Log for #openttd on 12th April 2015:
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00:20:46  <frosch123> yay, i fixed opengfx makefile, so it actually produces proper "make: Nothing to be done for `all'."
00:20:54  <frosch123> instead of redoing most stuff all the time
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02:17:22  <kamnet> Home from work. I'm wore out
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02:40:15  <kamnet> Congratulations frosch123
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03:11:58  <supermop> 3d printing little spaceframes is expensive
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03:15:28  <Supercheese> even if you have your own printer?
03:15:34  <Supercheese> or you mean ordering one?
03:16:32  <Supercheese> Since I already have one, each successive part is individually pretty cheap - but of course amortizing the cost of the printer itself effectively makes parts more expensive
03:17:09  <Supercheese> I should print out little OTTD vehicles
03:17:43  <Eddi|zuHause> cublicles!
03:17:54  <kamnet> Make them look nicer than Sapphire United's attempts
03:18:16  <Supercheese> yeah he has identified some inherent issues with the models on the repo
03:18:27  <Supercheese> they were naturally not designed for printing but rendering
03:19:07  <Eddi|zuHause> use pixeltool
03:20:28  <Supercheese> That has a 3D model export to it?
03:20:30  * Supercheese checks
03:21:09  <Supercheese> I do not see any option for that
03:21:27  <Eddi|zuHause> it'd probably be trivial to add
03:21:31  <Eddi|zuHause> if you know the format
03:22:10  <Supercheese> well, I don't want to start another miniproject, still working on OGFX+ Airports
03:22:20  <Supercheese> gotta add the seaplane port and fences parameter
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03:40:43  <supermop> the pixel thing seem particularly well suited to lower res 3d printers anyway
03:40:59  <supermop> i'm ordering the spaceframes
03:41:23  <supermop> preferably in metal as a necklace for fiance's birthday
03:41:51  <supermop> i wonder if 3d prints or original sprites would be fair use
03:42:00  <kamnet> Will they really appreciate a Jinty, though? ;-)
03:42:23  <kamnet> Just use the open-source licensed stuff and it's all in the clear
03:42:32  <supermop> as you would have to make new 3d models inspired by them, not like you'd use the original sprites
03:42:45  <supermop> well i want to make some little capsule towers anyway
03:43:04  <supermop> but you could make the sort of fake capsule tower that shows up in TT
03:43:23  <supermop> plus others, on standard square bases
03:43:33  <supermop> Table Top Transport Tycoon
03:43:58  <supermop> must roll a 6 every turn to prevent train from breaking down
03:44:24  <Supercheese> D:
03:45:36  <supermop> still better than original breakdowns
03:46:16  <supermop> i really need a new computer
03:46:47  <supermop> rendering shiny metal spaceframes with a product render type set up is pushing it
03:55:34  <kamnet>  spaceballs
03:55:38  <kamnet> render spaceballs
04:00:56  <Supercheese> it'll overclock your computer into plaid
04:01:44  <kamnet> You'll be surrounded by Assholes!
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04:04:26  <ST2> supermop, kamnet and Supercheese: joined now and already seeing a horror movie script xD
04:04:30  <ST2> hi all :)
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04:07:21  <supermop> yo
04:14:11  <kamnet> hello ST2 and JGR
04:14:30  <kamnet> Tonight I tackle flying boats. after I edit down my pocasts
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04:14:45  <ST2> both accepted on #??? channel, but not related ^^
04:14:49  <ST2> hi :)
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04:27:24  <kamnet> Apparently I'm more excited about my interests than anybody else is. :D
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04:37:32  <supermop> heh
04:45:43  <kamnet> A set about boats the fly and planes that sail.
04:47:45  <kamnet>
04:52:34  <kamnet> I know I'm going to leave some of the earlier planes behind, but I think any plane that transports less than 4 people simply isn't worthy of a transport plane at all.
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05:08:48  <supermop> ok gout my unit cost to under 
05:08:57  <supermop> under 10 if i do plastic instead
05:13:54  <kamnet> For planetmaker, Terkhen, chillcore, frosch123, Alberth, Rubidium, Zuu, yexo, or anybody else I may have forgotten or overlooked:  would any care to make a post here regarding the outstanding conflicts you can think of with the daylength patches?
05:19:27  <kamnet> how big of a unit does that make?
05:21:02  <supermop> its a pendant about 10 cm in diameter
05:24:39  <supermop> ooh i should print up a mounting bracket for my coffee grinder at the same time
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05:33:34  <andythenorth> o/
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05:41:16  <supermop> yo andy
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05:46:07  <supermop> nice
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06:24:39  <kamnet> Good morning Andy
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07:00:40  <Terkhen> hello
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07:16:43  <andythenorth> Sunday cat
07:18:06  * andythenorth discovers more bugs
07:18:17  <andythenorth> refactoring FIRS is interesting
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07:27:01  * andythenorth concludes that FIRS 1.4.4 is ‘buggy’ :P
07:27:12  <andythenorth>  v2 will be differently buggy probably
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07:49:52  <supermop> excited for the new bug
07:49:53  <supermop> s
07:51:03  <supermop> nice got this bracket collar thing down to about 
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08:08:11  <Supercheese> supermop: Have you made sure your 3D model slices cleanly for printing? Also, what printing service are you ordering from?
08:08:37  <supermop> shapeways
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08:08:55  <supermop> unless i find a cheap service in melbourne which i doubt i will
08:08:58  <Supercheese> a popular service indeed
08:09:17  <supermop> it's been tricky getting some of the meshes clean up
08:10:15  <Supercheese> yeah you must have manifold geometry, no holes, no disjoints...
08:10:35  <Supercheese> I try and download models from Thingiverse and half of them do not even slice much less print
08:11:01  <Supercheese> you'd think the uploaders would at least test slicing but no...
08:11:26  <supermop> but its all good now, just putting finishing touches on a bracket for my coffee grinder so i can put it in the same order as the jewelry
08:15:25  <supermop> last time i 3d printed anything was in architecture school back in 2006
08:22:20  <kamnet> how much was your 3D printer?
08:23:01  <Supercheese> I ordered one with a large build volume, so it was ,000
08:23:09  <Supercheese>
08:23:11  <Supercheese> that guy
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08:28:59  <Pikka> longer? tch. :)
08:31:31  <Rubidium> maybe andy should make a "bug" industry in FIRS and reduce its maximum output every bugfix he makes ;)
08:36:48  <Alberth> Name it "Zeno"
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08:56:11  <kamnet> Randomly substitute one crate of output with Secret Rubidium Cargo.
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09:02:43  <supermop> ok going with steel and bronze for necklace, matte black for grinder
09:05:57  <supermop> aaand right after paying i have a better idea for the grinder thing
09:06:00  <supermop> oh well
09:08:00  <Rubidium> kamnet: that's too much effort, though... fun fact... you contain between a quarter and half gram of rubidium
09:08:19  <supermop> what do you use your printer for Supercheese ?
09:08:44  *** Flygon__ is now known as Flygon
09:08:47  <Flygon> Well
09:08:49  <Flygon> His name's Supercheese
09:08:53  <Flygon> So I presume he prints cheese
09:08:59  <Flygon> Oh man
09:09:12  <Flygon> I could totally go for a 3D printed Cheese Flygon right about now
09:09:13  <Flygon> Oh man
09:09:20  <Flygon> That should be my new name from now
09:09:24  *** Flygon is now known as Cheese_Flygon
09:09:25  <Cheese_Flygon> B3
09:09:30  <kamnet> Cheese, also known as cheddar, which is slang for money. He operates an illegal penny press.
09:10:06  <supermop> i've actually never been interested in things like the makerbot, because generally i don't need to print things often enough to warrant my own printer
09:10:37  <supermop> and on the rare occasions that i do i find i'd rather have them in some other material
09:11:22  <supermop> and last time i actually printed anything, makerbot did not exist
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09:41:22  <Pikka> oh look V453000
09:41:27  <Pikka> longer chinese trains
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09:46:35  <supermop> can we get even shorter trains
09:46:50  <supermop> im thinking chinese trains at 1/8
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10:24:19  <V453000> neat stuf
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11:28:27  <supermop> there is a lot of obscure N scale stuff on shapeways
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11:45:31  <jjavaholic> if I have a train with mixed cargo carriages does that count as two seperate  "items of cargo" vis a vis town growth
11:47:18  <Pikka> I assume this is either a gamescript or a modified game? In any case: probably.
11:48:06  <frosch123> jjavaholic: to reword the wiki page: for maximum town growth you have to pick up *any* non-zero cargo amount of *any* cargo at 5 more more *different* stations of the town
11:48:31  <frosch123> you are interpreting to much into "one unit"
11:48:38  <frosch123> it just means "any"
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11:50:21  <andythenorth> o/
11:50:49  <Eddi|zuHause> <kamnet> Cheese, also known as cheddar, which is slang for money. He operates an illegal penny press. <-- over here they call the real money "coal" and the fake money "flowers"
11:50:55  <planetmaker> \o
11:52:10  <jjavaholic> per load unload cycle?
11:52:42  <Eddi|zuHause> jjavaholic: about once per month
11:52:44  <kamnet> Morning to all
11:53:40  <jjavaholic> so a train that picks up 1 passenger and 1 mail doesn't count as two items of cargo picked up be a single station?
11:53:55  <Eddi|zuHause> no
11:54:26  <Eddi|zuHause> well, it doesn't do anything...
11:56:01  <jjavaholic> so it doesn't help to have a vehicle that picks up more than one cargo type?
11:56:28  <Eddi|zuHause> not for town growth, anyway
12:00:50  <supermop> hard to write a description for this hand grinder part that doesn't sound like innuendo
12:01:28  <supermop> "By mounting your grinder, you can lessen some of the work using this great but notoriously labor intensive little mill, allowing you to grind with one hand rather than gripping tightly with both"
12:01:35  <supermop> i feel like i should change that
12:03:01  <Eddi|zuHause> that makes no sense grammatically
12:04:17  <supermop> yeah
12:04:36  <supermop> my grammer has gotten really rambling over the past year or so
12:05:02  <supermop> i keep writing these stream of consciousness  flows
12:05:38  <supermop> i think because i am in a fair amount of isolation here -
12:08:40  * andythenorth commits python sins
12:08:47  <andythenorth> using dir() to learn the API of a module
12:09:05  <Alberth> ftw
12:09:25  <andythenorth> nah it’s chameleon, it’s not there
12:09:34  <andythenorth> has own docs though
12:09:51  <Alberth>  :p
12:12:07  <Eddi|zuHause> there's also help()
12:12:11  <andythenorth> ho ho ho
12:12:16  * andythenorth made it work
12:12:32  <Eddi|zuHause> and also tab-completiton :)
12:12:39  <Eddi|zuHause>
12:13:11  <andythenorth> unrealistic
12:13:17  <andythenorth> the animals don’t get stuck in the walls
12:15:53  <Eddi|zuHause> animals get stuck in the wall?
12:16:15  <Eddi|zuHause> i have this problem where cows get on top of fences
12:16:15  <andythenorth> in minecraft on ios
12:16:21  <andythenorth> the clipping is buggy
12:16:27  <andythenorth> in fact, on ios, the game is pretty buggy
12:16:54  <Eddi|zuHause> how can that be dependent on ios? it's java.
12:17:11  <Eddi|zuHause> java runs the same on any platform ever!!
12:17:40  <andythenorth> C++ on ios
12:18:12  <andythenorth> missing most of the interesting features
12:18:19  <andythenorth> no crafting or anything afaict
12:18:39  <andythenorth> no redstone or other stuff that my 5 year old sees in video
12:19:16  <chillcore> sure there is crafting ... but not in the way you are used to
12:19:29  <andythenorth> there is?
12:19:52  <chillcore> haz invenrory and click craftingtable
12:19:57  <chillcore> quick select
12:20:00  <Eddi|zuHause> so, they have minecraft, just without craft, so only mine?
12:20:03  <andythenorth> nah, there’s no crafting tables or anything
12:20:18  * andythenorth has never played real minecraft, so nothing to compare with :P
12:20:52  <andythenorth> the 5 year old just builds endless powered mine-cart tracks
12:22:38  <Eddi|zuHause> as long as you have endless iron and gold :)
12:24:20  <andythenorth> creative mode
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12:37:36  <kamnet> What general information needs to be taken from real life ships for use in OpenTTD?
12:37:59  <andythenorth> capacity, speed
12:38:05  <andythenorth> everything else is irrelevant
12:38:15  <andythenorth> ships have very few factors
12:38:36  <andythenorth> I guess you’d want intro dates and lifetime if you’re modelling reality
12:39:07  <andythenorth> someone is rendering a new ship set?
12:39:16  <andythenorth> can I nick the sprites?
12:39:27  <kamnet> Working on stats for ekranoplans.
12:40:42  <kamnet> Right now I track intro and end production years, lifetime of vehicle, MTOW, pax & cargo capacity, range and engine power.
12:41:10  <andythenorth> range engine power are useless
12:41:18  <andythenorth> as is MTOW
12:41:43  <andythenorth> pax & cargo capacity can be handled on refit by cb, so valid
12:42:27  <kamnet> Not that those have to be exact to real life. Should be balanced somewhat towards game play.
12:42:31  <supermop> wasn't that one guy trying to do some kind of range/breakdown simulation?
12:42:52  <andythenorth> for ships?
12:42:56  <kamnet> With the other planes I'm also tracking, I'm simply rounding most of those numbers up and down.
12:43:04  <supermop> he was doing for RV i think
12:43:13  <andythenorth> sounds boring :)
12:43:25  <supermop> probably
12:43:42  <supermop> ships should just sink when out of range
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12:43:48  <supermop> without logic nor warning
12:43:50  <kamnet> It gives me an excuse to trawl Wikipedia while  my wife complains about not coming to bed. ;-)
12:44:04  <supermop> as should RVs
12:44:32  <kamnet> RVs should sink? What if there isn't a nearby river?
12:44:52  <andythenorth> sinkhole disaster
12:44:55  <supermop> fall through the pavement and get stuck
12:45:16  <supermop> trains should have design speed  but unlimited max speed -
12:45:26  <supermop> run it too fast or long and it explodes
12:45:42  <supermop> sometimes explodes anyway
12:46:00  <kamnet> Or if faster than 88 MPH, travel into the future.
12:46:32  <supermop> need NewDisasters
12:48:10  <Eddi|zuHause> i always wondered about that movie... 88mph isn't actually that fast... people here go faster than that all the time
12:49:28  <kamnet> You have to remember, that movie was written after the oil embargoes and the government clamped down on speed limits.
12:49:56  <kamnet> "I Can't Drive 55" is a protest song.
12:50:08  <supermop> also, dmc12s were pretty horribly under-powered  cars
12:50:25  <supermop> 88 would be honestly impressing for one without nuclear power
12:50:45  <Eddi|zuHause> the fusion doesn't power the engine
12:51:07  <supermop> and stock delorean speedometers max out at 85, they have to make a custom dial for the movie
12:51:48  <Eddi|zuHause> here, all the speedometers go to at least 220km/h... no matter whether the car can go that fast
12:52:16  <Alberth> going downhill, every car gan go fast :)
12:52:37  <Eddi|zuHause> if you have a long enough hill :p
12:53:11  <Eddi|zuHause> but even then, the wind resistance will give you a max speed
12:54:20  <supermop> i've never managed to get our old passat over 150mph, the dial went to 200 though i recall
12:54:28  <jjavaholic> which advanced setting it is that allows me to place rail signals even when trains are on rail pieces?
12:55:10  <Eddi|zuHause> supermop: cars are artifically capped at 240km/h
12:55:25  <supermop> only german ones?
12:56:10  <supermop> my subaru was more powerful but stopped short of 140
12:56:19  <Eddi|zuHause> probably all major car manufacturers
13:01:33  <chillcore> for all cars that can go faster, capped yes ... grip and fluff ... waranty ... tire manufactorors ... insurance ... *bla bla*
13:07:53  <andythenorth> 200mph in a passat? :
13:07:55  <andythenorth> :o
13:08:01  <andythenorth> that’s an ambitious speed dial :P
13:08:48  <andythenorth> 140mph in one of these was fast enough for andythenorth
13:09:04  * andythenorth wasn’t driving
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13:11:34  <supermop> it was a 2.8L from 2000
13:12:07  <supermop> i assume the speedometer maximum was more brand experience than honest optimism
13:13:23  <supermop> the subaru however did certainly feel as if it was not allowed to go faster, power suddenly disappeared at 140
13:15:15  <chillcore> **cough**fusebox/**cough**
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13:17:14  <supermop> these days i find the fetishization of personal vehicles to be unappetizing
13:17:44  <supermop> buuut i would like one of those new subarus with the toyota 86 body
13:17:54  <supermop> in blue please
13:19:39  * andythenorth bought a mondeo
13:19:48  <andythenorth> and stopped seeing cars as a reflection of self
13:20:31  * supermop sold car in 2008 and now panics at the thought of trying to budget for one again
13:21:24  <chillcore> huhu my cinquecento took me places ... banged up or not
13:21:42  <supermop> original one chillcore ?
13:22:11  * chillcore is conviced it would have rather fallen apart than doing 200mph
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13:25:34  <supermop> i should bring a ute back from oz
13:28:06  <V453000> how is progress supermop
13:28:21  <supermop> on buying a ute?
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13:29:02  <chillcore> no not the original one supermop ... can't even remember the build year without looking it up
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13:31:35  <andythenorth> hello macros my old friend
13:31:52  <andythenorth> otherwise known as “how to avoid template string”
13:32:37  <supermop> V453000: today designed placed orders for 3 things from shapeways
13:33:01  <V453000> :)
13:33:05  <supermop> bed time
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14:01:29  <Wolf01> o/
14:07:43  <Cheese_Flygon> People here discuss cars being limited to 240...
14:07:48  <Cheese_Flygon> My speedo goes up to 220, but...
14:07:54  <Cheese_Flygon> It never displays over 110 <_>
14:08:33  <Cheese_Flygon> There's only one solution
14:08:35  <Wolf01> cars should be limited to 70
14:08:42  <Cheese_Flygon> Let's race in the Northern Territory
14:08:51  <Cheese_Flygon> Wolf01: 70km/h? Are you bloody mad?
14:08:57  <Cheese_Flygon> The Trams in Melbourne go faster than that!
14:09:10  <Cheese_Flygon> 80km/h, officially. Unofficially, tested up to 115km/h @_@
14:09:30  <__ln__> Wolf01: that's not enough for time travel
14:09:32  <Cheese_Flygon> Which means our Trams can go faster than Freeway speed, hahaha
14:10:40  <Wolf01> eh, but 88mph are ~140kph, which is already over our road limits on highways
14:12:15  <kamnet> *ponders* Wonder if you can code airplanes to fly at really low levels?
14:12:32  <andythenorth> you can code ships to travel on land
14:12:35  <andythenorth> but the game crashes
14:12:40  <Cheese_Flygon> Wolf01: Near precisely 140km/h
14:12:41  <andythenorth> frosch did it once to test hovercraft
14:13:03  <Cheese_Flygon> Oh, 141.6km/h.... still
14:13:05  <Wolf01> in recent times here seem to be road kill spree... there are lots of crashes due to high speed
14:13:10  <kamnet> I imagine the pathfinder did not like that
14:13:11  <Cheese_Flygon> A tiny margin of error. You'd never see it on the speedo
14:14:04  <Cheese_Flygon> It would be really really neat to have Alpha Centauri-style Gravships in OTTD
14:14:05  <Wolf01> also people with those suvs drive like mad
14:14:11  <Cheese_Flygon> Like, in the year 2250 or something
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14:14:43  <Cheese_Flygon> Again, I can't state enough
14:14:49  <Wolf01> not that some idiots with the smart notice they are going 90kph on the middle of the city
14:14:56  <Cheese_Flygon> How cool it'd be to have a 32678*32768 world map
14:14:59  <Cheese_Flygon> That starts from 1AD
14:15:01  <Cheese_Flygon> And evolves from there
14:15:16  <Cheese_Flygon> Though, it'd require a script to be able to found towns... and destroy them
14:15:21  <Cheese_Flygon> What with the wars
14:15:29  <kamnet> If you could code planes to fly really low then that might make ekranoplans a reality
14:15:49  <Cheese_Flygon> Ekranoplans?
14:16:12  <Wolf01> planes seem to touch land sometimes, especially when they reach the airports, so I think it's feasible
14:16:27  <andythenorth> shadow flies low
14:16:39  <Cheese_Flygon> Don't airplanes already have a mechanism to deliberately keep x amount of z axis tiles above land?
14:17:02  <Wolf01> I don't know how it works with MHL, do planes crash on mountains?
14:17:09  <Cheese_Flygon> They shouldn't
14:17:14  <Cheese_Flygon> Given the extra heights patch
14:17:22  <Wolf01> or they always travel at the max level + offset?
14:17:40  <Cheese_Flygon> They, iirc
14:17:49  <Cheese_Flygon> Have a certain max level
14:18:01  <Cheese_Flygon> But will breach that if they're going over a reeeaaaalllllllly taaaaaallllll mountain
14:18:07  <Cheese_Flygon> Like, over z16 tall
14:18:18  <kamnet> Wonder if you can hack the shadow of a plane to be the graphic and then the regular graphic is just invisible?
14:18:40  <Cheese_Flygon> Boogie Man plane?
14:18:42  <Cheese_Flygon> Oh man
14:18:46  <Cheese_Flygon> I can see it now
14:19:01  <Cheese_Flygon> "OpenTTD: Toejam and Earl TCM"
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14:22:53  <kamnet> This  morning's progress:
14:23:05  <kamnet> Tracking Flying Boats and Floatplanes
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17:32:07  <andythenorth> macro cat
17:32:23  <andythenorth> anyone coding anything?
17:32:45  <Alberth> a little FreeRCT
17:33:11  <andythenorth> traitor!
17:33:13  <andythenorth> :P
17:33:20  <andythenorth> hey someone made reverse orders :D
17:33:21  <andythenorth>
17:33:25  <andythenorth> is it any good? o_O
17:33:34  * andythenorth wants it for ships on bouy routes
17:33:43  * andythenorth wonders what it does with refits and such
17:34:12  <Alberth> I am not sure you want it that way
17:34:30  <Alberth> it makes havoc if you change it afterwards, I think
17:34:46  <Alberth> Also, it's hard to see it's a reverse copy
17:34:56  <andythenorth> needs a magic inverter order
17:35:01  <andythenorth> explicitly
17:35:23  <andythenorth> which might cause the first and last stations to be visited twice
17:35:25  <andythenorth> undesirably
17:35:46  <andythenorth> Alberth had any more ideas about more atomic orders? o_O
17:35:56  * andythenorth has been thinking about things like ‘full load cargo x’
17:36:01  <andythenorth> ‘load cargo y if available'
17:36:02  <andythenorth> etc
17:36:06  <andythenorth> ‘unload cargo z’
17:36:09  <Alberth> order invertor won't work either, I think
17:36:25  <andythenorth> because
? o_O
17:36:41  <Alberth> you get a current order arrow walking downward as well as upward
17:38:00  <Alberth> so clicking to jump to an order isn't sufficient any more, you also need to set a direction
17:38:13  <Alberth> highly confusing, I think
17:38:30  <frosch123> don't start with conditional orders :)
17:39:30  <andythenorth> oh conditional orders :D
17:39:36  <Alberth> I wonder what the patch does with them :p
17:39:46  <frosch123> the patch just copies all the orders
17:39:57  <frosch123> you can manually resort them afterwards
17:40:08  <frosch123> it's more like a copy&paste-reversed
17:40:11  <Alberth> haha :p
17:40:38  <frosch123> though it likely keeps the targets of the conditions
17:40:49  <frosch123> so yeah, conditions make no sense whatsoever :)
17:41:15  <frosch123> remove conditional orders :)
17:41:31  <Alberth> yeah, I wonder how useful they are
17:41:40  * andythenorth has no idea
17:41:45  <andythenorth> never understood them
17:41:50  <Alberth> although I have used them to cycle to farms until full
17:42:02  <frosch123> Alberth: probably as useful as pre-signals
17:42:04  <frosch123> ask V :)
17:42:14  <andythenorth> I never have these complicated situations that other players have
17:42:23  <andythenorth> I don’t know what version of OTTD they are playing sometimes :)
17:43:03  <Alberth> They call it OpenTTD, but it's an elaborate railway simulation program
17:44:57  <andythenorth> even with FIRS, all these complicated feeders and piglets and things they use
17:45:25  <DorpsGek> Commit by translators :: r27234 trunk/src/lang/ukrainian.txt (2015-04-12 19:45:17 +0200 )
17:45:26  <DorpsGek> -Update from WebTranslator v3.0:
17:45:27  <DorpsGek> ukrainian - 67 changes by Fixer
17:49:00  <andythenorth> remove conditional orders in an RC?
17:49:05  <andythenorth> just to see who complains?
17:49:14  <andythenorth> or fork a ‘future ottd’ v2 branch :P
17:49:23  <Rubidium> andythenorth: you sound like our IT department
17:49:35  <andythenorth> orly? o_O
17:49:48  <Rubidium> we'll just break things on Friday and when nobody complains by Monday is was okay
17:49:49  <andythenorth> "turn it off, see if anyone was using it?”
17:50:38  <Rubidium> which is especially useful when you must delivery your stuff within 24 hours, the stuff that is delivered is made during the night and IT will only answer calls on Monday
17:51:36  <andythenorth> how joy
17:51:53  <andythenorth> there are ways to organise an organisation to mostly avoid this
17:51:59  <andythenorth> but they seem to be hard
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18:04:46  <andythenorth> 24 out of 66
18:04:58  <andythenorth> + a simple way to inject custom animation control for tiles
18:05:36  <Alberth> worthwhile delay
18:07:56  <andythenorth> quite a lot of unreported FIRS bugs :)
18:08:20  <andythenorth> these weirdos who try and micro-optimise deliveries
don’t seem to notice that production doesn’t add up at multiple industries
18:08:24  <andythenorth> amongst other problems :)
18:11:13  <Alberth> too busy with openttd city growth :)
18:11:52  <andythenorth> can we randomise the number of pickup stations required for growth?
18:11:57  <andythenorth> just to mess with people? o_O
18:12:05  <andythenorth> between 1 and 9 maybe
18:13:10  <chillcore> you are way too kind ... up to 22 in my patchpack xD
18:13:37  <Alberth> change it every month :p
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18:17:23  <JR1> Hello?
18:17:53  *** JR1 [] has quit [Remote host closed the connection]
18:28:55  <andythenorth> he came
18:28:57  <andythenorth> he went
18:29:34  <Alberth> it's nice he said hello
18:30:07  <V453000> VENI VIDI WTF
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18:31:50  <Rubidium> rather "veni vidi foetsie" (where foetsie is kinda Dutch slang for something that's missing/gone)
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18:38:14  <DanMacK> Hey all
18:39:16  <andythenorth> ohai DanMacK
18:40:47  * andythenorth writes some docs on the FIRS api
18:40:55  <andythenorth> this is usually a bad idea
18:40:57  <andythenorth> docs rot :P
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20:29:06  <frosch123> heffer, blathijs:
20:29:20  <frosch123> not sure whether i highlighted you abuot ottd 1.5.0
20:30:03  <andythenorth> hrm
20:30:36  <andythenorth> industry tile animation
20:30:39  <planetmaker> also Ammler: nml 0.4.1 and opengfx 0.5.2 now out ^^
20:30:48  <andythenorth> the length for every tile must have a common integer factor?
20:31:00  * andythenorth wonders why some FIRS code has the values it does
20:31:11  <andythenorth> tile with 6 frames, tile with 6 * 7 frames
20:32:38  <Wolf01> 'night
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20:47:07  <andythenorth> hmm
20:48:25  <andythenorth> can’t figure out if tile animations need a common factor or not
20:48:36  <andythenorth> seems to reduce a redraw failure :P
20:48:44  <andythenorth> but not wholly
20:48:57  * andythenorth wonders if it’s hax around badly defined bounding box values
20:49:04  <frosch123> can you make your question less abstract? :p
20:49:46  <frosch123> tile animation can be independent or synchronised
20:49:48  <andythenorth> current code for FIRS dairy: industry has two tiles
20:49:55  <andythenorth> one has animation length 6
20:50:00  <andythenorth> the other has animation length 6 * 7
20:50:29  <andythenorth> this wouldn’t be defined that way by accident, whoever wrote it had a reason
20:50:41  <frosch123> so the first one repeat 7 times, while the second one runs once?
20:51:05  <andythenorth> both loop
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20:57:38  <Supercheese> flags and smokestack eh
20:58:49  <andythenorth> I broke hg again
20:58:59  <andythenorth> I tried to do a branch switch with uncommitted changes
20:59:16  <andythenorth> that produced merge conflicts and no way to abort
20:59:22  <andythenorth> now my repo is in a horrible state
20:59:42  <andythenorth> what is the equivalent of reset —hard?
21:01:47  * andythenorth solves it with patch
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21:03:36  <andythenorth> oh
21:03:38  <andythenorth> not solved :(
21:03:46  <andythenorth> my repo is in an unresolved state
21:03:48  <andythenorth> I hate this VCS
21:04:10  <andythenorth> “bin your repo and clone a new one” is not a good design strategy
21:06:07  <andythenorth> fixed
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21:10:40  <andythenorth> eh
21:10:51  <andythenorth> do FIRS Dairies really need to locate near towns?
21:11:06  <Supercheese> I wouldn't think so
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21:11:26  <Supercheese> it's cute but they could just as well be off in the middle of farmland
21:11:39  <andythenorth> exactly
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21:18:34  <kamnet> Dairies don't need much farmland, though. Just a small pasture to let the cows air out.
21:18:48  <kamnet> But they are rather stinky.
21:19:22  <kamnet> Oh, wait, dairies, not dairy farms
21:19:53  <kamnet> Yeah dairies can pretty much be anywhere. Near source or right inside towns
21:20:52  <planetmaker> <andythenorth> “bin your repo and clone a new one” is not a good design strategy <-- sounds about like git then
21:21:39  <andythenorth> I dunno
21:21:42  <andythenorth> I never break git
21:21:49  <planetmaker> always happens to me
21:21:57  <andythenorth> you and me are different kinds of idiot :)
21:22:05  <andythenorth> I break hg
21:22:19  <planetmaker> kinda never happens to me ;)
21:22:41  <andythenorth> I am very careless with systems that are supposed to be usable by clueless people
21:22:56  <andythenorth> and I am very scared with systems labelled ‘experts only’
21:23:40  * andythenorth wonders why Iron Works uses the clustering code
21:23:47  <andythenorth> it’s a processing industry :P
21:26:51  <andythenorth> seems to be so it locates around iron mines
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21:31:03  <andythenorth> doesn’t actually work very well in my tests
21:33:44  <frosch123> night
21:33:47  *** frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
21:35:59  <andythenorth> also bye
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23:19:13  <kamnet> everybody's asleep again.
23:19:40  <kamnet> Nobody rocks out all night like they used to. Jobs and stuff
23:36:07  <Supercheese> Well, it's early evening here in the States
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23:49:17  <supermop> morning here
23:49:21  <supermop> doing taxes
23:49:29  <supermop> no 1099....
23:49:30  <Supercheese> Hmm yeah I gotta do those too
23:49:46  <supermop> working as a freelancer in a foreign country is a pain
23:51:19  <supermop> need to figure out the ex. rate for each day that i submitted an invoice

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