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00:00:09 <greeter> well, that's encouragement to work on it quicker and get it posted to the forums 00:02:06 *** George [~George@185.43.94.91] has joined #openttd 00:02:24 *** George [~George@185.43.94.91] has quit [] 00:02:54 *** George [~George@185.43.94.91] has joined #openttd 00:03:20 *** George [~George@185.43.94.91] has quit [] 00:07:17 <tipsyTentacle> (: 00:09:38 <greeter> though i made the map so huge that this is going to take some time lol 00:21:06 <greeter> you certainly find some odd place names once you begin scanning maps and finding out where things are. i'm half tempted to include "Malignant cove" as one of the towns 00:21:10 *** Pikka [~Octomom@106-69-124-224.dyn.iinet.net.au] has joined #openttd 00:41:13 *** tipsyTina [~tipsy@63.138.45.36] has joined #openttd 00:42:05 *** tipsyTentacle [~kvirc@63.138.45.36] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:48:22 *** strohalm [~smoofi@212.37.175.238] has quit [Server closed connection] 00:48:25 *** strohalm [~smoofi@212.37.175.238] has joined #openttd 00:16:59 *** HerzogDeXtEr1 [~flex@i59F6B9A7.versanet.de] has joined #openttd 00:20:03 *** HerzogDeXtEr1 [~flex@i59F6B9A7.versanet.de] has quit [] 00:23:39 *** HerzogDeXtEr [~flex@i59F6ACF7.versanet.de] has quit [Ping timeout: 480 seconds] 00:29:58 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:30:06 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 00:30:20 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [] 00:30:22 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [Server closed connection] 00:30:36 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 00:31:10 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has quit [Server closed connection] 00:31:39 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has joined #openttd 00:31:42 *** mode/#openttd [+o Rubidium] by ChanServ 00:37:47 <Eddi|zuHause> man, my sense of time is totally screwed up right now... 00:38:48 <greeter> how so? 00:41:26 <Wipe> timechange? it was 3am hour ago, now there will be 3am again in 20m 00:41:31 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 02:03:19 <greeter> ah i see. the time doesn't change here until next weekend 02:44:52 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 03:10:22 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Server closed connection] 03:10:34 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 03:27:32 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:38:53 <greeter> just curious, is it normal to see a ghost of the save dialog in the game for a while after saving a large game? 03:51:58 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Server closed connection] 03:52:12 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 04:12:28 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:31:34 *** NGC3982 [~hawking@h215n4-vj-d3.ias.bredband.telia.com] has quit [Server closed connection] 04:31:46 *** NGC3982 [~hawking@h215n4-vj-d3.ias.bredband.telia.com] has joined #openttd 04:54:47 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:57:02 *** Eddi|zuHause2 [~johekr@p5B0DAA03.dip0.t-ipconnect.de] has joined #openttd 05:03:43 *** Eddi|zuHause [~johekr@p5DC66BCD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 05:26:28 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 05:30:18 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 05:30:21 *** mode/#openttd [+o Alberth] by ChanServ 05:32:05 *** shirish [~quassel@117.222.2.65] has joined #openttd 05:56:02 *** Eddi|zuHause2 [~johekr@p5B0DAA03.dip0.t-ipconnect.de] has quit [] 05:56:17 *** Eddi|zuHause2 [~johekr@p57BD4EF0.dip0.t-ipconnect.de] has joined #openttd 06:05:21 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 06:25:25 *** roidal [~roland@62-46-138-0.adsl.highway.telekom.at] has joined #openttd 06:37:05 *** okky [~oftc-webi@36.82.94.102] has joined #openttd 06:37:39 *** okky [~oftc-webi@36.82.94.102] has quit [] 07:29:39 *** nadavs [~nadsnir@5.29.213.174] has quit [Ping timeout: 480 seconds] 07:44:13 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 07:50:24 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 08:02:52 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:09:05 <Alberth> moin 08:17:09 *** Progman [~progman@p57A1966F.dip0.t-ipconnect.de] has joined #openttd 08:23:43 *** shirish_ [~quassel@61.0.216.162] has joined #openttd 08:31:07 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:33:46 <andythenorth> o/ 08:46:03 <Alberth> hmm, sneaky andy, adding running costs to wagons :) 09:05:52 <Pikka> huzzah 09:15:25 *** shirish_ [~quassel@61.0.216.162] has quit [Quit: No Ping reply in 180 seconds.] 09:16:48 *** shirish [~quassel@61.0.216.162] has joined #openttd 09:18:48 <andythenorth> hello bob 09:31:37 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 09:32:59 *** shirish [~quassel@61.0.216.162] has joined #openttd 09:35:48 <andythenorth> bye bob 09:35:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 09:48:04 *** Eddi|zuHause2 is now known as Eddi|zuHause 10:07:26 *** Wolf01 [~wolf01@host63-238-dynamic.21-79-r.retail.telecomitalia.it] has joined #openttd 10:08:08 <Wolf01> hi o/ 10:20:19 <Alberth> o/ 10:27:51 *** HerzogDeXtEr [~flex@i59F6B9A7.versanet.de] has joined #openttd 11:10:10 *** Pikka [~Octomom@106-69-124-224.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 11:11:37 *** frosch123 [~frosch@x4d009ee2.dyn.telefonica.de] has joined #openttd 11:16:11 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 11:18:55 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Read error: Connection reset by peer] 11:38:34 *** frosch123 [~frosch@x4d009ee2.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 11:40:50 *** frosch123 [~frosch@x5f7475b1.dyn.telefonica.de] has joined #openttd 12:05:40 <fjb> Moin 12:05:49 <frosch123> hola 12:11:14 <fjb> Quak frosch123 12:25:11 *** Taede [~T@neuron.nurionis.co.uk] has quit [Quit: He who can look into the future, has a brighter future to look into] 12:28:41 *** Taede [~T@neuron.nurionis.co.uk] has joined #openttd 12:31:08 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 12:59:34 *** gelignite [~gelignite@mue-88-130-89-209.dsl.tropolys.de] has joined #openttd 13:15:49 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 13:17:12 *** shirish [~quassel@61.0.216.162] has joined #openttd 13:25:55 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 13:43:56 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 14:11:42 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Remote host closed the connection] 14:11:58 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 14:33:46 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 14:57:24 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:04:28 <Wolf01> bah, train fever is annoying, back to factorio 15:05:36 <Eddi|zuHause> yes. 15:05:43 <Eddi|zuHause> except i don't have factorio 15:06:23 <Wolf01> i fucked up 100M in train fever because the entire economy is point to point and not star/ring shaped -.- 15:07:33 <Eddi|zuHause> the economy is a bit fiddly with interruptions 15:17:06 *** NGC3982 [~hawking@h215n4-vj-d3.ias.bredband.telia.com] has quit [Quit: leaving] 15:22:39 <planetmaker> hi ho 15:25:40 <Alberth> moin 15:27:43 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 15:28:58 <Eddi|zuHause> do you know this effect, that when you switch games, you press all the wrong buttons? like trying to scroll with wasd when you need arrow keys? 15:29:23 <Wolf01> i have that problem between diablo 3 and heroes of the storm 15:29:36 <Wolf01> 1-2-3-4 vs q-w-e-r 15:39:36 <Eddi|zuHause> you should probably just reconfigure those hotkeys :p 15:40:12 <Wolf01> i'm lazy 15:40:33 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 16:12:37 <Alberth> and confused with the buttons :) 16:15:31 *** George [~George@185.43.94.91] has joined #openttd 16:16:15 *** George [~George@185.43.94.91] has quit [] 16:31:49 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 16:39:40 *** Helyx [~oftc-webi@ip-109-90-217-192.hsi11.unitymediagroup.de] has joined #openttd 16:40:10 <Wolf01> if i have some text wider than a fixed width and it must go on a new line, what is the best way to calculate the new height? (it could span on more new lines if it's very long) 16:40:43 <Helyx> Hey everyone. I have a question about Novapolis city builder, can anyone help me? 16:41:20 <Wolf01> i was thinking about line_height + (text_width mod max_width) * line_height 16:43:13 *** LOVENovapolis [~oftc-webi@ip5f5bff2c.dynamic.kabel-deutschland.de] has joined #openttd 16:43:42 <Helyx> Hey everyone. I have a question about Novapolis city builder, can anyone help me? 16:43:45 <Supercheese> perhaps that fellow, since he has Novapolis in his nick 16:43:54 *** LOVENovapolis [~oftc-webi@ip5f5bff2c.dynamic.kabel-deutschland.de] has left #openttd [] 16:43:58 <Supercheese> nope guess not 16:44:02 <planetmaker> you scared him :) 16:44:02 <Helyx> meh 16:44:06 <Helyx> worth a try :D 16:44:22 <planetmaker> Helyx, you need to exercise a bit patience when using IRC 16:44:22 <Supercheese> I was too cheesy for him :[ 16:44:35 <Helyx> ya first time i use it actually 16:44:36 <planetmaker> it's not like people here just stare at their screen for the off-chance to answer a question 16:45:07 <Helyx> oh, thought it works like a classical chatroom 16:45:13 <planetmaker> also you'll get better answers if you actually state your problem instead of asking "can someone help me" 16:45:29 <planetmaker> it does... but not everyone constantly watches a chatroom window either, does it? 16:45:43 <Supercheese> is this the same place that just released their "secret source code" or whatnot...? 16:45:51 <planetmaker> I guess 16:45:57 <Helyx> Okay my problem is basically this: 16:46:12 <Helyx> My claimed village is pretty close to some other citys/towns etc and thus it doesnt have all industries in its influence area. Currenty my town wants farm supplies but there is no industry that accepts them and my town wont grow? And the problem will also occur with other cargo. Am i doing something wrong or am i stuck and I cant continue anymore? 16:46:30 <Supercheese> you can fund another industry if you have the cash 16:46:38 <planetmaker> fund instustry which accepts it? 16:48:05 <Wolf01> i'm stupid... i need to know the quotient, not the remainder 16:48:06 <Helyx> hmm the problem is if towns are close to each other, there is not much room to place 10 industries or so near it. 16:57:25 <Supercheese> I don't think there's much to be done about that 16:57:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:57:50 *** mode/#openttd [+v glx] by ChanServ 16:57:57 <Alberth> kill other cities :p 17:05:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:06:17 <andythenorth> o/ 17:09:11 <Alberth> hihi 17:26:47 <Wolf01> did you find cat? 17:30:59 <andythenorth> not today 17:31:03 <andythenorth> but recently, yes 17:34:08 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 17:43:29 * andythenorth has been playing openttd 17:43:32 <andythenorth> not so much cat 17:45:18 <DorpsGek> Commit by translators :: r27412 trunk/src/lang/vietnamese.txt (2015-10-25 18:45:10 +0100 ) 17:45:19 <DorpsGek> -Update from WebTranslator v3.0: 17:45:20 <DorpsGek> vietnamese - 16 changes by myquartz 17:51:32 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 17:52:56 *** shirish [~quassel@61.0.216.162] has joined #openttd 18:01:43 <andythenorth> boring forum day :P 18:09:52 <andythenorth> hmm termite seems to use old nml / python 2.7 for compile 18:26:52 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 18:33:03 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 18:34:08 *** Helyx [~oftc-webi@ip-109-90-217-192.hsi11.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 18:45:57 <andythenorth> hmm 18:46:07 <andythenorth> changing railtype grfs on a running game is interesting 18:46:27 <Wolf01> blew up something? 18:47:38 <andythenorth> trains stuck on wrong railtype 18:47:46 <andythenorth> canât move them, canât destroy them 18:48:57 <andythenorth> I keep starting a nice test game and then breaking it :D 18:49:07 <andythenorth> changed cargos, changed industries, changed railtypes :P 18:50:56 <Wolf01> in theory they could move to another railtype, i had that problem too 18:51:36 <Wolf01> at least steam and diesel ones ;D 18:52:07 <andythenorth> not pipelines :) 18:53:44 <Alberth> you need to change the wheels of the train :p 18:57:43 * andythenorth starts another new test game :P 19:04:23 *** tipsyTina [~tipsy@63.138.45.36] has quit [Ping timeout: 480 seconds] 19:23:22 <Alberth> make a copy every now and then :p 19:25:44 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 19:37:08 <andythenorth> and another one :P 19:37:17 <andythenorth> really, donât expect to change railtypes on a game :D 19:38:23 <Eddi|zuHause> sounds like a non-issue 19:39:05 <andythenorth> nature of developing newgrfs 19:40:01 <andythenorth> itâs quite annoying testing, simultaneously, a railtype grf, train grf and industry grf 19:43:37 <andythenorth> change a cargo, lose your game 19:43:43 <andythenorth> change a railtype, lose your game 19:44:00 <andythenorth> add a vehicle that uses a previously unused railtype, lose your game 19:44:04 <andythenorth> nvm 20:36:25 *** roidal_ [~roland@62-46-141-135.adsl.highway.telekom.at] has joined #openttd 20:43:06 *** roidal [~roland@62-46-138-0.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 20:46:39 *** frosch123 [~frosch@x5f7475b1.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:08:10 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 21:08:50 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 21:21:00 <greeter> back to scenario building, if my isp decides it'll let me have a decent internet connection anyway 21:22:27 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 21:26:55 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:36:26 *** HerzogDeXtEr [~flex@i59F6B9A7.versanet.de] has quit [Quit: Leaving.] 21:53:59 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:00:34 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:12:14 <LadyHawk> is there a way i can change the truck lookahead anywhere? 22:12:19 <LadyHawk> google is drawing a blank 22:13:08 <LadyHawk> my trucks are blocking the station layout before the end of the station is reached, i wonder if they 'can't see it' so to speak at the point they block it 22:13:27 <LadyHawk> (always blocks at the start, most bays except last few have moving trucks) 22:14:52 <FLHerne> LadyHawk: Try increasing the value of yapf.road_stop_occupied_penalty in openttd.cfg 22:15:29 <FLHerne> At the default value, it's worth 8 tiles of (straight, flat) road 22:15:41 <FLHerne> Unless I changed my settings here and then forgot 22:17:25 <planetmaker> LadyHawk, build the road stop layout appropriately - then more bays will be used 22:17:36 <planetmaker> you might want to look at some openttdcoop games 22:17:58 <LadyHawk> i'll show the layout... i constructed it based on Eddi|zuHause's advice 22:18:18 <LadyHawk> it's got a double road to/from since a single road cant handle the traffic the station can 22:18:20 *** roidal_ [~roland@62-46-141-135.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.2] 22:18:40 <LadyHawk> after i have a look at this c onfig.. just to see what it's set at right now 22:19:33 <LadyHawk> 800 22:23:47 *** Progman [~progman@p57A1966F.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:25:03 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/truckload.png 22:25:03 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/truckunload.png 22:27:16 <LadyHawk> kinda experimenting with what seems best 22:32:16 <LadyHawk> the trucks dont start mingling until further in the station to stop favoritism for the inner exit road 22:32:48 <LadyHawk> so they devide over the 2 roads properly 22:43:37 <LadyHawk> hmm.. also, i seem to have lost the option to disable improved loading algorithm.. i wanna use the old one where everyone just gets stuff 22:45:22 <LadyHawk> hmmm... 22:45:28 * LadyHawk is intrigued 22:50:21 <sim-al2> The improved loading algorithm is where the first vehicle to arrive fills up first right? 22:52:50 <LadyHawk> yeah 22:53:29 <sim-al2> Found it on the wiki, last contribution to that page is from 2012, and most it written before 1.0.0 22:54:06 <sim-al2> I guess it's the default setting considered now 22:54:36 <sim-al2> you could try "improved_load = false" if you haven't already 22:54:42 <LadyHawk> in a situation where you end up having 15+ trains/40+ trucks loading all at once from a high supplying station it's actually quicker to use the older loading algorithm 22:55:27 <LadyHawk> i go change that 22:55:44 <sim-al2> I haven't had a problem, if there's more cargo than the vehicles capacity in my games they fill up pretty well 22:57:31 <LadyHawk> if there's not enough stuff for a long train to fill up... everything else sits and waits, while, the supply is HIGHER than the speed at which a train can fill up... you dont want the rest to sit and wait, the rest needs to load as well 22:57:55 <LadyHawk> which is exactly what the old loading algorithm does 22:58:06 <LadyHawk> a tiny bit on the station? everyone waiting there goes ITS MINE! 23:00:48 <sim-al2> SO the old way had all vehicles fill up at the same time? 23:01:06 <LadyHawk> yeah 23:01:57 <Wolf01> 'night 23:02:03 <LadyHawk> im looking at my station now, there's 300ish coal there, 2 trains filling up, about a dozen trucks... and there rest of the trucks sit idly by doing nothing... why.. supply is higher than loading rate, start loading! 23:02:08 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:02:31 <LadyHawk> changing the improved_load = false thing didn't work 23:02:31 <LadyHawk> hehe 23:03:00 <sim-al2> Yeah I just tried it too, I guess the old code isn;t there anymore 23:03:18 <LadyHawk> !!!! 23:03:26 <LadyHawk> no :'( 23:03:48 <sim-al2> Or the setting at least 23:04:25 <sim-al2> Or maybe not: http://www.tt-forums.net/viewtopic.php?f=29&t=73717&p=1156849&hilit=improved_load#p1156849 23:07:54 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 23:09:24 <LadyHawk> when a long train arrives at the station and starts loading, the trucks sit idle.. it piles up on the station because the train 'reserves' the cargo it needs for a full load.. which is 300... and my station always has about 300 coal there.. i cant empty it 23:09:55 <LadyHawk> i cant empty it because of this new loading algorithm.. 23:09:58 <LadyHawk> interesting 23:11:04 <LadyHawk> which means, if there's constantly 2 trains sitting there loading, the minimum on the station to be expected would be ~600 toness 23:11:12 <LadyHawk> cant get below it 23:11:32 <LadyHawk> does that affect ratings? or is it considered 'gone' once reserved? 23:46:49 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:53:24 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd