Config
Log for #openttd on 30th May 2015:
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05:30:36  <supermop> yo
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05:53:01  <andythenorth> o/
06:02:44  <Supercheese> oh my, an andy
06:06:29  <andythenorth> hmm
06:06:35  <andythenorth> FIRS quarry has no snow
06:06:43  <andythenorth> why does anybody use this crappy grf?
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06:29:52  <Supercheese> probably because everyone plays temperate anyway
06:30:16  <Supercheese> except after 3 AM, when everyone plays toyland
06:36:30  <Flygon> Supercheese: I'll become a millionaire, and pay for a future where climates aren't a thing in OTTD anymore :p
06:36:33  <Flygon> Just two climate choices!
06:36:39  <Flygon> "Standard" and "Toyland" :P
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06:44:16  <Supercheese> you mean "Normal" and "Awesome"
06:55:39  <sla_ro|master> lol
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08:03:15  <andythenorth> hmm
08:03:26  <andythenorth> remove the clay pit and quarry from FIRS?
08:13:26  <Supercheese> wherefore?
08:17:53  <andythenorth> they’re broken
08:18:05  <andythenorth> game can’t place them reliably
08:21:27  <Pokka> "reliably"?
08:31:22  <andythenorth> weliably
08:31:29  <andythenorth> eh, PBI clay pit is teeny-tiny no?
08:31:31  <andythenorth> maybe htat
08:31:33  <andythenorth> that *
08:33:25  <Supercheese> surely the hillside-only PBI gravel pit has tougher placement
08:34:43  <andythenorth> ah PBI
08:34:46  <andythenorth> the finest industry set
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08:36:54  <Pokka> can't place them because they're too big?
08:36:56  <Pokka> hmm
08:37:08  <Pokka> might be a problem for me later :)
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08:37:23  <andythenorth> too big
08:37:27  <andythenorth> and can’t use foundations
08:37:46  <andythenorth> currently every tile must be absoutely flat
08:38:03  <Pikka> how hard would it be to draw/code floppy versions? :D
08:38:06  <andythenorth> only way game can place them reliably is via terraforming
08:38:21  <andythenorth> and that means no tile location cb :P
08:38:36  <andythenorth> which is undesirables
08:38:39  <andythenorth> hmm
08:38:41  <andythenorth> floppy versions?
08:38:51  <andythenorth> rocks and stuff, terrain adaptive?
08:38:56  <Pikka> yes
08:39:27  <andythenorth> how many tiles are there?
08:39:29  * andythenorth docs
08:39:53  <andythenorth> 19? http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_slopes
08:40:13  <andythenorth> would need maybe 3 sets of sprites?
08:40:34  <andythenorth> ground -> rocks, rockface, rockface -> ground
08:40:44  <andythenorth> 57 sprites
08:40:59  <andythenorth> about the same as when I did river shores :(
08:41:04  <andythenorth> that week sucked
08:41:15  <andythenorth> renderiser? o_O
08:44:20  <Supercheese> use toffee quarry sprites
08:44:23  <Supercheese> smaller layout
08:44:42  <andythenorth> :P
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09:53:01  <andythenorth> hmm
09:53:08  <andythenorth> could I split the processor from the pit?
09:53:09  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#clay_pit
09:53:15  <andythenorth> leave a 1 tile gap?
09:53:27  <andythenorth> this would increase the number of possible sites
09:53:33  <Hiddenfunstuff> Do it
09:53:54  <Hiddenfunstuff> At also lets you run station/tracks through the gap then?
09:56:11  <andythenorth> yes
09:57:53  <Hiddenfunstuff> also why is there water in teh pit?
09:58:22  <Alberth> it just rained
09:59:51  <Hiddenfunstuff> logical
10:00:30  <Hiddenfunstuff> is there any station newgrf that goes well with firs?
10:00:31  <andythenorth> water is easier to draw than rock
10:00:34  <Alberth> in general, it's ground water I guess
10:00:49  <andythenorth> drawing > reality, by some large degree
10:00:54  <andythenorth> CHIPS for FIRS
10:01:01  <frosch123> Hiddenfunstuff: chips
10:01:10  <Hiddenfunstuff> hmm ok
10:01:15  <andythenorth> http://www.tt-forums.net/viewtopic.php?f=67&t=53362
10:01:19  <andythenorth> wow, CHIPS is old :O
10:01:23  <andythenorth> someone should update it
10:01:26  <Hiddenfunstuff> starting out new game right now and thinking what newgrfs put on
10:01:27  <Alberth> ISR ?
10:02:03  <Hiddenfunstuff> CHIPS is still younger than my IRC client's last build version
10:02:58  <Alberth> but chips looks good with the firs industries, same tiles etc
10:03:18  <peter1138> Chips look good with fish.
10:03:35  <peter1138> Oh wait, that was the joke :(
10:03:36  <Alberth> it doesn't last long, I bet :)
10:03:42  <andythenorth> ‘joke’
10:03:52  * andythenorth will not be starting a standup career
10:04:07  <Hiddenfunstuff> December/2008 last build meh..
10:04:54  * andythenorth must to kid stuff
10:04:55  <Alberth> you can take the sources, and build it again
10:04:56  <andythenorth> bbl
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10:04:59  <Alberth> bye
10:05:04  <Hiddenfunstuff> why should i bother if it works
10:05:14  <Alberth> it's less old then :p
10:05:22  <Hiddenfunstuff> doesnt matter in my use
10:05:40  <Hiddenfunstuff> if it connects to servers and is capable of showing multiple rooms at time.. its fine
10:05:55  <Hiddenfunstuff> also ISR seems to be quite old.. 2005
10:06:17  <frosch123> i quite sure there was an update even this year
10:06:19  <Alberth> stuff that's 7 years old, connecting to the internet...  sounds dangerous :)
10:06:20  <frosch123> +am
10:06:56  <Hiddenfunstuff> 7 years aint even old
10:07:04  <frosch123> Hiddenfunstuff: isr 1.0.2 is from 2015-02-09
10:07:16  <Hiddenfunstuff> I have 0.98
10:07:18  <Hiddenfunstuff> 2005
10:07:33  <frosch123> lots of stuff changed till then :p
10:07:50  <frosch123> but yes, isr was sleeping from 2005 to 2011 or so
10:08:12  <Hiddenfunstuff> Why is there no update button in the ingame downloader thingy
10:08:24  <frosch123> there is?
10:09:13  <Hiddenfunstuff> I dont see one
10:09:32  <Hiddenfunstuff> do i manually have to go delete the old isr and then download it again..
10:09:38  <frosch123> no
10:09:53  <frosch123> just press "select updates" and click "download"
10:10:04  <frosch123> then go to newgrf screen, and click "upgrade profile" or similar
10:10:32  <frosch123> though... speaking of old software :p maybe you are running also a 5 year old ottd :p
10:10:37  <frosch123> newer isr require newer ottd
10:12:48  <Hiddenfunstuff> I did update OpenTTD few days ago from 0.7 to 1.5.1
10:13:40  <frosch123> well, "select upgrades" is the left button directly under the download list
10:15:39  <frosch123> and if you are running 0.7, it won't offer you to update isr, because isr requries otd 1.3 or so
10:16:15  <Hiddenfunstuff> Didnt i just say i updated to 1.5.1
10:17:00  <Hiddenfunstuff> oh theres that button
10:24:12  <Alberth> "update" means different things to different people, we can't look what you are doing
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10:52:19  <Flygon> Welll
10:52:20  <Flygon> We can
10:52:24  <Flygon> But he's not streaming atm
10:54:45  <Alberth> ?
10:56:02  <Hiddenfunstuff> ?
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11:15:48  <Eddi|zuHause> <andythenorth> floppy versions? <-- at least provide sloped versions of the outer rim tiles
11:16:24  <Eddi|zuHause> if you want to keep the water
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11:18:30  <Alberth> try again when he returns :)
11:19:12  <Eddi|zuHause> he can read logs, i suppose :p
11:19:29  <Alberth> I don't know if he does :)
11:20:08  <Eddi|zuHause> in any case, it's better i say this now, before i forget it again.
11:20:18  <Alberth> :)
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11:38:02  <supermop> ive always thought the same, Eddi|zuHause
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14:17:53  <Alberth> hola
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14:35:02  <andythenorth> o/
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14:57:46  <jjavaholic> what does load percent represent?
14:58:08  <andythenorth> percent loaded?
14:58:45  <jjavaholic> how is that calculated?
14:59:16  <andythenorth> 100 * (amount loaded / capacity)
14:59:28  * andythenorth assumes
14:59:36  <andythenorth> you think it has a rounding error or something?
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15:00:52  <Alberth> of course it has
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15:06:36  <jjavaholic> some engines have capacity is this included in the calculation?
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15:08:49  <Alberth> of course
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15:16:20  <jjavaholic> cause it doesn't seem to match?
15:18:59  <jjavaholic> I had a conditional order jump which was to balance airplanes between two high volume airports which conditional jump would you use cause I don't think load percent is working
15:19:04  <Alberth> please show us, otherwise we cannot do or say anything useful
15:19:22  <Alberth> ie we cannot see your screen, we cannot read what you think
15:28:11  * andythenorth wouldn’t use a conditional order jump :P
15:28:37  <Alberth> with high volume, it's probably overkill
15:29:27  <jjavaholic> I always thought that the high wait loop above airports increased probabilities that planes crash
15:32:03  <jjavaholic> I probably meant high frequency but it probably a bit of both
15:37:30  <Alberth> more aircraft landing means more crashes of course
15:45:58  * andythenorth faffs with quarry
15:46:10  <andythenorth> I dunno, delete it I reckon :P
15:47:34  <Alberth> you cannot keep it as a side-chain or so?
15:48:09  <Alberth> I have quite flat world in general, not much trouble with pits afaik
15:49:56  <andythenorth> I’m going to mitigate the problems
15:50:01  <andythenorth> not totally, but a bit
15:51:58  * andythenorth hopes :P
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16:48:12  <Alberth> I'll hope too
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17:23:14  * andythenorth provides more layouts, with differing orientations
17:23:27  * andythenorth increases the number of clusters, and maximum distance between industries
17:23:42  * andythenorth splits the processor tiles from the pit tiles, and allows the processor on slopes
17:25:02  <Alberth> make two smaller one with processor in the middle?
17:27:03  <Alberth> you could make it a coastal industry :)
17:35:00  <andythenorth> I could redraw the pit to be 1 row of tiles smaller
17:35:07  <andythenorth> think George did that already
17:37:21  <andythenorth> 4x4
17:37:24  <andythenorth> possibly better
17:39:44  <Alberth> could work, many default industries are also that size
17:45:15  * andythenorth tests
17:55:21  <andythenorth> can you see the join? https://dev.openttdcoop.org/attachments/download/7303/quarry_4x4.png
17:55:31  * andythenorth has redrawn nothing so far
17:55:35  <andythenorth> just cut a row out
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18:02:51  <Alberth> euhm 4x4?   5x4
18:04:24  <andythenorth> obiwan
18:04:25  <andythenorth> oops
18:04:40  <andythenorth> previously 6x4 :)
18:06:25  <Alberth>  http://devs.openttd.org/~alberth/cut.png   the little sand-gap looks a bit weird, so I think this is what you did
18:07:16  <andythenorth> yup
18:07:20  <Alberth> but it's not distracting
18:07:22  <andythenorth> back of the truck is missing some pixels too
18:07:37  <andythenorth> not hard to fix that join
18:07:48  <Hiddenfunstuff> nice
18:07:48  <andythenorth> and the truck needs some work anyway
18:08:09  <Hiddenfunstuff> its now prettier than earlier
18:08:25  <Alberth> and it still looks like a nice pit to me
18:08:57  <andythenorth> the aspect ratio is better
18:18:29  <andythenorth> now some tiles can locate on slopes
18:18:30  <andythenorth> https://dev.openttdcoop.org/attachments/download/7304/quarry_on_slopes.png
18:18:44  <andythenorth> it’s possibly enough to tip the balance from “can’t locate” to “locate"
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18:20:15  <Alberth> at least it gives a lot more placement options
18:25:25  <andythenorth> currently there are two processor options
18:25:53  <andythenorth> just one is enough, but with 4 different placements relative to the pit
18:25:56  * andythenorth will change
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19:48:27  <Alberth> gn
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21:12:07  <Jimmy_Bignuts> how does one call for an administrator to check out an active game?
21:12:25  <Jimmy_Bignuts> my path was blocked yesterday and the experience was rather irritating
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21:35:30  <Eddi|zuHause> https://www.youtube.com/watch?v=Enj-YubYwls
21:42:33  <Eddi|zuHause> Jimmy_Bignuts: that depends on which server you are on.
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