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00:22:57 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:31:38 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 00:53:49 <Eddi|zuHause> the way i see it, there are two basic problems with the daylength patches 00:54:19 <Eddi|zuHause> first, every time a daylength patch was started, they bascally started from scratch and ignored all the experience and mistakes that were done in the previous attempts 00:54:54 <Eddi|zuHause> second, all the attempts were "bottom up". starting with changing daylength, and then seeing which things need fixing wrt being per day or per tick 00:55:37 <Eddi|zuHause> where i think the approach must be "top down". first identifying which things should be per day, and which should be per tick, adapting the architecture to reflect that, and THEN adding daylength 01:00:37 <Sylf> Oh bitch, you forum >_< 01:01:52 <Sylf> oh, yet another daylength discussion 01:12:49 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Remote host closed the connection] 01:22:10 *** HerzogDeXtEr [~flex@i59F6B080.versanet.de] has quit [Read error: Connection reset by peer] 01:27:50 *** supermop [~supermop@d110-33-175-158.sun801.vic.optusnet.com.au] has joined #openttd 01:32:04 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 01:59:34 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:20:51 *** Flygon [~Flygon@ppp118-209-70-77.lns20.mel4.internode.on.net] has quit [Read error: Connection reset by peer] 02:21:36 *** Flygon [~Flygon@ppp118-209-70-77.lns20.mel4.internode.on.net] has joined #openttd 02:32:11 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 03:00:51 *** Pereba [~UserNick@187.59.97.28] has quit [Quit: A clean quit, because my messages are already in your mind.] 03:29:47 <fkinglag> is openttd the best FOSS game? 03:58:24 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:01:31 *** Eddi|zuHause2 [~johekr@p57BD58D2.dip0.t-ipconnect.de] has joined #openttd 04:07:51 *** Eddi|zuHause [~johekr@p57BD58D2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:20:02 *** roidal [~roland@193-154-142-168.adsl.highway.telekom.at] has joined #openttd 04:28:00 <Flygon> fkinglag: Depends on your opinions towards piracy 04:28:08 <Flygon> And if you would count open source shareware 04:28:12 <Flygon> eg. DooM :B 04:28:39 *** Progman [~progman@p57A181CB.dip0.t-ipconnect.de] has joined #openttd 04:28:42 *** Progman [~progman@p57A181CB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 04:43:07 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has joined #openttd 04:56:02 *** Eddi|zuHause2 [~johekr@p57BD58D2.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause2 [~johekr@p5DC66FE0.dip0.t-ipconnect.de] has joined #openttd 05:24:11 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:30:57 <andythenorth> o/ 05:37:59 *** supermop_ [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 05:42:01 *** supermop [~supermop@d110-33-175-158.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 06:14:02 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 06:14:05 *** mode/#openttd [+o Alberth] by ChanServ 06:16:22 <Terkhen> good morning 06:21:54 <Supercheese> good evening 06:22:34 <andythenorth> bonjour 06:22:51 <andythenorth> there is a new feature in the sprite aligner recently? 06:22:55 <andythenorth> relative offset? 06:24:00 <Alberth> yes 06:24:26 <Alberth> someone was annoyed enough to make a patch 06:25:01 <andythenorth> either we have sub-pixel alignment now, or it doesnât account for UI zoom ;) 06:25:17 <andythenorth> or something else :P 06:25:33 <Alberth> sounds complete enough :) 06:26:22 <Alberth> I don't know if it is pre-UIzoom, but it can be 06:26:49 <Supercheese> think it's post 06:27:06 <Alberth> I think there is an issue about it, and maybe frosch even fixed something there 06:27:13 * andythenorth noticed today 06:27:18 * andythenorth has been fixing Iron Horse 06:27:21 <andythenorth> terrible grf, wouldnât use it 06:27:28 <andythenorth> full of bugs :P 06:27:33 <Alberth> happy horse :) 06:29:05 <andythenorth> happier now 06:30:29 * andythenorth ponders parameter for intro dates 06:30:36 <andythenorth> 1x, 2x, 4x, 8x 06:30:46 <andythenorth> weird or no? 06:32:01 <Alberth> 0x would be weird :p 06:32:30 <andythenorth> ha ha 06:32:33 <Alberth> well, I still think the daylength solution is in newgrf rather than c++ engine code 06:32:53 <andythenorth> well 06:33:04 <Alberth> so it looks like a good experiment to me 06:33:11 <andythenorth> I can solve it for ships, trains, RVs, industries 06:33:19 <andythenorth> so pikka just needs to do planes and houses :P 06:33:41 <andythenorth> but if the same code is in every newgrf for this, then I wonder if newgrf spec should handle it :P 06:33:58 <andythenorth> âscale intro dates' 06:34:03 <Alberth> makes sense 06:34:24 <andythenorth> I think there are problems with how some people use callbacks though :( 06:34:51 <andythenorth> e.g. I have date-based callbacks for graphics 06:35:11 <andythenorth> OpenTTD should just lie to newgrfs about the date :P 06:35:52 <Alberth> problem is that all realistic newgrfs will be horribly broken 06:37:06 <andythenorth> oh dear :D 06:37:14 <andythenorth> how sad 06:37:15 <Alberth> I do like different graphics for the same wagon, it makes the train more colourful 06:37:55 <Alberth> tbh I don't care if you do that based on date or on random or some other method 06:39:11 <Alberth> hmm, maybe we should have unltra-realistic dates, one day == 24 hours 06:39:21 <andythenorth> itâs mostly industry graphics that are date-based in my case 06:39:24 <andythenorth> but eh 06:39:37 <andythenorth> âother newgrfs are availableâ :P 06:40:08 <Alberth> any shorter day messes up the time in the game :) 06:40:33 <Alberth> yeah, opengfx+trains changes appearance over time 06:42:13 <Alberth> nuts uses hidden features :) 06:42:29 <Alberth> transporting ducks :) 07:02:00 * andythenorth ponders 07:03:24 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 07:03:59 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 07:10:57 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 07:12:33 *** Pulec [~pulec@2a01:4f8:162:732f:468::6298] has quit [Ping timeout: 480 seconds] 07:18:08 <andythenorth> hmm 07:18:19 <andythenorth> it would be nice to switch colour on these tank cars 07:18:49 <supermop_> make them iridescent 07:20:34 * andythenorth considers splitting ââtank carâ and oil tank carâ 07:20:41 <andythenorth> make them company colour and black 07:21:20 <andythenorth> or âchemicals tank carâ and âoil tank car' 07:21:21 <andythenorth> dunno 07:23:19 <Alberth> oild and non-oil :) 07:23:54 <andythenorth> I got bored of them all being black 07:24:06 * andythenorth wonders if âliveryâ should be a thing for vehicles 07:24:14 <andythenorth> or if itâs fine to just handle it in buy menu 07:25:38 <supermop_> liveries could be fun 07:25:46 <supermop_> to make things less boring? 07:26:00 <supermop_> what am i supposed to use this avocet for 07:26:16 <supermop_> should i buy more than one or would that be cheating 07:28:25 * andythenorth looks up âover-thinking itâ in a dictionary :P 07:28:27 *** newbie [~kvirc@42.243.97.65] has joined #openttd 07:28:53 <Alberth> just do what your heart tells you to? 07:29:21 <Alberth> no need to have a consistent global idea :) 07:29:32 <Alberth> hi newbie 07:29:42 <newbie> heart 07:30:24 <Alberth> hmm, my unicode fonts aren't very complete :) 07:31:01 <supermop_> oh its a class 90 not 89 07:31:26 <andythenorth> youâre playing UKRS 2? 07:31:30 <Alberth> supermop_: hmm, not a bird eh? https://en.wikipedia.org/wiki/Avocet 07:31:47 <supermop_> https://en.wikipedia.org/wiki/British_Rail_Class_89 07:31:58 <supermop_> yeah 07:32:07 <Alberth> newbie: but feel free to join the discussion, we're pretty much never on-topic :) 07:32:07 *** newbie [~kvirc@42.243.97.65] has quit [] 07:32:22 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has quit [Read error: Connection reset by peer] 07:32:30 <supermop_> with manpower industries 07:32:36 <andythenorth> Pineapple and Iron Horse solve these realism dilemmas for you supermop_ :P 07:32:42 <supermop_> very hard to make money 07:32:44 <Alberth> Aardvark :) 07:32:58 *** newbie|2 [~openbu.or@42.243.97.65] has joined #openttd 07:33:42 <Alberth> wb 07:34:09 <andythenorth> hmm 07:34:10 <supermop_> andythenorth: i like the liveries? 07:34:17 <supermop_> but i play with cc 07:34:26 <andythenorth> do default trains shift y position by 1 pixel when reversing direction? o_O 07:34:35 * andythenorth may have done something wrong in Iron Horse :( 07:34:41 <supermop_> just like how the things turn grey in the 80s when pulling freight 07:34:50 *** newbie|2 [~openbu.or@42.243.97.65] has quit [] 07:35:11 <supermop_> ogfx+ should have different liveries for sh 30 and 40 07:35:22 *** openbu [~openbu@42.243.97.65] has joined #openttd 07:35:28 <supermop_> so they dont just look like two identical toasters 07:35:51 <Alberth> ogfx+ has as general problem lack of choice imho 07:36:53 <openbu> idea 07:38:22 <peter1138> supermop_, not possible without newgrf. 07:38:34 <supermop_> ogfx+ is a newgrf 07:38:53 <peter1138> Oh, + 07:51:42 <supermop_> how do i get the pointy cab car on the back of my class 90 hauled trains? 07:52:11 *** openbu [~openbu@42.243.97.65] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 07:54:21 *** openbu [~openbu@42.243.97.65] has joined #openttd 08:01:24 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 08:02:08 <peter1138> mail carriage? 08:04:53 <supermop_> oooh ill try that 08:05:10 <supermop_> mail car can only do 160 though 08:06:06 <supermop_> hmm nope 08:13:18 <supermop_> Alberth: you mean that ogfx+ trains should have more locomotives, or what? 08:13:23 *** openbu_ [~oftc-webi@42.243.97.65] has joined #openttd 08:14:25 <Alberth> mostly yes, currently it just replicates default vehicles 08:14:41 *** openbu [~openbu@42.243.97.65] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 08:15:15 <Alberth> it'd be nice if you could postpone switching to eg monorail or maglev a bit 08:15:37 <Alberth> or even electric, for the climates that use that 08:16:36 <Alberth> not sure it should go much further though, after all it's default-ish, which in my view, includes forced transition to other railtypes 08:17:05 <Alberth> although openttd makes it too easy to do that "wrong" 08:17:33 <Alberth> ie upgrade to next railtype in a few mouse clicks basically kills the idea 08:18:22 <supermop_> hmm 08:18:23 <Alberth> what you'd want is more time to make the transition, and some incentive not to just replace all you have 08:18:47 <supermop_> the american/tropic climates should have some electrics maybe 08:19:30 <supermop_> and some standard gauge locomotives beyond 1994 would help in temperate 08:19:57 <Alberth> maybe monorail + maglev is too much, switching rail type so often in 100 years feels a bit forced to me 08:20:21 <supermop_> the 'arctic' climate could use a train of any kind before the 50s 08:20:31 <Alberth> I am suspecting CS ran out of ideas what to do in 100 game years 08:20:41 <supermop_> true... 08:21:01 <supermop_> but maglev is quite ttd feeling maybe? 08:21:43 <Alberth> everybody uses that as it's the final type, and it has the fastest engines and is most reliable 08:22:01 <Alberth> although reliability is useless for most 08:22:03 <supermop_> i never have used default maglev myself 08:22:29 <supermop_> also i have rarely played a default game long enough to get maglev 08:23:09 <Alberth> yeah, I have only reached that point a few times 08:23:56 <Alberth> and I can see the value of adding a completely new track type 08:24:09 <Alberth> but as complementary to what you have, imho 08:24:19 <Alberth> no idea how to do that though :( 08:25:05 <Alberth> in the original game, you had to take down your network, and rebuild it 08:25:24 <Alberth> that had the advantage that you reconsidered place of tracks, etc 08:25:52 <supermop_> also we could say "maglev is passenger and mail only" - much like tto monorail 08:26:03 <supermop_> but 08:26:09 <supermop_> that feels too limiting 08:26:36 <supermop_> maglev should maybe carry coal, but perhaps not as well as rail? 08:26:39 <Alberth> then you need to add 'normal' engines for the industries 08:27:04 <Alberth> coal is probably the most useless stuff to transport fast :) 08:27:29 <Alberth> it's a million years old, taking a year to ship it is not going to make any difference :) 08:27:29 <supermop_> like maybe a maglev car can carry col if you really want, but only 10T insted of 40... 08:27:59 <supermop_> and takes longer to unload because it is not a regular hopper - cannot dump out the bottom 08:28:09 <Alberth> you need some competition at normal tracks imho 08:28:27 <Alberth> much like nuts is doing 08:28:35 <supermop_> so maybe you get a new efficient rail locomotive in 2050 08:29:07 <supermop_> maybe it only does 160 kmh but is cheap to run, has lots of power 08:29:15 <Alberth> much much earlier, you won't be able to keep normal rail running until 2050 08:29:31 <Alberth> but yep, something like that 08:29:35 <supermop_> well also in 1995, 2005,...2045... 08:29:46 <supermop_> once every 10 years or so 08:29:56 <Alberth> woow :) 08:30:01 * andythenorth was going to add Maglev to Iron Horse, but....hasn't 08:30:03 <andythenorth> for reasons 08:30:05 <andythenorth> like âwhy?' 08:30:20 <supermop_> andythenorth: didnt some airport in uk have a maglev in the 80s? 08:30:28 <Alberth> supermop_: you know entire electric in default is just 2 or 3 engines, right? 08:30:39 <supermop_> yeah - 08:30:55 <Alberth> a new one every ten years is too much :) 08:31:00 <supermop_> i like ukrs 2 because it is like playing tto but with more electrics 08:31:15 <supermop_> well maybe not every ten 08:31:16 <Alberth> many newgrf have way too many engines 08:31:41 <Alberth> openttd makes it workable by the autoupdate 08:31:51 <supermop_> but a mix of a few powerful and a few small locomotives to last until 2100 or so 08:32:50 <supermop_> one every 20 years maybe 08:32:50 <Alberth> something like that, 2050 is enough, unless you extend maglev too 08:34:08 <Alberth> you would have to check what default does currently, and keep that mostly to get a continuous line 08:34:24 <supermop_> i also like IH because it is like tto with more locomotives 08:34:25 <Alberth> although with diesels, I always found I got too many 08:34:29 <supermop_> but not too many 08:35:06 <supermop_> well in temerate you get all 3 diesels in the same 5 year span, then never get any more 08:35:29 <Alberth> oh, could be, never really checked that 08:35:45 <Alberth> but normally I pick one and use that for everything 08:36:03 <Alberth> also due to reliability, making the others quite useless 08:36:21 <supermop_> in that regard default is almost too realistic, BR did build a lot of diesels in late 50s-early 60s, then did not design more for a long time 08:36:53 <supermop_> in default temperate, the floss 47 is pretty much the only one to use 08:36:56 <Alberth> ungrade should be worthwhile imho. From 150 km/h to 160 km/h doesn't do much 08:37:22 <Alberth> *upgrade 08:38:01 <supermop_> i dont think i've played an IH game into the 80s though 08:38:28 <Alberth> me neither, probably, as it starts really early :) 08:39:21 <supermop_> i think it does diesels well though - 08:39:56 <supermop_> there is a big difference between small branch line, fast express, and powerful freight 08:40:32 <Alberth> I mostly do the latter only :) 08:41:06 <Alberth> pax is nice due to the insane amount of cargo :) 08:41:13 *** roidal_ [~roland@62-46-137-112.adsl.highway.telekom.at] has joined #openttd 08:41:32 <supermop_> more multiple units could be nice 08:41:44 <supermop_> but not as many as some newgrfs have 08:41:44 <andythenorth> I have just played from 1968 or so to 2014 08:42:13 <supermop_> in 2cc set there are so many EMUs you have no idea what to pick 08:42:59 <supermop_> in default there are only two DMUs, only in temperate, and they come at a sort of akward time 08:43:01 <Alberth> of course, you put a bunch of train collectors together, and ask what to draw :p 08:43:32 <supermop_> ogfx+ could use maye one more dmu, and maybe 3-4 emu 08:43:33 <Alberth> obviously, you'll end up with the union of everything ever built :) 08:43:37 <supermop_> haha 08:43:53 <supermop_> except for some odd huge gaps 08:43:56 <andythenorth> IH diesels and electrics, itâs always obvious which one to choose 08:44:00 <andythenorth> to me anyway :P 08:44:02 <andythenorth> which was the goal 08:44:40 <supermop_> for some reason 2cc set has almost no american or australian multiple units, but an insane number or european ones 08:44:55 <andythenorth> the progression in IH is a bit fast 1950-1980 08:44:57 <Alberth> supermop_: yep, reality has this problem of not working out that it fits perfectly in a game :p 08:45:39 <supermop_> andythenorth: the chinook gets let out in the cold a bit 08:45:49 <supermop_> i try to keep a few running 08:45:59 <supermop_> by cascading them other places 08:47:06 <supermop_> but the combination of slow and long means they usually get replaced by vulcans before the gridiron even arrives for me 08:47:45 <supermop_> is the gridiron a 58? 08:48:04 *** roidal [~roland@193-154-142-168.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 08:49:32 <andythenorth> nah 08:50:14 <andythenorth> most things are not anything in Iron Horse 08:50:25 <andythenorth> Chinook is fairly obvious and realistic 08:50:35 <andythenorth> the restâŠnot 08:51:30 <andythenorth> gridiron could be HS 4000 / 56 / 58 / 59 / 60 / 66 08:52:01 <andythenorth> Vulcan is any of DP 2 / Deltic / 37 / 50 08:53:00 <andythenorth> we looked at quite a lot of prototypes or proposed prototypes 08:53:10 <andythenorth> but stats are all done for game balance 08:58:45 <supermop_> aha 09:00:00 <supermop_> i've found use for these little 08s in this game 09:00:50 <supermop_> by using them to fillout out a shared orders group for timetabling before i can afford to buy a full complement of trains 09:02:07 <supermop_> if a turn takes 200 days and i want it served every 40 days, but can only afford 2-3 trains right now, ill fill out the group with shunters parked in depots to set the start dates 09:02:27 <supermop_> then substitute in trains as i can afford them 09:02:41 <Alberth> nice idea 09:03:05 *** Wolf01 [~wolf01@host160-198-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 09:03:07 * andythenorth wonders if Iron Horse needs EMUs 09:03:25 <supermop_> it has the tube emus 09:03:30 <Wolf01> moin 09:04:02 <supermop_> Alberth: it gives me an excuse to have the cute little shunters sitting around 09:04:03 *** openbu_ [~oftc-webi@42.243.97.65] has quit [Remote host closed the connection] 09:05:13 *** openbu [~oftc-webi@42.243.97.65] has joined #openttd 09:09:40 * andythenorth bbl 09:09:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:10:06 *** frosch123 [~frosch@x4d019144.dyn.telefonica.de] has joined #openttd 09:11:06 <Alberth> hi 09:13:15 *** openbu [~oftc-webi@42.243.97.65] has quit [Ping timeout: 480 seconds] 09:15:48 *** NumberNoid [~NumberNoi@cpc3-sgyl30-2-0-cust193.sgyl.cable.virginm.net] has joined #openttd 09:20:10 *** openbu [~oftc-webi@42.243.97.65] has joined #openttd 09:20:20 <openbu> hi 09:24:32 <frosch123> hola 10:09:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:14:15 *** roidal_ [~roland@62-46-137-112.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 10:16:14 *** leg [~oftc-webi@bl5-160-237.dsl.telepac.pt] has joined #openttd 10:16:37 <leg> hi. I am running an openttd and a player forgot his company password, is it possible for me to recover/reset it? 10:23:08 *** Progman [~progman@p57A181CB.dip0.t-ipconnect.de] has joined #openttd 10:23:09 <frosch123> use the console to move them to their company 10:23:16 <frosch123> then they can set a new password 10:24:01 <frosch123> https://wiki.openttd.org/Console#Multiplayer_commands <- see "clients" and "companies" and "move" 10:25:28 <frosch123> alternatively move yourself to that company, and set your own password 10:25:29 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 10:28:04 <leg> thanks frosch123 10:28:05 <leg> :) 10:28:39 <NumberNoid> is there a newgfr that adds passanger destinations? 10:29:11 <Alberth> no 10:29:20 <Alberth> newwer openttds have cargo dist though 10:29:25 <Alberth> *newer 10:29:38 <NumberNoid> what does cargo distribution do though? 10:30:25 <openbu> setting 10:30:28 <Alberth> it gives cargo (which can include passengers and mail) a destination they want to go to, in your network 10:30:52 <NumberNoid> and where is that setting? 10:31:06 <Alberth> in 'settings' :p 10:31:19 <NumberNoid> found it 10:32:02 <Alberth> k 10:32:30 <Alberth> you can enable passengers/mail, valuables, and 'other cargo' separately afaik 10:32:42 <NumberNoid> is asymetric more realistic than symmetric? 10:33:34 <Alberth> symmetric is easier in a sense, and both directions get more or less the same amount of cargo 10:33:43 <openbu> welcome to our servers Dedicated openbu.org -#1-[1995,2050] MBA,EMBA,Capitalism lab,Stock Market,Apartment, 10:34:30 <Alberth> on the other hand, produced cargo by an industry is rarely symmetric :) 10:34:42 <NumberNoid> thanks :D 10:34:43 <Alberth> openbu: please don't do that, we don't need advertising 10:35:19 <openbu> oh,sorry 10:35:47 <NumberNoid> so this finally means I can have a useful interchange system :D 10:36:09 <Alberth> well, it depends on what you think is useful :) 10:36:20 <NumberNoid> it gets used 10:36:31 <Alberth> oh sure 10:36:32 <NumberNoid> not just a liability that sometimes snips the overflow 10:36:47 * NumberNoid glares at previous airport interchange 10:37:02 <Alberth> but there are no alternatives, so "use" doesn't mean a lot 10:37:20 *** PulecB [~pulec@2a01:4f8:162:732f:468::6298] has joined #openttd 10:38:12 <NumberNoid> is there any plans to add a subway system to openttd? 10:38:16 <NumberNoid> aswell as cliffs? 10:38:33 *** Eddi|zuHause2 is now known as Eddi|zuHause 10:38:35 <Alberth> it sounds like you have a plan, so yes :p 10:38:43 <Alberth> but nothing concretely 10:38:43 <Eddi|zuHause> depends on what you consider a "plan" 10:38:58 <NumberNoid> my programming skills don't extend past livecode, which I had to learn at school 10:38:59 <Alberth> and I very much doubt it would fit in openttd, tbh 10:39:19 <Alberth> maybe the subway would fit 10:39:29 <NumberNoid> yeah, that's what wouyld be very good 10:39:44 <NumberNoid> I tried simutrans but the UI is just wtf 10:39:48 <Eddi|zuHause> for me, "subway" is a natural extension of the tram system 10:39:57 <NumberNoid> along with the cycles being laggy 10:40:37 <Eddi|zuHause> you lay the tram tracks under (or over) the road to prevent blocking by road vehicles in crowded cities 10:40:43 <Alberth> NumberNoid: ever tried this program called OpenTTD? it also has lots of weird UI corners where you need to know how to use it :) 10:40:44 <NumberNoid> yeah 10:40:47 *** PulecB is now known as Pulec 10:40:58 <NumberNoid> I am playing openttd :P 10:41:05 <NumberNoid> and the UI is intuitive 10:41:20 <Alberth> If you know a system, it's always intuitive 10:41:45 <NumberNoid> I guess 10:41:58 <Eddi|zuHause> there are definitely cases where you know a system, and it's still wtf :p 10:42:08 * NumberNoid glares at blender 10:42:17 <Alberth> and git :) 10:42:23 <NumberNoid> oh god git 10:42:29 <NumberNoid> why no GUI 10:42:39 <Alberth> that's normal 10:42:46 <NumberNoid> its annoying 10:42:53 <Eddi|zuHause> there are probably plenty of git guis 10:43:01 <Alberth> I have yet to see a VCS that comes with a UI 10:43:12 <Alberth> UI is always separate 10:43:28 <Alberth> Eddi|zuHause: not of any useful quality, I am afraid 10:43:42 <Alberth> maybe the github client 10:43:51 <Alberth> haven't tried that 10:44:05 <Alberth> but it may not run at linux :) 10:44:48 <NumberNoid> my main issue with linux is that it just doesnt have many GUI's or a simple package installer 10:44:57 <NumberNoid> ...that isnt in the command line 10:45:06 <Alberth> huh? 10:45:16 <Alberth> ever tried yumex? 10:45:32 <NumberNoid> nope 10:45:39 <NumberNoid> only debian and ubuntu 10:45:46 <NumberNoid> my laptop is debian 10:45:48 <Eddi|zuHause> there are quite certainly package manager GUIs 10:45:57 <Alberth> ah yes, the pure unixy stuff :) 10:46:04 <NumberNoid> I guess I could get windows bakc on it 10:46:17 <NumberNoid> but I don't see the point outside of increased software support 10:46:22 <NumberNoid> like 10:46:39 <NumberNoid> I cant think of any game that I play that doesnt run on linux 10:46:49 <NumberNoid> and more specifically on 5y hardware 10:46:56 <Eddi|zuHause> that depends on how many games you play 10:47:29 <Alberth> as well as type of game 10:47:31 <NumberNoid> OTTD, ETS2, cities 10:47:40 <NumberNoid> sometimes Planetside2 10:47:47 <NumberNoid> but im done with that game for a while 10:47:53 <Alberth> but the linux support is growing, which is good 10:48:11 <NumberNoid> I guess 10:48:33 <NumberNoid> I wish there was a good emulator for linux that could run all the games without hitches 10:48:38 <NumberNoid> or wine got developed more 10:48:47 <Eddi|zuHause> out of the 9 games i have on steam, 3 are windows-only 10:49:06 <NumberNoid> I have 140 games on steam, about 60 are linux compatable 10:49:17 <NumberNoid> and about 20 run on 5y hardware 10:49:28 <NumberNoid> my PC is a proper gaming one 10:49:31 <Eddi|zuHause> and then i have some games outside steam, which almost all are windows games 10:49:48 <NumberNoid> but I need other things before a new laptop 10:50:15 <Alberth> like money :) 10:50:22 <NumberNoid> yeah, that too 10:52:17 <NumberNoid> or hacking abilities :3 10:53:10 <Alberth> you already have those 10:53:34 <NumberNoid> I guess 10:53:41 <Alberth> you just need to use them, to get more :) 10:54:01 <NumberNoid> considering I said this on the net im quite sure it wouldnt be wise to hack anyone 10:54:10 <NumberNoid> especially with windows on my machine 10:57:39 <Alberth> hacking other peoples property doesn't sound right to me 10:58:21 <Alberth> I see "hacking" in the original meaning, "finding out how things work" 11:00:15 <Alberth> you can do that with just your own stuff 11:00:56 *** Progman [~progman@p57A181CB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:02:05 <NumberNoid> im quite sure it'd be difficult to optise 5yr old hardware 11:03:59 <NumberNoid> optimise* 11:05:50 <Alberth> most gain is not in the hardware, but in the software 11:06:47 *** jottyfan [~Icedove@p54B47398.dip0.t-ipconnect.de] has joined #openttd 11:06:53 <NumberNoid> I guess 11:07:12 <NumberNoid> but there is bound to be some hardware inefficencies in the terms of addressing and task managment 11:07:31 <jottyfan> yesterday I gave a patch for game script busy bee to Alberh if I remember correctly 11:07:34 <NumberNoid> which, ironically, goes back to "driving" software 11:07:49 <jottyfan> then my time ran out 11:08:06 <jottyfan> I just wanted to have a look for comments / questions about that 11:08:15 <jottyfan> are there some? 11:08:55 * NumberNoid doesnt use game scripts 11:09:07 <NumberNoid> also, there is a bug on the roads with one way arrows 11:09:16 <NumberNoid> on slopes they don't slope with the road 11:11:09 <Alberth> jottyfan: patch was not complete 11:11:23 <jottyfan> ok, what is missing? 11:12:15 <Alberth> functionality :) https://paste.openttdcoop.org/p4t1f1xq3 11:14:24 <Alberth> ie a new setting and a bunch of new string doesn't make a new feature :) 11:14:57 <jottyfan> yes 11:15:07 <jottyfan> I wonder where the diffs of the nut files are... 11:15:09 <jottyfan> sorry 11:15:27 <Alberth> np, it happens, especially when you're in a hurry 11:15:46 <Eddi|zuHause> wrt that setting: what use is a value range of 0..99 if only 3,2,1 give sane results? 11:16:51 <Eddi|zuHause> also, why not reuse the game setting? 11:16:55 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 11:17:37 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 11:18:42 <jottyfan> now here you go: https://paste.openttdcoop.org/pq3xf4jt4 11:19:24 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 11:19:27 <jottyfan> @Eddi|zuHause: these settings are useful for changing the game in a way the player wants - why not a range from 0 to 99? 11:20:10 <jottyfan> btw. it's not the subsidy factor itself 11:20:29 <jottyfan> it's the factor for the delivered cargo to become reward 11:20:34 <jottyfan> nothing more 11:20:39 <Eddi|zuHause> jottyfan: so setting 0 means no income at all? and between 1 and 2 (which the original setting had a 1.5 option) you have no variation potential? 11:20:49 <jottyfan> correct 11:21:12 <jottyfan> 0 is useful if you want to disable financial rewards for fulfilling jobs 11:21:20 <jottyfan> which is default 11:21:31 <Eddi|zuHause> and factor 50 or 99 have no use, because both of them mean "make this ridiculously easy" 11:21:47 <jottyfan> but for people like me who want to use that, I'd like to choose for example factor 1 11:21:50 <jottyfan> or 16 11:21:52 <jottyfan> or whatever 11:22:21 *** supermop_ [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:22:35 <jottyfan> but if I want to play openttd the easy way, I can choose 99 11:22:55 <Eddi|zuHause> but there is almost no difference between 98 or 99 11:23:01 <Alberth> it sounds too big to me 11:23:07 <Eddi|zuHause> so why have so many options in that range? 11:23:13 <jottyfan> well 11:23:24 <jottyfan> I've just guessed a bit 11:24:00 <jottyfan> one can easily change it to a lower bound before it is included to the official sources (if so) 11:24:20 <Alberth> that would be now :) 11:24:24 <jottyfan> so ok 11:24:31 <Alberth> I can see the point of Eddi 11:24:59 <Alberth> maybe make smaller steps in the low end of the range, and skip most if not all of the top part? 11:25:05 <jottyfan> what about a factor of 10, instead of range 0 - 99 a range of 0 - 9 multiplied by 10? 11:25:25 <Alberth> note that BB gives you a lot of assignments, much more than subsidies 11:26:13 <Alberth> why do you want anything above say 5 ? 11:26:52 <Alberth> maybe even 3 or 4 ? 11:26:57 <jottyfan> ok, so a range from 0 to 4 multiplied by 20? 11:27:42 <jottyfan> I don't know how to make a value of 1.5 in the GSInfo.AddSetting... 11:27:44 <Alberth> 0 to 4 sounds good, perhaps in increments of 0.5? 11:28:34 <Alberth> just use integers 0..9, and divide by 2 in the reward calculation 11:28:47 <Alberth> or 2.0, for that mater 11:28:50 <Alberth> *matter 11:29:21 <Alberth> why do you double town goals? 11:29:38 <jottyfan> did I? 11:29:52 <Alberth> this.reward = this.reward * 2; // for town goals, multiply reward 11:30:38 <Alberth> indenting is wrong in the paste, used a weird tab setting? 11:30:40 <jottyfan> oh yes 11:30:57 <jottyfan> no, I just wanted to make town rewards more attractive 11:31:03 <jottyfan> but this could be a config option, too 11:32:01 <leg> Can I update openTTD server 1.4.1 to 1.5.1 without losing everything? 11:32:07 <jottyfan> about the tab setting - yes, I used kwrite... :-( 11:32:08 <Alberth> towns only seems wrong, it would need balance to both sides 11:32:35 <Alberth> but I am not sure it's wise to add anything like that 11:33:20 <jottyfan> why not a town bonus factor? 11:33:20 <Alberth> leg: just install next to it? 11:33:32 <leg> but will I not lose the map, Alberth? 11:33:38 <leg> if I upgrade the server to 1.5.1 11:34:14 <Alberth> leg: no idea, I never did any server install stuff 11:34:34 <Alberth> but in general, don't overwrite the file, and you should still have it :) 11:35:03 <Alberth> leg: "next to it" specifically means not overwriting anything :) 11:35:14 <Alberth> jottyfan: why only towns? 11:35:44 <jottyfan> ok, so also for industries 11:35:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:36:19 <Alberth> yeah, the main problem is that number of industry cargoes and number of town cargoes is not balanced 11:36:23 <Alberth> hi andy 11:37:26 <jottyfan> should they depend? 11:37:36 <Alberth> they already do 11:38:19 <leg> thanks Alberth 11:38:34 <Alberth> 2xtown means you give more to town goals (for their cargoes), than to industry (for their cargoes) 11:38:58 <Alberth> so if you change the number of cargoes by a different industry set, that balance changes too 11:39:41 <jottyfan> yes 11:39:59 <jottyfan> but if I put that to the config options, the player can choose what the balance is 11:40:27 <jottyfan> what range is good for that? Also 0 to 5 by step 0.5? 11:40:46 <jottyfan> better 1 to 5? 11:41:03 <Alberth> I'd say 0 to 2 in steps of 0.1 or so 11:41:08 <andythenorth> o/ 11:41:16 <Alberth> but it needs something with the cargoes 11:42:13 <Alberth> or perhaps I am just overthinking it :) 11:42:32 <jottyfan> yes, that would be best, but I don't know how to get cargo price values in the script 11:42:48 <supermop> yo andy 11:43:25 <Alberth> well, one step at a time 11:43:37 <jottyfan> ok, I'll post the current changes 11:43:44 <Alberth> take out the city reward for now 11:43:44 <jottyfan> but didn't test that yet 11:44:23 <Alberth> tbh I am far from convinced for all this reward tuning 11:45:54 <Alberth> jottyfan: If you want more than just this one step, I think it might be better to make a fork 11:46:35 <jottyfan> https://paste.openttdcoop.org/pzceulcti 11:46:38 <jottyfan> that's the current code 11:46:40 <jottyfan> ok 11:46:52 <jottyfan> so you would prefer to become this a fork? 11:47:54 <jottyfan> I don't know how to make this a fork 11:47:55 <Alberth> giving a reward is one, I can live with that in BB 11:48:31 <Alberth> further tuning will be a maze of cases that you can or might want to handle 11:48:41 <jottyfan> ok 11:48:51 <Alberth> I am quite sure, there'll be lots of interest in it :) 11:49:09 <jottyfan> so If I remove the reward factor for towns and industries, you may include that patch into busy bee? 11:49:33 <Alberth> jottyfan: if you want a fork, you have to decide where to host it 11:49:49 <jottyfan> yes, and this is making me trouble 11:49:56 <Alberth> ... 11:50:16 <jottyfan> I just wanted to have subsidies for cargodist goods - using busy bee I can 11:50:24 <jottyfan> with that patch 11:50:52 <Alberth> you don't want reward factors? 11:50:54 <jottyfan> but it's just a sort of subsidies 11:51:12 <Alberth> yes, lots of subsidies 11:51:32 <Alberth> BB generates a lot of goals 11:51:52 <jottyfan> I like reward factors, but I cannot take care of a fork for that 11:52:06 <jottyfan> therefore, I'd like to see it in busy bee 11:52:23 <jottyfan> so whenever I come back in let's say a year, download openttd, install game script busy bee 11:52:35 <jottyfan> I can be able to use subsidies for cargodist goods 11:52:38 <jottyfan> that's the idea 11:52:57 <Alberth> so ownership of the project is your problem 11:52:57 <jottyfan> and if I cannot have reward factors for towns and industries, that's ok 11:53:03 <jottyfan> yes 11:53:23 <jottyfan> and therefore, I'd like this little reward patch to be included in the main project 11:53:31 <jottyfan> it's not that much change 11:53:34 <Alberth> andythenorth: fancy another BB to take care of? :) 11:53:47 <Alberth> do you have a nice name jottyfan? 11:54:12 <jottyfan> to honour busy bee, I just called it busy bee rewards 11:54:22 <jottyfan> but I'm not convinced by that 11:54:24 <jottyfan> :-) 11:55:06 <Alberth> I have no problem with becoming owner of the fork 11:55:15 <Alberth> do you want to become co-owner? 11:55:36 <Alberth> or some other role in the project (don't know exactly what devzone has) 11:55:39 <jottyfan> that would be nice, but I'm always busy, don't have much time for that 11:55:59 <Alberth> please make an account at the devzone 11:56:08 <jottyfan> currently expecting the birth of my second child 11:56:35 <Alberth> hmm :) 11:56:41 <jottyfan> http://devzone.zend.com/ ? 11:57:01 <Alberth> http://dev.openttdcoop.org/ 11:57:50 <jottyfan> a new password - argh 11:57:56 <andythenorth> on the plus side the second one is not as much work as the first one 11:57:59 <jottyfan> if I forget that, a new one is mailed to me? 11:58:16 <andythenorth> on the minus side, itâs still nearly double the work in total :P 11:58:24 <Alberth> jottyfan: don't know, probably 11:58:57 <Alberth> andythenorth: I expect more work here, as there will be more users addicted to getting stuff in return 11:59:06 <jottyfan> what's an OpenID-Url? 11:59:31 <Eddi|zuHause> if you don't know that, ignore it 11:59:36 <jottyfan> ok 12:00:29 <Alberth> jottyfan, andythenorth: Bee Rewards? 12:00:42 <jottyfan> nice 12:01:18 <jottyfan> ok, I've logged in to https://dev.openttdcoop.org 12:01:28 <jottyfan> my nick name is jottyfan, as you might expect... :-) 12:01:38 <Alberth> nice and simple to guess :) 12:02:15 <jottyfan> yes 12:02:25 <Alberth> please join #openttdcoop.devzone 12:02:28 <jottyfan> ok, what do I have to do to publish the forked code? 12:03:14 <jottyfan> ok, switched chat room 12:03:18 <jottyfan> so I leave this one 12:03:46 *** jottyfan [~Icedove@p54B47398.dip0.t-ipconnect.de] has left #openttd [] 12:06:26 <Eddi|zuHause> ... you can be in more than one chatroom :p 12:06:42 <NumberNoid> lol 12:18:47 <andythenorth> fork it 12:20:21 *** heffer [felix@hyperion.fk.cx] has quit [Remote host closed the connection] 12:21:03 *** heffer [felix@hyperion.fk.cx] has joined #openttd 12:24:30 *** leg [~oftc-webi@bl5-160-237.dsl.telepac.pt] has quit [Quit: Page closed] 12:30:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:32:44 <andythenorth> you developers and your obscure scripting language 12:35:24 <frosch123> i wondered what it refered to :) 12:35:30 <frosch123> i somehow doubt it was squirrel 12:35:35 <frosch123> rather newgrf, or even c++ 12:38:00 <NumberNoid> I need to ask, is there any way of setting fare prices? 12:39:29 <Eddi|zuHause> NewGRFs can change them 12:40:05 <Eddi|zuHause> you can adjust all of them up or down by base cost, or you can adjust each one individually in industry grf 12:42:12 <NumberNoid> so I can charge exorbitant fees for planes >:D 12:42:47 <Eddi|zuHause> set plane speed factor to 1 12:42:52 <NumberNoid> done that 12:43:07 <Eddi|zuHause> fly large distances 12:43:11 <Eddi|zuHause> swim in money 12:43:33 <Eddi|zuHause> (or turn on airport maintenance and go bankrupt) 12:44:08 <NumberNoid> I don't see that option 12:46:15 <NumberNoid> oh god 12:46:20 <NumberNoid> Ive lost a train 12:46:25 <NumberNoid> I have no idea where its gone 12:46:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:47:00 <NumberNoid> there it is 12:47:10 <NumberNoid> it went on an inter-network voyage to find a depot 13:06:04 *** roidal [~roland@62-46-137-112.adsl.highway.telekom.at] has joined #openttd 13:19:50 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 13:25:27 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 13:50:43 <andythenorth> hmm 13:50:52 <andythenorth> up to 16 livery options per vehicle 13:51:06 <andythenorth> applied by a UI similar to the consist refit UI, which allows partial-selection 13:51:11 <andythenorth> donât bother with previews, overkill 13:51:17 <andythenorth> nah better it make it 255 13:51:22 <andythenorth> due to WAS and such 13:53:55 <andythenorth> in fact, 16536 might be needed 13:55:37 <andythenorth> all this because I want to choose black or CC tanker wagons :P 14:01:15 <Alberth> :O 14:01:32 <NumberNoid> any way to increase the fast forward speed? 14:01:47 <Alberth> buy a faster computer, or play a smaller world 14:01:57 <Alberth> close the window, or make it smaller 14:02:10 <Alberth> disable some animation stuff 14:02:35 <Alberth> look at trains while they go by 14:02:37 <NumberNoid> im 100% sure my pc is capable of running fastforward faster than this 14:02:53 <Alberth> I am 100% sure it isn't :) 14:03:07 <NumberNoid> fx8320, gtx770, 12gbram? 14:03:07 <Alberth> "fast foward" means "as fast as the computer allows" 14:03:41 <NumberNoid> on realtime 14:03:45 <NumberNoid> nothings changed 14:03:58 <Alberth> note openttd doesn't use much memory, the gpu, or multiple cores (well, it does, but not much) 14:04:08 <NumberNoid> exactly 14:04:16 <NumberNoid> it should be able to run this faster 14:04:21 <NumberNoid> currently at 16% cpu 14:04:28 <NumberNoid> and 800mb ram 14:04:31 <Alberth> yes 1 core full load 14:04:32 <Taede> 6 cores? 14:04:42 <NumberNoid> nope, 8 14:04:54 <NumberNoid> the load is distrubuted primarly though cores 3,4 14:04:57 <Alberth> 100 / 8 is 12.5 % 14:05:21 <NumberNoid> according to task manager its not using any core fully 14:06:04 <Alberth> then it's waiting for video or disk io, or something 14:06:40 <andythenorth> maybe I just change colour by cargo 14:06:52 <andythenorth> weird side effects with station refit, but eh, who cares? o_O 14:06:55 * andythenorth bll 14:06:59 <andythenorth> or bbl 14:07:00 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:07:10 <NumberNoid> yeah, diskIO 14:07:37 <NumberNoid> im confused as in why system is using 55MB 14:08:07 <NumberNoid> nvm 14:08:09 <NumberNoid> it just spikes 14:08:14 <NumberNoid> to 3/4 14:08:46 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:09:23 <Alberth> my guess would be video, especially if you have a large window, and use 32bpp 14:09:39 <NumberNoid> c'mon mate 14:09:45 <NumberNoid> gtx770 rendering sprites 14:09:50 <Alberth> ha, nope 14:09:52 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 14:09:56 <Alberth> cpu is rendering sprites 14:10:11 <NumberNoid> any way to force gpu rendering? 14:10:19 <Alberth> yes, rewrite openttd 14:10:27 <NumberNoid> wait 14:10:29 <Alberth> oh, and people tried, and failed 14:10:35 <NumberNoid> openttd is coded to render using cpu?! 14:11:01 <Taede> opengl style patches tended to be slower 14:11:01 <Alberth> yep, TTDX is pre-gpu era 14:11:28 <NumberNoid> O.O 14:11:31 <NumberNoid> that's old 14:11:45 <NumberNoid> time to OC I guess 14:11:49 <NumberNoid> to 4.5GHz 14:12:06 <Taede> previous milennium really 14:12:40 <NumberNoid> Is the other, 3d openttd, like game on steam worth it? 14:13:14 <Alberth> it can't be openttd 14:13:21 <NumberNoid> I guess 14:13:29 <NumberNoid> but does it have the base features of openttd? 14:13:32 <Alberth> maybe a transport-ish game, but it's definitely not openttd 14:13:36 <NumberNoid> i.e. planes, trains, cars 14:13:41 <NumberNoid> plus signalling 14:13:43 <Taede> name f the game? 14:13:52 <Taede> train fever? 14:13:56 <NumberNoid> yeah 14:13:58 <NumberNoid> that 14:14:04 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.33.1/20150410200411]] 14:14:07 <Taede> dunno, cant play it on this laptip 14:14:42 <Taede> there may be a thread on the tt-forums about it 14:15:01 <Taede> no doubt itll compare it to openttd 14:15:30 <NumberNoid> Id love to code a 3d openttd but as I mentioned my programming skills are terrible 14:16:55 <Alberth> it probably takes a 10 years if you mostly know what you're doing 14:17:02 <Alberth> if you don't, longer 14:17:30 <Alberth> so it's not a short term project by any means, learning to program can be a good first step 14:17:56 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:19:41 <Alberth> you should focus on the journey, the end product is a nice 'accident' :) 14:22:27 <NumberNoid> a 64x64 map runs considerably faster 14:22:28 <NumberNoid> but 14:22:36 <NumberNoid> still a bit slow 14:33:58 <Alberth> you're supposed to play the game at normal speed :) 14:34:10 <NumberNoid> I don't have all year 14:34:13 <NumberNoid> I wish I did 14:34:14 <NumberNoid> but I don't 14:34:55 <Alberth> hmm, having free time, and still stressed on time? 14:35:32 <Alberth> just save, and continue next time 14:36:40 <Alberth> a single game takes me ages, as I don't play often, but who cares, nobody is setting a deadline 14:52:32 *** andythenorth_ [~andytheno@213.205.253.132] has joined #openttd 14:52:37 <andythenorth_> Eh 14:53:01 <andythenorth_> Two kinds of dump truck in Road Hog 14:53:55 <andythenorth_> Farm trucks, and trucks that refit coal, sand, scrap metal, recyclables etc 14:54:12 <andythenorth_> Dunno what to call the second kind 14:55:48 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has joined #openttd 14:56:07 <Alberth> "trucks" ? 14:57:10 <Alberth> "agriculture trucks" 14:58:05 <andythenorth_> Inorganic Material Dump Trucks? :p 14:58:48 <andythenorth_> Maybe just Dump Truck :p 14:59:08 <Alberth> sounds fine to me 14:59:29 <Alberth> dump truck refitabble to ... :) 15:01:58 *** Pereba [~UserNick@187.59.97.28] has joined #openttd 15:15:45 *** openbu [~oftc-webi@42.243.97.65] has quit [Remote host closed the connection] 15:19:29 *** andythenorth_ [~andytheno@213.205.253.132] has quit [Ping timeout: 480 seconds] 15:24:54 *** andythenorth_ [~andytheno@213.205.253.132] has joined #openttd 15:37:03 *** andythenorth_ [~andytheno@213.205.253.132] has quit [Ping timeout: 480 seconds] 15:41:27 *** andythenorth_ [~andytheno@213.205.253.132] has joined #openttd 15:44:32 *** andythenorth_ [~andytheno@213.205.253.132] has quit [Remote host closed the connection] 15:56:15 *** andythenorth_ [~andytheno@213.205.253.132] has joined #openttd 15:59:19 *** andythenorth_ [~andytheno@213.205.253.132] has quit [Remote host closed the connection] 16:00:07 *** andythenorth_ [~andytheno@213.205.253.132] has joined #openttd 16:00:09 *** andythenorth_ [~andytheno@213.205.253.132] has quit [] 16:12:46 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:27:06 *** roidal [~roland@62-46-137-112.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:31:01 *** roidal [~roland@62-46-137-112.adsl.highway.telekom.at] has joined #openttd 16:31:12 *** openbu [~oftc-webi@42.243.97.65] has joined #openttd 16:31:32 *** openbu [~oftc-webi@42.243.97.65] has quit [] 17:01:52 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Quit: Leaving.] 17:02:19 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 17:06:06 *** Progman [~progman@p57A181CB.dip0.t-ipconnect.de] has joined #openttd 17:09:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:18:06 *** DDR [~David@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 17:41:32 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 17:47:15 *** kahiru [~kahiru@ip-94-112-129-114.net.upcbroadband.cz] has joined #openttd 17:48:37 <kahiru> hey, i was playing openttd (about a year old version) and everything was great and dandy. today i upgraded to 1.5.1 and the map generator seems broken to me. no matter what i set it generates awful lot of water everywhere 17:56:38 <Alberth> set the water level to custom, and some very low amount? 17:58:20 <kahiru> well, that would be a workaround. i just wanted to ask if this setting http://picpaste.com/openttd-rlkuYn4D.png should generate a map like this http://picpaste.com/openttd2-Pg2pnLMI.png or if its a bug or something 18:00:34 <Alberth> don't know 18:00:38 *** tokai|mdlx [~tokai@port-92-195-20-192.dynamic.qsc.de] has joined #openttd 18:01:28 <kahiru> and also generating arctic climate map gives me a popup that there was no place for a forrest and that i should tweak my map generating parameters, but nothing seems to work. any ideas? 18:01:28 <frosch123> there is a fs task about very smooth and very flat land generating lots of water 18:01:29 <Alberth> afaik "very low" is still a lot 18:01:38 <kahiru> oh 18:01:51 <frosch123> kahiru: forests only appear above snow line 18:02:16 <kahiru> thanks, didnt know that 18:02:18 <Alberth> in arctic climate, at least :) 18:03:05 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 18:05:06 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:12:51 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 18:13:13 * andythenorth tinkers 18:22:54 <Alberth> good plan 18:54:02 <andythenorth> dunno why I feel the need to be mean to the pipelines guy 18:54:16 <andythenorth> I just suspect heâs a douche 19:00:27 <andythenorth> which is better? 19:00:45 <andythenorth> 1. black tankers for oil, company colour for petrochemicals, determined by vehicle refit 19:01:04 <andythenorth> 2. randomised black / cc on build, if you want a train all one colour, you have to build and delete vehicles until you get the effect you want 19:01:05 <andythenorth> ? 19:06:19 <frosch123> 1. 19:06:24 <Sylf> On the topic of lots of water, if you combine Flat terrain and any variety distribution, it leads to lots of water. At least that's been my experience 19:06:28 <Sylf> with 1.5 19:07:20 <andythenorth> rebuild-until-desired-color is boring 19:07:40 * andythenorth changes it 19:13:46 *** EyeMWing [~Wing@c-73-201-30-64.hsd1.md.comcast.net] has joined #openttd 19:24:21 <andythenorth> https://dev.openttdcoop.org/attachments/download/7348/tank_cars.png 19:24:28 <andythenorth> oil, petrol, chemicals 19:24:42 <andythenorth> white ones are food tankers, a different vehicle type 19:33:27 <Alberth> you're polishing them every day :) 19:33:41 <Alberth> but colours are nice 19:34:02 <Alberth> I expected the oil one to be darker 19:34:35 <Alberth> maybe in the game they are different? 19:34:47 <Alberth> the grey walk area seems to be in the way here 19:43:58 <andythenorth> the oil one should probably be darker 19:57:31 *** Tvel [~Thunderbi@84.40.120.230] has joined #openttd 19:57:42 *** Tvel [~Thunderbi@84.40.120.230] has quit [] 19:57:43 <andythenorth> darker https://dev.openttdcoop.org/attachments/download/7349/tank_cars_2.png 20:03:31 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 20:07:49 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.33.1/20150410200411]] 20:08:10 *** DDR [~David@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 20:08:46 <Alberth> better, more distinct from the others 20:12:51 <andythenorth> yup 20:23:39 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:44:27 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:50:13 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:56:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:06:58 *** Progman [~progman@p57A181CB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:07:20 *** frosch123 [~frosch@x4d019144.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:14:32 *** jottyfan [~Icedove@p54B47398.dip0.t-ipconnect.de] has joined #openttd 21:15:50 <jottyfan> got an error on building game script - what does that mean / how can I solve it? 21:15:53 <jottyfan> python3 check_lang_compatibility.py lang/english.txt info.nut 21:15:53 <jottyfan> ** Comparing file lang/english.txt, current version and at revision bf1430b223d5df73a0c6ba9c996594a77d497cf1 ** 21:15:53 <jottyfan> Compatibility of language files failed. 21:19:39 *** roidal [~roland@62-46-137-112.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 21:20:39 *** jottyfan [~Icedove@p54B47398.dip0.t-ipconnect.de] has left #openttd [] 21:20:55 *** jottyfan [~jottyfan@p54B47398.dip0.t-ipconnect.de] has joined #openttd 21:24:37 *** jottyfan [~jottyfan@p54B47398.dip0.t-ipconnect.de] has quit [] 21:49:51 *** EXetoC [~exe@109-124-185-221.customer.t3.se] has quit [Quit: WeeChat 1.1.1] 22:13:01 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 22:13:04 *** mode/#openttd [+v tokai|noir] by ChanServ 22:18:01 *** tokai|mdlx [~tokai@port-92-195-20-192.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:21:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 22:39:50 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 23:01:57 *** kahiru [~kahiru@ip-94-112-129-114.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 23:06:48 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 23:06:51 *** mode/#openttd [+v glx] by ChanServ 23:29:44 *** Rejf [rejf@nintendos.pl] has quit [Quit: leaving] 23:29:52 *** Rejf [rejf@nintendos.pl] has joined #openttd 23:31:22 *** Netsplit charon.oftc.net <-> liquid.oftc.net quits: avdg, SmatZ 23:36:53 *** NumberNoid [~NumberNoi@cpc3-sgyl30-2-0-cust193.sgyl.cable.virginm.net] has quit [Ping timeout: 480 seconds] 23:45:01 <Wolf01> 'night 23:45:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]