Log for #openttd on 5th June 2015:
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00:19:27  <Zabyte> Alright, I cleaned, reverted, updated the repo, updated VS2012, still having issues
00:22:39  <Zabyte> Any suggestions?
00:49:47  <Zabyte> I DID IT
00:50:21  <Zabyte> I got it to build, the issue was with visual studio
00:51:03  <Zabyte> I replaced the line in question:
00:51:06  <Zabyte>     new ((void *)&_vals[i]) T (v._vals[i]);
00:51:16  <Zabyte> With two seperate lines:
00:51:23  <Zabyte>     void* address = ((void *)&_vals[i]);
00:51:33  <Zabyte>     new (address) T (v._vals[i]);
00:52:01  <Zabyte> That shouldn't have made any difference, but it worked, so ...
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00:56:14  <Zabyte> Everything is night time now...
00:56:21  <Zabyte> Why is it night time?
00:58:40  <Zabyte> Oh, had the night GRF for some reason
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03:51:40  <kamnet> Morning all
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05:39:25  <supermop> yo
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06:18:02  <kamnet> Good morning supermop. How goes?
06:18:11  <planetmaker> moin
06:22:47  <kamnet> good morning planetmaker
06:34:32  <supermop> goes alright
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06:50:20  <kamnet> good deal supermop
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11:12:47  <titch> hello. recently got OTTD 1.5.1 and when i go to online content nothing loads up, no new GRF's AI none of it... is this a bug or just my copy?
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11:15:36  <orian> titch: just checked, works fine for me
11:16:55  <orian> frosch123: I've poke around game scripts. I cannot find a way to check an owner of the road, any clues?
11:17:20  <titch> any ideas on whats wrong with mine then oriian
11:19:51  <orian> maybe firewall?
11:20:50  <titch> true
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11:28:00  <planetmaker> orian, it's pointless to highlight a person who's not around ;)
11:28:38  <planetmaker> (and imho generally politer to just ask general questions without highlighting a particular person)
11:28:56  <planetmaker> you might want to make use of GSTile::GetOwner()
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11:30:19  <planetmaker> @ports
11:30:19  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
11:30:34  <planetmaker> hm.. he's gone
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11:31:33  <planetmaker> orian, do you know ?
11:32:05  <V453000> XD
11:32:26  <orian> planetmaker: yes,using it
11:33:29  <orian> eh, i didn't notice this method  (Tile:GetOwner()), thanks!
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13:01:27  <supermop> yo
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13:23:31  <peter1138> ~
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15:02:22  <orian> Ok, i have a GS finding user roads, but when I call GSRoad.AreRoadTilesConnected(tile, next_tile) it returns false, the road was create in UI
15:05:18  <Alberth> You tried it at the simplest level possible?   GSRoad.AreRoadTilesConnected(AITile.GetTileIndex(x, y), AITile.GetTileIndex(x+1, y))  or so?
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15:07:05  <Alberth> You tried setting a road type?
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15:13:42  <orian> I have two coordinates, I print them to log, they are adjacent, and the function returns false
15:15:42  <Alberth> pre-conditions all hold?
15:16:47  <orian> checking, I've added extra checks
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15:23:19  <orian> looks like precodnitions are met
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15:42:52  <orian> hm the method: doesn't exist
15:44:35  <orian> also, I've tried to use GSRoad.RemoveRoad, it returns false.
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15:45:31  <orian> all preconditions are met, I guess it's only for AI not GS?
15:47:47  <Alberth> there is a GSRoad, so it should work
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15:52:27  <Alberth>    works for me
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16:00:33  <orian> it doesn't remove a road
16:01:05  <orian> unless i miss something obvious like 'submitting' actions
16:01:13  <Alberth> no, you had a road connect problem didn't you?
16:02:14  <orian> yes,
16:02:23  <orian> I still have it,
16:02:40  <Alberth> my files show the primitive works, as far as I can see
16:03:02  <orian> ok,
16:03:05  <orian> thx
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16:03:16  <Alberth> you may want to make a post about it in the forum, with a small example
16:03:25  <Alberth> hoi
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16:04:19  <frosch123> moin
16:04:20  <Alberth> and code that demonstrates the failure
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16:10:18  <orian> thx
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16:20:12  <andythenorth> o/
16:22:31  <Alberth> hi hi
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16:30:38  * andythenorth has been away
16:34:04  <Alberth> wb then :)
16:41:58  * andythenorth ponders drawing
16:45:43  <Alberth> lacking pixels?
16:50:28  * andythenorth will find some
17:26:32  * andythenorth wonders what the FIRS hardware store is for
17:26:39  <andythenorth> and why the builders yard doesn’t just accept goods
17:26:56  <andythenorth> is it to offer variety of destinations? o_O
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17:40:24  <Sziha> Hello everybody! I was wondering if someone can help me with compiling openttd :)
17:42:23  * andythenorth changing FIRS builders yard
17:42:35  <andythenorth> previously this
17:42:49  <LordAro> frosch123: wiki updated, sorry for the delay :p
17:43:51  <frosch123> thanks :)
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17:55:35  <Supercheese> Oooh, new builder's yard is nice
18:04:55  <Sziha> Hi guys. Im working on Mac. (osx 10.10) I actually want to play Openttd with this patches: . when I try to use 'make' command after some time in the process i get an error: [SRC] Compiling rev.cpp      /Users/krzys/OpenttdNEW/src/rev.cpp:60:41: error: expected expression const byte _openttd_revision_modified = ;         ^ 1 error generated.      make[1]: *** [rev.o] Error 1    make: ***
18:05:09  <Sziha> does anyone know how to fix it?
18:05:49  <frosch123> check whether you got an error message earlier
18:06:14  <Sziha> no, that's the only one. and compiling stops right after that error
18:07:53  <Sziha> the thing i'm doing, i'm downloading the source (provided on the first post on the forum) and then i ./configure and then make, right? the patches should be already applied?
18:09:01  <frosch123> oh, in that case, maybe the sources on the forums are already borked
18:09:13  <frosch123> what is the content of rev.cpp and right after download?
18:09:16  <frosch123> i.e. before running anything
18:09:26  <frosch123> you can paste them to
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18:12:37  <Eddi|zuHause> most likely something failing in ./configure
18:12:53  <Sziha> no, ./configure runs without any problems
18:12:55  <Sziha>
18:13:06  <frosch123> Eddi|zuHause: more likely the uploaded source is some half broken non-vcs-chekcout
18:13:35  <Sziha>
18:14:32  <Sziha> actually when i try to do ./configure it tells me -bash: ./configure Permission denied
18:14:56  <Sziha> then i put command 'chmod +x configure'
18:15:17  <frosch123> yeah, likely the patcher is on windows, and broke all the scripts :p
18:15:31  <frosch123> well, you can try coying the rev.cpp over the
18:15:39  <frosch123> it really cannot get more broken :p
18:16:05  <Sziha> haha
18:17:14  <Sziha> actutally there are files skipped during configuration
18:17:17  <Sziha>
18:17:22  <Sziha> that's ./configure log
18:17:47  <Sziha> and now i see there are errors there too
18:18:40  <frosch123> the skipping is fine
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18:19:35  <frosch123> no idea about the clang errors, that's really an osx-only thing
18:19:42  <Sziha> ok ;)
18:19:52  <Sziha> so i put the content of rev.cpp into /
18:19:54  <Sziha> ?
18:20:06  <frosch123> yes, no promises :p
18:20:15  <Sziha> ok, let's see
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18:22:37  <Sziha> do you think it's something the patchMaker can fix if I post it on the forum? or it is just because he patched it on windows, and i'm on mac?
18:23:05  <frosch123> it's because the patcher uploaded a self made source mundle
18:23:07  <frosch123> *buindle
18:23:17  <frosch123> instead of a patch
18:23:44  <Sziha> there are like 30 patches he applied
18:23:50  <frosch123> and the bundle contains half of the files which are auto-generated, and misses others
18:23:59  <Sziha> i see
18:24:15  <Sziha> would i get the same result if i applied patches by myself?
18:24:38  <frosch123> don't underestimate the effort to apply 30 patches and resolve the conflicts :p
18:24:47  <Sziha> that's what i'm thinking :D
18:24:56  <frosch123> what i mean, the patcher should have uploaded a combined patch
18:25:06  <Sziha> does it mean that he has to change patches somehow to make them all work together?
18:25:06  <frosch123> a single patch file containing all the patches, already merged
18:25:12  <Sziha> i see
18:25:41  <frosch123> you required programming skills to merge patches, unless they are really independent
18:25:43  <Sziha> so the process of applying more then one patch is first joing them in one patch and then patching the openttd source code?
18:25:48  <Sziha> yup
18:25:49  <frosch123> which is unlikely if there are 30 or them :p
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18:26:08  <Sziha> that is certain i'm not there yet ;)
18:26:11  <frosch123> no, you patch the ottd source with the 30 patches, one at a time
18:26:21  <frosch123> and at the end you create a new patch from that source
18:26:36  <Sziha> i see
18:27:19  <Sziha> ok, i'll ask for the final patch then. if he made it work, is it difficult to create final patch?
18:27:42  <frosch123> that depends on how the patcher did the merges
18:28:26  <Sziha> ok :D my compiling process is still running after changing the files you mentioned
18:28:38  * andythenorth ponders
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18:28:42  <frosch123> if it was done "correctly" it is only 2 clicks. but sometimes people get creative and achieve things in ways noone thought they could be done
18:28:46  <andythenorth> should I remove the FIRS hardware store? o_O
18:29:02  <Sziha> haha
18:30:51  <Sziha> well i have passed the file that caused an error before. But now i got another one, this time in tree_cmd.cpp
18:31:37  <frosch123> insert a "(TreeType)" after the ":"
18:33:42  <Sziha> i dont' know how to do that...
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18:34:29  <frosch123> well, use some texteditor (no office writer) to edit that fiile :)
18:34:40  <frosch123> then continue with "make"
18:35:03  <Sziha> that's the line 147 of the tree_cmd.cpp file
18:35:05  <Sziha> 		return (seed & 1) ? (TreeType)(seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC) : (seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC);
18:35:25  <frosch123> yes,  insert a "(TreeType)" after the ":" :)
18:35:57  <frosch123> there is only one colon in that line
18:35:57  <Eddi|zuHause> Sziha: see how the first item reads "(TreeType)(seed * ...)" and the second one reads just "(seed * ...)"?
18:36:07  <Sziha> yup, got it
18:36:20  <Sziha> making it again :D:D
18:36:29  <Eddi|zuHause> Sziha: that is probably an error in one of the patches
18:36:48  <frosch123> which the windows compiler ignored apparently
18:37:30  <Eddi|zuHause> either ignored it, or did some kind of type inference
18:37:53  <Sziha> if a 'make' process stopped due to an error, and then i changed that file, if i just put 'make' again, it will pick it up when it stopped?
18:37:55  <Eddi|zuHause> the latter assuming some kind of intelligence on the compiler part :p
18:38:04  <Eddi|zuHause> Sziha: usually yes
18:38:09  <Sziha> ok
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18:38:22  <Eddi|zuHause> Sziha: unless the file you changed is used by a lot of other files, like english.txt
18:38:31  <Sziha> i'll start it again then becuase right after i got another error...
18:38:33  <Eddi|zuHause> then it has to re-do basically everything
18:38:56  <Eddi|zuHause> also some .h files have that effect
18:39:14  <Sziha> yup, that's fine
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18:45:46  <Sziha> so how about that error... /Users/krzys/OpenttdNEW/src/viewport.cpp:168:43: error: a space is required       between consecutive right angle brackets (use '> >') typedef std::list<std::pair<int, OrderType>> RankOrderTypeList;
18:46:11  <Sziha> just put space between >> in line 168 ?
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18:46:35  <Eddi|zuHause> yes. but that is your compiler being ancient, not an actual error.
18:46:51  <Sziha> well... i'm using command line in my macos
18:46:57  <Sziha> but i have newest xcode downloaded
18:47:35  <Eddi|zuHause> just because it's "newest" (whatever that means), doesn't mean they kept up in development with the language changes...
18:47:56  <Sziha> haha, that might be an issue -_-
18:48:12  <Sziha> so what language is actually used here?
18:48:33  <Sziha> is it c++?
18:48:46  <Eddi|zuHause> i think the ">> without space" is a C++11-ism
18:49:10  <Eddi|zuHause> meaning a change in the C++ language introduced in 2011
18:49:28  <Sziha> interesting, because this xcode has c++ 14 implemented alerady...
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18:49:40  <Sziha> well i'll just change this file and see if it works
18:49:56  <Eddi|zuHause> doesn't mean they implemented ALL of it
18:50:05  <Sziha> they must have not^^
18:51:29  <frosch123> oh, so c++11 added even more ambigiousness :p
18:51:37  <frosch123> i didn't think you could make it even worse
18:52:04  <Sziha> i have to start saving more for my pc. I'm using mac for last 6 months and everytime i want to do something i have to go through a series of painful and time consuming 'solutions' to make anything work
18:54:17  <andythenorth> just install linux on dual boot
18:54:36  <andythenorth> or even in virtualbox
18:55:14  <Sziha> it's not my computer and the owner doesn't allow it... long story short,  today i feel like i need a pc even more :D
18:55:53  <andythenorth> a PC laptop is about £200 or so
18:56:05  * andythenorth is typing this on a mac
18:56:35  <andythenorth> there are definitely obstacles to using a mac for software development
18:57:44  <Sziha> haha, i recently moved to canada and i can't work here yet. that's why i have to wait a little more before buying new computer.and if i buy a new computer for sure it won't be a £200 pc :P
18:58:27  <Sziha> hey, if i got a linking error this time, can i just configure and make it again? without putting back oryginal files?
19:00:38  <frosch123> you can configure and make as often as you like
19:00:44  <frosch123> it does not affect your changes
19:00:54  <Sziha> ok
19:01:45  <Sziha> so this is the linking error. can you make anything of it?
19:03:21  <frosch123> haha, windows patchers :p
19:03:29  <frosch123> you likely need to add some more lines to sources.list
19:03:39  <frosch123> any files which are new due to the patches
19:03:47  <Sziha> ah
19:04:13  <Sziha> i think i'm gonna give up on that...
19:06:13  <Sziha> i'll ask for one patch from the patchmaker and i'll try it then
19:06:34  <Sziha> thank you (again!) for your time guys
19:09:36  <Eddi|zuHause> that likely won't fix any of the errors you got here
19:10:22  <Eddi|zuHause> <andythenorth> a PC laptop is about £200 or so <-- the last PC i bought came out at ~800€
19:11:08  <Eddi|zuHause> a laptop with similar equipment is likely more expensive than that
19:16:29  <Sziha> i dont' really need a laptop. I used to have a pc, but because i moved, i couldn't take it with me. I had an i7-2600k, 16GB or RAM, Samsung 840 pro SSD drive and GTX 470 graphic card. it worked good enough for me :D
19:21:40  <Sziha> Frosch123, you were lauging at 'windows patchers' before, you think that linux is the best for that kind of work?
19:21:59  <frosch123> well, i am obviously biased
19:22:11  <frosch123> but linux is definitely the best platform for developing software
19:22:27  <frosch123> which does not necessarily make it the best platform for your purposes
19:22:39  <Sziha> i see
19:23:18  <frosch123> but the tools for developing software on linux are like a decade ahead of windows
19:23:49  <frosch123> and osx is an isolated world
19:23:58  <frosch123> either you do stuff on osx, or you do it not on osx
19:24:08  <Sziha> that's the feeling i'm getting about osx
19:25:09  <Sziha> recently i started to learn c++ (from the very very basic level). if i wanted to use linux for that, which one should i install?
19:25:34  <Sziha> like you mentioned before, i could probably instal virtual machine on my mac
19:28:49  <frosch123> i don't think i can make a proper recommendation :)
19:29:00  <frosch123> i only used 3 distros in my life (suse, gentoo, debian)
19:29:05  <frosch123> suse is thoroughly crap
19:29:35  <frosch123> gentoo is when you want to jump into deep water and either learn stuff or drown
19:29:48  <frosch123> if you are tech savy and want to learn stuff, you could try gentoo
19:30:01  <frosch123> but if you are new, then debian is likely the best option of those 3
19:30:06  <ST2> personally I use Linux Mint (debian based) to test some stuff - quite easy to use :)
19:30:33  <frosch123> more end-user oriented distros like ubuntu are likely less useful for development
19:30:42  <Sziha> how about ubuntu? it's... popular^^
19:30:58  <Sziha> ah i see
19:31:14  <frosch123> ubuntu is what you would pick if you came from windows and are not tech-savy :)
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19:33:01  <Wolf01> hi o/
19:36:30  <Sziha> but let's say that i'm interested in learning more about programming in general. coming from windows, if i choose ubuntu, would i learn new things, or is it just a windows replacement?
19:37:05  <Sziha> or should i try ubuntu first and then move to gentoo?
19:37:43  <frosch123> i don't think either of them are the right choice for you :)
19:37:54  <frosch123> try debian, or mint or whatever :)
19:38:02  <Sziha> haha, ok :D thanks!
19:38:17  <andythenorth> the main issues with OS X are (1) ports tree not 100% reliable (2) Apple have an aggressive attitude to changing things + deprecating backwards compatibility
19:38:26  <frosch123> and if you mean programming "in general", people recommend learning python these days
19:38:36  <andythenorth> that is a worrying sign :(
19:38:40  <frosch123> instead of c++ or java or c# or javascript
19:38:45  <andythenorth> I wish they’d go and learn php
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19:39:07  <andythenorth> actually in UK, javascript is the language du jour to teach, and for all the coolest frameworks
19:39:10  <andythenorth> ‘coolest’
19:39:15  <Sziha> haha, well i read a lot about 'which programming language to learn first'
19:39:24  <Sziha> and i just decided to go with c++
19:39:44  <frosch123> c++ is certainly the hardest one of those listed :)
19:39:50  <Eddi|zuHause> well, in university, the focus was about "learn how to learn languages" instead of "learn a specific language"
19:39:56  <Sziha> i got  a book of Bjarne Stroustrup. after reading 6 chapters i love it!
19:40:33  <Sziha> once i learn enough (whatever it means) i will start learning another language
19:40:54  <Sziha> it's same as with natural languages (and i know 4 of them :D)
19:41:02  <Eddi|zuHause> the idea was to learn the concepts that stand behind most languages, instead of a specific language, which probably blurs the concept somewhat to fit in with other concepts
19:41:22  <Sziha> eddi, that's something very interesting you are saying.
19:41:46  <Sziha> I studied C for 1 semester on my university
19:42:00  <Sziha> and now looking at C++ there are similarities
19:42:06  <Eddi|zuHause> like, take a random language's "hello world", and see a bunch of stuff that are not immediately clear what they do
19:42:46  <Sziha> yeah, i know what you are saying
19:44:16  <Sziha> that's why i like the Stroustrup book, because it really gives a bigger picture while (in my opinion) teaching c++ really well
19:46:31  <Sziha> ok, i got to go now. Thank you for ideas :) It's been a productive morning :D
19:46:42  <Sziha> I'm sure I'll be back :D
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19:58:06  <Wolf01> __ln__?
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20:07:24  <andythenorth> hmm
20:07:27  <andythenorth> builders yard
20:07:32  <andythenorth> nvm
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20:26:27  <Eddi|zuHause> Wolf01: so, is that the finnish equivalent of "DonaudampfschifffahrtsgesellschaftskapitÀn"?
20:28:09  <frosch123> except it suggests that À is the most common letter in finnish
20:28:38  <frosch123> i mean double ÀÀ?
20:28:42  <Eddi|zuHause> if that is news to you, you haven't ever seen a finnish word :p
20:29:04  <frosch123> also, why À and not Ê ?
20:29:15  <frosch123> and ö instead of œ ?
20:29:36  <Eddi|zuHause> would you really want to write that complicated of a shape, if it is so common?
20:29:44  <frosch123> are they stessing the point that they are not scandinavian?
20:30:22  <Eddi|zuHause> which scandinavian language uses Ê and œ?
20:31:00  <frosch123> hmm, right, it
20:31:07  <frosch123> 's Þ, not œ
20:31:18  <frosch123> Ê and Þ
20:31:49  <frosch123> i am quite sure i have seen both in dk, no and se
20:31:50  <Eddi|zuHause> danish uses Þ, but swedish uses ö
20:32:13  <Eddi|zuHause> there might be regional variations
20:32:36  <frosch123> Ì otoh seems uncommon, though common in turkish :p
20:32:49  <frosch123> which means that german is a combination of turkish and scandinavian :)
20:32:58  <Eddi|zuHause> that sounds about right :p
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20:33:41  <Eddi|zuHause> well, swedish also has å
20:34:11  <frosch123> well, that is a french thing :p
20:34:14  <Eddi|zuHause> which is a sound somewhere between a on o
20:34:25  <frosch123> yes, ou
20:34:42  <frosch123> err, ao
20:35:07  <Eddi|zuHause> s/on/and/
20:36:24  <frosch123> is it the same as french "au revoir" though?
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20:37:07  <Eddi|zuHause> not really. but i'm neither a french nor a swedish native speaker :p
20:37:35  <Eddi|zuHause> my imagination of how it should sound might not match with how it actually sounds
20:37:46  <Eddi|zuHause> and then there are dialects...
20:40:11  <__ln__> Ì is used in estonian though
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20:43:27  <__ln__> swedes pronounce 'o' as /u/, so they need å to express /o/
20:44:16  <Hiddenfunstuff> wait wat
20:45:13  <Hiddenfunstuff> swedes use å as secondary o
20:45:35  <__ln__> what do you mean by "secondary"?
20:45:42  <Hiddenfunstuff> while À and ö are own letters
20:45:55  <Hiddenfunstuff> well å is pronounced as o
20:46:29  <Hiddenfunstuff> well.. real swedes probably pronounce å little bit as higher pitch than o
20:46:32  <__ln__> you can't replace o with å in words, or vice versa, so i dunno how is that less of a real letter.
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20:47:26  <Hiddenfunstuff> dont know how to explain it, need an swede to explain it. We dont have need for the Å, just Ä and Ö which is pain in the ass in keyboards.. because Å is next to P
20:47:33  <Hiddenfunstuff> and the Å is totally useless key
20:47:35  <Hiddenfunstuff> or a letter
20:48:21  <Hiddenfunstuff> theres a little difference between O and Å but not a huge one..
20:48:56  <Sziha> ^^
20:49:13  <Hiddenfunstuff> No wait.. its just my unreadable font of IRC client that mixes up Å and Ä together
20:49:22  <Hiddenfunstuff> forget what the hell i ever said
20:49:47  <Sziha> whatever character you put, i see it as a square box with question mark in it :D
20:49:59  <Hiddenfunstuff> do you mean the A with 1 dot or 2 dots?
20:52:08  <Sziha> i've no idea. all i see is square box with question mark :D
20:52:17  <Hiddenfunstuff> what was the original question
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20:54:28  <glx> yeah question marks in squares here too
20:55:20  <Hiddenfunstuff> damn you americans with limited letters of the world
20:55:28  <glx> I'm in utd-8
20:55:30  <__ln__> glx is hardly american
20:55:32  <glx> *utf-8
20:55:51  <Hiddenfunstuff> still shouldnt utf-8 understand it?
20:56:04  <glx> and it's not missing glyph in my font, else it would be a blank square
20:56:25  <glx> not if it's not valid utf-8
20:56:41  <Hiddenfunstuff> åååå öööö ÀÀÀÀÀ ûûûûû
20:56:52  <glx> full of question marks
20:57:04  <Hiddenfunstuff> so its missing also the umlauts
20:57:05  <frosch123> they are valid utf-8 letters here
20:57:24  <APTX> works for me
20:57:28  <__ln__> åå öö ÀÀ ûû
20:57:36  <glx> I can read that
20:57:40  <Hiddenfunstuff> I can barely
20:57:54  <Hiddenfunstuff> it has some wierd symbols between the Äs
20:58:11  <Hiddenfunstuff> but thats normal for my client due to its not even sticking to UTF8
20:58:15  <Sziha> i can read all the letters that __ln__ wrote
20:58:15  <Hiddenfunstuff> its using some strange encoding
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20:59:15  <Hiddenfunstuff> what we see
20:59:43  <__ln__> so you aren't using utf-8.
20:59:45  <glx> yes you are not in UTF-8
20:59:48  <Hiddenfunstuff> yeah its not UTF8
21:00:01  <Hiddenfunstuff> dunno can it be changed from anywhere..
21:00:12  <__ln__> who has removed the UTF-8 requirement from the channel topic?!
21:01:37  <glx> I don't know your client so I can't help
21:01:44  <Hiddenfunstuff> HydraIRC
21:01:52  <glx> yes I know that ;)
21:01:54  <Hiddenfunstuff> its some ancient version from dec2008..
21:02:54  <Hiddenfunstuff> HydraIRC v0.3.165 (12/December/2008
21:03:17  <glx> I already CTCP VERSIONed you :)
21:03:49  <Hiddenfunstuff> didnt notice that..
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21:04:03  <Hiddenfunstuff> all the CTCP trash goes into a separate window which is minimized ^^
21:05:32  <Hiddenfunstuff> this might be using LATIN-1.. not sure
21:08:30  <glx> wikipedia says it supports utf-8
21:08:39  <Hiddenfunstuff> yeah.. just trying to figure out where to change it
21:08:47  <glx> so there's should be a settig to changes somewhere :)
21:09:06  <Hiddenfunstuff> the settings menu is awesome "TBD" and then theres manual "All settings" tab which is literally boolean values everywhere
21:09:11  <glx> and my sentence is full of errors
21:10:04  <Hiddenfunstuff> dont bother with such
21:11:43  <Hiddenfunstuff> hmm
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21:14:56  <Hiddenfunstuff> screw it.. its not that important
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21:23:18  <Eddi|zuHause> __ln__: so, you haven't said anything about the original topic.
21:35:00  <Wolf01> Hiddenfunstuff: tools->options->irc->messages->utf-8 encode/decode?
21:36:40  <Wolf01> oh hydrairc, no clue, I just use plain mirc and everything works
21:36:52  <Eddi|zuHause> <glx> full of question marks <-- that means your client doesn't do line-by-line conversion from non-utf8 to utf8
21:37:42  <glx> Eddi|zuHause: yes because my client is set on pure utf-8
21:38:55  <Eddi|zuHause> i imagine that to be really annoying in non-english channels
21:38:57  <Hiddenfunstuff> as long as nobody starts flipping tables or anything like that, I can make sense of text
21:39:11  <glx> on non english I use a mixed encoding :)
21:39:26  <Hiddenfunstuff> funny though Eddi|zuHause hydra understands cyrillics just fine
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22:02:46  <Wolf01> 'night
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