Config
Log for #openttd on 2nd January 2016:
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08:06:03  <V453000> yo hoomanz
08:06:34  <Alberth> hi hi Vz
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10:30:44  <tycoondemon> so how can I make my own newgrf?
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10:33:33  <V453000> yes!
10:35:21  <V453000> tycoondemon: what do you need to know?
10:36:19  <Eddi|zuHause> i'd try to start here: http://www.tt-wiki.net/wiki/NMLTutorial
10:38:45  <V453000> yay flame war ignited :>
10:38:53  <V453000> only a matter of time now
10:39:27  <Eddi|zuHause> every discussion is a potential flamewar
10:40:12  <V453000> yes but with SAC it is a little bit more explosive :P
10:41:00  <Eddi|zuHause> some people are more vulnerable (or effective, depending on view) than others :p
10:43:36  <V453000> @seen planetmaker
10:43:36  <DorpsGek> V453000: planetmaker was last seen in #openttd 2 days, 19 hours, 8 minutes, and 43 seconds ago: <planetmaker> and the train engines will eventually become unavailable, thus it will become a necessity to upgrade to maglev eventually
10:49:17  <tycoondemon> V453000
10:49:30  <V453000> ?
10:49:37  <tycoondemon> I want to have some cost settings standard as a newgrf
10:50:29  <tycoondemon> way more expensive terraforming for the most part, but i cant find a easy way to configure it via existing newgrf
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10:51:49  <V453000> Basecosts?
10:52:12  <tycoondemon> what is wrond with discussion? discussion is progress of knowledge
10:52:16  <V453000> I actually believe basecosts is on the devzone so you could just create some more presets for it
10:52:24  <V453000> tycoondemon: not here, forums :)
10:55:24  <tycoondemon> yes well, I use basecosts, but it is so convoluted to edit
10:55:42  <V453000> what do you mean? too many parameters?
10:57:05  <V453000> https://dev.openttdcoop.org/projects/basecosts
10:57:16  <V453000> https://dev.openttdcoop.org/projects/basecosts-presets
10:57:25  <V453000> could make one like that
10:57:53  <V453000> but I can tell you that the best basecosts you can make is make all costs lowest possible, makes the game most fun
10:58:11  <V453000> makes people build what they want and not care about cost
10:59:43  <tycoondemon> well the problem I find with some low cost is that you just go for the absolute hack way of building as as far and as fast as possible, ea a straight as possible rail; just remove all land etc
11:00:12  <V453000> then that is just cause you want to build like that
11:00:17  <V453000> human factor :P
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11:05:31  <tycoondemon> I keep chaising the perfect network dream
11:11:57  <Eddi|zuHause> other people will never build your dream network :p
11:14:59  <tycoondemon> I know
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11:35:34  <Alberth> so you want to build your network dream, but not make it actually possible due to costs :p
11:37:07  <Alberth> http://wiki.openttdcoop.org/BaseCosts_NewGRF    what is the problem configuring  in a parameter list like the bottom one at that page?
11:39:29  <Alberth> you can tune every cost from insanely cheap to insanely expensive by using a few dropdowns
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11:58:11  <tycoondemon> I know, but I cant find where it is stored
11:58:40  <tycoondemon> the problem is, it is very hard to find a balance at expensive and toooo expensive
11:58:48  <tycoondemon> and you have to tinqer a lot
11:59:07  <tycoondemon> and with so many parameters it takes a long time
11:59:13  <V453000> but what is your solution then?
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11:59:18  <V453000> tinker less by doing what? :d
11:59:45  <tycoondemon> yes, I know I have to tinqer at some poiint, but I have to restart every time when I reinstall pc or something
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12:02:32  <V453000> well you can make a preset newgrf
12:02:56  <V453000> or even upload a scenario with some newgrf settings, and every time you reinstall you can just download the scenario and copy grf settings
12:02:59  <Alberth> still needs tinquering to tune the values
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12:05:14  <tycoondemon> I know it needs tinquering, but I dont fully understand how openttd stores it
12:05:38  <tycoondemon> when I click the https://dev.openttdcoop.org/projects/basecosts-presets , I dont see any downloadable presets
12:09:15  <tycoondemon> i have to install both new grf?
12:09:52  <tycoondemon> so how do I edit this preset?
12:10:22  <Alberth> did you ever use a newgrf?
12:10:47  <Alberth> basecost mod is just like all other newgrfs
12:11:13  <tycoondemon> yes
12:11:19  <tycoondemon> I installed them both now
12:11:37  <tycoondemon> I found the preset in the parameter of basecost-presets
12:12:02  <tycoondemon> but can I edit those presets?
12:12:23  <Alberth> don't know, I never use a basecost mod
12:12:44  <Alberth> but if you can, it's done through the "edit parameters" button
12:16:17  <tycoondemon> under set parameter of basecost-presets, I get a dropdown wtih 4 presets, I want to edit what thos presets does, or add my own, or would this mean I have to edit in NML?
12:17:26  <Alberth> no idea, just try another basecost mod?
12:17:56  <Alberth> they pretty much all have the same functionality, main differences are in how to express the settings
12:21:26  <V453000> tycoondemon: you can just put Basecosts Mod in your game, adjust the parameters of it to adjust the settings as you like, and then save your newGRF settings as preset
12:21:55  <V453000> if you want a newgrf which automatically works the way you want it to, without any collaboration with your local settings, then you need to create a new one with NML etc
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12:52:39  <andythenorth> dear metadata indexing daemon, I would like my CPU back thanks
12:54:19  <Alberth> you probably have the cpu, but the data you use is at the disk, which is a tad busy by the indexer deamon eating disk bandwidth :p
12:54:35  <Alberth> hi hi, and happy new year btw :)
12:54:56  <andythenorth> nah, it’s blocked one core at 100% and killing my battery :)
12:55:12  <V453000> sup northern one
12:55:17  <andythenorth> it does latent-semantic-analysis on document contents also I think
12:55:19  <andythenorth> lo V453000
12:55:29  <Alberth> likely
12:56:00  <Alberth> looking for any secrets to sell to the americans :p
12:56:47  * andythenorth looking for trains, to buy from americans
12:56:53  <andythenorth> ebay is expensive eh
12:57:12  <Alberth> too many people have discovered it
12:57:41  <andythenorth> a lot of ‘buy it now’ with fair prices don’t sell
12:57:52  <andythenorth> but equivalent items in auctions sell at inflated price
12:57:55  <andythenorth> human nature :P
12:58:25  <Alberth> someone else bids on it, it must be good :p
12:59:00  <Alberth> clicker game for adults :p
13:01:12  <andythenorth> “but I MUST win”
13:02:08  <andythenorth> I’m going to make a shunting puzzle
13:02:10  <andythenorth> like http://www.freerails.com/gallery/4547/4547_090755_320000000.jpg
13:02:25  <andythenorth> each wagon has a card or token in a bag
13:02:27  <V453000> fucking train shit XD
13:02:29  <andythenorth> draw out 5, make the train
13:02:41  * andythenorth kids got trains for christmas
13:02:46  <V453000> XD
13:02:50  <V453000> how coincidental
13:02:55  <V453000> mr santa definitely knows what up
13:03:18  * andythenorth needs a break from screen stuff
13:03:34  <TrueBrain> andythenorth: would you be willing to try this binary: https://devs.openttd.org/~truebrain/openttd-testing-macosx-10.8-x86_64.zip ? I am trying a new compile-file thingy, and a completely different system then normal is producing binaries for this ;)
13:03:42  <andythenorth> TrueBrain: ok :)
13:03:45  * andythenorth downloads
13:03:49  <andythenorth> is it a fork bomb? o_O
13:03:51  <andythenorth> are you the NSA?
13:03:54  <TrueBrain> at least, I am hoping you have 64bit and 10.8+ :P
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13:06:14  <Alberth> NSA already programmed your indexing deamon :p
13:07:29  <andythenorth> TrueBrain: I got an empty zip?
13:08:21  <TrueBrain> lolz
13:08:32  <TrueBrain> binary etc is there
13:08:35  <TrueBrain> not empty here
13:09:57  <andythenorth> bah
13:10:02  * andythenorth biab
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13:16:35  <andythenorth> TrueBrain: it’s r27486?
13:16:48  * andythenorth checking he’s testing correct thing
13:17:04  <TrueBrain> yup, it is :)
13:17:23  <TrueBrain> what OSX version are you running?
13:17:44  <andythenorth> http://pastebin.com/raw/CJBRNfZ8
13:17:54  <andythenorth> I have 10.10.4
13:18:10  <andythenorth> it’s only a libpng problem, eh? libpng16.16.dylib
13:18:33  <TrueBrain> okay ..... lovely weird :P
13:18:39  <TrueBrain> the binary should be staticly linked
13:20:23  <TrueBrain> okay ... I will fiddle a bit more; I might get back to you later today :)
13:20:25  <TrueBrain> tnx andy!
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13:22:31  <Wolf01> o/
13:23:12  <andythenorth> o/
13:23:40  <andythenorth> V453000: I bring you wtf train links, you will enjoy so much http://m9.i.pbase.com/g1/17/804917/2/125989909.zN9ubMtY.jpg
13:24:16  <V453000> that is kind of awesome :D
13:24:22  <Alberth> nice depot-like properties :D
13:27:07  <andythenorth> it’s a figure 8, watch the engine _nearly_ hit the caboose https://www.youtube.com/watch?v=wXvVTodbHbY
13:31:53  <Alberth> great!
13:31:55  <Wolf01> just wow
13:34:20  <andythenorth> so actually, can we have shunting? http://www.wymann.info/ShuntingPuzzles/shunting-puzzles.html
13:39:08  <Alberth> you already have it; drive the train into a depot, shuffle the wagons in any way you like, done!
13:39:25  <Alberth> what more does a tycoon need? :p
13:40:11  <andythenorth> fair point
13:42:18  <Alberth> I think shunting puzzles can be fun, but it's not for openttd, imho
13:43:09  <Alberth> just specifying the sequence of actions to perform is already a nightmare, imho
13:43:10  * andythenorth was fishing somewhat :P
13:43:32  <andythenorth> anyway, we have cdist
13:43:44  <andythenorth> and GS
13:43:55  <andythenorth> functionally, shunting puzzles are just ‘something to do with your trains’
13:44:01  * andythenorth wonders if GS can inspect consists
13:44:13  <Alberth> probably can
13:45:02  <Alberth> you can also inspect orders, and cdist plans iirc
13:45:13  <Alberth> not sure why GS would want to do that though
13:47:08  <andythenorth> you get instructions that you have to make trains with specific sequences of cargo
13:47:13  <andythenorth> probably boring :)
13:50:08  * andythenorth bbl
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13:53:04  <Pikka> pow!
13:53:13  <Pikka> Happy new year and sausages
13:54:03  <Wolf01> :o
13:55:34  <V453000> hi Pikka, have a wiener
13:55:47  <Pikka> why thankyou
13:55:56  <V453000> may your pixels grow and prosper in 2016
13:57:11  <Rubidium> what? 8x zoom?
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14:22:19  <Pikka> hooj pixels
14:22:32  <Pikka> but not right now... goodnight. :)
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15:02:18  <planetmaker> moin moin and happy new year
15:02:33  <Alberth> happy new year as well
15:04:30  <TrueBrain> you too :)
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15:33:48  <V453000> heyooo :)
15:34:27  <V453000> planetmaker: can I annoy you for a while? Could you please make me a repository at the devzone? I created the project under newgrfs and checked there to make it use repository but there is none in hg :)
15:35:49  <V453000> also may planets be made with ease in 2016 :)
15:36:48  <Alberth> in particular, books about them :p
15:39:48  <V453000> I dare say creating planets takes more effort than books :P
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15:53:05  <planetmaker> V453000, I don't have my password with me currently. I can check that tomorrow evening
15:53:32  <V453000> sure no rush :) thanks
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15:58:53  <TrueBrain> right .. where is my guinea pig ... I have a new OSX binary :P
16:02:48  <planetmaker> :)
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16:05:08  *** mode/#openttd [+v glx] by ChanServ
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16:10:45  <TrueBrain> andythenorth: my guinea pig is back! \o/ :D
16:10:51  <andythenorth> :)
16:10:59  <TrueBrain> https://devs.openttd.org/~truebrain/openttd-testing2-macosx-10.8-x86_64.zip
16:11:04  <TrueBrain> can you give that a spin? :D
16:11:31  * andythenorth tests
16:12:14  <andythenorth> TrueBrain: starts fine
16:12:17  * andythenorth loading some games
16:12:18  <TrueBrain> awesome
16:12:23  <TrueBrain> that is very good news :)
16:12:31  <andythenorth> yeah loads a save fine
16:12:48  <TrueBrain> https://devs.openttd.org/~truebrain/openttd-testing2-macosx-10.6-i386.zip <- while at it, would you mind giving this a spin too?
16:12:51  <TrueBrain> euh, wrong url
16:12:57  <TrueBrain> https://devs.openttd.org/~truebrain/openttd-testing3--macosx-10.6-i386.zip
16:12:59  <TrueBrain> grr
16:13:02  <TrueBrain> https://devs.openttd.org/~truebrain/openttd-testing3-macosx-10.6-i386.zip
16:13:16  <andythenorth> testing3?
16:13:21  <TrueBrain> that is a i386 binary; I guess it will be a lot slower
16:13:22  <TrueBrain> yeah
16:13:44  <TrueBrain> testing2 would be our 10.8+ release, and testing3 would be 10.6-10.7 release
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16:14:28  <andythenorth> testing3 works fine
16:14:34  <TrueBrain> awesome :D
16:14:35  <andythenorth> no discernible speed difference
16:14:50  <TrueBrain> thanks a lot andythenorth
16:14:53  <andythenorth> np
16:14:56  <TrueBrain> means I can push this new CF forwards :D
16:15:02  <andythenorth> \o/
16:15:21  <TrueBrain> basically, it means we will only release i386 binaries for 10.6/10.7 .. in the idea that you really should upgrade to 10.8+ if you have x86_64
16:15:37  <TrueBrain> greatly reducing the binary size of the OSX releases :D
16:15:54  <andythenorth> makes sense
16:15:56  <TrueBrain> I just hope it doesn't confuse people too much ..
16:16:05  <andythenorth> maybe also 2016 is the year to redo openttd.org and bananas UI? o_O
16:16:05  <TrueBrain> not sure how well known OSX users are with their version they are running :P
16:16:11  <TrueBrain> feel free :)
16:16:22  <andythenorth> it’s one click for them to find out OS version
16:16:26  <planetmaker> TrueBrain, I don't think we should differ there with i386 or x64 - especially if it doesn't matter for the user?
16:16:28  <TrueBrain> my first project is getting thie CF via Docker done :)
16:16:49  <TrueBrain> planetmaker: I fully agree; it is the 10.6-10.7 I am refering to
16:16:56  <TrueBrain> as using that binary on a 10.8+ really is silly :)
16:16:57  * andythenorth forgets, what did we build eints in, bottle or flask?
16:16:59  * andythenorth looks
16:17:03  <TrueBrain> bottle
16:17:11  <planetmaker> just call it 10.6 and 10.7 in our web UI and ignore that it's a i386 binary?
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16:17:26  <TrueBrain> planetmaker: that would be the idea; but that is exactly what I am talking about ;)
16:17:36  <planetmaker> oki. I then just mis-read
16:17:38  <andythenorth> yair bottle
16:17:44  <TrueBrain> it would be bad if 10.8 people start to use the 10.6 build ;)
16:17:50  <andythenorth> the current website and bananas frontend is django?
16:17:55  <TrueBrain> yes
16:18:01  <TrueBrain> and what ever we do, I want them split up
16:18:07  <andythenorth> potato / potato
16:18:08  <TrueBrain> I no longer want them all in a single project :D
16:18:14  <planetmaker> :)
16:18:16  <andythenorth> they don’t do much, no reason to use a big python framework
16:18:26  <andythenorth> website could be pretty much static compile :P
16:18:35  <andythenorth> like andythenorth html docs
16:18:45  <TrueBrain> they are a bit too dynamic ;)
16:19:11  <andythenorth> meh :)
16:19:25  <TrueBrain> but yeah, I do not really care
16:19:47  * andythenorth needs to get FIRS done for April
16:19:50  <andythenorth> and then will see
16:20:12  <TrueBrain> to give you a bit of an idea what is on my agenda atm: get this Docker CF done, so we can move forward with Mac OS X binaries etc again (current system really is on its last leg)
16:20:26  <TrueBrain> then I am going to finish removing the oldest VM we have .. which means moving email and django to its own VM
16:20:34  <TrueBrain> then I have a lot of cleaning up to do
16:20:37  <TrueBrain> (and I mean a lot :P)
16:20:42  <andythenorth> always
16:20:44  <TrueBrain> after that, then I have time for anything else
16:20:48  <andythenorth> life of a sysadmin :P
16:20:53  <TrueBrain> so ... knowing my schedule ... 2016 is booked :P
16:20:55  <andythenorth> tar, rm all the days long
16:21:03  <TrueBrain> so any other changes you want, you guys will have to come up with ;)
16:21:22  <TrueBrain> regarding frontpage: it only has to handle LDAP user management + server listing + some static pages
16:21:36  <TrueBrain> and BaNaNaS only has to be a wrapper around musa
16:22:08  <TrueBrain> from a SysOp, those are my only requirements, basically ;)
16:26:31  <Eddi|zuHause> "oldest vm" is that the giant blob one?
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16:27:03  <TrueBrain> 600GB, 4GB memory, linux-vserver, debian etch, Django 1.2, Python 2.5 ... yes, thatone :P
16:30:35  <TrueBrain> Docker and CFs work so well together :D:D:D
16:30:52  <TrueBrain> docker run --rm -v /home/mydir/openttd-source:/source openttd-cf:osx-10.8-x86_64
16:30:53  <TrueBrain> wait 5 minutes
16:30:55  <TrueBrain> have binary
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16:57:59  <TrueBrain> https://devs.openttd.org/~truebrain/docker-cf/ <- in case any of you like fiddling around with Docker :D Docker that produces Mac OS X binaries ... \o/ :D:D:D
16:58:03  <TrueBrain> today was a good day :P
17:05:13  <Alberth> \o/
17:08:58  <andythenorth> win
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17:18:52  <Endymion> Hi. Looking at NewGRFs, if I'm looking for a trainset that's just a little more complex than NUTS, but not just a random bunch of engines, what would you all think is the best?
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17:19:57  <Alberth> probably everybody has a different answer to that :p
17:19:59  <Sylf> MORE complex than NUTS?
17:20:26  <Sylf> I've never seen anyone who uses NUTS to its full extent
17:20:28  <Alberth> how is NUTS not what you're looking for?
17:20:54  <Alberth> I don't understand the "more complex" idea
17:21:27  <Endymion> Well, some way that it's not always obvious that the upgrade is better, or more "situational" trains.
17:21:41  <Alberth> personally, I find NUTS quite fitting my needs, except for the "unlucky13" engine :p
17:22:09  <Sylf> there's no single upgrade path with NUTS
17:24:36  <Endymion> I've found that for most of my needs it's either the fast or medium that I need, to deal with Local Authority ratings decently.  About the most "complex" trains I've run are the MEOW engines, and because that requires running more of the PURR lines than I'm accustomed to, I admit that I don't get full use of them.
17:27:03  <Endymion> I mean, my only "major" complaint is that I can't reverse the train graphic properly when I double-head a vehicle (which is 90% of the time), because they're 2-part units.  But the way I play, as I said, it gets pretty linear - any time a new engine comes out I upgrade to it.
17:27:20  <Endymion> Or at least a new one in the same category.
17:27:36  <Alberth> :o  how do you do unlucky13 then?
17:27:55  <Alberth> electric engine in the steam row?
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17:30:26  <Endymion> I actually haven't run into that issue.
17:31:40  <Alberth> not using strong engines thus :)
17:32:41  <Alberth> but for recommendations, euhm, yeah
17:32:54  <Alberth> you could try pineapple trains, or iron horse
17:33:31  <Endymion> Alrighty.
17:34:09  <Alberth> at least those are designed for game play
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17:38:16  <Endymion> Awesome.  Because I do like NUTS, it just gets to feeling a little too linear - as you said, I don't use the strong engines because I rarely have a run short enough or hilly enough to make 'em worthwhile.
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17:42:13  <V453000> did you read the NUTS wiki for hints which engines are useful when?
17:46:23  <Endymion> @V453000: Would you believe me if I said, 'back when I started running NUTS as one of my regular NewGRFs'?
17:46:43  <V453000> ? what do you mean? :)
17:48:11  <Sylf> um, what local authority ratings?
17:48:37  <V453000> fast trains = better station ratings I guess he means
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17:49:50  <Sylf> turtles have high max speed to boost the station ratings:P
17:49:52  <V453000> Endymion: in general all of NUTS vehicles are mostly very balanced, but when used with the right type of network and train length and other conditions, some can be better than others in your situation
17:49:56  <V453000> ye
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17:52:09  <Sylf> I just don't understand why one should care so much about station ratings
17:52:26  <Endymion> I'll be honest, I usually find I can ignore the Strong class on most of the maps I get - Superstrong is okay, but sticking with medium or double-headed Fast tends to have better effect.
17:52:31  <Sylf> the whole logic that it's partly dependent on the train speed is flawed
17:54:40  <Alberth> it may have been a simple hack to express some other desired property in the original game
17:54:59  <Alberth> too bad we don't know
17:56:01  <Endymion> @Sylf: I'm one of those goofballs who likes making cities grow and getting nice ratings from the cities/towns I service.
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17:59:08  <Endymion> @Alberth: Chris Sawyer is still alive... Why not find his email and reach out to ask?  After all, he just released a new Transport Tycoon (not Deluxe) for mobiles.
18:00:35  <Alberth> CS is well aware of us, and has never answered anything afaik
18:01:29  <Alberth> also, the original game is not his property anymore, I am not even sure he is allowed to talk about it
18:01:40  <Endymion> Probably because OTTD cuts into the profit from the new mobile game.
18:01:58  <Endymion> He's got to be allowed to talk about his logic...?
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18:15:56  <Eddi|zuHause> i wouldn't be surprised that details like that nobody involved will remember why they ended up this way.
18:16:16  <Eddi|zuHause> it was 20 years ago...
18:16:28  <Endymion> There was a rerelease not that long ago...
18:17:04  <Eddi|zuHause> so?
18:20:51  <V453000> Endymion: towns grow just fine with slow trains, like with fast :) no difference there
18:21:09  <Endymion> @Eddi: Given how it was written, and probably had to be rewritten for mobiles, wouldn't they have to know their logic again?
18:21:35  <Eddi|zuHause> no.
18:21:42  <Endymion> @V453000: Huh. Alright.
18:21:47  <V453000> strong class trains are awesome for short trains, the acceleration helps pack your lines a LOT. For longer trains they are just fine too, but there are probably better classes in that area. Generally fast class is the least efficient
18:21:59  <Eddi|zuHause> also, there's a difference to knowing the logic, and knowing why the logic is like that
18:22:03  <Alberth> the only thing that TT for mobiles has in common with the original TTD, is the name, and the topic of transport. Everything esle is different
18:22:42  <Alberth> TT for mobiles is much closer to locomotion
18:22:42  <Endymion> And CS' involvement.
18:23:54  <Alberth> in such games, a lot of people are working, really, the boss doesn't see every little detail
18:25:10  <Alberth> game industry is not nice; very complicated programming, very tight deadlines
18:25:45  <Alberth> minimal staff
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18:28:36  <Endymion> True.
18:30:20  <Sylf> For maximum town growth speed, all you need is 5 bus stops and 1 bus
18:30:33  <Sylf> or something similar.  5 regularly serviced stations.
18:30:40  <V453000> hey, I like the industry :P
18:31:08  <Sylf> I like lazy
18:31:33  <Alberth> V: did you perhaps run into unlucky13 at a non-electrified track? :)
18:33:05  <V453000> what?
18:33:23  <V453000> what does it do?
18:33:32  <V453000> ah I guess the graphics have a pantograph?
18:33:49  <Alberth> basically not run at non-electrified track?
18:34:03  <V453000> well then should it? :D
18:34:04  <Alberth> at least it's advertised as (electric)
18:34:26  <V453000> well if it is electric then it should also not run on non-electrified track?
18:34:32  <Alberth> well, it's a bit weird if the engine before and after are steam
18:34:36  <V453000> I dont get the issue ._.
18:35:14  <V453000> before and after in terms of chronology or within class?
18:35:24  <Alberth> within STRONG class
18:36:37  <V453000> the engine after it is also electric
18:36:41  <V453000> but yeah after that 2 are diesel
18:36:42  <Sylf> so, you see a technology digression within the same class?
18:37:06  <Sylf> I try not to think about those details
18:37:08  <V453000> ok if you consider it important I will change the two engines to electric
18:37:21  <V453000> but I dont know when will I release another version of NUTS
18:38:01  <Alberth> well, the problem is that by the time I arrive at that engine, I have all tracks non-electrified, but no successor engine
18:38:22  <V453000> is electrifying that much of a problem? :D
18:38:23  <Alberth> so I get pushed away from STRONG
18:38:39  <Alberth> /me likes steam :)
18:38:56  <V453000> well your reasons do not sound super reasonable :P
18:39:17  <Alberth> fair enough :)
18:40:20  <V453000> I personally LOVE steam trains, so I sometimes just use only MEOW steamers
18:40:22  <V453000> for example
18:40:36  <Alberth> yeah, I usually move to MEOW
18:40:45  <V453000> but just having to electrify my tracks definitely does not mean anything to me
18:40:54  <V453000> sure with some WTF basecosts it could be uncomfortable
18:41:11  <Alberth> oh, I don't use those, and I make sufficient monies :)
18:41:56  <V453000> well then why is electric track so problematic? XD
18:42:20  <Alberth> it's just not expected not to be able to continue on non-electrified track
18:43:03  <Alberth> but yeah, maybe I should electrifry things :)
18:43:34  <V453000> weird phobia XD
18:45:50  <DorpsGek> Commit by translators :: r27487 /trunk/src/lang (3 files) (2016-01-02 19:45:38 +0100 )
18:45:51  <DorpsGek> -Update from Eints:
18:45:52  <DorpsGek> spanish: 1 change by SilverSurferZzZ
18:45:53  <DorpsGek> serbian: 57 changes by stravagante
18:45:54  <DorpsGek> catalan: 23 changes by juanjo
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20:44:16  * andythenorth bored of scouring ebay now
20:56:10  <Wolf01> i catched sleep 3 times in 5 minutes
20:57:38  <Wolf01> (while browsing 9gag)
21:05:08  <Wolf01> andythenorth, i've seen the last photos of the lego machinery a friend is building... at the current state is about big as a bed
21:05:17  <andythenorth> :o
21:05:20  <andythenorth> the fun goes imho
21:05:21  <__ln__> Wolf01: *catch, caught, caught
21:05:22  <andythenorth> :)
21:06:37  <Wolf01> __ln__: coffee, coffee, coffee
21:11:03  <Wolf01> andythenorth: https://onedrive.live.com/redir?resid=D5D7348BE1780505!6132&authkey=!AHdZ6wv_GAeuPJ0&v=3&ithint=photo%2cjpg
21:11:34  <andythenorth> wow
21:11:58  <andythenorth> the 2016 flagship is *allegedly* bw excavator
21:12:04  * andythenorth wonders if it will be that big :P
21:12:24  <Wolf01> i'm sure it won't, but i'm waiting for that one :D
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21:15:34  <Wolf01> oh, the caffeine seem to have reached the brain, i feel really better now
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23:53:04  <drac_boy> hi
23:55:19  <drac_boy> anyone around europe or south britian area thats still having intermediate rail service due to the refugee problem?
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