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00:00:36 <drac_boy> greeter just for a quick comparison sake .. the locomotive above would had been around 60,000-70,000 lbs wo/tender while the initial diesel-electric switcher diesel locomotive started at 200,000 lbs 00:01:23 <drac_boy> so you can see why for the very little lines that still had daily freights but not enough reason to spend big $ to upper the bridges+rails were keeping the very old locomotives around for a long time while much newer big mainline steam locomotives were being cut up left and right 00:01:40 <drac_boy> anyway thats all I want to tell you for now :) 00:03:06 <greeter> alrighty then 00:05:33 <drac_boy> greeter btw what you think of this at first look? https://scalaenne.files.wordpress.com/2011/11/a_z-eb-v-36-418-bw-steinbeck-am-schupp-vb-x-800-518.jpg 00:06:43 <greeter> that looks a lot like a rail car that they have in town as part of the railway museum 00:08:49 <drac_boy> heh well its a general purpose diesel-hydraulic locomotive that were built in a sizeable number .. there were also two slight unusual variations, first one being two "permanently" back to back then the other like in that photo had a small windowed turret on roof to allow rearward visibility especially for backward running for example (say no siding at end of route to run locomotive around train with) 00:09:13 <greeter> hmm i see 00:09:18 <drac_boy> listed as DR V36 .. later DB 236 00:10:08 <drac_boy> btw they may not look like much but they did pretty much haul a lot of passengers in their time :) (at a leisure 50kph) 00:10:35 *** Tirili [~chatzilla@ip5f5ae30d.dynamic.kabel-deutschland.de] has joined #openttd 00:11:12 <greeter> yes, i bet 00:11:17 <drac_boy> heres an unusually short train being shoved on :p http://www.der-cronenberger-samba.de/pics/Bild05.jpg 00:11:59 <greeter> looks like it'd be the vip tour. the train is first introduced and a few people were invited for the maiden voyage 00:12:28 <drac_boy> heh this is no vip .. its just simply a line that has little passengers but still someone found enough to keep a daily schedule rolling with :) 00:12:48 <greeter> ah i see 00:13:25 <drac_boy> its possible to find a few examples of that in north america too 00:13:46 <greeter> indeed. i've heard about it with air travel 00:14:05 <drac_boy> B&O had a bit of an extreme one tho .. running a single Budd RDC unit over a route that was 560 miles long ... somehow they seem to have kept finding enough passengers to keep such a very tiny schedule in their book for years 00:14:27 <drac_boy> I mean could you imagine just one single self-powered coach over a long distance with only a few seats each stop? :) 00:14:29 <greeter> i used to be a tourism professional, i'd keep up to date on bizarre happenings like that. got out of it because the work, pay, and hours are all really lousy 00:14:51 <greeter> that'd be weird to see from start to finish for sure 00:15:14 <drac_boy> oh and sleeper services (before pullman stopped existing naturally) could result in certain super-short trains just for the sake of ticket-keeping... 00:15:38 <greeter> lol i see 00:16:05 <drac_boy> so you have something like one locomotive hauling a sleeper wagon from burlington (vermont) to new york (duh) where the one wagon is then added to the standard schedule to go down to florida 00:16:40 <greeter> lol 00:17:32 <Eddi|zuHause> <drac_boy> greeter btw what you think of this at first look? https://scalaenne.files.wordpress.com/2011/11/a_z-eb-v-36-418-bw-steinbeck-am-schupp-vb-x-800-518.jpg <-- these were used in some push-pull services without the need to have a steering wagon. 00:17:35 <drac_boy> it did work for some time until rising profits cut into things and such "non-stop sleeping" services finally were discounted .. meaning if you had been in burlington later on you would have to find a normal daylight seat from burlington to new york then wait to board the sleeper train from there 00:18:21 <Eddi|zuHause> that kind of luxourious thing was kinda in short supply in early post-war germany 00:18:49 <Eddi|zuHause> so slapping such a dome on top was a cheaper alternative 00:19:08 <greeter> i see. hmm 00:20:06 <Eddi|zuHause> the kinds of route they serviced were usually taken over by VT95/VT98, though 00:20:08 <drac_boy> greeter you should see some of the old boomer 1920's timetables for the few major northeast city stations in usa .. you would pull your hair crazy when you saw how many swappings was going around :p (nothing like say one train from north arrive at 2:29am and two sleepers removed from it to the only be shoved onto a different train together with freshly-supplied diner wagon to leave at 2:46am 00:20:38 <greeter> oh yeah, i could believe that lol 00:20:53 <drac_boy> these station shunter locomotives sure earned their keep with a lot of hustling around .. especially sometimes with very short time allocations 00:21:44 <greeter> lol i bet 00:22:13 <greeter> i applied for a job with cn rail earlier this year. glad i didn't get it now lol. course i wouldn't have been doing any of that anyway 00:22:40 <drac_boy> greeter btw these kind of locomotives were the usual type you would find when you visited busy stations during the 1920-1950's period https://swrails.files.wordpress.com/2012/12/sp-1259-0-6-0-freasno-ca-5-30-55.jpg 00:22:59 <drac_boy> small yet nimble (and all engine weight over driver axle .. no dead axles) 00:23:00 <greeter> i do like the looks of those 00:23:17 <drac_boy> greeter btw there is one related funny fact about them... 00:23:45 <Eddi|zuHause> they look weirdly short somewh 00:23:50 <Eddi|zuHause> *somehow 00:23:59 <greeter> oh? 00:24:20 <Eddi|zuHause> also, why is the tank round? 00:24:54 <greeter> that i don't know 00:25:24 <drac_boy> they could throw wagons around better than any diesel locomotives could if they had to heh .. the real reason tho is that when they're reversing the steam pressure is at normal level but when throttle shuts off to coast over the switch and eventually stop .. the pressure gets high .. then when the switch is reset the silly locomotive could scald forward like a cat's tail stomped by a rocker chair 00:26:12 <greeter> i see 00:26:37 <drac_boy> eddi...round tanks were pretty normal on some railroads due to a few factors including lower cost 00:26:51 <drac_boy> they were called Vanderbilt for one ... not sure if theres more names in other places for them 00:27:36 *** tipsyTentacle [~kvirc@63.138.45.36] has joined #openttd 00:27:47 <drac_boy> oh well wiki says this: Compared to rectangular tenders, cylindrical Vanderbilt tenders were stronger, lighter, and held more fuel in relation to surface area. 00:28:06 <drac_boy> not surprising seeing that the tank shape often is higher than what many box shapes apparently were 00:28:09 <greeter> i see 00:28:32 <drac_boy> also with boxy tanks you needed lot of braces inside to hold the sides .. the round one had very little 00:28:34 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 00:29:03 <Eddi|zuHause> well, the main point is that rectangular shapes just hold more, given the same limited loading gauge 00:29:21 <drac_boy> also in that photo of the Southern one .. you can't see any bunker because naturally .. thats an oil-fired locomotive .. so it has two liquids behind it technically speaking :) 00:29:48 <Eddi|zuHause> that thought did go through my head, yes. 00:29:58 *** shirish [~quassel@59.94.121.16] has joined #openttd 00:30:28 <drac_boy> oil firing was a bit common in the west part of usa .. partially due to lack of coal over the long ardic terrain 00:31:27 <drac_boy> it was a different skill tho..especially to keep the oil a bit warm but not hot (otherwise hot oil doesn't exactly pump really well) .. with coal you could just jab shovel in and throw it into firebox 00:31:49 *** Tirili [~chatzilla@ip5f5ae30d.dynamic.kabel-deutschland.de] has quit [Quit: ChatZilla 0.9.92 [SeaMonkey 2.38/20150928234557]] 00:32:11 <drac_boy> mind you a few locomotives had been converted between either but many of the times the grates and more had to be changed to retain good efficency tho 00:33:18 <drac_boy> greeter about steam pressure and diesel .. would you believe that this was why SP commuter trains in calfornia were still steam hauled for a while longer than most other railroads eh? :) 00:33:40 <drac_boy> they had a lot of steam locomotives knocked off the mainline that they could reuse for almost no cost after all 00:33:56 <greeter> hmm 00:34:49 <drac_boy> even the infamous GS-1 (this http://www.steamlocomotive.com/northern/sp4460-hechtkoff.jpg ) could be found in commuter services long after diesel stole their usual mainline tasks 00:37:14 <Eddi|zuHause> excess pressure sounds like a dangerous move 00:38:48 <drac_boy> eddi well it was a everyday occurance tho 00:43:51 <Eddi|zuHause> that is not a contradiction... 00:44:21 <Eddi|zuHause> it's an everyday occurance that people run 20km/h above the speed limit... 00:45:05 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 00:50:09 <greeter> hmm sounds like you read the same report i did the other day 01:02:33 <Eddi|zuHause> i probably did not. 01:03:00 <Eddi|zuHause> i don't recall reading any reports about speed limits in the recent past 01:06:04 <greeter> ah i see 01:12:42 <drac_boy> greeter btw I dunno if we talked about this before but hows this for something that looks like a big body on small legs heh http://www.trevorheath.com/livesteaming/uploads/HSB/DSCF0080.JPG 01:12:57 <drac_boy> its narrow gauge railroad btw 01:13:56 <greeter> don't recall this one 01:15:36 <drac_boy> greeter well that railway was one that had one side of its network almost right where the berlin wall went up .. even with that it still managed to survive obviously (right now its mainly a tourist one last I recall) 01:16:05 <greeter> hmm 01:18:18 *** HerzogDeXtEr1 [~flex@i59F6ACF7.versanet.de] has joined #openttd 01:19:02 <drac_boy> greeter also if I recall (may be a different railway I'll have to check) one of these locomotive was technically..well how do I put this...on paper it was listed as a rebuild but in reality DRG actually built it almost all brand new 01:19:17 <drac_boy> talk about a "new" steam locomotive in the 1980's heh :) 01:19:47 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 01:20:11 <greeter> hmm i see 01:21:40 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:22:21 <greeter> well, i'm gonna head out for now. take care, see you later 01:22:37 <drac_boy> have fun greeting anyone else outside greeter :P 01:22:40 <drac_boy> heh bye anyway ;) 01:23:51 *** HerzogDeXtEr [~flex@i59F6DF82.versanet.de] has quit [Ping timeout: 480 seconds] 01:24:47 <drac_boy> eddi while we're on the subject hows this for a tender? http://travelphotobase.com/i/USPA/PASM221.JPG 01:29:54 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 01:30:06 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [] 01:38:58 *** HerzogDeXtEr1 [~flex@i59F6ACF7.versanet.de] has quit [Quit: Leaving.] 01:40:44 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 01:53:15 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 01:54:40 *** shirish [~quassel@59.94.121.16] has joined #openttd 02:12:12 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:34:28 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 02:34:46 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:35:50 *** shirish [~quassel@59.94.121.16] has joined #openttd 03:36:09 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 03:37:31 *** shirish [~quassel@59.94.121.16] has joined #openttd 03:54:55 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:01:50 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 04:03:13 *** shirish [~quassel@59.94.121.16] has joined #openttd 04:06:32 *** shirish [~quassel@0001358e.user.oftc.net] has quit [] 04:07:55 *** shirish [~quassel@59.94.121.16] has joined #openttd 04:22:28 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 04:32:31 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 04:37:43 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 04:39:05 *** shirish [~quassel@59.94.121.16] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p5DC6763A.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC66BCD.dip0.t-ipconnect.de] has joined #openttd 05:20:41 *** Smedles [~quassel@58.160.136.199] has quit [Remote host closed the connection] 05:22:17 *** Smedles [~quassel@58.160.136.199] has joined #openttd 05:24:33 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 05:26:24 *** Smedles [~quassel@58.160.136.199] has quit [Remote host closed the connection] 05:34:13 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:58:31 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 06:21:43 *** Smedles [~quassel@58.160.136.199] has joined #openttd 06:22:43 *** Smedles [~quassel@58.160.136.199] has quit [Remote host closed the connection] 06:27:42 *** Smedles [~quassel@58.160.136.199] has joined #openttd 06:31:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:34:13 <andythenorth> o/ 06:34:38 <andythenorth> railtypes 06:36:11 <tipsyTentacle> oi 06:51:27 <peter1138> roadtypes 07:03:56 <andythenorth> mornington crescent 07:04:07 <andythenorth> also how many railtypes is too many? 07:09:42 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:09:57 <Wolf01> o/ 07:11:20 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 07:16:20 <andythenorth> hmm 07:16:25 <andythenorth> 7 railtypes seems like a lot 07:16:58 <tipsyTentacle> 2 railtypes is a lot! hehehehehe 07:39:45 <andythenorth> hmm 07:40:52 <tipsyTentacle> :D 07:40:53 <tipsyTentacle> http://tipsyrailways.tumblr.com/post/131798810588/update-encircling-lake-mizuumi-15-10-23-igd 08:00:09 * andythenorth looks 08:01:33 <andythenorth> ho, what industry grf is that? PBI? 08:01:37 <andythenorth> sprites are broken :) 08:10:28 <tipsyTentacle> ? They are? 08:11:28 <tipsyTentacle> Town and Industries - Basic Industries is the grf i believe. 08:18:07 <Wolf01> mmmh, i just updated to factorio 0.12, the new changes are nice and most of them were needed (the transport belts work better now), but i can't understand if the red inserter pickup/drop was drastically changed 08:24:19 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 08:36:41 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 08:38:13 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 08:44:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:10:36 *** andythenorth [~Andy@213.205.198.157] has joined #openttd 09:14:24 *** Biolunar [Biolunar@x4d08e29c.dyn.telefonica.de] has joined #openttd 09:25:07 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 09:31:09 *** andythenorth [~Andy@213.205.198.157] has quit [Read error: Connection reset by peer] 09:56:27 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 09:57:16 *** Progman [~progman@p57A187D7.dip0.t-ipconnect.de] has joined #openttd 09:58:20 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 10:07:26 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 10:22:11 *** juzza1 [~juzza1@0001bead.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:29:54 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 10:33:46 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 10:40:37 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 10:45:05 *** Pikka [~Octomom@106-69-124-224.dyn.iinet.net.au] has joined #openttd 11:05:57 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:14:49 *** HerzogDeXtEr [~flex@i59F6ACF7.versanet.de] has joined #openttd 11:17:03 *** tipsyTentacle [~kvirc@63.138.45.36] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:27:18 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:32:10 <andythenorth> who controls the schema for railtypes? 11:32:13 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/RailtypeLabels 11:32:47 <andythenorth> nvm, found the answer here http://newgrf-specs.tt-wiki.net/index.php?title=Standardized_Railtype_Scheme&action=history 11:35:47 <andythenorth> someâŠquestions 11:37:43 <andythenorth> I am working on South American trains for Iron Horse 11:38:28 <andythenorth> there are two gauges: âbroadâ (mostly Indian 5â6â) and ânarrowâ (mostly metre / 3â6â) 11:38:46 <andythenorth> the actual numbers donât matter much, realism is not paramount 11:39:58 <andythenorth> whatâs the best way to implement this in the railtypes schema? 11:45:59 <andythenorth> I was going to just ignore âbroadâ and treat that as default rails 11:55:45 *** roidal [~roland@62-46-137-16.adsl.highway.telekom.at] has joined #openttd 12:00:33 *** Pikka [~Octomom@106-69-124-224.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 12:03:21 *** Progman [~progman@p57A187D7.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 12:18:03 *** Xaroth [~Xaroth@00017153.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:25:18 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 12:26:45 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 12:39:09 *** frosch123 [~frosch@x5f7452df.dyn.telefonica.de] has joined #openttd 12:40:36 <frosch123> andythenorth: i think it's all eddi's fault 12:41:44 <andythenorth> all of it? 12:41:46 <andythenorth> seems harsh 12:47:47 <andythenorth> bbl 12:47:48 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:50:46 <Eddi|zuHause> ... at least a significant part 12:51:11 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:51:36 <Eddi|zuHause> how come every time i want to reply to andy, he left like 3 minutes ago? 12:58:08 <FLHerne> Eddi|zuHause: He deliberately says controversial things just before he plans to leave, so he doesn't have to argue about them? :P 12:58:57 <Eddi|zuHause> FLHerne: but the original question was over 1 hour ago. there was plenty of time for me to look in here and answer 12:59:20 <Eddi|zuHause> so, something about andy leaving compels me to look here. 13:01:28 <frosch123> maybe there is only space for one top-spammer at a time 13:08:14 <Eddi|zuHause> i was never top (in number of lines) 13:08:35 <Eddi|zuHause> at some point i was top in number of words, but then i kinda fell behind 13:09:00 <Eddi|zuHause> generally, my words per line ratio is just too high :p 13:40:14 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 13:56:49 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:09:37 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:09:40 *** mode/#openttd [+o Alberth] by ChanServ 14:29:06 *** Xaroth [~Xaroth@250-193-128-083.dynamic.caiway.nl] has joined #openttd 14:29:47 *** Xaroth is now known as Guest6452 14:40:55 <Alberth> moin 14:44:38 <LadyHawk> just picked up and played ottd again... makes me wanna update n see what other goodies been added 14:44:45 <LadyHawk> ;o 15:01:36 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 15:05:55 <Alberth> more heights, mostly :) 15:06:33 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:31:45 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 15:32:41 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 15:49:56 <Eddi|zuHause> so, i tried train fever again, but i keep bumping into the annoying bits about track geometry and planning. plus weird economy model side effects 15:53:55 *** Bluelight [~chatzilla@84.48.176.134] has joined #openttd 15:55:12 <Alberth> so back to not playing openttd, I guess :p 16:01:47 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 16:04:34 <Wolf01> it could have been a better game, i hope they don't abandon it and fix at least the double track bridges/tunnels construction 16:04:35 <Eddi|zuHause> also, lack of track planning.... 16:13:00 *** coaster [~coaster@p2003006A6C1C5B007C0154D51B4848FF.dip0.t-ipconnect.de] has joined #openttd 16:17:35 <LadyHawk> is there anywhere i can find high traffic truck station layouts? 16:18:07 <Wolf01> just put enough parallel roadstops 16:19:22 <LadyHawk> i thought that was the answer but it creates choke points 16:20:53 <LadyHawk> just figured if there's layouts of people that managed to avoid the choke points 16:21:09 <LadyHawk> so i dont have to sit here and tell a vehicle to turn around every once in a while :p 16:23:07 <Eddi|zuHause> so, out of the million possible combinations that you might currently have ended up with, we're supposed to just guess where your problem is? 16:23:57 <LadyHawk> i did not ask for help with a problem... i asked if there's a link or whatever to some road vehicle loading bay layouts so i can get ideas 16:25:29 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:25:40 <Wolf01> also road vehicles are self-unjamming, if they want to take a road is because that is the best one, if they are "jammed" you are using too many vehicles or too few stations 16:29:05 <Eddi|zuHause> well, part of the problem is that road vehicles are not properly load balancing 16:29:08 <LadyHawk> thanks for confirming that one, i had gotten an impression of them doing something a lil different 16:29:57 <LadyHawk> just high amounts of traffic on a single bit of road doesn't always leave the truck enough time to decide to move to a different bay, or give the truck a bit of road to turn and go elsewhere.. it's the layout i want to perfect along with this behaviour 16:34:05 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/trucks.png -- example high volume of traffic that would enter a single station at once 16:34:22 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/truckstop.png -- current station layout to accomodate truck behaviour 16:34:22 <Eddi|zuHause> you would need to extdend the pathfinder to take the current position of road vehicles into account, but that is not really practical 16:35:21 <LadyHawk> yeah, extend pathfinder range causes more harm than good in heavy traffic situations i found 16:35:48 <LadyHawk> you want traffic as blind as possible otherwise they all think the other traffic is poisonous and go haywire 16:35:49 <LadyHawk> lol 16:36:00 <LadyHawk> without breaking the stations anyways 16:36:05 <LadyHawk> delicate balance 16:36:12 <LadyHawk> reason i keep coming back to this game 16:36:40 <Wolf01> that setup is really slow, you should use road stops instead of loading bays 16:36:45 <Wolf01> https://wiki.openttd.org/Loading_Bays#Bus_Loading_Bay 16:38:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:38:55 *** mode/#openttd [+v glx] by ChanServ 16:41:02 <LadyHawk> i've tried to use those road stops but i couldn't work out how to build it on a large loading and unloading station... if 1 truck loads, 1 whole line of trucks is blocked off and i couldn't work out how to build it in such a way the other trucks avoid and go elsewhere, but kept queueing up.. litterally creating a 1-truck-blocks-a-hundred-trucks situation 16:41:43 <LadyHawk> fatal when the loading truck waits for goods, and effectively blocked off all trucks wishing to unload 16:42:05 <LadyHawk> with loading bays that problem doesn't exist since the truck is 'out of the way' 16:42:36 * LadyHawk digs link some more hoping to find more layout ideas 16:42:45 <LadyHawk> to help me with those stops.. 16:43:22 <Wolf01> did you messed up the pathfinding? i have no problems with that kind of layout and trucks automatically chose a new roadstop if the first one is busy 16:44:51 <LadyHawk> i have all loading trucks set to full load before departing, and pathfinding untouched.. the trouble comes in when you cram 100 trucks on a 12 bay station, sooner or later they're going to kinda accumulate in 1 place 16:44:52 <Eddi|zuHause> a) split loading and unloading stations 16:45:06 <LadyHawk> lol 16:45:29 <Eddi|zuHause> b) take the lowest example from the wiki page, but make it more compact, and reverse the directions (middle path goes in, side paths go out) 16:46:18 <LadyHawk> interesting 16:46:49 <Eddi|zuHause> if you have the middle path go in, you delay the decision which side to go on as late as possible 16:46:50 <LadyHawk> all go in through middle should let them behave as they would by picking the free stop 16:47:05 <Wolf01> i don't even use the one way roads, the trucks can enter from which side they want so both lanes are usable, also this allow you to cram even more vehicles in the area 16:47:15 <Eddi|zuHause> still, you will have usually two trucks try to head to the same free bay 16:47:23 <LadyHawk> yeah 16:47:46 <LadyHawk> would having 2 stops in sequence help with that at all? 16:47:52 <Wolf01> no 16:48:00 <LadyHawk> with the bottom wiki layout.. reversed 16:48:00 <Eddi|zuHause> Wolf01: in theory, yes. but that violates the "as late as possible" rule 16:48:08 <Eddi|zuHause> LadyHawk: no. 16:48:21 <LadyHawk> ok 16:49:24 <LadyHawk> as late as possible = best since that avoids queueing at high traffic... early choices leads to trucks not deviding themselves properly 16:49:36 <LadyHawk> creating a block sooner or later 16:49:51 <LadyHawk> i'm going to try that Eddi|zuHause 16:49:52 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 16:49:54 <Wolf01> also road stops allow articulated vehicles, which can't even enter the loading bays 16:49:57 <LadyHawk> thank you 16:50:43 <LadyHawk> imma build a custom map, build it all up and see what happens beyond its limits.. just for fun XD 17:02:19 <LadyHawk> already had a map, just built the layout, time to see what happens next 17:02:21 <LadyHawk> =) 17:13:04 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:16:54 <LadyHawk> this is incredible 17:17:44 <LadyHawk> enough trucks entering that build to take away 1k tonnes of coal in 1 go and they're only using 6-7 stops 17:18:34 <LadyHawk> on occasion i have 3 trucks entering 1 stop so 1 is waiting but not often too 17:19:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:23:52 <LadyHawk> it needs a rebuild with a double road going to/from... it's the road that cant handle the traffic, not the station o_O 17:25:12 <andythenorth> Eddi|zuHause: ? 17:25:22 <Eddi|zuHause> that's me. 17:26:30 <Eddi|zuHause> andythenorth: one of the two types of rail should be "standard", no matter what gauges you use. 17:27:25 <Eddi|zuHause> for more detailed answer i have not enough information. 17:30:01 <andythenorth> as a basic answer, itâs a good one 17:32:18 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/truckstopnew.png 17:32:36 <LadyHawk> look at the capacity of that layout.. lmao 17:32:56 <andythenorth> RVs are....special 17:32:58 <LadyHawk> 2 bits of 1 way leading out where all the trucks are coming in 17:33:10 <LadyHawk> the rest completely compact 17:33:24 <Eddi|zuHause> LadyHawk: yes, that's pretty much what i meant. 17:33:55 <LadyHawk> just way too many stops there lol, thanks a ton! :D 17:35:13 <Eddi|zuHause> LadyHawk: if you use ctrl+click to place the stops, you can alternate a stop from the loading and one from the unloading station, to keep the flows separate 17:35:58 <Eddi|zuHause> it may somewhat help with untangling some jams 17:36:27 <LadyHawk> i've been using ctrlclicks in that game to add spread out rail stations to increase reach -- more coal mines 17:36:38 <LadyHawk> hang on 17:37:03 <LadyHawk> hmm... so you can place 2 seperate stations right next to eachother 17:37:13 <LadyHawk> didn't know that bit, thanks lol.. learned 2 things so far 17:37:14 <Eddi|zuHause> yes 17:37:26 <LadyHawk> a way to get around the error message! XD 17:38:11 <Eddi|zuHause> the error message is a bid old-fashoned 17:38:30 <Eddi|zuHause> maybe it should just pop up the station selection window, as if ctrl was pressed, when it's ambiguous 17:40:18 <LadyHawk> that would be great imo 17:41:29 <andythenorth> Eddi|zuHause: whatâs the rationale for always including âstandardâ rail? 17:41:51 <LadyHawk> when the trucks exit this station.. for some reason the ones coming from the left have priority over the ones coming from the right... must figure out why 17:42:07 <Eddi|zuHause> andythenorth: from the perspective of the track set or from the perspective of the train set? 17:42:22 <andythenorth> train set 17:42:29 <LadyHawk> bottom part of the station ends up blocked up 17:43:14 <Eddi|zuHause> andythenorth: the basic question here is, what happens when the track set does not provide the desired tracks? 17:43:28 <andythenorth> yeah, thatâs what I hoped youâd say 17:43:49 <Eddi|zuHause> e.g. if the track set only provides standard gauge, do you want both types of trains available, or leave one out, or provide no trains at all? 17:44:09 <andythenorth> I forget, where is the vehicle<->railtype compatibility determined? Labels are compatible to other labels? 17:44:18 <Eddi|zuHause> if the set provides standard and narrow gauge, or standard and broad gauge, how do you want to map the two types to the provided tracks? 17:45:09 <Eddi|zuHause> andythenorth: the track set may define compatibility and equivalence between types. the train set can set alternative types, if the desired type is not available 17:45:17 <DorpsGek> Commit by translators :: r27411 trunk/src/lang/korean.txt (2015-10-24 19:45:11 +0200 ) 17:45:18 <DorpsGek> -Update from WebTranslator v3.0: 17:45:19 <DorpsGek> korean - 1 changes by telk5093 17:45:58 <andythenorth> ok, thereâs nothing to change imo, I leave âbroad gaugeâ as âstandardâ rails 17:45:59 <Eddi|zuHause> so, your broad gauge train could have (in the railtype translation table): [Bxxx, Sxxx, RAIL] 17:46:39 <Eddi|zuHause> means "use broad gauge if available, use standard gauge as fallback, and RAIL if only default types are available" 17:47:14 <Eddi|zuHause> the narrow gauge could be defined as [Nxxx], which means it's only available if actual narrow gauge is provided, otherwise it's disabled 17:47:34 <Eddi|zuHause> or you could do [Nxxx, RAIL] to have them mixed 17:48:03 <andythenorth> I think I just leave them disabled 17:50:06 * andythenorth wonders how to do electrified narrow gauge 17:50:15 <Eddi|zuHause> NxxE 17:50:38 <Eddi|zuHause> (if my memory serves me right) 17:50:39 <andythenorth> oh I already handled that appparently 17:50:48 <andythenorth> ELNG: [NAAE, NBAN, ENLW, ENHI, ELNG] 17:50:53 <andythenorth> is that a copy-paste from CETS? 17:50:54 <andythenorth> :P 17:51:09 <Eddi|zuHause> probably not 17:51:36 * andythenorth contemplates rack rail 17:51:45 <Eddi|zuHause> NBAN doesn't really make sense there 17:51:56 <Eddi|zuHause> and i don't know what ENLW and ENHI are 17:53:01 <Eddi|zuHause> ELNG is some older version of narrow gauge, which people may or may not use, you should probably keep that in there 17:57:01 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 17:57:17 *** Bluelight [~chatzilla@84.48.176.134] has quit [Quit: ChatZilla 0.9.92 [Firefox 41.0.2/20151014143721]] 17:58:41 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 17:58:41 *** LadyHawk- is now known as LadyHawk 17:58:42 <andythenorth> NBAN does not make sense indeed 17:59:56 <Terkhen> hello 18:01:13 <andythenorth> hola 18:02:45 *** Biolunar [Biolunar@x4d08e29c.dyn.telefonica.de] has quit [Quit: leaving] 18:02:59 <andythenorth> hmm 18:03:21 * andythenorth needs a railtype grf with electrified narrow gauge in it 18:04:44 <Eddi|zuHause> snail had a test grf, i don't know if that contained electrified narrow gauge 18:08:21 <Snail> yes, it does 18:08:29 <Snail> catenary and third rail... 18:14:33 <Snail> the labels I defined are NAAN, NAAE, NAA3, NRAN, NRAE, NBAN 18:14:57 <Snail> normal, catenary, third rail, rackrail, rackrail + catenary, and âhigh speed" 18:18:14 <Eddi|zuHause> NRAN is an interesting construct i haven't really considered. is that documented anywhere? 18:18:54 <Eddi|zuHause> i always assumed rack rail would be encoded in the last letter 18:23:45 *** coaster [~coaster@p2003006A6C1C5B007C0154D51B4848FF.dip0.t-ipconnect.de] has quit [Quit: coaster] 18:24:08 <LadyHawk> oh now it's just pretty to watch... double road to/from.. slightly off entering the station :( 18:25:55 <andythenorth> Snail: so how have you handled rack rail with respect to performance? o_O 18:28:49 <Snail> Eddi: I used the second letter because it identifies the max speed 18:29:01 <Snail> and rackrail usually has a very low max speed (around 20ish km/h) 18:29:34 <Snail> andy: I boosted the rackrail enginesâ TE when driving on rackrail track 18:29:53 <Snail> effectively, this gives them a very slight advantage on uphill tracks 18:30:26 <Snail> but to keep the max speed to a realistic value, it had to be 25 km/h 18:30:27 <Eddi|zuHause> it's difficult to balance with the limited game physics, i presume 18:30:34 <Snail> Eddi: very true 18:30:38 <andythenorth> does it have gameplay effect? o_O 18:30:46 <Snail> hehe, well a very limited one 18:31:02 <Snail> itâs there for historical correctness and variety 18:31:17 <Snail> but doesnât really have any tangible gameplay advantage 18:31:53 <Snail> to make rackrails really useful we should have different steep grades in OTTD 18:34:37 <Snail> still, it gives me a valid excuse to code push/pull in very early trains :P 18:35:58 <andythenorth> :) 18:37:02 <Wipe> is there a 'faster' way to refresh screen content, other than MakeWholeScreenDirty() / Window::SetDirty() / etc? 18:39:21 <Wipe> or some example how could i change MainWindow::OnPaint() to make "OpenTTD" text draw smoothier if intro viewport is following a vehicle 18:46:58 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:50:26 <Eddi|zuHause> make the text a real window? 18:53:49 <andythenorth> Snail: where would I find your test grf? o_O Canât find it with forum search ;) 18:54:56 <Eddi|zuHause> i have one in my PM inbox, from 3 years ago 18:55:13 <andythenorth> actually so do I :) 19:02:13 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:05:38 *** Progman [~progman@p57A187D7.dip0.t-ipconnect.de] has joined #openttd 19:45:06 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:45:16 <Snail> andy: I guess it hasnât changed much since :p 19:45:26 <Snail> Iâve worked on the trains lately, not much on the tracks 19:49:38 <LadyHawk> maybe a very silly question but 'max tractive effort' value on trains... what is this? 19:52:08 *** tipsyTentacle [~kvirc@63.138.45.36] has joined #openttd 19:55:39 <LadyHawk> nm 20:09:00 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:13:13 <LadyHawk> if i understand it right it's the slippyness of the train 20:14:28 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 20:18:16 <FLHerne> LadyHawk: Pretty much 20:18:51 <FLHerne> On some vehicles the max TE might be below the limit of friction, but in OTTD the distinction doesn't matter 20:19:10 <FLHerne> Basically, acceleration at low speeds and tolerance of hills 20:36:57 *** roidal_ [~roland@62-46-138-0.adsl.highway.telekom.at] has joined #openttd 20:43:47 *** roidal [~roland@62-46-137-16.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 20:54:51 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:54:57 <andythenorth> @seen danmack 20:54:57 <DorpsGek> andythenorth: danmack was last seen in #openttd 4 days, 23 hours, 47 minutes, and 42 seconds ago: <DanMacK> @seen andythenorth 20:54:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:55:16 <Wolf01> new record? 20:56:22 *** frosch123 [~frosch@x5f7452df.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:59:30 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 21:06:58 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Server closed connection] 21:07:31 *** Eddi|zuHause is now known as Eddi|zuHause2 21:11:04 *** Eddi|zuHause2 is now known as Eddi|zuHause 21:12:00 <Eddi|zuHause> oh, really the worst part about train fever track building: trying to build bridges over tracks. 21:12:37 <Wolf01> pfff, i had to build a tunnel under a railway bridge to accomodate a highway -.- 21:12:48 <greeter> i find that only hurts if they aren't your tracks 21:12:52 *** orudge [~orudge@000128f1.user.oftc.net] has quit [Server closed connection] 21:12:54 *** orudge [~orudge@owenrudge.net] has joined #openttd 21:12:56 <greeter> lol 21:13:19 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has quit [Server closed connection] 21:13:19 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has joined #openttd 21:13:56 <Eddi|zuHause> in train fever they can't be not your tracks. it's a single player game. 21:14:40 *** Antheus [Antheus@janus.theender.net] has quit [Server closed connection] 21:14:40 <greeter> oh, i didn't know you were talking about a different game 21:14:43 *** Antheus [Antheus@janus.theender.net] has joined #openttd 21:23:09 *** roidal_ [~roland@62-46-138-0.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.2] 21:34:47 *** mari_kiri [~mari@198.143.136.161] has quit [Server closed connection] 21:34:48 *** mari_kiri [~mari@198.143.136.161] has joined #openttd 21:36:48 <greeter> here's a stupid question... how tolerant is openttd of town names that use special characters or accented letters? 21:37:23 <Eddi|zuHause> there shouldn't be a lot of problems with that, as long as you do not use the builtin font 21:37:41 <greeter> do not use the builtin font? 21:38:20 <Eddi|zuHause> basically, you can safely use all characters that your language already uses elsewhere 21:38:47 <greeter> ah. well i play in english, but the town name i want to enter is in french 21:39:00 <Eddi|zuHause> that should work 21:39:46 <Eddi|zuHause> but if you want chinese or arabic town names, you can only reliably expect that to work 21:39:50 <greeter> alrighty then. now to figure out how to type in the characters 21:39:57 <Eddi|zuHause> if you change the font in openttd.cfg 21:40:05 <greeter> ok, well french and english both use the same alphabet, so because of that i'll be safe? 21:40:14 <Eddi|zuHause> basically, yes 21:40:37 <__ln__> as do english and polish, but i suspect that's less safe 21:40:40 <Eddi|zuHause> did anyone make an emoji town name set yet? 21:41:39 <greeter> ha, that would be entertaining to see 21:42:05 <Eddi|zuHause> might fit in well with toyland :p 21:42:36 <greeter> hmm, there's no simple copy/paste for town names it seems lol 21:44:16 <Eddi|zuHause> the alt+numpad method should work 21:44:32 <Eddi|zuHause> (assuming you are on windows) 21:44:42 <greeter> umm, nope lol. i'll need to find another method 21:45:12 <greeter> there's a program out there somewhere that'll do it 21:49:22 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Server closed connection] 21:49:33 *** Sacro [~ben@ns220925.ip-188-165-246.eu] has joined #openttd 21:50:05 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:51:27 *** Vadtec [~Vadtec@lain.vadtec.net] has quit [Server closed connection] 21:51:41 *** Vadtec [~Vadtec@lain.vadtec.net] has joined #openttd 21:57:28 <tipsyTentacle> I got it to display Chinese i think 21:58:46 <greeter> it worked :-D 21:59:09 <greeter> thank goodness most of the towns on this map have english names lol, that was a curse to input 22:03:53 <greeter> say, do trees also randomly grow on the map if i'm just editing in the scenario builder? 22:10:39 <Eddi|zuHause> yes 22:11:40 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:11:44 <greeter> ah, ok. good thing i plan to have lots of trees then lol 22:12:18 <Eddi|zuHause> there's actually two ways a tree can grow. first is, an existing tree may spawn a new tree on the same or an adjacent tile. the second is, regularly there will be a random tree placed on a random place on the map. this latter one you can disable for the scenario editor 22:13:02 <greeter> hmm shouldn't be a big deal. the last thing i'm going to do for this scenario is cover the whole map in trees anyway 22:19:08 <Eddi|zuHause> trees add difficulty to the game, as you can't do a lot of construction before the town utterly hates you... 22:20:44 <greeter> that is true. i think it'll make up for how flat i had to make the map to import it though :-S pretty much took all the detail out of it, save for a few large lakes 22:22:08 <Eddi|zuHause> ... we have so many heightlevels now... 22:22:57 <FLHerne> The problem now is the 45° slopes though 22:23:32 <FLHerne> Anything that actually uses all those heightlevels ends up being slopes and pretty much nothing else 22:24:06 <greeter> that was the issue i had. and when i tried "flattening" the map somewhat, i had a map that was either flat, or water, and a very even mixture of both. two two land tiles touched lol 22:25:23 <greeter> that said i did just finally figure out how the height change tools in the scenario editor work 22:25:30 <FLHerne> On a 512² map, getting to the top heightlevel from sealevel requires a single mountain the width of the map :-/ 22:26:44 <greeter> that would be far from ideal :-S 22:27:09 <greeter> thankfully the areas i had a height map of don't have huge variations in elevation. but the change in elevation is extremely requent 22:27:16 <greeter> all elevations were 0 to 800 meters above sea level 22:30:08 <Eddi|zuHause> FLHerne: yes. cliffs would be nice. 22:30:33 <greeter> cliffs would make for easier tunneling to say the least 22:30:51 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:41:19 <Terkhen> good night 22:43:51 <greeter> night 22:46:31 *** Progman [~progman@p57A187D7.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:46:55 <greeter> well i just asked the scenario editor for a small town and it gave me one with a population of 0 lol 22:50:19 <Eddi|zuHause> that happens when there's no space to construct something, it only makes a church, or it makes a building that is still under construction 22:50:46 <greeter> well 0 was pretty close to what i wanted lol 22:51:06 *** tipsyTentacle [~kvirc@63.138.45.36] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:51:26 *** tipsyTentacle [~kvirc@63.138.45.36] has joined #openttd 22:57:37 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:00:46 *** Pulec [~pulec@78.46.49.59] has quit [Server closed connection] 23:00:50 *** Pulec [~pulec@2a01:4f8:110:1463:127::2] has joined #openttd 23:04:47 <greeter> it'd be quicker if i got a hard copy of the maps i need lol 23:06:40 *** Snail_ [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:07:41 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 23:07:43 *** Snail_ is now known as Snail 23:09:30 <greeter> must admit though, whatever size i click, the scenario builder gets the population right where i want it almost all the time 23:10:56 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 23:24:43 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 23:27:56 <Wolf01> 'night 23:27:59 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:31:55 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:33:35 <greeter> i hope anyone else who plays this scenario remembers pei being as flat as i do :-S lol 23:35:49 <tipsyTentacle> pei? 23:36:17 <greeter> the area i'm working on in the scenario builder right now, short for prince edward island, canada's smallest province 23:37:55 <tipsyTentacle> hm, i wonder if there is a california map 23:38:24 <greeter> only one way to find out 23:38:49 <greeter> to be honest, i'm not sure there'd be any demand for the map i'm working on, especially since it isn't all that good, but i figure i won't know till i make one and put it on the forums 23:41:57 <tipsyTentacle> Well if you like it, then someone else surely will (: 23:42:03 <tipsyTentacle> plus, it's good practice. 23:42:47 <tipsyTentacle> ... is there a way to make a script that everytime you try to build in the Bay, you get NIMBY people to come out and protest and block your rails? Town authority can never be higher than poor. 23:43:08 <tipsyTentacle> and if you try to build from SF to LA, all of a sudden, all your funding will disappear. 23:43:18 <tipsyTentacle> #california train problems 23:43:52 <greeter> try the atlantic canada scenario i'm working on. it isn't complete unless there's no passenger train service and NIMBY at funding industries :-P 23:44:54 <tipsyTentacle> Perfect. 23:45:06 <tipsyTentacle> Time to destroy all NIMBY towns and replace them with trees 23:45:31 * tipsyTentacle is an evil eminent domain dicator 23:45:34 <greeter> in fact in the largest city here in new brunswick, they recently banned the use of train whistles 23:45:58 <tipsyTentacle> I can kinda understand 23:45:58 <greeter> yes, makes perfect sense, rail usage has tripled in the past five years so let's make it less safe 23:46:23 <tipsyTentacle> they're so loud here. when i moved to my uni, i was what, 2-3 miles away from the tracks? 23:46:28 <tipsyTentacle> I can still hear their whistles :| 23:46:48 <tipsyTentacle> Kept me up at night for a while, but now i don't even notice. 23:47:11 <greeter> i'm 13 kilometers from the tracks and i still hear the whistles here, but that's a consequence of choosing to live close to train tracks 23:47:30 <greeter> i'm thinking it'll only take one rail accident in which someone's car is destroyed or in which people are seriously harmed before they revisit the no whistle policy 23:47:49 <tipsyTentacle> oh, 2-3 miles is roughly ... 6 to 9 km? 23:48:01 <greeter> 3 miles is about 5 kilometers 23:48:04 <tipsyTentacle> oh 23:48:13 <tipsyTentacle> that's so loud oh my gosh 23:48:16 <tipsyTentacle> how do you live 23:48:21 <greeter> 13 kilometers is about 8 miles. i used to live much closer to the tracks, but even at a few hundred meters, i barely noticed the whistles 23:48:27 <tipsyTentacle> ._. 23:48:43 <greeter> i was more likely to notice the movement of the ground as heavy freight went over nearby tracks 23:48:49 <tipsyTentacle> My hometown doesn't have frieght trains going by anymore, so it's allllll quiet. 23:49:15 <tipsyTentacle> but we have that subway /light rail system. Which is thankfully pretty quiet. 23:49:18 <greeter> that's all we have here. it used to be mostly loads of potash, but now more and more oil is being shipped by rail 23:49:31 <greeter> considering the city has the largest oil refinery in the country, that does make quite a bit of sense 23:49:39 <tipsyTentacle> mhm that makes sense 23:49:56 <tipsyTentacle> I dunno what we were shipping, but we were relatively close to one of the west coast's biggest ports 23:49:57 <greeter> but the lac megantic rail disaster was with a train that was ultimately coming this way. i'm surprised even with that in mind, there's so much opposition to pipelines for oil 23:51:22 <greeter> ah yes, that would result in a lot of rail traffic for sure 23:51:22 <tipsyTentacle> they probably don't like a constant stream of explosives 23:51:35 <tipsyTentacle> and would prefer that the explosives stay only for a few minutes each time 23:51:35 <tipsyTentacle> :P 23:51:42 <greeter> lol perhaps 23:52:09 <greeter> the pipeline would be good for people like me. they always need electricians when building those things 23:53:01 <tipsyTentacle> Hehe I am a software engineer. I suppose I could get a job writing software to handle the pipes? 23:53:49 <greeter> perhaps so. they will need people like that on staff too 23:53:58 <greeter> and best of all i can wire up your office :-P 23:57:08 <tipsyTentacle> hehe sounds like a healthy economy is going on down in... Pei, was it? 23:57:10 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Server closed connection] 23:57:15 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 23:57:39 <greeter> well i'm in new brunswick, but pei is where i'm working on this map right now. i'm basically doing canada's maritime provinces, with a few additions 23:57:55 <tipsyTentacle> Interesting 23:58:05 <tipsyTentacle> I find maps with seperate islands to be pretty fun 23:58:34 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Remote host closed the connection] 23:58:54 <greeter> well, this one has pei, the magdalen islands, and newfoundland, which is much larger than those other ones 23:59:13 <tipsyTentacle> :D 23:59:23 <tipsyTentacle> I'll def try out your map when you're done~ 23:59:36 <greeter> there is also cape breton island, but you could throw a rock to it from the mainland