Times are UTC Toggle Colours
00:09:11 <kamnet> Hoorah. Under a Tornado Warning and severee lightning and flooding 00:09:18 <Sylf> Baldy = broken record? 00:19:26 <kamnet> No, broken records eventually stop repeating the noise. 00:26:36 <soupy> I'm having trouble understanding CargoDist's payments.... I'm getting charged for a lot of the trips I'm making. =/ 00:27:06 *** HerzogDeXtEr1 [~flex@i59F6CD1B.versanet.de] has quit [Quit: Leaving.] 00:42:46 <Eddi|zuHause> soupy: check the wiki. it's explained there. short version: cargodist has to "guess" what the final payment will be, to make vehicles that never deliver anything still count as profitable. when this estimate is too high, the difference will be reduced from the vehicle that makes the final delivery 00:43:45 <Eddi|zuHause> you still earn money for the delivery, just less than expected 00:47:18 <soupy> Ahhh, I think I get it now. 00:48:22 <soupy> Well, I have a train making a long-haul, then busses at the terminal taking to nearby towns. When they come to the terminal from the towns, everyone is happy. But if they are taken from the terminal to the towns, they get very unhappy. 00:48:52 <soupy> So for now I've set the busses to not pick up from the station. Let's see how that works out. 00:55:16 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 00:57:59 <soupy> I've read the wiki a few times, I must be missing something 01:01:58 <soupy> Ah, was reading the wrong page. This one seems to explain it perfectly: https://wiki.openttd.org/Negative_income_with_feeder_service 01:02:50 <soupy> Although refusing to finish the customers trip did save me some cash, it felt cheaty considering the mechanic... so now everyone gets to go home happy, 01:09:07 <kamnet> As long as the customers are happy, you'll make some dosh 01:18:01 <supermop> modelling pinot bottles and crates 01:18:29 <supermop> i wonder how balthazar and larger sized bottles are shipped 01:19:14 <supermop> could just have 4' tall wine bottles sitting on platforms but that may look odd... 01:21:11 <supermop> i'll model the punt as well why not 01:27:40 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 01:33:15 <kamnet> still enjoying the modeling, huh? 01:44:12 <supermop> something off with the green glass though - its refracting as if the hollow part of the bottle is solid glass and the thickness of the bottle is hollow 01:49:05 <supermop> looks better to make the whole bottle just a solid object 01:49:22 <supermop> then float a cylinder of wine in there if need be 01:51:23 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:54:29 *** FreeZeee [FreeZeee@ipv6.libra.panicbnc.net] has quit [Quit: PanicBNC - http://PanicBNC.net] 02:01:21 *** FreeZeee [FreeZeee@ipv6.libra.panicbnc.net] has joined #openttd 02:16:49 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:43:30 *** Biolunar [Biolunar@x5d823317.dyn.telefonica.de] has joined #openttd 02:49:46 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has quit [Read error: Connection reset by peer] 02:50:30 *** Biolunar_ [Biolunar@x5d8222ff.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:08:38 *** jinks_ [~jinks@2602:ffe8:102:213::1c:34ac] has quit [Quit: ZNC - http://znc.in] 03:09:02 *** jinks_ [~jinks@2602:ffe8:102:213::1c:34ac] has joined #openttd 03:12:24 *** jinks_ [~jinks@2602:ffe8:102:213::1c:34ac] has quit [] 03:14:51 *** jinks_ [~jinks@2602:ffe8:102:213::1c:34ac] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD5EB6.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC6700C.dip0.t-ipconnect.de] has joined #openttd 05:00:44 <chillcore> good morning interwebz o/ 05:08:47 <chillcore> <supermop> modelling pinot bottles and crates 05:08:47 <chillcore> i wonder how balthazar and larger sized bottles are shipped 05:09:45 <chillcore> wine bottle are packed 6 in a box same height and width as the bottles, the bottle sare seperated with cardboard 05:11:11 <chillcore> larger beer bottles come in the same sized crates as their smaller brothers, they just have less in them 05:11:23 <chillcore> ;) 05:12:31 <Eddi|zuHause> i'm always amazed how crates of different manufacturers fit on top of each other 05:12:42 <chillcore> standards 05:12:54 <chillcore> like europalettes 05:13:03 <Eddi|zuHause> except when they don't :p 05:13:15 <chillcore> then they are not europalletes xD 05:13:19 <chillcore> but yeah 05:13:54 <chillcore> thes 120 by 120 palletes are not recuperated 05:14:06 <chillcore> thye go in the trash 05:14:16 <Eddi|zuHause> you mean the fireplace 05:14:26 <chillcore> nah not even that 05:14:50 <chillcore> some peeps do come get em to do that sure 05:15:19 <chillcore> but you'll not be taking them europalletes ... uhuh 05:15:48 <Eddi|zuHause> those are expensive 05:15:54 <chillcore> yeah 05:16:33 <chillcore> that is why truck are 140 wide on the inside too 05:17:03 <chillcore> 240* you can fit two or three alongside 05:17:39 <Eddi|zuHause> i'm not familiar with the measures of europalettes 05:17:41 <chillcore> +s ... thing is broken again :P 05:17:45 <chillcore> 80 by 120 05:18:28 <chillcore> with corners sawn off 05:19:11 <chillcore> makes it easier for reachtruck drivers to guide them in place 05:19:34 <chillcore> all to make you work faster harder better 05:19:37 <chillcore> caching 05:20:23 <chillcore> same with this winter/sumer hour 05:20:32 <chillcore> it is not to make our lives better 05:20:48 <chillcore> it is so that companies pay less on elec to light up the place 05:22:01 <Eddi|zuHause> so you save more on dimming the light than it costs to educate people to maneuver in the dark? 05:22:22 <chillcore> haha ... ;) 05:22:41 <chillcore> the inside of factories used to be dark places 05:22:54 <chillcore> hence them jagged roofs wit windows in them 05:23:11 <chillcore> catches more light 05:23:24 <chillcore> but in winter that does not help much 05:23:36 <chillcore> see it should be 6.30 now 05:24:00 <Eddi|zuHause> yes, and i should be sleeping 05:24:36 <chillcore> xD 05:25:31 <chillcore> but yeah ... everybody works an hour later then three weeks ago 05:25:50 <chillcore> because there is still light outside 05:25:57 <chillcore> meh 05:26:15 <chillcore> +in the evening* 05:27:54 <chillcore> or rather the reverse of that ... moar coffee 05:29:52 <chillcore> in spain they got it ... try finding someone in the office between 12:00 and 15:00 05:29:55 <chillcore> lol 05:36:11 <kamnet> Morning 05:36:54 <chillcore> evening o/ 05:37:25 <kamnet> where is it evening alredy?? 05:37:36 <chillcore> not your place? 05:37:42 <chillcore> hmm ... 05:37:58 <chillcore> here it is morning indeed ... 05:38:02 <chillcore> anyhoo 05:40:06 <kamnet> it's 1:39 am edt. well yes middle of the night, but still AM... lol 05:40:39 <chillcore> ah ok ... I got center on the clock for you region 05:40:52 <chillcore> I play too many games with peeps worldwide :P 05:40:58 <kamnet> My cat is a slinky. I t takes up my half of the bed. and if I come within 3 feet while he's asleep, he will actually give me a courtesy meow to warn me not to disrupt him, and then he'll grow even longer to occupy more space so I have no room. 05:41:58 <chillcore> hehe ... growl back 05:42:35 <kamnet> scratches my arms up to hell and back 05:43:00 <chillcore> ye been there too ... :P 05:43:32 <chillcore> such cute animals 05:52:42 <kamnet> indeeed 06:00:17 <Rubidium> chillcore: next time say to Samu that p->x is syntactic sugar for (*p).x ;) 06:02:10 <chillcore> Rubidium: Thanks for the hint. 06:03:13 <chillcore> I really hate pointers ... and I should take my own advice ... book 06:09:10 *** Geoff_AK [~Geoff_AK_@host81-151-124-244.range81-151.btcentralplus.com] has joined #openttd 06:43:22 <supermop> reisling bottle is more like 35 cm tall right? 06:43:29 *** soupy [~oftc-webi@24-107-129-82.dhcp.stls.mo.charter.com] has quit [Quit: Page closed] 06:43:47 <supermop> as opposed to the 28-30 of bordeaux and pinot bottles? 06:44:10 <supermop> i recall them being difficult to fit on normal shelves with 12" spacing 06:44:32 <supermop> going to look forempties on alibaba 06:45:14 <supermop> hmm i find 33cm sounds good enough 06:52:29 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 07:13:55 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 07:24:20 *** berndj [~berndj@azna.co.za] has quit [Ping timeout: 480 seconds] 07:25:57 *** berndj [~berndj@azna.co.za] has joined #openttd 07:46:50 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 08:04:02 *** Gderckx [~oftc-webi@4daeed52.ftth.telfortglasvezel.nl] has joined #openttd 08:04:10 <Gderckx> can anyone tell me how to make the RAWR file a static-NEWGRF file? 08:04:45 <Gderckx> I tried to do so in the game documents section but I cannot find a Static-newgrf section 08:09:03 *** Gderckx [~oftc-webi@4daeed52.ftth.telfortglasvezel.nl] has quit [Quit: Page closed] 08:12:59 <planetmaker> game documents section? 08:13:57 <planetmaker> add it as normal newgrf to your game, exit openttd. Then edit your openttd.cfg in a plain text editor: move the line concerning rawr to the [newgrf-static] section. Create the latter, if it doesn't exit 08:14:26 <planetmaker> then restart openttd and start a new game 08:14:45 <planetmaker> well. or continue an old. doesn't matter :) 08:22:38 <V453000> http://dev.openttdcoop.org/projects/rawr/wiki 08:22:44 <V453000> oh he quit 08:22:46 <V453000> meh 08:23:07 <V453000> seriously, people asking question and waiting for just 3 minutes should just go "somewhere" 08:25:44 <planetmaker> oh, he quit even before my answer :P 08:25:56 <planetmaker> impatient kids these days 08:34:59 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [] 08:35:31 <chillcore> yeah terrible attention span and patience 08:35:57 <chillcore> o/ planemaker and V453000 08:36:05 <V453000> heyo 08:36:50 <V453000> fuck humanz 08:37:37 *** Groggy [~groggy@host-95-195-128-32.mobileonline.telia.com] has joined #openttd 08:42:37 <chillcore> hmm? 08:43:56 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 08:47:52 <planetmaker> o/ 09:27:59 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 09:54:28 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 10:01:28 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 10:04:38 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 10:09:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:11:09 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 10:39:07 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:39:40 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 10:59:48 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:00:48 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 11:08:10 *** ChrisM [~chris@203-166-252-137.dyn.iinet.net.au] has joined #openttd 11:32:37 *** Supercheese is now known as Guest1456 11:32:41 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:37:27 *** Guest1456 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:13:57 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:34:44 *** Geoff_AK [~Geoff_AK_@host81-151-124-244.range81-151.btcentralplus.com] has quit [Quit: Leaving] 12:45:47 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:02:33 *** ChrisM [~chris@203-166-252-137.dyn.iinet.net.au] has quit [Quit: Leaving] 13:06:12 *** OsteHovel [~OsteHovel@140.90-149-87.nextgentel.com] has quit [Ping timeout: 480 seconds] 13:13:56 *** HerzogDeXtEr [~flex@i59F6CD1B.versanet.de] has joined #openttd 13:22:21 *** OsteHovel [~OsteHovel@90.149.87.140] has joined #openttd 13:32:11 *** namad7 [~aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has joined #openttd 13:33:37 *** namad7 [~aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has quit [] 14:22:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:31:03 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 14:34:52 <andythenorth> o/ 14:35:13 <planetmaker> \o 14:35:27 <planetmaker> new fish, eh? :) 14:37:03 <andythenorth> si 14:37:14 <andythenorth> weâre cleaning FIRS branches? 14:37:28 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 14:38:13 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 14:38:37 <Samu> hi 14:43:11 *** alluke [~oftc-webi@62-78-237-171.bb.dnainternet.fi] has joined #openttd 14:49:02 <planetmaker> oh, I said I would, did I? 14:49:35 <andythenorth> we just close them? 14:49:43 <planetmaker> actually I did. And forgot to push :P 14:49:45 <planetmaker> Just pushed 14:49:50 <andythenorth> ok 14:49:53 <andythenorth> ta 14:50:14 <planetmaker> 5 changesets, -4 heads :) 14:50:44 <alluke> what are rcyc composed of? 14:50:54 <planetmaker> r, c, y and c 14:51:02 <alluke> ha ha 14:51:32 <andythenorth> itâs a non-specific term 14:51:46 <alluke> recycled paper at least 14:52:09 <alluke> for mnsp 14:52:40 <alluke> arent they cardboard boxes and similar stuff 14:53:29 <andythenorth> http://en.wikipedia.org/wiki/Recycling_by_product 14:56:53 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 14:57:58 <alluke> i know but what are the fmsp, bdmt and chemicals made of exactly? 14:58:57 <andythenorth> chemicals are made of chemicals 14:59:04 <andythenorth> farm supplies are whatever farms need 14:59:11 <andythenorth> building materials are for building stuff 14:59:13 <alluke> yes 14:59:48 <alluke> but what of those can you bake from rubbish 15:00:43 <andythenorth> bbl 15:00:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 15:05:44 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 15:06:59 <planetmaker> alluke, possibly each of them 15:08:09 <argoneus> le train face 15:08:10 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 15:08:24 <argoneus> you guys are C/C++ wizards right 15:08:36 <argoneus> I need some advice 15:08:54 <argoneus> how do you guys load plugins, e.g. newgrfs while the game is running? 15:09:13 <argoneus> I'm trying to write a program with some plugins that are basically scripts 15:09:20 <argoneus> that will be able to reload them without restarting 15:10:42 <planetmaker> the file is simply read anew and its content re-evaluated 15:10:58 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 15:11:03 <planetmaker> and that's why doing so in run-time of a game regularily messes with the savegame, rendering them broken beyond repair 15:11:30 <Samu> sorry, my internet today is failin 15:11:48 *** shirish [~quassel@117.195.115.19] has joined #openttd 15:12:55 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 15:14:37 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:14:40 *** mode/#openttd [+o Alberth] by ChanServ 15:14:56 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:17:30 *** shirish_ [~quassel@59.94.53.224] has joined #openttd 15:22:53 <Alberth> moin 15:24:33 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:25:18 <chillcore> o/ 15:29:30 *** shirish [~quassel@59.94.53.208] has joined #openttd 15:36:01 <kamnet> Good mrning all 15:36:03 *** shirish_ [~quassel@59.94.53.224] has quit [Ping timeout: 480 seconds] 15:36:15 <kamnet> or afternoon to some. maybe evening. heck, hi. 15:36:16 <Alberth> moin 15:36:38 <Alberth> kamnet: use UGT :) 15:38:22 <kamnet> UGT? 15:39:03 <Alberth> universal greeting time 15:39:11 <Alberth> invented at irc 15:39:26 <Alberth> it's morning when you join, and evening when you leave 15:40:22 *** soupy [~oftc-webi@12.28.30.130] has joined #openttd 15:40:24 <kamnet> Makes sense! 15:40:54 <Alberth> so, morning (ugt) to you kamnet :) 15:40:55 <kamnet> Funny thing, been on the Internet since 1994, and by and large IRC culture isn't all that familiar. 15:41:45 <kamnet> I imagine it's like somebody who's been connected for 20 years asking how email is used and what's it good for. 15:41:51 <Alberth> one of the advantages of having a distributed system :) 15:42:42 <kamnet> Then again, I still dabble in the even more obscure these days - BBS. :P 15:44:10 <soupy> So, I have the vacuum maglev NewGRF, and it's causing me troubles even 50 years before it's been invented. I find myself not wanting to create my continental express line yet because I don't believe there's a way of upgrading from maglev to vacuum maglev. 15:46:34 <Alberth> upgrading is boring, build new lines instead 15:48:44 <soupy> Well, I'm definitely upgrading up to the maglev level (thank you monorail and maglev upgrade NewGRF), then run the vacuum tube around it. 15:48:44 <V453000> PURR probably works between anything, but I am not sure 15:48:47 <V453000> hm maybe not 15:49:14 <V453000> why isnt there CC_EVERYTHING for tracktypes? :P 15:50:02 <Alberth> just use NUTS, and you don't need to upgrade 15:50:19 <soupy> To be honest, even the monorail maglev upgrade thing is a bit OP for me. Electric trains should not be able to run on monorail track.... but Jesus, if I have to go through and recreate all my trains all over again... 15:51:03 <Samu> when i want to upgrade rail, i send all trains to depots 15:51:08 <soupy> I do like the idea of having a bit of logistics fun in running a concurrent vacuum line though. 15:51:16 <Alberth> soupy: default set forces that upgrade on you, fix it by using a better vehicle newgrf 15:51:23 <Samu> then use a big square box upgrading everything in the map 15:51:35 <Samu> then the boring part, upgrading trains 15:52:09 <Alberth> yeah, don't ever simply upgrade, it's just boring work 15:52:27 <Samu> pick trains one by one, from the list 15:52:39 <Samu> center location, it's on an old depot 15:52:45 <Samu> build new depot near it 15:52:55 <soupy> I'm using NARS and a couple of other sets. 15:53:11 <Samu> copy the orders, build the same wagons, and start it 15:53:18 <V453000> that doesnt quite work if you have hundreds of trains Samu 15:53:19 <Alberth> soupy: too much choice for me :) 15:53:21 <Samu> then do the same for every other 15:53:59 <V453000> still stupid tedious process I can solve by one click with autoreplace 15:54:32 <Alberth> usually you need a different number of trains on the faster tracks 15:54:52 <V453000> not with nuts :) 15:54:57 <soupy> Alberth: Yeah, this is the first time I've played modded OTTD, going with too many sets was a bad idea. Plus the progression between sets is a little bit off, so there's always one set that blows everything else away. 15:55:37 <V453000> with nuts the faster train classes have lower capacities or some other problem, so the number of trains you actually need stays similar 15:55:39 <V453000> with exceptions of course 15:56:17 <Alberth> yeah 15:56:44 <soupy> Do I want this 200km/h engine for 0,000 a year, or this 150km/h engine for 0,000? 15:57:03 <Alberth> the biggest problem with nuts, but also any other train set, is that I don't have high speed vehicles available at the start :p 15:57:11 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 15:57:17 <Alberth> soupy: depends on terrain and amount of TE :) 15:57:30 <Alberth> soupy: but yeah, sets are not tuned against each other 15:57:46 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 15:58:17 <soupy> Yeah, I'm trying to pay more attention to numbers other than raw speed on this playthrough. 15:58:32 <V453000> Alberth: start in 2000? :D 15:58:33 *** shirish_ [~quassel@117.195.113.23] has joined #openttd 15:58:45 <Alberth> it means imho basically that playing with a more than one vehicle set is useless if they overlap in time 15:59:00 <Alberth> V453000: that's an idea :) 15:59:14 <Alberth> don't think I ever tried that :) 16:00:20 <V453000> XD 16:00:23 <V453000> 2100 master race :P 16:00:57 <Alberth> hmm, making a newgrf for maglev at 1930 shouldn't be too difficult either :) 16:01:33 <soupy> I started in 1850 on this go-around. Apparently I forgot to include an early ship NewGRF... made startup a little more difficult. 16:01:46 <Alberth> :) 16:02:04 <kamnet> If you don't ever want to deal with upgrading, just use one rail set and one train set that gives you everything all at once. Then you can focus on pure gameplay of serving industry. 16:02:07 <Alberth> I usually start abort, fix, and start again in such a case 16:02:39 <Alberth> kamnet: aka NUTS :) 16:03:10 <V453000> \o/ 16:03:19 <Alberth> I hardly ever play for more than 50 years or so 16:03:28 <V453000> HOW DO YOU GET SLUGS THEN 16:03:31 <V453000> ÂŽ=( 16:04:06 <Alberth> I know, so many undisclosed fancyness :( 16:05:20 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:05:25 <soupy> I've gone from 1850 to 2000 way too quickly in this playthrough. I was mostly screwing around with magic I didn't understand (Cargodist), and lacked ships, so a lot of the time I had to let the game just run to make money. 16:06:22 <Alberth> ah, yeah, used NARS for the first time last week or so, takes ages to make any money :p 16:06:26 <soupy> Now I (think I) know how to use Cargodist, I'm tempted to start again and see how quickly I can bang through early-game. 16:06:34 <Alberth> set is very nicely balanced in that respect 16:06:44 <soupy> Definitely, I've enjoyed the challenge. 16:07:07 <V453000> I think it is questionnable if "making barely any money" is a good thing :P 16:07:29 <V453000> just shows who wants to build and who wants to wait :P 16:07:31 <Alberth> yeah, I wasn't enjoying it much, in terms of game play 16:09:54 <Alberth> but just watching trains can be satisfying too at times, especially when you are really too tired to do much building :p 16:10:38 <V453000> well sure :) 16:10:55 <V453000> but if you are bored or tired of building at the start of the game, something is probably wrong 16:11:17 <soupy> Yeah, I don't enjoy building quite as much any more. I'm more into the logistics of perfecting each route. The slow progression has given me a lot of time to tweak things. 16:11:42 <Alberth> V453000: the disease is called 'working', there is no easy escape :( 16:11:46 <V453000> XD 16:11:51 *** alluke [~oftc-webi@62-78-237-171.bb.dnainternet.fi] has quit [Remote host closed the connection] 16:14:14 <Alberth> playing with busy-bee that tells you what connections to make it just manageable :) 16:14:25 <Alberth> s/it/is/ 16:15:39 <V453000> :) 16:17:24 <soupy> Right now I'm fighting to make my engineering supply chain more effective. 5 bauxite mines being trucked to a close-by aluminum plant, then metal shipped by train to the machine shop. 16:17:30 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:17:47 <soupy> It's just producing enough engineering supplies to keep 1 mine at double capacity. 16:18:33 *** Progman [~progman@p57A18DCD.dip0.t-ipconnect.de] has joined #openttd 16:20:53 <soupy> I really dislike the role that vehicle speed plays in industry production. Taking a 17% production hit because you want to play with trucks is BS. 16:21:44 <Samu> nerf trains 16:22:11 <soupy> I don't want to nerf trains, I want trucks to be un-nerfed. :P 16:22:54 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:24:16 <V453000> you can hack it with FIRS 16:24:23 <V453000> the station rating hax XD 16:25:21 <soupy> Oh? 16:25:50 <soupy> Is that the one where you have a one-tile station with a train in it at all times? 16:28:36 <V453000> no, in the grf parameters the grf is able to hack station ratings to be always 100% or much more friendly 16:28:36 <Alberth> you can just change how station rating works in the parameters of FIRS 16:28:57 <V453000> I personally hate the feature because it means you dont have to care if you pickup of ten or not often, which is not motivating bullshit, but k :) 16:30:28 <Alberth> I never use 100% 16:30:49 <Alberth> in fact, I care very little for the amount of cargo 16:31:13 <Alberth> "enough to make a profit" is sufficient :) 16:31:55 <Samu> wasn't there a setting that made industries more volatile? 16:32:08 <planetmaker> o/ 16:32:10 <Alberth> FIRS is also boring as production doesn't change much over time 16:32:11 <Samu> they could instantly lose 50% production or so 16:32:26 <Alberth> Samu: the original production setting 16:32:33 <Alberth> hi hi planetmaker 16:32:35 <Samu> ah, :) 16:33:44 <Samu> they could even bankrupt 16:33:45 <Alberth> variations are bigger, but they happen less often, so it may not make much difference 16:34:01 <soupy> If I could set it to just give me the 17% that I'm losing for using trucks back, then I'd be happy. 16:34:17 <kamnet> I guess I should start mocking up a GRFID wiki page. 16:35:04 <Alberth> soupy: add a statue in the town? 16:35:19 <soupy> It's nowhere near a town, unfortunately. 16:35:28 *** shirish_ [~quassel@117.195.113.23] has quit [Remote host closed the connection] 16:38:33 <Samu> I finally made some progress about prospecting oil rigs while maintaining part of the old behaviour: https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!794&authkey=!ANXP6eHUDNnQh-M&v=3&ithint=photo%2cpng 16:39:07 *** frosch123 [~frosch@x4d0098ba.dyn.telefonica.de] has joined #openttd 16:39:10 <Samu> the yellow square 16:39:23 <Samu> is the part that does not conform to the original behaviour 16:39:44 <Samu> should fail, but i dunno if that would make sense 16:42:48 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:44:11 <Samu> what do you think? 16:44:44 <Samu> you prospect an oil rig and it ends on your canal, setting to allow canal on competitor is off, should it pass or fail? 16:45:44 <V453000> give 0 shit 16:45:46 <Alberth> it's a non-issue, canals aren't big enough for oil rigs 16:46:07 <V453000> you can build a fat canal :P 16:46:17 <chillcore> is not wanting an oilrig on my canal a valid answer too? 16:46:54 <V453000> ^ 16:47:42 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:47:45 *** mode/#openttd [+v glx] by ChanServ 16:50:10 <Alberth> chillcore: easy, don't build fat canals :p 16:50:34 <chillcore> xD 16:50:44 <planetmaker> I could still build a ship depot there :) 16:51:19 <planetmaker> not sure whether it's actually an issue 16:51:58 <chillcore> usually when I build a canal I have boats coming through too ... 16:52:06 <planetmaker> The question is: if an industry is prospected or even randomly generated: do they build also on player-owned water? If so, then it's a non-issue. If not, then it can be rightfully argued that players shouldn't be allowed either 16:52:08 <chillcore> otherwise it is wasted money ... 16:53:26 <chillcore> planetmaker: for as far as I know prospectined industries do not end up on your terrain? 16:53:44 <chillcore> hmm owner_town ... can they? 16:53:44 <frosch123> correct 16:53:58 <frosch123> industries with random locations do not clear player property 16:54:11 <chillcore> thank you for comfirming frosch 16:54:20 <chillcore> funding is another storie 16:54:23 <frosch123> funded industries where the player picks the location can be placed on the land of the funder 16:54:28 <chillcore> story* 16:54:36 <planetmaker> chillcore, I would suspect, but I'd not bet on it. Water is water and it would be built possibly 16:54:49 <planetmaker> and owned land is different; that definitely is not used 16:54:54 <chillcore> that I have tested yes frosch 16:55:02 <planetmaker> so indeed, maybe canals should be forbidden to be built upon 16:55:10 <planetmaker> by other people than the actual owner 16:55:11 <chillcore> planetmaker canals are lpayer owned untill bankrupty 16:55:24 <chillcore> player* 16:55:26 <planetmaker> yup. like roads 16:55:36 <chillcore> so non issue really 16:55:37 <planetmaker> can I build a road stop on your road? 16:55:47 <chillcore> if I allow you to yes 16:55:57 <chillcore> I have no prob with that 16:56:10 <chillcore> if you try to block me raodvehicles clip 16:56:22 <planetmaker> :) 16:56:27 <chillcore> xD 16:56:35 *** FLHerne [~flh@80.4.147.221] has joined #openttd 16:57:05 *** Samu_ [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 16:57:11 <Samu_> bah my internet 16:57:17 <Samu_> i missed the answers 16:57:22 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 16:57:31 <chillcore> hmm ... 16:59:31 <LordAro> @logs 16:59:31 <DorpsGek> LordAro: http://irclogs.qmsk.net/channels/openttd 16:59:34 <LordAro> Samu_: ^ 16:59:49 <Samu_> oh, thanks 17:00:05 <LordAro> (hey all) 17:00:21 <chillcore> o/ LordAro 17:02:24 <Samu_> i changed this part for the prospecting /* Prospected industries not built on water are built as OWNER_TOWN to not e.g. be build on owned land of the founder */ 17:02:48 <Samu_> Owner prospector = OWNER_TOWN; 17:02:57 <Samu_> if ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) && _current_company < MAX_COMPANIES) prospector = _current_company; 17:03:07 <Samu_> Backup<CompanyByte> cur_company(_current_company, prospector, FILE_LINE); 17:03:14 <Samu_> should be sufficient I think 17:03:16 <Alberth> Samu_: use a paste bin 17:03:22 <Samu_> ok ok 17:03:42 <chillcore> samu: prospected industries should never end up on anyones owned land/water, not even your own 17:04:08 <chillcore> if you want an industry on your land/water ... fund one 17:04:26 <Samu_> https://paste.openttdcoop.org/p3hueuoac 17:04:53 <Samu_> line 44 to 47 is changed 17:05:12 <Samu_> then at some other part of the code, I make the decisions based on settings and such 17:06:19 <Samu_> let me get the other part 17:07:50 <Samu_> https://paste.openttdcoop.org/pas0yab3x 17:07:56 <Samu_> line 65 to 73 17:09:51 <Samu_> didn't have to change anything in water_cmd.cpp 17:10:02 <Samu_> as I initially thought I had to 17:10:11 <chillcore> samu: p->x is syntactic sugar for (*p).x 17:10:30 <chillcore> someone reading the logs asked me to pass this to you 17:10:42 <chillcore> in regards of that arrow you asked about yesterday 17:10:52 <chillcore> ;) 17:18:23 <kamnet> LOL wondered when you were going to mention that chillcore 17:18:45 <chillcore> when the time was right kamnet ;) 17:19:09 <chillcore> him posting that code reminded me 17:19:21 <chillcore> as it is the same code when he asked about it 17:19:23 <chillcore> xD 17:19:52 <frosch123> sometime p->x can also be p.operator->()->x 17:20:28 <chillcore> *grumble* pointers *grumble* 17:20:53 <frosch123> i am sure there is some compiler out there, which does not detect infinite syntax recursions involving -> 17:21:05 <chillcore> ah ok 17:21:57 <Alberth> chillcore: the secret of pointers is that you have to differentiate between the pointer object itself, and the object pointed to. If you do that, they are quite easy 17:22:17 <frosch123> struct Boo { Boo& operator->() { return *this; } }; 17:22:17 <planetmaker> then and only then :) 17:22:35 <planetmaker> boo! ;) 17:22:54 <chillcore> hehe 17:22:58 <Alberth> fair enough s/If/Iff/ thus :) 17:23:09 <chillcore> except when ... grrrr 17:23:18 <soupy> You got your foo and bar mixed up there. Boofar doesn't quite have the same ring. 17:23:40 <chillcore> but yeah Alberth I know they are not that hard ... it is the exceptions I hate about them 17:23:52 <Alberth> exceptions? which one? 17:24:11 <chillcore> the ones I did glanced over ... 17:24:16 <chillcore> :P 17:24:24 <chillcore> -did 17:24:32 <frosch123> test.cpp:13:5: error: circular pointer delegation detected :) 17:24:42 <Alberth> hah! :) 17:25:00 <chillcore> those and the others 17:25:09 <frosch123> https://paste.openttdcoop.org/pv1vh4aqt <- someone has msvc? 17:25:46 <Alberth> you can download it, don't you? not sure it will do any good as .zip file :p 17:28:04 <chillcore> on one of my other HDDs I have mscvc ... not sure if I want to boot it ... needs plugging in and boting other pc too 17:28:28 <chillcore> +o 17:28:33 <frosch123> i could try borland c 5 or so 17:28:49 <chillcore> I can start it up if you need something tested ... 17:29:01 <chillcore> but ... 17:29:21 <chillcore> let's just say ... I don't like using it 17:30:19 <chillcore> as in ... it does too many things for me 17:31:15 <Alberth> chillcore likes being active :) 17:31:29 <chillcore> ye ... that 17:31:51 <chillcore> you don't learn html by using dreamweaver all the time 17:32:09 <frosch123> Fatal BOO.CPP 9: Out of memory 17:32:34 <frosch123> with borland c++ 3.1 (1992) 17:33:38 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:34:45 <chillcore> eg this ... int* ipa, ipb, ipc; 17:35:06 <chillcore> does not do what you think it does at first glance 17:35:47 <Alberth> yeah, that's why openttd says to typ "int *ipa" 17:36:03 <chillcore> then all three are pointers? 17:36:10 <Alberth> no 17:36:19 <chillcore> ah ok 17:36:30 <Alberth> but it's more clear that only the first is a pointer 17:36:35 <Samu_> omg i can't believe i found a bug to a patch i submitted to flyspray 17:36:41 <Samu_> grrr why do i suck 17:36:52 <Alberth> too eager to submit a patch? 17:37:48 <chillcore> Alberth: I agree is it mre clear. but that is just the beginning there is more confusing stuffs IIRC 17:37:51 <kamnet> It's only a bug. It's not the end of the world. 17:38:32 <Alberth> chillcore: I never combine pointers and non-pointers, it's too confusing for one line 17:38:34 <Samu_> it throws me an assertion, my own assertion 17:38:46 <Samu_> i am setting canal on river too early :( 17:38:55 <Samu_> easy fix 17:39:14 <chillcore> Alberth: maybe I should copy paste all the pointer bits from the various chapters 17:39:42 <chillcore> does not help the stuff is in four not succesive ones 17:39:51 <chillcore> spelling? 17:40:14 <Alberth> successive I think 17:40:30 <chillcore> ye I did not look it up ... thank you 17:40:33 <Alberth> take out the in-between chapters :p 17:40:33 *** FLHerne [~flh@80.4.147.221] has quit [Quit: There's a real world out here!] 17:42:36 <chillcore> that may be the bast way yes 17:43:17 <kamnet> I seem to remember there was a list of GRFIDs that were reserved by OpenTTD. Anybody remember where this list is at? 17:43:51 <Alberth> newgrf-specs would be my guess 17:44:10 <frosch123> anything starting with FF 17:45:16 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action8#GRFID 17:46:17 <V453000> lmfao OzTrans reserved 4 ranges XD 17:46:31 <chillcore> lol 17:46:38 <frosch123> i would expect someone else entered them 17:47:29 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 17:47:58 <chillcore> V453000: how did he reserve them? first come first serve on bananas 17:48:13 <frosch123> V453000: according to that list andy also has 4 ranges :p 17:48:14 <V453000> well sure, according to that table :P 17:48:23 <frosch123> but i doubt andy would have been as stupid as to enter them 17:48:23 <V453000> k :) 17:48:27 <frosch123> unless for trolling reasons 17:48:37 <chillcore> and if he starts disabling other peeps NewGRF actively peeps will real quick stpo using his 17:49:46 <kamnet> It seems a bit silly, really. 17:51:01 <chillcore> if everyone starts claiming his whole range of initials ... heck he does not even claim that ... he claims CA for cananda 17:51:04 <chillcore> lol 17:51:28 <chillcore> also if we need to go that route ... someone is already using my initials 17:51:28 <LordAro> NET::ERR_CERT_COMMON_NAME_INVALID :< 17:51:49 <V453000> good part is that such people tend to leave the community chillcore :P 17:52:01 <chillcore> ye thank god 17:52:58 <chillcore> CAxxxxx screw you california? 17:53:03 <chillcore> and others ... 17:53:09 <chillcore> anyhooo 17:53:14 <kamnet> If forever reason something better was to come along, it would be sensible to have a registration system in place where you use a generic GRFID to test your code, but when you're ready to publish you submit your code and are assigned a randomly-generated GRFID that is permanently registered to your project. 17:53:43 <kamnet> *If for whatever reason, even. 17:53:57 <frosch123> yeah, if we grow as fast as ipv4 :) 17:54:12 <chillcore> kamnet you claim four letters 17:54:18 <chillcore> CAOZxxxx 17:54:23 <chillcore> and it ends there 17:54:29 <chillcore> al four count 17:54:41 <chillcore> CAOO is for someone else to claim 17:55:03 <frosch123> i think the world may have a demand of about 5 big newgrf 17:55:11 <chillcore> hehe 17:55:25 <kamnet> Well with OzTrans out of the way I'll make six! 17:55:53 <kamnet> I kid. I honestly care not. If somebody complains about one of my GRFIDs conflicting, I'll just change it. 17:56:04 <frosch123> or in other words: in the beginning of ip adressed, the big companies all had a 1.*.*.* range 17:56:06 <LordAro> what's with "reserving" a whole YYxxxxxx block? they're not likely to make 16777216 grfs... 17:57:06 *** Samu_ [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 17:57:23 <glx> frosch123: and they still have it for most of them 17:57:51 <chillcore> frosch: dynamic NewGRF ids ... sounds cool :P 17:58:06 <kamnet> I'm going to request registering GRFIDs in Egyptian hieroglyphs. :P 17:58:34 <chillcore> or chinese characters 17:58:37 <V453000> XD 17:59:28 <Alberth> just use UUIDs :) 18:01:23 <V453000> I find this hypnotizing http://img0.joyreactor.com/pics/post/folding-house-loop-gif-2002657.gif 18:02:13 <chillcore> don't even want to spend my time on such stupidity ..; I tried talking to him ... then there was this test grf ... 18:02:41 <chillcore> still waiting for the results ... 18:02:44 <kamnet> ? 18:02:48 <chillcore> lol I hope he reads this 18:03:09 <chillcore> it is a grf you'll never see kamnet ;) 18:03:16 <chillcore> it did nothing 18:03:21 <chillcore> just testing bananas 18:03:32 <chillcore> and then claiming not knowing how it works 18:03:35 <chillcore> nuff said 18:04:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:05:15 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 18:05:16 <V453000> XD 18:05:37 <chillcore> ^^^ 18:05:42 <soupy> So, I have 13 years of web development under my belt, got my teeth into a number of programming languages over time and pick things up quickly. How difficult really is it to make a NewGRF? 18:05:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:06:15 <frosch123> soupy: http://www.tt-wiki.net/wiki/NMLTutorial 18:06:17 <Alberth> depends on how difficult you like it :p 18:06:33 <frosch123> soupy: there are plenty of open source newgrfs, so, just look at them 18:06:43 <Alberth> and what you want to achieve too 18:06:48 <kamnet> With NML, for most stuff it's fairly decent. 18:06:50 <frosch123> if you want to do something similar to an existing grf, you may be lucky 18:06:55 <kamnet> With NFO, might be a bit more challenging. 18:07:00 <frosch123> if you want to do something else you may hit a wall :p 18:07:03 <V453000> industry production mechanism is utter bullshit. 18:07:04 <Samu> https://bugs.openttd.org/task/6277 18:07:05 <Samu> fixed 18:08:07 <kamnet> My memory sucks. I've learned a lot of NFO just by examining code and then following NewGRF Specs, but one I get busy with work or something else and I'm not actively using it, I forget it all. 18:09:04 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 18:09:06 <kamnet> Which is why I can turn the town statue into a flag pole, but I can't make a NewGRF that lets users select from a variety of flags, or even generate a flag in 2CC 18:09:10 <Alberth> hi hi Wolf01 18:09:11 <Wolf01> hi hi 18:11:07 <kamnet> Or why I can't manage to figure out how to merge the various Fake Airport releases into one sensible project with everything. :P 18:12:38 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Ping timeout: 480 seconds] 18:12:44 <kamnet> Maybe once NML is ready to start creating stations, I'll give it a serious effort 18:13:08 <planetmaker> make a newobject newgrf for the fake airports. easy 18:13:20 <soupy> Oh NFO... boy that takes me back to the darker days of coding. 18:13:41 <soupy> I'm so thankful for the intelligent ones who have gone before us and created things like NML 18:13:45 <kamnet> Everybody's done beat me to it, planetmaker. 18:13:48 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 18:14:04 <kamnet> So I just give them the sprites and tell 'em to have fun! 18:14:23 <planetmaker> err-no-parse. But yeah :P 18:16:02 <kamnet> I think right now the only "must have" project I want to embark on is making a station set that lets you build more convincing fake subways. 18:16:35 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 18:17:05 <V453000> people just wont give up on the underground idea will they XD 18:17:40 <kamnet> Well that needs to happen, too, but... 18:18:15 <planetmaker> underground is soooo ancient ;) http://devs.openttd.org/~smatz/3d/tunnel.png 18:18:26 <LordAro> ^^ 18:18:26 <kamnet> Stations with city buildings and parking lots and big stadiums above them. 18:18:40 <V453000> nice! I thought exactly of that screenshot pm XD 18:19:13 <LordAro> haven't seen smatz around in a while 18:19:17 <planetmaker> they're definitely older than the 2008 file date :) 18:19:20 *** Progman [~progman@p57A18DCD.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:19:34 <planetmaker> or maybe not? Dunno 18:19:53 <frosch123> i would guess november 2007 18:20:46 <kamnet> I def have way more ideas than I have time or energy to carry out 18:20:48 <planetmaker> hm, so as ancient as my OpenTTD times :) 18:22:03 <V453000> hmmmmmmmmmmm 18:22:17 <frosch123> [Mi Sep 12 2007] [16:36:30] <SmatZ> http://.../ttd/tunnel.ogg tunnels :) 18:22:22 <V453000> I just wanted to say something intelligent like "you fucking fossils" and then I realized that I am around since 2009 ._. 18:24:04 <Samu> i'm getting this message when i am editing one of my posts in the forum You can no longer edit or delete that post. 18:24:08 <Samu> why 18:24:41 <LordAro> V453000: 2009 high five 18:24:50 <V453000> =D 18:24:54 <chillcore> you has 7 days to edit except for the first post samu 18:24:54 <LordAro> :D 18:25:17 <Samu> :( 18:25:22 <Samu> ok, new post then 18:25:23 <kamnet> You can thank OzTrans for that, too. 18:25:23 <V453000> man look at these fossils 18:25:23 <LordAro> chillcore: ah, the oztrans incident 18:25:27 <chillcore> come to think of it ... same dude ... grrr 18:25:28 <chillcore> ye 18:25:32 <V453000> XD 18:25:33 <LordAro> ^^ 18:25:33 <V453000> XD 18:25:34 <V453000> XD 18:26:05 <chillcore> anyhoo after 7 days I have little to edit so ... 18:26:16 <chillcore> would benice however if it was three posts 18:26:38 <LordAro> i believe that's been mentioned before 18:26:49 <LordAro> not sure how flexible phpbb is with such things though 18:26:54 <LordAro> at a guess, i'd say "not very" 18:27:08 <chillcore> ye I mentioned it ;) 18:27:30 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.1.1] 18:27:46 <chillcore> because the frist three posts of my patchpack thread are instructions 18:28:02 <planetmaker> put all instructions in one posting. No reason not to :) 18:28:14 <planetmaker> If you need more images, attach them in subsequent ones, but link them in the first 18:28:28 <planetmaker> attach new versions of images in new(er) postings and amend the links accordingly 18:28:34 <planetmaker> No need to edit more than first posting 18:28:44 <chillcore> haha I asked for the first pst to be split in three ... frosch was kind enough to copy paste the first one twice 18:28:47 <planetmaker> My forum signature is attached to my very first posting :) 18:29:02 <chillcore> could ask to undo but it is fine really 18:29:18 <chillcore> any continuation will be a new patchpack and thread so 18:29:26 <frosch123> chillcore: huh? 18:29:46 <chillcore> you forgot ... that is fine 18:30:02 <frosch123> i am no moderator at forums 18:30:08 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:30:13 <andythenorth> I reserved ranges? :o 18:30:15 <andythenorth> wtf? :P 18:30:27 <V453000> XD 18:30:45 <chillcore> hmm then who did? ... nvm and my apologies frosch 18:30:53 <andythenorth> I canât even edit the wiki 18:30:57 <andythenorth> to remove that crap 18:31:03 <V453000> =D 18:31:20 <chillcore> frosch: I really thought it was you ... :blush: 18:31:25 <andythenorth> seriously there are not going to be 255 grfids used by FISH 18:31:28 <andythenorth> or CHIPS 18:31:35 <andythenorth> HEQS is dead, so eh 18:31:38 <V453000> frosch is behind everything 18:31:47 <chillcore> xD 18:32:28 <andythenorth> maybe I accidentally âreservedâ ranges by changing grfid, back when we used to do that 18:32:52 <andythenorth> can someone bin those from the wiki? 18:32:55 <frosch123> V453000: it's not my fault, if my unicorns chase you in the dark 18:33:00 <chillcore> maybe it was Y*xo ... 18:33:18 <chillcore> I always mix you two up ... don't ask me why 18:33:25 <V453000> XD 18:33:27 <frosch123> we are both tall 18:33:32 <frosch123> i am more fat than yexo 18:33:45 * andythenorth has such different pictures of people 18:33:47 <chillcore> If you say so ;) 18:34:02 <andythenorth> we are all short in my imagination, except Eddi 18:34:13 <V453000> Eddi is the shortest 18:38:21 <LordAro> when's the r30k party? :p 18:39:28 * andythenorth wonders what this code is actually doing 18:39:32 <frosch123> LordAro: question is rather, will there really be a forum party in utrecht :p 18:39:56 <andythenorth> https://dev.openttdcoop.org/projects/firs/repository/entry/src/industries/petrol_pump.pypnml#L23 18:40:08 <LordAro> frosch123: oh yeah, that was going to be a thing, wasn't it 18:40:23 * andythenorth tries to draw those tile checks on a grid 18:40:29 <andythenorth> they make no sense 18:41:01 <andythenorth> if they were only checked for the N tile they would make sense 18:41:16 <andythenorth> hmm, maybe they are 18:41:31 <planetmaker> question also: when will there be the forum party in utrecht? 18:41:51 <chillcore> party ... yay 18:43:04 * andythenorth thinks that tile check is overkill 18:43:28 <planetmaker> andythenorth, not for a water mill :) 18:45:23 <V453000> lol 20% on each date 18:46:00 <michi_cc> frosch123: JFTR msvc does: "error C2818: application of overloaded 'operator ->' is recursive through type 'Boo'" 18:46:30 <frosch123> :) 18:46:36 <andythenorth> planetmaker: ? o_O 18:46:51 <planetmaker> thinking of a water-powered grain mill :) 18:46:55 <planetmaker> or the gas station 18:47:06 <planetmaker> not sure though. Could all be done in the location check, I guess 18:48:34 <andythenorth> can you read it? 18:48:40 <andythenorth> is it checking specifically the north tile? 18:48:54 <andythenorth> itâs accessing unnamed vars by number that I canât be bothered to look up :P 18:49:36 <Samu> is this good english? STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL_HELPTEXT :Allow construction of docks and locks on canals owned by other companies. Also allows water based industries such as Oil Rigs to be funded or prospected on canals owned by other companies. 18:49:45 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:49:47 *** mode/#openttd [+v tokai|noir] by ChanServ 18:49:47 <TrueBrain> E_TOO_LONG_DIDNT_READ 18:49:54 <Samu> :( 18:50:50 <Xaroth|Work> is that an alias for E_OUT_OF_FUCKS_TO_GIVE ? 18:51:03 <LordAro> Samu: it's helptext, that's fine 18:51:06 <LordAro> probably 18:51:20 <LordAro> it's perfectly good english though 18:51:31 <Samu> ty 18:51:42 <Samu> allow or allows? 18:52:14 <planetmaker> andythenorth, you mean the layout check for the petrol station? 18:52:15 <LordAro> doesn't really matter, i guess "allows" would be better though 18:52:21 <andythenorth> planetmaker: yup 18:52:27 <V453000> XD 18:52:27 <Samu> ok, fixing 18:52:33 <V453000> I like E_OUT_OF_FUCKS_TO_GIVE :D 18:53:27 <planetmaker> what's difficult about it? It simply checks the presence of a road tile somewhere adjacent to the industry - depending on layout... I'm sure I once knew what tile they referred to exactly :) 18:53:45 <Samu> STR_CONFIG_SETTING_BUILD_ON_COMPETITOR_CANAL_HELPTEXT :Allows construction of docks and locks on canals owned by other companies. Also allows water based industries such as Oil Rigs to be funded or prospected on canals owned by other companies. 18:54:10 *** tokai|mdlx [~tokai@port-92-195-55-58.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:54:32 <andythenorth> planetmaker: relative to which tile? (eh donât bother working it out, Iâm fairly certain itâs reading the N tile of industry out of the cb) 18:54:34 <LordAro> V453000: needs more T_PAAMAYIM_NEKUDOTAYIM 18:54:40 <Wolf01> pffft I want to play diablo... patching :E 18:54:43 <V453000> what the shit 18:54:55 <LordAro> V453000: php, obvs 18:54:59 <Wolf01> ahaha that PHP weird :: error 18:55:03 <V453000> NOT OBVS 18:56:07 <planetmaker> if not specified, to the Northern most, yes 18:56:11 <planetmaker> of the layout 18:56:27 <planetmaker> that's a good bet with OpenTTD :) 18:57:19 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 18:58:11 <Rubidium> planetmaker: "luckily" last weekend dropped two possible dates for me from the possible dates for a meet; now I can only participate on the dates with a 2. 18:59:09 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 18:59:58 <soupy> So, can someone explain to me the reason for planes being so slow by default. "No, OpenTTD, that plane is not flying at 320km/h". 19:00:05 <planetmaker> Rubidium, yes. But I'd have hoped that orudge meanwhile would have set a date. The June and July dates approach really quickly and more and more people will make plans, thus participation will probably get scarcer the longer a date setting is delayed 19:00:14 <LordAro> soupy: planes too OP pls nerf 19:00:23 <LordAro> hence, 1/4 speed 19:00:55 <chillcore> ^^^ settings gui 19:01:11 <soupy> Well, I figured that out, but they are still expensive to buy and run, that should be enough of a gate to using them by itself. 19:01:33 <Alberth> soupy: on large maps (> 256x256) they are too profitable 19:01:57 <Alberth> they were never tuned down to compensate for the larger distances 19:02:12 <Samu> enable breakdowns 19:02:15 <Samu> problem solv 19:02:55 <LordAro> pfft, no one does that 19:03:03 <soupy> I don't like changing gameplay options to make things easier generally... however the AV8 NewGRF recommends turning the speed up, and if they think I should.... 19:03:38 <LordAro> soupy: you are free to do whatever you want, of course, but make a plane route from one corner of the map to the other and see what happens.. 19:04:36 <Samu> i tried that on a 4096x4096 19:04:42 <Samu> took 3 years 19:05:05 <soupy> Right. I totally get that... but I would love to be able to drop-ship farming supplies to a few locations with a helicopter, but right now it isn't at all feasible. 19:05:16 <LordAro> Samu: ha 19:05:24 <LordAro> Samu: how much money did you get at the end of it? 19:05:34 <Samu> dont remember, i can try it again 19:05:54 <chillcore> haha I tried that on 32k * 64 ... E_too_long_to_wait 19:06:02 <chillcore> XD 19:06:06 <Samu> what aircraft do you want me to test? 19:06:11 <Samu> breakdowns on, off? 19:06:13 <Samu> speed? 19:06:30 <soupy> I guess I never figured it with the payment bonuses for speed. I'd be willing to forego payment completely if it meant having usable aircraft. 19:06:31 <LordAro> try default settings 19:06:59 <soupy> I'll probably change the settings anyway. 19:07:10 <Samu> default settings has inflation 19:07:51 <chillcore> soupy: in the end it is your game, but you'll be drowning in money very fast 19:08:30 <chillcore> just have fun is all that matters 19:08:33 <soupy> Ugh. Life is HARD. 19:09:07 <Samu> reduced breakdowns for default settings hmm 19:12:37 <chillcore> not good? 19:12:49 <Samu> generating world zzzz 19:13:01 <Alberth> use a less large world 19:13:13 <Alberth> you're not going to fill it anyway 19:13:19 <Samu> ok, generating 20480 industries 19:13:26 <chillcore> download more RAM :P 19:13:35 <Alberth> 3D print it :p 19:13:41 <chillcore> or less industreis 19:13:48 <chillcore> that would be cool Alberth 19:13:57 <chillcore> reminds me of this ... 19:14:03 <chillcore> 1 sec 19:14:16 <Alberth> yeah, puttng the chip manufacturers out of business :p 19:14:17 <andythenorth> given that LSF_ONLY_ON_FLAT_LAND is set, whatâs wrong with this picture? o_O https://dev.openttdcoop.org/attachments/download/7257/not_flat.png 19:14:53 <chillcore> Alberth: https://www.youtube.com/watch?v=IAZkpyFEbLg 19:15:23 <Samu> i bet default settings use 1 industry per town thing... it's slowing down 19:15:31 <chillcore> but the end is really interesting ... plans for working phone o_O 19:16:11 <Samu> map ready 19:16:50 <andythenorth> hmm 19:16:57 <andythenorth> land_shape_flags failing is a regression 19:17:05 <andythenorth> is it FIRS, nml, or OpenTTD? 19:17:07 <andythenorth> :| 19:18:26 <Samu> coordinates: 49 x 4009 x 2 19:18:36 <planetmaker> andythenorth, are foundations allowed? 19:18:42 <planetmaker> by the industry 19:18:46 *** HerzogDeXtEr1 [~flex@i59F6DF3C.versanet.de] has joined #openttd 19:19:00 <Samu> coordinates 2: 4034 x 43 x 3 19:19:11 <Samu> aircraft is a Coleman Count 19:19:36 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 19:19:40 * andythenorth looks 19:20:41 <Samu> lol, so slow even with fast forward 19:20:41 <andythenorth> I thought land_shape_flags handled that? o_O 19:21:14 <LordAro> Samu: you didn't cheat yourself money or change the year? 19:21:21 <Samu> nop 19:21:28 <LordAro> :< 19:21:54 <planetmaker> hm... yeah... no clue currently 19:22:17 <andythenorth> I read this as âcannot build on slopesâ http://newgrf-specs.tt-wiki.net/wiki/NML:IndustryTiles#Land_shape_flags 19:22:43 <andythenorth> my nml has âland_shape_flags: bitmask(LSF_ONLY_ON_FLAT_LAND);' 19:23:23 <planetmaker> yes, I see that in the code. Can you try to set also additionally the other LSF_CANNOT_LOWER_XXX ? 19:23:48 <planetmaker> and I recall some industry (tile?) flag to allow foundations or not. But I don't find it 19:24:58 *** HerzogDeXtEr [~flex@i59F6CD1B.versanet.de] has quit [Ping timeout: 480 seconds] 19:25:09 <andythenorth> there is one to draw foundations or not 19:25:13 <andythenorth> different case 19:25:27 <planetmaker> ah, there is a callback to (dis)allow foundations. Generally disallow them for them then 19:25:36 <planetmaker> for the tiles 19:25:51 <planetmaker> and /or disallow autoslope 19:25:55 <planetmaker> especially the latter 19:26:12 * andythenorth wonders if this is a new or old bug in FIRS 19:26:30 <Alberth> new 19:26:38 <Alberth> you didn't discover it earlier 19:26:49 <andythenorth> bah :) 19:26:53 <TrueBrain> :D:D 19:26:56 <TrueBrain> *epic win* 19:27:10 <chillcore> also ... is the terrain flat enough for it to be able to terraform the surrounding tiles? 19:27:17 <chillcore> not sure if it is related ... 19:27:23 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 19:27:45 <chillcore> Alberth: nice one 19:30:48 <Samu> aircraft is 3 years old atm, still didn't complete its journey 19:31:33 * andythenorth wonders if the location checks over-ride land_shape_flags 19:31:39 <soupy> Samu, what's the cargo? 19:31:43 <Samu> 65/8 19:32:26 <Samu> breakdown since nearly the beginning 19:32:37 <Samu> poor aircraft 19:34:28 <chillcore> andythenorth: what location specific stuffs have you set? what industire? have ou tried building it manually on a flat peice of land? 19:34:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:34:38 <chillcore> spelling* 19:34:58 <chillcore> also MHL does some checking yes 19:35:08 <andythenorth> itâs a new regression in FIRS 19:35:14 <soupy> https://wiki.openttd.org/Cargo_income 19:35:15 <chillcore> ok 19:35:16 <andythenorth> Iâve compared it to the last tag 19:35:22 <soupy> The curve-to-linear graph is pretty cool. 19:35:35 <Samu> that patch with lifetime profit, when will it be in the real game? that's so handy now 19:35:37 <soupy> Second from the bottom 19:35:48 <andythenorth> balls, now I have to build full FIRS to see what the code looks like in the tag 19:35:49 <andythenorth> I hate this 19:35:55 <andythenorth> takes bloody ages 19:39:27 <andythenorth> hmm 19:39:29 <chillcore> soupy: yes ... after a certain distance value stops dropping 19:39:32 <andythenorth> industry tile action 0 19:39:43 <chillcore> money printers ... 19:40:04 <chillcore> aircraft are too easy because of that 19:40:19 <chillcore> not just that but yeah 19:40:19 * andythenorth has a default property block for the industry tile, and âifâ blocks declaring parameter-specific properties 19:40:29 <Samu> 4 years old, zzz i dont recall taking this much time 19:40:39 * andythenorth wonders whether the âifâ blocks overwrite the default block for tiles 19:40:44 <andythenorth> doesnât happen for industries 19:42:41 <Samu> aha, i see it on the minimap 19:42:45 <Samu> it's approaching airport 19:43:34 <andythenorth> ho new code is missing a slope check 19:43:39 <andythenorth> so land_shape_flags are nonsense 19:43:50 <andythenorth> zero effect 19:45:14 <andythenorth> if the cb is running 19:45:16 <Samu> Income: £30,095 19:45:38 <Samu> timetable says it travelled for 23 days, I don't trust that 19:45:52 <Samu> aircraft is 5 years old 19:46:12 <soupy> wat 19:46:39 <planetmaker> andythenorth, I think the location checks do override landshape flags 19:46:43 <andythenorth> yup 19:46:44 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Action0/Industry_Tiles#Land_shape_flags_.280D.29 19:46:54 <andythenorth> nml docs donât mention it afaict 19:47:00 <andythenorth> I canât edit them though 19:47:24 <andythenorth> hmm, maybe I should register andythenorth2 on the wiki 19:47:28 <andythenorth> âI canât editâ is lame 19:47:50 <Samu> took 5 years to get £30,095, in my opinion it's not worth it 19:47:56 <planetmaker> why can't you edit it? 19:48:17 <andythenorth> canât log in 19:48:26 <andythenorth> my account is unified with forums, I used to be able to get in 19:48:27 <planetmaker> eh? same as newgrf wiki? 19:48:29 <andythenorth> then one day I couldn't 19:48:43 <planetmaker> strange 19:48:51 <andythenorth> itâs newgrf wiki I canât get into 19:49:09 <andythenorth> ottd wiki I am in 19:49:36 <andythenorth> I changed my forums pwd some time ago 19:49:39 <andythenorth> more secure :P 19:49:44 <andythenorth> I think it relates to that 19:49:56 <andythenorth> probably itâs rare that any of us rotate pwds 19:50:37 <Eddi|zuHause> rotating passwords is a terrible idea, anyway 19:51:12 <Eddi|zuHause> with most people, it means that the passwords get simpler, and thus less secure against brute force attacks 19:51:32 <planetmaker> " The land/water check is disabled for this tile so it can be built on water. If you need more control over this use callback 0x2F. " from industry's location check. But yes, that's not clear enough 19:52:44 <andythenorth> ha, my previous auth creds were pretty likely compromised by at least one of the major services that have been compromised :) 19:52:55 <andythenorth> I had years of same id/pwd combo 19:53:10 <andythenorth> until that was fixed :P 19:53:14 <Eddi|zuHause> well, sure. you need to have a (even slightly) different password for each website 19:53:41 <Eddi|zuHause> and probably a password manager 19:53:51 <andythenorth> all of that :) 19:54:24 <Eddi|zuHause> and make sure that nobody gets physical access to your computer 19:54:33 <chillcore> passsword manager ... sounds secure ... only one passwordto crack 19:54:39 <chillcore> anyhoo 19:55:15 <Eddi|zuHause> chillcore: sure, but one that is less commonly accessed than some random corporation's storage 19:55:26 <chillcore> true true 19:55:38 <planetmaker> chillcore, yes, one. But that one then can be pretty good one :) 19:55:52 <chillcore> indeed 19:56:09 <Eddi|zuHause> chillcore: also, a password on a sticky note is more secure than people think 19:56:30 <chillcore> I have different ones even for my HDDs ...and indeed I have a piece of paper just in case 19:56:33 * planetmaker uses a password DB, too 19:56:37 <chillcore> nowhere near my pc though 19:56:45 <Eddi|zuHause> because people that want your password don't overlap with the people that break into your house/office that much 19:56:57 *** Samu_ [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 19:56:57 <chillcore> huhu 19:57:34 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 19:57:39 <chillcore> I saw PCs with passwrds stickied to them ... in plain view for all to see 19:57:40 <Eddi|zuHause> that is, unless you need the password to hide things from your wife/kids/boss/... 19:57:44 <chillcore> multiple of them 19:57:51 <chillcore> hehe 19:59:02 <Eddi|zuHause> there are also systems where you can have two passwords, one to access the data, and one to access a fake set of data 19:59:38 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:00:06 <planetmaker> that's what truecrypt could do 20:00:48 <planetmaker> point is, you need to regularily refresh the fake data, too. Or you cannot credibly argue that they're real data when the last timestamp is months old and you use your machine daily 20:01:18 <chillcore> I've heard of setups that erase the disk upon entering the wrong password 20:01:30 <chillcore> does not help against those that know whatto do but yeah 20:01:41 <chillcore> 'those' are few 20:02:15 <planetmaker> it's an excellent DOS attack, though :) 20:02:32 <chillcore> hehe 20:03:09 <chillcore> only peeps that have real things to hide do that ... I know of nobody IRL 20:03:38 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:03:47 <planetmaker> which is a difference to you know nobody who does ;) 20:04:03 <chillcore> hehe ye 20:04:47 <chillcore> I saw an interview with someone who had that ... that is not IRL is it? 20:05:04 <chillcore> this channel confuse me so often :P 20:05:07 <Samu_> hey, i have a suggestion 20:05:19 <Samu_> when max station spread is a low value 20:05:27 <Samu_> disable airports 20:05:31 <Samu_> those which can't be placed 20:05:44 <chillcore> makes me think real hard and me likes 20:07:27 <chillcore> samu: ye people are jumping up and down for frustrating mechanics all the time ... good idea 20:10:38 <Eddi|zuHause> if they had something to hide, they'd have done a terrible job of it if you knew about it. 20:10:59 <chillcore> also true 20:11:00 <frosch123> noone knows about the unicorns in my garage 20:11:15 <frosch123> at least noone believes me :p 20:11:34 <Eddi|zuHause> that is a good defense tactic 20:11:35 <planetmaker> frosch123, except the animal rights union or so. Await the protesters for not treating them for how they're supposed to be treated ;) 20:11:36 <frosch123> though, V maybe 20:11:48 <Eddi|zuHause> make your secret open, but so obscure, that nobody thinks it's true 20:12:01 <chillcore> ^^^ 20:12:29 <Eddi|zuHause> that's why NSA and Co. regularly put people into "conspiracy" groups, to distract from their actual wrongdoings 20:13:25 <Eddi|zuHause> as long as the world things, conspiracy theorists are total nutjobs, it doesn't matter how close they actually are to the truth 20:13:56 <Eddi|zuHause> *thinks 20:14:14 <Eddi|zuHause> must be my saxon heritage :p 20:14:24 <frosch123> how do you mean? they are definitely nutjobs 20:14:33 <frosch123> even if they are right 20:14:46 * andythenorth thinks bedtime 20:14:59 <andythenorth> but yeah 20:15:07 <Eddi|zuHause> frosch123: it doesn't matter either way 20:15:23 <andythenorth> the conspiracy is there, itâs just not the one the conspiracy people think it is 20:15:31 <andythenorth> bye 20:15:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:16:26 <Eddi|zuHause> https://alternativlos.org/23/ <-- about conspiracy theories, that eventually turned about to be true [german] 20:18:06 <planetmaker> alternativlos... one of the worst words of the decade 20:18:52 <Eddi|zuHause> yes, that's called irony :) 20:21:08 <chillcore> there are more then a few case yeah where things turned out to be true 20:21:27 <chillcore> sometimes worse then the theory itself 20:23:19 * chillcore foods 20:27:37 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 20:27:47 <Elukka> hey 20:28:53 <planetmaker> Rubidium, frosch123 TrueBrain any chance to update the download link for OpenGFX to OpenGFX 0.5.1-RC1? 20:29:15 <planetmaker> or teach me how to do that myself :) 20:29:40 <chillcore> and include tgen light please so peeps can have playable maps? 20:29:43 <frosch123> i have no idea, but we also need anew release :) 20:30:04 <TrueBrain> finger decides what is on the frontpage as download link 20:30:12 <TrueBrain> but we normalyl dont put RCs there for these packages 20:30:17 <TrueBrain> can I suggest first making it non-RC? 20:32:14 <planetmaker> frosch123, agreed 20:32:27 <planetmaker> TrueBrain, it's the only current release and every 1.5.0 user will need it 20:33:58 <Eddi|zuHause> planetmaker: but the point of an RC is to let it settle a bit before distributing it to everybody? 20:34:54 <Eddi|zuHause> if you want to skip that and distribute it anyway, just call it not-RC in the first place? 20:34:58 <planetmaker> it settled for two 6 weeks 20:36:36 <Eddi|zuHause> so what prevents it from being called not-RC then? 20:36:49 <planetmaker> broken packaging 20:37:00 <planetmaker> mostly of NML 20:37:26 <frosch123> well, there are equally many questions about zbase :p 20:37:29 <Eddi|zuHause> i don't understand 20:37:59 <planetmaker> indeed. But zBase is not the default people get via installer. Thus OpenGFX is worse 20:39:31 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:39:36 <Elukka> i got the ottd itch again and i'm updating my grfs 20:39:46 <Eddi|zuHause> what exactly changed in the packaging process that prevents the exact same thing that became RC1 to become not-RC, with just the name changed 20:40:27 <Elukka> i'm still using long vehicles... which is a fine set, but i'm wondering if there are newer sets that have similarly higher capacities than default to give road vehicles more of a niche? 20:40:30 <planetmaker> RC1 failed packaging, too, Eddi|zuHause :) 20:40:31 <Elukka> plus maybe trams 20:40:50 <planetmaker> it only builds from the repos. Not from source tar balls 20:41:18 <Eddi|zuHause> so then i still don't understand... why insist on distributing it before changing the name? 20:45:40 *** heffer [felix@hyperion.fk.cx] has quit [Ping timeout: 480 seconds] 20:47:30 <chillcore> )mpà 20:47:55 <Eddi|zuHause> gesundheit. 20:47:56 <chillcore> hmm woopise ... was cleaning grease of keys :P 20:48:22 <Eddi|zuHause> unplug it first :p 20:48:27 <chillcore> sensitive keyboard 20:48:40 <chillcore> good idea that 20:54:32 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:57:49 *** Samu_ [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 20:58:52 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 20:59:07 <DanMacK> Let me guess... 5 minutes? 20:59:19 <DanMacK> @seen andythenorth 20:59:19 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 43 minutes and 48 seconds ago: <andythenorth> bye 20:59:38 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 21:01:00 <frosch123> rage quit :p 21:01:53 <Eddi|zuHause> i find this truly amazing :p 21:02:37 <Eddi|zuHause> it's been going on like this for years now :p 21:02:52 <TrueBrain> and when they finally are online at the same time 21:02:54 <TrueBrain> he says: hi 21:02:55 <TrueBrain> and runs 21:03:38 <chillcore> sometimes it feels like they are Jeckle and Hyde xD 21:04:17 <chillcore> Jekyll* 21:04:56 <Eddi|zuHause> why is there no Jekyll Park in london? 21:05:09 <Supercheese> well, their collaborative grfs are amazing, so they are evidently doing something right 21:05:58 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 21:06:10 <Eddi|zuHause> yes, but maybe they should switch to email or forum-pm :p 21:06:35 <Eddi|zuHause> or actually PLAN meatings ahead of time :p 21:10:17 <Eddi|zuHause> [Donnerstag, 23. Dezember 2010] [21:46:16] <andythenorth> @seen Danmack <-- that seems to be the beginning of the drama 21:11:08 <TrueBrain> I know a solution for it, if you like? 21:11:33 <Eddi|zuHause> i don't think what _I_ like matters at all here :p 21:11:43 <TrueBrain> I disagree 21:11:48 <TrueBrain> but that might be what _I_ think :D 21:12:35 <Eddi|zuHause> do you think what i'm thinking? :p 21:15:11 <TrueBrain> depends ... do you think about fluffy unicorns? 21:17:40 <Eddi|zuHause> are you confusing me with someone else? :p 21:18:15 *** kopoba [xren@bb-188-93-28-238.pppoe.fannet.ru] has joined #openttd 21:18:22 <TrueBrain> cats? :D 21:18:47 <Eddi|zuHause> that is way more likely :p 21:19:03 <kopoba> is this right place? https://wiki.openttd.org/IRC_%D0%BA%D0%B0%D0%BD%D0%B0%D0%BB/Ru 21:19:42 <TrueBrain> *makes a fire* 21:19:47 <Eddi|zuHause> kopoba: you can make a clickable link with "irc://..."? 21:19:48 <TrueBrain> *starts to sing Kumbaya* 21:20:11 <kopoba> Eddi|zuHause it leads here but i was thinking there is russian channel 21:20:47 <Eddi|zuHause> well, this is the international channel. i don't know if there is a russian channel 21:20:59 <kopoba> i see >English only 21:21:03 <kopoba> in topic 21:21:10 <TrueBrain> English is such a better language *Trolls* 21:21:31 <Eddi|zuHause> yes. but almost nobody here is english :p 21:21:42 <glx> the wiki should precise the language 21:21:48 <TrueBrain> nobody cares about the english people :D 21:22:09 <kopoba> ok is there any way to upgrade all infrastructere from rails to monorails. I can replace all rails but stuck with replacing trains =( 21:22:43 <Eddi|zuHause> kopoba: there is a "universal railtype" GRF that helps with replacing the trains 21:23:37 <kopoba> Eddi|zuHause no way to do that without that grf? 21:23:49 <Supercheese> sadly not 21:24:12 <Eddi|zuHause> no, without that, you're bound to manual replacement 21:24:30 <kopoba> then i dont understand why there is replacing tool 21:24:36 <kopoba> for rails 21:25:12 <Eddi|zuHause> i think the replacement tool for rails was introduced with elrails 21:25:27 <chillcore> for trains of a different type you need a diiferent depot 21:25:31 <Eddi|zuHause> so the primary task was electrifying rail 21:25:39 <chillcore> you can buy new there and copy orders 21:26:48 <kopoba> chillcore its pain when you have 100+ different trains and they have different orders 21:26:57 <Eddi|zuHause> anyway, in most cases when you upgrade from rail to monorail, you probably do not need a 1:1 replacement of trains. since they are larger and faster, you need fewer of them 21:27:07 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 21:27:07 <chillcore> huhu that is why I always have groups too ;) 21:27:22 <Eddi|zuHause> chillcore: you can easily have 100 groups :p 21:27:47 <chillcore> Eddi|zuHause: indeed 21:29:44 <kopoba> chillcore you make groupe for each pair of station? 21:29:59 <chillcore> for each route 21:30:05 <kopoba> ye 21:30:15 <chillcore> my routes almost never have just two stations 21:30:29 <chillcore> but yeah one group per route 21:31:02 <chillcore> then I copy one vehicle's orders and ctrl-clone the others 21:31:22 <kopoba> how ctrl-clone works? 21:31:55 <chillcore> if you hold ctrl you clone the vehicle including the orders 21:32:52 <planetmaker> g'night 21:33:00 <chillcore> good night planetmaker 21:33:42 <kopoba> chillcore can i make clone button hold in ON position while cloning? 21:34:42 <kopoba> its hard and clone buttone clone with orders 21:34:52 <kopoba> why you need to hold ctrl? 21:35:42 <chillcore> for cloning a vehicle ... not the orders 21:35:43 <Supercheese> you don't really need to, it is an option 21:35:56 <chillcore> ^^^ 21:36:00 <Supercheese> regular clone still clones the orders 21:36:06 <Supercheese> ctrl just also makes them shared orders 21:37:20 <kopoba> Supercheese first time hear about shared orders 21:37:30 <kopoba> where can i read abot that? 21:37:48 <Supercheese> https://wiki.openttd.org/Orders#Shared_Orders 21:37:53 <Supercheese> the wiki contains a wealth of information 21:39:23 *** frosch123 [~frosch@x4d0098ba.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:44:28 <Supercheese> Ugh, want to work on my airports patch but I feel like crap :( 21:48:03 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 21:49:00 <kamnet> Suck it up, bucko! Drink your binkbaloba and your red bull and get crackin! 21:49:28 <Supercheese> bleeeh red bull is awful 21:49:42 <Supercheese> 'sides I have enough coffee that caffeine is covered 21:56:02 <kopoba> chillcore on what server you play? 21:57:23 <Wolf01> 'night 21:57:28 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:57:50 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 21:58:09 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 21:58:17 <Samu> I'm getting lost with all these patches 22:02:15 <Samu> when i find a bug in one, i have to go back to the others to fix them, this sucks 22:02:35 <Samu> canal on river forces me to fix 3 other patches or so~ 22:02:40 <Samu> annoying 22:03:52 <Samu> honestly, I don't feel like fixing the other patches 22:04:06 <Samu> I'm not focusing on them 22:04:18 <Samu> i build upon them 22:06:15 <Samu> i dont know how to version these things 22:06:35 <Samu> hep 22:07:09 <Samu> any suggestions? 22:07:15 <Samu> I'm getting overwhelmed 22:07:33 <FLHerne> A nice git repo with branches might help, if you don't already have that 22:07:49 <Samu> a gir repo? 22:07:54 <Samu> git 22:07:58 <FLHerne> And have features that don't depend on each other in separate branches 22:08:01 <Supercheese> Oh lord, git/hg is horribly confusing 22:08:14 <Supercheese> I would not recommend it unless you're forced to (e.g. ottdcoop devzone) 22:08:30 <FLHerne> Supercheese: I did think that, but once I realised how git works it's wonderfull and perfect :D 22:08:39 <Supercheese> I still have yet to wrap my brain around it 22:08:57 <Supercheese> svn is the only vcs that makes sense to me 22:09:08 <Samu> svn? 22:09:14 <Supercheese> https://en.wikipedia.org/wiki/Apache_Subversion 22:09:27 <FLHerne> svn is terrible for anything with branches though 22:09:38 <Supercheese> but it's nice and simple 22:09:43 <Supercheese> very entry-level 22:09:46 <FLHerne> And dead-simple branching and merging is incredibly useful 22:10:19 <FLHerne> But simplicity can make things harder to use, if they don't do the right things 22:10:20 <Supercheese> I have to go back and read the manual every time I revisit projects on the devzone 22:10:44 <FLHerne> Supercheese: Try 'git help' ;-) 22:10:51 <Supercheese> Well, devzone uses hg 22:11:09 <FLHerne> 'hg help' then :P 22:12:55 <Supercheese> in any event, I cannot recommend anything but svn for someone who has no familiarity with vcs 22:13:04 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 22:13:17 <Supercheese> although that is just me, of course 22:13:28 <FLHerne> But svn doesn't have branching, and hence doesn't really solve Samu's problem 22:14:09 <Supercheese> Hmm, it's a shame that the recommended solutions for solving issues of too much complexity involve adding yet more layers of complexity ... 22:14:14 *** gnu_jj [~quassel@ipbcc182e2.dynamic.kabel-deutschland.de] has quit [Remote host closed the connection] 22:14:18 <Supercheese> but c'est la vie 22:14:22 <FLHerne> The problem with a purely-linear vcs is that it doesn't do anything about managing collections of unrelated changes 22:15:17 <FLHerne> Being able to split changes into separate lines of development is a slightly steeper learning curve, but makes the actual use a lot simpler 22:16:23 *** gnu_jj [~quassel@ipbcc182e2.dynamic.kabel-deutschland.de] has joined #openttd 22:17:18 <FLHerne> So you can have a 'stable tweaks' branch, and a 'make everything yellow' branch, and work on both alternately 22:18:02 <Samu> i have to compile subversion 1.8.1.3? 22:18:19 <Samu> screw it 22:18:48 <FLHerne> Samu: svn is really no fun, go with git :P 22:18:50 <Supercheese> Ugh, why does OGFX+ have climate-dependent previews... 22:18:57 <Supercheese> now I have to add them for the new ports 22:20:07 *** soupy [~oftc-webi@12.28.30.130] has quit [Quit: Page closed] 22:21:35 *** minimoo_ [~paul@2a01:4a0:44:118::2] has joined #openttd 22:23:56 *** minimoo [quasselcor@2a01:4a0:44:118::2] has quit [Read error: Connection reset by peer] 22:24:38 <Samu> here's my confusion: http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1146747#p1146747 22:26:15 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 22:30:02 <Samu> i'm focusing on 2 patches only 22:30:13 <Samu> Canal on River and that big named one 22:31:03 <Samu> Game Setting for Oil Rig, With Better Layout, Dock and Lock on Competitor Canal on Permanent Rivers 22:31:45 <Samu> it is built upon the previous one, with a slightly shorter name 22:31:51 <Eddi|zuHause> <kopoba> chillcore can i make clone button hold in ON position while cloning? <-- use the clone button in the train window, not the one in the depot window 22:32:09 <Samu> Game Setting for Dock and Lock on Competitor Canal on Permanent Rivers 22:32:23 <Samu> this one however is for me, pointless to fix 22:32:56 <Eddi|zuHause> (the clone button in the train window is only visible if the train is inside a depot) 22:33:01 <Samu> i fixed for the new one which also includes the oil rig, i feel kind of a moot point to go back and fix something I don't intend to use anymore 22:33:34 <Samu> all previous variants are thus, bugged 22:34:03 <Samu> do I really have to fix them? 22:41:46 <kopoba> Eddi|zuHause dont see it =( http://rghost.net/6lKYtpr2Y/image.png 22:42:31 <Eddi|zuHause> kopoba: in the window named "Train 2" there is on the right a button with two train engines 22:42:47 <Eddi|zuHause> below the eye 22:43:11 <Eddi|zuHause> likewise in "Train 1" 22:43:30 <Eddi|zuHause> also, this is not a .png image 22:44:00 <kopoba> wah wah wah 22:44:05 <kopoba> many thanks 22:44:57 <kopoba> yep its jpeg 22:45:07 <kopoba> hosting convertation =\ 22:46:51 <Samu> that's the game I'm in lol 22:50:06 <kopoba> :4 22:50:08 <kopoba> :3 22:50:16 <Eddi|zuHause> :2 22:50:18 <kopoba> Pink is goin to win =) 22:50:18 <Eddi|zuHause> :1 22:50:24 <Eddi|zuHause> ;kabooom 22:50:26 *** Mr_Bones_ [~msterret@pool-71-168-64-13.cncdnh.fast.myfairpoint.net] has joined #openttd 22:51:00 <Mr_Bones_> so... it looks like http://bundles.openttdcoop.org/nml/releases/LATEST/nml-0.4.0.r5527-3b43d37dec19.tar.gz is missing files needed to build from source. 22:51:05 <Samu> i made aircraft, my number 3 is carrying mail 22:51:18 <Eddi|zuHause> yes. building nml is broken 22:51:21 <Samu> and gets more than the passengers/mail ones 22:51:25 <Samu> imba 22:51:30 <Eddi|zuHause> must be built from a source checkout 22:52:07 <Mr_Bones_> are there tags or just head? 22:52:23 <Eddi|zuHause> there should be a tag 22:52:33 <Supercheese> why the devil are there even toyland climate previews of OGFX+ airports..... 22:52:39 <Supercheese> why would anyone use the set in toyland 22:53:04 <Eddi|zuHause> why would anyone use [...] toyland 22:53:33 <Samu> what are your long term goals with toyland? 22:53:45 <Samu> everybody hates it, i guess 22:54:13 <Supercheese> Mars conversion is a common idea 22:54:28 <Supercheese> or lunar, but that may or may not have been an April fool's joke 22:54:51 <Eddi|zuHause> but why would you need to replace toyland for that? 22:55:24 <Supercheese> Dunno, but there does exist a Toyland to Mars grf 22:57:46 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 22:57:47 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 22:58:40 <Eddi|zuHause> that may be, but there is still no reason why that would be a good idea 22:58:58 <Eddi|zuHause> the orginal mars was more of a sprite replacement for temperate 22:59:37 <Samu> remove toyland from the game? 22:59:53 <Supercheese> Nah, there's probably somebody who likes it; I know I did as a kid 23:00:01 <Supercheese> it's fun to play when you're seven 23:00:27 <Samu> put on its place one of your current NewGRFs i dunno 23:01:02 <Samu> a mix of NewGRF sets as Toyland 23:01:07 <Samu> just an idea 23:01:10 <Eddi|zuHause> back as a kid i found mars to be incredibly heavy on the yes. especially the red water 23:01:25 <Samu> but i dunno 23:03:24 <Eddi|zuHause> mars conversion might be suitible as a base set 23:04:24 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:50:19 <Samu> i'm looking at this static bool CheckShipLeaveDepot(Ship *v) 23:50:40 <Samu> /* Both ways blocked */ 23:50:59 <Samu> wondering if this could be improved 23:52:10 <Samu> cause you refused to fix 23:53:29 <Samu> if both ways are blocked, it doesn't necessarily mean the ship is stuck, there could be 2 docks in each exits 23:56:58 *** Samu_ [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 23:57:50 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection]