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Log for #openttd on 27th May 2015:
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01:18:50  <supermop> this little aerotrain wont drive into the station
01:24:58  <Pikka> why not?
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01:38:03  <Eddi|zuHause> probably wrong railtype
01:38:14  <Eddi|zuHause> or stale reservation
01:42:48  <supermop> nah checked all that
01:43:28  <supermop> even demo'ed and rebuilt the station throat as is, and next train of timetable had the same issue
01:44:48  <supermop> so there are two platforms, with a 'waypoint' station in front
01:44:55  <Eddi|zuHause> so how exactly do you expect us to give you better answers than a magic 8 ball with this information?
01:45:13  <supermop> idk where to put a save game
01:45:17  <Eddi|zuHause> oh. waypoint. no that doesn't work
01:45:45  <Eddi|zuHause> the pathfinder will stop at finding a path to the waypoint, and ignore that the platform behind it is occupied
01:45:58  <supermop> hmm
01:46:00  <supermop> well
01:46:06  <supermop> heres the thing
01:46:36  <supermop> when its just a double slip before two platforms, both with the same waypoint in front, it works
01:47:15  <Eddi|zuHause> you could try entry/exit signals, if the junction is not complicated
01:47:29  <Eddi|zuHause> then the reservation state of the platform is irrelevant
01:47:29  <supermop> but, when one edge of the double slip has an extra feather on it to a non destination platform it will not
01:47:56  <supermop> so if first row is [1][2][2]
01:48:09  <Eddi|zuHause> you know you can make screenshots, right?
01:48:16  <supermop> haha
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03:56:48  <solatis> hmmm when using FIRS, there are certain industries that increase production rate when you deliver cargos to it. for example, the Port accepts goods and alcohol, and produces engineering supplies
03:57:10  <solatis> now, this Port increases production twice or quadruple when you deliver some of its cargos
03:57:44  <solatis> does that mean that, even if i deliver thousands and thousands of cargos to a Port in a 3 month period, it will be remain capped at, say, a production of 500 a month?
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06:11:06  <Pikka> exactly
06:13:24  <andythenorth> yes
06:13:35  * andythenorth has probably finished vomiting now
06:13:38  <andythenorth> also a bonus
06:13:55  <Pikka> that's definitely a good thing
06:14:15  <andythenorth> seems better
06:14:22  <andythenorth> all things consdered
06:14:50  <andythenorth> FIRS Ports eh
06:15:58  <Pikka> does it?
06:16:19  <andythenorth> think so
06:16:44  * andythenorth should code ‘level up’ for supplies
06:17:09  <andythenorth> looks like a day in bed for me, owing to gastric reasons
06:17:32  <Pikka> as long as you have a computer in reach, no reason not to have FIRS all fixed up by tonight, right?
06:17:41  <andythenorth> by lunchtime probably
06:17:47  <andythenorth> totally 2.0
06:17:59  <Pikka> then you can make a start on roadtypes
06:18:59  <andythenorth> done by teatime
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06:40:10  * andythenorth makes pixels
06:40:30  <andythenorth> Pikka: have you worded then?
06:40:40  <Pikka> the uni words? yes
06:40:45  <Pikka> the industry words, not yet.
06:43:15  <andythenorth> one thing at a time
06:43:17  <andythenorth> or two
06:45:02  <andythenorth> silos at the grain mill eh?
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13:44:52  <supermop> some day i hope to play Eddi|zuHause 's train set
13:59:28  <Eddi|zuHause> don
13:59:31  <Eddi|zuHause> 't hold your breath
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14:55:07  <kamnet> Any NFO ninjas hiding in here?
14:55:29  <Alberth> we probably wouldn't know, would we? :)
14:55:50  <kamnet> Well, I'm assuming an NFO ninja would know if they're hiding here.
14:56:28  <Alberth> true, but if he told you, he wouldn't be hiding :)
14:56:57  <Alberth> but there is very little nfo talk here, in general
14:56:59  <kamnet> Not anymore, no.  but if I were to need his or her assistance, how else would I know?
14:58:03  <kamnet>   Well fiddle-faddle. i was hoping to get an answer today.
14:58:28  <Alberth> in general, you don't know, until you get an answer
15:06:40  <kamnet>  Meh. Guess I'll go post it.
15:07:23  <Alberth> probably a good idea
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15:20:19  <Alberth> kamnet: euhm sure you posted in the right forum?
15:21:39  <kamnet> Did I? Hm good question. Lemmie go look.
15:22:39  <kamnet> Well, of course I didn't! Why would I do that?
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15:25:46  <Alberth> but if that's all, my guess is that you can simply delete the nfo
15:26:19  <Alberth> the 8 action is identification of the grf, and the A action is 'replace a TTD sprite'
15:31:15  <kamnet> AH! Now I think I got it.
15:32:02  <kamnet> So I should be able to replace 2 * 5	 0A 01 12 2D 04   with 2 * 4 01 04 01 02, yes?
15:32:37  <Alberth> it's Graphics Development instead of OpenTTD Development ?
15:33:07  <kamnet> *headdesk*  Lord help me. I'm not having a good day today.
15:33:34  <kamnet> I'm trying to distract myself, really. My cat injured himself last night andd he can't be seen by a doctor until tomorrow.
15:34:06  <Alberth> as for your suggestion, don't know. My Ninja-ness of action 1 is less than present, unfortunately :(
15:34:09  <Alberth> :(
15:34:30  <kamnet> well I guess I could just try it. What's the worst that can happen?
15:34:47  <Alberth> crash of openttd, probably
15:34:53  <Alberth> but that's not a real problem
15:35:05  <kamnet> As long as it doesn't activate Skynet
15:35:21  <Alberth> we hope that every time :)
15:35:30  <Eddi|zuHause> you should never be able to crash openttd with a newgrf
15:36:41  <Eddi|zuHause> kamnet: maybe you should look at m4nfo for station making, and then just put the sprites in there
15:38:30  <kamnet> I'd consider it if I was going to do anything more than just convert this one over
15:39:10  <Eddi|zuHause> that is really the same effort
15:40:07  <Eddi|zuHause> turning the actionA into an action1 is the least of your problems...
15:40:42  <Eddi|zuHause> because an unused action1 really does nothing at all.
15:41:48  <Eddi|zuHause> all the other station infrastructure, like categorizing it into the GUI, defining a spritelayout, making it compatible with railtypes, etc. is not in the old .exe
15:47:06  <kamnet> *grumbles* Yeah... arglebargle.
15:47:10  <kamnet> alright bbiab
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16:05:37  <Alberth> hi hi
16:05:50  <andythenorth> o/
16:06:43  <kamnet> Good afternoon
16:06:45  <kamnet> Or evening
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16:26:09  <Alberth> o/
16:26:51  <frosch123> hoi
16:28:29  <andythenorth> quak
16:28:34  <frosch123> kamnet: http://www.tt-forums.net/viewtopic.php?f=26&t=62069 <- the grf2nfo is useless, you can only reuse the sprites, nothing of the nfo. start from scratch :)
16:29:12  <kamnet> This may be more of a headache than I want right now :D
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16:51:48  <frosch123> None does not compare with None, right?
16:51:57  <frosch123> so, None sucks, i need some NO_PARAMETER
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16:58:33  <Alberth> ?
16:58:46  <Alberth> None == None   gives True
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16:59:45  <frosch123> oh, it does?
17:00:04  <Alberth> maybe you are confused with NaN?  :)
17:01:28  <Alberth> as None is a singleton, you're recommended to use  None is None
17:02:20  <frosch123> well, i am comparing lists
17:02:28  <frosch123> and some members may be None
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17:05:14  <Alberth> [0, None] == [None, None]    is False
17:06:22  <Alberth> or pair-wise:   for a, b in zip([0, None], [None, None]): if a == b: ...
17:12:03  <frosch123> https://paste.openttdcoop.org/pvqtvtuku?/pvqtvtuku <- ok, that leaves only the ugly ternary :)
17:14:46  <Alberth> can't you do that in the bottom hunk?
17:15:50  <frosch123> it uses the base_cmd inbetween
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17:16:04  <frosch123> and it needs to compare literal with get_translated_cmd
17:16:46  <frosch123> hmm, though one could remove the entire if think
17:16:50  <frosch123> and always compare per element
17:17:14  <Alberth> I'd rewrite to explicit loops with an 'if', or insert a function in it
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17:30:43  <frosch123> https://paste.openttdcoop.org/pguqqq4ko?/pguqqq4ko <- now the diff is unreadable though :p
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17:35:42  <Alberth> since the length of both lists matches:
17:35:42  <Alberth>  for base_name, lng_name in zip(base_info.commands, lng_info.commands): if base_name is not None: base_name = base_name.get_translated_cmd(); # similar with lng_name
17:35:49  <Alberth> otherwise seems fine
17:37:15  <frosch123> weird stuff :)
17:37:52  <Alberth> bit of functional programming :)
17:38:05  <frosch123> but i cannot get the "i" for the position
17:38:19  <Eddi|zuHause> enumerate(zip(blah))
17:38:49  <Alberth> ha!    for i, (base_name, lng_name) in enumerate(zip(base_info.commands, lng_info.commands)): ...
17:38:51  <Eddi|zuHause> for i, (a, b) in enumerate(zip(x,y))
17:38:55  <frosch123> 2i, (base_name, lng_name) in enumerate(zip())" <- are you sure?
17:39:14  <frosch123> isn't that a bit silly? :p
17:40:10  <Eddi|zuHause> why?
17:40:56  <Alberth> for i, base_lng in enumerate(zip(base_info.commands, lng_info.commands)):  base_name, lng_name = base_lng; ...  :p
17:41:05  <frosch123> it's as magic as c++'s template selection
17:42:30  <Eddi|zuHause> i don't understand your problem
17:42:44  <Alberth> it's just 2 function-calls nested
17:42:56  <frosch123> that's not the problem :)
17:43:06  <frosch123> the weirdness is the left side of the "="
17:43:41  <frosch123> assining nested touples to single variables
17:44:03  <Eddi|zuHause> i do that all the time in CETS
17:44:10  <Alberth> well, you can unpack as a next statement if you like
17:44:32  <frosch123> no, it's fine, it's just magic that it works
17:44:34  <Alberth> but unpacking and packing is very common Python idiom
17:45:00  <andythenorth> weird the first time you see it
17:45:11  * andythenorth has learnt to trust the magic :P
17:45:25  <Alberth> in time, you'll miss it in other languages :)
17:47:48  <frosch123> i doubt that
17:47:59  <frosch123> dynamically typed languages remain terrible
17:48:14  <Alberth> oh, the number of times I have wanted to do unpacking in Java or C++.... :)
17:48:15  <frosch123> due to the lack of proper syntax checks at compilation
17:49:33  <Alberth> I run a lot of pylint and friends on Python code
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17:49:47  <Alberth> unfortunately, pylint crashes on the newgrf_info file
17:52:42  <frosch123> https://paste.openttdcoop.org/ponhg7ag6?/ponhg7ag6 <- that reduces it to the additional language pragmas
17:53:42  <DorpsGek> Commit by translators :: r27293 /trunk/src/lang (62 files in 2 dirs) (2015-05-27 19:53:35 +0200 )
17:53:43  <DorpsGek> -Update from WebTranslator v3.0:
17:53:44  <DorpsGek> traditional_chinese - 4 changes by siu238X
17:53:45  <DorpsGek> danish - 4 changes by beruic
17:54:24  <V453000> watup humanz
17:54:28  <V453000> 0 desyncs frosch :)
17:54:33  <frosch123> magic :) two translators change 62 files :p
17:54:46  <frosch123> V453000: play more :p
17:54:53  <V453000> XD
17:54:56  <V453000> cant
17:55:16  <V453000> I actually built so much shit lately that
17:55:24  <V453000> I cant even think of more improvements in openttd anymore
17:55:25  <V453000> for the time being
17:55:29  * andythenorth can
17:55:32  <andythenorth> want a list?
17:55:47  <V453000> I dont mean functional and feature wise andy
17:55:55  <V453000> just "what more can you build with the current shit"
18:03:27  <Alberth> frosch123:  ponhg7ag6 looks fine
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18:12:30  <frosch123> Alberth: the stuff in language_info is actually only used when creating a new translation, right?
18:13:15  <Alberth> and for listing available languages, and probably for sanity checking
18:13:35  <frosch123> well, but it does not enforce the plural form, or the case/gender names
18:14:14  <Alberth> ah, could be, I was lenient for the newgrf author :)
18:14:33  <frosch123> well, it would also involve some tricky conversions :p
18:14:53  <frosch123> so, possibly we also just store the other pragmas?
18:14:55  <Alberth> hmm, perhaps language deductions from filename or so, for game scripts
18:15:05  <frosch123> i.e. allow any ##pragma for the openttd project type?
18:15:43  <Alberth> and keep language_info ?
18:16:00  <frosch123> well, we need that nevertheless
18:16:15  <Alberth> yesterday you proposed to read it from file
18:16:15  <frosch123> but if eints would just preserve the ##pragmas we do not have to validate them before commit
18:16:32  <frosch123> so, eints does not be up-to-date on edge
18:16:39  <frosch123> it only needs to know the languages at all
18:16:42  <frosch123> but not all the details
18:17:03  <Alberth> sounds fair enough, I have no use for currencies etc
18:17:05  <frosch123> [20:16] <Alberth> yesterday you proposed to read it from file <- yes, i would still like to see that
18:17:23  <Alberth> k, but only read a subset
18:17:35  <Alberth> would be fine
18:17:54  <Alberth> and then assume any other ##thingie  is comment
18:18:33  <frosch123> eints likely needs: name, ownname, isocode, plural, grflangid, gender, case
18:18:47  <frosch123> it does not need: textdir, digisep, digitsepcur, decimalsep, winlangid
18:19:04  <frosch123> it also only needs plural, gender and case for new translations
18:19:04  <Alberth> I even wonder about ownname, but possible
18:19:12  <frosch123> which would never be the case in the case of openttd
18:19:48  <frosch123> https://translator.openttdcoop.org/languages <- well, ownname looks pretty :p
18:20:10  <Alberth> quite :)
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19:11:25  <Wolf01> hi hi
19:12:42  <Wolf01> today performance: outstanding; mood: appalling;  I should fix it
19:14:29  <andythenorth> L)
19:14:31  <andythenorth> :) even
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19:33:34  <V453000> frosch123: I think the railtype bridge overlays for reserved tracks are misaligned by a few pixels ... I dont think it is newgrf problem
19:34:19  <V453000> it should be 3px to the left
19:34:22  <V453000> at x1
19:35:28  <V453000> https://dl.dropboxusercontent.com/u/20419525/reserved_bridges.png
19:35:48  <V453000> on sloped tracks without bridges it is fine
19:36:31  <V453000> hm, or is purr wrong?
19:38:50  * andythenorth hates slow compiles :(
19:39:05  <andythenorth> I have a LESS compile for a UI that takes 4 seconds :(
19:39:07  <andythenorth> so boring
19:42:13  <frosch123> V453000: the railtype sprites are drawn in the exact same position
19:42:20  <frosch123> one is track+underlay, the other is only track
19:50:23  <V453000> ok so my bridge overlays are moved
19:50:24  <V453000> hm
19:50:26  <V453000> thats shit
19:50:42  <V453000> basically means the bridge heads they are aligned against are wrong XD
19:51:17  <V453000> ... btw both should be track + sprite?
19:53:40  <frosch123> "+ sprite"?
19:53:54  <frosch123> both are sprites, yes :p
19:57:16  <V453000> k. :D
19:57:19  <V453000> anyway, gnight
19:57:30  <V453000> moar research later
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20:15:17  * andythenorth ponders
20:15:23  <andythenorth> FIRS builders yard is meh
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20:24:39  <andythenorth> hmm
20:24:46  <andythenorth> FIRS uses tile location checks
20:24:57  <andythenorth> which iirc, means no terraforming to build the industry
20:27:33  <andythenorth> which might be why FIRS industries are so much less evenly distributed than default industries
20:29:06  <andythenorth> the ‘flat space’ OpenTTD setting has no effect when FIRS is used
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21:04:50  <frosch123> Error: {G=..} may only be used for the default string (that is, without case extension) <- someone knows whether that is true, and if why?
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21:07:21  <frosch123> it is
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21:09:01  <Wolf01> nighty night
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