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00:15:20 *** gnu_jj [~quassel@ipbcc184bc.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 00:16:06 *** gnu_jj [~quassel@ipbcc184bc.dynamic.kabel-deutschland.de] has joined #openttd 00:29:11 *** Flygon_ [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has joined #openttd 00:35:52 *** Flygon__ [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 00:51:25 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 00:52:35 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:31:14 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 01:33:44 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:53:45 *** Biolunar_ [Biolunar@x4d026108.dyn.telefonica.de] has joined #openttd 02:59:35 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 02:59:38 *** mode/#openttd [+v tokai] by ChanServ 03:00:45 *** Biolunar [Biolunar@x4d083864.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:06:14 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:33:01 *** Pikka [~Octomom@c114-77-161-48.fitzg3.qld.optusnet.com.au] has joined #openttd 03:36:17 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:40:00 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:56:01 *** Eddi|zuHause [~johekr@p57BD56E0.dip0.t-ipconnect.de] has quit [] 04:56:18 *** Eddi|zuHause [~johekr@p5B0DA22B.dip0.t-ipconnect.de] has joined #openttd 05:42:53 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 05:52:13 *** |2rB [~tb@0001308f.user.oftc.net] has joined #openttd 06:03:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:07:08 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 06:16:50 *** gnu_jj [~quassel@ipbcc184bc.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 06:19:09 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 06:34:33 *** berndj [~berndj@azna.co.za] has quit [Quit: ZNC - http://znc.in] 06:35:13 *** berndj [~berndj@azna.co.za] has joined #openttd 06:52:34 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 07:15:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:15:27 <andythenorth> Pikka hello bob 07:16:55 <V453000> yooooo (: 07:18:40 <andythenorth> such FEATURES 07:20:47 <V453000> WHERE IZ THEM 07:22:45 <andythenorth> EVERYWHERE 07:22:52 <andythenorth> mostly FIRS and Road Hog 07:22:55 <andythenorth> also NARS 2 07:23:31 <V453000> what new in firs 2? 07:23:56 <andythenorth> less shit 07:24:01 <andythenorth> still not good 07:24:05 <andythenorth> but not as shit as before 07:24:15 <V453000> :D 07:24:21 <V453000> specifically? 07:24:36 <andythenorth> what, I am your automated changelog here? o_O 07:24:49 <andythenorth> fixed primary industries 07:24:52 <V453000> yes! :D 07:25:02 <andythenorth> clustering + production amounts fixed 07:25:15 <andythenorth> moar better sprites for some industries 07:25:19 <andythenorth> Power Plant! 07:25:26 <V453000> nice 07:25:29 <V453000> should have a look then 07:25:33 <andythenorth> play the game 07:25:34 <andythenorth> itâs fun 07:25:43 <V453000> no thanks :P 07:25:46 <andythenorth> even better if you use other peopleâs grfs 07:26:45 <andythenorth> I think apart from Redditers, thereâs only me left playing tbh 07:26:54 <andythenorth> everyone else who hadnât already quit now has 07:28:36 <V453000> coop is quite active lately I think :) 07:30:22 <V453000> wtf firs2 isnt loaded on coop yet :) they were talking about loading it yesterda 07:30:23 <V453000> y 07:31:21 <V453000> ah I guess new FIRS doesnt work with stable :) 07:31:43 <andythenorth> eh dunno, it needs some rev, I forget which 07:32:48 <V453000> the quarry si super nice now :) with the pipes and belts and shit 07:33:10 <V453000> the only thing I am a bit wtf about is the belt at the back, it looks like it comes from the top of the heap 07:33:21 <andythenorth> agreed 07:33:30 <andythenorth> I should redraw the heap a bit 07:33:40 <andythenorth> the belt is from behind it 07:33:48 <andythenorth> looks weird 07:33:53 <V453000> yeah I understand the intention 07:34:05 <V453000> perhaps jsut move the conveyor belt 07:34:08 <andythenorth> maybe 07:34:09 <V453000> heap is fine 07:34:18 <V453000> shortening the horizontal part of the belt would be good I guess 07:35:16 <V453000> power plant has no new grafx :( 07:35:22 <andythenorth> nah 07:35:26 <andythenorth> but maybe in future 07:35:31 <V453000> wtf is it for anyway XD 07:35:58 <andythenorth> train set purposes 07:36:04 <V453000> especially if you can get ES from coal 07:36:12 <V453000> how are train sets relative to power plant? 07:36:24 <andythenorth> train set, as in âtoy trains' 07:36:35 <andythenorth> itâs mostly an eye candy, no-gameplay-purpose thing 07:36:42 <V453000> ._. 07:37:07 <andythenorth> it only makes sense with some GS like Busy Bee 07:37:29 <V453000> == it doesnt make sense? :P 07:37:47 <andythenorth> ha 07:38:04 <andythenorth> I thought about making it do something 07:38:07 <andythenorth> but then I cba 07:38:52 <andythenorth> âFeature: 3 more pointless industries' 07:38:57 <V453000> if you are spending cargo on something that cant produce ES opposed to on something that can, it is very wtf 07:39:01 <V453000> XD 07:39:07 <andythenorth> yes 07:39:16 <andythenorth> but ES is less important now 07:39:26 <andythenorth> FIRS got a bit more sandbox-ish 07:39:29 <V453000> how come? 07:39:39 <andythenorth> base production is higher at most primaries 07:39:48 <V453000> hm 07:39:54 <andythenorth> or has higher range for the randomiser at game start anyway 07:39:59 <andythenorth> also ES from Ports etc 07:40:08 <V453000> right 07:40:15 <andythenorth> althoughâŠin my current game I badly need ES 07:40:19 <V453000> yeti ftw. :P 07:40:21 <andythenorth> and some Zeppelins to move them around 07:40:32 <andythenorth> moar Zellepins 07:40:45 <andythenorth> AV9 is missing Zellepins 07:41:00 <V453000> wat 07:41:09 <V453000> Pikka clearly removed too much :D 07:42:13 * andythenorth must to work and such 07:50:33 <Supercheese> Removing zeppelins? Heresy! :P 08:02:16 <andythenorth> tbh, theyâre too slow and silly 08:02:18 <andythenorth> so eh 08:04:04 <V453000> I like them 08:06:03 <Supercheese> They're excellent for delivering supplies in early games 08:06:35 <Supercheese> as only the 1x1 helipad is required and at a plane speed factor of 1/1 they are not slow at all 08:07:03 <Supercheese> 80mph as the crow flies beats other methods of transport until the mid-1930s or so 08:07:13 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:22:45 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 08:46:52 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 08:50:49 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 08:54:13 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 09:00:22 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 09:05:01 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 09:25:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:25:53 <Wolf01> o/ 09:44:57 <__ln__> ö/ 09:45:23 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Remote host closed the connection] 09:50:03 <Xaroth|Work> __ln__: you have something weird floating over your head 09:50:19 <__ln__> must be the antennas 09:54:46 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 10:28:12 *** gnu_jj [~quassel@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #openttd 10:38:06 <Pikka> silly zellepins 10:44:45 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 10:47:12 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 10:59:47 <andythenorth> silly Pikka :) 11:00:15 <andythenorth> so I could just de-compile NARS 2.5.1 and change costs myself... 11:28:43 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 11:31:38 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:32:16 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:36:44 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 11:51:05 *** shirish [~quassel@117.195.125.189] has joined #openttd 11:54:19 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 12:22:24 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:23:58 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 12:27:47 *** |2rB [~tb@0001308f.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:52:12 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:55:36 *** wito_ is now known as wito 12:55:44 <wito> Why is founding towns so expensive? 12:56:21 *** Flygon_ is now known as Flygon 12:56:32 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 12:56:35 <Flygon> Stamp Duty 12:56:38 <alluke> because buildings roads and infrastructure cost like shit 12:57:07 <alluke> unless you build a slum 12:57:48 *** shirish [~quassel@117.195.125.189] has joined #openttd 12:58:03 <wito> True. 12:58:28 <wito> But even so, funding a new town costs on the order of a hundred times as much as funding new buildings in an existing town. 12:58:50 <wito> And those seem like -pretty- similar activities. 12:59:02 <wito> So my thought is that there's some game balance reason that I'm not grasping. 13:00:43 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 13:01:20 <alluke> funding is too cheao 13:01:22 <alluke> cheap 13:02:21 <wito> Fair enough. But by a factor of 100? 13:10:33 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 13:18:27 *** Pikka [~Octomom@c114-77-161-48.fitzg3.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:22:55 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 13:27:58 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:49:45 <alluke> andythenorth: when will chips become snow-aware? 13:49:52 <alluke> the sprites already exist 13:54:03 <andythenorth> no 13:54:09 <andythenorth> there is no coder 13:54:19 <andythenorth> so it wonât happen, unless a coder is found 13:54:26 <alluke> who coded the previous versions 13:54:32 <andythenorth> yexo 13:54:35 <alluke> ok 13:54:41 <alluke> and he has disappeared? 13:54:45 <andythenorth> real life 13:54:49 <alluke> died? 13:54:57 <alluke> wait nvm 13:56:44 <alluke> its going to be big step forward when nml works with stations 13:57:01 <alluke> my station sprites may finally get released 13:57:20 <peter1138> s/when/if/ 13:57:28 <andythenorth> my words 13:57:28 <andythenorth> exactly 13:57:38 <andythenorth> canât see that happening any time soon 14:00:34 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 14:05:14 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 14:29:41 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 14:49:45 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 14:52:17 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 14:55:22 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 15:04:50 <andythenorth> is cat 15:12:03 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:12:06 *** mode/#openttd [+o Alberth] by ChanServ 15:31:53 <Alberth> o/ 15:34:13 <andythenorth> o/ 15:43:55 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:45:31 <Alberth> so, realistic recyclables eh? we have the technology, just nobody uses it for 20 years :p 15:49:27 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 15:50:48 <andythenorth> :P 16:02:27 <alluke> i wonder if zephyris has snowy coast sprites laying on his hdd 16:07:16 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 16:07:28 <Alberth> it doesn't make sense to me unless you also have frozen water 16:08:51 <Alberth> but, they should be easy to make, right? 16:09:18 <Alberth> just use the open gfx ones, with some small adjustments to stay away from the water 16:12:38 <alluke> sea doesnt freeze 16:13:51 <Alberth> oh, that's why we have those ice breaker ships 16:13:55 <alluke> or does near coasts but it'll stay liquid for gameplay's sake 16:14:59 *** HerzogDeXtEr [~flex@i59F6A458.versanet.de] has joined #openttd 16:22:15 *** Biolunar_ [Biolunar@x4d026108.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 16:23:31 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 16:24:23 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 16:32:25 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 16:38:26 *** Biolunar [Biolunar@x4d026108.dyn.telefonica.de] has joined #openttd 16:39:15 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:39:18 *** mode/#openttd [+v glx] by ChanServ 16:41:39 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 17:03:38 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 17:08:19 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:27:02 *** frosch123 [~frosch@x4d012476.dyn.telefonica.de] has joined #openttd 17:36:28 *** Progman [~progman@p57A18DDD.dip0.t-ipconnect.de] has joined #openttd 17:53:05 *** myztic [~Kusanagi@0002010f.user.oftc.net] has joined #openttd 17:53:50 *** myztic [~Kusanagi@0002010f.user.oftc.net] has left #openttd [Leaving] 18:03:54 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:15:25 <Wolf01> electric steam locomotives... mmmh... 18:17:25 <andythenorth> hrm 18:17:41 <Wolf01> i'm in that part of the interwebz again 18:17:57 <Wolf01> https://www.youtube.com/watch?v=B7xl6YyldeY 18:21:24 <alluke> why is clay needed for making paper 18:42:24 <Sylf> clay is a common additive for paper manufacturing 18:48:10 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 18:50:30 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Read error: Connection reset by peer] 18:50:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:01:01 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has joined #openttd 19:04:07 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 19:14:32 *** Progman_ [~progman@p57A18261.dip0.t-ipconnect.de] has joined #openttd 19:17:44 *** edeca [~david@lenny.lionserver.co.uk] has joined #openttd 19:18:19 <dlhero> quick question: is there a way to get a monthly count of in/out per cargo type on a transfer station? 19:18:25 <edeca> I can't see FIRS in the bananas newgrf list in 1.5.2, am I doing something wrong? 19:18:46 <andythenorth> no 19:18:48 <andythenorth> expected 19:19:07 <edeca> Ah, a compatibility issue? Stray flux from the capacitor? 19:19:46 *** Progman [~progman@p57A18DDD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:19:46 <andythenorth> brb 19:19:57 *** Progman_ is now known as Progman 19:21:15 <Sylf> looks like firs2 was released as an update for firs1 series 19:21:32 <edeca> Sylf: That's alpha, so wouldn't be expected in bananas from my understanding 19:21:41 <Sylf> and firs2 isnt compatible with openttd 1.5 19:21:49 <edeca> Aah, hm 19:22:07 <edeca> Does anybody use ECS any more? I notice it has been a while since a release 19:22:21 <Sylf> and bananas probably is showing the latest version 19:22:39 <Sylf> yes, ecs is widely used 19:22:49 <edeca> I love it, when I last played (~12 months ago) it was what I used 19:23:07 <edeca> But I'm having issues with stations not accepting cargo, months after the input queue is empty 19:23:10 <edeca> So I was looking at alternatives 19:25:19 *** Progman_ [~progman@p57A19BED.dip0.t-ipconnect.de] has joined #openttd 19:25:56 <Sylf> you can download firs manually 19:26:13 <edeca> I'd rather fix ECS I guess, if it is widely used :) 19:26:15 <Sylf> from bundles.openttdcoop.org 19:26:18 <planetmaker> edeca, yes... that's an issue with bananas... it only shows the latest, even when there is one which you could use with your version 19:26:18 <edeca> My brain aches though 19:26:22 <planetmaker> http://bundles.openttdcoop.org/firs/releases/ 19:28:04 <andythenorth> hmm 19:28:29 <andythenorth> have I broken FIRS downloading for =< 1.5.2 players? :( 19:30:31 *** Progman [~progman@p57A18261.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:30:35 <andythenorth> yeah 19:30:36 <andythenorth> gah 19:30:42 *** Progman_ is now known as Progman 19:32:04 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:32:52 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Read error: Connection reset by peer] 19:33:10 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:36:57 <Supercheese> well, searching for content when joining MP servers should still be fine, since it'll look for the older version 19:37:07 <andythenorth> hmm 19:37:14 * andythenorth is quite confused 19:37:20 <Supercheese> but just searching for FIRS without any savegame associated may be busted 19:37:26 <andythenorth> FIRS doesnât appear for me in 1.5.0 19:37:44 <andythenorth> this isâŠbad :( 19:39:34 * edeca throws cheese at andythenorth 19:40:49 <andythenorth> is there anything I can do to fix this? 19:41:51 <Sylf> can you release firs 1.4.5, with some translation updates maybe? 19:50:15 <alluke> planetmaker, have you ever drawn any snowy coasts sprites? 19:50:49 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 19:52:46 *** frosch123 [~frosch@x4d012476.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 19:54:49 <andythenorth> bah 19:55:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 19:55:20 <planetmaker> yes and no. They do exist but are not really used 19:58:47 <planetmaker> alluke, the problem is that the snow content of coasts cannot vary. They always stay the colour (=snowyness) which you give them initially. Thus any varying snowline height will look funky 19:59:09 <alluke> i know and its not a problem 19:59:33 <alluke> id set the snowline to 0 in janyary and june anyway 20:00:21 <dlhero> another question... in FIRS some industries say: "cargo waiting to be processed" 20:00:42 <dlhero> is there really such a mechanic where an industry can process specific number of input cargo? 20:02:41 <alluke> the snow coasts could be separate grf or on/off switch in ogfx ls 20:04:17 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:04:53 *** Pensacola [~quassel@88.159.51.52] has quit [Read error: Connection reset by peer] 20:04:53 <planetmaker> the ideal solution for snow coasts would be to use appropriately snowy coasts in opengfx+landscape when the min *and* the max snowline height are equal 20:05:25 <alluke> true 20:05:28 <planetmaker> you can get snowy coasts by placing river tiles for coastal water 20:06:07 <alluke> diagonal costs will look like shit 20:06:11 <alluke> coasts* 20:06:31 <planetmaker> oh, not really 20:06:48 <alluke> plus its hell of a job in big map 20:07:20 <planetmaker> that, yes 20:07:50 <alluke> the diagonal costs will end up looking like sawteeth 20:09:59 <planetmaker> http://devs.openttd.org/~planetmaker/patches/screenshot1.png <-- not really 20:10:24 <planetmaker> opengfx+landscape has quite advanced river sprites to make diagonal rivers look better :) 20:11:07 <planetmaker> using any other river newgrf will make it look like shit, though, yes 20:12:22 <alluke> hmm 20:12:42 <alluke> 1 level is never full snowy 20:12:44 *** titilambert [~titilambe@titilambert.org] has joined #openttd 20:12:53 *** titilambert [~titilambe@titilambert.org] has quit [] 20:12:54 <planetmaker> nope 20:13:01 <planetmaker> 50% snowyness at snowline height 20:13:17 <alluke> i guess the hidden winter wonderland easter egg needs to change those sprites too 20:13:58 *** titilambert [~titilambe@titilambert.org] has joined #openttd 20:15:36 <planetmaker> probably 20:15:52 <alluke> ended up looking like this https://dl.dropboxusercontent.com/u/1004368/screenshot.png 20:16:25 <alluke> not as bad as i thought 20:32:37 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:30:05 *** Progman [~progman@p57A19BED.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:57:04 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:15:55 <wito> How do you make timetables less of a pain in the neck to manage throughout the train speed upgrade cycle? 22:15:59 <wito> Can you? 22:16:59 <Eddi|zuHause> well, either you delete it and start from scratch, or you adjust all times by x% depending on how much faster the trains are 22:17:15 <Eddi|zuHause> which needs to be done one-by-one 22:19:00 <wito> I notice there's an automatic "weak" autofill now. 22:19:23 <wito> Which shows how long the train actually took, but only when no time is set. 22:19:51 <wito> Which is neat. 22:21:17 <wito> Could that maybe be shown even if a time _is_ set? Like "Travel for 45 days (+3)" or "Travel for 45 days (took 48)", to make updating timetables easier? 22:22:10 <wito> (Well, that's an example of a traffic jam, not a faster train, but you get the idea.) 22:26:53 <Eddi|zuHause> i agree, that would be useful 22:27:04 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has quit [Ping timeout: 480 seconds] 22:27:07 <Eddi|zuHause> there are a few timetable patches on the forum 22:28:35 <Wolf01> 'night all 22:28:38 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:32:10 <wito> Also, another thing. 22:32:23 <wito> Generational train car autoupgrade. 22:33:31 <wito> Some train sets, like the Japan Set, has several generations of PAX wagons and mail wagons, with different speed limits and capacities, but because they're all just 'passenger car', they can't be autoreplaces. 22:33:38 <wito> autoreplaced* 22:33:43 <wito> From one generation to the next. 22:34:25 <wito> Although I suppose it could be argued that the GRF is broken for doing it that way. 22:39:16 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 22:42:28 <Eddi|zuHause> yes, that is a known problematic clash of systems 22:43:13 <Eddi|zuHause> especially older sets tried to have as few vehicles as possible, because number of IDs was very limited 22:43:35 *** Biolunar [Biolunar@x4d026108.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:43:39 <Eddi|zuHause> now, you can just have a bunch of different passenger cars, instead of upgrading the same model with different stats 22:50:34 *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd 22:51:12 <drac_boy> sorry if this is maybe a bit OT but how popular (and long-lasting) were these kind of electric locomotives that had the big traction motor mounted within the body? (rather than the then-typical later axle-slung ones) 22:56:59 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 23:08:16 <Eddi|zuHause> not at all 23:08:37 <Eddi|zuHause> only the first few test engines had those, and they were usually discontinued very quickly 23:11:10 <Eddi|zuHause> bavaria adopted the axle-motors with its first high speed series ES 1 (later called E16). prussia hold on to the system with bigger motors and rod transmission a bit longer, but the E06, which was purchased at the same time as the E16 didn't make it past WWII, whereas the E16 was used until like the '80s 23:13:00 <Eddi|zuHause> the problem that the prussian electric networks were in silesia (belonged to poland after WWII), and in east germany (had to remove electric equipment for war reparations) didn't help either 23:13:05 <drac_boy> thanks for letting me know it probably wasn't me lacking language translations .. I had suspected the actual numbers might be a bit low but wasn't too certain 23:13:23 * drac_boy goes to look some bavaria images still 23:15:12 <drac_boy> btw about bavaria I really like the S3/6 and Gt 2x4/4 when it comes to their steam locomotives 23:15:15 <Eddi|zuHause> for slower services, the large motor+rods system was used a bit more, like the E77 and E91 23:15:21 <drac_boy> but these were quite big examples for in their class :) 23:15:50 <Eddi|zuHause> E91 is a freight locomotive, and E77 a hybrid passenger/freight locomotive 23:16:05 <Eddi|zuHause> there was also the E52 23:16:34 <Eddi|zuHause> all those purchased around the same time, right after WWI 23:16:47 <Eddi|zuHause> during the hyperinflation 23:17:24 <Eddi|zuHause> the technique was already pretty outdated by then, as the engines were actually ordered before WWI, but delivery was delayed 23:17:52 <Eddi|zuHause> the next generation (E17, E04, E44) already had the axle motors 23:17:58 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 23:19:41 <drac_boy> holy.....mack! 0_0 23:19:52 <drac_boy> https://de.wikipedia.org/wiki/Preu%C3%9Fische_ES_5 that is HUGE motor 23:20:12 <drac_boy> and are these exposed transformer assembly toward the left end of the body 23:20:47 <drac_boy> crazy, I never did ever think they would build a locomotive like that till you had me looking up prussian (which I never thought of) 23:20:50 <Eddi|zuHause> that's one of the test engines i meant 23:21:13 <drac_boy> at least this looks like the sort of locomotives I was curious about https://de.wikipedia.org/wiki/Preu%C3%9Fische_ES_9_bis_ES_19 23:21:32 <drac_boy> interesting that the traction siderod goes inside the body instead of staying on the outside 23:22:01 <Eddi|zuHause> well, the diagonal rod is connected to the motor 23:22:06 <Eddi|zuHause> which is inside the body 23:22:57 <Eddi|zuHause> ES9-19 is basically the first "series" 23:26:44 <drac_boy> theres always also the few heavy train locomotives with the motor mounted almost horizontal with the standard siderods (but more than often still using its own rod attachment for good reason) .. the swiss crocodile is probably one easy example of that 23:30:47 <drac_boy> either way like I mentioned earlier on, thanks still :) 23:33:28 <drac_boy> one partial reason I asked was because .. well I'm just mulling with a bit of paper mockup for an actual model locomotive and I thought it could be a bit fun to loosely model something with a 'realistic' drive .. you know .. not the usual toy-like worm driven motor inside body 23:33:41 <drac_boy> I didn't start the idea but I'm interested in seeing what I can do tho :) 23:42:51 *** HerzogDeXtEr [~flex@i59F6A458.versanet.de] has quit [Quit: Leaving.] 23:53:05 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:59:30 *** drac_boy [~oftc-webi@72.1.195.4] has left #openttd []