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Log for #openttd on 3rd June 2015:
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00:05:52  *** supermop [~supermop@d110-33-184-37.sun801.vic.optusnet.com.au] has joined #openttd
00:12:29  <supermop> yo
00:22:10  <Pokka> yoyo
00:22:26  <supermop> hope it's warm up there
00:23:01  <Pokka> it is not
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00:24:17  <supermop> i had to buy sweatpants yesterday
00:24:52  <supermop> i am sure it's colder in this house than outside during the day
00:29:01  <supermop> wish i was in brisbane
00:29:58  <supermop> Pikka: going to add HART train to NARs? with unrefittable passengers+surfboard capacity?
00:37:40  <supermop> I guess Honolulu is really stretching the idea of 'north america' though, as its not even near the continental plate
00:37:54  <Pikka> mmhm :)
00:38:11  <supermop> maybe a polynesian rail set with that and absolutely nothing else
00:39:01  <supermop> odd that they are launching with the surfboard racks as it will not get to waikiki, at least not before the 2030s
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01:02:21  <Eddi|zuHause> so they have surfboard transport the way normal countries would have bike transport?
01:11:29  <Sylf> :o wave rider trains
01:11:42  <Sylf> sounds more like a amusement ride than commuter system
01:20:06  <supermop> yeah
01:20:47  <supermop> some people in honolulu have surfboard racks on their bikes
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01:21:53  <supermop> eventually when the train gets to waikiki and beyond, people can take it to surf beaches
01:22:32  <supermop> but for now it only helps those who travel from airport to a hotel in the city but bring their own board
01:23:35  <supermop> locals will still be compelled to drive, and visitors will need to rent a car or take a hotel shuttle to get boards to the beach
01:23:50  <supermop> most visitors rent boards at the beach though
01:24:14  <supermop> and don't stay in the areas the train serves
01:24:40  <supermop> for now it really only serves a commuter corridor so the board racks seem premature
01:26:22  <supermop> i guess they are more for brand image
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02:23:23  <supermop> hmm i don't really have a use for acela in my network
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02:39:56  <supermop> i guess i should build a separate hsr network
02:59:39  <Flygon> supermop: Since we're going on that tangent
02:59:52  <Flygon> 2CC Set with V/Line VLocities should also have a Surfboard capacity
03:00:30  <supermop> haven't used 2cc set in a long time actually
03:21:30  <supermop> not sure what to work on now
03:22:24  <supermop> maybe not best use of time to model more modular buildings until it seems more likely they will be coded
03:22:29  <supermop> same with stations
03:57:29  <Flygon> On one hand, having Flinders Street Station in GRF form would be cool
03:57:31  <Flygon> On the other hand
03:57:39  <Flygon> If we were to have a map of Melbourne facing North
03:57:51  <Flygon> You'd never be able to see the main focus point of the station
03:58:01  <Flygon> Because most of the building's features face North...
04:01:16  <supermop> australian maps should face south due to lighting convention
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05:08:21  <Flygon> supermop: Having a "Rotate by 90 degrees" mode in OTTD'd be cool
05:08:22  <Flygon> But
05:08:37  <Flygon> You hit issues with building GRFs not having multiple angled views for some buildings :U
05:08:39  <Flygon> That, and
05:08:45  <Flygon> A trillion other reasons that killed the idea for AoEII
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06:46:57  <Pikka> mr mop, what was happening with your trams, btw? I didn't finish coding them all. Were you going to make the "real" versions some time? :)
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07:10:24  <supermop> yes at some time
07:10:37  <supermop> could be sooner rather than later i guess
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07:25:15  <Pikka> I don't mean to rush you, just curious (and feeling a little guilty I didn't get around to coding the rest of the von brauns)
07:34:25  <supermop> haha
07:35:28  <supermop> well the commercial project i've been working on has gotten to the point where it doesnt need any more design for from me for a couple more weeks.. and I am uncertain what to do next
07:35:48  <supermop> I've only got one month left in australia
07:35:59  <supermop> so I guess something locally relevant is good
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13:14:50  <Flygon> supermop: I'd say we should meet before you have to go
13:14:51  <Flygon> But
13:15:01  <Flygon> I'm really boring and we'd run out of stuff to talk about real fast
13:15:06  <Flygon> :(
13:16:00  <planetmaker> lol :)
13:16:57  <planetmaker> would be strange if two regulars from this channel couldn't spend a jolly evening together
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14:00:00  <Flygon> planetmaker: I'm broke and jobless
14:00:05  <Flygon> Melbourne's Cafes cost, like
14:00:07  <Flygon>  for a coffee
14:01:01  <planetmaker> invite him home?
14:01:20  <V453000> unless homeless too? :P
14:10:02  <Flygon> planetmaker: I don't think he'll enjoy ramen
14:10:05  <Flygon> Or Sunbury...
14:10:11  <Flygon> Tho, Sunbury's food is actually affordable
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15:59:21  <Alberth> quak
16:00:53  <frosch123> hoi
16:01:03  <qwebirc34643> Hi, i was thinking about an option which makes all roads a city property. I'm looking for someone who knows OTTD codebase and can give me some hints
16:02:17  <planetmaker> g'evening
16:04:08  <frosch123> qwebirc34643: what does "town owned" mean for you?
16:04:14  <frosch123> what implications does it have?
16:04:28  <frosch123> that you cannot remove a road after you misclick-built one?
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16:10:54  <Eddi|zuHause> qwebirc34643: could you please pick a better nickname, before continuing this discussion?
16:11:38  <Eddi|zuHause> there should be a function in src/road_cmd.cpp that is called like "DoBuildRoad" or so, and there the owner of the road will probably be decided
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16:12:42  <Eddi|zuHause> thanks for the discussion
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16:13:32  <pawel> i'm back. As 'town owned' i mean,
16:13:45  <pawel> I have a lot of fun from building a road network
16:14:17  <pawel> There are two problems with that: a costs which skyrockets, the other players cannot remove the roeads.
16:14:48  <pawel> How I see it: after X months after building the road became a public one.
16:15:17  <pawel> And the nearest city takes over it.
16:15:29  <Eddi|zuHause> pawel: you could make a gamescript that removes player owned roads, and replaces them with unowned ones
16:15:57  <frosch123> so, remove the maintenance cost for road
16:16:03  <frosch123> and remove the owner-check when removing road
16:16:28  <pawel> Eddi|zuHause: I didn't know about that.
16:16:48  <Eddi|zuHause> gamescript has the benefit that you don't have to distribute the modified binaries to your other players. only the server needs the gamescript
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16:18:35  <pawel> The benefit of making it a setting (if I manage) would be a standard game option. I will first try to play around gamescript.
16:21:06  <Alberth> changing ownership kills infrastructure costs for them
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16:45:00  <fjb> Moin.
16:45:10  <Alberth> moin
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16:47:55  <Flygon> As an incidental note
16:47:58  <Flygon> Regarding the roads thing
16:48:07  <Flygon> I always felt having a 'Government' player would be kinda neat
16:48:10  <Flygon> As in
16:48:22  <Flygon> Builds roads, and company agnostic rail lines ect...
16:48:38  <Flygon> But you'd need to figure out how the money works with that
16:48:39  <Flygon> NIGHT
16:48:57  <__ln__> It'll never happen.
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16:53:50  <frosch123> we should remove companies can railtypes
16:53:56  <frosch123> and instead add a paint tool
16:54:06  <frosch123> so you can give stuff different colours
16:55:12  <planetmaker> :)
16:58:08  <Alberth> giving different networks a different colour on the minimap would be quite useful
17:02:29  <Alberth> are there remaining things to do with eints?
17:10:15  <frosch123> i have three things on my list
17:10:31  <frosch123> 1) allow uploading lang files with ##textdir pragmas and stuff
17:10:41  <frosch123> and preserve them when redownloading
17:11:00  <frosch123> 2) use json or whatever for the individual lang files, to make things faster
17:11:14  <frosch123> currently it takes 1.6 seconds for saving one lnaugate, which is a bit much for editing
17:11:24  <frosch123> 3) write the repository sync scripts
17:13:33  <Alberth> @calc 1.6 * 0.7
17:13:33  <DorpsGek> Alberth: 1.12
17:15:28  <frosch123> what is 0.7 ?
17:15:37  <frosch123> blizzard time?
17:15:45  <Alberth> 70% (or 30% speed up)
17:15:50  <Alberth> iirc
17:16:40  <Alberth> not quite convincing, 1.12 s
17:17:04  <frosch123> wasn't it way more?
17:21:22  <frosch123> [Sunday 05 April 2015] [16:07:04] <frosch123>	then 7.3s for json, 1.2s for pickle, 0.5s for marshal
17:21:37  <frosch123> there were things 10 times faster than json
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17:23:07  <Alberth> yeah, 1s for just 4k strings to disk sounded very slow
17:23:38  <Alberth> actually, closer to 16-20k, but still
17:24:25  <frosch123> well, the trick would be to only make the header a dictionary
17:24:33  <frosch123> and make the changes only tuples
17:25:01  <planetmaker> did you fiddle with eints recently?
17:25:18  <frosch123> planetmaker: constantly the past 2 weeks :p
17:25:36  <frosch123> or 3?
17:26:08  <planetmaker> :)
17:27:25  <Alberth> some value close to 'lots' :)
17:29:04  <Alberth> and add a version number somewhere :)
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17:31:13  <Alberth> hmm, not storing ##textdir, yet expecting it to be preserved..... tricky
17:31:41  <frosch123> i thought about adding <custom_tag>textdir</custom_tag> to the skeletion
17:31:51  <frosch123> and a dictionary with custom pragmas in each language
17:31:59  <frosch123> they would just take every ## which eints does not know
17:32:25  <Alberth> sounds good
17:32:26  <frosch123> or rather s/custom_tag/custom_pragma/
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17:59:27  <Alberth> right, json should relatively easy, with re-adding the json hacks, I'll try that first
18:06:01  <frosch123> ok, i'll try the custom pragma thing tomorrow then
18:06:11  <frosch123> it's one of those weird days tomorrows
18:11:28  * Rubidium wonders what the weird thing of tomorrow is
18:12:10  <Alberth> I'd expect the day after tomorrow would be weird with 30+ degrees :)
18:12:36  <frosch123> one of those days, where noone goes to work, and you don't know why, but better dont ask
18:13:40  <Rubidium> must not be a national reason then ;)
18:14:51  <Rubidium> otherwise the coworkers from Berlin would've mentioned that when planning the meeting for tomorrow
18:15:36  <frosch123> it's some catholic reason
18:15:38  <planetmaker> bavaria... they always have holidays for weired reasons. PRobably hail our king Horst or so :P
18:15:42  <frosch123> likely does not apply to berlin
18:16:40  <frosch123> planetmaker: there is a king ludwig memorial in town
18:17:42  <frosch123> some of the inscriptions look like someone forgot two letters and inserted them later :p
18:18:54  <frosch123> i think it was "BEHARRLHKEIT" with a "IC" above the _ of the L
18:20:10  <fjb> Nobody is perfect.
18:24:41  <frosch123> hmm, there are some pictures on the internet, but none shows that particular part :p
18:25:15  <planetmaker> hehe
18:30:27  <fjb> Take a picture of it and put on the internet.
18:31:50  <frosch123> usually i go by, no need to make a photo of something, of which likely another better photo already exists :p
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19:27:02  <Wolf01> hi hi
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22:14:47  <Wolf01> 'night
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23:55:55  <Zabot> Can I get talk permission on #openttd.dev?
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