Log for #openttd on 25th April 2015:
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03:47:28  <kamnet> Can I ask a question here? How do you kill trains on this MUD?
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04:05:58  <kamnet> Good afternoon
04:06:06  <kamnet> well darn.
04:20:50  <Supercheese> darn...?
04:23:47  <Alyx_Moon> Darn
04:30:46  <kamnet> Darn. Was saying hi to Flygon and he left
04:31:42  <Flygon_> Uh
04:31:43  *** Flygon_ is now known as Flygon
04:34:06  <Alyx_Moon> And here is your chance once more!
04:36:42  <planetmaker> moin
04:36:42  <kamnet> Good afternoon, Flygon!
04:36:46  <kamnet> moin
04:37:49  <Supercheese> pokémoin
04:41:22  <Flygon> Menta
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05:04:30  <Terkhen> hello
05:24:53  <Supercheese> I am very tempted to reply to this post ( with simply: "Yes."
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05:50:43  <Flygon> Supercheese: Well... that IS a valid answer
05:51:01  <Flygon> But I'd feel it'd be less rude to say "Yes, all of the above are still proceeding"
05:58:10  <Alyx_Moon> Well I'll admit, it seemed a bit too quiet at first when I got into it (about a month back). It took a bit of searching to discover it was still active.
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06:01:39  <planetmaker> hehe, Supercheese :)
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06:16:30  <TartarusMkII> Heya guys, I have a question. I've been playing OpenTTD for a while, but I often get stumped and can't find any more fun things to do. And without multiplayer, I have no real competitive factor, other than to just try different set ups of stuff I've already done.
06:16:54  <TartarusMkII> Can anyone reccomend any new set of goals, or mods? I want to try mods, but I don't understand them because some mods seem like they are for a totally different game when I browse...
06:20:13  <Supercheese> Well, there are numerous goal scripts, but I tend not to use those
06:20:15  <Rubidium> everything that you find in the in-game content download thing is for OpenTTD
06:20:30  <Supercheese> I play a game with the objective of connecting every town and transporting every cargo from all industries
06:20:44  <Supercheese> once that is complete, I have "won" that map
06:21:28  <Rubidium> having said that, silicon valley is a goal script that asks you to transport a certain amount of goods for I believe 3 cargos in a certain timeframe
06:21:32  <Supercheese> then, since that usually will take me several months of free time here and there, I will generate a new map, change newgrfs (since they will have updated in the interim) and go again. Of course, I also write my own grfs and that motivates me a fair bit...
06:21:51  <Rubidium> based on the amount of these goals you manage to achieve, you'll get some sort of medal
06:22:23  <Supercheese> newgrfs (mods, essentially) are the lifeblood of "new stuff to do" really
06:22:23  <planetmaker> also BusyBee is meant to give you things to do
06:22:31  <Rubidium> though I'm usually playing the same as Supercheese with the added difficulty of a minimum station rating
06:22:44  <Supercheese> you can try out different train sets, industry sets, town sets
06:28:02  <TartarusMkII> What is a minimum station rating?
06:28:52  <TartarusMkII> One thing I really enjoy doing is building up a big strong train system around only a few industries, and getting them built up to be able to produce a lot, have lots of trains go in and out, sstuff like that. But it's hard to get a station or industry to get strong enough to act that way.
06:29:16  <Rubidium> and minimum in this sense means that the lowest station rating on any station is higher than that minimum goal I set for myself
06:29:29  <TartarusMkII> I'm totally interested in more train sets, industry sets, and town sets. But I've seen before in some train additions, that the graphics appear to be at a much higher resolution than what the default game is, and I don't understand it.
06:30:02  <TartarusMkII> And I didn't know you could see or detect the station's rating. thought it was a backstage number
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07:01:57  <Alberth> you may want to try nuts train set, it is aimed at big time transport networks
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07:03:04  <Alberth> pineapple is another one that looks interesting, haven't tried that
07:03:42  <Alberth> playing a map with a lot of water, and Squid (fish2) is another nice game :)
07:03:53  <planetmaker> :)
07:05:32  <Alberth> as for industry sets, you can try firs, start with a basic economy (settable in the parameters), as full firs is too much at first, you get totally lost
07:06:07  <Alberth> you need to add a different trainset, or extend the default trainset with new cargoes though
07:06:09  <TartarusMkII> Is it easier to search for nuts and firs from in-game? I am appreciative of the mod browser in-game, but I found it a bit confusing.
07:06:33  <planetmaker> yes, do use the ingame content download
07:06:43  <TartarusMkII> Okay, let's see. *slaps at keyboard*
07:06:50  <planetmaker> it has a search box
07:07:41  <TartarusMkII> Oh wow, nuts gives trains up until 2099? XD
07:08:09  <Alberth> if you like the default sets, you can try the opengfx+  sets, they are like the default set, but a little nicer
07:08:43  <TartarusMkII> Yea, personally I much prefer the original art style.
07:09:03  <Alberth> could be, I usually start around 1920 with nuts, and are 'done' around 1990
07:09:06  <TartarusMkII> I feel a bit stupid because I know lots of cool mods will have updated graphics, but I find it so charming.
07:09:20  <Alberth> no worries, lots of people do
07:09:40  <TartarusMkII> Are there any opengfx+ sets you'd recommend by name?
07:09:56  <Alberth> although rawr looks very good (but still in development)
07:10:05  <Alberth> all of them?  :)
07:10:28  <Alberth> they are complementary, one for trains, one for landscape, one for industries, one for RVs
07:10:39  <Alberth> one for air thingies
07:11:03  <Alberth> ie type "+" in the search box :_)
07:11:11  <Alberth> s/_//
07:12:19  <TartarusMkII> hmm, stll lookin' at firs
07:12:55  <TartarusMkII> It's hard to tell, but does any art firs add work out with opengfx+ or no?
07:13:27  <Alberth> firs is an industry set, so you get new industries and new industry behavior
07:13:38  <Alberth> you'll like the style :)
07:14:02  <Alberth> you can combine firs with the trains of opengfx+ for example
07:14:13  <Alberth> or with nuts trains
07:14:14  <TartarusMkII> awesome thanks, I'll get that and read its manual.
07:14:49  <TartarusMkII> Alberth I quite appreciate the help, one reason I love OpenTTD is that this community has always been patient, and ready to answer my questions. I had hoped that I could get more of  my own gaming friends interested, but no one really bit.
07:15:20  <Alberth> it's not a game that hooks you right away, you need some time to get into it
07:15:43  <Alberth> and for some the 8bpp graphics are just crap
07:15:53  <TartarusMkII> I want to see what other people do too, because I keep ending up doing the same thing.
07:16:20  <Alberth> the fun part is you can play openttd in many ways
07:16:46  <TartarusMkII> I read on the wiki that subsidies are useful for players joining late into a multiplayer game. But that gave me a weird idea of how multiplayer works. Can people drop in and out of games that are set to go on for a long period of time? What is the purpose?
07:17:25  <Alberth> I don't know, I rarely play MP
07:17:36  <Alberth> but that would be one option yeah
07:17:48  <TartarusMkII> Interesting.
07:17:49  <Alberth> but you can also play with friends at a lan
07:17:57  <Alberth> in coop or against each other
07:18:14  <Alberth> which you usually do all at the same time
07:18:32  <TartarusMkII> Can you use other player's stations? like two players n two sides of the map gathering passengers and then sending them to eachother?
07:18:45  <Alberth> at ~15 minutes / year, a game from 1950-2050 takes real-life 24 hours :)
07:19:08  <TartarusMkII> lol does the original game of TTD even give trains that late in history?
07:19:12  <planetmaker> TartarusMkII, that depends on how the servers are configured. But any player can join them at any time
07:19:15  <TartarusMkII> I've never gotten to mag lev yet, actually.
07:19:24  <planetmaker> And start a new company as well - if there is still a free company slot
07:19:25  <Alberth> no, infrastructure is separated by comapny
07:19:39  <Alberth> but in coop everybody plays the same company
07:19:44  * TartarusMkII nods
07:19:48  <planetmaker> hehe, except the stations attached to oil rigs ;)
07:19:58  <planetmaker> you can share cargo by routing it via an oil rig :P
07:20:08  <planetmaker> but only one company gets the profit, all of it :P
07:20:14  <TartarusMkII> I see, I see
07:20:22  <Alberth> there is also an infra-structure sharing patch in the development section of the forum
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07:20:34  <planetmaker> thus it's actually a bug to share cargo via oil rig. Of sorts at least
07:21:04  <TartarusMkII> @Alberth
07:21:04  <TartarusMkII> as for industry sets, you can try firs, start with a basic economy (settable in the parameters), as full firs is too much at first, you get totally lost
07:21:04  <TartarusMkII> you need to add a different trainset, or extend the default trainset with new cargoes though
07:21:10  <TartarusMkII> How did you mean by the second post?
07:21:35  <Alberth> default trainset only works with default industry set
07:21:37  <planetmaker> it means to use OpenGFX+Trains or something like old vehicles, new cargoes
07:22:10  <Alberth> so if you change industries, you must change train set, like ^, or it won't work
07:22:29  <TartarusMkII> Do all modded train sets work with other mods' industries?
07:22:32  <TartarusMkII> =x
07:22:53  <Alberth> eg firs has 'timber', but default train set doesn't know what to do with it
07:23:07  <TartarusMkII>
07:23:07  <Alberth> practically they do
07:23:11  <TartarusMkII> There's this =o
07:23:36  <TartarusMkII> Weird, so what kind of vehicle transports timber in some other mod unrelated to fits?
07:23:38  <TartarusMkII> firs*
07:24:00  <planetmaker> TartarusMkII, I do not recommend to download newgrfs from non-ingame. Not because they're not good, but... much more hassle :)
07:24:01  <Alberth> for example , "old vehicles, new cargoes" is another such grf
07:24:28  <TartarusMkII> And yea, I posted the website just to look at it, I'm browsing from in game.
07:24:44  <Alberth> generic cargo support was added later to the game, and all modern vehicle sets support that
07:25:15  <Alberth> so you can basically pick most vehicle sets, the default set being the biggest exception
07:25:58  <Alberth> of course, different train sets have different number of cargo-specific graphics
07:26:18  <Alberth> eg nuts has specific graphics for every cargo ever invented in openttd
07:26:47  <TartarusMkII> I can't seem to find "old vehicles, new cargoes"
07:26:49  <planetmaker> and might well be the only set with that property
07:26:51  <TartarusMkII> sorry if I misunderstood.
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07:27:03  <TartarusMkII> But that's good to know, I can understand.
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07:28:02  <planetmaker> well, I do recommend OpenGFX+Trains (and +RV) instead of "old vehicles, new cargoes" - as it has new graphics as opposed to the latter
07:28:05  <Alberth>
07:28:32  <planetmaker> "Old Wagons with New Cargos"
07:28:47  <TartarusMkII> oh okay I see
07:28:52  <TartarusMkII> does this mod do the same thing though? =o
07:29:09  <TartarusMkII> err nvm I just read waht you said
07:29:15  <planetmaker> probably similar. But might only support old FIRS versions
07:29:22  <planetmaker> thus not its newest cargo additions
07:29:31  <planetmaker> though... via cargo class wouldn't matter really
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07:29:58  <Alberth> there are so many newgrfs, I haven't tried all of them :)
07:30:00  <Alberth> wb planetmaker
07:30:30  <TartarusMkII> this is what I See on the in game browser when I search for opengfx+ (along with other vehicle types)
07:30:31  <Alberth> basically, try it, if you like it, keep it, if you don't, delete it
07:31:02  <Alberth> yep, that's the project page
07:31:12  <TartarusMkII> Hehe I am just confused at how some of it works, like if any of it is compatible or not with eachother. I don't even know what a gfys is
07:31:27  <planetmaker> nasty ctrl+w in wrong window, Alberth ;)
07:31:42  <Alberth> thought so :)
07:32:04  <Alberth> short cut for closing windows is dangerous :)
07:32:29  <Alberth> TartarusMkII: don't try too much at once
07:32:36  <TartarusMkII> grf*
07:33:07  <planetmaker> TartarusMkII, it's generally considered good advice to start with a few select newgrfs only. Doesn't really matter which. Just try a few which you think might be interesting
07:33:21  <TartarusMkII> Well like, how do I choose which mods I am using of the ones I ahve downloaded?
07:33:26  <planetmaker> only thing really important is: if you use an industry NewGRF, also use vehicle NewGRFs
07:33:36  <TartarusMkII> And yea, that makes sense. I have modded and such in plenty of other games, just confused at the conventions this community has.
07:34:02  <Alberth>
07:34:13  <Alberth> we have a wiki for everything :)
07:34:28  <Alberth> although it's getting out of date, lately :(
07:34:30  <TartarusMkII> Oh thanks, I keep forgetting ho extensive it is
07:35:09  <TartarusMkII> but if I have these opengfx+trains AND nuts, they won't conflict, will they? just become additive?
07:35:24  <Alberth> depends on the newgrfs in question
07:35:43  <Alberth> often you get both
07:36:04  <Alberth> although I never play with more than one train set
07:36:13  <planetmaker> that would work in this case, yes. But they follow totally different concepts, thus their prices etc. would look strange in comparison
07:36:30  <Alberth> I prefer to concentrate on building the network rather than messing with the details of all the different trains
07:36:31  <planetmaker> generally you can use as many vehicle sets as you want. Practically that doesn't make much sense
07:37:10  <Alberth> eg for me, about 90% of the train sets is too big :)
07:37:24  <TartarusMkII> planetmaker:
07:37:31  <TartarusMkII> website links to this
07:37:32  <Alberth> too many slightly different trains
07:38:23  <TartarusMkII> that would work in this case, yes. But they follow totally different concepts, thus their prices etc. would look strange in comparison  "
07:38:33  <TartarusMkII> err, quoting in this is weird. but planetmaker what did you mean by that/.
07:38:57  <Alberth> each trainset is designed as stand-alone
07:39:26  <Alberth> nuts aims at making networks -> long vehicle life time, cheap trains, low running costs, big power
07:39:52  <Alberth> nars aims at more realisim -> more different vehicles, high running costs, expensive trains
07:40:07  <Alberth> each a good goal, combined doesn't really work well
07:40:27  <Alberth> nars is too expensive all the time compared to nuts
07:40:44  <Alberth> so basically you have a useless nars trainset
07:41:09  <Alberth> that happens with most combinations
07:41:31  <Alberth> they are not designed to be combined with another set in a useful manner
07:42:13  <TartarusMkII> oh okay I see how you mean, thanks
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07:44:09  <Alberth> the only exception is probably if you aim for extreme realism, you want to recreate trains in some country in some era
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07:44:51  <Alberth> in that case, you want some specific variant of a model that existed at some specific moment in time, no matter what
07:45:26  <Alberth> there are loads of such newgrfs :)
07:45:45  <Alberth> and they make for very pretty pictures, see the screenshot forum
07:47:15  <TartarusMkII> haha I see,  I see.
07:47:43  <Supercheese> Gresley A4s are especially beautiful IMO, both in OTTD and IRL
07:47:54  <TartarusMkII> What does GRF stand for anyhow??
07:48:02  * TartarusMkII googles the Gresley!
07:48:02  <Supercheese> that... is a good question
07:48:08  <Supercheese> graphics resource file?
07:48:31  <Alberth> fair enough :)
07:48:54  <Alberth> although it hardly covers its functionality, as you can dramatically change game play
07:49:02  <Alberth> well beyond new graphics
07:49:03  <Rubidium> well, original GRFs contained more than just graphics, so game resource file would be less misleading
07:49:04  <TartarusMkII> Yea I figured. lol
07:49:48  <Alberth> "game resource file" seems generic enough :)
07:50:05  <Supercheese> let's go with that
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09:20:20  <frosch123> "i am playing openttd without patches and chillspacks" (german forum)
09:20:35  <frosch123> "chillspacks" are a new way to modify the game :)
09:23:54  <Rubidium> damn... he must have an ancient version of OpenTTD then ;)
09:24:18  <Rubidium> (from before ludde started to merge patches)
09:30:35  <frosch123> it's all ludde's fault
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09:32:07  <chrysn> hi, i'm facing large amounts of negative income in a cargodist game. is there any way to trace this down in-game?
09:32:40  <frosch123>
09:32:44  <chrysn> (to the best of my understanding, negative income can result from over-estimated transfer pseudo-payments, or fees for being late, and i don't know how i could tell)
09:33:34  <Alberth> basically look how its cargo travels
09:33:45  <chrysn> can't the transfer payments be calculated more accurately in cargodist mode?
09:34:18  <Alberth> theoretically, sure
09:34:24  <chrysn> this primarily happens with passengers
09:34:26  <Alberth> no implementation yet, though
09:34:53  <chrysn> Alberth: oh, then i have to update my mental model of it ... things make sense, then
09:35:46  <Rubidium> if you want to make the payments more accurate, then you need to do a lot more bookkeeping. For example, you will only be able to assign payments to previous legs once the final delivery has taken place
09:36:00  <Alberth> pax go in large quantities, and in all directions, so more likely to cause problems here and there
09:36:09  <chrysn> (without cargodist, the source would be obvious -- i have a high capacity large distance airport network, and then ship passengers around from the hubs, with trains and partially even with ferries, often "backwards".
09:36:23  <chrysn> of course, then, air transfer is overrated)
09:36:29  <Alberth> with cargodist, payment is the same
09:36:42  <Alberth> it's just the routing that is done by the computer
09:37:34  <Alberth> people believe it changes everything, but it only does routing, nothing else :)
09:38:19  <Alberth> of course, some already existing bad spots get more exposed more
09:38:21  <chrysn> Rubidium: i wouldn't mind getting the payment information only when the cargo is finally delivered and then accurately, but i'm aware it'd be a deep change
09:38:46  <Alberth> it'd also costs performance
09:40:00  <chrysn> ok -- now that i'm aware of it, i'll just swallow down the costly train connections.
09:40:26  <Alberth> you can change feeder leg profits, to reduce the impact
09:40:49  <chrysn> just an idea: is there a way to make transfer payment estimations more conservative?
09:41:09  <chrysn> i think you answered before i asked :-)
09:41:43  <Alberth> that would be one form :)
09:42:33  <Alberth> big advantage, it works today :)
09:43:19  * chrysn is running his latest savegames through a year with different feeder leg profit settings
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09:47:29  <chrysn> works like a charm. thanks a lot for your quick help
09:48:39  <chrysn> and many kudos for developing this great game -- my friend and i spend hours in cooperative multiplayer, having great fun.
09:49:35  <frosch> cooperative play is the best type of play :)
09:50:10  <V453000> (:
09:50:26  <frosch> never play with V though :p
09:51:16  <V453000> :(
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11:12:52  <DorpsGek> Commit by frosch :: r27244 trunk/src/town_cmd.cpp (2015-04-25 13:12:47 +0200 )
11:12:53  <DorpsGek> -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
11:30:30  <DorpsGek> Commit by frosch :: r27245 trunk/src/station_cmd.cpp (2015-04-25 13:30:27 +0200 )
11:30:31  <DorpsGek> -Fix [FS#6251]: Removing a rail waypoint used the remove-rail-station cost. (adf88)
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11:38:00  <DorpsGek> Commit by frosch :: r27246 trunk/src/station_cmd.cpp (2015-04-25 13:37:57 +0200 )
11:38:01  <DorpsGek> -Codechange: Deduplicate code between removing part of a rail station and removing the whole rail station. (adf88)
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11:46:13  <DorpsGek> Commit by frosch :: r27247 trunk/src/town_cmd.cpp (2015-04-25 13:46:10 +0200 )
11:46:14  <DorpsGek> -Cleanup: Make GrowTownAtRoad return a bool.
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11:58:22  <DorpsGek> Commit by frosch :: r27248 /trunk/src (4 files) (2015-04-25 13:58:19 +0200 )
11:58:23  <DorpsGek> -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
12:17:19  <DorpsGek> Commit by frosch :: r27249 trunk/src/town_cmd.cpp (2015-04-25 14:17:16 +0200 )
12:17:20  <DorpsGek> -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
12:21:24  <Eddi|zuHause> isn't "treat failure as a success" a motivational thing?
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12:27:03  <andythenorth> o/
12:32:12  <Alberth> o/
12:44:31  <andythenorth> that was a pretty hostile greeting Alberth
12:44:34  <andythenorth> I am hurt
12:44:42  <Pikka> zoonds
12:44:50  <andythenorth> oh noes
12:44:53  <andythenorth> it’s pikka :(
12:44:57  <andythenorth> now what will happen?
12:44:58  <Pikka> yikes
12:45:04  <Pikka> hogs probably
12:45:11  <andythenorth> you played a game?
12:45:20  <Pikka> not in a while
12:45:21  <Eddi|zuHause> obviously the correct reply to "o/" is "\o"
12:45:24  <andythenorth> did you make us a so-called “GameScript” yet?
12:45:28  <Pikka> perhaps we need a server or something
12:45:29  <Pikka> I did not
12:45:47  <andythenorth> servers I haz cannot for a few days :(
12:45:52  <andythenorth> due to obligations
12:45:56  <andythenorth> but yes
12:45:58  <Pikka> swine obligations
12:46:40  <andythenorth> offspring
12:47:09  <Pikka> yes
12:47:14  <Eddi|zuHause> swine offspring?
12:47:25  <andythenorth> mostly not
12:47:30  <andythenorth> there are moments of that though
12:47:54  <Eddi|zuHause> a lot of german figures of speech include swine
12:47:58  * andythenorth ponders Inverse Bee some more
12:47:58  <kamnet> hello again.
12:48:36  <andythenorth> win by *not* transporting n of x to y
12:49:16  <Eddi|zuHause> the only way to win is to not play at all?
12:49:22  <andythenorth> no you have to play still
12:49:26  <andythenorth> I am working out how :P
12:57:54  <andythenorth> hmm, did someone add a GS interface to cdist?
12:58:12  <Eddi|zuHause> probably not
12:58:31  <frosch> you can query planned stuff and track flows
12:58:35  <Alberth> sure?
12:58:48  <Alberth> yeah, afaik you can access it
12:59:01  <Eddi|zuHause> yes, reading, but not influencing
12:59:39  <Alberth> nobody said anything about influencing :)
13:00:11  <Eddi|zuHause> not everybody says what they mean :p
13:02:40  * andythenorth was wondering about flows
13:03:46  <andythenorth> Busy Bee tends to give me a lot of cargo-destination pairs that are already served
13:03:56  <andythenorth> which is nice, because I ‘win’ with no extra effort
13:03:56  <Pikka> me also too
13:04:02  <Pikka> yay
13:04:49  <andythenorth> I think that’s fine in BB
13:04:55  * andythenorth wondering about a GS that doesn’t set goals where there is already a flow
13:05:12  <andythenorth> or even uses existence of a flow to screw with player somehow
13:05:24  <Alberth> sounds like fun
13:05:46  <andythenorth> dunno how it works yet
13:08:36  <andythenorth> hmm
13:08:57  <andythenorth> maybe a GS around feeders
13:08:58  <andythenorth> dunno
13:09:27  <Alberth> build a station in the middle of nowhere :p
13:09:45  <andythenorth>
13:10:04  <Alberth> oh, nice :)
13:10:08  <Alberth> cdist GS
13:10:36  <andythenorth> not sure yet
13:10:46  <andythenorth> it can be tricky to influence cdist as a player
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13:12:43  <andythenorth> “Worldport” :P
13:12:44  <andythenorth>
13:12:51  <andythenorth> all cargo must be transferred via a hub
13:13:20  <andythenorth> probably interesting once
13:13:23  <andythenorth> lacks depth
13:29:46  <Eddi|zuHause> i've been wondering, are current flows recorded even if cargodist is disabled?
13:30:18  <Eddi|zuHause> probably doesn't make a lot of sense
13:31:30  <Eddi|zuHause> andythenorth: i have no recollection of writing this "yearlength" hack, but i still have the file, and the log says i posted it...
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13:32:12  <Eddi|zuHause> (it also says it's non-functional and needs refinement to compile)
13:32:21  <andythenorth> worked for me
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13:32:26  <andythenorth> lo DanMacK
13:32:28  <DanMacK> Hey all
13:33:03  <andythenorth> yearlength hack is an example of ‘completely solves problem, but wouldn’t be accepted'
13:33:04  <andythenorth> :P
13:33:29  <Eddi|zuHause> well, it solves "a" problem, but causes a few dozen others
13:33:47  <Eddi|zuHause> which makes it not any better than all the other daylength approaches
13:35:21  <andythenorth> hmm
13:35:28  <kamnet> I live about 90 minutes fro worldport. Masive piece of work
13:35:28  <andythenorth> I can’t understand the flow stuff
13:35:53  <andythenorth> can we track cargo from source (x, y) on the map to destination (x1, y1)?
13:35:55  <Eddi|zuHause> what's a worldport?
13:36:09  <andythenorth> average flow, not individual packets would be enough
13:36:16  <frosch> Eddi|zuHause: where you ship stuff to other planets
13:36:24  * andythenorth is thinking about goals like ‘move coal to the towns on the west of the map'
13:37:20  <frosch> Eddi|zuHause: or other continents if you consider that a difference :p
13:43:47  <kamnet> Eddi|zuHause: Worldport is a massive cargo/package airport facility in the US.
13:46:09  * andythenorth looks in NoGo spec
13:46:15  <andythenorth> can it read cargo accepted at an industry
13:46:41  <Eddi|zuHause> probably
13:46:45  <andythenorth> yes
13:46:48  <andythenorth>
13:47:05  <andythenorth> but we have no real idea of what an industry ‘is’ in a GS
13:47:09  <andythenorth> i.e. type
13:50:50  * andythenorth is looking for excuses to put powerplants back in FIRS
13:51:10  <andythenorth> “Old King Coal” GS
13:52:41  <andythenorth> hmm, if GS could manipulate industry :(
13:52:45  <andythenorth> that would be interesting
13:54:45  <andythenorth> hmm
13:54:57  <andythenorth> searching for chibi stuff brings me some odd google image results :(
13:56:00  <Eddi|zuHause> that doesn't sound like a word i would google
13:56:05  <andythenorth> chibi startrek porn is horrible
13:56:14  <andythenorth> I wish I could unsee that :(
13:57:23  <Eddi|zuHause> andythenorth: you won't get to know what a cargo label means
13:58:06  <andythenorth> well, constraints cause creative solutions, right? :|
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14:10:13  <Wolf01> hi o/
14:10:24  <Alberth> moin
14:10:28  <Pikka> boin
14:10:45  <Pikka> that's probably enough waffle for one evening. Goodnight all. :)
14:10:59  <Alberth> gn pikka
14:11:05  <Wolf01> nn
14:11:15  <Alberth> :o spiffy
14:11:29  <Wolf01> looks really good
14:12:15  <Pikka> :) laterzzzzz
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14:15:20  <kamnet> People interested in chibi star trek porn also searched for:  Star Trek into Darkness; Star Trek: The Motion Picture; Star Trek: Enterprise; Star Trek: Voyager; Star Trek II The Wrath of Khan
14:15:45  <Wolf01> eh
14:16:16  <frosch> i assume the reverse implication is also valid :p
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14:17:39  <frosch> moin fjb
14:36:48  <kamnet> I think Bing may be slightly wrong about what certain people are searching for. :P
14:41:49  <Wolf01> I can't find what I search for with bing... maybe I'm too specific
14:42:12  <frosch> you likely cannot find ottd stuff with it
14:42:47  <Wolf01> and I really hate it gives results in one language at time
14:43:47  <Wolf01> for example in bing news I can't add foreign blogs to "my arguments" because they aren't in my language :|
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15:14:07  <Eddi|zuHause> i don't remember ever using bing
15:15:01  <kamnet> Bing is mostly alright for what i search for. i mainly use it to earn points to pay for Hulu Plus ad enter contests.
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15:15:28  <Eddi|zuHause> what for what what?
15:16:05  <kamnet> Hulu Plus, a TV streaming service.
15:17:53  <supermop_> i like bing for the pretty picture
15:18:14  <supermop_> can't remember last time i actually used it to search for something
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16:17:22  <Katje> HOw do I add new grf's ?
16:17:56  <Katje> oh, I worked it out
16:20:07  <Katje> finally got rid of that error
16:21:05  *** Flygon_ is now known as Flygon
16:21:07  <Flygon> GRFs
16:21:12  <Flygon> They're the lifeblood of two games
16:21:17  <Flygon> OpenTTD and Ragnarok Online
16:21:30  <Flygon> And they're both utterly incomprehensible bags of magic to both fanbases
16:21:30  <Flygon> And
16:21:36  <Flygon> They both take fucking forever to patch
16:21:37  <Flygon> :D
16:21:52  <Alberth> :)
16:22:02  <Flygon> Seriously tho
16:22:06  <Flygon> Holy hell
16:22:12  <Flygon> Patching RO on a 256kbit ADSL line
16:22:16  <Flygon> Thooose were the days
16:22:22  <Flygon> In some ways, I miss 2004
16:22:32  <Flygon> Then I remembered George Bush and Johh Howard were a thing
16:22:50  <Flygon> Also I would've been illegal in multiple US states
16:22:53  <Flygon> Now I'm legal in all of them
16:23:04  <peter1138> oh?
16:23:08  <Alberth> hmm, I started at 2,400 bit/s :)
16:23:09  <Flygon> AND cooperate with the human race peacefully
16:23:10  <Flygon> ^^
16:23:19  <Flygon> Alberth: You're probably far older than me
16:23:32  <Flygon> Don't take it negatively, just noting that age barriers exist x3
16:23:44  <Flygon> I started off on 56k in the late 90s
16:23:50  <Flygon> But I was born in the early 90s
16:23:56  <Flygon> I think you were born in the early 80s!
16:23:56  <Flygon> x3
16:23:58  <Flygon> Anyway
16:24:03  <Flygon> Hyvaa Yota OpenTTD
16:24:05  <Alberth> oh, did 56kb too for quite some time
16:24:05  <Flygon> And remember
16:24:11  <Flygon> FLYGON HAS NO ACCENT KEYS
16:24:46  <Alberth> that's ok, english has no accent either :)
16:30:02  <Katje> wow, I've now got a slight issue with option paralysis...
16:30:29  <Katje> sooo many trains to play with
16:30:48  <frosch> [18:23] <Flygon> I think you were born in the early 80s! <- haha :p
16:32:04  <Eddi|zuHause> who isn't?
16:32:36  <Eddi|zuHause> the majority of people i know were born in the early 80s
16:32:55  <Eddi|zuHause> most of my friends and family
16:33:28  <Eddi|zuHause> like, everybody i went to school with was born in the early 80s
16:34:14  <Eddi|zuHause> as well as my siblings and cousins.
16:34:59  <Alberth> Flygon: only 15 years wrong :)
16:35:31  <Eddi|zuHause> thus by infallible logic, most people in the world must have been born in the early 80s
16:36:19  <frosch> so your siblings locked you into the cellar for years?
16:36:22  <frosch> sounds reaonable
16:36:57  <Eddi|zuHause> i'm not austrian...
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18:49:26  <Katje> hy is it hotel's seem hardest of all to demolish ?
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21:32:03  <Katje> With fund new town, what part of the town is the position I click, is that the centre of the new town?
21:32:12  <Katje> or the top left corner or something else?
21:32:19  <Katje> I can't find any mention of this feature in the wiki
21:38:20  <Katje> to answer my own question, it appears to be the middle
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22:41:46  <Wolf01> 'night
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23:38:57  <kamnet> Tornadoes are on the way.
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