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00:27:29 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 00:27:31 <drac_boy> hi 00:31:05 *** gelignite [~gelignite@x4db52688.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 00:31:53 *** HerzogDeXtEr1 [~farci@i59F6DE4.versanet.de] has quit [Read error: Connection reset by peer] 00:32:46 <Wolf01> 'night 00:32:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:35:24 <drac_boy> what would you had called these fictional trains that often are squashed shorter than they normally would had in reality? I'm thinking 'toon' but just had to ask tho 00:35:29 <drac_boy> this is an example of what I meant http://ctt.trains.com/~/media/images/operating/product-reviews/2011/pr0711-thru-pr1211/ctt-pr1111_pennsy-outfit.jpg 00:37:30 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 00:38:12 <sim-al2> wow 4 wheels 00:42:06 <drac_boy> heh well theres also these from the same company too http://ep.yimg.com/ay/readymadetoys/beep-diesel-complete-powered-loco-arrive-2014-77.gif 00:42:33 <drac_boy> lkinda fun way to have a long-looking train in short space :) .. just wonder if classify it as 'toon' or rather some other word :) 00:43:27 <sim-al2> They'd be nice for small radius track (although 4 wheels might mess than up) 00:43:45 <drac_boy> well radius wouldn't really matter, its the joiners you have to be mindful about 00:44:23 <drac_boy> but two piece of flex track in oval shape...well....that is an easy way to really tight with the joiners only being on the short straightway sections :) 00:45:25 <drac_boy> mind you even N scale has a similar thing which is very popular in japan but can be found in a few outsider suppliers too ... one moment I'll get it for you 00:47:13 <drac_boy> name is Bandai (not sure of japanese spelling) and heres one collection with a standard-sized train sneaking in the back to give you an idea http://image.blog.livedoor.jp/yurikamome77/imgs/9/d/9d89b9f0.jpg 00:47:21 <drac_boy> and yep theres even some toonish container wagons too :) 00:47:51 <drac_boy> http://www.japanrailmodelers.org/pages/modelingjapan/btrainshorty/Fig5.jpg this gives you an idea why its popular in japan, tight curves look less tight with a Bandai train ;) 00:48:38 <drac_boy> homemade modifications is quite easy as its basically only two chassis for 100+ different products (powered and unpowered) .. just a few special ones such as the steam locomotive have non-standard chassis tho 00:48:59 <sim-al2> Yeah, tight radius curves make landscaping with regular cars rather interesting 00:49:30 <drac_boy> why do I know this - because I've actually looked into buying a bunch of these trains from an english-friendly japan webstore someday, just not yet tho :) 00:50:45 <drac_boy> btw heres one of these layouts that would be almost a total failure with normal american sized wagons heh http://www.japanrailmodelers.org/pages/modelingjapan/btrainshorty/Fig11.jpg 00:51:20 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:51:56 <sim-al2> Hmm, locomotives look about normal scale, those wagons are defintely short though :D 00:53:00 <drac_boy> ah yeah..still look at that express trainset being able to fit into the shed track almost :P 00:54:03 <drac_boy> one small footnote if you would: if you want a portable N scale layout in small space, don't bother with kato unitrak...go with tomix instead 00:54:27 <drac_boy> kato basically only have broad radius for most things but tomix has tracks and even some turnouts with very short radius to suit the smaller trains 00:54:38 <drac_boy> kato is american-ish which isn't a surprise 00:55:40 <drac_boy> heres a random example if you want http://www.imon.co.jp/webshop/imageview/images/WEB/TOMIX314/12311232.JPG 00:56:50 <sim-al2> Wow, that little piece is 30* arc 00:58:46 <sim-al2> Usually pretty, well, unrealistic... but not always: https://www.youtube.com/watch?v=-7-f4N_4w-w 00:59:45 <drac_boy> well scale trains always have something unrealistic :P 00:59:57 <drac_boy> not to mention the "hand of god" or other jokes around that kind of thing 01:04:11 <sim-al2> I suggest you look at about 5:00 in that video too 01:06:49 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 01:15:42 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 01:19:24 <drac_boy> so what're you doing atm anyhow? 01:23:24 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 01:26:46 <sim-al2> drac_boy: https://i.imgur.com/rt7anb2.png 01:34:25 <ST2> at 3:20 (must be am 01:34:40 <ST2> PM, I mean ^^ 01:35:49 <ST2> sim-al2 drives a chinese/japonese/korean train and where those things are wrong 01:36:27 <drac_boy> is that bve? 01:36:33 <sim-al2> Yeah, BVE5 01:36:48 <drac_boy> tried some bve or something a long time ago, funny that it still seem a bit familiar 01:37:01 <drac_boy> I knew it looked too chunky to be msts anyway :) 01:37:28 <sim-al2> TBH, most of the routes look better than anything in MSTS before like 2007 01:38:20 <sim-al2> And that's for the converted routes, nevermind the newer ones 01:57:18 *** day [~day@a82-172.nat.uq.edu.au] has joined #openttd 01:58:49 *** day_ [~day@a82-172.nat.uq.edu.au] has joined #openttd 02:05:19 *** day [~day@a82-172.nat.uq.edu.au] has quit [Ping timeout: 480 seconds] 02:05:30 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 02:10:13 *** Quatroking 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Monkey_ [~Monkey@217.17.231.92] has quit [Ping timeout: 480 seconds] 06:16:11 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:24:32 <andythenorth> o/ 06:38:23 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 06:38:55 *** Biolunar1 [Biolunar@x4d0258ad.dyn.telefonica.de] has quit [Remote host closed the connection] 06:51:06 *** Biolunar [Biolunar@x4d0258ad.dyn.telefonica.de] has joined #openttd 07:08:57 *** AdmiralKew [~pcc31@49.145.106.130] has quit [Ping timeout: 480 seconds] 07:14:47 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 07:15:23 *** _johannes [~johannes@port-92-203-143-225.dynamic.qsc.de] has joined #openttd 07:22:52 *** roidal [~roland@193-154-136-158.adsl.highway.telekom.at] has joined #openttd 07:34:38 *** Progman [~progman@p57A180CC.dip0.t-ipconnect.de] has joined #openttd 08:12:45 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:12:48 *** mode/#openttd [+o Alberth] by ChanServ 08:13:18 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: byebye] 08:16:01 <andythenorth> lo Alberth 08:16:46 <Alberth> moin andy 08:30:18 *** _johannes [~johannes@port-92-203-143-225.dynamic.qsc.de] has quit [Quit: Lost terminal] 08:51:17 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:05:24 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 09:10:14 *** _johannes [~johannes@port-92-203-143-225.dynamic.qsc.de] has joined #openttd 09:10:27 <_johannes> hello 09:18:46 *** AdmiralKew [~pcc31@49.145.106.130] has joined #openttd 09:35:22 *** day [~day@58.174.109.52] has joined #openttd 09:48:44 *** gelignite [~gelignite@x4db5b850.dyn.telefonica.de] has joined #openttd 10:04:05 *** HerzogDeXtEr [~farci@i59F6DE4.versanet.de] has joined #openttd 10:08:00 *** AdmiralKewl [~pcc31@49.145.106.130] has joined #openttd 10:08:40 *** Progman [~progman@p57A180CC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:09:37 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 10:14:04 *** frosch123 [~frosch@x5f740d50.dyn.telefonica.de] has joined #openttd 10:14:11 *** AdmiralKew [~pcc31@49.145.106.130] has quit [Ping timeout: 480 seconds] 10:14:18 <Alberth> o/ 10:14:40 <frosch123> moi 10:23:24 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:23:36 <Wolf01> o/ 10:24:30 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 10:25:19 <andythenorth> if I add the water tanker to this, itâs 1.5 tiles long https://en.wikipedia.org/wiki/South_African_Class_GMA_4-8-2%2B2-8-4#/media/File:Class_GMAM_4079_(4-8-2%2B2-8-4).JPG 10:25:21 <andythenorth> too much? 10:26:55 <Wolf01> did you manage to articulate it properly? 10:27:03 <Alberth> would be quite unique, at least 10:27:39 <andythenorth> Wolf01: yeah, itâs articulated ok 10:27:46 <andythenorth> not perfect, but good enough 10:29:03 <frosch123> whats the thing in the front? 10:29:29 <Alberth> /me guesses watertank 10:32:03 <andythenorth> watertank 10:32:07 <andythenorth> and more water behind 10:32:43 <Wolf01> water gets depleted in no time, more is better 10:34:13 <Wolf01> nice, it seem you even run that thing backwards https://en.wikipedia.org/wiki/South_African_Class_GMA_4-8-2%2B2-8-4#/media/File:SAR_Class_GMAM_4122_%284-8-2%2B2-8-4%29.jpg 10:36:28 <andythenorth> yup 10:36:44 * andythenorth implements that in IH 10:41:10 <andythenorth> bah 10:41:14 <andythenorth> harder than I thought 10:47:04 *** srhnsn [~srhnsn@p2003006A6C5261003C8B5F4A6CCC2AAD.dip0.t-ipconnect.de] has joined #openttd 10:47:43 <andythenorth> or not 10:53:07 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:57:59 <andythenorth> http://dev.openttdcoop.org/attachments/download/7665/antelope_6.png 10:58:58 <Wolf01> wow, nice 10:59:21 <Wolf01> does it bend in the middle of the tank? 11:00:12 <Wolf01> maybe in the point where is the notch just right the black part 11:00:22 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Read error: Connection reset by peer] 11:03:48 <andythenorth> it is 4 parts 11:05:22 <Alberth> +1 11:05:54 <Wolf01> +2 11:06:03 *** roidal_ [~roland@194-152-175-212.adsl.highway.telekom.at] has joined #openttd 11:06:55 <AdmiralKewl> sexy 11:08:32 <Eddi|zuHause> maybe needs a shorter scale 11:11:39 *** kais58 [~kais58@88.98.85.222] has quit [Ping timeout: 480 seconds] 11:12:42 <andythenorth> two of them make 3 tiles 11:12:56 *** roidal [~roland@193-154-136-158.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 11:14:07 <andythenorth> I think itâs too long tbh 11:14:55 <AdmiralKewl> super long trans-continental trains maybe? 11:15:08 *** kais58 [~kais58@88.98.85.222] has joined #openttd 11:16:24 <andythenorth> I need to scope a random switch to first part of an articulated vehicle 11:17:08 <andythenorth> i.e. I want same random bits for all articulated parts 11:17:41 <andythenorth> I have to count? 11:21:53 <Alberth> 1, 2, many 11:22:12 <andythenorth> I have to count :P 11:22:24 <andythenorth> my code says I encountered this before 11:23:03 <Alberth> it also tells you the solution? that would really nice of it 11:23:07 <Alberth> +be 11:23:35 *** kais58_ [~kais58@88.98.85.222] has joined #openttd 11:23:35 <Eddi|zuHause> position in vehid chain % total length 11:24:42 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:7ddc:897b:24d7:5fcf] has joined #openttd 11:25:19 *** kais58 [~kais58@88.98.85.222] has quit [Ping timeout: 480 seconds] 11:49:51 * andythenorth solved 12:06:25 <frosch123> i think we have a variable "position in articulated vehicle" 12:07:44 <andythenorth> I recall talking about it 12:08:22 <andythenorth> my IDs are sequential, incremeing by 1 from lead part, and so I just solved it in the compile 12:16:12 <andythenorth> unusual 12:16:24 <andythenorth> the depot view has merged an engine and a freight car 12:16:31 <andythenorth> and I canât separate them at all 12:18:53 <andythenorth> ID collision :D 12:19:42 *** Flygon [~Flygon@ppp118-209-250-122.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 12:22:53 *** smint [~oftc-webi@static-dsl-76.213-160-175.telecom.sk] has joined #openttd 12:24:19 <smint> any openttd developer here ? 12:25:38 <Alberth> just ask the question usually works better 12:26:52 <Alberth> so much for sequential IDs, andy :) 12:28:04 <andythenorth> coder error :) 12:28:26 *** Flygon [~Flygon@ppp118-209-250-122.lns20.mel8.internode.on.net] has joined #openttd 12:29:16 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:29:59 <smint> Ah ok. here it goes then. I'm looking for a simplest way how to use the in game events for generating messages that would be sent (in a predefined format) to a web location via json or with other data type. That would require to probably script some events like train Y has arrived, departed from station X , loaded 10 persons, unloaded 20 persons and so on 12:30:40 <Wolf01> mmmh, why nobody told me that translating before drawing would simplify A LOT the things? 12:30:40 <smint> I would like to create a super dense scenario that would help me simulate real traffic and populate our DB with real time data for analysis 12:31:47 <smint> Any ideas ? 12:31:54 <Alberth> that's a lot of detail 12:32:37 <smint> I could have a external app programmed ancapsulating it into right format but I need to get it out of ttd 12:33:01 *** AdmiralKew [~pcc31@49.145.106.130] has joined #openttd 12:33:02 *** day [~day@58.174.109.52] has quit [Remote host closed the connection] 12:33:05 *** AdmiralKewl [~pcc31@49.145.106.130] has quit [Read error: Connection reset by peer] 12:33:33 <Alberth> there is an admin port thing, but afaik it's more oriented towards higher level monitoring 12:34:10 <Alberth> my guess is that "simplest" would be printf() in the source code at the right spot 12:35:01 <Alberth> not sure it would be useful, it's a lot of data 12:35:55 <smint> I need a lot of data generated to simulate real life environment - 1000 events per second roughly 12:36:19 <smint> I was thinking if any of the api's have a way to tap into this event handlers 12:37:09 <Alberth> afaik external connections don't go down to train arrivals and cargo movements 12:37:33 <Alberth> even Squirrel scripts don't work at that level 12:37:45 <Alberth> ie the AI and game scripts 12:38:36 <Alberth> you can eg ask for cumulative cargo deliveries since the last time you queried, but that's the lowest I know 12:39:04 <Alberth> but that API doesn't get outside 12:39:17 *** ConductorCat [~Conductor@pool-108-56-5-115.washdc.east.verizon.net] has joined #openttd 12:40:24 <smint> too bad really - i thought there might be something out there that woulc allow such external monitoring 12:40:39 <Alberth> openttd itself also doesn't have a reason to do so, it doesn't add to game play, and it needs its CPU power for running trains 12:41:24 <smint> I know it is way beyond orignal intentions ... I want to use it as a simulator rather than a game 12:41:52 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 12:42:52 *** ConductCat [~Conductor@pool-108-56-9-123.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds] 12:42:52 <Alberth> you're not the first to try that :) 12:42:54 *** Monkey__ [~Monkey@77.69.246.199] has quit [Read error: Connection reset by peer] 12:43:19 <smint> you know anyone that succeeded ? :) 12:43:49 <Alberth> for some value of "success", sure they have :p 12:44:20 <Alberth> but you're one of the first to want generating stuff for outside the engine, at least at this level of detail 12:44:58 <Alberth> I'd start with a few simple "printf" calls to generate a data stream, and go from there 12:45:55 <smint> perhaps that is not such bad idea 12:46:01 <smint> for starters 12:46:18 <smint> Thanks for your help 12:46:34 <Alberth> yw 12:48:37 *** smint [~oftc-webi@static-dsl-76.213-160-175.telecom.sk] has quit [Quit: Page closed] 12:52:09 <andythenorth> drawing trains is fun 12:52:16 * andythenorth should have made a train set years ago 12:56:13 <Alberth> :) 13:02:09 *** day [~day@58.174.109.52] has joined #openttd 13:02:40 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [Read error: Connection reset by peer] 13:10:35 *** day [~day@58.174.109.52] has quit [Ping timeout: 481 seconds] 13:12:38 *** kais58_ is now known as kais58|AFK 13:23:16 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has joined #openttd 13:30:11 *** AdmiralKewl [~pcc31@49.145.106.130] has joined #openttd 13:34:53 *** kais58|AFK is now known as kais58_ 13:36:10 *** AdmiralKew [~pcc31@49.145.106.130] has quit [Ping timeout: 480 seconds] 14:05:06 *** roidal_ [~roland@194-152-175-212.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 14:15:30 <_johannes> once you've started a game, and later think that you'd like to enable some newgrf trains, is it somehow possible to make them available? 14:16:42 <Alberth> no 14:17:01 <_johannes> :ÂŽ-( 14:17:30 <_johannes> I have a very old map, and now I really miss some new trains on it 14:17:52 <_johannes> can't it be easily done by binary hacking? 14:18:06 <_johannes> or writing a small converter? 14:18:08 <Alberth> easily, no 14:18:23 <andythenorth> YOU CAN ENABLE SOME TOOLS!! 14:18:25 <andythenorth> oops 14:18:26 <andythenorth> caps 14:18:36 <Alberth> newgrf and other game data is very much intertwined 14:18:37 <_johannes> just need trains :) 14:18:49 <Wolf01> developer tools + resetengines, but don't report problems 14:19:14 <_johannes> what kind of problems are expectable? 14:19:24 <Wolf01> *everything* 14:19:42 <_johannes> :P 14:19:48 <Alberth> anything between no problem, a crash, to seemingly working until xx years later something wonky happens 14:19:50 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 14:20:01 <Wolf01> usually it's like when you are sitting on a chair and somebody takes it 14:22:14 <Alberth> data gets spread to everywhere, it's not just adding a few more entries in a table 14:23:17 <_johannes> I can not imagine what kind of data you're talking about... 14:26:48 <_johannes> a different question: does sending a train into the depot cost money? 14:27:03 <_johannes> i.e. do I pair for the people repairing the train and making it more reliable? 14:27:15 <Alberth> doesn't cost money 14:27:17 <Alberth> only time 14:27:39 <Alberth> unless you have an autoreplace or autorenew set for it :p 14:27:46 <_johannes> i.e. there are no disadvantages if I keep a train all day long in a depot? 14:28:06 <_johannes> you mean if it stands there 20 years, it gets renewed without a good reason? 14:28:11 <Alberth> hmm, maybe you pay running cost 14:28:53 <_johannes> no, I tested it, it does not cost money 14:29:07 <_johannes> the reliability goes down, but it goes up if the train leaves again 14:29:38 <Alberth> autorenew may only work when you enter the depot, or if you press some button on the depot, but not sure 14:30:08 <Alberth> I tend to leave the trains driving around :) 14:30:44 <_johannes> I thought about shunting trains... they would, most of their time, wait in a depot 14:30:52 <_johannes> and as it seems, it does not harm too much 14:30:53 <Alberth> running cost may be controlled by newgrf iirc, so different sets may have different ideas about it 14:31:41 <Alberth> they age, mostly, which influences rating of a serviced town a bit 14:32:15 <_johannes> you mean passengers dislike it if I send old trains to their stations? 14:33:39 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 14:33:42 <drac_boy> hi 14:33:50 <_johannes> hi 14:33:50 <drac_boy> sorry had some issues last night, hope didn't miss anything major :-> 14:33:58 <drac_boy> hows you johannes? 14:34:12 <_johannes> I'm fine, how're you? 14:34:35 <drac_boy> doing ok for now, just going between online and re working on some plastics a bit 14:34:38 <drac_boy> not much else for today yet 14:35:24 <Alberth> _johannes: https://wiki.openttd.org/Game_mechanics#Station_rating second entry 14:37:36 <_johannes> so it is only relevant if the train's age is less than 3? 14:37:43 <_johannes> my most trains are way older... 14:37:50 <drac_boy> of course I guess a porsche carrera has nothing to do with the game but ah well :-> 14:40:12 <Alberth> maybe use the supercars newgrf? :) 14:44:10 <andythenorth> drac_boy: you did miss quite a lot 14:44:16 <andythenorth> it was sad that you couldnât be here 14:44:39 <drac_boy> alberth heh guess that maybe would be indeed funny after all. a car with only room for 3 passengers 14:45:35 <Alberth> is very nice 1st class transport :) 14:45:48 <Alberth> I think in RL it might even work :) 14:46:04 <Alberth> bit costly though :) 14:46:11 <drac_boy> well RL at least has the concept of taxi services :p 14:48:35 <Alberth> RL people are too lazy :) 14:49:04 <drac_boy> or you always can go to a few countries (I recall at least italy and united arab) for an example of super cars being used as police cruisers 14:49:23 <drac_boy> heh 14:50:56 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 14:51:47 <andythenorth> this https://en.wikipedia.org/wiki/South_African_Class_91-000#/media/File:SAR_Class_91-000_91-003_BF.jpg 14:51:55 <andythenorth> outperforms this in RL https://en.wikipedia.org/wiki/South_African_Class_NG_G16_2-6-2%2B2-6-2#/media/File:SAR_Class_NG_G16_113_(2-6-2%2B2-6-2).JPG 14:51:59 <andythenorth> which looks odd in game 14:52:12 <andythenorth> because âbigger = strongerâ 14:53:37 <Alberth> different technologies 14:54:25 <Alberth> if people complain, you can always blame reality :p 14:55:00 * andythenorth is making a problem out of nothing :) 14:55:10 <andythenorth> current Iron Horse already does this multiple times 14:55:17 <Alberth> well, it should have some niche usage 14:58:57 <drac_boy> alberth heh well 1937 and 1973 dates are very far apart even for the game? even then I probably would had been keeping the G17 for as long as their profits were doing nice but thats me :) 14:59:11 <andythenorth> http://dev.openttdcoop.org/attachments/download/7666/antelope_7.png 14:59:40 <andythenorth> the steam loco has more tractive effort, the diesel is faster and has more HP 14:59:50 *** AdmiralKewl [~pcc31@49.145.106.130] has quit [Read error: Connection reset by peer] 14:59:59 <Alberth> sounds good 15:00:22 <andythenorth> in RL the steam engine had many wheels to spread weight 15:00:23 *** AdmiralKewl [~pcc31@49.145.106.130] has joined #openttd 15:00:31 <andythenorth> they rebuilt the track for the diesels to take more weight 15:00:38 <andythenorth> that detail I *do not* want in game :P 15:00:54 <drac_boy> no A1A trucks? ;) 15:02:10 <drac_boy> but heh yeah I don't think rail weight should be a factor in the game .. speed limits seem more than reasonable enough infill for now 15:06:33 <andythenorth> maybe that diesel should be longer 15:15:03 <drac_boy> I think so, two of them shouldn't be still looking shorter than the G16 15:15:27 <andythenorth> two of them are same length 15:15:55 <drac_boy> 48ft for G16 vs 34ft or 68ft for 91 15:16:16 <drac_boy> just my thought anyway 15:16:56 <drac_boy> always could insert a few pixels between the radiator and cab and see how that works 15:16:59 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 15:18:15 <andythenorth> I think I leave it 15:36:47 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:38:36 *** AdmiralKewl [~pcc31@49.145.106.130] has quit [Ping timeout: 480 seconds] 15:42:38 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Connection reset by peer] 15:43:10 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:45:07 *** day [~day@58.174.109.52] has joined #openttd 15:47:02 <drac_boy> oh almost forgot, there any particular reasonable limit on rail vehicle size and/or length? 15:47:22 <drac_boy> (I recall the size was somewhat capped to avoid tunnel/bridge issues if thats right) 15:48:18 *** roidal [~roland@62-46-140-152.adsl.highway.telekom.at] has joined #openttd 15:50:53 <andythenorth> pikka has double-height pax cars that donât clip in tunnels afaict 15:53:13 *** day [~day@58.174.109.52] has quit [Ping timeout: 480 seconds] 15:59:38 <drac_boy> hmm which grf? 16:00:27 <Alberth> perhaps pineapple? 16:02:52 *** roidal_ [~roland@62-46-136-209.adsl.highway.telekom.at] has joined #openttd 16:08:05 <andythenorth> NARS 2 16:08:23 *** roidal [~roland@62-46-140-152.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:11:00 *** ckraniak [~ckraniak@2600:100c:b222:e820:3438:455f:2c1d:cf8f] has joined #openttd 16:27:33 <drac_boy> going make some lunch now but thanks anyhow. guess will see what happens to the sprites later 16:27:36 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 16:33:02 <_johannes> is it possible to get a tile with TRACKDIR_BEGIN in IterateTiles ? that probably should not happen, right? 16:33:51 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 16:34:21 <_johannes> ah nvm, it's a memory bug 16:34:53 <Eddi|zuHause> TRACKDIR_BEGIN is just another name for one of the trackdirs, right? 16:36:21 <_johannes> it seems to be only used for iterating over them 16:36:33 <_johannes> it's the first one 16:39:52 <Alberth> TRACKDIR_BEGIN Â Â Â = Â 0 <-- Doesn't look like a valid track :) 16:49:01 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 17:02:08 <_johannes> can the costs of Yapf be negative? 17:02:18 <_johannes> I think I just got this as an output... 17:02:45 *** Monkey_ [~Monkey@80.88.255.67] has joined #openttd 17:03:43 <Eddi|zuHause> no, pathfinder costs can never be negative 17:03:48 <Eddi|zuHause> you get endless loops that way 17:04:29 <_johannes> Eddi|zuHause: good point, since it's an A*, but might there be some post-computations on the nodes that modify their costs? 17:04:53 <Eddi|zuHause> what would that do? 17:05:18 <_johannes> hmm don't know, though I don'T see such computations 17:09:37 <Monkey_> why do we not have volcanos in this game? 17:10:30 <Monkey_> it could be an industry, geothermal energy :P 17:11:07 <frosch123> there was once 17:11:15 <frosch123> ottd up to 0.6 had seismic activity 17:11:17 <Monkey_> well uranium making batteries work too i suppose in yeti :D 17:11:29 <Monkey_> what happened to have it removed? 17:12:21 <frosch123> the ai was replaced with a better one 17:12:59 <_johannes> Eddi|zuHause: ok, I just read a comment saying negative costs are allowed for the start tile :) 17:13:34 <Monkey_> and volcanos were never coded back in i assume 17:14:16 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:15:37 <Alberth> nobody coded an AI that did random terraforming :) 17:27:55 *** Clockworker [~Clockwork@201-89-137-180.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 17:42:40 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:48:34 *** Monkey__ [~Monkey@80.88.255.67] has joined #openttd 17:53:34 *** Monkey_ [~Monkey@80.88.255.67] has quit [Ping timeout: 480 seconds] 18:05:31 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 18:06:46 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:08:45 * andythenorth such box cars 18:09:45 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 18:13:49 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [] 18:14:42 <andythenorth> come back snail 18:14:44 <andythenorth> I have questions 18:22:45 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has quit [Quit: mescalito] 18:24:12 *** TrueBrain_ [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 18:24:22 *** TrueBrain is now known as Guest5844 18:24:22 *** TrueBrain_ is now known as TrueBrain 18:27:07 *** day [~day@58.174.109.52] has joined #openttd 18:27:08 *** Guest5844 [~truebrain@000125f6.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:32:37 <Eddi|zuHause> _johannes: that should probably read "you can have negative weights for tiles that you can never enter". which basically still amounts to "you cannot have negative weights" 18:33:25 <_johannes> Eddi|zuHause: yes, that's probably the idea... the start node will never be entered 18:33:36 <_johannes> I still wonder why 0 does not suffice for the start node 18:33:46 <_johannes> but there's probably a good reason 18:34:24 *** Biolunar [Biolunar@x4d0258ad.dyn.telefonica.de] has quit [Quit: leaving] 18:34:46 <Eddi|zuHause> you should still make sure that all weights are >0 18:35:25 *** day [~day@58.174.109.52] has quit [Ping timeout: 480 seconds] 18:39:06 <_johannes> Eddi|zuHause: all other nodes I've tested have weights > 0 18:41:23 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 18:46:36 *** HerzogDeXtEr1 [~farci@i59F6D3D7.versanet.de] has joined #openttd 18:52:01 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:52:04 *** mode/#openttd [+v glx] by ChanServ 18:52:36 *** HerzogDeXtEr [~farci@i59F6DE4.versanet.de] has quit [Ping timeout: 480 seconds] 19:23:56 *** Progman [~progman@p57A180CC.dip0.t-ipconnect.de] has joined #openttd 19:36:52 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:14:26 <andythenorth> bye 20:14:27 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:14:54 *** frosch123 [~frosch@x5f740d50.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:44:53 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 20:46:26 *** Monkey_ [~Monkey@80.88.255.67] has joined #openttd 20:52:38 *** Monkey__ [~Monkey@80.88.255.67] has quit [Ping timeout: 480 seconds] 21:01:05 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:14:34 *** Monkey_ [~Monkey@80.88.255.67] has quit [Ping timeout: 480 seconds] 21:30:56 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 21:40:53 *** Clockworker_ [~Clockwork@201-89-137-180.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 21:48:41 *** Clockworker [~Clockwork@201-89-137-180.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 21:55:01 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 21:57:50 *** Biolunar [Biolunar@x4d0258ad.dyn.telefonica.de] has joined #openttd 22:03:44 *** day [~day@58.174.109.52] has joined #openttd 22:11:48 *** day [~day@58.174.109.52] has quit [Ping timeout: 480 seconds] 22:14:10 *** argoneus [~argoneus@argoneus.com] has quit [Quit: leaving] 22:14:13 *** argoneus [~argoneus@argoneus.com] has joined #openttd 22:15:29 *** roidal_ [~roland@62-46-136-209.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 22:18:42 *** ConductorCat [~Conductor@pool-108-56-5-115.washdc.east.verizon.net] has quit [Read error: Connection reset by peer] 22:26:32 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 22:26:42 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 22:59:08 *** glevans2 [~glevans21@68-116-139-65.dhcp.ftwo.tx.charter.com] has quit [Quit: Leaving] 23:15:10 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:22:35 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has joined #openttd 23:26:14 *** _johannes [~johannes@port-92-203-143-225.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:30:03 *** gelignite [~gelignite@x4db5b850.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:39:56 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 23:39:58 <drac_boy> hi 23:41:20 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:45:17 *** Clockworker [~Clockwork@189-72-58-107.paemt701.dsl.brasiltelecom.net.br] has joined #openttd 23:46:03 <sim-al2> I found the real-world equivalent of a B-train shorty: https://tinyurl.com/h3rr9gz 23:48:03 <drac_boy> or just about any ore cars in north america too? http://www.american-rails.com/images/353xNxTaconite9s320.jpg.pagespeed.ic.kdnAsP-WPw.jpg 23:48:09 <drac_boy> not so shorty locomotives tho but heh 23:51:56 *** day [~day@58.174.109.52] has joined #openttd 23:52:25 <drac_boy> oh yeah almost forgot to tell you, I don't recall where I saw it but theres one small usa company that really takes the truck off eg a SD70M and literally make it into a little 3-axle locomotive by itself 23:52:28 *** Clockworker_ [~Clockwork@201-89-137-180.paemt701.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 23:52:34 <drac_boy> bit of a strange one to look at heh 23:54:51 <drac_boy> ah wait found it again, http://www.tractivepowercorp.com/wp-content/uploads/2016/01/IMG_2945-e1452321760599.jpg 23:55:10 <drac_boy> even seem they chopped some of the body pieces off something else too 23:59:15 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has quit [Remote host closed the connection] 23:59:58 *** day [~day@58.174.109.52] has quit [Ping timeout: 480 seconds]