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00:28:32 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 01:04:03 *** HerzogDeXtEr1 [~flex@i59F6C8CC.versanet.de] has quit [Quit: Leaving.] 01:04:13 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 01:04:57 *** Extrems1 [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 01:19:27 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 01:39:25 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has joined #openttd 02:05:07 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 02:07:35 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:10:59 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 02:20:32 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 02:34:51 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 02:49:53 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:51:49 *** Biolunar_ [Biolunar@x5d823e5a.dyn.telefonica.de] has joined #openttd 02:54:40 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Quit: Leaving.] 02:58:46 *** Biolunar [Biolunar@x4d08863c.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:38:15 *** Alyx_Moon [~AlyxMoon@c-67-170-146-27.hsd1.or.comcast.net] has joined #openttd 03:38:47 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 03:47:28 <kamnet> Can I ask a question here? How do you kill trains on this MUD? 03:58:18 *** Flygon_ [~Flygon@ppp118-209-155-186.lns20.mel8.internode.on.net] has joined #openttd 04:05:03 *** Flygon__ [~Flygon@ppp118-209-155-186.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 04:05:58 <kamnet> Good afternoon 04:06:06 <kamnet> well darn. 04:20:50 <Supercheese> darn...? 04:23:47 <Alyx_Moon> Darn 04:30:46 <kamnet> Darn. Was saying hi to Flygon and he left 04:31:42 <Flygon_> Uh 04:31:43 *** Flygon_ is now known as Flygon 04:34:06 <Alyx_Moon> And here is your chance once more! 04:36:42 <planetmaker> moin 04:36:42 <kamnet> Good afternoon, Flygon! 04:36:46 <kamnet> moin 04:37:49 <Supercheese> pokémoin 04:41:22 <Flygon> Menta 04:56:01 *** Eddi|zuHause [~johekr@p57BD54CA.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5744.dip0.t-ipconnect.de] has joined #openttd 05:04:30 <Terkhen> hello 05:24:53 <Supercheese> I am very tempted to reply to this post (https://www.tt-forums.net/viewtopic.php?p=1147825#p1147825) with simply: "Yes." 05:37:49 *** Progman [~progman@p57A19299.dip0.t-ipconnect.de] has joined #openttd 05:41:54 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 05:41:58 *** mode/#openttd [+o Alberth] by ChanServ 05:50:43 <Flygon> Supercheese: Well... that IS a valid answer 05:51:01 <Flygon> But I'd feel it'd be less rude to say "Yes, all of the above are still proceeding" 05:58:10 <Alyx_Moon> Well I'll admit, it seemed a bit too quiet at first when I got into it (about a month back). It took a bit of searching to discover it was still active. 06:00:56 *** Alyx_Moon [~AlyxMoon@c-67-170-146-27.hsd1.or.comcast.net] has quit [Remote host closed the connection] 06:01:39 <planetmaker> hehe, Supercheese :) 06:06:17 *** roidal [~roland@194-152-173-140.adsl.highway.telekom.at] has joined #openttd 06:15:47 *** TartarusMkII [4574c043@107.161.19.53] has joined #openttd 06:16:30 <TartarusMkII> Heya guys, I have a question. I've been playing OpenTTD for a while, but I often get stumped and can't find any more fun things to do. And without multiplayer, I have no real competitive factor, other than to just try different set ups of stuff I've already done. 06:16:54 <TartarusMkII> Can anyone reccomend any new set of goals, or mods? I want to try mods, but I don't understand them because some mods seem like they are for a totally different game when I browse... 06:20:13 <Supercheese> Well, there are numerous goal scripts, but I tend not to use those 06:20:15 <Rubidium> everything that you find in the in-game content download thing is for OpenTTD 06:20:30 <Supercheese> I play a game with the objective of connecting every town and transporting every cargo from all industries 06:20:44 <Supercheese> once that is complete, I have "won" that map 06:21:28 <Rubidium> having said that, silicon valley is a goal script that asks you to transport a certain amount of goods for I believe 3 cargos in a certain timeframe 06:21:32 <Supercheese> then, since that usually will take me several months of free time here and there, I will generate a new map, change newgrfs (since they will have updated in the interim) and go again. Of course, I also write my own grfs and that motivates me a fair bit... 06:21:51 <Rubidium> based on the amount of these goals you manage to achieve, you'll get some sort of medal 06:22:23 <Supercheese> newgrfs (mods, essentially) are the lifeblood of "new stuff to do" really 06:22:23 <planetmaker> also BusyBee is meant to give you things to do 06:22:31 <Rubidium> though I'm usually playing the same as Supercheese with the added difficulty of a minimum station rating 06:22:44 <Supercheese> you can try out different train sets, industry sets, town sets 06:28:02 <TartarusMkII> What is a minimum station rating? 06:28:52 <TartarusMkII> One thing I really enjoy doing is building up a big strong train system around only a few industries, and getting them built up to be able to produce a lot, have lots of trains go in and out, sstuff like that. But it's hard to get a station or industry to get strong enough to act that way. 06:29:16 <Rubidium> https://wiki.openttd.org/Station_rating#Station_rating and minimum in this sense means that the lowest station rating on any station is higher than that minimum goal I set for myself 06:29:29 <TartarusMkII> I'm totally interested in more train sets, industry sets, and town sets. But I've seen before in some train additions, that the graphics appear to be at a much higher resolution than what the default game is, and I don't understand it. 06:30:02 <TartarusMkII> And I didn't know you could see or detect the station's rating. thought it was a backstage number 06:36:33 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 06:51:21 *** tokai|mdlx [~tokai@port-92-195-93-144.dynamic.qsc.de] has joined #openttd 06:56:05 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:01:57 <Alberth> you may want to try nuts train set, it is aimed at big time transport networks 07:02:07 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has left #openttd [] 07:03:04 <Alberth> pineapple is another one that looks interesting, haven't tried that 07:03:42 <Alberth> playing a map with a lot of water, and Squid (fish2) is another nice game :) 07:03:53 <planetmaker> :) 07:05:32 <Alberth> as for industry sets, you can try firs, start with a basic economy (settable in the parameters), as full firs is too much at first, you get totally lost 07:06:07 <Alberth> you need to add a different trainset, or extend the default trainset with new cargoes though 07:06:09 <TartarusMkII> Is it easier to search for nuts and firs from in-game? I am appreciative of the mod browser in-game, but I found it a bit confusing. 07:06:33 <planetmaker> yes, do use the ingame content download 07:06:43 <TartarusMkII> Okay, let's see. *slaps at keyboard* 07:06:50 <planetmaker> it has a search box 07:07:41 <TartarusMkII> Oh wow, nuts gives trains up until 2099? XD 07:08:09 <Alberth> if you like the default sets, you can try the opengfx+ sets, they are like the default set, but a little nicer 07:08:43 <TartarusMkII> Yea, personally I much prefer the original art style. 07:09:03 <Alberth> could be, I usually start around 1920 with nuts, and are 'done' around 1990 07:09:06 <TartarusMkII> I feel a bit stupid because I know lots of cool mods will have updated graphics, but I find it so charming. 07:09:20 <Alberth> no worries, lots of people do 07:09:40 <TartarusMkII> Are there any opengfx+ sets you'd recommend by name? 07:09:56 <Alberth> although rawr looks very good (but still in development) 07:10:05 <Alberth> all of them? :) 07:10:28 <Alberth> they are complementary, one for trains, one for landscape, one for industries, one for RVs 07:10:39 <Alberth> one for air thingies 07:11:03 <Alberth> ie type "+" in the search box :_) 07:11:11 <Alberth> s/_// 07:12:19 <TartarusMkII> hmm, stll lookin' at firs 07:12:55 <TartarusMkII> It's hard to tell, but does any art firs add work out with opengfx+ or no? 07:13:27 <Alberth> firs is an industry set, so you get new industries and new industry behavior 07:13:38 <Alberth> you'll like the style :) 07:14:02 <Alberth> you can combine firs with the trains of opengfx+ for example 07:14:13 <Alberth> or with nuts trains 07:14:14 <TartarusMkII> awesome thanks, I'll get that and read its manual. 07:14:49 <TartarusMkII> Alberth I quite appreciate the help, one reason I love OpenTTD is that this community has always been patient, and ready to answer my questions. I had hoped that I could get more of my own gaming friends interested, but no one really bit. 07:15:20 <Alberth> it's not a game that hooks you right away, you need some time to get into it 07:15:43 <Alberth> and for some the 8bpp graphics are just crap 07:15:53 <TartarusMkII> I want to see what other people do too, because I keep ending up doing the same thing. 07:16:20 <Alberth> the fun part is you can play openttd in many ways 07:16:46 <TartarusMkII> I read on the wiki that subsidies are useful for players joining late into a multiplayer game. But that gave me a weird idea of how multiplayer works. Can people drop in and out of games that are set to go on for a long period of time? What is the purpose? 07:17:25 <Alberth> I don't know, I rarely play MP 07:17:36 <Alberth> but that would be one option yeah 07:17:48 <TartarusMkII> Interesting. 07:17:49 <Alberth> but you can also play with friends at a lan 07:17:57 <Alberth> in coop or against each other 07:18:14 <Alberth> which you usually do all at the same time 07:18:32 <TartarusMkII> Can you use other player's stations? like two players n two sides of the map gathering passengers and then sending them to eachother? 07:18:45 <Alberth> at ~15 minutes / year, a game from 1950-2050 takes real-life 24 hours :) 07:19:08 <TartarusMkII> lol does the original game of TTD even give trains that late in history? 07:19:12 <planetmaker> TartarusMkII, that depends on how the servers are configured. But any player can join them at any time 07:19:15 <TartarusMkII> I've never gotten to mag lev yet, actually. 07:19:24 <planetmaker> And start a new company as well - if there is still a free company slot 07:19:25 <Alberth> no, infrastructure is separated by comapny 07:19:39 <Alberth> but in coop everybody plays the same company 07:19:44 * TartarusMkII nods 07:19:48 <planetmaker> hehe, except the stations attached to oil rigs ;) 07:19:58 <planetmaker> you can share cargo by routing it via an oil rig :P 07:20:08 <planetmaker> but only one company gets the profit, all of it :P 07:20:14 <TartarusMkII> I see, I see 07:20:22 <Alberth> there is also an infra-structure sharing patch in the development section of the forum 07:20:24 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 07:20:34 <planetmaker> thus it's actually a bug to share cargo via oil rig. Of sorts at least 07:21:04 <TartarusMkII> @Alberth 07:21:04 <TartarusMkII> as for industry sets, you can try firs, start with a basic economy (settable in the parameters), as full firs is too much at first, you get totally lost 07:21:04 <TartarusMkII> you need to add a different trainset, or extend the default trainset with new cargoes though 07:21:10 <TartarusMkII> How did you mean by the second post? 07:21:35 <Alberth> default trainset only works with default industry set 07:21:37 <planetmaker> it means to use OpenGFX+Trains or something like old vehicles, new cargoes 07:22:10 <Alberth> so if you change industries, you must change train set, like ^, or it won't work 07:22:29 <TartarusMkII> Do all modded train sets work with other mods' industries? 07:22:32 <TartarusMkII> =x 07:22:53 <Alberth> eg firs has 'timber', but default train set doesn't know what to do with it 07:23:07 <TartarusMkII> http://www.tt-forums.net/viewtopic.php?f=67&t=52116 07:23:07 <Alberth> practically they do 07:23:11 <TartarusMkII> There's this =o 07:23:36 <TartarusMkII> Weird, so what kind of vehicle transports timber in some other mod unrelated to fits? 07:23:38 <TartarusMkII> firs* 07:24:00 <planetmaker> TartarusMkII, I do not recommend to download newgrfs from non-ingame. Not because they're not good, but... much more hassle :) 07:24:01 <Alberth> for example , "old vehicles, new cargoes" is another such grf 07:24:28 <TartarusMkII> And yea, I posted the website just to look at it, I'm browsing from in game. 07:24:44 <Alberth> generic cargo support was added later to the game, and all modern vehicle sets support that 07:25:15 <Alberth> so you can basically pick most vehicle sets, the default set being the biggest exception 07:25:58 <Alberth> of course, different train sets have different number of cargo-specific graphics 07:26:18 <Alberth> eg nuts has specific graphics for every cargo ever invented in openttd 07:26:47 <TartarusMkII> I can't seem to find "old vehicles, new cargoes" 07:26:49 <planetmaker> and might well be the only set with that property 07:26:51 <TartarusMkII> sorry if I misunderstood. 07:27:02 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 07:27:03 <TartarusMkII> But that's good to know, I can understand. 07:27:04 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 07:28:02 <planetmaker> well, I do recommend OpenGFX+Trains (and +RV) instead of "old vehicles, new cargoes" - as it has new graphics as opposed to the latter 07:28:05 <Alberth> http://devs.openttd.org/~alberth/old_vehicles_new_cargoes.png 07:28:32 <planetmaker> "Old Wagons with New Cargos" 07:28:47 <TartarusMkII> oh okay I see 07:28:52 <TartarusMkII> does this mod do the same thing though? =o http://www.tt-forums.net/viewtopic.php?f=67&t=52116 07:29:09 <TartarusMkII> err nvm I just read waht you said 07:29:15 <planetmaker> probably similar. But might only support old FIRS versions 07:29:22 <planetmaker> thus not its newest cargo additions 07:29:31 <planetmaker> though... via cargo class wouldn't matter really 07:29:38 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has left #openttd [Verlassend] 07:29:42 *** planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has joined #openttd 07:29:45 *** mode/#openttd [+o planetmaker] by ChanServ 07:29:58 <Alberth> there are so many newgrfs, I haven't tried all of them :) 07:30:00 <Alberth> wb planetmaker 07:30:30 <TartarusMkII> http://dev.openttdcoop.org/projects/ogfx-trains this is what I See on the in game browser when I search for opengfx+ (along with other vehicle types) 07:30:31 <Alberth> basically, try it, if you like it, keep it, if you don't, delete it 07:31:02 <Alberth> yep, that's the project page 07:31:12 <TartarusMkII> Hehe I am just confused at how some of it works, like if any of it is compatible or not with eachother. I don't even know what a gfys is 07:31:27 <planetmaker> nasty ctrl+w in wrong window, Alberth ;) 07:31:42 <Alberth> thought so :) 07:32:04 <Alberth> short cut for closing windows is dangerous :) 07:32:29 <Alberth> TartarusMkII: don't try too much at once 07:32:36 <TartarusMkII> grf* 07:33:07 <planetmaker> TartarusMkII, it's generally considered good advice to start with a few select newgrfs only. Doesn't really matter which. Just try a few which you think might be interesting 07:33:21 <TartarusMkII> Well like, how do I choose which mods I am using of the ones I ahve downloaded? 07:33:26 <planetmaker> only thing really important is: if you use an industry NewGRF, also use vehicle NewGRFs 07:33:36 <TartarusMkII> And yea, that makes sense. I have modded and such in plenty of other games, just confused at the conventions this community has. 07:34:02 <Alberth> https://wiki.openttd.org/NewGRF#Activating_NewGRFs 07:34:13 <Alberth> we have a wiki for everything :) 07:34:28 <Alberth> although it's getting out of date, lately :( 07:34:30 <TartarusMkII> Oh thanks, I keep forgetting ho extensive it is 07:35:09 <TartarusMkII> but if I have these opengfx+trains AND nuts, they won't conflict, will they? just become additive? 07:35:24 <Alberth> depends on the newgrfs in question 07:35:43 <Alberth> often you get both 07:36:04 <Alberth> although I never play with more than one train set 07:36:13 <planetmaker> that would work in this case, yes. But they follow totally different concepts, thus their prices etc. would look strange in comparison 07:36:30 <Alberth> I prefer to concentrate on building the network rather than messing with the details of all the different trains 07:36:31 <planetmaker> generally you can use as many vehicle sets as you want. Practically that doesn't make much sense 07:37:10 <Alberth> eg for me, about 90% of the train sets is too big :) 07:37:24 <TartarusMkII> planetmaker: http://gyazo.com/c7a64b158572f0f617cc162d5e144344 07:37:31 <TartarusMkII> website links to this http://dev.openttdcoop.org/ogfx-industries 07:37:32 <Alberth> too many slightly different trains 07:38:23 <TartarusMkII> that would work in this case, yes. But they follow totally different concepts, thus their prices etc. would look strange in comparison " 07:38:33 <TartarusMkII> err, quoting in this is weird. but planetmaker what did you mean by that/. 07:38:57 <Alberth> each trainset is designed as stand-alone 07:39:26 <Alberth> nuts aims at making networks -> long vehicle life time, cheap trains, low running costs, big power 07:39:52 <Alberth> nars aims at more realisim -> more different vehicles, high running costs, expensive trains 07:40:07 <Alberth> each a good goal, combined doesn't really work well 07:40:27 <Alberth> nars is too expensive all the time compared to nuts 07:40:44 <Alberth> so basically you have a useless nars trainset 07:41:09 <Alberth> that happens with most combinations 07:41:31 <Alberth> they are not designed to be combined with another set in a useful manner 07:42:13 <TartarusMkII> oh okay I see how you mean, thanks 07:42:32 *** OsteHovel [~OsteHovel@90.149.87.140] has quit [Ping timeout: 480 seconds] 07:44:09 <Alberth> the only exception is probably if you aim for extreme realism, you want to recreate trains in some country in some era 07:44:14 *** OsteHovel [~OsteHovel@140.90-149-87.nextgentel.com] has joined #openttd 07:44:51 <Alberth> in that case, you want some specific variant of a model that existed at some specific moment in time, no matter what 07:45:26 <Alberth> there are loads of such newgrfs :) 07:45:45 <Alberth> and they make for very pretty pictures, see the screenshot forum 07:47:15 <TartarusMkII> haha I see, I see. 07:47:43 <Supercheese> Gresley A4s are especially beautiful IMO, both in OTTD and IRL 07:47:54 <TartarusMkII> What does GRF stand for anyhow?? 07:48:02 * TartarusMkII googles the Gresley! 07:48:02 <Supercheese> that... is a good question 07:48:08 <Supercheese> graphics resource file? 07:48:31 <Alberth> fair enough :) 07:48:54 <Alberth> although it hardly covers its functionality, as you can dramatically change game play 07:49:02 <Alberth> well beyond new graphics 07:49:03 <Rubidium> well, original GRFs contained more than just graphics, so game resource file would be less misleading 07:49:04 <TartarusMkII> Yea I figured. lol 07:49:48 <Alberth> "game resource file" seems generic enough :) 07:50:05 <Supercheese> let's go with that 08:19:12 *** gelignite [~gelignite@i528C360D.versanet.de] has joined #openttd 08:24:33 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 08:26:35 *** Flygon_ [~Flygon@ppp118-209-203-122.lns20.mel8.internode.on.net] has joined #openttd 08:31:25 *** Flygon [~Flygon@ppp118-209-155-186.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 08:33:51 *** fr0zenst0rm [~yaaic@dslb-188-102-168-220.188.102.pools.vodafone-ip.de] has joined #openttd 08:34:38 *** fr0zenst0rm [~yaaic@dslb-188-102-168-220.188.102.pools.vodafone-ip.de] has quit [] 09:15:15 *** frosch123 [~frosch@x5f747527.dyn.telefonica.de] has joined #openttd 09:20:20 <frosch123> "i am playing openttd without patches and chillspacks" (german forum) 09:20:35 <frosch123> "chillspacks" are a new way to modify the game :) 09:23:54 <Rubidium> damn... he must have an ancient version of OpenTTD then ;) 09:24:18 <Rubidium> (from before ludde started to merge patches) 09:30:35 <frosch123> it's all ludde's fault 09:31:02 *** chrysn [~chrysn@prometheus.amsuess.com] has joined #openttd 09:32:07 <chrysn> hi, i'm facing large amounts of negative income in a cargodist game. is there any way to trace this down in-game? 09:32:40 <frosch123> https://wiki.openttd.org/Negative_income_with_feeder_service 09:32:44 <chrysn> (to the best of my understanding, negative income can result from over-estimated transfer pseudo-payments, or fees for being late, and i don't know how i could tell) 09:33:34 <Alberth> basically look how its cargo travels 09:33:45 <chrysn> can't the transfer payments be calculated more accurately in cargodist mode? 09:34:18 <Alberth> theoretically, sure 09:34:24 <chrysn> this primarily happens with passengers 09:34:26 <Alberth> no implementation yet, though 09:34:53 <chrysn> Alberth: oh, then i have to update my mental model of it ... things make sense, then 09:35:46 <Rubidium> if you want to make the payments more accurate, then you need to do a lot more bookkeeping. For example, you will only be able to assign payments to previous legs once the final delivery has taken place 09:36:00 <Alberth> pax go in large quantities, and in all directions, so more likely to cause problems here and there 09:36:09 <chrysn> (without cargodist, the source would be obvious -- i have a high capacity large distance airport network, and then ship passengers around from the hubs, with trains and partially even with ferries, often "backwards". 09:36:23 <chrysn> of course, then, air transfer is overrated) 09:36:29 <Alberth> with cargodist, payment is the same 09:36:42 <Alberth> it's just the routing that is done by the computer 09:37:34 <Alberth> people believe it changes everything, but it only does routing, nothing else :) 09:38:19 <Alberth> of course, some already existing bad spots get more exposed more 09:38:21 <chrysn> Rubidium: i wouldn't mind getting the payment information only when the cargo is finally delivered and then accurately, but i'm aware it'd be a deep change 09:38:46 <Alberth> it'd also costs performance 09:40:00 <chrysn> ok -- now that i'm aware of it, i'll just swallow down the costly train connections. 09:40:26 <Alberth> you can change feeder leg profits, to reduce the impact 09:40:49 <chrysn> just an idea: is there a way to make transfer payment estimations more conservative? 09:41:09 <chrysn> i think you answered before i asked :-) 09:41:43 <Alberth> that would be one form :) 09:42:33 <Alberth> big advantage, it works today :) 09:43:19 * chrysn is running his latest savegames through a year with different feeder leg profit settings 09:47:21 *** frosch [~frosch@x5f747527.dyn.telefonica.de] has joined #openttd 09:47:25 *** frosch123 [~frosch@x5f747527.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 09:47:29 <chrysn> works like a charm. thanks a lot for your quick help 09:48:39 <chrysn> and many kudos for developing this great game -- my friend and i spend hours in cooperative multiplayer, having great fun. 09:49:35 <frosch> cooperative play is the best type of play :) 09:50:10 <V453000> (: 09:50:26 <frosch> never play with V though :p 09:51:16 <V453000> :( 09:51:53 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 10:00:30 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 10:01:54 *** gelignite [~gelignite@i528C360D.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 10:03:42 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:13:55 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 10:31:43 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 10:39:19 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 10:54:23 *** HerzogDeXtEr [~flex@i59F6C8CC.versanet.de] has joined #openttd 11:07:07 *** TartarusMkII [4574c043@107.161.19.53] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:12:52 <DorpsGek> Commit by frosch :: r27244 trunk/src/town_cmd.cpp (2015-04-25 13:12:47 +0200 ) 11:12:53 <DorpsGek> -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 11:30:30 <DorpsGek> Commit by frosch :: r27245 trunk/src/station_cmd.cpp (2015-04-25 13:30:27 +0200 ) 11:30:31 <DorpsGek> -Fix [FS#6251]: Removing a rail waypoint used the remove-rail-station cost. (adf88) 11:31:56 *** Supercheese is now known as Guest3104 11:32:01 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:38:00 <DorpsGek> Commit by frosch :: r27246 trunk/src/station_cmd.cpp (2015-04-25 13:37:57 +0200 ) 11:38:01 <DorpsGek> -Codechange: Deduplicate code between removing part of a rail station and removing the whole rail station. (adf88) 11:38:02 *** Guest3104 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 11:46:13 <DorpsGek> Commit by frosch :: r27247 trunk/src/town_cmd.cpp (2015-04-25 13:46:10 +0200 ) 11:46:14 <DorpsGek> -Cleanup: Make GrowTownAtRoad return a bool. 11:54:13 *** Biolunar_ [Biolunar@x5d823e5a.dyn.telefonica.de] has quit [Quit: leaving] 11:58:22 <DorpsGek> Commit by frosch :: r27248 /trunk/src (4 files) (2015-04-25 13:58:19 +0200 ) 11:58:23 <DorpsGek> -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 12:17:19 <DorpsGek> Commit by frosch :: r27249 trunk/src/town_cmd.cpp (2015-04-25 14:17:16 +0200 ) 12:17:20 <DorpsGek> -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 12:21:24 <Eddi|zuHause> isn't "treat failure as a success" a motivational thing? 12:26:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:27:03 <andythenorth> o/ 12:32:12 <Alberth> o/ 12:44:31 <andythenorth> that was a pretty hostile greeting Alberth 12:44:34 <andythenorth> I am hurt 12:44:42 <Pikka> zoonds 12:44:50 <andythenorth> oh noes 12:44:53 <andythenorth> itâs pikka :( 12:44:57 <andythenorth> now what will happen? 12:44:58 <Pikka> yikes 12:45:04 <Pikka> hogs probably 12:45:11 <andythenorth> you played a game? 12:45:20 <Pikka> not in a while 12:45:21 <Eddi|zuHause> obviously the correct reply to "o/" is "\o" 12:45:24 <andythenorth> did you make us a so-called âGameScriptâ yet? 12:45:28 <Pikka> perhaps we need a server or something 12:45:29 <Pikka> I did not 12:45:47 <andythenorth> servers I haz cannot for a few days :( 12:45:52 <andythenorth> due to obligations 12:45:56 <andythenorth> but yes 12:45:58 <Pikka> swine obligations 12:46:40 <andythenorth> offspring 12:47:09 <Pikka> yes 12:47:14 <Eddi|zuHause> swine offspring? 12:47:25 <andythenorth> mostly not 12:47:30 <andythenorth> there are moments of that though 12:47:54 <Eddi|zuHause> a lot of german figures of speech include swine 12:47:58 * andythenorth ponders Inverse Bee some more 12:47:58 <kamnet> hello again. 12:48:36 <andythenorth> win by *not* transporting n of x to y 12:49:16 <Eddi|zuHause> the only way to win is to not play at all? 12:49:22 <andythenorth> no you have to play still 12:49:26 <andythenorth> I am working out how :P 12:57:54 <andythenorth> hmm, did someone add a GS interface to cdist? 12:58:12 <Eddi|zuHause> probably not 12:58:31 <frosch> you can query planned stuff and track flows 12:58:35 <Alberth> sure? 12:58:48 <Alberth> yeah, afaik you can access it 12:59:01 <Eddi|zuHause> yes, reading, but not influencing 12:59:39 <Alberth> nobody said anything about influencing :) 13:00:11 <Eddi|zuHause> not everybody says what they mean :p 13:02:40 * andythenorth was wondering about flows 13:03:46 <andythenorth> Busy Bee tends to give me a lot of cargo-destination pairs that are already served 13:03:56 <andythenorth> which is nice, because I âwinâ with no extra effort 13:03:56 <Pikka> me also too 13:04:02 <Pikka> yay 13:04:49 <andythenorth> I think thatâs fine in BB 13:04:55 * andythenorth wondering about a GS that doesnât set goals where there is already a flow 13:05:12 <andythenorth> or even uses existence of a flow to screw with player somehow 13:05:24 <Alberth> sounds like fun 13:05:46 <andythenorth> dunno how it works yet 13:08:36 <andythenorth> hmm 13:08:57 <andythenorth> maybe a GS around feeders 13:08:58 <andythenorth> dunno 13:09:27 <Alberth> build a station in the middle of nowhere :p 13:09:45 <andythenorth> https://nogo.openttd.org/api/trunk/classGSStationList__CargoWaitingViaByFrom.html 13:10:04 <Alberth> oh, nice :) 13:10:08 <Alberth> cdist GS 13:10:36 <andythenorth> not sure yet 13:10:46 <andythenorth> it can be tricky to influence cdist as a player 13:11:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 13:12:43 <andythenorth> âWorldportâ :P 13:12:44 <andythenorth> http://en.wikipedia.org/wiki/Worldport_(UPS_air_hub) 13:12:51 <andythenorth> all cargo must be transferred via a hub 13:13:20 <andythenorth> probably interesting once 13:13:23 <andythenorth> lacks depth 13:29:46 <Eddi|zuHause> i've been wondering, are current flows recorded even if cargodist is disabled? 13:30:18 <Eddi|zuHause> probably doesn't make a lot of sense 13:31:30 <Eddi|zuHause> andythenorth: i have no recollection of writing this "yearlength" hack, but i still have the file, and the log says i posted it... 13:31:51 *** Progman [~progman@p57A19299.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:32:12 <Eddi|zuHause> (it also says it's non-functional and needs refinement to compile) 13:32:21 <andythenorth> worked for me 13:32:22 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has joined #openttd 13:32:26 <andythenorth> lo DanMacK 13:32:28 <DanMacK> Hey all 13:33:03 <andythenorth> yearlength hack is an example of âcompletely solves problem, but wouldnât be accepted' 13:33:04 <andythenorth> :P 13:33:29 <Eddi|zuHause> well, it solves "a" problem, but causes a few dozen others 13:33:47 <Eddi|zuHause> which makes it not any better than all the other daylength approaches 13:35:21 <andythenorth> hmm 13:35:28 <kamnet> I live about 90 minutes fro worldport. Masive piece of work 13:35:28 <andythenorth> I canât understand the flow stuff 13:35:53 <andythenorth> can we track cargo from source (x, y) on the map to destination (x1, y1)? 13:35:55 <Eddi|zuHause> what's a worldport? 13:36:09 <andythenorth> average flow, not individual packets would be enough 13:36:16 <frosch> Eddi|zuHause: where you ship stuff to other planets 13:36:24 * andythenorth is thinking about goals like âmove coal to the towns on the west of the map' 13:37:20 <frosch> Eddi|zuHause: or other continents if you consider that a difference :p 13:43:47 <kamnet> Eddi|zuHause: Worldport is a massive cargo/package airport facility in the US. 13:46:09 * andythenorth looks in NoGo spec 13:46:15 <andythenorth> can it read cargo accepted at an industry 13:46:41 <Eddi|zuHause> probably 13:46:45 <andythenorth> yes 13:46:48 <andythenorth> https://nogo.openttd.org/api/trunk/classGSCargoMonitor.html 13:47:05 <andythenorth> but we have no real idea of what an industry âisâ in a GS 13:47:09 <andythenorth> i.e. type 13:50:50 * andythenorth is looking for excuses to put powerplants back in FIRS 13:51:10 <andythenorth> âOld King Coalâ GS 13:52:41 <andythenorth> hmm, if GS could manipulate industry :( 13:52:45 <andythenorth> that would be interesting 13:54:45 <andythenorth> hmm 13:54:57 <andythenorth> searching for chibi stuff brings me some odd google image results :( 13:56:00 <Eddi|zuHause> that doesn't sound like a word i would google 13:56:05 <andythenorth> chibi startrek porn is horrible 13:56:14 <andythenorth> I wish I could unsee that :( 13:57:23 <Eddi|zuHause> andythenorth: you won't get to know what a cargo label means 13:58:06 <andythenorth> well, constraints cause creative solutions, right? :| 14:09:56 *** Wolf01 [~wolf01@host246-73-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 14:10:13 <Wolf01> hi o/ 14:10:24 <Alberth> moin 14:10:28 <Pikka> boin 14:10:45 <Pikka> http://pikkarail.com/openttd/manufacturer-profile-amf/ that's probably enough waffle for one evening. Goodnight all. :) 14:10:59 <Alberth> gn pikka 14:11:05 <Wolf01> nn 14:11:15 <Alberth> :o spiffy 14:11:29 <Wolf01> looks really good 14:12:15 <Pikka> :) laterzzzzz 14:12:17 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Quit: Leaving] 14:15:20 <kamnet> People interested in chibi star trek porn also searched for: Star Trek into Darkness; Star Trek: The Motion Picture; Star Trek: Enterprise; Star Trek: Voyager; Star Trek II The Wrath of Khan 14:15:45 <Wolf01> eh 14:16:16 <frosch> i assume the reverse implication is also valid :p 14:17:29 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 14:17:39 <frosch> moin fjb 14:36:48 <kamnet> I think Bing may be slightly wrong about what certain people are searching for. :P 14:41:49 <Wolf01> I can't find what I search for with bing... maybe I'm too specific 14:42:12 <frosch> you likely cannot find ottd stuff with it 14:42:47 <Wolf01> and I really hate it gives results in one language at time 14:43:47 <Wolf01> for example in bing news I can't add foreign blogs to "my arguments" because they aren't in my language :| 15:14:04 *** Compu [~quassel@cpe-67-241-224-121.stny.res.rr.com] has quit [Read error: Connection reset by peer] 15:14:07 <Eddi|zuHause> i don't remember ever using bing 15:15:01 <kamnet> Bing is mostly alright for what i search for. i mainly use it to earn points to pay for Hulu Plus ad enter contests. 15:15:03 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 15:15:28 <Eddi|zuHause> what for what what? 15:16:05 <kamnet> Hulu Plus, a TV streaming service. 15:17:53 <supermop_> i like bing for the pretty picture 15:18:14 <supermop_> can't remember last time i actually used it to search for something 15:21:52 *** Compu [~quassel@2604:6000:120a:8001:304b:1615:7a12:76f3] has joined #openttd 15:22:33 *** Compu [~quassel@2604:6000:120a:8001:304b:1615:7a12:76f3] has quit [Read error: Connection reset by peer] 15:26:57 *** Compu [~quassel@2604:6000:120a:8001:304b:1615:7a12:76f3] has joined #openttd 15:27:05 *** Compu [~quassel@2604:6000:120a:8001:304b:1615:7a12:76f3] has quit [] 15:27:15 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 15:43:20 *** Compu [~quassel@2604:6000:120a:8001:304b:1615:7a12:76f3] has joined #openttd 15:49:40 *** roidal_ [~roland@62-46-141-233.adsl.highway.telekom.at] has joined #openttd 15:54:18 *** roidal [~roland@194-152-173-140.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:17:15 *** Katje [freemadi@mail.quixotic.eu] has joined #openttd 16:17:22 <Katje> HOw do I add new grf's ? 16:17:56 <Katje> oh, I worked it out 16:20:07 <Katje> finally got rid of that error 16:21:05 *** Flygon_ is now known as Flygon 16:21:07 <Flygon> GRFs 16:21:12 <Flygon> They're the lifeblood of two games 16:21:17 <Flygon> OpenTTD and Ragnarok Online 16:21:30 <Flygon> And they're both utterly incomprehensible bags of magic to both fanbases 16:21:30 <Flygon> And 16:21:36 <Flygon> They both take fucking forever to patch 16:21:37 <Flygon> :D 16:21:52 <Alberth> :) 16:22:02 <Flygon> Seriously tho 16:22:06 <Flygon> Holy hell 16:22:12 <Flygon> Patching RO on a 256kbit ADSL line 16:22:16 <Flygon> Thooose were the days 16:22:22 <Flygon> In some ways, I miss 2004 16:22:32 <Flygon> Then I remembered George Bush and Johh Howard were a thing 16:22:50 <Flygon> Also I would've been illegal in multiple US states 16:22:53 <Flygon> Now I'm legal in all of them 16:23:03 <Flygon> THE REIGN OF BUGDRAGONS SHALL RISE 16:23:04 <peter1138> oh? 16:23:08 <Alberth> hmm, I started at 2,400 bit/s :) 16:23:09 <Flygon> AND cooperate with the human race peacefully 16:23:10 <Flygon> ^^ 16:23:19 <Flygon> Alberth: You're probably far older than me 16:23:32 <Flygon> Don't take it negatively, just noting that age barriers exist x3 16:23:44 <Flygon> I started off on 56k in the late 90s 16:23:50 <Flygon> But I was born in the early 90s 16:23:56 <Flygon> I think you were born in the early 80s! 16:23:56 <Flygon> x3 16:23:58 <Flygon> Anyway 16:24:03 <Flygon> Hyvaa Yota OpenTTD 16:24:05 <Alberth> oh, did 56kb too for quite some time 16:24:05 <Flygon> And remember 16:24:11 <Flygon> FLYGON HAS NO ACCENT KEYS 16:24:46 <Alberth> that's ok, english has no accent either :) 16:30:02 <Katje> wow, I've now got a slight issue with option paralysis... 16:30:29 <Katje> sooo many trains to play with 16:30:48 <frosch> [18:23] <Flygon> I think you were born in the early 80s! <- haha :p 16:32:04 <Eddi|zuHause> who isn't? 16:32:36 <Eddi|zuHause> the majority of people i know were born in the early 80s 16:32:55 <Eddi|zuHause> most of my friends and family 16:33:28 <Eddi|zuHause> like, everybody i went to school with was born in the early 80s 16:34:14 <Eddi|zuHause> as well as my siblings and cousins. 16:34:59 <Alberth> Flygon: only 15 years wrong :) 16:35:31 <Eddi|zuHause> thus by infallible logic, most people in the world must have been born in the early 80s 16:36:19 <frosch> so your siblings locked you into the cellar for years? 16:36:22 <frosch> sounds reaonable 16:36:57 <Eddi|zuHause> i'm not austrian... 16:51:52 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has quit [Quit: ZNC - http://znc.in] 16:53:44 *** Stimrol [~Stimrol@46-239-218-77.tal.is] has joined #openttd 16:59:44 *** gelignite [~gelignite@i528C360D.versanet.de] has joined #openttd 17:11:20 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 17:20:59 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:16:55 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 18:20:22 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 18:27:19 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 18:27:32 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has joined #openttd 18:49:26 <Katje> hy is it hotel's seem hardest of all to demolish ? 19:12:22 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:18:22 *** Celestar [~Celestar@p4FC555A4.dip0.t-ipconnect.de] has joined #openttd 19:19:14 *** Celestar [~Celestar@p4FC555A4.dip0.t-ipconnect.de] has left #openttd [] 19:20:19 *** HerzogDeXtEr1 [~flex@89.246.187.11] has joined #openttd 19:24:43 *** Celestar [~Celestar@p4FC555A4.dip0.t-ipconnect.de] has joined #openttd 19:26:25 *** HerzogDeXtEr [~flex@i59F6C8CC.versanet.de] has quit [Ping timeout: 480 seconds] 19:34:07 *** Progman [~progman@p57A19299.dip0.t-ipconnect.de] has joined #openttd 19:55:20 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 20:11:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:28:40 *** Celestar [~Celestar@p4FC555A4.dip0.t-ipconnect.de] has left #openttd [] 20:35:02 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:40:44 *** Celestar [~Celestar@p4FC555A4.dip0.t-ipconnect.de] has joined #openttd 20:40:54 *** Celestar [~Celestar@p4FC555A4.dip0.t-ipconnect.de] has quit [] 20:43:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 20:52:41 *** gelignite [~gelignite@i528C360D.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:00:10 *** frosch [~frosch@x5f747527.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:09:40 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:32:03 <Katje> With fund new town, what part of the town is the position I click, is that the centre of the new town? 21:32:12 <Katje> or the top left corner or something else? 21:32:19 <Katje> I can't find any mention of this feature in the wiki 21:38:20 <Katje> to answer my own question, it appears to be the middle 22:04:47 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:05:00 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has joined #openttd 22:08:01 *** unex [~fr0zenst0@dslb-188-102-168-220.188.102.pools.vodafone-ip.de] has joined #openttd 22:17:56 *** Progman [~progman@p57A19299.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:19:39 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Read error: Connection reset by peer] 22:27:52 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:33:08 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:41:46 <Wolf01> 'night 22:41:52 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:51:47 *** roidal_ [~roland@62-46-141-233.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 23:03:21 *** unex [~fr0zenst0@dslb-188-102-168-220.188.102.pools.vodafone-ip.de] has quit [Quit: Leaving] 23:11:40 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 23:38:57 <kamnet> Tornadoes are on the way. 23:39:39 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Server closed connection] 23:39:50 *** Sacro [~ben@ns220925.ip-188-165-246.eu] has joined #openttd 23:46:44 *** Katje [freemadi@mail.quixotic.eu] has left #openttd [] 23:53:43 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/]