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Log for #openttd on 13th January 2016:
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02:24:25  <supermop> yo
02:31:20  <Mazur> yo
02:38:36  <supermop> hows t going>/.
02:52:37  <Mazur> Constantly hearing Bowie music in my head, so that's ok
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05:44:28  <NGC3982_> There has been established some kind of standard stating that one must IRC in a train related channel whilst riding a train.
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11:34:31  <Wolf01> hi o/
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12:21:27  <argoneus> ayy
12:21:33  <argoneus> anyone here has experience embedding V8 into C++?
12:21:39  <argoneus> (by chance)
12:21:53  <Wolf01> turbocharged?
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12:22:33  <argoneus> no, a javascript meme
12:22:42  <__ln__> Vwhat?
12:22:53  <Eddi|zuHause> with or without manipulated exhaust treatment?
12:22:58  <Wolf01> bah, if a V8 is not turbocharged is for pussies
12:23:18  <argoneus> you guys((((
12:23:26  <argoneus> then a different question
12:23:44  <argoneus> if you embed lua or something into C++, so basically you create a new context or something that your code lives in
12:24:01  <argoneus> and you have a C++ loop and each iteration it executes some Lua or JS code or whatever
12:24:05  <argoneus> does that imply there's context switching?
12:24:12  <argoneus> so wasting a lot of cpu
12:24:25  <Eddi|zuHause> you cannot influence (or know about) context switching
12:24:51  <argoneus> I'm just wondering if it's more efficient to have the loop itself in lua already or if this works fine
12:25:13  <argoneus> I don't know how to measure it
12:25:26  <Eddi|zuHause> context switching is something your OS does a thousand times before your program hits a context switch it induces by itself
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12:26:19  <argoneus> so it probably doesn't matter where I embed my lua code?
12:30:24  <Eddi|zuHause> well, you can still measure "raw" execution speed...
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14:36:56  <supermop> hello
14:37:00  <__ln__> http://fossforce.com/2016/01/how-well-do-you-know-your-linux-history/
14:37:04  <__ln__> hello
14:37:23  <peter1138> how the fuck can bowie be dead?
14:37:53  <supermop> been away from news for a few days?
14:38:14  <peter1138> no
14:38:23  <supermop> i was thinking i'd try to get a copy of the last album today to listen to
14:38:44  <supermop> lost the power adaptor to my phono pre amp though
14:39:17  <peter1138> heh, vinyl
14:40:17  <supermop> i'f im going to buy a big square holding a circle, might as well get the 12" one instead of the 5" one
14:40:35  <peter1138> i prefer the digital one
14:40:47  <supermop> then i can look at the cardboard square while listening to the music
14:40:49  <Eddi|zuHause> circles are so last century
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15:03:08  <peter1138> also my stylus broke
15:05:37  <supermop> i think you can exchange currency for a new one
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16:34:33  <m1cr0man> Hey lads, whats the benefit of using the 64 bit version over the 32 bit? Other than the fact that it can address more than 2 gigs of mem or whatever
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16:46:29  <Alberth> nothing, probably
16:46:54  <Alberth> oh, you don't need a 64 bit operating system to run the 32 bit version :p
16:47:35  <Alberth> and you don't need a 32bit operating system for running the 64 bit version
16:47:49  <m1cr0man> Yeah. There was an old thread from '09 that was talking about the performance effects and they came to the conclusion it was negligable
16:47:54  <Eddi|zuHause> it's been rumored that the 32bit version might be a tiny bit faster
16:47:55  <m1cr0man> im just going to keep it all 32 bit then
16:48:02  <m1cr0man> yeah I saw that too Eddi|zuHause
16:48:18  <m1cr0man> I wonder if I can benchmark it...
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17:42:49  <andythenorth> o/
17:42:51  <andythenorth> cat is
17:46:29  <Alberth> it must be thinking then
17:52:48  <Wolf01> Alberth: and you can't run 16bit softwares with a 64bit operating system, at least for windows... they removed the WOW16 component
17:53:02  <Wolf01> the 32bit version still has it
17:54:01  <Alberth> what if you statically link all libraries?
17:54:50  <Alberth> but euhm, 16 bit, after 8bit 6502 I just skipped to 32bit M68000  :)
17:54:59  <Wolf01> dunno, but I have a lot of 16bit softwares which i need to run in a virtual machine, or if I'm lucky enough to find a patch for those...
17:55:03  <Alberth> and then 32 bit ARM
17:56:11  <Alberth> I considered 64K segments too messy to get into :p
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18:45:45  <DorpsGek> Commit by translators :: r27495 /trunk/src/lang (greek.txt lithuanian.txt) (2016-01-13 19:45:36 +0100 )
18:45:46  <DorpsGek> -Update from Eints:
18:45:47  <DorpsGek> greek: 37 changes by Ferrum
18:45:48  <DorpsGek> lithuanian: 1 change by BlinK_
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21:15:53  <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/wtf.png
21:15:55  <V453000> why ?
21:15:58  <V453000> it only replaces sprites
21:16:00  <V453000> nothing else
21:17:32  <andythenorth> everything is hateful
21:17:36  * andythenorth not helpful :P
21:18:31  <V453000> well I found this but that doesnt mean I know anything more XD https://docs.openttd.org/newgrf_8cpp_source.html#l07780
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21:20:27  <Rubidium> V453000: where's the source?
21:20:42  <frosch123> how do you replace the sprites?
21:21:51  <V453000> I think this should be the source https://dev.openttdcoop.org/projects/brix/repository/changes/BRIX.nml
21:22:06  <V453000> well, I know it is the one, but I believe it is pretty much the same to what I am using now
21:22:20  <V453000> the only thing I added is replacenew blocks ... commented those out locally, those do not cause wtf.
21:22:42  <V453000> everything should be only replace and alternative_sprites to it
21:23:56  <V453000> it is the rocky tileset thing
21:24:07  <V453000>  //second_rocky_tileset = 1;
21:24:34  <V453000> ............... should that be there? I remember frosch123 told me to add that to RAWR at some point
21:26:06  <frosch123> true, it is considered unsafe
21:26:20  <frosch123> and it is needed to enable the second rock thing
21:29:47  <V453000> so a base set cannot use it?
21:30:17  <frosch123> it may be the first and only reasonably safe use of assigning a global setting in a grf :)
21:30:56  <frosch123> it's not absolute safe, kind of grey area
21:31:09  <V453000> just tell me if base sets can use it, if not, then BRIX will not use it either
21:31:19  <V453000> I want to turn it into a base set eventually
21:31:43  <frosch123> the silly thing is, the "safe" check is actually skipped for the base grf
21:31:50  <frosch123> that's wyh ogfx can define rivers
21:31:55  <frosch123> while they are not safe :p
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21:32:17  <V453000> ok, I understand less now XD
21:32:23  <frosch123> i think i'll just define it as safe
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21:33:46  <DorpsGek> Commit by frosch :: r27496 /trunk/bin/baseset (8 files) (2016-01-13 22:33:40 +0100 )
21:33:47  <DorpsGek> -Update: Baseset translations
21:33:58  <V453000> \o/
21:34:35  <frosch123> hmm, it's ages since i done nfo
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21:37:13  <andythenorth> count the bytes
21:39:20  <Mazur> Or bite the countess?
21:41:09  <Mazur> I know which one's more fun.
21:43:23  <V453000> frosch123: so does it mean a base set can use it now?
21:43:28  <V453000>  now/with next release
21:55:56  <DorpsGek> Commit by frosch :: r27497 trunk/src/newgrf.cpp (2016-01-13 22:55:50 +0100 )
21:55:57  <DorpsGek> -Change: [NewGRF] Allow static NewGRF to enable the second rocky tile set.
21:56:05  <frosch123> try again tomorrow
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