <planetmaker> iirc. Not sure really 10:17:28 <chillcore> ye I saw that 10:18:02 <chillcore> any idea to what belgium amounts? 10:18:08 <planetmaker> well, the coop server could take some as well. But it's too near the existing mirrors :) 10:18:35 <planetmaker> http://stats.openttd.org/usage_201503.html <-- I only have that kind of stats, chillcore 10:18:52 <planetmaker> thus Belgium is 0.5% of our traffic ;) 10:19:01 <planetmaker> (plus those with .com from belgium) 10:19:05 <planetmaker> and .net .org etc 10:19:29 <chillcore> thanks for the link planetmaker 10:21:03 <planetmaker> but those stats don't include our online content traffic afaik 10:21:14 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 10:21:56 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 10:22:05 <planetmaker> it's just web traffic of our main server 10:22:34 <chillcore> hmm ok because I was just trying to figure out how much 19994607 KB is actually 10:22:53 <chillcore> 1994607* 10:23:22 <chillcore> brain on the fritz :P 10:23:33 <chillcore> with that phonecall ... 10:24:27 <planetmaker> 20GB 10:24:44 <chillcore> that I can do no prob 10:25:05 <planetmaker> but we use no mirrors for our web traffic :) Only bananas is mirrored 10:25:09 <chillcore> I could set up my homeserver so it does not tax my pc 10:25:17 <chillcore> ah ok 10:25:43 <planetmaker> or basically all downloads. As our openttd binaries etc are also mirrored 10:25:56 <planetmaker> binaries are large compared to a bit of website traffic :) 10:25:59 <chillcore> someone suggested seeding them 10:26:10 <chillcore> which seems like a good-ish idea 10:26:28 <chillcore> even if just the stables 10:26:30 <planetmaker> maybe. Personally I've no clue how complex that is to arrange 10:26:44 <chillcore> seeding is easy 10:27:07 <chillcore> I start, you pull, we seed, they pull, we all seed 10:27:15 <chillcore> it grows exponentially 10:27:36 <chillcore> but for nightlies ... hmm 10:27:46 <chillcore> could work 10:28:28 <chillcore> just thinking out loud ... 10:28:35 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 10:28:58 <chillcore> the thing is it has a bad ring to it 10:29:15 <chillcore> most peeps think it is exlusively for pirates 10:29:21 <chillcore> which is not the case at all 10:29:33 <chillcore> justthat there are pirates too 10:29:40 <chillcore> think megaupload 10:30:05 <chillcore> not all on there was pirated stuffs 10:30:14 <chillcore> but yeah ... 10:30:39 <chillcore> same as with youtube ... they should take it dwn ... all of it :P 10:30:49 <chillcore> someone posted a movie 10:30:51 <chillcore> sigh 10:31:05 <chillcore> anyhoo 10:31:46 * andythenorth wonders if the world is better or worse without YouTube 10:32:17 <chillcore> I like the tubes ... 10:32:28 <chillcore> beats TV by miles 10:32:48 <chillcore> you get to choose what nonsense you watch xD 10:34:43 <chillcore> I like this dude ... he makes sense 10:34:55 <chillcore> https://www.youtube.com/watch?v=aOWQ0vaB0rA 10:37:08 <chillcore> other vids are available :P 10:47:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:03:52 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:09:37 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 11:10:10 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:31:53 *** HerzogDeXtEr [~flex@i59F6D969.versanet.de] has joined #openttd 11:33:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:48:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:50:20 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 11:51:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:27:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:29:05 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:31:11 <supermop> yo 12:33:17 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:33:26 *** SmatZ- [~smatz@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 12:33:43 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has joined #openttd 12:35:02 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 12:35:35 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [] 12:57:24 *** Flygon_ [~Flygon@ppp118-209-201-190.lns20.mel8.internode.on.net] has joined #openttd 12:59:51 <kamnet> Windows 10 will be distributed and updated via torrents. Many open source projects (off the top of my head, LibreOffice) also distribute via torrent. 13:04:15 *** Flygon [~Flygon@ppp118-209-201-190.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 13:05:27 <peter1138> Is it a spambot? 13:05:45 <V453000> probably 13:06:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 13:16:10 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 13:16:12 <Samu> hi 13:18:54 <Samu> when creating a patch and selecting files, the .vcxproj files are always in the way. Is is possible to automatically exclude them from being added to the patch everytime I am to create one? 13:22:29 <planetmaker> yes 13:22:48 <planetmaker> however you should not need to change those 13:25:02 <planetmaker> (and a meaningful answer to your question depends on the VCS and tools you use - check their respective help) 13:26:54 <Samu> tortoise svn 13:27:52 <Samu> i use visual studio express 2013 for windows desktop 13:34:34 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 13:34:48 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 13:36:25 *** Gderckx [~oftc-webi@4daeed52.ftth.telfortglasvezel.nl] has joined #openttd 13:37:43 <Gderckx> Hi Anyone, can you tell me how I can get 32Bpp graphics in open TTD V1.4.4, I tried the tutorials via Youtube but the http://jupix.... link is not working. 13:38:06 <V453000> download zbase or some other 32bpp newgrfs 13:38:49 <V453000> list here https://wiki.openttd.org/Playing_with_32_bpp_graphics 13:39:19 <Gderckx> Thanks for the fast reply, I can see some 32Bpp sets in thge newgrf settings but cannot find the Zbase one 13:39:59 <V453000> zbase is not a newgrf, it is a base set 13:40:06 <V453000> you need to activate it through the Game Options 13:40:09 <V453000> or something like that 13:40:43 <Gderckx> OK, and where can I get the base set as the only base set available in the game options is OPENGFX 13:41:03 <V453000> from the download content 13:41:25 <V453000> put zbase in the filter there or search for category base set 13:41:37 <V453000> then you just download it and then you can choose it as a base set 13:43:03 <Gderckx> OK, perfect now donwloading! 13:43:43 <V453000> I would also suggest to download RAWR and place it as a static newGRF to improve zbase, but that is up to you :) 13:43:50 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:43:52 <V453000> http://dev.openttdcoop.org/projects/rawr/wiki 13:44:29 <V453000> for vehicles, pineapple trains are great 13:44:31 <V453000> for industries, YETI 13:48:19 <Gderckx> Perfect, Zbase now working and loolking great, I will indeed also add RAWR 13:49:07 <chillcore> man these NewGRF names are killing me XD 13:49:20 <chillcore> RAWR NUTS 13:49:25 <chillcore> :P 13:49:35 <Gderckx> Are the tall skyscrapers also included in RAWR? 13:54:52 <V453000> no :) 13:55:12 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 13:55:31 <V453000> chillcore: NUTS PURR CATS YETI RAWR DOOM :P 13:55:57 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 13:56:14 <Gderckx> :D 13:58:32 <chillcore> Nuts yeti doom-cats purr. Rawr 13:58:34 <chillcore> indeed 14:00:03 <chillcore> crazy peeps ... must be train fanatics for sure ... what else? 14:00:04 <Gderckx> Cannot find DOOM and CATS but got the rest now 14:01:54 <Gderckx> Awesome! 14:05:06 <chillcore> this base is going to take me weeks to complete just the exterior 14:05:32 *** kamnet_ [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has joined #openttd 14:08:47 <kamnet_> Lo, my god even struck me from the chat room for even acknowledging their presence! 14:09:09 *** Smedles [~quassel@58.160.136.199] has quit [Read error: Connection reset by peer] 14:10:01 *** kamnet is now known as Guest1355 14:10:02 *** kamnet_ is now known as kamnet 14:10:16 <kamnet> nick kamnet 14:10:31 <chillcore> ah that is how you do it ... 14:10:35 <chillcore> o/ 14:10:51 <kamnet> *grumble* Pickey keyboard 14:10:56 *** Guest1355 [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has quit [Ping timeout: 481 seconds] 14:11:25 <chillcore> hehe ye I have a sensitive mouse like that 14:11:38 <chillcore> always double clicking when it should not 14:12:08 *** Smedles [~quassel@58.160.136.199] has joined #openttd 14:23:33 <chillcore> hmm why does steam keep asking... ofcourse I am born in 1901 XD 14:25:20 <planetmaker> :D 14:25:21 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 14:26:33 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 14:27:15 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:27:23 <Eddi|zuHause> maybe choose 1902 and they stop? 14:28:16 <chillcore> haha, they just ask before viewing inaproprate content ... as do many other places 14:28:40 <chillcore> maybe I should not clear caches all the time ... 14:28:44 <chillcore> haha 14:29:34 <chillcore> it is silly really ... what kid fills in his real date of birth ... it is the first thing they learn 14:30:33 <chillcore> but sometimes you get to see these really funny posts 14:30:35 *** Gderckx [~oftc-webi@4daeed52.ftth.telfortglasvezel.nl] has quit [Remote host closed the connection] 14:31:00 <chillcore> adults that missclick and now can no access some games no more 14:31:39 <chillcore> hmm come to think of it they just need to log in and out to fix it so cache has little to do with it 14:37:58 <chillcore> Note: The Steam Subscriber Agreement has been updated since you last accepted it. To view the previous version of the Steam Subscriber Agreement, click here. 14:38:13 <chillcore> lol and then make me accept it or lock my acount 14:38:29 <chillcore> no way I am clicking 14:40:28 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:44:19 <kamnet> Just imagine how popular openttd would be if we had such subscriber agreements 14:49:07 <peter1138> Steam sucks but it does make it easy buy games... 14:50:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:55:20 *** soupy [~oftc-webi@24-107-129-82.dhcp.stls.mo.charter.com] has joined #openttd 14:56:02 <soupy> So, is there a way to ignore alerts from certain vehicles? "Dammit, I know the feeders aren't making any money!" 14:57:10 <chillcore> true peter ... they have made some changes in regards of european law already but it does not go far enough (yet) for me to restart buying games 14:57:38 <soupy> Also, two boats keep saying they are lost, even though they aren't. I suspect it takes them just a second too long to find their destinations. 14:57:58 <chillcore> soupy: there is a range of options to supress messages in the setting gui 14:58:07 <soupy> I don't want to fully disable the notifications though. 14:58:30 <chillcore> you have options, just have a looksie ;) 14:58:37 <soupy> I like to know when vehicles are lost or not making profit so I can fix my inevitable bad track design. 14:58:48 <soupy> Hrmmm.....kk 15:00:38 <soupy> The only options I'm familiar with for this are the options to increase feeder profit allotment, disable no-profit notifications, and disable lost notifications. 15:03:15 <Samu> i feel my patch is ready 15:03:19 <Samu> http://bugs.openttd.org/task/6277 15:03:23 <Samu> submitted it there 15:03:32 <chillcore> just click one on the text and see below for an explanation ;) 15:03:57 <chillcore> if it is still not clear then maybe that string text needs improving? 15:04:02 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:04:05 *** mode/#openttd [+o Alberth] by ChanServ 15:04:10 <chillcore> feel free to ask a bout a specific setting 15:04:36 <Alberth> any magic settings? 15:04:51 <Alberth> hi hi btw 15:05:02 <chillcore> notifications and the meaning of their string in the settings gui 15:05:10 <chillcore> hello Alberth o/ 15:05:43 <Samu> hi 15:08:44 <Samu> ship is lost because the pathfinder doesn't know they can make 180º turns when going against wall 15:13:17 *** deep42thought [~Erich@cable-86-56-104-14.cust.telecolumbus.net] has joined #openttd 15:15:02 <deep42thought> Hi, I can't login to the bug tracker, but the wiki and account.openttd.org work fine (with the same name & password). Do you have any idea what I might be doing wrong? 15:15:08 <Alberth> what makes you think a ship can do that? 15:16:45 <Alberth> deep42thought: no idea, but maybe TrueBrain Rubidium or planetmaker knows? 15:19:03 <Samu> because they do 15:19:53 <Samu> when the ship find a wall, the only thing it can do is turn around 15:20:33 *** shirish [~quassel@59.94.53.87] has joined #openttd 15:20:34 <Samu> 180 degrees 15:22:03 <chillcore> and where does the lost come in? 15:22:44 <Samu> when it goes against the wall, it's lost, happens quite often during departing 15:22:47 <Alberth> pathfinder failure to find a solution 15:23:26 <Samu> if you have a dock at the end of a tight canal line 15:23:44 <Samu> the only way to depart is doing the 180 turn 15:24:28 <Alberth> seems sensible to get lost in such a case 15:25:32 <deep42thought> it *might* be, that I created a new account instead of merging my old one(s) into a new one 15:25:43 <deep42thought> is there a way to recover that? 15:27:04 <Alberth> no doubt there is, but you need someone that knows that part 15:27:04 <soupy> Sami: That one ship is the only one that has the problem though. The rest have almost identical orders, some of them going to fisheries close to it's destination. 15:27:25 <Alberth> deep42thought: you can wait here, or send an email to info@o.o 15:27:39 <Samu> there are some other cases where it says it's lost 15:27:54 <deep42thought> alberth: thanks, I'll try the mail-option :-) 15:27:58 <Samu> it does against a wall, but not head on 15:28:02 <soupy> chillcore: Still can't find it, buddy. Other than disabling the notification completely, or upping the feeder allotment of profits (which it's already at 95%), I can't seem to find any other options. 15:29:16 <Samu> it's more like a "make a 45º degree turn, then go against the wall to make the 180º degree", when it's turns around, it's on track again 15:29:37 <Samu> don't know if i explained clear 15:30:18 <Samu> it's not a perpendicular head-on 15:34:36 <Samu> sometimes i get the idea that ships walk on invisible rails 15:34:53 <Alberth> they do 15:35:19 *** kamnet [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 15:36:15 <chillcore> samu: I just tried and the ship did not get lost ... mabe check your orders 15:36:42 <Samu> which one you tried? 15:36:56 <chillcore> maybe my canal is not long enough 15:37:13 <chillcore> just a dock at the end of a canal 15:37:15 <Samu> ah 15:37:20 <Samu> let me try myself 15:38:07 <chillcore> soupy: let me open the setting gui over here so we are talking abou the same thing ;) 15:38:27 <Samu> oh, sorry 15:38:45 <Samu> didn't happen head on 15:40:01 <chillcore> soupy: yeah in regards of negative profits it is on or off for all vehicles 15:40:02 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 15:40:15 <Samu> let me find out the different ways it can happen, brb 15:40:16 <chillcore> as is for the other notifications 15:40:45 <chillcore> hmm but yeah feeders ... 15:41:20 <Samu> aha, I got a ship is lost, brb print screen 15:42:20 <chillcore> you'll have to indeed fiddle a bit with that setting t oget rid of (most) the notifications 15:42:36 <Samu> http://i.imgur.com/jIAEeIi.png 15:42:48 <chillcore> in the end it does not make a difference to your income 15:43:23 <chillcore> just that the last vehicle will be making less or run at a loss 15:43:28 <Samu> makes a 45 turn, to go against wall, to make 180 degrees, to get back on track 15:44:13 <soupy> chillcore: Yeah, they do a wonderful job. Got quite a burgeoning booze industry thanks to these 40 feeders picking up fruit. Unfortuantely they don't know their worth. :P 15:44:33 <chillcore> so called loss ... because the previous vehicles received more of the share 15:44:41 <Samu> CRAP, it made two 45 turns 15:44:56 <chillcore> yes they do ... it is just that the final payment is calculated over the whole rout 15:45:00 <chillcore> +e 15:45:15 <Samu> seems easy to trigger, but hard to describe 15:45:24 <chillcore> damn I looked in a light ... I'll not respond for a bit 15:45:50 <chillcore> moving spots everywhere moehahahaha 15:46:03 <chillcore> I do it each time silly me 15:46:15 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:46:40 <Terkhen> hello 15:48:12 <Samu> http://i.imgur.com/3fE2XTo.png 15:48:24 <Samu> ship is lost again 15:48:39 <Samu> another configuration 15:50:08 <Alberth> ships need room to move/rotate 15:50:20 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 15:50:49 <Samu> it's not really lost though 15:50:57 <Samu> the popup is annoying 15:51:08 <chillcore> o/ Terkhen 15:51:23 <Alberth> it is lost, but finds its way again at a later time 15:51:36 <Samu> 1 second later 15:51:37 <Samu> :( 15:51:48 <Alberth> give it more room, and the popup will not pop up 15:52:09 <Samu> it also happens when it needs to service 15:52:40 <chillcore> Alberth: that or disabling the lost warning :P 15:54:32 <Alberth> I prefer fixing the situation :) 15:54:35 <Samu> when the ship has a sudden urge to go to depot because of service interval and is on a straight line canal, it makes a 45 turn against the wall again, to make a 180 degree 15:54:56 <chillcore> ye me too ... that is about the only notification I leave on 15:55:07 <chillcore> unless I want to play with subsidies 15:55:07 <Samu> let me show you 15:55:19 <Alberth> no need, I believe you 15:55:32 <Alberth> if you don't give space to the ship to turn, it behaves weird 15:55:37 <Alberth> Duh 15:55:59 <Samu> canals are expensive :( 15:56:09 <Alberth> chillcore: use busy bee :p 15:56:52 <deep42thought> Samu: why don't you place a buoy beside your shipyard and make explicit "service when needed"-orders after a "goto-buoy"-order? 15:57:08 <Samu> with 90 degrees turned off, that would mean I'd need a 3-tile wide canal to prevent the popup 15:57:16 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 15:57:17 <Samu> with 90 degrees on, i need 2-tile wide canal 15:57:30 <Samu> or yah, that other suggestion 15:57:37 <Samu> service in the orders 15:57:53 <chillcore> I should play another decent game one of these days Alberth ... 15:58:36 <chillcore> so much has changed ... 15:58:50 <Alberth> indecent game can be fun too :p 15:58:50 <chillcore> and yet so little hehe ... 15:59:15 <chillcore> indecent? I like the sound of that XD 16:00:25 <Alberth> :) 16:01:26 <chillcore> samu: now you are talking crap again ... I ALWAYS play with 90 degree turns off 16:01:41 <chillcore> always ... and I never have probs 16:01:45 <chillcore> ships just turn 16:02:02 <Alberth> busy bee gives you connections to make, no need to think at all, just make tracks/roads/docks 16:02:07 <Samu> but if you want to prevent that popup 16:02:09 <chillcore> AIs sometimes can not handle it 16:03:31 <Alberth> it's surprisingly fun to play without having to think :) 16:03:39 <chillcore> Alberth is there a time limit to complet goals in busy bee? 16:03:52 <Alberth> yes, infinite 16:04:08 <Alberth> you can ignore goals, and you get a new one 16:04:16 <chillcore> perfect ... my kind of time limit 16:04:25 <chillcore> I start in 2050 too 16:04:40 <Alberth> if you do regular deliveries (once every x years) you can take as long as you like 16:04:53 <chillcore> because when I start in 1950 all my vehicles are gone in no time 16:04:56 <chillcore> nice 16:05:08 <Alberth> bb doesn't care about years, industries, vehicles 16:05:17 <chillcore> cool 16:06:05 <Alberth> what vehicle set do you use? 16:06:14 <chillcore> still the spots ... the flash like LSD ... yay 16:06:21 <chillcore> they* 16:06:38 <chillcore> old age I guess 16:08:13 <chillcore> then again ... what am I complaining about ... some peeps see nada. ;) 16:08:27 <Samu> interesting 16:08:35 <Alberth> yeah, must be severely bummer 16:08:46 * chillcore whistles and avoids age topic 16:08:48 <Samu> each canal has 6 invisible "rail" tracks 16:09:16 <Alberth> perhaps avoid the lights instead :) 16:09:45 <chillcore> good idea that 16:10:04 <chillcore> I have this shade but need to put it on still 16:10:18 <chillcore> it has been collecting dust for quite while now :P 16:10:31 <Alberth> maybe tonight is the night? :) 16:10:47 <chillcore> yeah no maybe 16:10:51 <chillcore> it should be yes 16:10:55 <Alberth> :D 16:11:32 <chillcore> but yeah going practically blind ... sux bigtime 16:13:18 <chillcore> especially if you know you will since you're a kid still and see it happening to your grandma, then your father, recognize things in your kids behaviour ... 16:13:44 <Alberth> :( 16:13:49 <chillcore> oh well not there yet and life goes on ;) 16:14:01 *** Progman [~progman@p57A18075.dip0.t-ipconnect.de] has joined #openttd 16:14:09 <chillcore> that is the only way to deal with it 16:14:19 <Alberth> pretty much yeah 16:14:39 <chillcore> things have improved thouh over the years ... 16:14:52 <chillcore> they put new lenses in and stuffs 16:15:05 <chillcore> reading aids ... bigger screens etc 16:15:15 <chillcore> also aid at home and such 16:15:23 <chillcore> ont that I need any of that yet 16:15:26 <chillcore> not* 16:15:29 *** deep42thought [~Erich@cable-86-56-104-14.cust.telecolumbus.net] has left #openttd [] 16:15:42 <Alberth> pity, a 4x2m tv wouldn't be bad :) 16:15:57 <chillcore> anyhoo ... everybody's got something 16:16:12 <chillcore> ye that 84 inch tablet microsoft has for sale now 16:16:32 <chillcore> eh touscreen I mean 16:16:34 <Alberth> ieks big thing :) 16:16:44 <chillcore> ye 16:17:02 <chillcore> could be used as a tablet ... 16:17:04 <chillcore> lol 16:17:31 <chillcore> Imagine taking that thing on a train or bus 16:17:35 <Alberth> more like a table :) 16:17:50 <chillcore> HALLO? 16:17:57 <chillcore> big phone 16:18:03 <Alberth> :D 16:18:23 <Samu> i have an idea 16:18:33 <Alberth> make room for ships? 16:18:42 <Samu> allow ship reversing at docks? 16:19:08 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Quit: On snow, everyone can follow your traces] 16:19:09 <Samu> there's train reversing at stations 16:19:52 <Alberth> yeah, 3 tile wide platform tracks sort of fail 16:19:56 <Samu> but this won't fix the sudden urge to service intervals :( 16:20:35 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:23:40 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 16:24:49 <Samu> hmm, there might be a way, but it may require track manipulation 16:25:24 <Samu> the idea is avoid dead end tracks 16:25:50 <Samu> it is adjusted based on the surroundings 16:26:44 <Samu> let me try draw this 16:31:49 <chillcore> yay ... i just built the most complex canal station of all times and at both ends the ship bumps into the dock or wall ... no lost vehicle messages with or without 90 degree turns 16:32:01 <chillcore> woohoo 16:32:06 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:36:50 <Samu> http://i.imgur.com/c3yTtng.png 16:36:55 <Samu> not sure how feasible this is 16:37:25 <Samu> the track layout builds itself based on the surroundings 16:37:33 <Samu> auto-adapts 16:40:53 <Alberth> much like the path finder ignores some parts of the layout 16:43:24 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 16:43:51 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 16:44:18 <Samu> oh, my bottom part of the track isn't 100% correct, but you get the idea 16:47:29 <Alberth> won't solve your lost messages, I think 16:47:29 <Alberth> ships still cannot reverse 16:48:22 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [] 16:48:58 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 16:49:24 * chillcore must resist that button :P 16:50:43 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [Quit: ZNC - http://znc.in] 16:51:24 <planetmaker> hehe, chillcore ;) 16:52:01 <chillcore> the minimise button is hidden on my top monitor now ... should help some 16:52:52 <chillcore> I heard you hit some magic button combination often too planetmaker xD 16:54:52 <Samu> i'm trying something 16:55:00 <Samu> making a line of ship depots 16:55:29 <Samu> the ship cannot make 45 degree turns in there 16:55:42 <Samu> it's a straight line 16:56:33 <Samu> when i tell it to go to the other dock, it just follows the line and only reverts at the end of line, no ship is lost pops up 16:57:05 <chillcore> samu: do you ever like ... just play? 16:58:12 <chillcore> but yeah that is what I see here too the ship reverses and no lost warning ... 17:00:34 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:01:59 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:02:02 *** mode/#openttd [+v glx] by ChanServ 17:06:08 <Samu> https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!796&authkey=!ANpSFLOkRvrdXvk&v=3&ithint=photo%2cpng 17:06:16 <Samu> better mirroring 17:18:34 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 17:27:41 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:39:52 *** jinks_ [~jinks@2602:ffe8:102:213::1c:34ac] has quit [Quit: ZNC - http://znc.in] 17:49:17 <Samu> aha, ignore-on-commit 17:49:45 *** jinks_ [~jinks@2602:ffe8:102:213::1c:34ac] has joined #openttd 17:52:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:52:44 <Alberth> o/ 17:53:41 <andythenorth> o/ 17:59:44 <andythenorth> more sea industries eh? 18:00:50 <Alberth> firs has plenty, doesn't it ? 18:05:57 * andythenorth considers looking up Iron Sands 18:06:01 <andythenorth> dunno what they are 18:06:06 <andythenorth> sea-dredged ore I guess 18:06:09 <andythenorth> sea coal I know about 18:06:41 *** frosch123 [~frosch@x5f74123a.dyn.telefonica.de] has joined #openttd 18:06:49 <chillcore> iron sands? sound like something you find in australia 18:06:54 <chillcore> just guessing though 18:07:02 <chillcore> also o/ 18:07:19 <Alberth> can't you get diamonds or so from the ocean floor? 18:08:10 <andythenorth> New Zealand http://en.wikipedia.org/wiki/Ironsand 18:08:28 <andythenorth> the problem with sea-based industries is that they often enforce transfers 18:08:33 <andythenorth> or mass-terraforming 18:08:37 <andythenorth> tedious 18:09:25 <Alberth> interesting stuff 18:09:39 <chillcore> ye 18:10:12 <chillcore> I was right about the continent though ... what do I win? 18:10:16 <chillcore> xD 18:10:59 <andythenorth> the right to be smug 18:11:06 <chillcore> TBH I was thinking abot red sand 18:11:39 * chillcore smugs and taps self on shoulder 18:12:14 * andythenorth considers whether sea industries are stupid 18:12:20 <andythenorth> itâs annoying having to transfer 18:12:20 <Alberth> It'd be good to keep the sea somewhat empty, imho 18:12:31 * chillcore slaps self with wet fish 18:12:36 <andythenorth> rivers are useless for shipping 18:12:38 <chillcore> ^^^ you done now? 18:12:46 <chillcore> not you andy ;) 18:13:03 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Ping timeout: 480 seconds] 18:13:27 <Alberth> smugness reshaping? 18:13:39 <chillcore> hehe 18:16:28 <chillcore> how come rivers are useless andy? 18:16:43 <andythenorth> canât build docks on them 18:16:49 <andythenorth> hard to go up slopes 18:16:54 <andythenorth> locks take too much space 18:17:14 <andythenorth> although I think I fixed the lost ships issue 18:17:21 <andythenorth> which is 1 out of 3 problems solved 18:17:35 <Samu> i was toying with the idea of auto-placing canals under docks if none exists yet 18:17:50 <chillcore> eh? 18:17:58 <Samu> same for ship depots 18:18:00 <andythenorth> (turning off 90º turns causes ships to get lost on river systems, for the record) 18:18:02 <Samu> to make it easier 18:18:11 <chillcore> me tests ... 18:19:09 <Samu> canals should be much cheaper to build :( 18:19:18 <andythenorth> they are with Squid Ate FISH in your game 18:19:23 <andythenorth> locks would be âsolvedâ by making them 2 tiles not 3 18:19:30 <andythenorth> still hard to place, but not stupid hard 18:19:50 <andythenorth> docks would be âsolvedâ by implementing the flat docks part of newgrf spec which is already defined 18:20:55 <chillcore> docks I can build 18:21:00 <chillcore> depots I can build 18:21:10 <chillcore> what else was there 18:21:14 <Samu> you need water 18:21:20 <chillcore> duh 18:21:35 <Samu> well, yeah.. duh, but you don't need water for lock 18:21:43 <chillcore> seriously samu? 18:21:50 <chillcore> rivers without water ... 18:21:53 <Samu> seriosuly 18:22:06 <Samu> it builds water for you 18:22:07 <chillcore> ok 18:22:09 <Samu> if there's none 18:22:23 <chillcore> we are talking rivers? 18:22:36 <chillcore> just to make sure 18:22:49 <andythenorth> yeah 18:22:54 <chillcore> ok 18:23:00 <andythenorth> docks are buildable, with some amount of terraforming 18:23:05 <andythenorth> and building canal tiles 18:23:06 <Samu> nevermind, i'm on a different thing 18:23:22 <chillcore> you need a flat slope yes 18:23:31 <chillcore> no autoslope 18:23:40 <chillcore> same for canals 18:23:47 <chillcore> maybe that should be changed? 18:23:50 <chillcore> andy? 18:24:19 <andythenorth> maybe 18:24:30 <Samu> i was also toying with the idea of auto-terraforming a missing corner or two for placing locks, but i fail at understanding this part of the code 18:24:35 <andythenorth> dock placement could be much less irritating imho 18:24:43 <chillcore> huhu 18:25:05 <andythenorth> I would prefer building on corner slopes 18:25:21 <andythenorth> a few years ago, Frosch(?) enabled building on all slopes for roadstops, made it much more fun 18:25:35 <andythenorth> arbitrary building restrictions donât add anything to gameplay except yak shaving 18:25:42 <chillcore> ye autoslope ... me takes note of that for calan and dock 18:26:01 <chillcore> not that I will be able too but you never know 18:26:21 <chillcore> that roadstop on slopes was a nice patch too 18:26:34 <chillcore> was just missing graphics 18:26:49 <chillcore> ^^^ sloped ones 18:27:37 <chillcore> testing 90 degrees turning on rivers ... it works fine on canals 18:30:56 <andythenorth> ships get lost trivially 18:31:07 <andythenorth> on any complex river system with junctions 18:31:38 <andythenorth> they leave docks in the wrong direction (because no 90º turn) then get too far from the next order destination 18:31:49 <chillcore> hmm ok 18:32:09 <chillcore> it seems fine for the moment but the rivers are not that complex in this game 18:32:48 <andythenorth> itâs hard to trigger delibarately 18:32:53 <andythenorth> deliberately * 18:32:58 <chillcore> but yeah if you forget to ad a lock it turns back all the way to sea before it turns again 18:32:58 <andythenorth> but Iâve seen it multiple times 18:33:02 <chillcore> ok 18:33:17 <andythenorth> and afaict, itâs trivially solved by enabling 90º turns 18:33:24 <andythenorth> banning 90º turns for ships is bollocks anyway 18:33:33 <andythenorth> might as well ban it for RVs too 18:33:39 <andythenorth> : 18:33:40 <andythenorth> :P 18:33:45 <chillcore> I never use 90 degree turns muself 18:33:47 <chillcore> xD 18:34:10 <chillcore> it is silly for trains 18:34:21 <chillcore> maybe we should have it per vehicle group 18:34:32 <andythenorth> I used to ban it in my games for ârealism' 18:34:35 <chillcore> I heard the devs want moar settings :P 18:34:42 <andythenorth> but eh, itâs totally misguided 18:36:17 <chillcore> it fucks with my mind too much when I see a train do that 18:36:32 <chillcore> about as much as them moving hills in TTD 18:36:39 <chillcore> at least those were funny 18:37:48 <chillcore> we should get those back for tropical 18:37:59 <chillcore> moving sand dunes 18:38:44 <andythenorth> winner 18:38:50 <andythenorth> also eroding coasts 18:39:01 * andythenorth considers making a GS: âLongshore Drift" 18:39:13 <andythenorth> we need more than one GS per game :P 18:39:15 <andythenorth> let them battle 18:39:30 <andythenorth> hmm 18:39:31 <andythenorth> ha 18:39:33 <chillcore> hehe 18:39:34 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.1.1] 18:39:40 * andythenorth ponders a GS wrapper around modules 18:39:55 <andythenorth> and an app for compiling 18:40:05 <andythenorth> maybe a web app :P 18:40:20 <andythenorth> choose modules, choose parameters, download 18:40:22 <soupy> So, if I transfer alcohol to a central station and neglect it, does that throw off the profits for the feeders who helped collect the fruit to make the alcohol? 18:40:36 <soupy> If that makes any sense. 18:41:03 <chillcore> andy that sounds cool-ish 18:41:18 <chillcore> do GSs need compiling? 18:41:24 <andythenorth> not exactly 18:41:31 <chillcore> ah ok 18:41:45 <andythenorth> but some end up with a makefile or such to manage releases 18:41:45 <chillcore> more like AI yes? 18:41:48 <andythenorth> version numbers and crap 18:41:52 <chillcore> ah like that 18:42:13 * andythenorth any rule like âone per gameâ is circumventable :P 18:42:18 <andythenorth> even though itâs a good rule 18:43:16 <chillcore> soupy: neglected cargo vanishes afer a long period of time but I am not sure if the same holds for cargo in transfer 18:45:14 <chillcore> andy: hmm ... must investigate GS some day 18:46:24 <chillcore> I written my roadbuilder AI in such a way that I can run multiple instances without them fighting to make the same conections 18:46:37 <chillcore> almost totally random 18:47:03 <chillcore> maybe I shouldad some code ... if the one detects the other they stop building and commence a flamewar 18:47:07 <chillcore> :P 18:47:58 <chillcore> with signs else the players see nothing if they do not have the console open 18:47:58 *** tokai|mdlx [~tokai@port-92-195-55-58.dynamic.qsc.de] has joined #openttd 18:50:47 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 18:51:40 <Wolf01> hi hi 18:51:58 <chillcore> hello wolf o/ 18:53:03 <chillcore> soupy: to answer the rest of your qustion ... the payment is done over the wjhole chain ... so indirectly yes the feeders suffer but it will only be the last vehicle that takes the hit, so to speak 18:53:45 <chillcore> in the end it is all your company that makes a profit or not 18:53:47 <Wolf01> wow, I did some trx training after 15 years away from the gym... it killed me 18:53:57 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:18:48 *** HerzogDeXtEr1 [~flex@i59F6CD1B.versanet.de] has joined #openttd 19:24:55 *** HerzogDeXtEr [~flex@i59F6D969.versanet.de] has quit [Ping timeout: 480 seconds] 19:24:59 <andythenorth> eh so what would you call a tram/truck that hauls scrap metal or recyclables 19:26:27 <andythenorth> https://www.stadt-zuerich.ch/vbz/de/index/produkte_dienstleistungen/cargo_tram_und_etram.html 19:26:47 <andythenorth> and/or http://www.kingtrailers.co.uk/products_pictures/WDB%20Biffa%20loading.png 19:30:41 <andythenorth> the cargo is the significant fact, not the body shape 19:31:10 <frosch123> trash train :) 19:32:17 <frosch123> or just "tramsh" 19:32:23 <andythenorth> ha 19:32:24 <andythenorth> and in the EN-GB translation? 19:32:25 <andythenorth> :P 19:32:34 <andythenorth> âjunk truck' 19:32:35 <andythenorth> :P 19:32:55 <andythenorth> FIRS renames âjunkâ -> âscrapâ for EN-GB 19:32:56 <andythenorth> :P 19:34:50 *** kamnet [~chatzilla@2600:1015:b106:366c:501b:324f:83c4:fa4] has joined #openttd 19:35:01 <frosch123> well, "Wertstoffbahn" if you want a truely german construct 19:36:06 <andythenorth> you can translate it when I add it :D 19:36:48 <frosch123> does en-gb have a word that is as similar to valuables, but means trash? 19:36:51 <andythenorth> Google translate suggests âvalue webâ ha 19:37:13 <andythenorth> en-gb probably has a phrase that is similar 19:37:16 <andythenorth> if I could think of it 19:39:27 <kamnet> what's the wordd? 19:40:16 <Samu> renewables 19:41:55 <frosch123> kamnet: a cargo tram for bulky household waste 19:43:02 <kamnet> Guterbin! :D 19:43:25 <frosch123> what language is that? :p 19:43:36 <Samu> http://en.wikipedia.org/wiki/Landfill 19:45:58 <kamnet> Austrian. The Guterbim is a famous trash collection tram in Vienna 19:46:01 <Samu> garbage 19:46:07 <Samu> waste 19:46:33 <frosch123> ah 19:46:41 * frosch123 hands kamnet a ÃŒ 19:47:03 <andythenorth> trash truck 19:47:12 <kamnet> Yeah, I'm bad with remembering those :P 19:48:12 <kamnet> Pretty much any municipality that has used them call them "trash tram" or something close to that. 19:48:35 <frosch123> http://de.wikipedia.org/wiki/G%C3%BCterbim <- no link to any english page :p 19:48:45 <andythenorth> junk truck 19:48:45 <andythenorth> scrap truck 19:48:45 <andythenorth> waste truck 19:48:45 <andythenorth> roll-on, roll-off container hook lift waggon-and-drag truck 19:49:36 <Samu> http://en.wikipedia.org/wiki/Garbage_truck 19:49:54 <frosch123> hmm, there is an extra-brittish "skip" in my dictionary 19:49:56 <frosch123> skip tram 19:52:07 <andythenorth> skip truck :) 19:52:17 <andythenorth> might not translate easily ;) 19:52:20 <kamnet> Zurich also runs a trash collection tram called Cargotram, not to be confused with the famous VW parts delivery tram in Dresden 19:52:22 <frosch123> why truck? weren't you looking for a tram? 19:52:27 <andythenorth> truck + tram 19:52:32 <andythenorth> or tram + truck 19:52:36 <andythenorth> or tram, truck, tram 19:52:40 <andythenorth> dunno, depends on roster 19:53:27 <frosch123> well, i do not know a word for such vehicle in german, usually you refer to the company/service as "container service" 19:53:30 <frosch123> and their vehicles 19:54:58 <Samu> Freight trams in Vienna 19:55:24 <kamnet> trash-collection tram, then? 19:55:30 <andythenorth> âUnwanted consumer and industrial waste in bales (piece goods or countable bulk) or shredded (uncountable bulk) tramâ 19:55:38 <andythenorth> also truck 19:55:53 <Samu> dustbin 19:56:03 <andythenorth> actually âUnwantedâ / âResidual valueâ /s 19:56:28 <Samu> Garbage truck or dustbin lorry refers to a truck specially designed to collect municipal solid waste and haul the collected waste to a solid waste treatment facility such as a landfill. Other common names for this type of truck include trash truck in the United States, and rubbish truck, bin wagon, dustcart, bin lorry or bin van elsewhere. Technical names include waste collection vehicle and refuse collection vehicle. These trucks are a com 19:56:38 <Samu> eas 19:57:23 <frosch123> there was some drama on german forums 19:57:27 <andythenorth> orly? 19:57:44 <frosch123> because someone replaced the translation of "food truck" with "edibles truck" 19:58:37 <andythenorth> edibles is stupid 19:58:42 <andythenorth> I use it in my sets 19:58:44 <andythenorth> but itâs stupid 19:59:38 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 20:00:20 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:01:30 <andythenorth> bye 20:01:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:08:01 *** Marty [~Marty@93-167-84-102-static.dk.customer.tdc.net] has quit [Remote host closed the connection] 20:09:45 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:11:13 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd 20:17:39 <kamnet> everybody sleeps 20:18:28 <chillcore> half ... 20:18:31 <chillcore> hehe 20:18:55 <chillcore> stupid change of clocks ... 20:19:14 <chillcore> it is 21:18 20:19:32 <chillcore> for me ... for everone else it is 22:18 20:19:35 <chillcore> :P 20:19:47 <chillcore> not everyone ... 20:20:14 <chillcore> but yeah peeps get up an hor earlier so 20:20:23 <chillcore> silly sytem 20:20:56 <chillcore> silly typoing too xD 20:21:27 <kamnet> meh 20:22:15 <frosch123> chillcore: the time is correct if wt3 commits at 19:45 :p 20:22:32 <frosch123> you should adjust your life to proper time references 20:22:35 <frosch123> like ottd commit times 20:22:41 <chillcore> hehe 20:22:53 <chillcore> I don't use clocks ... at all 20:23:03 <chillcore> except for appointments 20:23:25 <chillcore> work kids ... stuff like that 20:23:46 <frosch123> huh? what else would you use a clock for? 20:24:02 <chillcore> otherwise I eat when hungry, sleep when tired, etc 20:24:19 <frosch123> i thought everyone would do that :p 20:24:38 <chillcore> I mean I do not live by a watch 20:24:40 <chillcore> hehe 20:24:52 <frosch123> well, do you know someone who does? 20:25:10 <chillcore> diner is not at 6 ... but when tummy goes grrrrrrr 20:25:15 <chillcore> plenty of peeps do 20:25:47 <chillcore> if food is not on the table at 12.30 sharp they go nuts 20:25:50 <chillcore> xD 20:27:00 <chillcore> thiss one place I used to work for a while ... we had 16 minutes to eat 20:27:05 <chillcore> 16 ... 20:27:07 <chillcore> lol 20:27:24 <chillcore> so I did not bother 20:27:32 <chillcore> takes me 45 at least 20:28:15 <chillcore> not that I eat slow ... but really 16 mins 20:28:54 <chillcore> sometimes I cook at 3 AM 20:28:58 <chillcore> don't care 20:29:17 <frosch123> breakfast or dinner :p 20:29:21 <frosch123> +? 20:29:39 <chillcore> whatever I feel like ye 20:30:05 <frosch123> ok, i never eat at night 20:30:11 <chillcore> if I go to bed now I'll be making cofee at 2AM 20:30:19 <chillcore> haha 20:30:42 <frosch123> my stomach has close from 0:00 to 6:00 20:30:49 <chillcore> ok 20:31:05 <frosch123> i guess it's less flexible than the rest of my body :) 20:32:04 <chillcore> I do not start moving furniture during the night ... lucky neighbours 20:33:04 <chillcore> but yeah my body has no clock 20:33:21 <chillcore> long time ago I used to work 14-16 hours a day 20:33:25 <chillcore> 7/7 20:33:38 <chillcore> sometimes I added 24 to that 20:34:07 <chillcore> then 3 shifts ... 20:34:22 <chillcore> guess it is a leftover from that time 20:34:47 <chillcore> not complaining though 20:35:26 <chillcore> but it is hard for peeps to keep up "whadda ya mean breaksie?" 20:35:38 <chillcore> we just started lol 20:36:13 <chillcore> although with getting older I did cam down a bit 20:36:17 <chillcore> calm* 20:36:25 <chillcore> except for my sleep pattern 20:36:40 <frosch123> my coworker plays poker every night, usually arrives at 10:30 at work and has lunch at 12:00 :p 20:37:20 <chillcore> sux for relation ships sleeping like that ... I just can't stay in bed without being tired 20:37:31 <chillcore> hehe that's a nice rythm 20:38:01 <chillcore> he leaves at 16:00? 20:38:26 <chillcore> or you have gliding hours? 20:38:47 <chillcore> just curious ... nosy me 20:39:37 *** kamnet [~chatzilla@2600:1015:b106:366c:501b:324f:83c4:fa4] has quit [Ping timeout: 480 seconds] 20:40:06 <frosch123> you can do your 40 hours/week whenever you like 20:40:15 <frosch123> as long as you are not missing from meetings constantly :p 20:40:30 <chillcore> reminds me of that other place I worked ... we left at 6:00 with the van ... arrived at whatever hour (depending where we were working) and had breakfast for 30 mins before starting 20:40:36 <chillcore> ah that is cool 20:40:37 <frosch123> some people come at 5am, some at 11am 20:40:42 <chillcore> nice 20:40:55 <chillcore> I'd be there for like 2 days ... 20:41:49 <chillcore> I'd love a job like that 20:41:52 <frosch123> yeah, the night watch doesn't ever bother to ask some about their access key 20:41:56 <frosch123> they already know them :p 20:42:06 <chillcore> yeah 20:46:54 <chillcore> but yeah working 12 hours a day does not bother me much ... making plenty of money and no time to spend it ... 20:47:09 <frosch123> [22:40] <chillcore> I'd be there for like 2 days ... <- actually, i think you have to make at least 4 hours on monday to friday every day 20:47:30 <chillcore> ah ok ... makes sense 20:47:39 <frosch123> or you have to specifically ask for for overtime-compensation 20:48:04 <chillcore> hehe peeps are not too happy to pay that most of the times 20:49:16 <chillcore> Volvo was nice for that ... between 22:00 and 06:00 130%, saterdays 150%, and sundays 200% 20:49:36 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 20:49:37 <frosch123> well, let's say, it does not help that the former head of worker council was at the legal limit of 400 (?) hours/year overtime 20:49:52 <chillcore> hehe 20:50:48 <chillcore> still not that terribly much ... +-2 a day ... 20:51:03 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 20:51:43 <frosch123> well, for the true work-a-holics, you have to start wondering whether they compute the hours correctly 20:52:02 <frosch123> or whether they write down less than they actually do, just to avoid the trouble with the legal limits... 20:52:17 <chillcore> possibly yeah 20:52:25 <chillcore> make that most likely 20:52:31 <frosch123> that's what i mean with: it get's tricky if the working council president is one of them :p 20:53:09 <chillcore> I had this one place that worked with a badge soo that was all payed ... +4 a day 20:53:21 <chillcore> this other place was 4 hours under the table 20:53:27 <chillcore> but yeah 20:54:42 <chillcore> but that happens less and less 20:55:09 <chillcore> these days they hire interims ... easier to let go if things slow down 20:56:19 <chillcore> I know this one place where they still search a programmer ... prefferably little to no industry experience 20:57:05 <chillcore> kinda my profile but I don't like the guy for things he does so ... 20:57:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:59:09 <chillcore> I'll be doing something I like doing soon enough hopefully 20:59:31 <chillcore> ripping old pcs apart and putting them back toghether with a new HDD in it 20:59:41 <chillcore> sell them for 100 euros 20:59:55 <chillcore> for the less fortunate 21:00:19 <chillcore> that and teaching old ladies how to send e-mails :P 21:00:29 <chillcore> or stuffs like that 21:00:59 <chillcore> this other company that I breached their security don't want ot work with outsiders 21:01:05 <chillcore> meh 21:01:34 <chillcore> I'll tell them to hire me so I am no longer :P 21:03:13 <chillcore> They still want to have a talk with me so I'll see 21:03:23 <chillcore> waiting for an apointment for that 21:04:33 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 21:04:39 <chillcore> I am just looking forward again to not having a boss above me 21:05:23 <chillcore> that sux, especially if your direct supervisor has no clue 21:08:16 <chillcore> making some coffee ... anyone want some :P 21:08:27 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 21:08:54 <frosch123> finished mine 2 hours ago 21:11:23 <chillcore> making only half a kettle then ;) 21:11:29 <chillcore> fresh in the morning 21:12:26 <frosch123> i only drink coffee in the evening, as weird as it may sound :) 21:13:16 <chillcore> hehe ... I have no probs having some before going to bed 21:13:26 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Read error: Connection reset by peer] 21:13:26 <chillcore> but I need it in the morning 21:13:44 <chillcore> or rather when waking up 21:14:16 <chillcore> not hat weird tbh 21:15:17 <chillcore> I dont dink softdrinks much ... actually almost never 21:15:30 <chillcore> they make me thirsty 21:16:45 <chillcore> I am halway rewritng MHL ... 21:16:51 <chillcore> in my head 21:16:54 <chillcore> :P 21:17:20 <chillcore> just need some part getting rid of the max_height dependency 21:17:25 <chillcore> not all of them 21:18:11 <chillcore> but the code will tell ... too hard to explain with you confusing me all the time xD 21:19:09 <chillcore> we need it indeed for newgrf stuffs 21:19:17 <chillcore> not for generating maps 21:19:31 <chillcore> nor heightmaps 21:19:40 <chillcore> simply put ... 21:20:08 <chillcore> and indeed maxheight should not change midgame 21:20:25 <chillcore> but level of top tile still can 21:20:30 <chillcore> if done properly 21:21:32 <chillcore> what has happened is that everythingis tied to it and that is wrong 21:21:38 *** Mr_Bones_ [~msterret@pool-71-168-64-13.cncdnh.fast.myfairpoint.net] has joined #openttd 21:21:54 <Mr_Bones_> anyone with commit privs willing to fix this: 21:21:56 <Mr_Bones_> media/openttd.desktop.in: error: value "game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo" for locale string list key "Keywords" in group "Desktop Entry" does not have a semicolon (';') as trailing character 21:22:03 <Mr_Bones_> just needs a semicolon at the end of the line 21:23:12 <chillcore> hmm most devs sleep now Mr_Bones 21:23:28 <chillcore> can you submit that to FlySpray please? 21:25:35 <Mr_Bones_> doesn't really seem like a big enough deal for me to create an account for 21:26:01 <chillcore> does it crash the game or just wome warnings during compilation or? 21:26:03 <frosch123> i see nothing in the specification saying it should end with a ; 21:27:55 <frosch123> never mind, found it 21:29:54 <Mr_Bones_> it's best just to trust desktop-file-validate ;-) 21:30:15 <DorpsGek> Commit by frosch :: r27221 trunk/media/openttd.desktop.in (2015-04-07 23:30:04 +0200 ) 21:30:16 <DorpsGek> -Fix: Multi-value keys in the desktop entry shall end with a trailing separator. (Mr_Bones) 21:30:31 <Mr_Bones_> nah, it's just a warning when creating the package. on gentoo the desktop files are checked at package creation time and warnings are displayed. 21:30:40 <Mr_Bones_> nice, thanks. 21:30:43 <chillcore> ok 21:30:55 <Mr_Bones_> I can punt the sed patching in the ebuild for the next release. 21:31:42 <chillcore> now I can delete this file too ... ;) 21:33:28 <Mr_Bones_> now the only patch we're carrying is the CFLAGS one. Any chance y'all would consider just using the existing CFLAGS if they're already set at configure time? 21:34:05 * chillcore should change nick and try that same trick with tgen light patch :P 21:35:08 <frosch123> Mr_Bones_: ./configure --CFLAGS=$CFLAGS ? 21:35:35 <frosch123> anyway, i have no idea about the configure magic 21:35:38 <Mr_Bones_> mmmm, maybe. let me take a look at the configure script. 21:36:39 <Mr_Bones_> heh. yeah, configure claims that CFLAGS and CXXFLAGS are influential but that's kind of a lie. 21:40:00 <Mr_Bones_> well, that's ok, it's a small patch and seems like the configure code doesn't change much between releases so it's a light burden. 21:48:45 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 21:53:14 <Samu> i got a question, i never used these "->" signals 21:53:16 <Samu> if (indspec->behaviour == INDUSTRYBEH_BUILT_ONWATER) prospector = _current_company; 21:53:39 <Samu> is this gonna do what I think it's gonna do? 21:53:43 <Wolf01> 'night 21:53:46 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:54:23 <Samu> if the industry that is about to be prospected is built on water, then set the prospector to the current company? 21:55:02 <Samu> what does the -> do? 21:55:53 <chillcore> it is an arrow ... it points? 21:58:29 <Samu> points to the behaviour? 21:58:36 <chillcore> huhu 21:59:19 <chillcore> this->behavior 21:59:34 <chillcore> your->behavior 21:59:41 <chillcore> my->behavior 21:59:50 <chillcore> etc. 22:00:18 <chillcore> asuming all of them have behavior to point at 22:01:02 <Samu> /* Prospected industries that are not built on water are built as OWNER_TOWN to not e.g. be build on owned land of the founder */ 22:01:09 <chillcore> book samu ... do yourself a favour 22:01:12 *** frosch123 [~frosch@x5f74123a.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:01:19 <Samu> :( ok ty 22:01:27 <chillcore> hmm ... 22:08:07 *** Mr_Bones_ [~msterret@pool-71-168-64-13.cncdnh.fast.myfairpoint.net] has left #openttd [Leaving] 22:21:45 *** Progman [~progman@p57A18075.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:29:07 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 22:29:49 <Samu> if (indspec->behaviour | INDUSTRYBEH_BUILT_ONWATER) prospector = _current_company; 22:31:51 <Samu> gah, this looks horribad 23:02:41 *** kamnet [~chatzilla@cpe-76-177-123-175.natcky.res.rr.com] has joined #openttd 23:15:35 <kamnet> zzzzzzzzzzzzzzzzzzzzzzzzzzzzz 23:20:37 *** KouDy [~koudy@188.75.190.58] has joined #openttd 23:46:46 <Samu> this is complicated 23:47:01 <Samu> i am passing thru 3 functions 23:50:44 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 23:53:34 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!]