Config
Log for #openttd on 25th October 2015:
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00:00:09  <greeter> well, that's encouragement to work on it quicker and get it posted to the forums
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00:07:17  <tipsyTentacle> (:
00:09:38  <greeter> though i made the map so huge that this is going to take some time lol
00:21:06  <greeter> you certainly find some odd place names once you begin scanning maps and finding out where things are. i'm half tempted to include "Malignant cove" as one of the towns
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00:37:47  <Eddi|zuHause> man, my sense of time is totally screwed up right now...
00:38:48  <greeter> how so?
00:41:26  <Wipe> timechange? it was 3am hour ago, now there will be 3am again in 20m
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02:03:19  <greeter> ah i see. the time doesn't change here until next weekend
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03:38:53  <greeter> just curious, is it normal to see a ghost of the save dialog in the game for a while after saving a large game?
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08:09:05  <Alberth> moin
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08:33:46  <andythenorth> o/
08:46:03  <Alberth> hmm, sneaky andy, adding running costs to wagons :)
09:05:52  <Pikka> huzzah
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09:18:48  <andythenorth> hello bob
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09:35:48  <andythenorth> bye bob
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10:08:08  <Wolf01> hi o/
10:20:19  <Alberth> o/
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12:05:40  <fjb> Moin
12:05:49  <frosch123> hola
12:11:14  <fjb> Quak frosch123
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15:04:28  <Wolf01> bah, train fever is annoying, back to factorio
15:05:36  <Eddi|zuHause> yes.
15:05:43  <Eddi|zuHause> except i don't have factorio
15:06:23  <Wolf01> i fucked up 100M in train fever because the entire economy is point to point and not star/ring shaped -.-
15:07:33  <Eddi|zuHause> the economy is a bit fiddly with interruptions
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15:22:39  <planetmaker> hi ho
15:25:40  <Alberth> moin
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15:28:58  <Eddi|zuHause> do you know this effect, that when you switch games, you press all the wrong buttons? like trying to scroll with wasd when you need arrow keys?
15:29:23  <Wolf01> i have that problem between diablo 3 and heroes of the storm
15:29:36  <Wolf01> 1-2-3-4 vs q-w-e-r
15:39:36  <Eddi|zuHause> you should probably just reconfigure those hotkeys :p
15:40:12  <Wolf01> i'm lazy
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16:12:37  <Alberth> and confused with the buttons :)
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16:40:10  <Wolf01> if i have some text wider than a fixed width and it must go on a new line, what is the best way to calculate the new height? (it could span on more new lines if it's very long)
16:40:43  <Helyx> Hey everyone. I have a question about Novapolis city builder, can anyone help me?
16:41:20  <Wolf01> i was thinking about line_height + (text_width mod max_width) * line_height
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16:43:42  <Helyx> Hey everyone. I have a question about Novapolis city builder, can anyone help me?
16:43:45  <Supercheese> perhaps that fellow, since he has Novapolis in his nick
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16:43:58  <Supercheese> nope guess not
16:44:02  <planetmaker> you scared him :)
16:44:02  <Helyx> meh
16:44:06  <Helyx> worth a try :D
16:44:22  <planetmaker> Helyx, you need to exercise a bit patience when using IRC
16:44:22  <Supercheese> I was too cheesy for him :[
16:44:35  <Helyx> ya first time i use it actually
16:44:36  <planetmaker> it's not like people here just stare at their screen for the off-chance to answer a question
16:45:07  <Helyx> oh, thought it works like a classical chatroom
16:45:13  <planetmaker> also you'll get better answers if you actually state your problem instead of asking "can someone help me"
16:45:29  <planetmaker> it does... but not everyone constantly watches a chatroom window either, does it?
16:45:43  <Supercheese> is this the same place that just released their "secret source code" or whatnot...?
16:45:51  <planetmaker> I guess
16:45:57  <Helyx> Okay my problem is basically this:
16:46:12  <Helyx> My claimed village is pretty close to some other citys/towns etc and thus it doesnt have all industries in its influence area. Currenty my town wants farm supplies but there is no industry that accepts them and my town wont grow? And the problem will also occur with other cargo.  Am i doing something wrong or am i stuck and I cant continue anymore?
16:46:30  <Supercheese> you can fund another industry if you have the cash
16:46:38  <planetmaker> fund instustry which accepts it?
16:48:05  <Wolf01> i'm stupid... i need to know the quotient, not the remainder
16:48:06  <Helyx> hmm the problem is if towns are close to each other, there is not much room to place 10 industries or so near it.
16:57:25  <Supercheese> I don't think there's much to be done about that
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16:57:57  <Alberth> kill other cities :p
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17:06:17  <andythenorth> o/
17:09:11  <Alberth> hihi
17:26:47  <Wolf01> did you find cat?
17:30:59  <andythenorth> not today
17:31:03  <andythenorth> but recently, yes
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17:43:29  * andythenorth has been playing openttd
17:43:32  <andythenorth> not so much cat
17:45:18  <DorpsGek> Commit by translators :: r27412 trunk/src/lang/vietnamese.txt (2015-10-25 18:45:10 +0100 )
17:45:19  <DorpsGek> -Update from WebTranslator v3.0:
17:45:20  <DorpsGek> vietnamese - 16 changes by myquartz
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18:01:43  <andythenorth> boring forum day :P
18:09:52  <andythenorth> hmm termite seems to use old nml / python 2.7 for compile
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18:45:57  <andythenorth> hmm
18:46:07  <andythenorth> changing railtype grfs on a running game is interesting
18:46:27  <Wolf01> blew up something?
18:47:38  <andythenorth> trains stuck on wrong railtype
18:47:46  <andythenorth> can’t move them, can’t destroy them
18:48:57  <andythenorth> I keep starting a nice test game and then breaking it :D
18:49:07  <andythenorth> changed cargos, changed industries, changed railtypes :P
18:50:56  <Wolf01> in theory they could move to another railtype, i had that problem too
18:51:36  <Wolf01> at least steam and diesel ones ;D
18:52:07  <andythenorth> not pipelines :)
18:53:44  <Alberth> you need to change the wheels of the train :p
18:57:43  * andythenorth starts another new test game :P
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19:23:22  <Alberth> make a copy every now and then :p
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19:37:08  <andythenorth> and another one :P
19:37:17  <andythenorth> really, don’t expect to change railtypes on a game :D
19:38:23  <Eddi|zuHause> sounds like a non-issue
19:39:05  <andythenorth> nature of developing newgrfs
19:40:01  <andythenorth> it’s quite annoying testing, simultaneously, a railtype grf, train grf and industry grf
19:43:37  <andythenorth> change a cargo, lose your game
19:43:43  <andythenorth> change a railtype, lose your game
19:44:00  <andythenorth> add a vehicle that uses a previously unused railtype, lose your game
19:44:04  <andythenorth> nvm
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21:21:00  <greeter> back to scenario building, if my isp decides it'll let me have a decent internet connection anyway
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22:12:14  <LadyHawk> is there a way i can change the truck lookahead anywhere?
22:12:19  <LadyHawk> google is drawing a blank
22:13:08  <LadyHawk> my trucks are blocking the station layout before the end of the station is reached, i wonder if they 'can't see it' so to speak at the point they block it
22:13:27  <LadyHawk> (always blocks at the start, most bays except last few have moving trucks)
22:14:52  <FLHerne> LadyHawk: Try increasing the value of yapf.road_stop_occupied_penalty in openttd.cfg
22:15:29  <FLHerne> At the default value, it's worth 8 tiles of (straight, flat) road
22:15:41  <FLHerne> Unless I changed my settings here and then forgot
22:17:25  <planetmaker> LadyHawk, build the road stop layout appropriately - then more bays will be used
22:17:36  <planetmaker> you might want to look at some openttdcoop games
22:17:58  <LadyHawk> i'll show the layout... i constructed it based on Eddi|zuHause's advice
22:18:18  <LadyHawk> it's got a double road to/from since a single road cant handle the traffic the station can
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22:18:40  <LadyHawk> after i have a look at this c onfig.. just to see what it's set at right now
22:19:33  <LadyHawk> 800
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22:25:03  <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/truckload.png
22:25:03  <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/truckunload.png
22:27:16  <LadyHawk> kinda experimenting with what seems best
22:32:16  <LadyHawk> the trucks dont start mingling until further in the station to stop favoritism for the inner exit road
22:32:48  <LadyHawk> so they devide over the 2 roads properly
22:43:37  <LadyHawk> hmm.. also, i seem to have lost the option to disable improved loading algorithm.. i wanna use the old one where everyone just gets stuff
22:45:22  <LadyHawk> hmmm...
22:45:28  * LadyHawk is intrigued
22:50:21  <sim-al2> The improved loading algorithm is where the first vehicle to arrive fills up first right?
22:52:50  <LadyHawk> yeah
22:53:29  <sim-al2> Found it on the wiki, last contribution to that page is from 2012, and most it written before 1.0.0
22:54:06  <sim-al2> I guess it's the default setting considered now
22:54:36  <sim-al2> you could try "improved_load = false" if you haven't already
22:54:42  <LadyHawk> in a situation where you end up having 15+ trains/40+ trucks loading all at once from a high supplying station it's actually quicker to use the older loading algorithm
22:55:27  <LadyHawk> i go change that
22:55:44  <sim-al2> I haven't had a problem, if there's more cargo than the vehicles capacity in my games they fill up pretty well
22:57:31  <LadyHawk> if there's not enough stuff for a long train to fill up... everything else sits and waits, while, the supply is HIGHER than the speed at which a train can fill up... you dont want the rest to sit and wait, the rest needs to load as well
22:57:55  <LadyHawk> which is exactly what the old loading algorithm does
22:58:06  <LadyHawk> a tiny bit on the station? everyone waiting there goes ITS MINE!
23:00:48  <sim-al2> SO the old way had all vehicles fill up at the same time?
23:01:06  <LadyHawk> yeah
23:01:57  <Wolf01> 'night
23:02:03  <LadyHawk> im looking at my station now, there's 300ish coal there, 2 trains filling up, about a dozen trucks... and there rest of the trucks sit idly by doing nothing... why.. supply is higher than loading rate, start loading!
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23:02:31  <LadyHawk> changing the improved_load = false thing didn't work
23:02:31  <LadyHawk> hehe
23:03:00  <sim-al2> Yeah I just tried it too, I guess the old code isn;t there anymore
23:03:18  <LadyHawk> !!!!
23:03:26  <LadyHawk> no :'(
23:03:48  <sim-al2> Or the setting at least
23:04:25  <sim-al2> Or maybe not: http://www.tt-forums.net/viewtopic.php?f=29&t=73717&p=1156849&hilit=improved_load#p1156849
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23:09:24  <LadyHawk> when a long train arrives at the station and starts loading, the trucks sit idle.. it piles up on the station because the train 'reserves' the cargo it needs for a full load.. which is 300... and my station always has about 300 coal there.. i cant empty it
23:09:55  <LadyHawk> i cant empty it because of this new loading algorithm..
23:09:58  <LadyHawk> interesting
23:11:04  <LadyHawk> which means, if there's constantly 2 trains sitting there loading, the minimum on the station to be expected would be ~600 toness
23:11:12  <LadyHawk> cant get below it
23:11:32  <LadyHawk> does that affect ratings? or is it considered 'gone' once reserved?
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