Log for #openttd on 3rd December 2015:
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03:44:00  <Worthyer12> hello?
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03:46:34  <wor> hello anyone here?
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07:19:16  <kamnet> Good morning to all.
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11:49:30  <Wolf01> o/
11:56:41  <__ln__> /o
11:59:25  <Wolf01> %
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12:05:53  <Wolf01> o/
12:06:39  <andythenorth> o/
12:07:11  <Wolf01> did you see the new technic helicopter?
12:07:17  <andythenorth> yup
12:07:26  <andythenorth> buying any of 1H sets?
12:07:42  <Wolf01> 1H?
12:07:47  <andythenorth> 1st Half
12:07:49  <andythenorth> 2016
12:07:54  <andythenorth> :)
12:09:09  <Wolf01> ah, i don't know, maybe... for sure i'll buy every set with price high than 100€
12:09:21  <andythenorth> I do that
12:09:26  <andythenorth> dunno why, I don’t really enjoy them
12:09:37  <andythenorth> I have the crawler in a cupboard at work, unbuilt
12:09:40  <andythenorth> and the volvo
12:09:53  <andythenorth> I built the big crane (B model), but don’t like it
12:10:19  <Wolf01> i think it's because when they are off production they will get a bit pricey
12:10:23  <andythenorth> yeah
12:10:30  <andythenorth> Fear Of Missing Out
12:10:34  <andythenorth> they’re impressive, but they’re usually too big to perform well, and you can’t leave them out around the house
12:10:48  <andythenorth> the Unimog is in my loft, half-disassembled
12:10:56  <andythenorth> Unimog was super disappointing imho
12:11:33  <Wolf01> you should have purchased this then
12:11:34  <Wolf01> ;)
12:12:12  <andythenorth> silly lego, they always break deep-links to their site
12:12:21  <Wolf01> meh
12:12:23  <andythenorth> oh yeah, we’ll buy the small Mog :)
12:12:33  <andythenorth> the kids want it
12:13:21  <Wolf01> i was looking for some of its pieces, maybe i'll buy 2 of them just to not have a odd number of pieces
12:13:45  <andythenorth> ha
12:14:00  <Wolf01> yes, i'm one of those people
12:14:03  <andythenorth> :P
12:14:18  <andythenorth> the curved pieces?
12:14:55  <Wolf01> the blade ones, i think they could be useful in a sort of mecha
12:15:08  <andythenorth> yup
12:15:11  <andythenorth> steering mod
12:15:22  <Wolf01> :o nice
12:15:58  <Wolf01> the T pieces are really useful
12:16:05  <peter1138> Silly Lego, using Flash for an image gallery...
12:16:09  <andythenorth> silly Lego
12:16:14  <andythenorth> Flash Must Die
12:16:25  <andythenorth> Wolf01: this is current favourite in our house
12:16:50  <Wolf01> really? i built it but i'm not really satisfied
12:16:58  <andythenorth> kids like it, it’s bouncy
12:17:07  <andythenorth> also this + the mining truck
12:17:21  <Wolf01> i'll plan to convert it in a snowmobile
12:17:53  <Wolf01> yes, that one is cool, too bad it have a scale for its own
12:18:04  <peter1138> I... haven't had Lego for years :S
12:18:10  <andythenorth> easily solved
12:18:15  <Wolf01> time to get them again
12:18:16  <peter1138> Can't afford it!
12:18:54  <Eddi|zuHause> i have a large basket full of lego that hasn't been touched for like 10 years
12:19:09  <andythenorth> probably vintage
12:19:11  <andythenorth> sell it!
12:19:16  <andythenorth> send it to peter1138!
12:19:19  <andythenorth> gift economy :P
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13:22:22  <andythenorth> scrap eints?
13:22:28  <andythenorth> free plan for open source
13:23:44  <planetmaker> I looked at it some time ago. I was not really convinced that it's better in any way than what we have
13:24:55  <planetmaker> on the contrary. With a bit of work put around the edges of eints it would be a serious competitor
13:25:04  <Wolf01> ahah
13:30:32  <andythenorth> planetmaker: sell eints? o_O
13:30:38  <andythenorth> source of revenue for OpenTTD :P
13:31:04  <planetmaker> andythenorth, people *did* ask us for our previous web translation tool. Not only once
13:33:45  <planetmaker> and eints exists to be better than WT3 :)
13:35:15  <andythenorth> provide hosting, setup credit card billing and deployment automation :P
13:35:21  <andythenorth> make at least  / month
13:35:33  <planetmaker> you're the business man
13:35:37  <andythenorth> ha ha
13:35:42  <planetmaker> and you're one of the authors of eints
13:35:46  <andythenorth> I just make the UI
13:35:58  <planetmaker> yeah. That's what the user  really cares about :)
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13:42:33  <peter1138> Free for open source... yeah, that worked out well with Linux and BitKeeper.
13:51:12  <planetmaker> :)
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14:44:13  <Wolf01> lalala... working on a picture gallery with the stupid home adsl... lalala
14:57:01  <Wolf01> mmmh images have stupid names, i think is better if i ask the guy to check them before uploading all the shit
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15:56:28  <andythenorth> lo Alberth
15:56:36  <Alberth> o/
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15:59:36  <Mazur> \o
16:03:54  <Rivers> wor yea
16:20:04  <Wolf01> o/
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16:52:52  <V453000> wtf
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17:55:12  <andythenorth> V453000: wtf, playing?
17:55:49  <V453000> yes
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17:56:27  <andythenorth> I didn’t do it
17:56:30  <andythenorth> no GS
17:56:36  <andythenorth> takes too long to get a good map
17:56:48  <andythenorth> too many unfinished newgrfs which will break savegame when I fix them :P
17:57:04  <andythenorth> I’ve painted myself into a corner
17:57:33  <V453000> XD
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18:29:29  <Terkhen> Hello
18:32:47  <andythenorth> hi Terkhen
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18:45:13  <DorpsGek> Commit by translators :: r27465 trunk/src/lang/spanish.txt (2015-12-03 19:45:08 +0100 )
18:45:14  <DorpsGek> -Update from WebTranslator v3.0:
18:45:15  <DorpsGek> spanish - 5 changes by SilverSurferZzZ
19:02:02  <peter1138> i've got, a silver machine
19:03:09  <frosch123> paint it black
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19:20:35  * andythenorth must draw something
19:26:18  <Alberth> a square or a circle
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19:35:48  <andythenorth> tyre plant
19:35:56  <andythenorth> circles and squares
19:38:07  <frosch123> make  triangle, square and pentagon factories
19:38:29  <frosch123> and then some factories that asemble them to icosahedrons and stuff
19:39:01  <frosch123> at least vehicle grfs will know what to draw :p
19:40:20  <frosch123> oh, you can also add a tertiary industry that takes icosahedrons or dodecahedron and processes them into footballs
19:40:51  <Eddi|zuHause> you just cut off the corners from the icosahedron
19:40:54  <andythenorth> abstract economy
19:41:00  <andythenorth> I think it’s a valid idea
19:41:06  <andythenorth> I don’t think I’d bother to make it
19:41:14  <frosch123> Eddi|zuHause: yes, but you can do the same with dodecahedrons
19:41:16  <andythenorth> but definitely interesting gameplay
19:41:47  <andythenorth> it’s better than ‘stuff’ which is a weak joke
19:42:11  <Eddi|zuHause> frosch123: that totally escapes my imagination, and i have no physical objects to try that with :p
19:43:55  <frosch123> Eddi|zuHause: a dodecahedron has faces exactly where the icosahedron has edges
19:44:09  <frosch123> a football is the intersection of a dodecahedron and a icosahedron
19:44:18  <frosch123> you can cut off stuff from either of them
19:44:44  <Eddi|zuHause> that makes sense, probably.
19:45:18  <frosch123> s/edges/vertices/
19:45:23  <frosch123> i always make that mistake :)
19:45:37  <Eddi|zuHause> that's an easy to make mistake :p
19:46:22  <Eddi|zuHause> not our fault that the english made this horrible translation of the graph theory. :p
19:48:43  <frosch123> andythenorth: hmm, how about mixing colours then?
19:48:57  <frosch123> deliver cyan, magenta and yellow
19:49:08  <frosch123> all ratios are processed
19:49:15  <frosch123> but yuo can get completely different outputs :p
19:52:01  <Eddi|zuHause> i don't think that works as an economy :p
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19:56:13  <andythenorth> dunno
19:56:16  <andythenorth> colours might work
19:56:37  <andythenorth> that minimetro game has shapes as sources and destinations
19:56:48  * andythenorth however will be sticking to RL cargos :P
19:56:52  <andythenorth> sorry, no imagination :P
19:56:55  <frosch123> well, is it a reason to increae the number of cargos produced from 2 per industry to 256 per nidustry?
19:57:00  <frosch123> or does it need 16M ?
19:57:45  <andythenorth> no :(
19:57:57  <andythenorth> please, never increase cargos accepted or produced
19:57:58  <andythenorth> please
19:58:13  <Eddi|zuHause> frosch123: and how do you want to transport that stuff?
19:58:23  <frosch123> well, i am sorry, but with 32bit cargo labels we cannot support hdri colour cargos
19:58:29  <Eddi|zuHause> frosch123: have autorefitting wagons with 1 capacity each?
19:58:30  * andythenorth plays a whole other meta-game, making cargo chains fit together
19:58:34  <frosch123> Eddi|zuHause: V can render a wagon for each colour
19:58:42  <frosch123> :p
19:59:24  <Eddi|zuHause> frosch123: or implement "cargo bay" feature to have multiple cargos per vehicle
19:59:43  <andythenorth> that is a worthy feature
19:59:56  <andythenorth> which I can fake in newgrf for trains and RVs :P
20:00:10  <Alberth> ships!
20:00:25  <andythenorth> multi-cargo ships, probably worth it
20:01:49  * andythenorth thinks the game should stop developing though
20:01:56  <andythenorth> it’s done
20:01:58  <andythenorth> ish
20:13:36  <Eddi|zuHause> didn't that already happen?
20:14:53  <V453000> btw I dont think there is a way to make CC masks use some form of anti-aliasing?
20:15:11  <V453000> because without it they are kind of worthless - except when you use them for full sprite
20:15:20  <V453000> for 32bpp that is
20:15:31  <frosch123> i wondered about that, but no i did not find a method to make it work
20:15:51  <V453000> I can admit that I am planning to make a NewGRF and I do intend to leave CC masks out
20:15:56  <V453000> because just no
20:16:23  <V453000> which is kind of a shame but...
20:16:54  <frosch123> well, pikka just renders completely separate sprites :p
20:17:16  <frosch123> works as long as the cc remain as they are
20:17:21  <V453000> well pikka probably doesnt have that many sprites
20:17:22  <frosch123> i.e. 16 fixed colours
20:17:32  <Eddi|zuHause> can you make the masks 32bpp, and the transparency defines the amount of antialiasing?
20:17:35  <V453000> ah he even has company colours influence it? okay
20:17:56  <V453000> that would be cute Eddi|zuHause but can you? :D
20:18:02  <frosch123> Eddi|zuHause: you would need 40 to 48 bits
20:18:12  <frosch123> 32 bits for rgba of the underlying colour
20:18:17  <frosch123> 8 bits for blending the cc
20:18:25  <V453000> regardless, I dont want to render every vehicle x16^2 (two company colours, right? :D)
20:18:26  <frosch123> 8 bits for the cc itself
20:18:41  <V453000> nice
20:18:52  <frosch123> V453000: i never liked 2cc :p
20:18:55  <V453000> lets go 128bpp 64x EZ
20:18:59  <V453000> I love 2cc with 8bpp
20:19:04  <V453000> but with 32bpp just eh...
20:19:06  <Eddi|zuHause> frosch123: but sprite+mask is already 40 bits?
20:19:26  <V453000> I might postproduce my 8bpp x1 sprites by pixel pushing to make them work with CC if I feel really fucked in the head
20:19:40  <frosch123> Eddi|zuHause: yeah, add an alpha channel to the mask :)
20:19:42  <Eddi|zuHause> frosch123: so my suggestion would make it 64 bits?
20:19:55  <frosch123> rgba + ia
20:19:56  <V453000> but with the amount of sprites I am going to render ... probably not the best idea unless I can do it in some repeatable manner
20:20:13  <frosch123> except that the I part never worked nicecly
20:20:51  <Eddi|zuHause> frosch123: instead of "i", make it greyscale?
20:21:03  <frosch123> V453000: anyway, i prefer a rainbow coloured slug over a company coloured slug any day of the week :)
20:21:11  <Eddi|zuHause> so you have potentially 3 greyscale maps for 3 different colours
20:21:22  <frosch123> Eddi|zuHause: or remove it entirely?
20:21:49  <Eddi|zuHause> make it 3D :p
20:22:07  <Eddi|zuHause> then you can change the colour of each face :p
20:23:14  <frosch123> Eddi|zuHause: <- anyway, already did that
20:23:22  <V453000> haha good point frosch123 but the slugs are actually done by recolour to save sprite count as you might remember :P
20:23:27  <frosch123> but well, starting a new game could be nice :p
20:24:23  <Eddi|zuHause> frosch123: that picture has more issues than just the recolouring :p
20:24:46  <frosch123> zbase?
20:25:07  <Eddi|zuHause> but the slugs look decent enough
20:25:40  <Flygon> I was half expecting to see a Starbug Train
20:25:41  <Eddi|zuHause> what's that thing with the rainbow mohawk?
20:26:08  <frosch123> the most puzzling zbase is how popular it seems to be, compared to noone having drawn the missing gui sprites in the past 3 years
20:26:17  <frosch123> *thing about
20:26:26  <sim-al2> How many missing sprites are there?
20:26:39  <frosch123> in that screenshot i count 6
20:27:22  <V453000> Eddi|zuHause: nyan cat driving a slug?
20:27:43  <V453000> frosch123: people just want MOAR PIXULZ, doesnt matter that it looks shit
20:27:46  <Eddi|zuHause> V453000: i don't see the cat part :p
20:28:09  <frosch123> V453000:  i kind of assumed you would give your vehicles some fixed livery choices, which are not single coloured like company colour, but more mad
20:28:09  <sim-al2> Oh 32bpp slugs?
20:28:40  <Eddi|zuHause> frosch123: that does not surprise me at all, considering how many people play patchpacks with obvious and severe bugs that they instantly dismiss
20:28:45  <V453000> sim-al2: for like 2 years already :P but np
20:28:57  <sim-al2> Oh, must have missed them :)
20:29:19  <V453000> frosch123: that is what the heads basically do
20:29:35  <V453000> + WTF CC schemes some bad person helped me get done
20:30:04  <frosch123> well, you could give the middle parts a colour gradient from 1CC to 2CC
20:30:18  <frosch123> and then use grf code to assign random CCs to the parts
20:30:21  <V453000> rendering the 8bpp mask is a bit of a hell
20:30:30  <frosch123> so you get a rainbow slug, but with a gradient
20:30:39  <V453000> making a gradient out of it sounds wtf insane
20:30:41  <Eddi|zuHause> frosch123: only a crazy person would do that... oh, wait :p
20:31:17  <V453000> wait when you see my current project Eddi|zuHause
20:31:21  <V453000> :]
20:31:32  <frosch123> V453000: well, because of the no-blending, you would have to do the gradient by dithering 1cc and 2cc colours
20:31:37  <frosch123> so, uhm, may still look shit :p
20:31:41  <V453000> yes
20:31:44  <V453000> exactly
20:32:59  <frosch123> i guess we need to add support for drawing 2 independen sprites per vehicle :p
20:33:29  <V453000> I will just use colours to do something more meaningful than showing which player owns the vehicul
20:33:36  <Eddi|zuHause> so, back to the original suggestion: 32bpp mask, where "b" and "g" get replaced by the currently selected company colour, and just drawn over the sprite?
20:34:09  <V453000> sounds reasonable to me, the unknowledgeable fuck, Eddi|zuHause
20:34:59  <Eddi|zuHause> and add the possibility of "r" being a 3rd colour for the cargo
20:35:04  <V453000> and R for completely randomized colour of the sprite
20:35:08  <V453000> ultimate Rainbow
20:38:22  <frosch123> Eddi|zuHause: you forgot the age-degression colour remap
20:38:26  <frosch123> and the dirt overlay
20:38:35  <V453000> ooooooooooooooooooooooooooooooooooooooooooooooooooo
20:38:57  <V453000> in that case we need n1 requested feature for nuts
20:39:03  <V453000> slime trails on tracks
20:39:12  <frosch123> or you just draw multiple sprite on top of each other, and scrap remapping
20:39:51  <frosch123> V453000: can slugs operate with catenary?
20:39:58  <V453000> hm, like building layers
20:40:08  <V453000> idk, they might eat it
20:40:17  <V453000> but their tracks dont have catenary, no
20:40:19  <V453000> maglev/purr
20:40:40  <frosch123> V453000: so the slime on the tracks reduced the TE of following non-slug trains?
20:40:47  <V453000> they built upon the technology of magnetic levitation, slime levitation
20:40:50  <frosch123> and the slime on the catenary reduces the power of electric trains?
20:41:05  <V453000> frosch123: there is no TE on maglev, so they just increase speed :P
20:41:07  <frosch123> could be a reason for infra structure sharing then :p
20:41:27  <V453000> nah just getting your network density higher ;P
20:45:49  <Eddi|zuHause> <-- i'm probably making a fool out of myself, because i did not fact-check any of this.
20:48:26  <frosch123> sounds about right
20:50:10  <V453000> I should go and place some super strong argument to derail the discussion
20:50:34  <andythenorth> what larks
20:50:36  <frosch123> it's the fourms
20:50:45  * andythenorth draws tyre factory
20:50:50  <frosch123> the discussion is already derailed on the second post
20:50:51  <andythenorth> by adapting it from slaughterhouse
20:51:11  <V453000> time for openttd 2.0 thread mk666
20:51:25  <V453000> nice andythenorth, accepts livestock?
20:51:45  <andythenorth> not so much
20:51:51  * andythenorth considers an ‘illogical’ economy
20:51:55  <Eddi|zuHause> V453000: that discussion is already derailed
20:51:59  <andythenorth> OpenTTD 2.0? o_O
20:52:07  <andythenorth> how about 2.0 instead of 1.6?
20:52:11  <andythenorth> for ‘marketing reasons’ o_O
20:52:26  <V453000> I am all for it andythenorth, finally you could focus on actualy system of the economy instead of inventing names like pyrite or nitrates XD
20:52:27  <frosch123> i prefer 2.1
20:52:33  <Rubidium> 6.0
20:52:35  <Wolf01> i would skip to openttd 10.0
20:52:42  <andythenorth> OpenTTD X ?
20:52:49  <V453000> just OpenTTD
20:52:51  <V453000> modern trend
20:52:51  <Rubidium> or just... 16.04
20:53:13  <andythenorth> hmm
20:53:13  <Eddi|zuHause> OpenTTD LTS
20:53:17  <andythenorth> drawing industries is too easy
20:53:22  <andythenorth> and fun
20:53:28  <andythenorth> maybe I should stop making vehicle sets
20:53:38  <V453000> jesus andythenorth is pondering shit
20:53:55  <andythenorth> I atually drew stuff
20:53:57  <V453000> all reason goes out of the window for the rest of tonight
20:54:01  <V453000> unbelievable
20:54:07  <Eddi|zuHause> V453000: and a sack of rice fell over in china?
20:54:08  <V453000> pics or it didnt happen :P
20:54:24  <V453000> I dont get that Eddi|zuHause
20:54:38  * andythenorth is eating stew
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20:55:04  <V453000> andythenorth: I actually started modelling a new train set, you will love it
20:55:13  <Eddi|zuHause> V453000: in german, that's a stereotypical saying about a non-news.
20:55:18  <V453000> yay
20:55:28  <Eddi|zuHause> V453000: something that is so comman, that it would be totally pointless to report about
20:55:31  <andythenorth> V453000: pics or it didn’t happen
20:55:32  <V453000> yes
20:55:39  <V453000> andythenorth: noez, top secret project
20:55:55  <Eddi|zuHause> V453000: does it involve biters?
20:55:59  <V453000> no
20:56:04  <V453000> but it is very factorio feeling in general
20:56:34  <Wolf01> i ran over 2 biters nests today
20:56:59  <V453000> wtf
20:57:17  <Wolf01> they don't attack you if you run over them
20:57:54  <V453000> with a tank?
20:57:59  <Wolf01> yeah :D
20:58:34  <Eddi|zuHause> i believe the correct expression is "run them over"
20:58:44  <andythenorth> potato / potato
20:58:51  <V453000> I think military shit is banned on bananas Wolf01 :P
20:59:16  <andythenorth> do tyre factories have smoke?
20:59:27  <V453000> everything has smoke else not industrial enough
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21:00:03  <Eddi|zuHause> chemical smoke is terrible...
21:00:15  <aditsu> hi, what's the expected time for an unused secondary industry to close down?
21:00:20  <Eddi|zuHause> we used to have that here
21:00:24  <Eddi|zuHause> then the 1990s came
21:00:37  <frosch123> Wolf01: i was disappointed when tanks were added
21:00:40  <Eddi|zuHause> aditsu: 5-ish years
21:01:06  <frosch123> i expected them to be some self-driving one-way weapon, that you mass-produce and then send off to the biters on their own
21:01:18  <frosch123> instead it became a slow vehicle you have to drive yourself
21:01:24  <aditsu> hmm, there's a refinery that has been sitting there for hours :/
21:02:01  <Eddi|zuHause> aditsu: also depends on settings and newgrfs
21:02:22  <Wolf01> i really like them instead, i was disappointed on combat robots because i tought they were like the logistics ones, instead you have to build a shitload of capsules...
21:02:33  <V453000> frosch123: all about that automation :P
21:03:06  <aditsu> Eddi|zuHause: other things have closed down, but this one just won't die :p
21:03:37  <Alberth> it's teasing you :p
21:03:37  <Eddi|zuHause> aditsu: we have the saying "tja" :p
21:03:51  <aditsu> what's that?
21:04:07  <Eddi|zuHause> aditsu: something like "shit happens" :p
21:04:54  * andythenorth is grateful for faster nmlc
21:05:01  <andythenorth> did I mention that? :P
21:05:18  <V453000> you now compile from 2,3 seconds in 2,25?
21:05:28  <Eddi|zuHause> andythenorth: won't be for long until it's too slow for you again :p
21:05:30  <V453000> which makes you not get distracted? :P
21:05:41  <andythenorth> it’s 50 seconds
21:05:48  <andythenorth> which is ok, as long as you have youtube, or something
21:05:50  <V453000> omg so many seconds
21:05:53  <aditsu> oh well, I guess I'll check it again tomorrow
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21:08:51  <V453000> does any of you guys have information about xUSSR set causing desyncs?
21:09:10  <V453000> we are having desyncs on our welcome server and I am kind of betting it is because of that
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21:14:57  <frosch123> run the game with -d desync=2
21:15:03  <frosch123> you can even do that in singleplayer
21:15:17  <frosch123> if it reports newgrf cache mismatches, you have found the problem
21:19:51  <Eddi|zuHause> yes xUSSR set has known desync issues
21:20:28  <V453000> yay
21:20:55  <Alberth> V:
21:20:55  <Eddi|zuHause> (imho, the game should get fixed)
21:21:47  <V453000> yay
21:22:47  <Eddi|zuHause> callback-dependent caches need to be saved, instead of recalculated on load
21:23:20  <frosch123> as if that would fix it :p
21:23:43  <frosch123> you also have to backup everything when doing command-test runs
21:23:48  <frosch123> autoreplace, ...
21:23:57  <frosch123> when calling callbacks from gui, ...
21:24:04  <V453000> will it allow me to change power on the fly? :D
21:24:15  <frosch123> i don't think hiding the problem from an ottd side fixes it
21:24:33  <frosch123> esp. since it would not even do what the grf author expects
21:24:42  <sim-al2> Did 1.5.3 release today? I see it's on the site but there's no blog message yet
21:24:51  <frosch123> V453000: no
21:24:56  <ST2> tuesday
21:25:04  <sim-al2> Ah ok, thank you
21:25:04  <V453000> then it is a BAD_FEATURE
21:25:06  <frosch123> sim-al2: do you want to write one? :)
21:25:12  <ST2> sorry my education ^^
21:25:14  <ST2> hi all :)
21:26:17  <ST2> btw, not sure if the correct place to ask but here it goes: is there a script (or something) to create the windows installer?
21:26:22  <frosch123> V453000: eddi basically suggests to make the error messages black text on black background :p
21:26:47  <frosch123> it may desync less, but actually only hide a problem that shows in other places
21:26:49  <V453000> nice comparison
21:27:08  <frosch123> we could as well just remove the speed and refit cost callbacks
21:27:16  <frosch123> no desync, and no relevanr gameplay change :p
21:27:20  <Eddi|zuHause> frosch123: the game should still avoid desyncing at all costs
21:27:30  <frosch123> Eddi|zuHause: we are not php
21:27:41  <frosch123> detect issues, don't obfuscate them
21:27:46  <V453000> newgrf should avoid it as well
21:27:50  <V453000> it is a cooperation
21:27:52  <glx> easy, just disable newgrf in multiplayer :)
21:27:54  <Eddi|zuHause> frosch123: you can throw red error windows if that pleases you
21:28:00  <andythenorth> we’re not PHP? :o
21:28:03  * andythenorth must leave now
21:28:08  <frosch123> yup, it should also terminate the game in singleplayer :p
21:28:25  <V453000> I wouldnt dare to randomize wagon capacity since I was informed that it could cause some bad shit
21:28:34  <V453000> George apparently is aware that his stuff is causing shit
21:28:48  <sim-al2> Frosch: I could but I don't know what to list for the major change :)
21:28:58  <frosch123> sim-al2: there are none
21:29:02  <frosch123> it's the same as rc1
21:29:08  <frosch123> just the "-rc1" removed
21:29:13  <V453000> it is kind of the same as OzTard deliberately sabotaging his graphics, except the users can see through that better
21:29:45  <Eddi|zuHause> V453000: i suppose George just didn't get around to fixing it
21:29:51  <V453000> ... btw can I ask somebody what is the feature actually doing?
21:29:55  <V453000> ok Eddi|zuHause :) sorry
21:30:02  <frosch123> sim-al2: did you see the haiku for 1.5.2? it's about as much as there is to say :)
21:30:39  <Eddi|zuHause> frosch123: : write "all quiet on the western front"
21:30:41  <sim-al2> Yeah, I can't really top a haiku unfortunatly
21:31:04  <frosch123> Eddi|zuHause: who do you expect to get that?
21:31:44  <Eddi|zuHause> i imagine that's rather well known...
21:31:55  <frosch123> sim-al2: try a limerick :p
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21:46:59  <V453000> am going
21:47:03  <V453000> gnight
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22:04:00  <andythenorth> hurgh
22:04:06  * andythenorth has made an ugly building
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23:24:12  <Wolf01> 'night
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