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00:02:22 <drac_boy> so, what're you doing? more bve or something else by now 00:07:01 <Wolf01> 'night 00:07:03 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:14:05 <sim-al2> Oh just dinner 00:18:25 <sim-al2> drac_boy: It appears to be an older EMD bogie, the cab could be any EMD switcher design, and the other parts seem to be EMD also 00:19:22 <sim-al2> It looks well-built, even with a rather unusual frame design 00:21:18 <sim-al2> They call it the TP56. 375 hp, 80 tons 00:22:26 <drac_boy> yeah, probably the only time I've seen a rigid chassis locomotive in usa (outside the very old industrial davenport etc that is) 00:22:42 <sim-al2> 56000-70000 lbs (249 kN to 311 kN) TE 00:24:30 <drac_boy> which of about small, this seem to be a rather common small diesel unit to model http://img.xooimage.com/files86/8/d/d/drgw50-3870585.jpg .. just look up any stores that does S scale or colorado-biased HO/N and you'll likely always find this 00:25:10 <sim-al2> There's been a few, but B-B has always been preferred, probably since they will handle tighter curves, always good when you are mass producing a design 00:25:18 <drac_boy> talk about just a few units in real life turning out to be several hundreds in the modeller's world (but then again same can be said for Lionel's S2 turbine locomotive too) 00:26:12 <drac_boy> about tighter curves, can you believe that sometimes gave steam a little bit of a problem? heh 00:26:44 *** srhnsn [~srhnsn@p2003006A6C5261003C8B5F4A6CCC2AAD.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 00:27:19 <sim-al2> Yeah, the Shays were favored among the logging and mine railroads, since regular designs had trouble 00:27:49 <sim-al2> There were other geared locomotives too, like the Climax 00:27:58 <drac_boy> I recall one article (don't recall which city) about a particular line that was normally assigned between two locomotives to work it and crews often prefer the shorter one pointing west but even then one curve always had the cab roof grinding into the tender frame and sometimes snapped past with a big TWACK 00:28:17 <drac_boy> talk about not wanting to have your hand close to that roof! 00:28:24 <sim-al2> Hmmm, that doesn't sound safe... 00:28:41 <drac_boy> well this was during the 1930-1940's period so some things 'just were normal' 00:29:51 <sim-al2> Of course big companies used to get away with a lot more, but that sounds like a great way to derail the tender 00:30:41 <drac_boy> well as long as the locomotive was pointing in the right direction it kept doing that curve countless times without any hiccup...but yeah I don't know who thought to leave such a route there 00:31:28 <sim-al2> I suppose just having the slack pulled out was enough, sounds like the curve needed to be eased a bit.. 00:31:54 <drac_boy> there is one other railroad where tight curvations just was the normal so baldwin actually built the locomotive to handle it even if it did look drunkly weird doing it...one moment 00:33:31 <sim-al2> Apparently even 8 coupled could work on tight curves, if designed correctly 00:33:47 <sim-al2> There were a lot of 2-8-2s built 00:37:07 <drac_boy> https://www.republiclocomotiveworks.com/uintah50.php that sums up its story and http://ngdiscussion.net/phorum/file.php?1,file=14682,filename=Uintah_50e.jpg shows what looks like a painfully sharp curve to any 'normal' locomotive 00:37:27 <drac_boy> the line is shared by shay locomotive on other schedules too interestingly enough 00:38:56 <drac_boy> I'm not sure where this photo is online now but baldwin even took a photo showing the boiler almost completely hovering mid-air just to demonstrate how much the front chassis could swing without harm :-> 00:39:56 <sim-al2> Sixty-six degrees! 00:40:00 <sim-al2> Holy crap 00:40:36 <drac_boy> yeah you don't need to know the number to see that the curve in the jpg is really tight :-> 00:40:41 <sim-al2> A sharp mainline curve would be around 12 degrees 00:41:09 <sim-al2> 26.5 meter radius 00:41:19 <sim-al2> That would be tight even for a tram 00:44:07 *** Progman [~progman@p57A180CC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:44:26 <drac_boy> btw slight related but before the interurban bust started taking hold in late 30's or post-war there were actually a few freight companies that had slight shorty boxcars with very little underriggings (and the usual "NOT FOR INTERCHANGE" labels) due to operating through the curb curves that would had hung up the normal boxcars 00:45:01 <drac_boy> the trucks could swing freely, don't doubt that there was nothing stopping one from doing 360 degree 00:45:50 <sim-al2> Yeah, the interurban cars seem to have special coupler mountings and other such features 00:47:24 <sim-al2> Looking through the old books on Google Books and archive.org, the interurban cars were in many ways much more advanced than mainlines of the time 00:48:39 <sim-al2> Electro-pnuematic brake controls, graduated release brakes, automatic traction controllers 00:48:50 <drac_boy> btw some of the systems even had curved ends almost like the 1950's road trailers had .. made sense considering the curves 00:49:13 <drac_boy> http://2.bp.blogspot.com/-ptbMWEh6f5o/T-NPaKpuhfI/AAAAAAAABrI/HPkPWbZglZ8/s1600/CERA_v20120621.png 00:49:39 <drac_boy> and look at that coupler..wouldn't be surprised if it was a tram-style link bar 00:49:57 <sim-al2> I suppose that added just a little more capacity, always nice since length is constrained 00:50:43 <drac_boy> yeah sometimes the ex-interurban wagons reassigned to mainline service were always too noticeable from their shorter chassis or other visible things 00:51:04 <drac_boy> same happened to two particular interurban coaches that ended up on BC passenger service, their narrow width were a bit funny 00:51:39 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:51:50 <drac_boy> and btw you're right, even some electric locomotives pretty much started with things borrowed from trolleys too 00:52:35 <drac_boy> there was someone who got a ride on a GG1 and said he was laughing so much when it moved off for the first time because it sounded exactly like a trolley including the clang-clang noise 00:52:56 <sim-al2> Locomotives seemed to stay with manual-advance control long after the trams and interurbans went to automatic-advance 00:53:53 <sim-al2> Yeah, not too much going, I think those locomotives used field-weakening to start since they were straight AC 00:54:56 <drac_boy> by any chance would this also have to do with the transition controllers on some earlier diesel locomotives too? 00:54:59 <sim-al2> But that imposed a time limitation just like a resistance-controlled machine would face, as overheating could happen 00:55:49 <sim-al2> No, the transition on the diesels was needed because the generators had voltage vs current limitations 00:56:31 <sim-al2> Particularly a maximum voltage that could be sustained, because a high current output was needed at low speeds 00:57:00 <sim-al2> But as speed increases, the voltage couldn't increased further 00:58:02 <sim-al2> So the motors would be in a series-parallel configuration (I believe the bogies would be in series, with the motors of each bogie in parallel) 00:58:02 <drac_boy> well I recall a few examples where the transition refused to work leaving the locomotive stuck with only the lower range. got to love that? 00:59:00 <drac_boy> even c&nw once had one geep that wouldn't make transition so after limping into another station another geep was added but ... umm ops nope it doesn't want to either so the whole train basically kept going at only 35mph the rest of the way 00:59:27 <sim-al2> And transition would allow the motors to be placed in parallel, where the limitations of the generator were less of a problem at high speed 00:59:44 <drac_boy> and about curves, heres another interurban freight route and umm that does look sharp for some normal wagons https://s-media-cache-ak0.pinimg.com/736x/83/b8/82/83b882d7bded1d6091263db3bab4bf9f.jpg 01:00:04 <sim-al2> Hmm yeah, I believe output to the traction motors will fall if the locomotive can't make transition 01:00:27 <sim-al2> (if speed increases, like other locomotives pulling) 01:01:25 <sim-al2> Alternator equipped units work differently, the motors are usually always in parallel, but the alternator can change it's internal connections, to allow near constant-power over the speed range 01:02:29 <sim-al2> I believe that modern GE units don't even need that anymore, rather neat 01:03:25 <sim-al2> Most of the GM locomotives after the FT had automatic tranisition, but various early units had a selector handle in the cab to control non-equipped units 01:04:06 <drac_boy> heh did you want to know why firemens were still busy in the FT's? manual radiator shutters among a few other things that later were automated 01:04:21 <drac_boy> so yeah on mountain routes sometimes one could be busy with the shutters a few many times per trip 01:06:26 <sim-al2> If manual transition was required, around 25 mph (depending on motor amperage) the engineer would throttle down part way, and then operate the handle 01:13:25 <sim-al2> Huh, yeah, the FT manual suggests adjusting the shutters, and even the fan clutches, depending on outside temperature 01:14:02 <sim-al2> But even the F3 has automatic controller of the shutters, and actually says not to mess with them 01:19:37 <drac_boy> one half-related thing again sim-a12...did you know that a few railroads that ran 3+ A units all facing forward together were sometimes called "an elephant lashup" or that sort of effect? 01:19:59 <drac_boy> kinda made sense when you compare it to real elephants after all, funny how the term came to be tho 01:20:54 <sim-al2> Seems to be a railfan name, if you start looking at some sites people get really nasty about terminology 01:22:00 <sim-al2> It seems that as the cab units aged, they were taken out of matched sets and run as whatever was convenient 01:22:04 <drac_boy> one thing for sure tho, an alco with long snout? why its an alligator, nothing else to say :) 01:22:40 <drac_boy> http://www.railpictures.net/images/d1/4/8/0/5480.1290826032.jpg you can see why they called them that 01:23:18 <drac_boy> I'm guessing they didn't need all the engine body space so they simply used a longer low hood design instead 01:25:07 <drac_boy> about railfan names, uk seem very famous for that with both old and new units 01:25:18 <sim-al2> I'm not sure if it's the case here, but a number of Santa Fe and Union Pacific units had extended nose that houses Locotrol or other extra equipment 01:25:30 <drac_boy> mind you some locomotives did have a slight more official nicknames tho such as the Crab due to its high-mounted pistons 01:26:07 <drac_boy> well the alco was designed this way for all railroads so its nothing specific to up/sp in that case 01:29:22 <sim-al2> it looks almost like the frame was extended, possibly for extra fuel-tank capacity and room for the longer bogies, but with almost the same upper portion as the RS-11: https://en.wikipedia.org/wiki/File:TPW_400_20050716_Illinois_Railway_Museum.JPG 01:29:49 <sim-al2> And the nose lengthed to match 01:30:27 <drac_boy> actually I think I believe there were at least one or two emd units that were basically new unit mounted onto previous-generation chassis .. basically a pre-production sort of thing 01:30:56 <drac_boy> theres one IC unit that looks like a SD40 but its chassis is a bit short leaving almost no rear platform (hood nearly bumps right up to buffer line) 01:33:07 <sim-al2> There was some weirdness going on at EMD around that time, frame lengths were increased from SD40 family to SD40-2 family, but a few units had different hood lengths, resulting in small or large end platforms 01:34:01 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:34:24 <drac_boy> ah found it .. IC 6071 which was the first SD40-2 by sitting on a SD35 chassis instead 01:35:51 <drac_boy> hm and checking wikipedia just for thoughts it seem to suggest SD40-2 was about 68ft while the SD35 was about 60ft 01:36:01 <drac_boy> thats six feet somewhere else :) 01:36:30 <drac_boy> the rear platform looks like 2 feet knocked but I dunno, hard to really tell from angled photos 01:36:37 <sim-al2> Also, the SD40A, built with a SDP45 frame for a larger fuel tanl, and the Erie Lackawanna's SD45s, basically an SDP45 without the boiler, again for larger fuel tank 01:37:36 <drac_boy> btw SD35 photo reminds me why I for some reason particularly like Southern units .. they had the thing for preferring to run their diesels long-hood forward many of the times 01:38:00 <drac_boy> https://upload.wikimedia.org/wikipedia/commons/3/37/Train_at_Atlanta_%281973%29_%284177476824%29.jpg 01:38:13 <sim-al2> Another fun one: The SDL39, basically a minimum weight unit for the Milwaukee's branch lines, which were not in good shape by then: http://vignette1.wikia.nocookie.net/locomotive/images/0/07/EMD_SDL39.jpg/revision/latest?cb=20120919230006 01:38:21 <drac_boy> talk about not wanting to be in the way of THAT 01:39:17 <drac_boy> heh milwaukee probably bankrupted themself in a sad way me think, first ripping the electrics (even although the poles were not too bad yet) and the frequent maintenance deferrals 01:40:25 <sim-al2> Yeah, the management was poor during the 70's, according to rumor that wanted the railroad sold to BN, but couldn't do it above board 01:44:55 <drac_boy> there was also the ICC "wedge" at the up-ri attempt too, by then rock island was putting off too much maintenance-wise that up decided to walk away 01:50:06 <drac_boy> oh and completely unrelated but theres always this little goofup http://www.airailimages.com/uploads/1/0/1/9/10199931/_______1808178_orig.jpg (santa fe moved a little too fast, probably best idea to merger first then repaint second not the other way around!) 01:51:59 <sim-al2> Yeah, a good number of SP and SF units were painted that way, the letters being placed in way convenient to paint the other two letters for the merged railway 01:52:49 <sim-al2> One of the jokes i've seen: Shouldn't Paint So Fast 01:53:35 <drac_boy> heh heh 01:54:25 <drac_boy> also I recall at least one or more of these units also had an experiment with repowering that wasn't so reliable at the end. was nicknamed Popsicle in some effect 01:54:37 <drac_boy> I think it was a foreign engine 01:55:58 <sim-al2> Hmm, there was a Sulzer experiment, but the engine had major reliability problems 01:56:25 <drac_boy> yeah I believe that was the one 01:56:41 <drac_boy> talk about sulzer+SF in one package .. weird eh 01:57:45 <sim-al2> Sulzer's older designs worked fairly well in locomotives, comprising a good size of the British diesel fleet and being exported all over the world, but the particular engines used in the SF locomotives had problems with cyclical operation 01:58:14 <drac_boy> ah btw there is something else that did last well for a while tho http://trainweb.org/jfuhrtrain/CF7frames/ATSF2480.jpg 01:58:34 <drac_boy> strange looking but ehh, they apparently worked (and better visibility in both directions too which was the main task after all) 01:58:47 <drac_boy> not surprisingly even c&nw did the same to their commuter units too 01:59:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 02:00:19 <sim-al2> The CF7 was a pretty major rebuild, since the body of the F-units was structural, as opposed to the frame of the road-switchers 02:01:28 <drac_boy> at least most of the cost-saving came from just keeping the chassis other than for new floor I believe 02:01:50 <sim-al2> According to comments here, the high temperatures experienced in tunnels might have been the problem for the Sulzer units here, as burnt valves and cylinder damage were experienced: http://www.derbysulzers.com/1702.html 02:02:35 <sim-al2> The A25 engine was used in lots and lots of boats though 02:03:10 <drac_boy> actually santa fe tried converting their alco PA (yes...I know...) to emd engines but these had some overheating issues so they were left derated below the original alco figures which mooted the project coming to a complete halt as it probably wasn't exactly practical 02:03:29 <sim-al2> I think up to the 70's or 80's, railroads could get tax credits on rebuilds too, resulting in quite a few fun Santa Fe rebuilds 02:04:07 <drac_boy> you could tell these un-alco PA's apart due to their extra exhaust panels on the roof (almost a little like the budd rdc but not as thick) 02:04:27 <sim-al2> Too bad the 244 had so many problems 02:05:20 <drac_boy> btw there is one other rebuild that didn't go anywhere but the lone example lasted a very long time crazy enough, and guess what its nickname was? BEEP! 02:05:31 <drac_boy> :-> 02:06:44 <sim-al2> Apparently the Sulzers were used because Morrison Knudsen wanted a supplier that wasn't GE: http://www.derbysulzers.com/usa.html 02:08:05 <sim-al2> MK seemed to have a bit of trouble with engines, they also used quite a few Catapillar engines, but the big ones tended to blow up 02:08:46 <sim-al2> Hmm, apparently the Beep is now in a museum in Barstow 02:14:18 <drac_boy> btw not exactly a normal rebuild kind of thing but why does this seem like a geep with some extra rooftop protection panels welded on http://www.rrpicturearchives.net/pictures/5233/687.jpg 02:14:53 <drac_boy> as I recall some if not all were for some kind of circular coal railroad 02:15:07 <drac_boy> (or am I thinking of a different white electric unit) 02:16:08 <sim-al2> That's an electric locomotive 02:16:51 <sim-al2> Probably a different one, the GE E60C's were mostly white or silver painted, and found on dedicated railways 02:18:05 <sim-al2> The Black Mesa and Lake Powell railroad, and possibly the Navajo Mine Railroad still E60s 02:18:12 <drac_boy> oh yeah the E60C is what I was thinking re coal ... but it doesn't look like an ex-diesel body tho 02:18:51 <sim-al2> That EMD electric was one of two prototypes for Conrail, to replace ageing types recieved from the Penn Central 02:19:47 <drac_boy> oh I almost forget, theres the GF6C which didn't last too long due to questionable traffics sadly :-/ 02:19:50 <sim-al2> In the end, Conrail choose to buy diesels, and removed the electrification of lines that it owned 02:21:17 <sim-al2> NdeM, the Mexican national railroad, bought a bunch of E60s also, but most were never even used because the electrification project was halted when the railroad was privatized 02:21:49 <drac_boy> well one of the problem I believe was that where the blue/black E44 were still hauling freights for example .. amtrak was going to keep asking ever-higher rates for the corridor routings ... so conrail basically just simply moved out of the corridor which meant no wires 02:23:23 <sim-al2> Yeah, the E44s were there and had been well used, but there were even older types, like the E33C and the various other locomotives that belonged to the New Haven and the PC 02:23:52 <drac_boy> http://2.bp.blogspot.com/--TlDdtUJd_g/ULSWxWI3f9I/AAAAAAAAQH8/r015ysi20GM/s1600/Conrail_PRR_14.jpg heres to color photo of conrail freight on amtrak's tracks 02:23:57 <sim-al2> I.E. the New Haven's EP5s, which were breaking down by that time 02:24:34 <drac_boy> geeze only a few months ago I actually read a story about the unlucky engineer who broke his EP5 unit three separate times! 02:25:35 <drac_boy> one was due to hitting a deer which broke the rigid brake pipe in the pilot so the train was dead till they bypassed the loco brakes and hauled train in with a few spare diesel units 02:26:30 <drac_boy> another one the same EP5 was a trailing unit ... when he looked back on another curve as usual he noticed it was on fire but soon this turned out to be only the pantograph itself so after power was killed the smoke eventually went away and he continued the train without any power from the EP5 02:27:02 <drac_boy> forgot what the third one was but it equally brought the train to a complete halt :-s ... he said that he was so happy when that one EP5 unit was finally left at the shed track for good 02:27:58 <drac_boy> also one of the problem with the worn-down EP5's at that time was that also only one pantograph was mounted instead of the usual two .. so icy wires could be very touchy 02:28:53 <drac_boy> kinda a funny if not sad contrast to the early days of NH where the EP5 was basically the "jet" locomotive 02:28:54 <sim-al2> Yeah, the lack of mainteance was a big problem on the New Haven, their MU fleet was equally ragtag 02:31:41 <drac_boy> lack of maintenance = thats why eventually the FL9's kept throwing out smoke inside grand central terminal .. just as well because the 3rd rail shoes were becoming unuseable 02:32:15 <drac_boy> initial design basically was supposed to have it idle/shut (not sure which) its diesel engine and use 3rd power alone in the station zone 02:34:52 <sim-al2> I think idle, as some components, need power from the aux gen, and I don't think electric air compressors were included 02:35:26 <sim-al2> EMDs for the most part have engine-driven air compressors 02:36:41 <sim-al2> I think the AC rebuilds had the gear to run entirely on third-rail power, but those were very unreliable and scrapped after a few years 02:39:18 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 02:47:21 <drac_boy> going sleep soon here so goodnight, and seem we talked quite a lot once again heh 02:48:12 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:52:53 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:7ddc:897b:24d7:5fcf] has quit [Quit: Leaving] 02:54:43 *** HerzogDeXtEr1 [~farci@i59F6D3D7.versanet.de] has quit [Ping timeout: 480 seconds] 02:56:08 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 03:18:59 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 03:20:27 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:33:17 *** Starn88 [~Starn@107-142-160-98.lightspeed.okcbok.sbcglobal.net] has joined #openttd 03:33:33 *** Biolunar_ [Biolunar@x4d08fb96.dyn.telefonica.de] has joined #openttd 03:37:01 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:7ddc:897b:24d7:5fcf] has joined #openttd 03:40:30 *** Biolunar [Biolunar@x4d0258ad.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:51:11 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 03:51:14 *** mode/#openttd [+v tokai|noir] by ChanServ 03:57:58 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:59:55 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 04:11:08 <Starn88> so recently i've been having an issue with openTTD freezing my entire computer system, in both Windows and Linux i am trying to figure out if hardware or software. 'cause other games run fine for extended amounts of time. i have a 2.7ghz quadcore cpu. 2gb vram on a nvidia 640gt. 6gb of ram dual boot with windows and linux. 04:17:53 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:7ddc:897b:24d7:5fcf] has quit [Quit: Leaving] 04:18:00 *** ConductorCat [~Conductor@pool-108-56-5-115.washdc.east.verizon.net] has joined #openttd 04:36:17 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:39:37 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [Read error: Connection reset by peer] 04:46:18 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 04:51:43 *** Starn88 [~Starn@107-142-160-98.lightspeed.okcbok.sbcglobal.net] has quit [Ping timeout: 480 seconds] 04:52:07 *** Starn88 [~Starn@107-142-160-98.lightspeed.okcbok.sbcglobal.net] has joined #openttd 05:13:25 *** supermop_ [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:35:15 *** _johannes [~johannes@port-92-203-235-134.dynamic.qsc.de] has joined #openttd 06:19:14 <_johannes> moin 06:22:25 *** Xal [~xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: bye] 06:22:58 *** lobster [~mccrabbym@145.131.157.180] has quit [Ping timeout: 480 seconds] 06:26:53 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:27:52 *** roidal [~roland@62-46-136-209.adsl.highway.telekom.at] has joined #openttd 06:53:33 *** _johannes [~johannes@port-92-203-235-134.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:03:02 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 07:03:21 <andythenorth> o/ 08:12:34 <andythenorth> ships 08:12:40 <andythenorth> grumble grumble 08:15:22 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:15:25 *** mode/#openttd [+o Alberth] by ChanServ 08:21:49 <andythenorth> moin 08:24:15 <Alberth> hi hi 08:28:09 <V453000> yo 08:50:16 *** Progman [~progman@p57A1925E.dip0.t-ipconnect.de] has joined #openttd 09:11:38 *** Biolunar_ [Biolunar@x4d08fb96.dyn.telefonica.de] has quit [Quit: yo] 09:48:26 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 10:12:05 *** frosch123 [~frosch@x5f7449b9.dyn.telefonica.de] has joined #openttd 10:13:23 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:21:03 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:21:09 <Wolf01> o/ 10:22:15 <V453000> hy 10:33:06 *** svip [~svip@static.227.17.9.176.clients.your-server.de] has joined #openttd 10:33:25 <svip> When can I start laying railway? It's 1925, and the railway options aren't available. 10:33:44 <Wolf01> when the first rail engine become available 10:33:54 <svip> http://wiki.openttd.org/Train_Comparison 10:34:01 <svip> According to this, it's should be 1925. 10:34:43 <Wolf01> if you have any grf which disable the builtin engines, check the introduction dates of the grf 10:35:27 <svip> Hmm... how do I check when GRF I am running? 10:35:55 <svip> Accordingly, I have no NewGRF files. 10:36:59 <Wolf01> the options menu should have an "actives newgrfs" entry, or what else is called 10:37:28 <svip> And there appears to be no active NewGRF files. 10:37:57 <svip> Maybe the engine becomes available DURING 1925? And I'll just have to wait? 10:38:37 <Wolf01> try to fast forward to 1926 and check 10:41:38 <svip> btw, are rivers like a new thing? 10:41:48 <svip> It's been years since I last played. 10:43:11 <andythenorth> rivers are last 4 years or so 10:43:12 <svip> Hmm... it's now December 1925, and I did not get a new engine. :< Nor the ability to build railways. 10:43:13 * andythenorth guesses 10:43:24 <svip> andythenorth: When I played last, path signals were the new black. 10:43:27 <andythenorth> cheat the year to 1950 see what happens 10:43:58 <svip> How? 10:44:52 <andythenorth> ctr-alt-c 10:45:02 <andythenorth> then click on the date in âchange date' 10:45:23 <svip> I now can lay railways. 10:45:34 <svip> I just wish I could do that in 1925. 10:45:59 <svip> Although, even 1925 seems a bit late for the golden age of railway. 10:47:24 <svip> Any NewGRF that helps with that? 10:49:25 <Wolf01> bah, if there's one thing I really hate, is when you need to purchase the SAME app twice because the developer like it so... if an universal app is too difficult to have, just share the license between the 2 identical apps on the same store 10:55:04 <andythenorth> svip: loads of newgrfs, needs a new game though 10:55:15 <svip> andythenorth: That's OK, I haven't built anything. 10:55:17 <svip> Since I couldn't. 10:55:18 * andythenorth recommends Iron Horse, but andythenorth is biased 10:55:20 <Wolf01> svip, try the NARS or iron horse, I think they have something for 1900 10:55:32 <andythenorth> or NUTS 10:55:39 <andythenorth> or UKRS 2 10:57:05 <Alberth> or just ignorfe the year, it's just a random number 10:57:16 <Alberth> *ignore 11:01:10 <Alberth> Wolf01: ask for a refund of the first buy? 11:01:36 <Wolf01> nah, I just want it on both pc and smartphone :P 11:02:42 <Alberth> :) 11:02:56 *** sim-al2 is now known as Guest5900 11:02:57 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 11:06:07 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:06:55 *** Guest5900 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 11:13:11 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:17:55 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 11:30:32 <V453000> cat 11:30:39 <V453000> I haz it 11:33:25 <Wolf01> undo knob... http://img-9gag-fun.9cache.com/photo/aMGB1RR_460s_v1.jpg 11:36:43 <Wolf01> we could add it to OTTD, in the cheat menu, it does "replay scenario from scratch" 11:49:17 <Alberth> slight improvement, reload last saved game 11:54:48 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 12:06:17 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 12:09:07 *** gelignite [~gelignite@x4db627fc.dyn.telefonica.de] has joined #openttd 12:10:10 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 12:10:33 <_dp_> what do "patch", "work in progress" and "external" issue types mean in bugtracker? 12:10:52 <_dp_> almost any patch is either bugfix or new feature 12:11:15 <_dp_> work in progress is an issue state, not type imo 12:11:30 *** flyinggerbil20 [~oftc-webi@p549C5E2A.dip0.t-ipconnect.de] has joined #openttd 12:11:52 <flyinggerbil20> hello i have a question 12:11:57 <Wolf01> Alberth, but the last saved game could be anything 12:12:14 <flyinggerbil20> how can you join online servers 12:12:24 <Alberth> time travel is a bit unreliable :p 12:12:58 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:13:15 <Alberth> flyinggerbil20: https://wiki.openttd.org/Multiplayer#Connecting_to_a_server ? 12:13:24 <flyinggerbil20> thank you 12:13:32 <Wolf01> if I start a game A, save, start game B and "undo", it could reload the game A save or even nothing if the savegame doesn't match with the company name... and both the save and the company name could be changed 12:13:53 <Alberth> hmm, good point 12:14:25 <Alberth> but euhm, it does do rollback, just not to game B :p 12:14:51 <Wolf01> imho, the restart scenario is the best option, maybe with a splash screen with a troll face 12:14:53 <Wolf01> :D 12:15:24 <Alberth> but that's not different from continueing in game A without saving, and then rollback to the last save 12:15:38 <_dp_> flyinggerbil20, and "connection:internet" is changed to "advertised:yes" now, that's the most common cause of connecting issues :) 12:15:54 <Alberth> we could also remove all save games, and the cfg file, and restart :D 12:16:05 <Wolf01> that is a user interaction, it's the player fault if loads a different save ;) 12:16:40 <Wolf01> with restarting the scenario the problem might be to restart the exact game, with cities and industries in the same place 12:16:57 <Alberth> I don't know what happens with the save game data after it is saved to disk 12:17:00 <Wolf01> for a real scenario it might work well, but with a random game not 12:17:07 <Alberth> if it is kept you could copy that back 12:17:41 <Alberth> also make a copy after starting, without saving to disk 12:18:02 <Wolf01> which work only for the session... once you close the game it's gone 12:18:17 <Wolf01> (like other softwares) 12:18:57 <Alberth> yeah, I really want to undo my last build action now, even though openttd doesn't run currently :p 12:20:59 <Wolf01> it might require to change the entire way the save works, as it needs some time to copy the state in memory for the other thread, and you need to do it for every action, maybe also each 1-2 game days to undo a train crash 12:21:06 <Wolf01> but I don't want that feature 12:21:27 <Wolf01> shit happens and it's good 12:21:47 <Alberth> state is already copied before saving to disk (it's the Zzz time that you get) 12:22:09 <Wolf01> yes, but you will get Zzz every second :P 12:22:20 <Alberth> play a sane sized map :p 12:22:29 <Wolf01> maybe an incremental sync would be cool 12:23:23 <Alberth> cool no doubt, but very complicated 12:23:57 <Wolf01> every map change must launch an event 12:24:25 <Wolf01> which is listened by the other thread and commits the single change 12:24:42 <Wolf01> and everything explodesz 12:25:27 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 12:25:30 *** flyinggerbil20 [~oftc-webi@p549C5E2A.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:25:52 <Wolf01> I think this could work like minecraft, it continuously saves modified chunks in real time 12:26:27 <Wolf01> and it will improve a lot the saving time in very large maps 12:27:35 <Alberth> does that ever give you a consistent state? 12:28:23 <Alberth> only if you stop modifying the map, I guess 12:32:04 *** HerzogDeXtEr [~farci@i59F6D3D7.versanet.de] has joined #openttd 12:33:05 <Wolf01> I think every state is consistent 12:33:41 <Wolf01> you could exit at any time and return to the last state without corruption... at least most of the times 12:35:36 <Alberth> ah, indeed, it's just not the current state, but one a bit earlier due to delayed saving 12:36:23 * andythenorth plays connect four 12:39:08 <Alberth> child is winning? 12:39:13 <andythenorth> yes :( 12:39:22 <andythenorth> Iâm not even trying to lose to keep him happy now 12:39:35 <andythenorth> the only advantage he has is going first every time 12:39:43 <andythenorth> but I think thatâs enough for this game 12:40:00 <Alberth> yep, if you pick the right column 12:41:43 <andythenorth> Wolf01: o_O http://www.ebay.co.uk/itm/Lego-62mm-D-x-46mm-8457-Technic-Power-Puller-Set-of-4-Tyres-Wheels-22969c02-/191815302062?hash=item2ca9153bae:g:UqkAAOSwUuFW0uRE 12:41:47 <andythenorth> need any wheels? 12:45:54 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 12:46:52 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 12:48:57 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:6c68:ade5:2a6b:b97a] has joined #openttd 12:50:31 <Wolf01> lol what £50? 12:51:11 * andythenorth is waiting for whoever buys them for £20 on Bricklink to find them :P 12:51:32 <Ketsuban> Alberth: https://bugs.openttd.org/task/6421 The point isn't that the syscalls exist, it's that the paths themselves are bogus - there will never be a /usr/local/share/games/openttd//home/$USER/.openttd/openttd.cfg on any system. 12:51:51 <Wolf01> eh "may not post to italy", so I think I don't even try :P 12:52:23 * andythenorth must sell more things on eBay 12:52:25 <andythenorth> lego, trains 12:52:32 <Alberth> Ketsuban: ah, ok, fair enough 12:52:39 * andythenorth wonders if anyone would buy pixels 12:52:40 <Wolf01> don't. You'll regret it 12:53:49 <Wolf01> maybe an entire set of pixels, because just one is not marketable ;) 12:54:10 <Alberth> I have a bunch of identical ones, does that count? 12:54:32 <Wolf01> maybe, but they need to be >1000 12:55:49 <andythenorth> megapixel 12:55:52 <andythenorth> or is that > 1024? 12:56:34 <Wolf01> I'm wondering if it's better to build voxel models from scratch or sculpt a parallelepipedon, I wouldn't buy an empty mode, but a solid one might be too heavy 12:56:38 <Alberth> depends whether you're marketing or engineering :) 12:56:58 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 12:59:01 <Wolf01> meh... the last hours before departure are a mess, I want to do too many things 13:31:55 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:6c68:ade5:2a6b:b97a] has quit [Quit: Leaving] 13:33:54 <andythenorth> quadruplex engines http://www.douglas-self.com/MUSEUM/LOCOLOCO/quadruplex/quadrapl.htm 13:36:01 <Wolf01> too many 8s :P 13:37:13 <Wolf01> Artist's impression of the final development of these proposals: a 2-10-10-10-10-10-2 Baldwin Quintuplex in action! 13:37:15 <Wolf01> lol 13:37:43 <andythenorth> quad garratt at the end 13:37:51 <Wolf01> yeah, it's cool 13:40:08 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:a5d9:4442:8898:b692] has joined #openttd 13:45:07 <V453000> http://www.tt-forums.net/download/file.php?id=189834 13:45:20 <V453000> andythenorth: no wires, they fuck up with 3 different track types 13:45:29 <V453000> having an universal wire that would work with all of them is hell 13:45:54 <andythenorth> does make sense 13:45:59 <V453000> might add shadows for the integration effect though 13:46:14 <Wolf01> nice signals 13:46:42 <Wolf01> but they look too different from the track style 13:46:43 <andythenorth> you going to add any ground tile noise? 13:46:46 <andythenorth> or leave it flat? 13:46:48 <andythenorth> flat is ok 13:46:55 <andythenorth> but stuff will look like it floats 13:47:01 <Wolf01> they look like stickers 13:50:28 *** Milek7 [~milek7@ip-94-42-252-230.multimo.pl] has quit [Remote host closed the connection] 13:50:30 <V453000> they mainly are clear at x1 zoom 13:50:33 <V453000> which is an achievement alone 13:50:46 <V453000> ground tile noise = shadow 13:51:30 *** Milek7 [m7@ip-94-42-252-230.multimo.pl] has joined #openttd 13:52:13 <V453000> btw Wolf01 if you want different style, the semaphore lights will look different 13:52:16 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 13:52:16 <Alberth> really great signals V 13:52:54 <V453000> thanks Alberth :) I like them a lot 13:53:02 <Alberth> any plans to package them in a separate newgrf? 13:53:19 <Wolf01> no, I like the shape etc, but to me it seem they don't fit the graphics, they are too "clean" 13:53:20 <V453000> hmf 13:53:26 <V453000> yeah possible Alberth 13:53:43 <Alberth> Wolf01: but the entire world is clean 13:53:54 <V453000> well the tracks aren't 13:53:55 <V453000> which is a fair point 13:53:58 <Wolf01> the tracks aren't, there's noise on them 13:53:58 <V453000> but for example maglev is clean 13:54:23 <Wolf01> maybe they fit better with maglev 13:54:26 <Alberth> hmm, good point 13:55:36 <Wolf01> is it possible to have different signals for different track types or just light/semaphores? 13:56:00 <V453000> with railtypes it is possible 13:56:02 <V453000> for base game not 13:56:11 <V453000> so, light/semaphores it is 13:58:05 <Alberth> bbl 13:58:13 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 13:58:21 <andythenorth> hmm 13:58:30 <andythenorth> V453000: you know how the first part of a project is obsessive fun? 13:58:33 <frosch123> hmm, scenario pack 0.12.21 -> 999.999.999 13:58:35 <andythenorth> then turns into work :| 13:58:49 <V453000> yes andythenorth 13:58:57 <V453000> frosch123: cause it is a part of the game now :) 13:58:58 * andythenorth just hit that with Iron HOrse :P 13:59:01 <andythenorth> again 13:59:10 <V453000> hm :) 13:59:13 <andythenorth> 7 days of fun drawing 13:59:21 <andythenorth> now I have to grind through all wagons and stuff 13:59:29 <V453000> I can imagine 13:59:34 <V453000> yeah wagons are tedious 13:59:52 <andythenorth> also I want them to look not all same as other rosters 13:59:58 <andythenorth> because otherwise, why bother? 14:00:28 <V453000> obviously ;) 14:01:11 *** alluke [~54fa666b@188.cimarosa.openttdcoop.org] has joined #openttd 14:01:13 <V453000> well rendering shadows sure does take a while XD 14:01:14 <V453000> fuck 14:01:22 <V453000> rendering 2 things simultaneously is death 14:01:42 <peter1138> hurr 41.8 mph 14:06:52 <andythenorth> moar computers 14:06:59 <andythenorth> faster 14:07:14 <V453000> $$$ 14:07:59 <andythenorth> sell stuff 14:08:03 <andythenorth> make $$$ 14:08:18 * andythenorth must to shop 14:08:23 <andythenorth> for beans and croissants and stuff 14:08:25 <andythenorth> biab 14:08:58 <peter1138> coffee or baked? 14:09:35 <V453000> getting rendering stations is kind of a lot of $$$ to sell :D 14:09:49 <alluke> andy do you have a spritesheet of yellow tractors? 14:16:26 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 14:17:23 <V453000> gg 14:20:24 *** Milek7_ [m7@ip-94-42-17-225.multimo.pl] has joined #openttd 14:26:04 *** Milek7 [m7@ip-94-42-252-230.multimo.pl] has quit [Ping timeout: 480 seconds] 14:32:55 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:a5d9:4442:8898:b692] has quit [Quit: Leaving] 14:48:24 *** alluke [~54fa666b@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 14:50:23 *** Milek7 [m7@ip-94-42-18-41.multimo.pl] has joined #openttd 14:51:37 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 14:51:40 *** mode/#openttd [+v glx] by ChanServ 14:55:35 *** Milek7_ [m7@ip-94-42-17-225.multimo.pl] has quit [Ping timeout: 480 seconds] 15:02:56 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:ad8b:b786:e9d8:80b5] has joined #openttd 15:28:56 *** Milek7 [m7@ip-94-42-18-41.multimo.pl] has quit [Ping timeout: 480 seconds] 15:43:22 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 15:59:58 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 16:03:06 *** roidal_ [~roland@193-154-142-33.adsl.highway.telekom.at] has joined #openttd 16:09:56 *** roidal [~roland@62-46-136-209.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:09:58 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:10:01 *** mode/#openttd [+o Alberth] by ChanServ 16:26:18 *** lobster [~mccrabbym@145.131.157.180] has joined #openttd 16:38:35 *** lobster [~mccrabbym@145.131.157.180] has quit [Quit: IMMAH QUIT MA LAZ-] 16:44:33 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 16:53:18 *** AdmiralKew [~pcc31@49.145.106.130] has joined #openttd 17:16:05 *** AdmiralKew [~pcc31@49.145.106.130] has quit [Read error: Connection reset by peer] 17:16:12 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:20:20 *** Snail_ [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:24:14 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 17:24:14 *** Snail_ is now known as Snail 17:29:22 <Wolf01> people, I'll be back in 2 weeks, maybe before with the phone, so, see you and show me some more pixels when I'll return ;) 17:31:55 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:32:00 <andythenorth> baked 17:34:23 <Wolf01> where were you? I'm saying hello to everybody, I'm going to try a Shinkansen 17:34:33 <Wolf01> (or more than one) 17:36:30 <V453000> holy shit I think trunk has a bugged convert signal tool 17:36:43 <V453000> if you convert a signal, it acts as if you ctrl-click a signal additionally 17:36:48 <V453000> changing the signal type by one 17:36:58 <Wolf01> bad one 17:38:14 <andythenorth> biab 17:38:14 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 17:40:15 <Wolf01> bye 17:40:17 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 17:42:22 <Alberth> I find the 'convert button' quite useless :) 18:03:01 <V453000> yes unless you are trying to demonstrate something with your signal graphics XD 18:03:03 <V453000> but bug is a bug 18:03:05 <V453000> will report 18:05:06 <Alberth> thanks 18:07:09 <V453000> also yes the convert button should be able to convert on multiple tiles, and both ways 18:07:16 <V453000> not just old -> new 18:07:29 <V453000> or at least en masse on a length of a track without junctions 18:07:32 <V453000> but in area would be way better 18:09:46 <Alberth> I wouldn't be surprised if there are feature requests for that 18:13:14 *** AdmiralKew [~pcc31@49.145.106.130] has joined #openttd 18:13:16 <V453000> I think I even contributed to some of them yes 18:14:47 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 18:18:35 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-09.png 18:21:47 <Alberth> very white :) 18:22:10 <V453000> clear :) 18:23:30 <Alberth> the NE and NW tunnels are mostly visible due to the tracks to/from them 18:23:52 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 18:24:04 <andythenorth> ha 18:24:06 <andythenorth> lego sold :) 18:24:49 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-09.png andythenorth 18:25:51 <Alberth> industries are from the mars conversion? 18:26:01 <V453000> yes 18:26:08 <andythenorth> shadow ftw eh? 18:26:14 <V453000> aye 18:26:40 <Alberth> I clearly haven't played with that enough :) 18:26:41 <andythenorth> those industries are quite awesome 18:26:53 * andythenorth needs to make more ânormalâ climate industries that look like that 18:27:11 <andythenorth> Alberth: how is your RCT clone going? o_O 18:27:31 <Alberth> hmm, I mostly gave up, for the time being at least 18:27:44 <andythenorth> big project ;) 18:27:59 * andythenorth considered adapting it to cargo coasters :P 18:28:06 <Alberth> after 5 years I kind of had enough of the uphill battle of having nothing to attach code to 18:28:45 <Alberth> probably also not helped by the major trouble at work last year 18:29:28 <Alberth> I am still in the process of finding my new spot 18:29:45 <Alberth> (ie what do I do with whom) 18:29:54 <andythenorth> all changd? 18:30:01 <andythenorth> +e 18:32:24 <Alberth> big shifts back and forth, yet to see where everything stops moving :) 18:33:11 <Alberth> eg my colleague programmer left this week 18:34:34 <andythenorth> :| 18:34:35 <V453000> :d 18:34:45 <V453000> ain't nice 18:35:21 <V453000> btw andythenorth I thought about what you said earlier about IH facing the "is work" obstacle ... and I realized that it hadn't happened to me with BRIX yet 18:35:27 <V453000> even after huge amount of time spent with it 18:35:31 <V453000> in fact, I like it more and more 18:35:40 <andythenorth> good :) 18:35:46 <andythenorth> I get into grooves like that with FIRS 18:35:49 <andythenorth> but not sustained 18:36:06 <V453000> well I don't work on BRIX every day either 18:36:21 <andythenorth> I think I go better with collaborators :P 18:36:53 <V453000> I am kind of a demanding bitch when I make some graphics, I want to see it in the game ASAP 18:36:59 <andythenorth> +1 18:37:04 <V453000> so cooperating on BRIX wouldn't be great 18:37:07 <V453000> like waiting for a week for coder 18:37:17 <V453000> rather sacrificing a day or two to code the thing 18:37:30 <andythenorth> doesnât have to be that way :D 18:37:37 <andythenorth> when Dan isnât too busy, we trade sprites 18:37:46 <andythenorth> he does a bit, I do a bit 18:37:51 <V453000> :) 18:37:54 <V453000> another option 18:38:17 <andythenorth> also we bounce the set design off each other 18:38:42 <V453000> I guess I just haven't met anybody who would have the same idea / want to cooperate on the thing ... except when Sylf coded YETI after I did 0.0.1 first to at least see stuff, and when Elyon was coding NML stations and left after a week XD 18:39:01 <andythenorth> yair, that :P 18:39:15 <V453000> and I spend a lot of time discussion the game design with openttdcoop people, so they are in a sense my cooperator ;) 18:39:25 <andythenorth> I have this channel for same :P 18:39:32 <Alberth> stations are a bitch, I am told 18:39:46 <andythenorth> there are enough contradictory opinions here that I can form an opinion of my own :) 18:39:50 <V453000> she had it almost finished Alberth :( 18:40:16 <andythenorth> stations are just weird 18:40:18 <Alberth> /me plays a not so quiet teddybear with andy, every now and then :p 18:40:23 <andythenorth> the spec is upside down 18:40:25 <Alberth> V :( 18:40:39 <andythenorth> I suspect that implementing stations in NML isnât hard, just unpleasant 18:40:44 <Alberth> upside down? 18:40:52 <V453000> ass side up 18:41:13 <andythenorth> it does something weird with the action chains iirc 18:41:47 <Alberth> /me is not surprised 18:43:10 <andythenorth> frosch123: so FIRS In A Hot Country economyâŠshould I split fruit cargo? 18:43:40 <andythenorth> e.g. I might be able to fit cocao and bananas, or something 18:45:13 <frosch123> i would not add new cargos 18:45:25 <frosch123> but if you want to add some industry layouts :) 18:45:44 <frosch123> coffee estate -> coffee/cacao estate 18:45:45 <DorpsGek> Commit by translators :: r27514 trunk/src/lang/turkish.txt (2016-02-28 19:45:36 +0100 ) 18:45:46 <DorpsGek> -Update from Eints: 18:45:47 <DorpsGek> turkish: 2 changes by wakeup 18:46:17 <frosch123> fruit plantattion -> banana/ananas/date plantation 18:46:29 <frosch123> s/ananas/pineapple/ 18:46:33 <andythenorth> and leave the cargo as fruit? 18:46:49 <frosch123> yes, spltting does not add anything 18:46:54 <frosch123> it only adds parallel chains 18:47:21 *** HerzogDeXtEr1 [~farci@i59F6CCCE.versanet.de] has joined #openttd 18:47:32 <frosch123> unless you only want to deliver some of them to the port 18:47:38 * andythenorth considers banana oil :P 18:47:41 <frosch123> and others to food plant and brewery 18:47:54 <andythenorth> I could remove alcohol 18:48:00 <V453000> WHAT 18:48:02 <andythenorth> yeah no 18:48:03 <V453000> BEER 18:48:10 <frosch123> but definitely do not yet add more ports to accept yet more cargos :p 18:48:14 <andythenorth> nah 18:48:28 <andythenorth> https://en.wikipedia.org/wiki/Banana_beer 18:48:35 <frosch123> V453000: alcohol and food are completely equivalent cargos in firs 18:48:42 <V453000> I know 18:48:44 <V453000> but BEER 18:48:46 <frosch123> produced from the same raw stuff, accepted by the same 18:48:51 <V453000> yes 18:48:58 <V453000> replace food with beer I sez 18:49:00 <V453000> only option 18:49:02 <frosch123> alcohol is only cool when transported in tank vans 18:49:13 <V453000> tis what I do 18:49:46 <frosch123> anyway, advantage of food and alocohol are the wagon variety which they require 18:49:56 <frosch123> like edible tank van and refridgeraded box van 18:49:56 <andythenorth> yup 18:50:12 <andythenorth> also GS _could_ make use of it :P 18:50:12 <frosch123> while adding more minerals only results in the same hoppers 18:50:21 <andythenorth> if only someone would write more GS :) 18:52:53 *** HerzogDeXtEr [~farci@i59F6D3D7.versanet.de] has quit [Ping timeout: 480 seconds] 18:54:05 * andythenorth looks what goes to food processor 18:55:17 <andythenorth> quite like the idea of Bananas 18:55:22 <andythenorth> then there could be banana boat 18:56:09 *** _johannes [~johannes@port-92-203-235-134.dynamic.qsc.de] has joined #openttd 18:57:17 <frosch123> http://www.hallo-spencer.de/home/chronik/images/1985_001.jpg <- that one? 18:57:29 <frosch123> though it's a banana car 18:59:19 <frosch123> https://i.ytimg.com/vi/tllFoZ5xFvA/maxresdefault.jpg 19:00:32 <andythenorth> ha 19:00:45 <andythenorth> this will continue until someone posts banana hammock 19:00:47 <Eddi|zuHause> no banana ever went into a food processor... any processed "banana" is just artificial flavour 19:00:50 <andythenorth> letâs short cut that 19:01:05 <andythenorth> hmm 19:01:13 <andythenorth> maybe a port with refrigeration? o_O 19:06:16 *** HerzogDeXtEr1 [~farci@i59F6CCCE.versanet.de] has quit [Read error: Connection reset by peer] 19:16:55 <frosch123> ice cube factory 19:17:09 <frosch123> hotels need alcohol and ice cubes 19:17:39 <frosch123> are ice cubes bulk or piece goods? 19:17:45 <andythenorth> bulk 19:18:58 * andythenorth looks for pictures 19:20:28 <andythenorth> nah didnât find any 19:20:55 <andythenorth> ah https://en.wikipedia.org/wiki/Ice_trade 19:21:08 <andythenorth> should be in Arctic Basic? o_O 19:23:04 <andythenorth> salt, ice, spice, silk 19:23:12 <andythenorth> tea 19:23:16 <andythenorth> I have coffee :P 19:23:19 <andythenorth> also tulips 19:24:34 <V453000> ._. 19:28:05 <Alberth> those cubes are for cooling (pre-refridgerator times) 19:28:48 <Alberth> I doubt you'd transport them very far, without refridgerators :p 19:30:53 <andythenorth> https://en.wikipedia.org/wiki/File:World_Ice_Trade,_1856.png 19:30:59 <andythenorth> :D 19:31:05 <V453000> GG 19:50:59 <Alberth> OMG 19:53:01 *** roidal_ [~roland@193-154-142-33.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 20:06:08 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-10.png it is ridiculous to see how large x4 is in compare to x1 20:07:32 * andythenorth must redraw everything at x4 20:07:36 <andythenorth> x1 too small 20:16:28 *** _johannes [~johannes@port-92-203-235-134.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:25:12 *** MonkeyDrone [~MonkDAce@80.88.255.67] has quit [Read error: Connection reset by peer] 20:26:11 <frosch123> i am still wondering about a better use for semaphores 20:26:40 <frosch123> but signals are already so colourful 20:26:52 <frosch123> so making differently coloured variants makes no sense 20:46:13 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:48:01 <andythenorth> too many signals :P 20:48:16 * andythenorth considers patching ottd locally 20:48:28 <andythenorth> just colour-light PBS and PBS one-way 21:09:07 <Ketsuban> Only if PBS degrades to normal signals when there's only one path to reserve. 21:23:49 * andythenorth only ever builds PBS 21:36:02 <Alberth> good night 21:36:18 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:36:34 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined 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