Config
Log for #openttd on 15th July 2015:
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06:05:22  <andythenorth> o/
06:23:23  <Supercheese> bleh, Firefox has given the finger to adobe flash
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06:32:35  <andythenorth> long overdue
06:32:52  <andythenorth> although the 30 or 40 flash games I made will no longer work :(
06:32:55  <andythenorth> sad times for the world
06:33:17  <Supercheese> made some flash games eh?
06:33:39  <andythenorth> http://www.freeloader.co.uk/play/popup/m302/
06:33:42  <Supercheese> I took a semester in adobe flash as well... haven't really ever used the skills
06:34:54  <andythenorth> hurgh, forgotten how to win the damn thing :P
06:35:01  <V453000> wtf is this XD
06:35:44  <andythenorth> ha won it
06:35:49  <andythenorth> there is another ‘win'
06:35:55  <andythenorth> where you knock over all the penguins
06:35:58  <andythenorth> iirc, it can be done
06:36:07  <andythenorth> I spent a *very* long time placing penguins and testing it
06:36:07  <Supercheese> climate change flash game :U
06:37:10  <andythenorth> hmm, no can’t get all the penguins
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06:43:15  <andythenorth> V453000: that game is rendered 32bpp btw ;)
06:45:38  <andythenorth> as also is http://www.gamegarage.com/game/dudecorp-copier-game/
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07:13:24  * Supercheese will get to ride a monorail in a couple days
07:13:29  <Supercheese> traveling to Seattle
07:13:37  <Supercheese> it's a wimpy short thing, but a monorail nonetheless
07:31:13  <andythenorth> it’s not overwhelming :)
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08:17:10  <V453000> yeah you showed me that already andy :)
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14:54:08  <Terkhen> hello
14:56:47  <Alberth> hello T
14:59:24  <planetmaker> o/
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15:10:25  <V453000> so how do we get rid of flash? in other words what can I use on my end to play e.g. youtube bullshit?
15:12:35  <Eddi|zuHause> switch youtube to html5 mode
15:12:43  <planetmaker> ^ :) Helps a lot
15:13:23  <Eddi|zuHause> also, almost all other video sites offer html5 now
15:14:00  <V453000> how do I do that?
15:14:45  <planetmaker> actually I don't find that setting (anymore). Maybe eddi knows :)
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15:17:47  <Myhorta> https://www.youtube.com/html5
15:22:17  <Eddi|zuHause> i never know where that setting is...
15:22:39  <Eddi|zuHause> anyway, if you just uninstall flash, it should automatically switch :p
15:24:01  <V453000> :)
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15:24:54  <planetmaker> ty, Myhorta
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16:35:51  <Alberth> hi hi
16:36:01  <andythenorth> o/
16:36:04  <andythenorth> cat in a hat
16:36:49  <Alberth> it likes hiding
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17:30:04  <Wolf01> o/
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17:31:42  <Alberth> moin
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18:19:18  <andythenorth> also o/
18:27:50  <andythenorth> Voyager One has reached his limit :)
18:30:40  <Alberth> :)
18:31:02  <Alberth> I really wonder what you want to do with 500+ engines
18:31:21  <Alberth> but well, I am sure they find a use for it :p
18:31:37  <Alberth> hmm, could be a nice challenge "use all engines"  :p
18:31:57  <Alberth> can't we write a GS for that?  :D
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18:32:31  <andythenorth> can’t we?
18:32:32  <andythenorth> :P
18:32:36  * andythenorth probably won’t
18:32:47  <andythenorth> but the idea is appealing
18:33:19  <planetmaker> such GS surely is possible
18:33:30  <planetmaker> but I probably wouldn't take up that challange ;)
18:33:34  <andythenorth> http://pikkarail.com/openttd/state-of-the-onion-a-history-and-future-of-my-newgrfs/
18:34:02  <andythenorth> hmm
18:34:03  <Alberth> with opengfx+trains, it'squite doable :)
18:34:09  * andythenorth must to newgrf making
18:34:13  <andythenorth> but I can’t be arsed :P
18:34:25  <andythenorth> I might pause newgrf making until v2 OpenTTD is done
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18:41:00  <Alberth> that might need a little c++ coding
18:41:19  <andythenorth> I’ll wait patiently :)
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18:59:43  <Alberth> sugar beet farms are supposed to cluster? (arable farms)
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19:09:27  <andythenorth> Alberth: yes they should cluster
19:09:36  <andythenorth> the clustering in snakebite is much less dense
19:09:41  <andythenorth> it’s more regions of the map
19:10:12  <andythenorth> which ideally means you can still use feeders etc, but you don’t have dense farming areas that are overly congested with stations
19:20:52  <Alberth> ok
19:21:41  <Alberth> I also have a sheep farm and a dairy farm close to each other, getting livestock from both
19:23:04  <Alberth> and I don't need feeders in either case
19:23:11  <andythenorth> yeah, there’s nothing to prevent different types locating adjacently :)
19:23:17  <andythenorth> I consider that a ‘feature’ :)
19:23:34  <Alberth> yeah, it's fun :)
19:23:56  <andythenorth> I ran some more test maps, and the clustering is quite dispersed
19:24:08  <andythenorth> especially on maps < 512x512
19:26:12  <andythenorth> but production is higher, so eh
19:27:08  <Alberth> http://devs.openttd.org/~alberth/Chunshaw_Ridge_Transport_1936-06-26.sav      not so dispersed, somewhat unlucky perhaps
19:27:08  <Alberth>
19:39:27  <andythenorth> Alberth: do you recall which industry setting you used in map gen? o_O
19:40:01  <Alberth> something low-ish
19:40:39  <andythenorth> there are quite a lot of parameters affecting clustering
19:40:52  <andythenorth> map size, industry setting, random factors
19:41:34  <Alberth>  http://devs.openttd.org/~alberth/landscape_gen.png
19:41:49  <andythenorth> thanks
19:42:05  <Alberth> year and map size are correct at least
19:42:15  <andythenorth> interesting that you got two arable farms very close together
19:42:22  <andythenorth> they’re supposed to respect a minimum distance
19:42:32  <andythenorth> but there are some edge cases in the logic
19:42:54  <andythenorth> I don’t think it’s fatal :)
19:43:16  <Alberth> lucky co-incidences are nice :)
19:43:37  <andythenorth> supposed to be min. 20 tiles
19:43:39  <andythenorth> eh nvm
19:44:13  <andythenorth> your map does appear to have industry more widely distributed than FIRS 1.4 would have given
19:44:18  <andythenorth> I think it makes better gameplay
19:44:43  <andythenorth> I made location a lot more permissive, especially w.r.t slopes
19:45:08  <andythenorth> previous FIRS forced many industries onto level ground
19:46:38  <Alberth> yeah, they're everywhere :)
19:47:06  <Alberth> but BB also pushes towards a distributed network
19:51:48  <andythenorth> I was surprised how good my game was with BB and Full FIRS
19:51:59  <andythenorth> my general dislike of Full FIRS is on record previously :P
19:52:51  <Alberth> I should perhaps play a normal game too, you'll get a different kind of network then
19:53:36  <Alberth> although BB is ideal to play for 15-20 minutes, and then save again :)
19:53:58  <andythenorth> yeah
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19:54:08  <andythenorth> for dip-in, duck-out gameplay, BB is ideal :)
19:54:12  <Garfield222> hi
19:54:18  <andythenorth> I was playing 30 mins before work
19:55:00  <Garfield222> is link https://devs.openttd.org/~rubidium/newgrf.html dead/closed ?
19:55:27  <Alberth> it's scratch space, anything can happen to it
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20:00:09  <Alberth> ha, maybe I should play the same map again, and ignore BB, so you can compare :)
20:02:09  <andythenorth> ha maybe
20:02:32  <andythenorth> I dunno, I find the no-GS case pointless :)
20:03:34  <Alberth> but you played it for years :p
20:03:39  <Alberth> gn andy
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22:42:25  <Wolf01> 'NIGHT
22:42:30  <Wolf01> ehm
22:42:33  <Wolf01> shhh
22:42:34  <Wolf01> 'night
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