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00:08:14 <drac_boy> anyone got some spare cpus? :p heh 00:19:11 *** Biolunar [Biolunar@x4d0264e2.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 00:20:00 *** gelignite [~gelignite@f048076093.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 00:44:25 *** HerzogDeXtEr [~farci@i59F6A61B.versanet.de] has quit [Read error: Connection reset by peer] 00:47:52 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:50:37 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:54:07 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 01:07:27 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:12:53 *** pugi [~pugi@host-091-097-074-147.ewe-ip-backbone.de] has quit [] 01:27:44 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:09:46 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 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*** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 07:00:09 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 07:00:12 *** mode/#openttd [+v tokai|noir] by ChanServ 07:06:43 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:32:31 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has joined #openttd 07:36:10 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 07:37:17 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has quit [] 07:45:59 *** Tirili [~Unknown@2a02:8109:680:910:260:6eff:fe42:7728] has joined #openttd 07:49:17 *** Progman [~progman@p57A181AB.dip0.t-ipconnect.de] has joined #openttd 07:53:08 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:59:50 <Alberth> moin 08:03:27 <andythenorth> o/ 08:06:39 *** Tirili [~Unknown@2a02:8109:680:910:260:6eff:fe42:7728] has quit [Quit: Leaving] 08:08:58 *** Tirili [~Unknown@2a02:8109:680:910:260:6eff:fe42:7728] has joined #openttd 08:19:00 *** roidal [~roland@194-152-174-105.adsl.highway.telekom.at] has joined #openttd 08:28:31 *** Progman [~progman@p57A181AB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:54:49 <Terkhen> good morning 08:57:17 <andythenorth> hola Terkhen 09:00:28 *** Biolunar [Biolunar@x5d820d48.dyn.telefonica.de] has joined #openttd 09:00:43 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:04:14 *** gelignite [~gelignite@f048238071.adsl.alicedsl.de] has joined #openttd 09:12:44 *** Tirili [~Unknown@2a02:8109:680:910:260:6eff:fe42:7728] has quit [Quit: Leaving] 09:16:08 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 09:16:50 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd 09:17:48 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:18:45 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 09:23:10 <V453000> so I made myself a tasklist for BRIX XD 09:23:17 <V453000> probably wasnt a great idea 09:23:22 <V453000> https://trello.com/b/weoRI73h/openttd-brix 09:31:53 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 09:39:20 <Alberth> now your followers get up-todate news on your progress :) 09:42:36 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:44:00 <V453000> yeah but seeing the wall of tasks is a bit intimidating :d 09:45:00 <Alberth> hmm :) 09:45:18 <Alberth> at work I have a list of several hundred things :p 09:45:32 <Alberth> I don't pay much attention to it :p 09:45:47 <V453000> :D 09:49:48 <Alberth> just pick anything on the list, and do it, until you run out of things :) 09:50:07 <V453000> that is what I am doing so far 09:50:39 <Alberth> the list is mostly for keeping related stuff together, and not forgetting things 09:51:31 <Alberth> a bit of dependency ordering can be useful too, but that's about it, imho 09:52:15 <Alberth> the site seems more for discussing and organizing, ie communication between people 09:52:32 <Alberth> which is not very relevant if there is only one person involved :p 09:54:52 <Alberth> at work, I use it as memory. Some issues are years old, but if anyone needs to know about it, I can dig up the ticket, read it, and tell everything I know 09:55:36 <Alberth> these are typicially edge cases that you will only encounter if you construct it. 09:58:13 <V453000> yeah 10:12:39 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has quit [Quit: Leaving] 10:27:50 *** Wolf01 [~wolf01@host94-63-dynamic.181-80-r.retail.telecomitalia.it] has joined #openttd 10:28:44 <Wolf01> o/ 10:33:20 <Alberth> o/ 10:34:49 <V453000> \. 10:38:23 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 10:57:28 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 11:04:21 *** Stimrol_ [~Stimrol@46-239-220-130.tal.is] has quit [Remote host closed the connection] 11:05:55 *** Stimrol [~Stimrol@46-239-220-130.tal.is] has joined #openttd 11:13:39 <Wolf01> http://factorioforums.com/forum/viewtopic.php?f=5&t=18621 whoa, that's nice, i've never thought about roundabouts for train junctions 11:15:06 <Wolf01> also i need to redesign all my rails because i'm stupid 11:15:18 <Wolf01> factorio != ottd 11:16:09 <argoneus> good morning train friends 11:16:19 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 11:17:27 <argoneus> path signals for factorio when 11:21:20 <V453000> I didnt read it but chain signals solve all your problems :P and roundabouts are super bad 11:21:58 <V453000> afaik chain signals kind of already do work like path signals argoneus 11:22:15 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 11:22:23 <Wolf01> every junction is super bad if you have more trains than the safe waiting areas 11:22:23 <argoneus> wut? 11:22:28 <argoneus> aren't they like entry/exit signals? 11:22:31 <argoneus> that's what I thought they were 11:22:48 <V453000> they are but they also do work like path signals 11:22:52 <argoneus> ah yeah 11:22:59 <argoneus> you can use entry/exit signals to get the path signal effect 11:23:03 <argoneus> except having two trains in the same block 11:23:04 <Flygon_> Wolf01: I was half-expecting pictures of rail crossings THROUGh roundabouts 11:23:04 <V453000> no 11:23:05 <argoneus> right 11:23:24 <argoneus> they don't lookahead 11:23:27 <argoneus> but they pick the right routes 11:23:29 <argoneus> shrug 11:23:34 <V453000> it has nothing to do with the "pre-signal" functionality ... they simply care about paths 11:23:44 <Flygon_> http://gokml.net/maps#ll=-37.919414,-215.006468&z=19&t=h As depicted 11:23:46 *** Flygon_ is now known as Flygon 11:23:47 <argoneus> wait 11:23:49 <argoneus> so it's not "like" 11:23:55 <argoneus> the chain signals already work with paths, not blocks? 11:24:16 <V453000> just try it... 11:24:36 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 11:24:37 <argoneus> I don't have a save with trains atm 11:24:37 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 11:24:42 <argoneus> but I'll believe you 11:27:05 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 11:27:14 <argoneus> also why are people so obsessed with train roundabouts? 11:27:26 <V453000> because they are primitive to build 11:27:28 <argoneus> have you ever seen a train roundabout irl 11:27:38 <argoneus> there's a reason for it, trains aren't cars 11:27:44 <V453000> needs no logic, you just consistently connect things to a loop 11:28:06 <V453000> I cant think of a simpler solution either 11:28:27 <V453000> and with the precedenting example of car roundabout it is clear where are people coming from :) 11:28:30 <argoneus> just ghetto connect it 11:28:41 <Wolf01> on a city near mine they are planning a double roundabout with a railway which passes through one of them, now i understand where they got the idea 11:28:48 <argoneus> idk 11:28:55 <argoneus> not sure if it's just me 11:28:57 <Flygon> argoneus: Train cloverloops don't exist IRL 11:29:01 <Flygon> But we still build them 11:29:03 <argoneus> but roundabouts don't look deadlock-proof 11:29:05 <Flygon> Because they WORK within the games 11:29:28 <V453000> Flygon: yeah they dont 11:29:36 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdnoweavingcloverleaf.png This works :U 11:30:04 <argoneus> it's also huge 11:30:07 <V453000> only lesser knowledge or ignorance can make you say that 11:30:08 <Flygon> True 11:30:21 <Flygon> V453000: My OTTD games run near entirely on ignorance 11:30:56 <V453000> then "it works" has very little value or relevance to "is a good solution" 11:31:13 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/ottdroroterminus.png RoRo fudgery, brought to you by ignorance 11:31:43 <Flygon> The four-to-one merge I never bothered to fix from being a pinch point 11:31:58 <V453000> yes excellent 11:31:59 <V453000> im off 11:32:05 <argoneus> well I mean 11:32:07 <Flygon> See ya 11:32:08 <argoneus> it seems like it works 11:32:22 <argoneus> the clover thing seems functional too 11:32:25 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 11:32:25 <argoneus> but it's wayyy too large 11:32:30 <Flygon> Yeah 11:32:40 <Flygon> In a tigther space, I'd be utterly stuffed 11:32:45 <Flygon> And would need to become more creative 11:32:53 <Flygon> But, in most circumstances where space is an issue 11:32:55 <Flygon> Speed ISN'T 11:33:07 <argoneus> all you need to do is connect each input to each output without tangling 11:33:11 <Flygon> So, you can crap out a smaller interchange without as much harm because stuff's going slow anyway 11:33:27 <Flygon> But, I also play with trying to make things pretty, so... keep that in mind 11:34:09 <Wolf01> it's nice that if you search for train junctions on google you'll find almost all ottd results 11:34:10 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/ottdquadcomplete.png And some of my lines can be ridiculously stupid 11:35:02 <argoneus> this confuses me 11:35:14 <Flygon> Yeah, see what I mean? I just broke your brain :D 11:35:19 <Flygon> But, it goddamn worked :D 11:35:25 <Flygon> Uhm 11:35:29 <Flygon> Don't ask about the ships 11:35:34 <Flygon> I don't even know why the ships 11:36:10 <Wolf01> but some of our junctions may exists irl: https://en.wikipedia.org/wiki/Flying_junction 11:36:23 <Flygon> I do note 11:36:29 <Flygon> I would NEVER build the cloverleaf I showed 11:36:36 <Flygon> If OpenTTD had more flexible tunneling and viaduct tools 11:36:38 *** HerzogDeXtEr [~farci@i59F6A994.versanet.de] has joined #openttd 11:36:48 <Flygon> Having Cities Skylines style underground tools in OTTD would be amazing 11:37:22 <Flygon> Then I could have the same end result as my cloverleaf 11:37:27 <Flygon> Without the ridiculous land requirements 11:38:34 *** Rejf [rejf@nintendos.pl] has quit [Remote host closed the connection] 11:38:48 *** Rejf [rejf@nintendos.pl] has joined #openttd 11:40:14 <Flygon> argoneus: https://dl.dropboxusercontent.com/u/2651992/Art/Other/ottdlowroomjunction.png One of my more regretted junctions 11:40:29 <Flygon> Even worse, I tore it off an IRL road junction that hit the same issue I did 11:40:30 <Flygon> (Space) 11:40:48 <Flygon> http://gokml.net/maps#ll=-37.684903,-215.081902&z=18&t=h This one 11:41:59 *** sla_ro|master [slamaster@82.210.156.68] has joined #openttd 11:43:04 <Wolf01> i really like your track building style 11:43:20 <Flygon> Huh? O_o 11:43:33 <Flygon> I'd post screenshots 11:43:47 <Flygon> But I always felt that my style was too sterile to poston forums 11:44:58 <Flygon> (with the 'regretted' junction, I did try to alleviate it by having the empty coal train floor it as fast as possible downhill to minimize impact) 11:45:21 <argoneus> I can't sight read your designs quickly 11:45:28 <argoneus> I'm like "ok so the trains come here, wait what" 11:45:31 <argoneus> :D 11:45:59 <Flygon> argoneus: It WORKED 11:46:01 <Flygon> Trust me :D 11:50:47 <Flygon> Wolf01: https://dl.dropboxusercontent.com/u/2651992/Art/Other/icelandgamev2reykjavikregion1926.png Another screenshot I like 11:51:13 <Flygon> Tho, note one of the Eastern track pairs from Reykjavik is not in commission yet 11:51:16 <Flygon> Hence the lack of signals 11:53:14 <Flygon> I presume argoneus will understand this track system easier :3 11:54:50 <Wolf01> did you manage to make them profitable? 11:55:20 <Flygon> 'course 11:55:27 <Flygon> Can't build this without $$$ 11:55:30 <Flygon> And I didn't cheat <_> 11:55:50 <Flygon> Oil and Coal sustained the game very sturdily 11:55:55 <Flygon> Getting Food was a pita 11:58:02 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has joined #openttd 11:58:47 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/iceland2020hellabigmetropolis.png Another fun one 12:01:38 <Flygon> (yes, that's FIVE Tauros's on the Oil train. I needed something with enough tractive effort to replace the triple headed Big Boys. But nothing existed in the GRF. They didn't accelerate as quickly, but, they eventually got fast enough) 12:03:10 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/iceland1968list.png Oh, they were just double headed 12:03:20 <Flygon> Still, it took FIVE of the locos to keep up 12:05:32 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/england1921london.png I should redo this game so that it's... less bad 12:08:57 <Flygon> Shame I lost most of my old OTTD saves 12:09:02 <Flygon> I assumed they were in the OpenTTD folder 12:09:09 <Flygon> But they were in My Documents 12:09:17 <Flygon> Which I wiped because I reinstalled Windows 12:09:27 <Flygon> I thought they wouldn't be in there because, genuinely 12:09:40 <Flygon> It's the first game I ever had that saved files in My Documents 12:10:32 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Quit: Coyote finally caught me] 12:10:42 <Wolf01> i usually backup the entire user folder because i might need something stored in the .foldername folders used by a lot of softwares 12:10:50 <Wolf01> that's one thing i really hate 12:11:29 <Flygon> x.x 12:11:48 <Flygon> I should play OpenTTD while my graphics tablet is under repair 12:11:52 <Flygon> I have a backlog of work 12:11:57 <Flygon> But my backup tablet is, frankly, too old 12:12:02 <Flygon> It's inverter's practically gone 12:12:08 <Flygon> The backlight tube itself's near dead 12:12:12 <Flygon> It's got capacitor problems 12:12:17 <Flygon> And the touchscreen itself is showing age 12:12:28 <Flygon> So, may's well spend it playing games waiitng 12:12:36 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 12:22:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:32:25 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:58 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:35:46 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:47:17 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Quit: Coyote finally caught me] 12:56:27 <Wolf01> V453000, i'm the only one who looks at the blank blueprint and see a WC? 12:58:58 <Flygon> Remember, y'all 12:59:05 <Flygon> If OpenTTD's default townnames sound stupid 12:59:15 <Flygon> http://gokml.net/maps#ll=-37.702908,-214.817347&z=15&t=h Remember that Melbourne has a suburb somehow called Research 13:00:52 <Wolf01> that is what happen when you let Aussies give names... Mt. Disappointment anyone? 13:02:40 <Flygon> "The unusual name arose from the gold rush era in Victoria, during the mid 19th century. Research was then known as Swiper's Gully, but gold was found after the area was re-searched. Swiper's Gully then became Research Gully, and finally, late in the 19th century, abbreviated to Research." 13:08:14 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 13:10:52 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 13:12:54 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:12:57 *** mode/#openttd [+o Alberth] by ChanServ 13:14:10 <Alberth> moin 13:14:46 <Wolf01> o7 13:14:49 <Wolf01> o/ 13:16:11 <Flygon> Menta 13:23:01 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 13:23:51 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 13:23:52 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:23:55 *** mode/#openttd [+o Alberth] by ChanServ 13:35:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has quit [Quit: Leaving.] 13:35:49 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 13:35:52 *** mode/#openttd [+v tokai] by ChanServ 13:40:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:40:23 *** mode/#openttd [+o Alberth] by ChanServ 13:40:34 <Alberth> ha, new attempt 13:42:49 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:43:59 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Quit: Coyote finally caught me] 13:44:11 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 13:46:49 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:19:56 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Quit: Coyote finally caught me] 14:37:06 *** Taco_ [~kitty@2407:500::2:981d:d5e9] has quit [Quit: leaving] 14:37:35 *** Biolunar [Biolunar@x5d820d48.dyn.telefonica.de] has quit [Quit: yo] 14:38:05 *** Taco [~kitty@2402:9e80:1::1:9a37] has joined #openttd 15:03:02 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 15:04:40 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 15:04:42 <drac_boy> hi 15:05:03 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 15:06:51 <drac_boy> hows the firs-loving andy now? :p heh 15:08:48 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 15:09:25 <drac_boy> :-s 15:25:19 <drac_boy> anyone else up at 10est anyway? :) 15:33:11 <Alberth> probably not 15:33:11 *** Stimrol [~Stimrol@46-239-220-130.tal.is] has quit [Read error: Connection reset by peer] 15:34:03 *** Stimrol [~Stimrol@46-239-220-130.tal.is] has joined #openttd 15:36:04 <drac_boy> and why did you type that otherwise? heh :) 15:36:13 <drac_boy> didn't sleep well so having a lazy day atm tho here 15:43:38 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 15:43:41 *** mode/#openttd [+v tokai] by ChanServ 15:43:58 <Alberth> /me lives at 4cet 15:44:18 <Alberth> or rather 16:45cet 15:45:07 <Alberth> ha, you got up at 5:30 in the morning? 15:46:47 <drac_boy> nope...much earlier than that...and couldn't sleep right away either 15:47:05 <drac_boy> hopefully next night will be normal sleep .. but till then like I was saying going be lazy for today :) 15:47:19 <drac_boy> so, you having something good for supper soon? ;) 15:47:28 <drac_boy> I had some simple apple pancakes for breakfast anyhow 15:47:43 <Alberth> nah, just standard stuff 15:57:58 * drac_boy also hasn't been able to do much grf work in a while either 16:01:26 <Alberth> reduce laziness :) 16:05:44 <drac_boy> anyway going for a bit now, have fun with your basic supper :) 16:05:48 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 16:16:59 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 16:17:04 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:17:19 <andythenorth> how plausible is savegame editing? 16:18:29 <Alberth> editing is not the problem, loading it back in afterwards is the challenge :p 16:19:21 <Alberth> but not very, in general 16:19:37 <andythenorth> I want to play a tropic game, but the map generator is appalling 16:19:37 <Alberth> you may have better luck fixing things in afterload code 16:19:49 <andythenorth> and I canât find any good heightmaps so far 16:20:20 <andythenorth> wondering about using temperate, then changing climate in the save 16:20:48 <Alberth> generate one in the SE, save it as height map? 16:23:37 <Eddi|zuHause> andythenorth: i don't think that's a worthwhile approach to the problem 16:24:08 <andythenorth> SE heightmap works :) 16:24:10 * andythenorth learns a thing 16:25:13 <andythenorth> wow, mountains in Tropic :D 16:25:16 <andythenorth> never seen those before 16:25:57 <Alberth> there really are mountains in eg south america :) 16:26:52 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:30:43 <andythenorth> also Africa 16:30:47 <andythenorth> and other places even :P 16:31:01 <andythenorth> nobodyâs going to âfixâ the tropic map gen, right? 16:32:14 <sim-al2> I always wonder what the existing tropic climate actually represents, I can't think of many places that transition from hard desert to rainforest that quickly 16:33:17 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:33:18 <Alberth> it was fixed, but the fixes had some unwanted side effects and were reverted :p 16:34:15 <Alberth> sim-al2: you know OpenTTD is a game rather than earth simulation program, right? 16:37:59 <Wolf01> andy https://www.youtube.com/watch?v=Gjn3PK9LNvo 16:41:27 <__ln__> i suspect it's not really operating on steam 16:43:30 <Wolf01> i think it's a bit obvious 16:45:15 <andythenorth> ha ha 16:45:21 <andythenorth> maybe I should steampunk my 8x8 truck 16:48:06 <sim-al2> Albeth: Oh defintely, but at least artic and temperate look like real places 16:50:14 <sim-al2> Toyland... yeah I have no words 16:50:52 <andythenorth> some people prefer toyland :) 16:51:34 <sim-al2> Too bad that Toyland to Mars newgrf isn't on Bananas 16:51:56 * andythenorth wonders if GS can check industry availability 16:53:11 *** roidal_ [~roland@194-152-172-210.adsl.highway.telekom.at] has joined #openttd 16:58:36 <Alberth> I would expect so 16:59:11 *** frosch123 [~frosch@x5f74006c.dyn.telefonica.de] has joined #openttd 17:00:04 *** roidal [~roland@194-152-174-105.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 17:00:30 <Alberth> o/ 17:01:53 <Eddi|zuHause> andythenorth: you probably can't know what type of industry it is, and distinguishing cargos is tricky as well 17:02:30 <Alberth> https://nogo.openttd.org/api/trunk/classGSIndustryType.html#e3b56889b44ffefd3e753cdc751cf02c 17:03:17 <andythenorth> I have a FIRS economy where about half the types are missing at map gen 17:03:23 <andythenorth> and the goal is to build them 17:03:50 <Eddi|zuHause> Alberth: i think that checks whether manual construction is enabled 17:04:33 <Alberth> "If no valid GSCompanyMode active in scope, the script can build as long as the industry type can be built." 17:04:56 <Eddi|zuHause> that sentence makes no sense 17:05:10 <Alberth> you don't see an industry as a type, but as a thing producing cargoes X and Y 17:05:12 <Eddi|zuHause> but i presume it doesn't actually test the construction callback of the GRF 17:05:32 <Alberth> you can't do that other than by building 17:05:34 <Eddi|zuHause> as that would imply having a location, etc. 17:05:46 <Alberth> such joy, this newgrf stuff :p 17:06:09 <Eddi|zuHause> so you can't actually use this for "is this missing at map gen?" 17:06:21 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:07:21 <Eddi|zuHause> you might want to have a function that checks the appearance chance 17:07:33 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:07:35 *** mode/#openttd [+v glx] by ChanServ 17:07:35 <Eddi|zuHause> but that could give misleading results as well 17:08:12 <frosch123> hola hi hoi 17:08:24 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has joined #openttd 17:08:31 <Alberth> tbh I would expect the above function to do something like that, but I haven't checked the code 17:08:50 <alluke> happy yule 17:09:13 <Eddi|zuHause> Alberth: i don't see how the text would suggest that 17:09:25 <Eddi|zuHause> alluke: what's a "yule" anyway? 17:09:30 <alluke> christmas 17:10:02 <Alberth> it's possible it does something else 17:10:44 <Alberth> but it seems the closest thing inexistence for what andy wants, imho 17:11:18 <andythenorth> it would probably be sufficient to count each type 17:11:24 <Eddi|zuHause> Alberth: i'm still of the opinion that this does nothing like what andythenorth wants 17:11:38 <andythenorth> and try to build some that are substantially under-represented on the map 17:11:50 <alluke> what christmas grfs there is 17:11:50 <andythenorth> but thereâs no point setting goals for types that are unavailable :P 17:12:19 <alluke> other than the tree 17:12:31 <andythenorth> in fact, player building industries is not very interesting 17:12:38 <Eddi|zuHause> alluke: some grf replaced statues with christmas trees 17:12:47 <alluke> i know that one 17:12:49 <andythenorth> better to let the GS just go on a building spree 17:13:04 <andythenorth> possibly meeting goals xyz triggers more 17:13:06 <Alberth> and of course all the newgrfs you made for the occasion 17:13:10 <andythenorth> itâs similar to a suggestion by frosch123 17:13:34 <Eddi|zuHause> alluke: well, toyland is mildly christmas related 17:13:45 <alluke> thats too much :P 17:13:58 <alluke> i like to keep it real 17:14:11 <Eddi|zuHause> so christmas is real? 17:14:31 <alluke> at least it exists in real world 17:17:24 <Eddi|zuHause> anyway, i have not heard of any other christmas-y grfs 17:19:17 <alluke> me either 17:19:34 <andythenorth> christmas GS 17:19:44 <alluke> grove street? 17:19:51 <andythenorth> 1 train, have to deliver presents to every town, once 17:20:01 <Eddi|zuHause> andythenorth: can't you just limit goals to industries where at least one exists on the map? 17:21:51 <Eddi|zuHause> andythenorth: and if you want to construct new industries, try all of the "0" category first, and when none succeed, try the other ones? 17:22:06 <andythenorth> Eddi|zuHause: I think something like that would work 17:26:44 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 17:37:30 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:37:43 <alluke> when will chips get recyclables sprites 17:43:14 <andythenorth> ah, philosophy 17:43:32 <andythenorth> does a tree in a forest etc 17:43:39 <andythenorth> what is the nature of time? 17:43:41 *** Snail_ [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:43:55 <andythenorth> I donât know, tbh 17:43:59 <andythenorth> what would they look like? 17:45:27 <Eddi|zuHause> like heybales, just more colorful? 17:47:49 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 17:47:49 *** Snail_ is now known as Snail 18:03:10 <alluke> trash bags? 18:03:14 <alluke> recycled paper? 18:08:55 * andythenorth plays Busy Bee 18:21:37 <andythenorth> this British Iron Horse is not very good for Africa :P 18:22:06 <andythenorth> so many Impediments :( 18:29:46 <alluke> like what 18:32:15 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 18:34:57 <andythenorth> unfinished trainset 18:35:02 <andythenorth> unfinished ship set 18:35:11 <andythenorth> unfinished RV set 18:35:15 <andythenorth> unfinished industry set 18:35:17 <andythenorth> ... 18:38:16 <frosch123> unfinished station set? 18:40:14 <alluke> ah yeab 18:40:24 <alluke> because africans cant finish it? 18:43:57 * andythenorth tries to finish FIRS 2.0 by April 18:44:30 <frosch123> what does "finish" mean? 18:44:39 <andythenorth> make possible to ship 18:44:44 <frosch123> or do you want to make a 3.0 starting from may? 18:44:55 <andythenorth> assuming raised industry limit in April for stable Openttd 18:45:06 <andythenorth> it was ready to ship, then I startedâŠimproving it 18:45:17 <DorpsGek> Commit by translators :: r27473 trunk/src/lang/welsh.txt (2015-12-19 19:45:08 +0100 ) 18:45:18 <DorpsGek> -Update from WebTranslator v3.0: 18:45:19 <DorpsGek> welsh - 1 changes by kazzie 18:46:37 <andythenorth> hg is getting unworkable :( 18:47:02 <andythenorth> I upgraded it, and itâs borked 18:53:10 <frosch123> i learned, when evolution fails to start-up (about 80% of times), just leav it running 18:53:12 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 18:53:33 <frosch123> it fixed itself eventually with the next cyclic trigger 19:00:55 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 19:02:18 * andythenorth quits grumbling and draws a copper refinery 19:02:31 <andythenorth> including new sprites, not just copy-paste from other industries :P 19:03:36 <alluke> i think you should remove clay from paper mill 19:03:40 <alluke> it makes no sense 19:04:07 <alluke> wood and chemicals are fine and realistic 19:05:10 <andythenorth> clay is chemicals I suppose 19:05:14 <andythenorth> also so is wood 19:05:20 <andythenorth> how about just chemicals? 19:05:26 <alluke> just chemicals is good 19:05:51 <alluke> but carrying trainloads of clay to papermill makes no sense 19:06:56 <alluke> its useful only for bricks 19:25:03 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 19:41:16 <andythenorth> use a truck 19:49:17 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 19:51:40 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 19:55:43 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:21:24 *** mykoserocin [~mykoseroc@000214a6.user.oftc.net] has quit [Quit: Leaving] 20:22:44 *** Progman [~progman@p57A181AB.dip0.t-ipconnect.de] has joined #openttd 20:28:36 *** SpComb^ [~terom@zapotek.paivola.fi] has joined #openttd 20:30:25 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 20:32:09 *** frosch123 [~frosch@x5f74006c.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:34:03 <__ln__> has anyone else seen the movie yet? 20:40:49 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 20:44:45 <alluke> which movie 20:50:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 20:50:30 *** mode/#openttd [+v tokai|noir] by ChanServ 20:51:45 <TrueBrain> the movie 20:52:55 <alluke> ive seen many movies 20:53:12 <Eddi|zuHause> i have not seen the movie 20:53:19 <TrueBrain> many != the 20:53:26 <TrueBrain> well, the might be included in many 20:53:43 <Eddi|zuHause> i have not seen many movies either 20:53:51 <alluke> but what is "the" called 20:54:05 <Eddi|zuHause> i have not seen more movies than i have seen 20:54:20 <TrueBrain> I havent seen less movies than I have seen 20:54:23 <TrueBrain> weird, how that works 20:54:48 <glx> alluke: I guess the one with too much merchandising 20:54:57 <TrueBrain> and too much buzz 20:55:04 <TrueBrain> and too much "I really dont give a crap" level 20:55:29 <Eddi|zuHause> i have been avoiding the buzz... that generally helps with the disappointment levels afterwards 20:56:59 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:00:32 <alluke> dont know about that 21:00:44 <alluke> the last movie i saw was called "fifty shades of gape" 21:00:51 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:01:38 <Eddi|zuHause> doesn't sound like a movie anyone should watch... 21:02:22 <alluke> very mind-expanding movie 21:02:29 <alluke> i warmly recommed it 21:21:59 * andythenorth is drawing a copper sludge sedimentation tank 21:22:00 <andythenorth> http://g02.s.alicdn.com/kf/HTB1PvOQHXXXXXbyaXXXq6xXFXXX5/200725981/HTB1PvOQHXXXXXbyaXXXq6xXFXXX5.jpg 21:22:18 <andythenorth> should I use normal blue for the water? 21:22:32 <andythenorth> or something darker, but less obviously water? 21:25:29 <Eddi|zuHause> use darker, but sprinkle in some flashing water pixels? 21:28:06 * andythenorth tries it 21:31:23 <andythenorth> the water in those probably rotates 21:31:31 * andythenorth does not fancy animating that : 21:31:32 <andythenorth> :P 21:45:18 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 21:46:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:47:54 <alluke> what will the copper refinery produce 21:48:31 <andythenorth> copper 21:51:32 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:51:35 *** mode/#openttd [+v tokai] by ChanServ 21:53:01 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 21:57:49 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:16:18 <__ln__> alluke: there is only one the movie atm. 22:16:24 *** alluke [~3e4eedab@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 22:23:37 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 22:25:58 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 22:26:58 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [] 22:29:51 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:30:42 *** mikehg_ [~oftc-webi@5ada2585.bb.sky.com] has joined #openttd 22:32:08 *** roidal_ [~roland@194-152-172-210.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.3] 22:36:41 <mikehg_> Hi - I'm trying to run on a Chromebook, using Crouton / Debian 8. Unfortunately it doesn't have a 'Del' key, so I'm trying to rebind. 22:37:39 <mikehg_> Does anyone know what I should put in hotkeys.cfg? I've tried obvious things like 'delete_windows = SPACE' or '... BACKSPACE' but they just get blanked if I run the game. 22:42:59 *** Progman [~progman@p57A181AB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:02:04 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:13:29 <mikehg_> OK, so I stole 'V' from 'new viewport' and that worked. Still, does seem odd that both 'SPACE' and 'BACKSPACE' don't work. Ho hum, sorry for the noise... 23:27:37 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:29:55 <Eddi|zuHause> mikehg_: these are the keys that it understands: http://git.openttd.org/?p=trunk.git;a=blob;f=src/hotkeys.cpp;h=84288a0e8148c3c0126142dfa7d3bd41597225fa;hb=HEAD#l36 23:31:00 <Eddi|zuHause> space is sort of hardcoded to "close newspapers" 23:34:51 <mikehg_> Eddi|zuHause: thanks - that's a useful reference. It doesn't really matter, of course, you can get used to anything - I just thought I was probably doing something else wrong when neither worked. Cheers. 23:43:39 <Eddi|zuHause> mikehg_: well you're free to open a ticket if you feel like a certain key should be supported 23:44:13 <Eddi|zuHause> also, there should probably be a wiki page containing this info... 23:46:34 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 23:51:36 <mikehg_> Eddi|zuHause: are you an admin? Make me an account if you like, I'll turn that into a page. mikehg is fine as a username, it's mike.h.gentry at gmail.com 23:51:50 <Eddi|zuHause> i'm not an admin 23:56:24 <Wolf01> 'night 23:56:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]