Log for #openttd on 26th November 2015:
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00:06:09  <drac_boy> btw anyone want comment on this...umm....CAN? hehe
00:20:56  <Flygon> Oh god
00:21:01  <Flygon> It's the Fleshlight Train
00:21:09  <drac_boy> hi flygon :)
00:21:15  <Eddi|zuHause> i don't see how this is worth commenting
00:21:31  <drac_boy> and thankfully they are not actually using that kind of styling but the new one coming soon still looks a bit weird to me with these LED "strip" lights
00:21:41  <Flygon> It's one of the most bizarre trains I've ever seen
00:21:45  <Flygon> Anyway, gonna reboot soon
00:21:52  <drac_boy> I still want to whack whoever came up with that can-like rendering at first tho
00:21:55  <drac_boy> ok :)
00:22:47  <Flygon> Arl be bach
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00:23:23  <Eddi|zuHause> why? 90% of things people come up with are shit. but the other 10% wouldn't exist if you couldn't tolerate weeding through all of it.
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00:30:50  <drac_boy> wb flygon :)
00:33:07  <Flygon> Tah
00:34:59  <Flygon> This channel has a lot of guests...
00:35:07  <drac_boy> yeah
00:35:12  <drac_boy> what you doing atm anyhow?
00:37:57  <Flygon> Gonna work on a pic soon
00:38:07  <Flygon> Needed to clear RAM
00:38:30  <drac_boy> heh big picture?
00:40:38  <Flygon> Nah, I just wanna avoid crashes
00:40:44  <Flygon> I need to start doing this stuff on a desktop...
00:40:45  <Flygon> But first
00:40:52  <Flygon> SAI needs a full 64-but ver
00:41:56  <drac_boy> guess we'll talk another time instead then
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00:55:34  <drac_boy> flygon just curious tho..what do you think of these locos tho?
00:55:46  <drac_boy> some usa people here (not sure of aussie ones) call them Bulldog's
00:56:03  <Flygon_> They look like the ones that used to run in outback Australia
00:56:10  <drac_boy> almost a bit like the usa carbody loco except for flatter roof sections (due to the radiators apparently)
00:56:23  <Flygon_> The world's oldest/last remaining regular bulldog nose pax service is run by V/Line
00:56:36  <Flygon_> A66 just... keeps going. Baffling everyone.
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00:57:58  <Flygon_> It's powered by how little of a crap it gives about how old it is
00:58:01  <drac_boy> flygon well..thats typical of alco engines ...they may be quite smokey sometimes but they seem hard to kill if they're already running :)
00:58:02  *** Flygon_ is now known as Flygon
00:58:27  <drac_boy> (kinda explains why many small tourist lines have RS-1's in their fleet)
00:59:38  <Flygon> (the fact that they'd use a V/Line loco that looks like it was built yesterday to haul a purely heratage train shows how old the machine really is!)
01:00:15  <drac_boy> oh and flygon weird but true story .. in one rather bad winter morning New Haven found nearly all diesel locomotives frozen up except for a few (and several of that involved the DL-109's)
01:00:36  <Flygon> "frozen up"
01:00:42  <Flygon> You make it sound like they ran on Windows 95
01:00:54  <drac_boy> heh...cold snow :P
01:01:10  <Flygon> xP
01:01:46  <Flygon> (tho, Sydney's M-sets do run on Windows 2000, Windows 3.11, Windows XP, and Windows CE... simultainiously)
01:02:29  <Flygon> (yes, 3.11. 2000 is the one that holds all four together. 3.11 is purely there because they needed a 16-bit frontend... and 3.11 was capable of doing that AND talking to 2000. No wonder the train's computers keep crashing!)
01:03:27  <drac_boy> problem: too many variations
01:03:28  <drac_boy> ;)
01:03:55  <Flygon> (iirc, the successor (the A-sets/Waratahs) just run on Linux)
01:06:32  <drac_boy> heh that trainset doesn't look too bad .. but think we'll talk about that another time as I'm leaving in a moment :)
01:06:49  <Flygon> No wakkas
01:07:21  <drac_boy> wakkas?
01:07:37  <Flygon> Y'know, wakkas?
01:07:38  <Flygon> Means
01:07:41  <Flygon> "No worries"
01:07:42  <Flygon> xP
01:07:51  <drac_boy> you weird :p anyway bye till next time aussie ;)
01:07:52  <Flygon> A66's seeen some... odd liveries
01:07:54  <Flygon> See ya!
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01:09:26  <Eddi|zuHause> how is that stranger than today's special (advertising) liveries?
01:10:03  <Flygon> They used the wrong tone of green
01:10:24  <Flygon> Which clashes horridly with the yellow
01:10:41  <Flygon> A darker green (akin to a leaf with a dark green) would've worked better with the yellow
01:10:48  <Flygon> Particulary if the Yellow was made... cheesier
01:11:11  <Eddi|zuHause> like a few years ago when poland printed some of its electrical engines in flags of the countries taking part in the european cup
01:13:11  <Flygon> I bet they got the colour balance right xP
01:17:09  <Eddi|zuHause> flags usually have very clearly defined colours :p
01:17:35  <Flygon> Yep
01:17:42  <Flygon> But you still need to paint them
01:17:48  <Flygon> And sometimes you can stuff it up
01:17:51  <Flygon> Like A66 had
01:17:59  <Eddi|zuHause> and since these special liveries are not painted, but printed and glued on, it's probably easier to correct early on
01:18:38  <Flygon> True
01:18:39  <Wolf01> 'night
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01:18:44  <Flygon> Yay for vynil
01:18:47  <Flygon> Night Wo- dammit
01:19:04  <Eddi|zuHause> he always does that
01:20:45  <Flygon> I'd say "Annoys me when peeps do that"
01:20:45  <Flygon> But
01:20:47  <Flygon> I do the same...
01:23:02  <Eddi|zuHause> in my days we called that "Blitzquitter"
01:23:46  <Eddi|zuHause> (from "Blitz" meaning "lightning")
01:24:01  * Flygon nod
01:24:06  <Flygon> Yeah, I gathered from... er
01:24:14  <Flygon> A few odd sources now that I think on it
01:24:22  <Flygon> Whee, FFX and Ragnarok Online <_>
01:52:28  <Eddi|zuHause> that's, of course, also where the word "Blitzkrieg" comes from. it's supposed to be a war that is over as quick as a lightning strike
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01:53:18  <Flygon> I'mma work on art involving Candles for now, either way x.x
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09:47:10  <ektor> hello :)
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10:58:27  <ektor> hi :)
11:07:57  <planetmaker> ho
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11:44:12  <planetmaker> @calc 0.03 * 74 * 365
11:44:12  <DorpsGek> planetmaker: 810.3
11:44:16  <planetmaker> @calc 0.03 * 74 * 365 / 60
11:44:16  <DorpsGek> planetmaker: 13.505
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12:28:10  <argoneus> @calc 0.03 * 74 / 0
12:28:10  <DorpsGek> argoneus: Error: float division by zero
12:28:13  <argoneus> wew lad
12:30:28  <V453000> gg
12:31:06  <argoneus> @calc 2^5
12:31:06  <DorpsGek> argoneus: Error: Something in there wasn't a valid number.
12:31:09  <argoneus> lies
12:31:25  <argoneus> @calc 2**5
12:31:25  <DorpsGek> argoneus: 32
12:31:29  <argoneus> @calc 2**5**5
12:31:30  <DorpsGek> argoneus: Error: The answer exceeded 1.79769313486e+308 or so.
12:31:39  <argoneus> @calc -2**5**5
12:31:39  <DorpsGek> argoneus: Error: The answer exceeded 1.79769313486e+308 or so.
12:31:48  <argoneus> @calc -1*2**5**5
12:31:48  <DorpsGek> argoneus: Error: The answer exceeded 1.79769313486e+308 or so.
12:31:52  <argoneus> ((
12:32:00  <argoneus> it's smarter than me
12:37:03  <Eddi|zuHause> @calc 42
12:37:03  <DorpsGek> Eddi|zuHause: 42
12:45:07  <V453000> nice
12:47:41  <V453000> also, Q: when I am defining train power, say engine A has power 1000. I then want to multiply this power by 1.2 to get 20% bonus.
12:47:57  <V453000> can I in NML define a variable like PowerA which would be 1000 and use it in all of the calculations?
12:48:15  <V453000> like switch .. check for rail type, if railtype -whatever-, then use this variable and multiply it that way?
12:48:42  <V453000> or re-define a new variable which does that operation and only load the operation in the switch?
12:51:12  <V453000> also, is there a way to check how many -items- are in consist?
12:51:39  <V453000> like if I have some kind of wagon which would influence the whole train, counting those and making the effect stack up?
12:51:40  <planetmaker> I can't say I got your question about the power calculation, what you want to do where and how and use where else
12:51:48  <planetmaker> it probably needs an example :P
12:52:20  <V453000> cant dig one up atm, but last time I was doing things like trains adapting to PURR tracks
12:52:32  <planetmaker> and if it's just about power... use powered wagons instead of funky math
12:53:10  <V453000> is a switch which has a switch checking for railtype ... if railtype = whatever, then have power of 1200 .... but I couldnt put there a originalPower * 1.2
12:53:19  <V453000> am asking if there is some variable way to go around this
12:53:24  <V453000> because I do a lot of those operations
12:53:35  <V453000> '... powered wagons are another thing, I use those as well in different way :P
12:54:31  <Eddi|zuHause> V453000: you can use "variable=1000" and then use "variable" in switch calculations. this uses up one of the parameter slots
12:54:44  <V453000> parameter slots?
12:54:52  <V453000> like parameter of the whole grf?
12:54:58  <Eddi|zuHause> yes
12:55:00  <V453000> aha
12:55:03  <V453000> how many can I haz?
12:55:07  <V453000> 256?
12:55:07  <planetmaker> no, iirc you cannot read a property such as power
12:55:39  <Eddi|zuHause> V453000: i think nml reserves some for internal use, you might have like 64
12:55:47  <Eddi|zuHause> V453000: it should tell you at the end of your compile
12:55:48  <planetmaker> ^ I think that's right
12:55:50  <V453000> should be enough
12:55:53  <V453000> :)
12:56:07  <V453000> okay
12:56:18  <V453000> one more thing, more wtf ... but I guess pm answered that
12:56:43  <V453000> can I increase power of the whole train by, say, 20% by attaching some super-powered wagon?
12:57:01  <V453000> I guess by hacks I theoretically could, but the idea is what is happening when I get 2 of them
12:57:08  <planetmaker> you can increase the power of the whole train by X horse powers. 20% is difficult
12:57:11  <V453000> or 3, ... if the effect can multiply
12:57:13  <V453000> yeah
12:57:15  <Eddi|zuHause> V453000: i think the engine defines how much a wagon adds
12:57:15  <V453000> I know that
12:57:17  <planetmaker> of course X can be 20%. But ...
12:57:31  <V453000> hm
12:58:11  <V453000> being able to calculate how many in_consist vehicle type IDs are
12:58:17  <V453000> like how many wagons with X id are there
12:58:20  <planetmaker> extra_power_per_wagon
12:58:20  <V453000> is that possible in some way?
12:58:31  <Eddi|zuHause> the wagon itself has no power, the powered_wagon callback of the engine defines how many and which wagons get power
12:58:34  <V453000> pm I dont want it just for power :P
12:59:21  <planetmaker>  num_vehs_in_vehid_chain or so
12:59:23  <Eddi|zuHause> V453000: there is definitely a 60+ variable which counts vehicle id in consist
12:59:30  <V453000> :0 didnt notice
12:59:33  <V453000> thanks
12:59:41  <V453000> >:}
12:59:43  <V453000> mayhem awaits
13:01:01  <Eddi|zuHause>
13:01:22  <Eddi|zuHause> i leave it as an exercise for the reader to find out what the nml name of that variable is
13:02:09  <V453000> <3
13:03:09  <Eddi|zuHause> note that this kind of counting might be skewed when mixing vehicle sets
13:03:27  <V453000> See num_vehs_in_consist, but not of the complete vehicle but only all consecutive parts with the same id.
13:03:57  <V453000> can I use this to count them in the whole train if I know, say, 10 possible IDs that can occur there?
13:03:57  <Eddi|zuHause> no, that is one of the 40+ variables
13:04:04  <V453000> ._,
13:04:08  <Eddi|zuHause> or?
13:04:35  <V453000> reader is fucked
13:05:37  <V453000> count_veh_id
13:05:38  <V453000> haha
13:05:41  <V453000> reader seems unfucked
13:05:50  <V453000>  	The number of vehicles in the current consist that have the given ID.
13:05:50  <Eddi|zuHause> yes, "count_veh_id"
13:05:54  <V453000> looks correct
13:05:55  <V453000> :>
13:05:56  <V453000> fuck yes
13:06:01  <Eddi|zuHause> use with PARENT scope
13:06:18  <V453000> right :)
13:07:11  <Eddi|zuHause> also, multiple engines might have weird/unwanted behaviour
13:08:42  <V453000> it will only be used with 1 engine trains, they cant attach anything else, not even themselves
13:08:46  <V453000> they are 2-headed though
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13:24:36  <Eddi|zuHause> sometimes what you're saying makes absolutely no sense
13:24:51  <V453000> like? :>
13:26:40  <planetmaker> V453000, no point to count anything, if the engine per definition is the whole train as nothing can attachi. Is there?
13:28:02  <V453000> eh yeah I meant attach any other engines
13:28:07  <V453000> they can of course attach the wagons in question
13:28:14  <V453000> (:
13:33:30  <V453000> something completely different, can I somehow count time since last service?
13:33:34  <V453000> there is date of last service
13:33:40  <V453000> can I somehow subtract that from current date?
13:36:46  <V453000> tough questions today :P
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13:42:54  <Eddi|zuHause> don't use current date in calculations. it'll desync
13:43:43  <V453000> even if I use the calculation only in depot/station?
13:44:03  <Eddi|zuHause> you could try it in purely visual contexts
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13:44:24  <Eddi|zuHause> anyway, "current date" is one of the global variables
13:44:28  <V453000> right, just changing sprites
13:44:32  <V453000> yay :D
13:46:50  <V453000> so current_date - date_of_last_service = date(year, month, day) ?
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14:00:18  <Eddi|zuHause> no
14:00:42  <Eddi|zuHause> the difference between two dates is not a day
14:00:49  <Eddi|zuHause> not a date
14:01:02  <Eddi|zuHause> it's the number of days in the timeframe
14:01:26  <V453000> :D ok
14:02:52  <eM> Oh, i thought the difference between two dates was that one was named after a terrorist, and the other after a different one
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14:03:43  <V453000> akbar?
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14:05:12  <Eddi|zuHause> i don't think akbar is a name :p
14:06:54  <V453000> yes
14:07:26  <planetmaker> he, that's a nicest capcha I just ever saw: a selection of 10 images with "click on the image of Einstein to proceed"
14:07:38  <planetmaker> fitting for a science journal :D
14:09:03  <V453000> xd
14:09:21  <V453000> and picture is called einsten.png to make it harder for bots? :P
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14:12:00  <Wolf01> o/
14:12:40  <eM> planetmaker: i propose a captcha like that that just filters out anyone with an IQ<100
14:17:09  <Eddi|zuHause> didn't google want to get rid of captchas?
14:17:43  <Eddi|zuHause> "we know whether you're a bot or not long before you show up at the site"
14:17:50  <V453000> XD
14:18:01  <planetmaker> :)
14:18:17  <eM> Yeaaaa, big google is watching you :P
14:20:07  <planetmaker> V453000, something like /captcha/969cc278-9448-11e5-90ba-7e5aa7f98ea7/9687a301a5 according to URL source :P
14:20:14  <planetmaker> so someone paid attention ;)
14:20:18  <V453000> yeah I assumed :)
14:22:08  <Flygon_> eM: Are you trying to get me banned?
14:22:11  *** Flygon_ is now known as Flygon
14:22:14  <Flygon> I mean, sure
14:22:17  <Flygon> I'm a complete idiot
14:22:19  <Flygon> But... uh...
14:22:20  <Flygon> ...
14:22:30  <Flygon> I... don't have anything going for me
14:22:33  <Flygon> But, like
14:22:39  <Flygon> I'm #openttd's pet!... I think
14:22:45  <Flygon> I don't know, I'm too stupid to tell
14:22:46  <Flygon> >_>
14:22:47  <Flygon> <_<
14:22:56  <Flygon> HYVAA YOTA #OPENTTD!
14:24:02  <eM> ...?
14:26:57  <V453000> Flygon stoned?
14:27:33  <V453000> best german band name award 2015 by me: We Butter The Bread With Butter XD
14:27:35  <V453000> just wtf XD
14:34:51  <Eddi|zuHause> i can't listen to them :p
14:35:25  <Eddi|zuHause> they take popular children songs, and perform them in a metal-growling-style
14:37:56  <V453000> idk the music sounds a lot more than I would expect from their name XD
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15:06:43  <Wolf01> V453000, we have bands with absurd names also here, my cousin was a guitarist in a band called After Moat, another band from my area is RumaTera (ground diggers) and i don't even remember the most beautifully stupid names of the other bands
15:31:09  <Eddi|zuHause> new bavarian police uniforms:
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15:31:38  <Wolf01> o/
15:36:13  <Alberth> moin
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16:19:14  <eM> Hmmmh, i can see the resemblance, Eddi|zuHause, but i also get a tiny nazi-vibe from that helmet.
16:20:30  <Eddi|zuHause> eM: there are lots of places nowadays where you could get a nazi vibe...
16:20:38  <Eddi|zuHause> like when Sarkozy demands a "total war"
16:20:42  * eM shrugs
16:20:45  <eM> yeesh
16:20:52  <eM> did he really!?
16:21:10  <Eddi|zuHause> might be a poor translation, but pretty much...
16:21:16  * eM can just HEAR the words "WOHLT IHR DEN TOTALEN KRIEG" in my mind
16:21:26  * eM adds a ? to that quote
16:22:37  <Eddi|zuHause> and, of course, all the actual nazis beating down on immigrants and fugitives
16:23:31  <eM> Bah. you'd think germany would be the ONE country on this planet where that kind of things wouldn't be able to happen ever again
16:23:47  <Eddi|zuHause> where, of course, almost all the paris terrorists are native french, or are french/belgian citizens most of their life
16:24:57  <eM> Pfeh. if there were terrorists inbetween those refugees they wouldn't strike a concert hall. at least, i wouldn't.
16:25:44  <eM> I'd strike at a refugee center. making it very clear that you can leave syria/deash, but they won't leave you
16:26:42  <Eddi|zuHause> there were in the order of 500 strikes against refugee homes in germany this year
16:27:04  <Eddi|zuHause> some of them occupied, some before the fugitives could move in
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17:11:18  <__ln__> aren't all the *actual* nazis in their 90s already?
17:11:49  <TurkeyTourism> Hi, how to change the hight of tree growth for subtropical landscape?
17:12:54  <TurkeyTourism> I find only option snow_line_height for snow in subartical.
17:15:38  <V453000> from what I understand I think the problem is not that there would be terrorists among immigrants, the problem is that they create ghettos and slums, which is perfect ground for extremism
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17:25:40  <Eddi|zuHause> __ln__: nazis did not suddenly freeze in time just because the war ended...
17:26:59  <__ln__> but the party probably hasn't accepted new members after the end of war
17:29:53  <Eddi|zuHause> just because the nazi party and organizations were forbidden, doesn't mean there didn't exist structures that nurtured nazi ideology
17:30:36  <TurkeyTourism> Perhaps the problem is that the economic foundation of the EU creates an excellent living conditions on its own territory, but ignores any problems (such as local wars, food shortages, monopoly on energy ways, the ‘democratic revolutions’ under the control of USA) in the poorer countries. Because there is ‘not enough democratic’ and ‘they do not want to negotiate’, but in fact both sides simply parasitize each other.
17:32:25  <Alberth> you could try a different industry set that ignores snowline in arctic
17:32:36  <Eddi|zuHause> TurkeyTourism: any simple explanation is guaranteed to be wrong
17:32:58  <TurkeyTourism> The EU enjoys a poverty of poor countires for sale cheap low-quality products at a great price, and the purchase of cheap resources. Poor countries trying ‘throw bridges’ with ‘civilization’, even to move there to live. In short, Europe is suffering a national individualism and the inability to create different rules for DIFFERENT people. As a result, these people write their own rules.
17:38:20  <TurkeyTourism> Eddi|zuHause: it is impossible to be both soft and welcoming as Europe today, you will be used by each guest. What is happening today.
17:40:35  <V453000> I dont see much difference between murderous ideologies like nazis or islam
17:41:11  <V453000> neither has a place in modern, safe society
17:42:33  <[Franklin]> is it against the rules to "steal" goods from a factory in multiplayer?
17:43:40  <Taede> thats up to the individual server, however most will have rules against just that yes
17:50:51  <TurkeyTourism> If group of radicals acts by force, it will never negotiate through dialogue. Or just stupid and uncontrolled. All of them are the same: use the fans’ (or church) calls and slogans as ideas, looking for an external enemy, and do not spare it and themselves.
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18:45:19  <DorpsGek> Commit by translators :: r27458 trunk/src/lang/basque.txt (2015-11-26 19:45:10 +0100 )
18:45:20  <DorpsGek> -Update from WebTranslator v3.0:
18:45:21  <DorpsGek> basque - 20 changes by Thadah
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18:51:10  <TurkeyTourism> [20:10] <TurkeyTourism> Hi, how to change the hight of tree growth for subtropical landscape? I find only option snow_line_height for snow in subartical.
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18:52:10  <Eddi|zuHause> yes, tropic is hardcoded
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19:25:56  <andythenorth> o/
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19:42:30  <frosch123> hoi
19:50:06  <Wolf01> hi o/
19:54:49  <[Franklin]> hello
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20:06:35  <andythenorth> but cat
20:12:00  <Wolf01> cat is with isis now
20:15:11  <andythenorth> cat is lost
20:15:23  <andythenorth> is there anything on the internet?
20:15:27  <andythenorth> or is the internet over?
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20:18:06  <Wolf01> i think it's over
20:20:21  <Wolf01> meh, italy going fully stupid again, it's selling 40% of the rail infrastructures to privates, the trenitalia administration just resigned
20:21:43  <__ln__> Wolf01: do the trenitalia ticket vending machines still run OS/2? (or possibly it was eComStation)
20:22:56  <Wolf01> last time i checked they ran windows xp, i assumed it from the blue screen
20:23:16  <Wolf01> but we have a lot of different ticket vending machines so i really don't know
20:25:03  <Wolf01> hey, it's about 2 years i don't take a train :o
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20:30:03  <__ln__> that's too much
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20:47:36  <andythenorth> blah
20:47:38  <andythenorth> seafood
20:47:56  <andythenorth> ‘export food’ is a stupid cargo, no?
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20:50:08  <frosch123> junk food?
20:50:48  <frosch123> just use the WSTE cargo label
20:51:14  <andythenorth> ha ha
20:51:16  <andythenorth> burgers
20:51:22  <andythenorth> nobody mention the S word please :(
20:51:25  <andythenorth> it’s a boring joke
20:51:28  <frosch123> anyway, you already have food and alcohol
20:51:35  <frosch123> which get mostly delivered to the sam eplaces
20:51:46  <frosch123> so you could as well make food local, and alcohol export
20:51:49  <frosch123> or the other way around
20:52:36  <frosch123> i can think of a H word, but not of a S word
20:53:32  <andythenorth> seafood is a distraction :)
20:53:52  <andythenorth> I just have this african economy, which is short on food production, but exports the fishing catch
20:53:56  <andythenorth> which actually happens
20:54:09  <Eddi|zuHause> smÞrrebrÞd?
20:54:11  <andythenorth> value of hard currency exports means food is exported
20:54:18  <andythenorth> despite local shortages
20:54:47  <frosch123> let the player make that decision
20:55:15  <frosch123> make ports give useful cargos (supplies) for food
20:55:20  <frosch123> while the other places give you nothing
20:55:24  <andythenorth> indeed
20:55:28  <Eddi|zuHause> (was that the S word?)
20:55:33  <andythenorth> nah :)
20:55:55  <frosch123> don't force the player to be evil, just set a trap :p
20:56:13  <Eddi|zuHause> i frankly have no clue what the S word would be
20:56:28  <frosch123> did you figure out the H word then?
20:57:55  <Eddi|zuHause> is "smÞrrebrÞd" actually a word that is used in scandinavian languages?
20:58:32  <Eddi|zuHause> or is that just a word a german made up to sound like it's scandinavian? :p
20:58:47  <frosch123> not sure, when i was in norway and told the people it was the only word i knew, they were mildly astonished
20:58:57  <Eddi|zuHause> like people nowadays make up words that sound like they're english
21:01:22  <frosch123> Eddi|zuHause: anyway, i would not use smÞrebrÞd in german either
21:01:43  <frosch123> though i believe there are some dialects which use it like sandwich
21:03:21  <Eddi|zuHause> i wouldn't use the word either
21:03:31  <andythenorth> hmm
21:03:38  <frosch123> other people use "uber" all the time :p
21:08:25  <andythenorth> where are my vehicles?
21:08:27  * andythenorth wonders aloud
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21:10:55  <Eddi|zuHause> the cat caught them and dragged them away?
21:19:34  <andythenorth> found them
21:23:15  <andythenorth> cement plant, what cargo can I substitute for clay?
21:26:41  * andythenorth thinks players will complain about using bauxite or iron ore “unrealistic"
21:27:32  <Eearslya> water
21:28:16  <andythenorth> what larks
21:28:17  <andythenorth>
21:28:30  <andythenorth> rice hull ash? o_O
21:30:02  <slaca> guys, when you start a new game, then you generate a random map, or create in the mapeditor?
21:31:05  <frosch123> random map
21:31:06  <frosch123> always
21:31:14  <andythenorth> +1
21:31:41  <frosch123> always hilly or mountainious
21:31:43  <frosch123> never flat
21:31:54  <Eearslya> ouch
21:33:06  <slaca> what I don't like in random map that the rivers always are 1 tile wide, I can make it wider in map editor
21:33:29  <FLHerne> Lots and lots of autogenerated maps until I get one with sensible macroterrain
21:33:53  <Eearslya> 4096x4096
21:34:09  <frosch123> never bigger than 256x256 per player
21:34:49  <slaca> is there opportunity to make river in newest trunk?
21:34:54  <FLHerne> Terragenesis has an annoying habit of generating maps with a nice grid of pyramidal mountains and squareish small lakes
21:35:12  <Eddi|zuHause> andythenorth: call it something different than "cement", if you switch input cargos?
21:35:19  <frosch123> FLHerne: reduce "roughness"
21:35:21  <FLHerne> slaca: Since years ago in 1.2.something?
21:35:23  <Eearslya> I always had a dream of filling a 4096x4096 with transport, but the lag and vehicle limits crushed it
21:36:14  <Eddi|zuHause> if you make larger map, you should make it sparser (fewer towns, fewer industries)
21:36:26  <slaca> i hate when i destroy a river part accidentally and cant do anything against it
21:36:52  <Eddi|zuHause> slaca: you have to either replace it with a canal, or load the game in scenario editor to place the river
21:37:03  <Eddi|zuHause> (might require fiddling with file extensions)
21:37:25  <slaca> thx Eddi
21:37:35  <FLHerne> Oh, building it manually. I'd quite like that too.
21:37:51  <Eddi|zuHause> there should be the ability to forbid destroying water...
21:38:38  <andythenorth> probably I just have to mine clay
21:38:52  <slaca> the editor solution looks good, i dont want to replace it with canal, it would look a bit odd :)
21:39:14  <Eearslya> Do concrete and have a rock quarry for gravel
21:39:27  <Eddi|zuHause> andythenorth: i was serious. define the input cargos depending on what suits the economy, and then decide what to call the output cargo
21:39:54  <Eddi|zuHause> slaca: many modern rivers are canalized
21:40:08  <andythenorth> the output is building materials
21:40:13  <andythenorth> strictly
21:40:26  <andythenorth>
21:41:17  <andythenorth> I could just use clay, but it’s interesting to look at alternative cargos
21:41:26  <slaca> Eddi: yes they are, but not in the middle of a mountain, where nothing is :)
21:44:30  <slaca> one more question: if i transport only grain from farm, and not animals, than will the farm break off after some years??
21:45:58  <andythenorth> nah
21:46:06  * andythenorth looks for gypsum mines
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23:59:29  <drac_boy> hi

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