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*** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:18:36 <dihedral> mornin' 08:24:23 *** andythenorth [~Andy@host81-158-151-35.range81-158.btcentralplus.com] has joined #openttd 08:28:44 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has left #openttd [] 08:28:51 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 08:43:36 <V453000> wtf, signals with various drive on side? https://dl.dropboxusercontent.com/u/20419525/RAWR/presignals.png 08:43:44 <V453000> does that simply apply when the setting is changed? 08:43:51 <V453000> also, do normal block signals have this? 08:44:02 <V453000> since I don't see a duplicate set of sprites for normal block signals :d 08:45:13 <V453000> oh 08:45:26 <V453000> and 4289-4784 has signals again XD 08:45:47 <V453000> wtf. 08:46:53 <V453000> from there https://dl.dropboxusercontent.com/u/20419525/RAWR/Ogfxe_extra.png 09:14:13 <andythenorth> canât believe I actually just opened your spritesheet and looked those numbers up :P 09:15:59 <V453000> is not my :P 09:16:02 <V453000> but ye 09:16:35 <V453000> mystery why presignals are defined 4 times but normal signals once XD 09:17:43 <planetmaker> moin 09:18:36 <planetmaker> V453000, I think every type has a version for left and right hand side driving 09:19:20 <V453000> hi pm .. yes, that is what the text in the spritesheet suggests ... but why is there no duplicate of basic block signals, and why there is yet another duplicate of the presignals? XD 09:19:45 <planetmaker> basic block signals look the same, don't they? 09:20:06 <planetmaker> OpenGFX *code* explains how it is used better than the sprite sheet. It has comments 09:21:29 <V453000> pre-signals don't look the same? :d 09:22:21 <V453000> ooo 09:22:23 <V453000> toyland signals 09:22:23 <V453000> XD 09:23:13 <V453000> German signals = normal signals? 09:23:16 <V453000> sounds racist :D 09:23:21 <V453000> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/extra/extra-signals.pnml 09:45:22 <V453000> british signals 09:45:28 <V453000> wtf is that doing in ogfx? XD 09:53:21 <Ketsuban> What does it mean for one of the entries in the list of NewGRFs to be grey instead of yellow? 10:03:57 *** Clockworker [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 10:05:03 *** Clockworker [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has joined #openttd 10:07:16 <andythenorth> grey? :O 10:09:41 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Remote host closed the connection] 10:09:59 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 10:12:48 <Ketsuban> andythenorth: https://i.imgur.com/0KQHUI1.png 10:13:19 <andythenorth> is that just the highlight state? 10:13:23 <andythenorth> is that the one with focus? 10:13:33 <Ketsuban> Nope. You can see there's no info in the right pane. 10:14:04 <Ketsuban> I just opened the window and made it larger for the picture, I didn't highlight anything. 10:18:40 <V453000> I would say it doesnt mean anything and the {SILVER} tag is in the string 10:18:42 <V453000> but clue not 10:42:47 <andythenorth> bbl 10:42:48 *** andythenorth [~Andy@host81-158-151-35.range81-158.btcentralplus.com] has quit [Quit: andythenorth] 11:02:29 <planetmaker> V453000, iirc, the German version is chosen for rhs driving, the British for lhs one 11:02:39 <V453000> xd 11:02:42 <V453000> I see 11:02:49 <planetmaker> and they simply have the name after which images they were drawn. iirc also ;) 11:04:48 <V453000> they definitely look exactly the same to me 11:05:25 <V453000> suppose offsets differ 11:08:52 <Eddi|zuHause> V453000: compare with openttd.grf? 11:09:08 <V453000> what is that_ 11:09:09 <V453000> ? 11:09:51 <Eddi|zuHause> V453000: openttd's builtin extension to the original base set 11:10:23 <Eddi|zuHause> V453000: in media/extra_grf 11:11:28 <V453000> am assuming you mean a spritesheet like this? Ogfxe_extra.png 11:11:35 <V453000> in media I have icons only 11:11:42 <V453000> regardless ... I will just make graphics for now 11:11:54 <V453000> cba spending a day figuring out how openttd defines signals 11:12:16 <V453000> I will just replace sprites later and see if it works enough 11:12:57 <Eddi|zuHause> V453000: have you checked the action5 explanation for signals in the specs? 11:13:15 <V453000> noez 11:14:29 <V453000> hm not helping much 11:16:49 <Eddi|zuHause> V453000: http://git.openttd.org/?p=trunk.git;a=tree;f=media/extra_grf 11:17:37 <V453000> right 11:18:15 <V453000> that is the same as I have in ogfx-extra.png 11:18:28 <V453000> except ogfx-extra has it multiple times in different ways 11:18:41 <V453000> which I guess is this shit 04 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.02.0 Pre-signal graphics 48 04 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.02.0 Pre-signal and semaphore graphics 112 04,84[1] Supported by OpenTTD Supported by TTDPatch 2.5 (alpha 41)2.5 Pre-signal, semaphore, and PBS graphics 240 11:18:45 <V453000> which makes no sense to me but ok 11:18:59 <V453000> eh 11:19:01 <V453000> first 3 rows in http://newgrf-specs.tt-wiki.net/wiki/Action5 11:20:06 <Eddi|zuHause> you probably want the "Pre-signal, semaphore, and PBS graphics" version 11:21:34 <Eddi|zuHause> V453000: that is basically how the system evolved. every introduction of a new signal type will need more sprites 11:22:07 <V453000> yeah that is what I am thinking 11:22:34 <V453000> but why is each of the 3 sets kept in the spritesheet of ogfx, is what confused me 11:22:52 <Eddi|zuHause> i don't know either 11:23:14 <Eddi|zuHause> http://git.openttd.org/?p=trunk.git;a=blob;f=media/extra_grf/signals.nfo just contains two action5 and a bit of action7 magic 11:23:26 <Eddi|zuHause> which i did not check what they do, but probably check the driving side 11:24:19 <planetmaker> they do 11:24:31 <planetmaker> there's actually *two* settings: driving side and signal side 11:27:04 <V453000> O_O 11:27:25 <Eddi|zuHause> yeah, and their semantics is a bit odd... 11:27:30 <V453000> ah show signals on driving side 11:29:31 <V453000> doesn't change anything on the fact that the images are identical copies XD 11:29:41 <V453000> but ye, might be offset differences 11:29:47 <V453000> $reasons 11:29:59 <Eddi|zuHause> difference is mostly in the semaphore graphics, the light signals should be identical 11:30:14 <V453000> ah true didn't check those 11:31:31 <Eddi|zuHause> you don't have to follow this scheme of being based on german/british signals. but being mirror images of each other might help 11:35:17 <V453000> so far my models are symmetrical and I don't intend to make anything like the old mechanical semaphores, they just look shitty to me 11:38:14 *** wlhlm [~wlhlm@wilhelm.re] has left #openttd [Bye bye] 11:45:53 <Eddi|zuHause> in that case, one single action5 should suffice 11:46:01 <Eddi|zuHause> with the 240 sprites 11:47:08 <V453000> yarr 11:47:32 <planetmaker> and if you want to skip semaphores you have to duplicate the sprites for electrical signals, of course 11:47:44 <planetmaker> as semaphore sprites are expected 11:48:13 <V453000> I will make 2 different looks of electrical signals 11:50:31 <Eddi|zuHause> be also aware that openttd only uses two groups of PBS signal, but the GRF still needs to contain 4 groups 11:51:24 <V453000> ? 11:53:24 <Eddi|zuHause> the action 5 contains 7 groups of light signals and 8 groups of semaphore signals (plus the original block signals which are defined elsewhere). but openttd only uses 6 signal types, so 2 types are unused 11:54:33 <V453000> what are they for if they are unused? 11:55:06 <Eddi|zuHause> they were originally meant to be entry/exit/combo signals with PBS functionality 11:55:24 <Eddi|zuHause> but openttd went a different route with implementing PBS and dropped those 11:55:51 <V453000> why make them if they are dropped? 11:56:07 <Eddi|zuHause> because they were already made 11:56:14 <Eddi|zuHause> and the specs could not drop them 11:56:28 <V453000> makes no sense to me but whatever 11:56:34 <Eddi|zuHause> hysterical raisins 11:56:41 <V453000> ye 11:56:46 <Eddi|zuHause> the specs are much older than the implementation 11:56:49 <Conductor_Cat> https://www.youtube.com/watch?v=oYOmZlTjsQ0 11:57:30 <Eddi|zuHause> and specs cannot drop things once they are introduced, for backwards compatibility 11:57:56 <V453000> well then, un-drop those signals? :) 11:58:24 <V453000> finally adding an interesting gameplay feature? 11:58:30 <Eddi|zuHause> openttd repurposed the "exit" signal as "one-way" signal 11:58:58 <Eddi|zuHause> and there have not yet been useful implementations for other types of signal 11:59:52 <V453000> combined functionality of pre and PBS sounds useful by the idea of it 12:01:04 <Eddi|zuHause> but can you come up with meaningful semantics? 12:01:55 <V453000> what do you mean by semantics? 12:02:07 <Eddi|zuHause> behaviour 12:02:26 <V453000> easy, go reserve path if presignal is green 12:02:34 <Eddi|zuHause> a series of words that convey meaning 12:02:36 <V453000> force stop if presignal is red 12:04:00 <Eddi|zuHause> V453000: there was michi_cc's implementation of "advance signals" 12:04:42 <Eddi|zuHause> V453000: but the main point against such features is usually, that they only cover very narrow use cases, which will not satisfy enough people 12:05:00 <V453000> says who 12:06:30 <Eddi|zuHause> V453000: anyway, it is not of concern for a base set author what the signals are used for. you must provide all of them 12:06:47 <V453000> must is a strong word :) 12:10:31 <V453000> so basically michi_cc made something functional and it is not in the game because "only people who understand current signals would benefit" 12:10:33 <V453000> that is cute 12:13:25 <V453000> definitely does motivate me to make an alternative base set that "only the few people who like 32bpp will benefit from" 12:14:30 <Eddi|zuHause> no. 12:14:48 <Eddi|zuHause> that specific implementation also turned out to be not very good in actual gameplay 12:14:58 <V453000> what does that mean :d 12:15:53 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:16:31 <Eddi|zuHause> it means things that sound good in theory don't always work out in practice 12:18:07 <V453000> I don't see that being the case here but not like it will change anything 12:19:58 <Ketsuban> tbh it's kind of a shame uptake of 32bpp has been so sluggish. zBase is essentially a challenge to come and do better, and even then you'd still be hard-pressed to put together a good set of NewGRFs if you're even slightly dissatisfied with the vanilla loadouts. 12:20:38 <V453000> it is an example of splitting communities, making both halves basically die 12:20:48 <V453000> at the same time, making 32bpp is harder/more time consuming than 8bpp 12:22:23 <Eddi|zuHause> V453000: btw. the problem is not "only people who understand current signals would benefit", but "of the people who understand current signals, only a very small fraction will come across a use case for this exact signal, but a much larger fraction will come across a use case for a similar-but-not-exact signal, and demand that included as well" 12:22:36 <Eddi|zuHause> which will cause an explosion of signal types, and the game is not ready to handle that 12:23:46 <V453000> uhm if you already have PBS and pre signals combined, I don't think there is much further you can get 12:24:05 <Eddi|zuHause> yeah, you think that. but that doesn't make it true :p 12:25:49 <Eddi|zuHause> but i guarantee you, if you actually tried michi_cc's signals, you would immediately think "wtf is signal X for? that is totally useless, i'd much rather have signal Y." 12:26:42 <Eddi|zuHause> the diversity in play styles is just too big to accomodate all with the rigid system that we have now 12:27:14 <Eddi|zuHause> so you must first make the system more flexible, which is orders of magnitude more complicated 12:27:16 <V453000> meh, pointless discussion anyway :) won't bring anything new 12:27:48 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 12:27:56 <V453000> bai 12:31:59 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:26 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 13:25:59 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 13:30:35 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 13:30:38 *** mode/#openttd [+v tokai] by ChanServ 13:37:35 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:51:05 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 13:51:31 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has joined #openttd 13:58:43 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:19:54 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 15:05:16 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:05:19 *** mode/#openttd [+o Alberth] by ChanServ 15:05:48 *** titilambert [~titilambe@titilambert.org] has joined #openttd 15:07:27 *** titilambert [~titilambe@titilambert.org] has quit [] 15:23:46 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has joined #openttd 15:38:05 *** HerzogDeXtEr [~farci@i59F6CA7.versanet.de] has joined #openttd 15:44:23 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 15:46:05 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 15:57:14 *** KenjiE20 [~kenji@vps.longbowslair.co.uk] has quit [Ping timeout: 480 seconds] 15:57:57 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:04:33 *** KenjiE20 [~kenji@vps.longbowslair.co.uk] has joined #openttd 16:06:12 *** Wolf01 [~wolf01@host245-3-dynamic.40-79-r.retail.telecomitalia.it] has joined #openttd 16:08:24 <Wolf01> o/ 16:13:13 *** Sacro [~ben@ns220925.ip-188-165-246.eu] has joined #openttd 16:14:31 <Wolf01> good, the doctor said my motherboard was struck by ictus... the primary bios is tfu... and as always happen the warranty ended at december :| 16:19:57 <Eddi|zuHause> things always break 3 days after warranty ends. 16:20:56 <Wolf01> yes, it really happened so... the ram was changed in warranty, but we didn't found the mobo problem at that time 16:21:02 <Alberth> yeah, you didn't complain in january it was still working? 16:21:56 <Wolf01> it worked with the secondary bios, I didn't try to fix the primary one 16:22:46 <Wolf01> today I replaced the ram which was ordered back in december and we tried to fix the primary bios 16:23:02 <Wolf01> without success 16:23:13 <Wolf01> we even reflashed it 16:24:43 <Wolf01> it doesn't even boot, it did the ram check once and then died 16:35:16 *** Progman [~progman@p57A19630.dip0.t-ipconnect.de] has joined #openttd 17:02:50 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has quit [Ping timeout: 480 seconds] 17:13:10 *** andythenorth [~Andy@host81-158-151-35.range81-158.btcentralplus.com] has joined #openttd 17:15:42 <Wolf01> Eddi|zuHause, how do you get more cargo space in windward? I have 3 cargo spaces even with the brig of war 17:15:58 <andythenorth> o/ 17:16:17 <Wolf01> o/ 17:20:21 *** srhnsn [~srhnsn@p2003006A6C283000140D2B3028F53279.dip0.t-ipconnect.de] has joined #openttd 17:33:32 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:33:35 *** mode/#openttd [+v glx] by ChanServ 17:56:33 *** Biolunar_ [Biolunar@x5d823a1b.dyn.telefonica.de] has quit [Quit: leaving] 17:58:34 <Eddi|zuHause> Wolf01: i don't have more either. 17:59:28 *** Clockworker_ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has joined #openttd 18:01:41 <Wolf01> in the steam discussions I read about a brig of war with 5 slots for missions which require to deliver 4 units of goods... maybe it is related to a faction, I chose the consulate 18:07:02 *** Clockworker [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 18:08:09 <Wolf01> ok, I need to purchase a galleon 18:09:00 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:26:21 *** AdmiralKew [~pcc31@119.94.119.163] has joined #openttd 18:29:57 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has joined #openttd 18:36:59 *** NGC3982 [~hawking@h215n4-vj-d3.ias.bredband.telia.com] has quit [Remote host closed the connection] 18:37:12 *** NGC3982 [~hawking@h215n4-vj-d3.ias.bredband.telia.com] has joined #openttd 18:40:18 *** frosch123 [~frosch@x4d00b0cd.dyn.telefonica.de] has joined #openttd 18:45:07 *** HerzogDeXtEr1 [~farci@i59F6B74A.versanet.de] has joined #openttd 18:47:16 <frosch123> V453000: there is only one set of signal sprites active at a time 18:47:33 <V453000> right :) 18:47:35 <frosch123> basesets/newgrf can evaluate the "signal side" setting to provide flipped graphics 18:47:38 <V453000> that is what I need to know I guess :) 18:47:49 <frosch123> this is usually the case for semaphores, which are not symmetric like light signals 18:47:56 <frosch123> however, ogfx is broken wrt. this 18:48:26 <V453000> xd 18:50:42 <Eddi|zuHause> isn't that exactly what i said? 18:51:21 *** HerzogDeXtEr [~farci@i59F6CA7.versanet.de] has quit [Ping timeout: 480 seconds] 18:52:14 <andythenorth> improved tyre plant http://dev.openttdcoop.org/attachments/download/7629/tyre_plant_7.png 18:52:23 <andythenorth> previous version, not good at all http://dev.openttdcoop.org/attachments/download/7543/tyre_plant_5.png 18:53:23 <Eddi|zuHause> Wolf01: so for exchange, the royal brigantine which would be the next ship for me has 4 spaces 18:53:28 <frosch123> the coloured container things are quite hidden away 18:53:38 <frosch123> not idea whether you have multiple layouts 18:53:52 <frosch123> but in this one i would put them on the SW border 18:53:52 <andythenorth> I will do 18:54:07 <andythenorth> the horizontal tanks? 18:54:12 <frosch123> less "only dark tyres" in one spot 18:54:21 <andythenorth> I think another tile of tyres 18:54:34 <frosch123> i mean the very southern tile in _5.png 18:54:46 <frosch123> are they tanks? i thought containers/boxes :o 18:55:17 <andythenorth> oic :) 18:55:23 <andythenorth> theyâre crates and barrels 18:55:32 <Wolf01> Eddi|zuHause, makes sense, the brig of war is the war version of the royal brigantine... so less space due to the more cannons 18:56:46 <andythenorth> somewhat going by this irl http://www.nordiccartyres.com/media/wysiwyg/MIsc-Photos/Nokian_Tyres_factory_resized.jpg 18:56:47 <Wolf01> but the brigantine should already have more slots than the first one you have 18:56:49 <andythenorth> for general shape 18:57:34 <andythenorth> also http://l7.alamy.com/zooms/869cd453877c4bdaaa01de511ae04a6b/aerial-view-of-the-french-continental-tires-factory-at-sarreguemines-b9t91x.jpg 18:57:53 <Eddi|zuHause> i die way too fast against fire... 18:58:21 <andythenorth> and http://l7.alamy.com/zooms/82e342f4818040f183ff6e90b393aec2/aerial-view-of-the-french-continental-tires-factory-at-sarreguemines-b9t984.jpg 18:58:23 <Eddi|zuHause> also, how does diplomacy work? i can pay money to pirates to follow me, but somehow not always 18:59:38 <Alberth> andy second photo looks good, weird inustrial thing on top of the roof :) 19:00:33 <andythenorth> yeah 19:00:39 <andythenorth> rubber or latex silo 19:00:52 <andythenorth> working on that :) 19:01:36 <Wolf01> Eddi|zuHause, http://windward.gamepedia.com/Consulate also some talents are based on diplomacy 19:04:07 <Eddi|zuHause> well, diplomacy helps with making money from trade, which is why i equiped my ship that way 19:04:19 *** gelignite [~gelignite@f049119102.adsl.alicedsl.de] has joined #openttd 19:06:56 <Wolf01> http://windward.gamepedia.com/Ships mmmh maybe a frigate is better than a galleon, you sacrifice a cargo slot and some support, but you have way more offense 19:19:46 <Eddi|zuHause> i'm also not making a dent in these watchtowers 19:20:35 <Wolf01> you should ask help of other ships 19:20:42 <Wolf01> just right click on them 19:20:44 <argoneus> why are you guys not playing xcom 2 19:20:56 <argoneus> it's like openttd but it has more combat 19:20:59 <V453000> because fuck xcom :) 19:21:00 <Wolf01> because I love slow paced games 19:21:15 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:21:16 <Alberth> /me hates combat 19:21:21 <V453000> well xcom is as slow as you want since it is turn based :) 19:21:58 <V453000> I might buy xcom 2 at some point but definitely not anytime soon 19:22:23 <V453000> don't want to spend the time with it, and I don't feel like it is a game that I look forward to as much as to pay the full price 19:23:04 <Wolf01> also, I always sucked at turn based games 19:23:39 <Wolf01> specially the old xcom 19:24:46 <V453000> tbh I liked old turn based games where characters went, say, 2-8 tiles ... in xcom it feels like you can walk a whole screen a way 19:25:00 <V453000> and to me it seems like tactics are kind of simple in that regard 19:25:09 <V453000> ofc you have shitload of other options in xcom which helps there: ) 19:27:14 <Eddi|zuHause> arrr... it seems really hard to drive out pirates 19:28:55 <Wolf01> nah, try to upgrade your ship 19:32:16 <Eddi|zuHause> but i can't trade while there are pirates around 19:33:14 <Wolf01> just roam around and get the floating crates, I upgraded mine with that ones, also mission rewards help a lot 19:33:34 <Eddi|zuHause> and all the missions are "kill pirate" 19:33:41 <Wolf01> to get better items you need high tier cities 19:34:34 <Wolf01> then just take 2 ships with you and while you stay in front of behind the pirate ship, they will take it down 19:35:27 <Wolf01> or go back to a safer area and boost your xp/money with commerce 19:36:31 <V453000> ok, so which sprite ID should I replace / replacenew to replace old (semaphore?) signals - basic, pre, PBS? 19:36:33 <Wolf01> I can kill alone 2 pirate ships of my size 19:36:36 <V453000> please? <# 19:37:42 <frosch123> replace for the normal light signals 19:37:58 <frosch123> replace_new for all non-normal signals, and for semaphores 19:38:15 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action5#04_Signal_graphics. 19:38:40 <V453000> yeah 19:38:43 <V453000> that is what I am reading 19:39:12 <V453000> but where does it say which numbers are the replacenew sprites? 19:39:22 <frosch123> replacenew starts with zero 19:39:38 <frosch123> 0-15 lighted entrance signals 19:39:43 <frosch123> 16-32 lightex exit signals 19:39:45 <frosch123> and so on 19:39:49 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 19:39:57 <V453000> ahhhhhhhhhhhh 19:39:59 <V453000> now I see 19:40:01 <V453000> jeez 19:40:02 <V453000> :D 19:40:03 <V453000> thanks 19:40:41 <V453000> just needed a nice simple page :P https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites 19:41:05 <V453000> eh nvm 19:41:09 <V453000> just forget I said anything XD 19:41:13 <V453000> / brain norkd 19:41:14 <V453000> borkd 19:42:26 <V453000> hm I just have 96 :d 19:42:42 <V453000> *2 is still just 192 19:42:50 <V453000> 48 missing somewhere 19:44:10 <V453000> is that the extra unused shit? :( 19:45:00 *** sim-al2 [~sim-al2@dns25-174.cbu.edu] has quit [Ping timeout: 480 seconds] 19:49:11 <frosch123> there are only two types of pbs in ottd 19:49:18 <frosch123> the specs list like 4 for ttdp 19:49:39 <V453000> 7 standard lighted PBS signals 8..14 repeat 0..6 for PBS signals this is confusing 19:49:52 <frosch123> @calc (240-112)/16/2 19:49:52 <DorpsGek> frosch123: 4 19:50:05 <frosch123> yeah, 4 pbs types, only first two are used by ottd 19:50:43 <V453000> so 7 is 2way PBS, 8 is 1-way PBS, 9 semaphore 2-way PBS, 10 semaphore 1-way PBS? 19:51:55 <V453000> I always very much hated the semaphore signals in the game ... I can't really tell which is which, especially block from PBS. Now I Fucking Hate them, because browsing in sprite sheets is that much worse XD 19:52:08 <andythenorth> I am -1 to the semaphores 19:52:10 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 19:52:18 <andythenorth> realism yes, but hard to see 19:52:37 <V453000> BRIX will replace them with something clear to see 19:52:41 <frosch123> https://paste.openttdcoop.org/pibiiljyr <- V453000 19:52:47 <frosch123> i am not sure about the order of the pbs ones 19:53:06 <V453000> pbs1 would mean 1way? 19:53:12 <frosch123> V453000: get inspired by purr 19:53:24 <V453000> yeah I have something similar 19:53:27 <frosch123> just give light signals and semaphores different colours or height or something 19:53:29 <V453000> but combo signals arent blue 19:54:01 <V453000> my current idea is that semaphores will be a bit more abstract, but better to see ... and the modern signals will be a bit more normal signals 19:54:19 <V453000> I will send you a screenshot once I actually get to put them in the game :P 19:55:46 <frosch123> pbs comes before pbs oneway 19:56:32 <V453000> YAR 19:56:45 <frosch123> https://paste.openttdcoop.org/pu2e2lpfp <- i think it's even like that 19:56:45 <V453000> rrrrrrrrrrr 19:57:06 <andythenorth> moved some chimneys, added conveyors http://dev.openttdcoop.org/attachments/download/7630/tyre_plant_8.png 19:58:20 <V453000> trying to decode this https://dl.dropboxusercontent.com/u/20419525/RAWR/presignals.png 20:00:09 <frosch123> https://paste.openttdcoop.org/pque1prb9 <- that's the order within the groups 20:00:11 <V453000> is it just me or are there 2 PBS rows? 20:00:23 <V453000> that I have done frosch123 20:00:48 <frosch123> https://paste.openttdcoop.org/pu2e2lpfp <- well, yes, 64 sprites are unused 20:00:48 <V453000> got this https://dl.dropboxusercontent.com/u/20419525/BRIX/SIGNALS-01_0000.png 20:01:16 <V453000> ok will try the latest order you pasted 20:08:29 <V453000> the replacenew sprite numbering does start from 0, right? XD 20:09:37 <frosch123> yes, the sprites are identified by PRE_SIGNAL_SEMAPHORE_PBS 20:09:42 <frosch123> then it starts from 0 20:09:44 <V453000> yez 20:09:54 <V453000> just asking to be sure XD 20:12:20 <Alberth> andythenorth: :D 20:12:53 <andythenorth> still not good enough :) 20:13:28 <Alberth> one at the ground longer? 20:13:39 <Alberth> or the one at the roof shorter :p 20:14:18 <Alberth> not sure the brown bits are good, they seem a it weird to me, I expected just black 20:14:28 <Alberth> *bit 20:14:41 <Alberth> although metal could work too 20:17:24 <V453000> XD 20:17:37 <V453000> offsets of all signals fucked up just by replacing the modern entry signals 20:17:38 <V453000> XD 20:17:47 <V453000> nvm didn't 20:17:53 <V453000> just in the gui 20:22:40 *** debdog [~debdog@2a02:8070:4585:f300:7a24:afff:fe8a:d04d] has joined #openttd 20:24:33 <andythenorth> I need to unify the colours 20:24:39 <andythenorth> the brown clashes with the white silos 20:25:03 <andythenorth> whole thing needs 1 more building of some type 20:25:18 <V453000> actually yeah gray instead of brown would probably be nicer 20:31:13 <andythenorth> paint bucket eh? 20:31:21 <andythenorth> so many layers :P 20:31:37 <andythenorth> sometimes I donât have a psd, and I edit directly in a flat spritesheet 20:31:41 <andythenorth> kind of relaxing, for a bit 20:36:35 <V453000> I never worked with layers in sprites 20:36:46 <V453000> all of NUTS is drawn directly in index XD 20:37:04 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Read error: Connection reset by peer] 20:37:21 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:46:26 <Wolf01> lol, Eddi|zuHause, I just purchased a new hull for 13k with a total points of 196 :P 20:47:15 <Eddi|zuHause> that's not quite what i got :p 20:47:43 *** kais58 is now known as kais58|AFK 20:47:46 <Eddi|zuHause> i have a captain for 168 20:49:32 <Wolf01> my captain has 167, but I think it is the first one I found to purchase on a high tier city 20:50:35 <V453000> doesn't sound like factorio 20:52:04 <andythenorth> all the pixels I tweak 20:52:08 <Wolf01> here you can transport goods too... with ships 20:52:10 <andythenorth> that most will never notice :D 20:52:21 <V453000> shits 20:53:39 <V453000> yay, code for modern signals works 20:53:58 *** Biolunar [Biolunar@x5d823a1b.dyn.telefonica.de] has joined #openttd 20:59:37 <andythenorth> http://dev.openttdcoop.org/attachments/download/7631/tyre_plant_9.png 20:59:54 <andythenorth> one more building? 21:00:38 <V453000> the previous version of roof details seemed like more variety tbh 21:00:51 <V453000> I think building count is enuf 21:00:52 <Wolf01> some tyres don't seem round 21:00:58 <V453000> just make the brown gray I guess 21:01:15 <andythenorth> I binned off some of the roof detail 21:01:27 <V453000> and yeah the tires I didn't draw are a mess :P 21:01:57 <andythenorth> ha ha 21:02:01 <andythenorth> which brown -> gray? 21:02:20 <V453000> I thought you meant the bottom of the buildings 21:02:25 <V453000> being brown, not fitting as much 21:02:41 <V453000> at the same time it is a nice base for disconnecting with the ground 21:02:49 <andythenorth> I like the idea of grey 21:02:54 <andythenorth> but I think theyâll lack contrast 21:03:49 <V453000> yeah 21:04:06 <V453000> I sez use both of the roof details 21:04:16 <V453000> the latest one seems too copypasted all over the place 21:04:33 *** gnu_jj [~quassel@ipbcc36ea9.dynamic.kabel-deutschland.de] has joined #openttd 21:04:47 <andythenorth> it is 21:04:56 <andythenorth> I didnât like the tanks, theyâre a weird colour 21:05:00 <andythenorth> Iâll draw some new 21:05:16 <V453000> slight adjustments might save them 21:05:19 <V453000> aint so bad 21:06:13 *** kais58|AFK is now known as kais58 21:07:58 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:7866:630b:79a8:7a92] has quit [Quit: Leaving] 21:13:56 * andythenorth added another building, lazy 21:14:00 <andythenorth> needs some trucks or something? 21:14:47 <V453000> I just realized how proportionally gigantic the original signals are XD which is a good thing for them, apparently 21:17:43 <Eddi|zuHause> Wolf01: oh, now i grew a city and i can buy sails with 197 21:18:24 <Wolf01> good 21:18:34 <Alberth> V: and people still think signals are too small :) 21:20:23 <andythenorth> hmm 21:20:38 <andythenorth> shall I again use the same truck used in every FIRS industry, and in CHIPS? 21:20:45 <andythenorth> or shall I use a new from Road Hog? o_O 21:20:48 <V453000> well cause they use opengfx or some other shit which makes them look way less visible than original 21:20:54 <andythenorth> consistency, or variety? o_O 21:21:05 * andythenorth thinks same 21:22:40 <Alberth> FIRS has a truck monopoly :) 21:23:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:29:13 *** srhnsn [~srhnsn@p2003006A6C283000140D2B3028F53279.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 21:34:30 *** Progman [~progman@p57A19630.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:39:06 <andythenorth> http://dev.openttdcoop.org/attachments/download/7632/tyre_plant_10.png 21:39:14 <andythenorth> I will fix the roof greeble, but not tonight 21:39:25 <andythenorth> ¿ better than http://dev.openttdcoop.org/attachments/download/7543/tyre_plant_5.png o_O 21:40:11 <Alberth> definitely progress 21:40:33 <frosch123> oi, yup 21:41:02 <V453000> a lot better 21:42:54 <andythenorth> pipes would look better on the roof than these vent things 21:43:06 <andythenorth> pipes are my new favourite thing :P 21:43:12 <Alberth> some pipes :) 21:43:23 <Alberth> pipe newgrf on the roof :p 21:43:42 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 21:43:44 <andythenorth> ha 21:44:24 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 21:54:22 * andythenorth must to bed 21:55:16 *** andythenorth [~Andy@host81-158-151-35.range81-158.btcentralplus.com] has left #openttd [] 22:05:11 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:14:34 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 22:29:09 *** frosch123 [~frosch@x4d00b0cd.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:29:44 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:30:51 *** gelignite [~gelignite@f049119102.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:48:06 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:54:50 <Wolf01> 'night 22:54:52 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:57:00 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:57:54 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 22:58:15 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 22:58:18 *** Conductor_Cat [~Conductor@pool-173-67-246-148.rcmdva.fios.verizon.net] has quit [Read error: Connection reset by peer] 22:58:41 *** Conductor_Cat [~Conductor@pool-173-67-246-148.rcmdva.fios.verizon.net] has joined #openttd 23:12:26 *** strohalm [~smoofi@212.37.175.238] has quit [Remote host closed the connection] 23:12:28 *** strohalm [~smoofi@212.37.175.238] has joined #openttd 23:19:56 *** Cybert1nus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 23:22:18 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 23:34:56 *** Tirili [~Unknown@2a02:8109:680:910:260:6eff:fe42:7728] has joined #openttd 23:35:21 *** AdmiralKew [~pcc31@119.94.119.163] has quit [Ping timeout: 480 seconds] 23:39:09 *** namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has joined #openttd 23:39:15 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 23:41:40 *** namad7 [aaaaa@pool-173-75-34-156.pitbpa.fios.verizon.net] has quit []