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00:03:37 *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd 00:03:40 <drac_boy> hi 00:03:49 <Wolf01> \o 00:04:07 <greeter> greetings drac_boy 00:04:42 <drac_boy> so I thought the tram idea seem like a good one for mixed town/country rails then I realized I didn't think of one silly snag...the doors are often only on one side so...oh well scratch that idea :-> (at least I'm still doing a little bit of work at times on my computer grf pixels so ehh) 00:04:48 <drac_boy> hi wolf and greeter, hows you two? 00:05:07 <greeter> i'm doing alright. you? 00:05:18 <Wolf01> tired, right now 00:07:07 *** Biolunar [Biolunar@x4d0259dc.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 00:07:12 <greeter> that's never fun 00:07:29 * drac_boy throws a pillow at greeter then 00:07:30 <drac_boy> :) 00:07:47 <greeter> hmm? what was that for? 00:10:26 <drac_boy> who said sleeping was boring? but nevermind that anyhow 00:10:34 <drac_boy> what you doing atm yourself greeter? 00:10:50 <greeter> i'm working on a scenario that i hope to publish to the openttd forums at some point 00:16:20 <drac_boy> nice 00:17:16 <greeter> i guess. could have done a better job cropping the height map i used, which itself wasn't all that great to begin with. meh 00:18:38 <drac_boy> mm 00:19:22 <greeter> basically i decided it would be easier if i just made everything flat, and add hills as necessary lol 00:20:22 <drac_boy> :) 00:20:46 <greeter> it's sub arctic so hills are the only ways to get forests. oh well 00:22:58 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 00:23:21 <drac_boy> funny re you mentioning arctic...I may have to buy a bit of modeller's snow later :-> 00:24:23 <greeter> hmm? what's that? 00:25:21 <drac_boy> eg http://woodlandscenics.woodlandscenics.com/show/Item/SN140/page/1 00:25:45 <greeter> sweet 00:27:35 <Wolf01> 'night 00:27:39 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:33:11 <drac_boy> greeter or how about this? http://i.ytimg.com/vi/XzSLMQlTIyk/maxresdefault.jpg 00:33:39 <greeter> that looks very realistic 00:34:53 <greeter> hmm, i just googled a place name i want to add to the scenario, and apparently the postal code there starts with B0T, wonder how many B0Ts will wind up playing the scenario 00:38:27 <drac_boy> heh well its a real model locomotive .. not the often-usual cheap usa plastic ones 00:38:38 <drac_boy> greeter..heh I dunno :) 00:39:42 <greeter> there seemed to be something about it which indicated to me that it was a higher quality than most models. knowing nothing about models or trains though i really couldn't say what tipped me off though 00:42:33 <drac_boy> greeter mm well this is an older (but still very similar today) usa locomotive to give you an idea http://www.ho-scaletrains.net/sitebuildercontent/sitebuilderpictures/tyco_icg_gp20_5628.jpg 00:42:42 <drac_boy> almost no detail and hey wheres the handrails at all 00:43:46 <greeter> even i can tell there's a definite difference 00:44:52 <drac_boy> greeter but of course if you are one of these rivet counters then this is your kind of trains: http://www.caboosehobbies.com/brass/articles/images/para10ss.jpg 00:45:15 <drac_boy> a lot of them come 'factory' but sometimes you can buy ones that are already painted for you too (weathering usually still has to be done by the customers themself tho) 00:45:24 <drac_boy> these brass stuff cost big $ tho 00:46:36 <greeter> i bet. hmm 00:47:24 <FLHerne> You Americans have it much harder with all those fiddly pipes 00:47:41 <FLHerne> British locos tend to have them all hidden away 00:47:57 <greeter> lol i see 00:48:01 <Eddi|zuHause> german locos have all that stuff visible 00:48:06 <greeter> i don't know much about trains like i say. not my stock and trade 00:49:27 <greeter> i might be the guy someday who wires the train for electricity, but that'd be all i'd have to do with it 00:49:53 <drac_boy> flherne..its actually easier on the contrast... 00:50:22 <FLHerne> drac_boy: That brass model looks a *** to paint though 00:50:23 <drac_boy> the 3-cylinder steam that alco built .. some railroads managed to rebuilt them into 2-cylinder outside the depression year due to the frequent mechanical access issues with the center cylinder 00:50:39 <drac_boy> ah..model painting..yeah...I agree with that :-s 00:51:28 <drac_boy> btw a few railroads did try rebuild wreck-damaged locomotives into "british style" but more than often they were scrapped before WWII or got rebuilt with more conventional pumps/etc on the sides 00:51:53 <drac_boy> one of the main problem with the 'british style' was lack of running boards 00:53:22 <drac_boy> eddi I dunno if its just me or not but there was something I still wonder about german steam locomotives....in runby photos they almost always seem to be pouring steam out of the cylinder bottom cocks nonstop 00:53:34 <drac_boy> let me see if I can find one example again now 00:54:25 <greeter> sometimes real places are a lousy basis for a scenario lol 00:54:49 <Eddi|zuHause> i have not understood any of those words. 00:55:13 <drac_boy> greeter heh 00:56:26 <greeter> i have plenty of towns but, as in the place this is based off of, they tend to be highly concentrated in some areas and totally absent from others 01:01:33 <greeter> hmm, and sometimes i'm missing info too. the last population figures i can find from this town come from the 1931 census, sure it'll be fine if the info is only 84 years out of date :-P 01:02:48 <drac_boy> heh 01:03:47 <greeter> with any luck this scenario won't be horribly panned by critics lol 01:05:10 <drac_boy> say greeter I was thinking about the german photos I found then realized I may know something a bit different for you ... you want see a steam locomotive that has smoke coming "from somewhere else other than near the front of boilertop"? :) 01:05:25 <greeter> sure 01:06:20 <drac_boy> https://upload.wikimedia.org/wikipedia/commons/thumb/8/80/Locomotive_FS_741.120.JPG/800px-Locomotive_FS_741.120.JPG here you go greeter 01:07:19 <greeter> hmm, i somehow like the look of that train better 01:07:24 <drac_boy> it was a modest feedwater preheat system (using exhaust's heat) .. worked well on some locomotives and netted no gains on other (such as the britian 9F's that were modified with these) 01:07:42 <drac_boy> thats why the smoke is off the side near cab instead of at front 01:08:37 <drac_boy> and heres the uk version that later were stripped https://upload.wikimedia.org/wikipedia/commons/thumb/0/05/Chesterfield_BR_2-10-0_with_Franco-Crosti_boiler_geograph-2751531-by-Ben-Brooksbank.jpg/800px-Chesterfield_BR_2-10-0_with_Franco-Crosti_boiler_geograph-2751531-by-Ben-Brooksbank.jpg 01:08:37 <greeter> ok 01:08:48 <drac_boy> a bit too much smoke in front of the engineer/driver there tho heheh 01:09:05 <greeter> lol i see 01:09:40 <drac_boy> greeter and if you want it more "chunky" then the italian already has one for you https://upload.wikimedia.org/wikipedia/commons/thumb/8/8d/Italian_742_class_2-8-0_1973.jpg/800px-Italian_742_class_2-8-0_1973.jpg 01:09:49 <drac_boy> looks like a big can slapped onto the side :) 01:09:59 <greeter> hmm 01:10:02 <greeter> it does 01:10:08 <drac_boy> and I guess the piston-to-preheater piping is more visible too 01:11:58 <drac_boy> greeter on yet another topic hows this look to you? http://www.karenparker.net/PMimages/Cab-Forward-Allegheny.jpg 01:12:22 <greeter> looks really old. any chance that was taken in pennsylvania? 01:13:57 <drac_boy> nope .. across usa but mainly around mid-west ... Southern Pacific apparently had issues with long tunnels sitting on grade so since they were oil-fired anyway the solution was to simply turn the locomotive itself around and run it cabforward (hence the official nickname for them being that) 01:14:24 <greeter> ok 01:14:31 <drac_boy> doubleheading still meant the second crew got a lot of carbon into their face .. but ehh I dunno about the truth behind cab conditions tho 01:14:51 <greeter> indeed 01:16:32 <drac_boy> anyhow I'm going for a bit now...have fun with your scenario map allright? :) 01:16:59 <greeter> thanks, will try lol 01:17:34 *** frosch123 [~frosch@x5f7476a0.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 01:18:02 <drac_boy> and humm yeah may as well as post this now for others anyway http://germanrail.fr.yuku.com/topic/4136/Modelling-Reisezge-DB-Epoche-III-Dzugbildung-in-187-HO?page=2#.Vjv8RbdOWic ... seem every time I find a photo of german steam under speed it always seem like the piston cocks are partially open all the times .. oh well one day I'll figure that out! 01:18:11 *** drac_boy [~oftc-webi@72.1.195.4] has left #openttd [] 01:33:57 <Eddi|zuHause> i'm afraid i have no clue about that part of steam engine technology 01:34:24 <greeter> hmm well you're a step ahead of me then probably :-P 01:34:37 <greeter> course i'm of the opinion that all trains should be electric :-P 02:22:45 <Eddi|zuHause> you're in luck then, germany has had extensive electric networks for over a century now 02:37:45 *** ccfreak2k [~ccfreak2k@hephaestus.untrust.org] has quit [Quit: ZNC - http://znc.sourceforge.net] 02:40:50 *** ccfreak2k [~ccfreak2k@2600:3c01::f03c:91ff:fe50:2dcb] has joined #openttd 02:57:53 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 02:57:56 *** mode/#openttd [+v tokai] by ChanServ 03:04:03 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:08:44 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:10:30 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 03:20:16 *** fjb is now known as Guest7927 03:20:17 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 03:20:34 *** Guest7927 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:37:22 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 03:40:05 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:47:52 <greeter> wish we could say that here in canada 03:48:12 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:25:22 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:47:55 <greeter> ok maybe this map is too big. in real life it takes 2 hours to drive between these two cities at 110 kilometers per hour. it took a train at 88 almost 6 months :-S 04:51:34 *** fjb is now known as Guest7931 04:51:35 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 04:58:03 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 04:58:27 *** Guest7931 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:01:42 <Supercheese> Time... is an illusion. Especially in OTTD 05:02:03 <Supercheese> Does anybody really know what time it is? / Does anybody really care? 05:02:26 <greeter> so true 05:03:10 <greeter> still in real life, i could walk that distance in 18 days just by traveling at 10 kilometers per day, so it's throwing me off for scenario testing :-S 05:04:17 <greeter> maybe my scenario is a bad idea 05:09:34 <Supercheese> your scenario is probably fine; just ignore all timescales and have fun with it 05:11:33 <greeter> hmm, i'm trying to. testing is brutal though. i can't seem to get a start with it at all 05:11:46 <greeter> but maybe it's just me. i'm trying to start with trains but i'm more used to starting with ships 05:14:30 <greeter> only other thing i can think of is that i was too realistic in this. it's one of the poorest parts of canada. maybe the scenario is extra tough because making a living in real life is extra tough :-P 05:45:13 <greeter> finally figured out where to start. hmm, maybe i should post it to the forums now and ask something like "where on earth did i screw up so badly?" 05:49:30 <Supercheese> go for it 05:49:49 <greeter> really? hmm, maybe so 05:56:01 *** Eddi|zuHause [~johekr@p5DC6789B.dip0.t-ipconnect.de] has quit [] 05:56:15 *** Eddi|zuHause [~johekr@p57BD503F.dip0.t-ipconnect.de] has joined #openttd 07:21:30 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 07:26:44 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 07:28:07 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 07:41:54 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 07:45:10 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:12:17 *** Biolunar [Biolunar@x4d083125.dyn.telefonica.de] has joined #openttd 08:25:01 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 08:27:01 <MeSaber> good morning openttd nerds =) 08:27:25 <greeter> greetings 08:27:29 <ST2> hey nerd ;) 08:27:35 <MeSaber> lulz hi master nerd st2 :D 08:27:43 <ST2> :P 08:27:45 <MeSaber> ^^ 08:28:07 <MeSaber> waking up and doing the standard openttd routine 08:28:16 <MeSaber> build a train, crash it, go back to sleep :D 08:28:45 <ST2> that's a way of starting a day ^^ 08:29:39 <MeSaber> it gets you going knowing ure still alive though pepz died on that train and you didnt :D 08:29:49 <MeSaber> making you feel special 08:29:57 <greeter> hmm 08:30:51 <ST2> dnt mind, MeSaber tests some stuff in ttd to see if will work on rl :P 08:31:18 <MeSaber> in real life i dont sit in trains 08:31:30 <MeSaber> knowing how badly someone could pilot em from my url experience :D 08:32:03 <ST2> can be a "MeSaber"'s driving it 08:32:09 <ST2> I understand you :P 08:32:32 <MeSaber> ive thought of being a loco driver but i would just play openttd meanwhile driving and that would result in troubles i guess 08:36:41 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:36:44 *** mode/#openttd [+o Alberth] by ChanServ 08:49:24 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:49:46 <Wolf01> moin 08:53:03 <Wolf01> i can't understand why "simple x tutorial"s don't take in account you know little to nothing about "x" 08:56:10 <MeSaber> what tutorial would that be wolf01 09:01:00 <Alberth> simple rocket-to-the-moon tutorial 09:01:48 <Alberth> but, quite likely, the tutorial wouldn't be simple anymore if they would explain all about x? 09:03:24 <Alberth> ie they aim for a quick and simple "it works" rather than actually understanding what you're doing :) 09:05:00 <Wolf01> if the tutorial starts with "download cs-sdl and add the following namespaces on the top of your code" without telling you you need to copy the dlls to your working folder (as you won't find anything in the references) 09:11:13 <Alberth> that would be in a simple how-to-add-to-my-compiler tutorial? 09:11:19 <Alberth> +dlls 09:12:16 <Wolf01> since everything i used since now must be added in a different way, i expect they to say how to add their stuff to your project 09:13:01 <Alberth> make a patch? 09:13:45 <Wolf01> if they don't want to provide the headers or the dllimports, at least leave a link to documentation 09:14:14 <Wolf01> how can i know the method names and their parameters? 09:16:13 <Alberth> seems quite tricky indeed 09:17:05 <V453000> morning humanz 09:17:08 <Wolf01> i can't even install the sdl2 from the packet manager, i'm using a too recent version of .net framework -.- 09:17:30 <Wolf01> i should migrate to unity right now 09:19:32 <Wolf01> bah, the one who could help me with unity doesn't come until evening, and this evening i'm busy 09:20:05 <Alberth> moin V 09:20:15 <Wolf01> oh, o/ V 09:57:04 <V453000> wat new 10:01:14 <Wolf01> finding a tutorial for sdl for .net 4.5 10:01:40 <V453000> understood 4 words 10:02:05 <Wolf01> the first 4? 10:05:28 <V453000> \o/ 10:36:55 <fjb> Moin 11:07:05 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:08:37 *** Pikka [~Octomom@106-69-113-24.dyn.iinet.net.au] has joined #openttd 12:11:54 <Eddi|zuHause> i totally hate tutorials that leave out essential steps like that 12:27:42 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 12:32:21 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:36:33 *** lukasz [~quassel@aelm254.neoplus.adsl.tpnet.pl] has joined #openttd 12:56:01 *** ychaouche [~chaouche@105.101.127.64] has joined #openttd 12:57:01 <ychaouche> Hello #openttd 12:57:26 <ychaouche> Can't find gameplay PDF (or user manual). Any hints ? 12:57:45 <Wolf01> tt-forums 12:58:12 <Wolf01> or the wiki 12:59:18 <Alberth> or both 12:59:37 <Eddi|zuHause> or there's a tutorial in downloadable content 13:00:46 <Wolf01> ok, right now i have 10 dumb AI tanks roaming in the map, collisions work almost as expected, FPS seem stable, memory is stable... time to switch to a better graphics system, maybe DX11 as i can't find decent SDL tutorials 13:01:50 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 13:03:26 <ychaouche> Eddi|zuHause: I am reading the tutorial, had no luck finding how do I mass clone whole group ? 13:03:34 <ychaouche> then get rid of old group 13:03:53 <Eddi|zuHause> not sure what you mean 13:03:57 <ychaouche> what I'm doing now is sending all vehicles to depot, then clone one by one then sell old vehicles 13:04:30 <ychaouche> when vehicles get old, I want to mass replace them. 13:05:06 <ychaouche> I also want new vehicles to have exactly the same instructions as the ones they're replacing. 13:05:24 <Eddi|zuHause> you might want http://wiki.openttd.org/Autoreplace 13:05:51 <ychaouche> Eddi|zuHause: that's when a new bus type arrives 13:05:58 <ychaouche> but suppose I want same buses. 13:06:11 <Eddi|zuHause> http://wiki.openttd.org/Autorenew#Autorenew 13:07:04 * ychaouche checks what version of openttd he has 13:07:21 <ychaouche> 1.1.0 13:07:37 <Eddi|zuHause> that is really really ancient 13:07:45 <ychaouche> :D 13:08:10 <ychaouche> so this kind of setting is to be done in a configuration file ? 13:08:14 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:08:31 <Eddi|zuHause> it should be in the "advanced" settings 13:09:47 <Alberth> but not in basic category(?) 13:13:28 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 13:13:34 <ychaouche> Found the autorenew feature in the advanced menu in the startup screen 13:13:37 <ychaouche> thanks Eddi|zuHause 13:13:47 <ychaouche> I'll try to build the latest version of openttd 13:14:46 <Eddi|zuHause> note that changing it in the startup screen will not affect your savegame, you have to change it after loading the savegame as well (in the wrench menu) 13:15:37 <ychaouche> ah thanks for the heads up 13:24:06 *** ychaouche [~chaouche@105.101.127.64] has quit [Ping timeout: 480 seconds] 13:31:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:45:22 *** Biolunar [Biolunar@x4d083125.dyn.telefonica.de] has quit [Quit: leaving] 13:57:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:02:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:24:45 *** roidal [~roland@193-154-139-198.adsl.highway.telekom.at] has joined #openttd 14:27:35 <Wolf01> Eddi|zuHause, Alberth, just as a little example: https://msdn.microsoft.com/en-us/library/windows/desktop/ms920749.aspx what the heck is "Device"? It doesn't happen to be in the Microsoft.DirectX namespace, there are various references to "get something from the Device" or "change the Device xyz", but not the Device 14:29:20 <Wolf01> tutorials like this are shit, as you can't even start 14:29:26 <Alberth> looks like the gui 14:29:38 <Alberth> ie the canvas you draw on 14:29:57 <Wolf01> yes it is, until now i used the form 14:30:18 <Wolf01> but Device... eh 14:30:28 <Alberth> you can vote on helpfulness :p 14:31:35 <Eddi|zuHause> Wolf01: if "Device" is a data type, there's bound to be documentation about it 14:32:27 <Wolf01> there's a link somewhere below to https://msdn.microsoft.com/en-us/library/windows/desktop/bb324033.aspx 14:32:34 <Wolf01> but it's not so helpful 14:33:44 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:33:44 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Connection reset by peer] 14:34:13 <Eddi|zuHause> Wolf01: that is the constructor, not the data type 14:34:50 <Eddi|zuHause> https://msdn.microsoft.com/en-us/library/windows/desktop/bb323981.aspx 14:35:03 <Wolf01> maybe i'm not using the right project type, so why not tell me which one to use? if not MFC maybe it could be MPF 14:38:27 <Wolf01> there isn't that class on my referenced assembly, they were just "pick one of the versions" (i chose the last one), now i added everything i found from the first one and "oh, there is it" so it's version specific 14:38:30 *** ychaouche [~chaouche@105.101.127.64] has joined #openttd 14:40:03 <Wolf01> now i added direct3d, directsound, directdraw, directinput all by hand, because "just add the single directx.dll" doesn't seem to work 14:40:42 <Wolf01> and every folder has different dlls inside 14:41:09 <Eddi|zuHause> maybe you didn't install the directx SDK properly? 14:41:21 <Wolf01> so it's a game of "get your version straight" 14:42:01 <Wolf01> yes i did, but with 12 directx folders with just different build number, which is the right one? 14:42:29 <Wolf01> it's not the last, so it must be the first 14:43:18 <Wolf01> tutorials that thinks you start to develop with a fresh and clean pc, so only their thing is installed 14:43:23 <Eddi|zuHause> that doesn't make any sense 14:48:52 <Wolf01> https://dl.dropboxusercontent.com/u/31171970/DirectX.PNG this is the only folder which contains these dlls, all the other ones just the Microsoft.DirectX.Direct3DX 15:01:59 *** frosch123 [~frosch@x5f740df5.dyn.telefonica.de] has joined #openttd 15:05:56 <frosch123> hola hi hoi 15:06:33 <Alberth> hoi 15:07:45 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 15:08:21 *** lukasz [~quassel@aelm254.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 15:09:57 <Wolf01> quak 15:11:05 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 15:25:30 *** Pikka [~Octomom@106-69-113-24.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 15:29:48 <Wolf01> nice, as soon as i import the directx namespace, my application stops working 15:30:50 <Eddi|zuHause> have you considered starting from a clean slate (like a vm), and follow the tutorial by the letter? 15:31:03 <Wolf01> yes, i did 15:31:17 <Wolf01> the tutorial starts but shows nothing 15:31:58 <Wolf01> in my application i imported the namespaces and put just the Device device = null; in the global variables and stops working 15:34:19 *** lukasz [~quassel@aelm254.neoplus.adsl.tpnet.pl] has joined #openttd 15:34:42 <Eddi|zuHause> then you possibly shadowed another "device" variable, that was necessary 15:35:25 <Wolf01> it should tell me, as it always does when it happens 15:39:00 <Wolf01> also removing the variable and the namespaces doesn't work, the application is broken... luckily i have a backup of the sources 15:40:28 <Alberth> hg revert 15:41:36 <Wolf01> as i'm just experimenting, a .zip backup is enough, when i'll start to get more serious i'll restart from scratch with version control too 15:47:23 <Wolf01> the tutorial from the SDK crashes directly 15:47:26 <Wolf01> nice 15:50:53 <Alberth> it's called directx for a reason :p 15:59:03 *** HerzogDeXtEr [~flex@i59F6B3F9.versanet.de] has joined #openttd 16:02:19 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 16:08:43 *** ychaouche [~chaouche@105.101.127.64] has left #openttd [kthxbye] 16:10:47 *** Klanticus [~quassel@179.234.183.59] has joined #openttd 16:14:56 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:17:22 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 16:41:21 *** Progman [~progman@p57A18230.dip0.t-ipconnect.de] has joined #openttd 16:58:25 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:13:59 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 17:19:37 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:25:54 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 17:44:40 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has quit [Quit: Leaving.] 17:45:21 <DorpsGek> Commit by translators :: r27437 trunk/src/lang/spanish.txt (2015-11-06 18:45:09 +0100 ) 17:45:22 <DorpsGek> -Update from WebTranslator v3.0: 17:45:23 <DorpsGek> spanish - 3 changes by SilverSurferZzZ 17:52:54 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:52:57 *** mode/#openttd [+v glx] by ChanServ 17:53:48 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:10:02 <planetmaker> o/ 18:12:13 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:12:47 *** lukasz [~quassel@aelm254.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 18:16:14 *** Progman [~progman@p57A18230.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:16:56 *** s8n [~s8n@p2003006A6C3F690090440F257D5E4E0C.dip0.t-ipconnect.de] has joined #openttd 18:28:13 *** APTX [~APTX@aptx.org] has quit [Remote host closed the connection] 18:28:18 *** APTX [~APTX@aptx.org] has joined #openttd 18:42:39 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:45:58 <andythenorth> o/ 18:47:02 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:47:36 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 19:01:30 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has joined #openttd 19:15:38 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:46:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:46:40 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:05:33 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:10:38 *** Klanticus [~quassel@179.234.183.59] has quit [Ping timeout: 480 seconds] 20:15:44 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 20:15:46 <drac_boy> hi 20:16:05 * drac_boy gives greeter more pixelated groundtiles to play with? 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