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Log for #openttd on 4th December 2015:
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01:34:27  <Eddi|zuHause> hm, so i played some portal, but i'm still missing some transmissions and some cameras...
01:51:37  <Supercheese> the cake is a π
02:23:42  <Mazur> All I can say to that is: µ.
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02:39:39  <Eddi|zuHause> ok, so i found some more transmissions, but i'm still missing one...
02:41:36  <glx> just follow a guide :)
02:43:53  <glx> (I'm missing 26 it seems ;) )
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03:36:25  <aditsu> hi, if there are 2 secondary industries of the same type near a station, which one receives cargo from that station?
03:37:15  <Sylf> the closest industry from the station's label
03:37:51  <aditsu> cool, thanks
03:38:09  <Sylf> I think the "closest" is measured by the manhattan distance between the top corner of the industry and the station label
03:39:29  <aditsu> I'm trying to "move" an industry :p I know, it will take a while
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03:40:43  <aditsu> yes! the new one is receiving the cargo
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09:22:42  <andythenorth> tyre plant? https://dev.openttdcoop.org/attachments/download/7539/tyre_plant_1.png
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09:45:17  <planetmaker> moin
09:45:25  <planetmaker> andythenorth, it looks a bit non-descript
09:45:27  <andythenorth> yeah
09:45:34  <Alberth> moin
09:45:40  <planetmaker> Possibly less realistic, but nicer to see: at least stacks of tyres
09:45:41  <andythenorth> blah + silos
09:45:59  <andythenorth> some tyre plants have a test track attached
09:46:02  <andythenorth> but I’m not drawing that :P
09:46:08  <planetmaker> :)
09:46:20  <V453000> honestly I am not even realizing that it is a new factory
09:46:24  <V453000> looks like stockyard mk2
09:46:30  <planetmaker> :) somewhat
09:46:56  <Alberth> FYI: I pushed some changes in BB route selection
09:47:03  <planetmaker> however that is indeed what a tyre factory could look like
09:47:22  <Alberth> RL has such boring industries :p
09:52:38  <V453000> andythenorth: big tire and random text as logo would help a ton
09:53:18  <planetmaker> https://photos.google.com/album/AF1QipO0RsjHp1PLxrQT7j0yu3FT0gZ0ZU7kCzaWOMDm/photo/AF1QipMCeMy8vcqT9rTJ16uQQ1AVBPCFI6Ai6pI84IHD <-- a bit run-down but looks pretty similar. And it was Germany's biggest tyre factory when it was still producing
09:53:29  <andythenorth> 404 :(
09:53:55  <planetmaker> ah... yes, sorry: https://photos.google.com/album/AF1QipO0RsjHp1PLxrQT7j0yu3FT0gZ0ZU7kCzaWOMDm/photo/AF1QipMCeMy8vcqT9rTJ16uQQ1AVBPCFI6Ai6pI84IHD
09:54:08  <planetmaker> is it even a different link?
09:54:21  <V453000> probably not :D
09:54:22  <andythenorth> nah :)
09:54:37  <planetmaker> https://goo.gl/photos/oforrPJAk5j27z3P8
09:54:49  <planetmaker> mix-up of different pastes :D
09:56:07  <andythenorth> got any more photos? o_O
09:56:27  <andythenorth> ‘generic factory’ is probably inevitable for some of these industries
09:56:28  <andythenorth> :P
09:56:34  <andythenorth> vehicle factory will have same problem
09:56:42  <planetmaker> No more photos not of the entire complex at the moment, only details inside
09:57:40  <V453000> IMO andy, the goal of graphics is to make factories distinguishable and identifiable, even if they seem generic
09:57:55  <V453000> otherwise you could just use same re-randomized sprites for same gain
09:57:58  <planetmaker> https://goo.gl/photos/stYB9GtNRytUUWJU6 is the whole album of that foto session
09:58:36  <planetmaker> though the last 5 photos are from another place
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10:00:54  <andythenorth> V453000: you think copy-paste from other industries doesn’t make distinguishable graphics? :(
10:01:44  <V453000> well if you copypaste smaller bits, yes
10:02:12  <V453000> there is of course a very subjective line of consistency X variety, but a lot of the industries seem the same to me
10:02:22  <V453000> the new ones mainly
10:02:41  <V453000> note, new ones is ~2 years old :P
10:03:04  <andythenorth> ha ha
10:03:06  <andythenorth> yes
10:04:10  <andythenorth> the only interesting new one is http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#nitrate_mine
10:04:57  <V453000> that one is nice but fuck the cargo
10:05:03  <V453000> nitrates = wtf
10:05:25  <V453000> y u no make it an iron ore mine or something instead of making up new wtf XD
10:06:37  <andythenorth> unrealistic
10:07:19  <V453000> bad excuse :P
10:08:44  <andythenorth> why would I make it an iron ore mine?
10:08:54  <andythenorth> moar cargos
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10:11:14  <V453000> idk, make a complete set? :P
10:11:41  <andythenorth> boring
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10:25:24  <Alberth> ha, nitrate mine is looking good
10:26:21  <V453000>  /me is waiting for pyrite
10:26:51  <andythenorth> pyrite mine is boring
10:26:56  <andythenorth> smelter should be good though
10:27:45  <andythenorth> something like http://www.outotec.com/PageFiles/12183/roasting_500x700.jpg
10:33:05  <V453000> yay lots of pipes and details
10:34:36  <andythenorth> https://dev.openttdcoop.org/attachments/download/7540/tyre_plant_2.png
10:34:50  <andythenorth> that generic boiler house has to go (chimney building)
10:35:01  <andythenorth> used in too many places
10:36:02  <V453000> you just converted 2 colours? :D
10:36:15  <andythenorth> painted some CC
10:36:38  <andythenorth> the boilerhouse needs reworked, but I leave the chimney in same place, can’t be bothered to move the smoke :P
10:36:45  <andythenorth> the silos are bugging me
10:36:52  <andythenorth> FIRS is mostly silos :P
10:37:17  <V453000> damn I am looking forward to the weekend so I could work on my grf
10:37:20  * andythenorth does not want to draw tyres
10:39:31  <V453000> I am currently really thinking how will I solve the bullshit of 141% side view for vehicles
10:39:38  <V453000> what pikka does is nowhere near nice or proper
10:39:44  <V453000> stretching is bullshit
10:39:50  <V453000> only option looks like making 2 versions of model
10:40:00  <V453000> one for diagonals and one for straight tracks
10:45:53  <andythenorth> I have stopped drawing vehicles because of this crap
10:46:12  <andythenorth> there is no point drawing when whatever you do is wrong
10:46:22  <andythenorth> Squid is fucked for this
10:46:33  <V453000> well drawing them is not a problem at all
10:46:46  <V453000> you have to draw each view individually regardless
10:46:51  <V453000> being nice is the only "right"
10:46:54  <andythenorth> yeah, but to what length?
10:46:57  <andythenorth> it’s all bollocks
10:47:06  <V453000> to make it fit the game
10:47:09  <V453000> length is just a number
10:47:25  <V453000> when I was drawing pixels I had no issue with this what so ever
10:47:39  <V453000> rendering is where shit hits the fan
10:48:01  <andythenorth> most Squid ships were drawn over rendered output

10:48:04  <andythenorth> hence problem
10:48:10  <andythenorth> look like crap in / \ views
10:48:16  <V453000> just bad approach to drawing it
10:48:49  <V453000> also, stretcing your rendered output is no problem if you manually draw over it anyway/ polish it
10:49:06  <V453000> factorio has the same issue for vertical entities btw :P
10:49:33  <V453000> there it is solved by different models
10:49:55  <Alberth> lol
10:50:15  <andythenorth> currently I solved it
10:50:19  <andythenorth> draw FIRS instead
10:50:34  <andythenorth> end up with massive over-produced industry set
10:50:38  <andythenorth> and still no decent ships :P
10:51:02  <andythenorth> changed the boilerhouse thing, needs a different colour chimney? https://dev.openttdcoop.org/attachments/download/7541/tyre_plant_3.png
10:51:19  <V453000> XD
10:51:40  <andythenorth> TooManySilos
10:51:43  <andythenorth> I should fix the layouts
10:51:45  <V453000> yeah the chimneys are kind of not fitting
10:51:50  <andythenorth> this layout is copy-paste from another industry
10:51:57  * andythenorth is being lazy
10:52:00  <V453000> silos are fine as a background detail
10:52:03  <V453000> but you need something at the front
10:52:13  <V453000> and no, 8px of random boxes isnt what I mean :P
10:52:22  <andythenorth> buildings and such?
10:52:30  <V453000> some shit
10:52:32  <andythenorth> how about a crane? o_O
10:52:33  <V453000> inputs, products
10:52:37  <andythenorth> not many of cranes in FIRS :P
10:53:04  <V453000> ha, cranes would be great but probably for something more large-scale factory
10:53:09  <V453000> tires sounds small
10:53:10  <V453000> but meh
10:53:14  <V453000> gtg lu chorz
10:53:15  <andythenorth> ~every FIRS industry has a crane
10:53:17  <andythenorth> boring cranes
10:53:17  <V453000> lunchorz
10:53:30  <V453000> cranes are a great industrial detail
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11:57:14  <andythenorth> tyre factory http://archnet.org/system/media_contents/contents/11449/original/IAA2287.jpg?1384692182
11:57:28  <andythenorth> ho, this one looks ready-made http://galeon.com/simutrans/pak96/Tires.PNG
11:57:47  <V453000> xd
11:58:03  <V453000> you cant take realistic photographs of factories and transform them 1:1
11:58:20  <andythenorth> that simutrans one will do, no?
11:58:25  <andythenorth> I just copy that :P
11:59:56  <V453000> yes that is better by having the actual tires
12:00:08  <V453000> pipes for the rubber help a ton too
12:01:00  <andythenorth> moar pipes
12:01:11  <andythenorth> V453000: you just think I should greeble it more?
12:01:14  <andythenorth> or what?
12:01:25  <V453000> greeble?
12:01:46  <andythenorth> https://en.wikipedia.org/wiki/Greeble
12:02:11  <V453000> wat
12:02:22  <V453000> no just add elements which actually make it feel like there is rubber turned into tires
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12:04:22  <andythenorth> tyres ship in racks http://media.gettyimages.com/photos/an-employee-operates-a-front-loader-to-stack-finished-tyres-in-the-picture-id497693442
12:04:34  <andythenorth> eh
12:04:39  <andythenorth> I don’t want to put words on the roof
12:04:44  <andythenorth> but how about some giant tyres?
12:04:48  <andythenorth> o_O
12:06:09  <planetmaker> that's a nice idea :)
12:06:14  <V453000> then no words, just giant tyres
12:06:21  <V453000> is what I said as the first thing XD
12:09:01  <andythenorth> go on then, draw me some :D
12:09:07  * andythenorth hates drawing round stuff
12:09:17  <andythenorth> eh, there are probably loads of tyres in HEQS :P
12:16:54  <V453000> ...
12:17:18  <V453000> if you just drew it immediately without bitchin, you would have 100 tires already :P
12:21:44  <andythenorth> don’t wave JFDI at me :P
12:21:55  <andythenorth> procrastinating is part of the fun
12:23:40  * planetmaker learnt a new acronym today :P
12:24:13  <andythenorth> https://dev.openttdcoop.org/attachments/download/7542/tyre_plant_4.png
12:28:45  <andythenorth> tyres are crap at ttd scale :)
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12:51:22  <Eddi|zuHause> again with the gap?
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12:52:09  <Eddi|zuHause> (i think gaps are just andy's excuse to make industries bigger without seeming to be bigger)
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12:57:43  <Wolf01> mmmh i'm really sleepy today
12:57:46  <Wolf01> o/
13:01:16  <andythenorth> gaps are TTD style
13:01:20  <andythenorth> biab
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13:09:00  <Alberth> wolfs sleep during the day, don't they?
13:09:12  <__ln__> *wolves
13:11:54  <Wolf01> i woke up 1 hour ago, so i can confirm wolves sleep during the morning
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13:24:46  <V453000> I dont think there is anything against gaps, I like them
13:28:07  <Eddi|zuHause> but there's nothing to do with them, except build a road through. it's not enough space for a rail line or station
13:28:42  <Eddi|zuHause> cut the gap, and cut one row of buildings... much better.
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13:29:41  <Eddi|zuHause> or if you like variety, make 1 in 10 layouts have a gap...
13:29:57  <Eddi|zuHause> but just gaps everywhere is terrible.
13:30:23  <__ln__> mind the gap
13:34:06  <Eddi|zuHause> i'm fairly sure they'd rather have no gap as well
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13:44:31  <V453000> road/rail/station are all fitting there?
13:44:59  <V453000>  / eyecandy objects/stations?
13:45:01  <V453000> I like it.
13:45:17  <Eddi|zuHause> a 2-platform station or a 2-track-rail doesn't fit.
13:45:17  <V453000> also you can build CHIPS tiles inside so that there is actually moving cargo inside of the factory
13:45:38  <V453000> well building tracks close to each other is not the greatest idea either
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13:49:05  <V453000> but yeah, 24 platform or 10 track rail does not fit either
13:50:29  <andythenorth> oh the big gaps
13:50:33  <andythenorth> whole tile gaps
13:50:36  <andythenorth> they’re daft, mostly
13:50:54  <andythenorth> yeah they need removed in many cases
13:54:06  <V453000> but why
13:54:18  <V453000> especially when there is an overhead connection between the parts, they are awesome
13:54:52  <Eddi|zuHause> they still are overused
13:54:59  <V453000> there is no reason to hate them, but there are reason why they are nice, for eyecandy and shit
13:55:12  <andythenorth> some people confuse them for two industries
13:55:21  <V453000> make more connections then :)
13:55:48  <andythenorth> connections don’t work
13:55:53  <andythenorth> station tiles etc fuck with them
13:57:35  <V453000> player problem that they build tall stations there
13:57:58  <andythenorth> looks better with gap removed
13:58:03  <andythenorth> I’m not getting rid of all of them
13:58:06  <V453000> fine :)
13:58:10  <andythenorth> some industries are weird without them
13:58:25  <andythenorth> plantations and forests and such
13:58:50  <andythenorth> oil wells
14:00:31  * andythenorth considers war against industry gaps
14:00:36  <andythenorth> Eddi|zuHause: you hate them so much?
14:00:52  <Eddi|zuHause> that's the wrong word
14:01:07  <Eddi|zuHause> "annoyed"
14:01:07  <andythenorth> thesaurus? :P
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14:02:08  <Flygon> Hey, anyone that can speak Francias on?
14:03:02  <Flygon> I'd like to trust Google Translate
14:03:06  <Flygon> But, frankly, I don't
14:03:15  <Flygon> Does "Devenu fou de Puissance" work well with meaning "Gone Mad with Power"?
14:03:17  <Eddi|zuHause> that sounds like a terrible idea.
14:03:43  <Flygon> (this's, like, the most international channel I know)
14:04:37  <Eddi|zuHause> well, you just missed our resident french set author :p
14:05:30  <Flygon> Perkele
14:06:23  <andythenorth> https://dev.openttdcoop.org/attachments/download/7543/tyre_plant_5.png
14:06:54  <andythenorth> v1 https://dev.openttdcoop.org/attachments/download/7539/tyre_plant_1.png
14:08:05  <Wolf01> i think some industries are better with gaps, others don't have any reason to have gaps
14:08:36  <Wolf01> also, the gaps between buildings in the tyre plant disturbs me
14:08:47  <Alberth> make silos much less high?
14:09:34  <Alberth> tyre factory should have round buildings :p
14:09:46  <planetmaker> :D
14:10:00  <V453000> im done
14:10:22  <V453000> bunch of boxes andy :P
14:10:48  <V453000> btw tires arent influenced by lighting and specular? needs bright pixels too
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15:11:48  <andythenorth> cat factory
15:16:04  <Alberth> nah, cats can walk, they don't need tyres
15:16:19  <andythenorth> how about a cat power station?
15:16:32  <andythenorth> using the bad joke of a cat, falling, with buttered toast on its back
15:16:39  <andythenorth> perpetually spinning
15:17:14  <Wolf01> that's one thing i could expect from V, not from you ;)
15:17:17  <Alberth> I am not familiar with that joke, so it's lost on me
15:17:38  <andythenorth> https://en.wikipedia.org/wiki/Buttered_cat_paradox
15:17:46  <Wolf01> also https://www.youtube.com/watch?v=Z8yW5cyXXRc
15:20:03  <Alberth> Right, not very believable, is it?
15:21:02  <Alberth> Although I may be biased as I have seen the Myth busters episode where they investigated the buttered toast story :)
15:28:00  <Eddi|zuHause> last time i heard about buttered toast, the opinion was that it doesn't have anything to do with the butter, but with the height that it falls down from
15:38:05  <V453000> V is all about factories
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15:41:28  <Eddi|zuHause> Vactories?
15:42:31  <Eddi|zuHause> (in german "V" and "F" sounds are practically identical)
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16:15:50  <Alberth> Victories!
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17:55:08  <Mazur> Found a bug in the rebular game lorry station: if you build a lorry station not beside an industry, it doesn't connect to it, even in the capture area.
17:55:45  <Mazur> Join my still unprotected company on Stable, for instance, to see.
17:56:32  <Mazur> Windingsgtone bay oil refinery, hover a lorry station along it;s edges.
17:57:45  <Eddi|zuHause> Mazur: the oil refinery only collects cargo at very specific tiles (use the ? tool). the station must cover one of those
18:00:37  <Mazur> Did not know that.  Had trams not getting unloaded for a decade befor I noticed that.
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18:05:55  <Terkhen> hello
18:06:00  <andythenorth> hola Terkhen
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18:08:03  <andythenorth> bbl
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18:31:31  <andythenorth> ho nice style in simutrans http://vs.simutrans.com/remote_images/BIG/sand_quarry_w_shovel_20131122.png
18:31:35  <andythenorth> is simutrans any good?
18:34:09  <andythenorth> it seems to have a more active community, and the art is better
18:36:15  <Alberth> hills are hardly vissible
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18:39:16  <planetmaker> hm, nice mine you show
18:43:13  * andythenorth reads simutrans forums
18:45:21  <DorpsGek> Commit by translators :: r27466 /trunk/src/lang (hungarian.txt spanish.txt) (2015-12-04 19:45:14 +0100 )
18:45:22  <DorpsGek> -Update from WebTranslator v3.0:
18:45:23  <DorpsGek> hungarian - 1 changes by IPG
18:45:24  <DorpsGek> spanish - 2 changes by SilverSurferZzZ
18:52:50  <peter1138> i wonder if it still has the really annoying track-laying and junctions...
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19:20:04  <andythenorth> so eh
19:20:13  <andythenorth> I have to draw a vehicle factory next
19:20:50  <andythenorth> currently looks like this http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#vehicle_factory
19:20:54  <andythenorth> same as machine shop
19:21:32  <andythenorth> lame
19:21:37  <Alberth> hmm, unless you make very expensive hand made cars...
19:22:09  <Alberth> should have at least a car park
19:22:23  <Alberth> and possibly a truck with cars?
19:22:34  <andythenorth> maybe
19:22:40  <andythenorth> also I think distinctive buildings
19:23:15  <andythenorth> FIRS has so many industries, keeping them distinctive is getting hard
19:23:25  <andythenorth> but ones like this are unique http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#textile_mill
19:23:35  <andythenorth> vehicle factory is just a big metal box though
19:25:01  <Alberth> yep, your boxes need to be bigger in area, I think
19:25:10  <Alberth> and some black car park
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19:25:49  <Alberth> test track is optional for the serious manufacturer :)
19:25:51  <Alberth> quak
19:26:16  <frosch123> hoin
19:27:11  <andythenorth> I really dislike multi-tile industry buildings :)
19:27:37  <Alberth> hmm, you must dislike lots of FIRS industries then :p
19:27:55  <andythenorth> I do :)
19:28:22  <andythenorth> all buildings from last 3-4 years are single tile :D
19:29:00  <Alberth> you should do SMIB (small is beautiful)
19:29:42  <andythenorth> maybe an approach like aluminium plant? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#aluminium_plant
19:29:45  <andythenorth> the long buildings?
19:30:13  <andythenorth> I like that one
19:30:22  <Alberth> too many chimneys, but yeah, it looks car-ish
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19:32:15  <andythenorth> http://teknikensvarld.se/wp-content/uploads/import/images/global/nyheter/2012/10/16/saab-fabriken.jpg
19:32:46  <andythenorth> long metal buildings in company colour?
19:32:48  <Alberth> looks very car-ish :)
19:32:54  <andythenorth> Saab factory
19:33:01  <andythenorth> + office block + car parks
19:33:33  <Alberth> amazing how much space you'd need for a somewhat faithful reproduction of that factory
19:33:42  <andythenorth> 28x28 tiles probly
19:34:00  <frosch123> what happened to baldy?
19:34:00  <andythenorth> there are reasons we compress in game :D
19:34:01  <Alberth> I like the two different coloured buidings
19:34:07  <frosch123> no new topics in 3 days
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19:34:11  <andythenorth> white office block? o_O
19:34:14  <andythenorth> might look nice
19:34:41  <andythenorth> I could steal from the dairy, including the flags :P http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#dairy
19:34:58  <Alberth> ha :)
19:35:14  <Alberth> just the high part I guess?
19:36:42  <Alberth> saab thingie is much more white (smaller windows), by the looks of it
19:37:20  <Alberth> dairy looks good enough
19:43:19  * andythenorth draws
19:44:38  <Eearslya> meow
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20:29:34  <andythenorth> start of vehicle factory https://dev.openttdcoop.org/projects/firs/repository/revisions/221eadcbf3ab/entry/graphics_sources/vehicle_factory/vehicle_factory.png
20:29:49  <andythenorth> big and bigger buildings, to connect together
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20:36:10  <drac_boy> hi
20:37:23  <frosch123> andythenorth: i would expect some kind of beltsystem inside
20:37:36  <frosch123> so, rather a long, possibly O or U shaped building
20:38:24  <andythenorth> parts in one end, cars out the other?
20:38:35  <frosch123> kind off
20:38:39  <frosch123> -f
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20:43:55  <peter1138> heh, train fever for  (along with other crap) in the weekly humble bundle
20:44:23  <peter1138> slightly less than the £19.99 on steam right now
20:57:10  <drac_boy> ah forgot about that game being around..
20:57:16  * drac_boy wonders what it requires
21:01:32  <planetmaker> frosch123, a belt doesn't mean it's necessarily a long building. In the VW plant here in Wolfsburg they well bend and twist from one workstation to the other
21:01:46  <planetmaker> but then... the plant covers dozens of acres
21:02:37  <drac_boy> hm I guess xp+apu looks just ok for that thing..guess I'll have to look more into that game again
21:14:42  <Taede> b
21:18:20  <drac_boy> b <? :)
21:21:45  <andythenorth> bye
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21:29:59  <drac_boy> either way be back later
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22:44:36  <Wolf01> 'night
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