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00:01:53 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 00:05:07 *** OdinYggd [~Odin@2604:6000:1207:c07d:acbb:3e3c:c647:ef2c] has quit [Ping timeout: 480 seconds] 00:12:55 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 00:22:32 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 00:22:35 <drac_boy> hi 00:25:57 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 00:33:11 *** urdh [~urdh@00013d7a.user.oftc.net] has quit [Quit: Boom!] 00:42:26 *** urdh [~urdh@00013d7a.user.oftc.net] has joined #openttd 00:54:28 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 00:54:31 *** mode/#openttd [+v tokai] by ChanServ 01:00:53 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:11:43 *** HerzogDeXtEr [~flex@i59F6AAB8.versanet.de] has quit [Quit: Leaving.] 01:17:56 *** 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[~johekr@p5DC67758.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC66784.dip0.t-ipconnect.de] has joined #openttd 07:03:03 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 07:20:10 *** roidal [~roland@194-152-173-9.adsl.highway.telekom.at] has joined #openttd 07:22:30 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 07:35:18 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:42:35 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:45:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:49:14 *** Progman [~progman@p57A18FF2.dip0.t-ipconnect.de] has joined #openttd 07:51:43 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 07:58:28 <andythenorth> o/ 08:20:19 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 08:22:58 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:23:01 *** mode/#openttd [+o Alberth] by ChanServ 08:23:16 <Alberth> moin 08:30:02 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 08:47:05 <andythenorth> sunday cat 09:09:24 *** lukasz [~quassel@abhl186.neoplus.adsl.tpnet.pl] has joined #openttd 09:18:36 *** Sirenia [~sirenia@93.186.164.51] has quit [Ping timeout: 480 seconds] 09:44:36 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 09:53:55 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:54:28 <Wolf01> hello o/ 10:02:53 <Wolf01> maintainability... i think it's one of the most difficult words i know 10:03:40 <Wolf01> just after supercalifragilisticexpialidocious 10:09:56 <Alberth> depends on how long you want to do it :) 10:10:54 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 10:10:57 <Wolf01> in the first case is the transformation from maintenance->maintain->maintainability, because i can't even think about maintainability directly 10:11:28 <Alberth> tbh I don't think you can solve that problem at all, since you cannot predict future directions of software development 10:12:05 <Alberth> it quite soon ends up as "I must be able to understand this 10 years from now" 10:13:08 <Wolf01> eh, i just don't want to recompile the entire game every time i want to change a tile on a level, so maintainability this time is easy, just put levels outside the game 10:13:53 <Alberth> ah, much shorter time frame :) 10:14:14 <Alberth> yep, put stuff in data files as much as possible 10:14:34 <Alberth> you get quite far even with simple file formats like ini format 10:14:57 <Alberth> unless you get json, yaml, or xml (yuck) out of the box 10:15:15 <Alberth> then just use those :) 10:15:59 <Wolf01> i think it's easier with xml in .net 10:17:09 <Alberth> not really, but the framework pushes you to believe that 10:27:42 *** Pikka [~Octomom@106-69-113-24.dyn.iinet.net.au] has joined #openttd 10:42:30 <Wolf01> mmmh, MapController.Render(MapRenderer) or MapRenderer.Render(MapController)... IoC pattern is difficult sometimes 10:54:22 *** frosch123 [~frosch@x4d0124bb.dyn.telefonica.de] has joined #openttd 10:56:34 <Alberth> quak 10:56:53 <frosch123> hola 10:56:55 *** Progman [~progman@p57A18FF2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:59:27 <Wolf01> o/ 11:00:59 <Pikka> o/ 11:20:34 *** HerzogDeXtEr [~flex@i59F6A56B.versanet.de] has joined #openttd 11:20:55 *** gelignite [~gelignite@mue-88-130-64-198.dsl.tropolys.de] has joined #openttd 11:37:33 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 11:42:22 <andythenorth> lo Pikka 11:42:23 <andythenorth> also bob 11:42:38 <Pikka> 'lo! 11:43:15 <andythenorth> I have never played Fallout but https://www.flickr.com/photos/moriartus/22224911154/in/dateposted/ 11:43:47 <Pikka> exactly 11:43:54 <Pikka> I'm all preloaded, ready for tomorrow. :) 11:46:48 <Wolf01> yeah 11:47:52 <Wolf01> i'll wait christmas or my birthday for it... dying inside a bit every day 11:48:38 <Wolf01> but 2 days to legacy of the void which i already preordered on july 11:51:54 <andythenorth> itâs nice Lego also 11:52:00 <DDR> oo, nice lego 11:52:07 <frosch123> stop preordering video games - or something 11:52:33 <Pikka> "stop preordering video games except fallout 4", I think. Lego is always nice. 11:53:04 <frosch123> you can preorder ottd 1.6 :p 12:01:39 <andythenorth> I am pre-ordering FIRS 2 12:01:57 <Pikka> fancy 12:08:08 *** juzza1 [~juzza1@0001bead.user.oftc.net] has quit [Read error: Connection reset by peer] 12:24:57 * andythenorth invents fake monorail 12:25:32 <Pikka> you could call it "X2001" 12:25:42 <andythenorth> yair 12:25:55 <andythenorth> is it faster, or bigger, or cheaper though? 12:26:04 <andythenorth> compared to choo-choo trains 12:28:03 <Pikka> no 12:28:09 <Wolf01> bah, inconsinstent accessibility... i just want to return an array of MyInterface, don't bother me with silly things :| 12:30:04 <peter1138> IEnumerable<IInterface> 12:31:29 <Wolf01> i don't think is that the problem 12:33:01 <Wolf01> the classes/interfaces don't have accessibility modifier, i should make everything public 12:38:15 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 12:43:07 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Ping timeout: 480 seconds] 12:48:02 *** kirjs_______ [sid25169@id-25169.charlton.irccloud.com] has joined #openttd 12:48:37 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd 13:07:57 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 13:08:12 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 13:10:46 <Wolf01> fuck, i just noticed the content manager of monogame already has a service provider 13:11:09 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [] 13:11:43 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 13:32:53 <Wolf01> so, i can't load png images from the content manager and must create textures directly from file, nice 13:43:49 <Alberth> so much for providing service :) 13:47:51 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 13:52:52 <Eddi|zuHause> sounds like a use for a pipe 13:53:23 <Wolf01> i'm already doing that, there's the pipeline tool 13:53:33 <Wolf01> but seem that it doesn't like png files 13:53:46 <Wolf01> at least not 32bpp ones 13:54:18 <Eddi|zuHause> maybe needs access to the end of the file? 13:54:43 <Wolf01> i don't know, i just want to add some resources to my game 13:55:47 <Wolf01> i don't even know how to save images which aren't jpeg or bmp changing the compression or the bpp 13:56:59 <Eddi|zuHause> sounds like something that the library should take care of 13:57:34 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 14:00:31 *** lukasz [~quassel@abhl186.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 14:03:13 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 14:12:03 *** juzza1 [~juzza1@0001bead.user.oftc.net] has joined #openttd 14:18:21 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:22:03 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 14:24:50 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 15:01:29 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 15:01:31 <drac_boy> hi 15:22:59 <drac_boy> when's a coal powered locomotive not a steam locomotive? :P 15:23:01 <drac_boy> hehe 15:24:14 *** nadavs [~nadsnir@5.29.213.174] has quit [Ping timeout: 480 seconds] 15:24:32 <Eddi|zuHause> when the coal is not used to heat up water 15:26:40 <Eddi|zuHause> like, there are oil powered steam engines, where the oil is burned to heat up water, and the heated water ("steam") is used to move pistons. and there are oil powered non-steam engines (usually called "diesel engine"), where the burning of the oil moves the pistons directly 15:29:26 <Eddi|zuHause> now, i have not heard of any engine that burns coal directly, but you can burn coal or wood in low-oxygen environments to create carbon monoxide, which can then be used as engine fuel 15:30:25 <Eddi|zuHause> trucks have been fired this way post-war, due to fuel shortages 15:31:05 <drac_boy> or theres always these http://www.northeast.railfan.net/images/tr_nw2300c.jpg 15:31:39 <drac_boy> coal turbine (but as usual for early tech that one died due to too frequent coaldust abrasion problem with the turbine blades) 15:33:30 <drac_boy> as for wood .. yeah I believe I read about that before .. gasification, weaker than plain gasoline but still worked tho (theres someone who has a Saab 900 that runs on a homemade gasification trailer) 15:33:36 <Eddi|zuHause> there's also a process called "coal hydration", where coal is turned into oil. but it's not really practiced (anymore) as extracting oil from the ground is significantly cheaper 15:37:01 <drac_boy> hmm just asking since we're getting close to that topic .. what do you think of running steam fireboxes on pulverized coal? 15:37:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:37:23 <frosch123> i guess the still most popular method is to have a coal power plant and an electric engine 15:42:03 <drac_boy> yeah, one of the few issues with pulverized coal is keeping it contained .. and re having the stroker/jet designed to handle it well as well 15:42:38 <drac_boy> drg nevertheless did try a few of them, the tender was always very unique photos-wise. heres an example anyhow: http://www.worldrailfans.info/Articles/Europe/GermanSteamImages/DRG-DB/DR58-1353.jpg 15:43:11 <drac_boy> for stationary engines I guess that pulverized coal probably is a bit easier to deal with but I wouldn't know a lot tbh 15:45:51 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 15:53:40 <drac_boy> anyway going off for a bit..have fun with grfs or whatever it is you got now eddi :p 15:53:44 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 15:55:15 <frosch123> sometimes eddi has a weird reputation 16:00:21 <Eddi|zuHause> not sure this has anything to do with _my_ reputation 16:00:53 <Eddi|zuHause> and the last time i told him i had no clue about steam engine technology, he left 5 minutes ago. 16:02:28 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:03:36 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 16:25:19 *** lukasz [~quassel@abhl186.neoplus.adsl.tpnet.pl] has joined #openttd 16:47:57 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:48:00 *** mode/#openttd [+v glx] by ChanServ 17:07:01 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:11:06 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 17:11:09 *** mode/#openttd [+v tokai|noir] by ChanServ 17:12:29 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:17:22 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:17:46 <andythenorth> meow 17:17:57 <frosch123> there is cat 17:21:04 <andythenorth> allegedly 17:28:46 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 17:29:13 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:41:40 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 17:45:14 <DorpsGek> Commit by translators :: r27439 trunk/src/lang/spanish.txt (2015-11-08 18:45:08 +0100 ) 17:45:15 <DorpsGek> -Update from WebTranslator v3.0: 17:45:16 <DorpsGek> spanish - 7 changes by SilverSurferZzZ 17:50:46 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:00:14 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:04:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 18:10:37 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:19:58 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:24:02 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 18:24:29 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 18:43:00 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:00:32 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:06:03 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 19:14:01 *** roidal [~roland@194-152-173-9.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.2] 19:16:46 <Pikka> well 19:17:45 <frosch123> thirsty? 19:53:35 *** Pikka [~Octomom@106-69-113-24.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 19:54:10 *** lukasz [~quassel@abhl186.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 19:54:32 *** Pikka [~Octomom@106-69-113-24.dyn.iinet.net.au] has joined #openttd 19:57:51 *** Pikka [~Octomom@106-69-113-24.dyn.iinet.net.au] has quit [] 20:20:47 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 20:20:53 <fjb> Moin 20:29:22 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:33:17 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 20:34:51 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:36:45 *** Progman [~progman@p57A18FF2.dip0.t-ipconnect.de] has joined #openttd 20:54:56 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 20:58:03 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 21:41:35 *** Ttech [ttech@is.in.the.madhacker.biz] has joined #openttd 21:46:23 *** Progman [~progman@p57A18FF2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:46:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:50:17 *** gelignite [~gelignite@mue-88-130-64-198.dsl.tropolys.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:52:23 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 21:53:31 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 21:53:33 <drac_boy> hi 22:23:20 *** frosch123 [~frosch@x4d0124bb.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:25:13 <drac_boy> heh? ^ 22:27:07 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 22:28:02 <drac_boy> hi andy 22:36:34 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 22:36:45 <drac_boy> hm guess going afk to have supper anyhow 22:36:47 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 22:37:12 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 22:42:16 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:44:31 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:47:34 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 23:03:28 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 23:06:32 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 23:13:08 *** Afdal [~IceChat7@host-174-45-178-216.chy-wy.client.bresnan.net] has joined #openttd 23:13:18 <Afdal> So 23:13:24 <Afdal> I'm curious if this has been discussed before 23:13:31 <Afdal> or rather what the discussion resulted in 23:13:45 <Afdal> Has there ever been talk of implemented another breakdown system? 23:13:55 <Afdal> implementing 23:14:25 <Afdal> I think a simple modification of the current system would be enough that people would play with them on more when making huge networks 23:14:40 <Afdal> Just make it so that vehicles don't break down at all if their reliability is above a certain % 23:15:41 <Eddi|zuHause> there is an "improved breakdowns" patch 23:15:51 <Afdal> oh yeah :v? 23:16:29 <Afdal> is it this one? http://www.tt-forums.net/viewtopic.php?t=39518 23:16:45 <Eddi|zuHause> that sounds right 23:17:03 <Eddi|zuHause> there may be more up to date versions 23:18:31 <Afdal> that seems to be fairly geared around realism 23:19:04 <Afdal> the main problem with breakdowns will always be their random nature 23:19:32 <Afdal> I feel like a way to make their behavior deterministic, like my suggestion, would be the best solution that would make people want to use them again 23:20:09 <Eddi|zuHause> any form of breakdowns would always come with a non-zero chance of happening. there will never be 100% reliability 23:20:36 <Eddi|zuHause> what the current breakdowns are missing are mitigation techniques 23:20:45 <Afdal> Well that's what I mean, 23:20:55 <Afdal> if you can just keep a vehicle serviced above X% reliability 23:21:00 <Afdal> that would be great 23:21:05 <Afdal> the mechanic would still be in play 23:21:13 <Afdal> and you would have to work with it 23:21:19 <Eddi|zuHause> i mean, not that breakdonws never should happen, but when a breakdown happens, you have a chance to work around it 23:21:31 <Afdal> except you could make the kind of super duper optimized networks that you can with them off 23:22:08 <Eddi|zuHause> you can't simultaneously have breakdowns and not have breakdowns 23:28:16 <Afdal> Seems like such a simple option to add 23:28:27 <Afdal> I think it might only be a few lines of code 23:28:40 <Afdal> oh wait you gotta code in the settings GUI element too 23:39:28 <Eddi|zuHause> a) even "a few lines" might mean several hours of work 23:39:41 <Eddi|zuHause> b) i don't think the specific change you requested is desireable 23:40:22 <Afdal> ._. 23:40:56 <Afdal> If only you could implement this with a newGRF 23:41:05 <Afdal> I'd do it myself .~.