Config
Log for #openttd on 11th July 2015:
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09:08:28  <frosch123> tgp is such bollocks code
09:22:14  <peter1138> Yes
09:22:27  <peter1138> But it is fast.
09:23:11  <frosch123> that's not what i mean
09:24:52  <frosch123> "(1 + sin((a * 2 - 1))*pi/2) / 2" is just a complicated form to writh "(1-cos(a*pi))/2"
09:30:28  <frosch123> HeightMapSineTransform(12, h_max_new); <- haha, i guess that 12 is the culprit of it all
09:31:16  <frosch123> i guess that fixes 2 fs bugs
09:31:37  <frosch123> because someone was too lazy to add an assertion
09:32:10  <peter1138> Or didn't consider that an assertion was necessary
09:32:25  <peter1138> Didn't think about it because > 16 wasn't possible.
09:32:48  <frosch123> nah, the assertion needs to be put in another function
09:33:11  <frosch123> the variety distribution uses some curves, and determines the position on the curve
09:33:17  <frosch123> but it fails if the position is outside the cuve
09:33:25  <peter1138> variety distribution should fuck off
09:33:27  <frosch123> then the function returns just an unassigned value
09:37:40  <peter1138> unfortunately my better method needs the traditional slower perlin method, and multiple layers of it, hence is vastly slower.
09:38:15  <peter1138> it looks shit with the tgp perlin method as it has aliasing artifacts
09:38:28  <frosch123> funny how HeightMapSineTransform makes assumptions about arctic snow and tropic desert
09:38:33  <frosch123> yet no mhl patch considered that
09:40:38  <frosch123> oi, the 12 is even a fractional number
09:40:45  <frosch123> i wonder what height it really is then
09:40:52  <frosch123> 4 bits
09:41:07  <frosch123> so, it's actually 0.75
09:41:31  <frosch123> hmm, aw, so that was not the issue
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09:43:35  <peter1138> :(
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09:55:32  <frosch123> @calc 0.07* 15
09:55:32  <DorpsGek> frosch123: 1.05
09:56:58  <frosch123> why write "1/MAX_TILE_HEIGHT" if you could also write "0.2 / 3"...
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10:01:03  <argoneus> good morning train friends
10:01:50  <argoneus> peter1138: what's wrong with world generation being slow?
10:01:58  <argoneus> it's not something you do every minute
10:07:38  <peter1138> argoneus, I'm talking minutes, not a couple extra seconds.
10:08:44  <argoneus> peter1138: why not have it as an option anyway
10:08:45  <argoneus> I'd use it
10:09:03  <argoneus> look at how long dwarf fortress generation take
10:09:04  <argoneus> s
10:10:01  <peter1138> Yeah well, there was also the idea that map previous would be nice, and that blows through that idea
10:10:08  <argoneus> map previous?
10:10:13  <peter1138> ...
10:10:14  <peter1138> previews
10:10:19  <argoneus> o
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10:14:56  <argoneus> well
10:14:59  <argoneus> you can preview with the fast methd
10:15:02  <argoneus> and then use the slow method
10:18:32  <Terkhen> hello
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10:29:43  <peter1138> no, the result is totally different
10:41:28  <DorpsGek> Commit by frosch :: r27328 trunk/src/tgp.cpp (2015-07-11 12:41:20 +0200 )
10:41:29  <DorpsGek> -Codechange: Add an assertion to check for uninitialised variables when tracing variety distribution's control curves.
10:43:40  <DorpsGek> Commit by frosch :: r27329 trunk/src/tgp.cpp (2015-07-11 12:43:34 +0200 )
10:43:41  <DorpsGek> -Fix: Add more height_t type-correctness to TGP code.
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10:46:32  <DorpsGek> Commit by frosch :: r27330 trunk/src/tgp.cpp (2015-07-11 12:46:25 +0200 )
10:46:33  <DorpsGek> -Fix [FS#6335]: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight().
10:47:00  <Alberth> moin
10:47:03  <frosch123> hoi
10:48:56  <frosch123> https://paste.openttdcoop.org/prksiufwi?/prksiufwi <- can anyone give those "/ 3" some sense?
10:49:12  <frosch123> otherwise i claim they are bollocks and remove them
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10:54:36  <Alberth> I am more worried about the magic 'mh' :)
10:55:20  <Alberth> they are points at 1/3 of the area or so?
10:56:07  <frosch123> they describe a curve to to map heights in range 0..1 to a new height in range 0.1
10:56:24  <frosch123> mostly reducing the amount of high values
10:56:26  <Alberth> hmm, it's supposed to be a fraction, 2.4 doesn't make sense at all
10:56:46  <frosch123> the values are sorted from left to right
10:57:30  <frosch123> so it you have to know that 0.0 < 1.2/3 < 2.0/3 < 5.5/6 < 1.0 :)
10:57:41  <frosch123> it breaks if they are not sorted
10:58:09  <Alberth> it's a sequence of linear interpolations probably
10:58:18  <frosch123> yup
10:58:46  <Alberth> ditching the division seems fine to me
11:08:42  <Alberth> maybe add a remark about increasing x, although it's not that relevant
11:12:30  <frosch123> replacing numbers with other numbers without knowing what they mean seems the be driving schema behind mhl
11:15:41  <frosch123> ah, they were added in r26999
11:16:07  <frosch123> looks like someone tried to not round values with /3 and thought that fractions make sense with floats
11:17:31  <Alberth> especially fractions other than of a poer of 2 :p
11:17:35  <Alberth> *power
11:17:54  <frosch123> yup :)
11:18:31  <DorpsGek> Commit by frosch :: r27331 trunk/src/tgp.cpp (2015-07-11 13:18:24 +0200 )
11:18:32  <DorpsGek> -Cleanup (r26999): Make variety distribution curves more sane.
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13:51:31  <andythenorth> o/
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15:13:51  <andythenorth> ho
15:13:59  <andythenorth> the decision was made to keep original vehicles in the game?
15:13:59  <Alberth> moin
15:14:04  <andythenorth> even with newgrf?
15:14:07  * andythenorth tests
15:14:10  <Alberth> ?
15:14:46  <Alberth> newgrf decides that doesn't it?
15:14:52  <andythenorth> it used to
15:15:01  <andythenorth> now not apparently
15:15:16  <andythenorth> I pulled trunk yesterday
15:15:21  <andythenorth> first time in a while
15:15:56  <andythenorth> now default monorail appears alongside Iron Horse
15:16:19  <andythenorth> but not maglev
15:16:21  <andythenorth> weird
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17:21:41  <Zuu> andythenorth: have you had any success with the GS->NewGRF patch?
17:21:58  <andythenorth> sorry haven’t patched yet :)
17:22:07  <andythenorth> other things to do
17:22:12  <Zuu> :-)
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17:52:21  <Alberth> hmm, always nice when  glibc selects a non-existing include file for you :p
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19:08:02  <Alberth> hi hi
19:08:25  <andythenorth> lo
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19:19:14  <andythenorth> log cat is quiet
19:45:17  <andythenorth> this wired thing looks interesting
19:48:57  <andythenorth> also, it’s impossible not to troll this thread :P http://www.tt-forums.net/viewtopic.php?f=29&t=73294
19:56:51  <Alberth> it's a stupid question, that has been asked a zillion times already :)
20:04:41  <a_sad_dude> while you're talking stupid questions, is a GS required to run a simple company value goal server or am i missing a setting somewhere?
20:05:20  <Alberth> depends on your notion of 'goal'
20:05:53  <a_sad_dude> well something that displays in the goal list and ends the game once achieved
20:05:55  <Alberth> by default openttd doesn't steer users much nor monitors them
20:06:25  <Alberth> for that kind of goals, yes, you need a GS
20:06:45  <ST2> ... or a software controller that listens admin port
20:06:53  <a_sad_dude> i see... thanks )
20:06:58  <a_sad_dude> hey ST2
20:07:03  <ST2> hi :)
20:07:33  <Alberth> basically, everybody has a different idea about what a goal is, so it got moved to Squirrel and everybody can implement his own ideas
20:07:42  <a_sad_dude> sounds wise
20:08:02  <ST2> yeah
20:08:15  <a_sad_dude> ...i made yet another weird economy grf and wanted to test it quickly. guess i'll set up a server without a goal for now
20:10:37  <Alberth> you can just test at a local machine?
20:11:25  <a_sad_dude> well i did that, now i hope someone joins me to play )
20:12:23  <Alberth> start another openttd, and join at localhost :p
20:12:37  <a_sad_dude> )
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